CN1744096A - System for network-loading game data and its method - Google Patents
System for network-loading game data and its method Download PDFInfo
- Publication number
- CN1744096A CN1744096A CNA2004100572755A CN200410057275A CN1744096A CN 1744096 A CN1744096 A CN 1744096A CN A2004100572755 A CNA2004100572755 A CN A2004100572755A CN 200410057275 A CN200410057275 A CN 200410057275A CN 1744096 A CN1744096 A CN 1744096A
- Authority
- CN
- China
- Prior art keywords
- game
- data
- engine
- game data
- network loading
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Landscapes
- Information Transfer Between Computers (AREA)
Abstract
Using mode of separating game engine from game data, running program at client end and loading game data in real time, the system includes server end and client end. The server end including game database is in use for storing sorted game data based on different functions. The client end includes following parts: game engine in use for general controlling all game functions; receiving control command from game engine, the searching module searches relevant game data in game database based on the said command; based on searched result, the storage module stores relevant searched game data as stored data for engine for game engine to call. Advantages are: updating game data in time, and reducing system space occupied by all games.
Description
Technical field
The present invention relates to a kind of game data Load System and method thereof, particularly relate to a kind of network, the system and method thereof of loading game data in real time passed through.
Background technology
Along with computer picture, artificial intelligence and bot written application increase day by day, the computer game development is more and more rapider.Be standalone version recreation the earliest, the player pursues in this recreation is the playability of playing up and playing of magnificent, the atmosphere of picture.The appearance of internet then provides another glamour infinite carrier and instrument for computer game, has injected new blood for further developing of whole industry.Online game has the information bidirectional interchange, speed soon, is not subjected to advantages such as space constraint, interactive, the emulation and the athletics of recreation have fundamentally been improved, make the game player in virtual world, can bring into play the potential that real world can't represent, changed standalone version recreation situation fixing, stiff, that only talk with machine.The computer game industry is in flourish gold period, how to utilize network advantages to develop learning game software better, is current each software developer's competition focal point.
Manufacturing process in the computer game all is at first to make game engine.The framework that game engine is equivalent to play, after framework was accomplished fluently, level designer, modeling teacher, animation teacher can fill content inside.
At present, because the exploitation cost of engine is too expensive, and some engine can be used as standard engine for other game developer's use, therefore game engine can be transferred the possession of by the mode of authorization, so just do not need every money recreation all will from the beginning write code, thereby avoided a large amount of duplication of labour.But in order to develop personalized recreation, the developer also will further add game data on the basis of engine program.When the game data interpolation is finished, engine and game data are bundled, just can become a complete recreation.The shortcoming of this way is that data can't upgrade in time, and the code in the recreation is numerous and diverse, and whole recreation occupation space is also bigger.Therefore how to provide a kind of recreation coded system, the game data that can upgrade in time, the shared space that reduces simultaneously to play is the main direction that current game developer pays close attention to.
Summary of the invention
Technical matters to be solved by this invention is to provide a kind of system and method thereof of network loading game data, and it can reduce the shared system space of whole recreation, optimization system resource in the game data that upgrades in time.
To achieve these goals, the invention provides a kind of system of network loading game data, the mode that it adopts game engine to separate with game data, when client-side program moves, load game data in real time, its characteristics are, comprise: a server end, it includes a game database, and in order to according to different functions, classification stores this game data; And a client, comprising: a game engine, it is in order to realize the overall control of all game functions; One search module, it receives the steering order of this game engine, and according to corresponding this game data of this instruction search in this game database; And a storage module, it stores corresponding this game data that searches according to this Search Results as engine data, call for this game engine.
The system of above-mentioned network loading game data, its characteristics are that described game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
The system of above-mentioned network loading game data, its characteristics are that described steering order is for to call the corresponding game packet according to current outpost of the tax office number.
The system of above-mentioned network loading game data, its characteristics are, also comprise authentication module, link to each other with this search module, and user identity is verified.
The system of above-mentioned network loading game data, its characteristics are that described game engine is downloaded from this server end.
The present invention also provides a kind of method of network loading game data, the mode that it adopts game engine to separate with game data when user program operation, is loaded game data in real time, its characteristics are, comprise the steps: to set up this game database at server end; This game engine is loaded and moved to client; According to the steering order of this game engine, search corresponding game data in this game database; According to this Search Results, the game data that searches is stored as engine data; And this game engine calls this engine data, realization corresponding game function.
The method of above-mentioned network loading game data, its characteristics are that described game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
The method of above-mentioned network loading game data, its characteristics are that described steering order is for to call the corresponding game packet according to current outpost of the tax office number.
The method of above-mentioned network loading game data, its characteristics are that described game data offers before this game engine end, also comprise the step of authenticating user identification.
The method of above-mentioned network loading game data, its characteristics are, also comprise the step of downloading this game engine from this server end.
Effect of the present invention provides convenience in the renewal that is separated into game data of game engine and game database, has more reduced the shared space of games, has also effectively prevented piracy software, has increased the protection to the recreation copyright.
Describe the present invention below in conjunction with the drawings and specific embodiments, but not as a limitation of the invention.
Description of drawings
Fig. 1 is the modular structure figure of the system of network loading game data among the present invention;
Fig. 2 is the modular structure figure of the embodiment of the invention;
Fig. 3 is the reach a standard structural representation of packet of the present invention;
Fig. 4 is the operation workflow figure of the method for network loading game data among the present invention;
Fig. 5 is the process flow diagram of the embodiment of the invention; And
Fig. 6 is the process flow diagram of the data extract of the embodiment of the invention.
Wherein, Reference numeral:
The 10-server end, the 11-game database
The 20-client, the 21-game engine
The 22-search module, the 23-storage module
The 24-authentication module
31-closes game data bag, 32-map datum bag
The smart data sub-packets of 33-, 34-animation data bag
35-learning data bag
Step 410-sets up game database at server end
Step 420-client is loaded and the running game engine
Step 430-searches for the corresponding game data according to the steering order of game engine in game database
Step 440-stores the game data that searches according to Search Results as engine data
Step 450-game engine calls engine data, realizes the corresponding game function
Step 510-closes number and selects
Is step 520-by network verification?
Does step 530-download this pass data?
The step 540-circulation of playing
Does step 550-successfully make a breakthrough?
Does step 560-withdraw from?
Step 610-data sub-packets location?
Step 620-target data bag location?
Step 630-extracts target data
Embodiment
At first, see also Fig. 1, be the modular structure figure of the system of network loading game data among the present invention, as shown in the figure, comprise server end 10 and client 20.The mode that the present invention adopts game engine 21 to separate with game database 11 when this client-side program operation, is loaded game data in real time.Below structure of the present invention is elaborated.
1, server end 10, and it includes a game database 11, and in order to according to different functions, classification stores this game data.
Wherein, this game data is divided into by attribute: voice, picture, text and index.
This game data is divided into engine data, map datum, smart data, animation data, learning data and the data that reach a standard by function.
The data attribute of each performance data is as follows:
Engine data-voice (audio) picture (UI interface) text (prompting, explanation)
Map datum-index
Smart data-picture index
Animation data-picture index
Learning data-voice text index
Reach a standard recreation-picture voice index
The related data design is as follows:
(1) map datum design
Map datum is an index file in fact, the corresponding map datum in every pass.Map data content comprises: this closes the scene structure data, and this closes smart tabulation, and this closes the animation tabulation.
(2) smart design data
By smart type piecemeal, be an a kind of smart data block in logic, temporarily consider file of smart data.A smart data block comprises version number, index, picture.
(3) animation data design
Pressing animation type piecemeal, is data block of a kind of animation in logic, temporarily considers file of an animation data.An animation data piece comprises version number, index, picture.
(4) learning data design
The corresponding learning data bag in every pass, data comprise index (be with the text keyword), picture, voice, text.
(5) game design that reaches a standard
The corresponding game data bag that reaches a standard in every pass, data comprise index (is keyword with the text), picture, voice (the learning data bag that speech data can close is therewith shared).
2, client 20, comprising:
See also Fig. 2, system also comprises an identity authentication module 24 among the present invention in server end 10, in order to the network registry user is carried out authentication, to guarantee the legitimacy of client downloads game data.
The engine data of this server end is bundled in the client engine as common data, downloads in order to client network to be provided, and the user also can install game engine in this locality by software.The packet that reaches a standard is that pass game data bag 31, map datum bag 32, smart data sub-packets 33, the sub-bag 34 of animation data, learning data bag 35 are carried out logic and divide pass packing (as shown in Figure 3).Data sub-packets is made up of data file one by one.Reach the purpose of packet management like this by a tree structure.
See also Fig. 4, be the operation workflow figure of the method for network loading game data of the present invention.Step 410 is set up this game database at server end; Step 420, this game engine is loaded and moved to client; Step 430, according to the steering order of this game engine, search corresponding game data in this game database; Step 440 according to this Search Results, stores the game data that searches as engine data; Step 450, this game engine calls this engine data, realizes the corresponding game function.
Please refer to Fig. 5, be the process flow diagram of the embodiment of the invention.As shown in the figure, after the client downloads game engine, move this game engine.Step 510, the user is closed the number selection then; Step 520, system are verified user identity, judge the legitimacy of user identity; Step 530, if the user is a validated user, according to the pass number that the user selects, search is also downloaded the corresponding packet that closes; Step 540 after download finishes, entering the recreation circulation; Step 550, system judge whether the user successfully makes a breakthrough; Step 560 if successfully make a breakthrough, then enters next pass, or reselects the pass number, if the user does not successfully make a breakthrough, then points out the user whether to withdraw from recreation, if the user selects to withdraw from, and termination routine then.
Then, by Fig. 6 data extraction procedure of the present invention is described, in the first pass recreation was carried out, a fragment of brick (being referred to as spirit in the game design) in the player top when needing to play the voice of word Hello, then needed its speech data is extracted.We are default as follows now:
First closes packet: level1.pkj
Learning materials bag: learning.dat
Word voice document: hello.wav
Leaching process is, step 610 is at first inquired about first and closed packet (level1.pkj), and keyword is a learning data bag (learning.dat); Step 620, query learning data sub-packets (learning.dat) then, keyword is word voice document (hello.wav).Step 630, successful then extract target data, return speech data.
Certainly; the present invention also can have other various embodiments; under the situation that does not deviate from spirit of the present invention and essence thereof; those of ordinary skill in the art can make various corresponding changes and distortion according to the present invention, but these corresponding changes and distortion all should belong to the protection domain of claim of the present invention.
Claims (10)
1, a kind of system of network loading game data, the mode that it adopts game engine to separate with game data when client-side program moves, is loaded game data in real time, it is characterized in that, comprising:
One server end, it includes a game database, and in order to according to different functions, classification stores this game data; And
One client comprises:
One game engine, it is in order to realize the overall control of all game functions;
One search module, it receives the steering order of this game engine, and according to corresponding this game data of this instruction search in this game database; And
One storage module, it stores corresponding this game data that searches according to this Search Results as engine data, call for this game engine.
2, the system of network loading game data according to claim 1 is characterized in that, wherein said game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
3, the system of network loading game data according to claim 1 is characterized in that, described steering order is for to call the corresponding game packet according to current outpost of the tax office number.
4, the system of network loading game data according to claim 1 is characterized in that, also comprises authentication module, links to each other with this search module, and user identity is verified.
5, the system of network loading game data according to claim 1 is characterized in that, described game engine is downloaded from this server end.
6, a kind of method of network loading game data, the mode that it adopts game engine to separate with game data when user program operation, is loaded game data in real time, it is characterized in that, comprises the steps:
Set up this game database at server end;
This game engine is loaded and moved to client;
According to the steering order of this game engine, search corresponding game data in this game database;
According to this Search Results, the game data that searches is stored as engine data; And
This game engine calls this engine data, realizes the corresponding game function.
7, the method for network loading game data according to claim 6 is characterized in that, described game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
8, the method for network loading game data according to claim 6 is characterized in that, described steering order is for to call the corresponding game packet according to current outpost of the tax office number.
9, the method for network loading game data according to claim 6 is characterized in that, described game data offers before this game engine end, also comprises the step of authenticating user identification.
10, the method for network loading game data according to claim 6 is characterized in that, also comprises the step of downloading this game engine from this server end.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CNB2004100572755A CN100489872C (en) | 2004-08-30 | 2004-08-30 | System for network-loading game data and its method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CNB2004100572755A CN100489872C (en) | 2004-08-30 | 2004-08-30 | System for network-loading game data and its method |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1744096A true CN1744096A (en) | 2006-03-08 |
CN100489872C CN100489872C (en) | 2009-05-20 |
Family
ID=36139463
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB2004100572755A Expired - Fee Related CN100489872C (en) | 2004-08-30 | 2004-08-30 | System for network-loading game data and its method |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN100489872C (en) |
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2009009969A1 (en) * | 2007-07-13 | 2009-01-22 | Tencent Technology (Shenzhen) Company Limited | Service application platform and method for accessing service application platform |
CN101626391A (en) * | 2008-07-08 | 2010-01-13 | 盛大计算机(上海)有限公司 | Method for processing resource of network game client |
CN102238156A (en) * | 2010-05-07 | 2011-11-09 | 盛乐信息技术(上海)有限公司 | Online game client side resource downloading method |
CN104281458A (en) * | 2013-07-02 | 2015-01-14 | 腾讯科技(深圳)有限公司 | Application data processing method, device and system |
CN104360871A (en) * | 2014-10-12 | 2015-02-18 | 厦门雅基软件有限公司 | Quick starting method for installation of cell phone games |
CN105376244A (en) * | 2015-11-27 | 2016-03-02 | 深圳市望尘科技有限公司 | Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server |
CN105391725A (en) * | 2015-11-27 | 2016-03-09 | 深圳市摩艾客科技股份有限公司 | Real person 3D data reading module and data transmission method thereof |
CN107368409A (en) * | 2017-06-02 | 2017-11-21 | 珠海金山网络游戏科技有限公司 | A kind of Mission Objective system debug method and apparatus based on form |
CN108295474A (en) * | 2017-12-28 | 2018-07-20 | 天脉聚源(北京)科技有限公司 | A kind of game parameter processing method and processing device |
WO2020057304A1 (en) * | 2018-09-20 | 2020-03-26 | Guangdong Oppo Mobile Telecommunications Corp., Ltd. | Method for game running and related products |
CN111061820A (en) * | 2018-10-17 | 2020-04-24 | 宝马股份公司 | Method and apparatus for storing high-precision map |
CN117180756A (en) * | 2023-10-09 | 2023-12-08 | 海南甜柚网络科技有限公司 | Cloud data storage method for game content analysis |
-
2004
- 2004-08-30 CN CNB2004100572755A patent/CN100489872C/en not_active Expired - Fee Related
Cited By (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2009009969A1 (en) * | 2007-07-13 | 2009-01-22 | Tencent Technology (Shenzhen) Company Limited | Service application platform and method for accessing service application platform |
CN101626391A (en) * | 2008-07-08 | 2010-01-13 | 盛大计算机(上海)有限公司 | Method for processing resource of network game client |
CN102238156A (en) * | 2010-05-07 | 2011-11-09 | 盛乐信息技术(上海)有限公司 | Online game client side resource downloading method |
CN104281458B (en) * | 2013-07-02 | 2019-11-05 | 腾讯科技(深圳)有限公司 | Application data processing method, device and processing system |
CN104281458A (en) * | 2013-07-02 | 2015-01-14 | 腾讯科技(深圳)有限公司 | Application data processing method, device and system |
CN104360871A (en) * | 2014-10-12 | 2015-02-18 | 厦门雅基软件有限公司 | Quick starting method for installation of cell phone games |
CN105376244A (en) * | 2015-11-27 | 2016-03-02 | 深圳市望尘科技有限公司 | Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server |
CN105391725A (en) * | 2015-11-27 | 2016-03-09 | 深圳市摩艾客科技股份有限公司 | Real person 3D data reading module and data transmission method thereof |
CN107368409B (en) * | 2017-06-02 | 2020-10-16 | 珠海金山网络游戏科技有限公司 | Table-based game task system debugging method and device |
CN107368409A (en) * | 2017-06-02 | 2017-11-21 | 珠海金山网络游戏科技有限公司 | A kind of Mission Objective system debug method and apparatus based on form |
CN108295474A (en) * | 2017-12-28 | 2018-07-20 | 天脉聚源(北京)科技有限公司 | A kind of game parameter processing method and processing device |
WO2020057304A1 (en) * | 2018-09-20 | 2020-03-26 | Guangdong Oppo Mobile Telecommunications Corp., Ltd. | Method for game running and related products |
US11077377B2 (en) | 2018-09-20 | 2021-08-03 | Guangdong Oppo Mobile Telecommunications Corp., Ltd. | Method for game loading and related products |
CN111061820A (en) * | 2018-10-17 | 2020-04-24 | 宝马股份公司 | Method and apparatus for storing high-precision map |
CN117180756A (en) * | 2023-10-09 | 2023-12-08 | 海南甜柚网络科技有限公司 | Cloud data storage method for game content analysis |
CN117180756B (en) * | 2023-10-09 | 2024-04-16 | 海南甜柚网络科技有限公司 | Cloud data storage method for game content analysis |
Also Published As
Publication number | Publication date |
---|---|
CN100489872C (en) | 2009-05-20 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN1744096A (en) | System for network-loading game data and its method | |
KR100766546B1 (en) | Method and system for controling playing of card game artificial intelligence | |
CN100342331C (en) | Systems and methods for implementing shader-driven compilation of rendering assets | |
CN101719077B (en) | Method and device for injecting codes in .Net program | |
CN100452021C (en) | Computer program development system and method | |
CN1446340A (en) | Efficiently drafting legal document using authenticated clause table | |
CN103984582A (en) | Method and device for hot updating | |
CN1344994A (en) | Method and system for processing force feedback effect reproduced in man-machine interactive system and produced in host machine | |
CN1681565A (en) | Game device, game device control method, program, program distribution device, information storage medium | |
CN110170171A (en) | A kind of control method and device of target object | |
CN104951520A (en) | Search platform for acquiring music file from Internet | |
CN1496748A (en) | Game software and game device | |
Barker | Beginning Java objects: From concepts to code | |
US20100016074A1 (en) | Apparatus and methods for game conversion | |
US20100146502A1 (en) | Platform dependent replacement of digital content asset components | |
CN118079400A (en) | Non-player character interaction method and system | |
JP2008299681A (en) | Content providing device, content providing method, and computer program therefor | |
KR100823700B1 (en) | Method and system for tracking learning data of game program connecting with learning management system | |
JP5393941B2 (en) | Game development device and game development method | |
CN1766895A (en) | Automatic generation system and method for individualized game | |
US20060142087A1 (en) | System and method for network-loading game data | |
CN1221906C (en) | Method and system for downloading digital music | |
CN113076539A (en) | Big data-based computer security protection system | |
Jackson | Mastering Unity 2D Game Development | |
CN1867892A (en) | User interface software design system |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
REG | Reference to a national code |
Ref country code: HK Ref legal event code: DE Ref document number: 1083251 Country of ref document: HK |
|
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
C17 | Cessation of patent right | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20090520 Termination date: 20100830 |
|
REG | Reference to a national code |
Ref country code: HK Ref legal event code: WD Ref document number: 1083251 Country of ref document: HK |