WO2009037929A1 - ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 - Google Patents

ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 Download PDF

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Publication number
WO2009037929A1
WO2009037929A1 PCT/JP2008/064399 JP2008064399W WO2009037929A1 WO 2009037929 A1 WO2009037929 A1 WO 2009037929A1 JP 2008064399 W JP2008064399 W JP 2008064399W WO 2009037929 A1 WO2009037929 A1 WO 2009037929A1
Authority
WO
WIPO (PCT)
Prior art keywords
game device
image
remaining number
information storage
program
Prior art date
Application number
PCT/JP2008/064399
Other languages
English (en)
French (fr)
Inventor
Mitsuhiro Nomi
Fumiaki Oshita
Kazuto Nishimura
Kazuhiko Ninomiya
Takaharu Ikeda
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to KR1020107001114A priority Critical patent/KR101177731B1/ko
Priority to US12/678,987 priority patent/US8602890B2/en
Priority to EP08792382A priority patent/EP2196247A4/en
Publication of WO2009037929A1 publication Critical patent/WO2009037929A1/ja

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

 攻撃対象に対して攻撃を行うゲームの操作に関するリアリティを向上できるようになるゲーム装置を提供すること。残回数情報記憶手段(70)は攻撃対象を攻撃可能な残り回数を示す残回数情報を記憶する。表示手段(74)は、複数の基準領域を含む第1画像と、第2画像と、を含む画面を表示する。画像移動手段(72)は、第1画像と第2画像との少なくとも一方をプレイヤの方向指示操作に従って移動させる。残回数情報更新手段(76)は、第1画像と第2画像との重なり領域内に含まれる基準領域の数に基づいて、攻撃対象を攻撃可能な残り回数を増加する。
PCT/JP2008/064399 2007-09-19 2008-08-11 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 WO2009037929A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
KR1020107001114A KR101177731B1 (ko) 2007-09-19 2008-08-11 게임 장치, 게임 장치의 제어 방법, 및 정보 기억 매체
US12/678,987 US8602890B2 (en) 2007-09-19 2008-08-11 Game device, control method for game device, program, and information storage medium
EP08792382A EP2196247A4 (en) 2007-09-19 2008-08-11 GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007242900A JP4228022B1 (ja) 2007-09-19 2007-09-19 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007-242900 2007-09-19

Publications (1)

Publication Number Publication Date
WO2009037929A1 true WO2009037929A1 (ja) 2009-03-26

Family

ID=40445109

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/064399 WO2009037929A1 (ja) 2007-09-19 2008-08-11 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Country Status (6)

Country Link
US (1) US8602890B2 (ja)
EP (1) EP2196247A4 (ja)
JP (1) JP4228022B1 (ja)
KR (1) KR101177731B1 (ja)
TW (1) TWI365761B (ja)
WO (1) WO2009037929A1 (ja)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9754355B2 (en) * 2015-01-09 2017-09-05 Snap Inc. Object recognition based photo filters
CN110850980B (zh) * 2019-11-07 2024-02-06 网易(杭州)网络有限公司 移动终端控制方法、移动终端及存储介质
CN113274725B (zh) * 2021-06-04 2024-05-10 网易(杭州)网络有限公司 信息处理方法、装置及系统、服务器及存储介质
CN115300907A (zh) * 2022-06-17 2022-11-08 网易(杭州)网络有限公司 虚拟道具的交互控制方法、装置及电子设备

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10290885A (ja) * 1997-04-17 1998-11-04 Sega Enterp Ltd 射撃ゲーム装置及び銃型入力装置
WO1999058214A1 (en) 1998-05-13 1999-11-18 Sega Enterprises, Ltd. Gun-shaped controller and game machine
JP2000037561A (ja) * 1998-07-23 2000-02-08 Square Co Ltd ゲーム装置および情報記録媒体
JP2002035420A (ja) * 2000-07-26 2002-02-05 Namco Ltd シューティング型ゲーム装置、およびシューティング型ゲームにおけるリロード方法
JP2005137921A (ja) * 1995-09-07 2005-06-02 Namco Ltd シューティングゲーム装置及びシューティングゲーム装置の制御方法

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5853324A (en) 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
JP3345600B2 (ja) 2000-04-10 2002-11-18 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
JP3602519B2 (ja) * 2002-07-12 2004-12-15 コナミ株式会社 ビデオゲーム装置、画像処理方法及びプログラム
JP3887819B2 (ja) 2002-10-11 2007-02-28 株式会社セガ コンピュータプログラム

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005137921A (ja) * 1995-09-07 2005-06-02 Namco Ltd シューティングゲーム装置及びシューティングゲーム装置の制御方法
JPH10290885A (ja) * 1997-04-17 1998-11-04 Sega Enterp Ltd 射撃ゲーム装置及び銃型入力装置
WO1999058214A1 (en) 1998-05-13 1999-11-18 Sega Enterprises, Ltd. Gun-shaped controller and game machine
JP2000037561A (ja) * 1998-07-23 2000-02-08 Square Co Ltd ゲーム装置および情報記録媒体
JP2002035420A (ja) * 2000-07-26 2002-02-05 Namco Ltd シューティング型ゲーム装置、およびシューティング型ゲームにおけるリロード方法

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP2196247A4

Also Published As

Publication number Publication date
EP2196247A1 (en) 2010-06-16
JP2009072312A (ja) 2009-04-09
JP4228022B1 (ja) 2009-02-25
KR101177731B1 (ko) 2012-08-28
TWI365761B (en) 2012-06-11
TW200934567A (en) 2009-08-16
US20100261528A1 (en) 2010-10-14
KR20100021525A (ko) 2010-02-24
EP2196247A4 (en) 2010-11-03
US8602890B2 (en) 2013-12-10

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