WO2006046705A1 - 遊技機 - Google Patents
遊技機 Download PDFInfo
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- WO2006046705A1 WO2006046705A1 PCT/JP2005/019912 JP2005019912W WO2006046705A1 WO 2006046705 A1 WO2006046705 A1 WO 2006046705A1 JP 2005019912 W JP2005019912 W JP 2005019912W WO 2006046705 A1 WO2006046705 A1 WO 2006046705A1
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- game
- control unit
- main control
- control means
- flag
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- 238000003825 pressing Methods 0.000 description 3
- 238000011161 development Methods 0.000 description 2
- 239000004973 liquid crystal related substance Substances 0.000 description 2
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a gaming machine, and more specifically, has display means capable of displaying symbols in a variable manner, and starts display of symbols on the display means based on the player's game start operation.
- the present invention relates to a gaming machine that plays a game by stopping a symbol on a display means in response to a stop instruction.
- a gaming machine equipped with the display means as described above there has conventionally been a revolving type gaming machine that uses a medal as a gaming medium and is generally called a pachi-slo machine.
- This pachi-slot machine displays a predetermined symbol in a predetermined manner on the display means, thereby establishing a winning combination corresponding to the display, that is, winning a prize, and a game medium or a specific game corresponding to the winning combination.
- As the winning mode there is a winning mode called a small role for playing a game in which a number of medals corresponding to the display combination are paid out to a player when a predetermined winning pattern is prepared.
- the winning mode is called a regular bonus (hereinafter referred to as RB).
- RB regular bonus
- the player is made through a series of games aiming to acquire a specified small role (CFAC) less than a predetermined number of times (for example, 12 times).
- CFRAC specified small role
- BB big bonus
- a series of games (BB-general) aiming to acquire a small role less than a predetermined number of times (for example, 30 times) when a predetermined winning pattern is prepared.
- BB-general aiming to acquire a small role less than a predetermined number of times (for example, 30 times) when a predetermined winning pattern is prepared.
- BB-general aiming to acquire a small role less than a predetermined number of times (for example, 30 times) when a predetermined winning pattern is prepared.
- a winning mode in which a game aiming to obtain a larger number of medals than RB can be achieved by playing RBs up to several times (for example, 3 times) during a game.
- Patent Document 1 Japanese Patent Laid-Open No. Hei 8-98912
- the RB is a gaming state that is more advantageous for acquiring game media than BB-general games during BB.
- the present invention has been made in view of such a problem, and an object of the present invention is to provide a gaming machine that enhances the game taste by efficiently giving a predetermined gaming state to the player. You There is to be.
- the gaming machine of the present invention has a display means capable of displaying symbols, and based on the player's start start operation! A game machine that wins a winning combination when a symbol corresponding to the winning combination is displayed on the display means, and the winning combination is selected from among the plurality of winning combinations.
- An i-th control means for controlling an i-th state in which a predetermined small role (composition) can be won a plurality of times, and when the predetermined small role is won a predetermined number of times, or a predetermined number of games are played.
- First control means for ending the control of the first state when performed (308, FIG. 12A and FIG.
- the second control means and (308, 11, 15) for starting said first control means with the said activation characterized by comprising a (first embodiment 2).
- the gaming machine of the present invention has a display means capable of displaying a symbol, and has a plurality of kinds of small roles based on the start operation of the player!
- a game machine that wins a winning combination when a symbol corresponding to the winning combination is displayed on the display means, and a predetermined small combination is won
- a first control means for controlling a first state that can be performed a plurality of times, wherein the first state is controlled when the predetermined small role has been won a predetermined number of times or when a predetermined number of games have been played.
- FIG. 1A to FIG. 1C are time charts from the start to the end of the BB game of the revolving game machine of the embodiment to which the present invention can be applied, and FIG. 1A is a time chart at the time of BB winning.
- Figures 1A to 1C are time charts from the start to the end of the BB game of the revolving game machine of the embodiment to which the present invention can be applied.
- Figure 1B shows the end of the RB game (JAC game) (specified payout number) It is a time chart at the time of not reaching.
- Fig. 1A to Fig. 1C are time charts from the start to the end of the BB game of the revolving game machine of the embodiment to which the present invention can be applied, and Fig. 1C is the time at the end of the BB game (when the specified payout number is reached) It is a time chart.
- FIG. 2 is an explanatory view showing an overview of a rotating game machine of an embodiment to which the present invention can be applied.
- FIG. 3 is an explanatory diagram showing a control circuit configuration of a swivel-type gaming machine according to an embodiment to which the present invention can be applied.
- FIG. 4 is an expanded view of left, middle and right reels rotating in a display window of an embodiment to which the present invention can be applied.
- FIG. 5A and FIG. 5B are diagrams showing an example of a game mode according to the BB game of the first embodiment to which the present invention can be applied, and FIG. 5A is a diagram showing when the BB flag is established.
- FIG. 5A and FIG. 5B are diagrams showing an example of a game mode related to the BB game of the first embodiment to which the present invention can be applied, and FIG. 5B is a diagram showing a BB winning (immediate JAC in) .
- FIG. 6A and FIG. 6B are diagrams showing an example of a game mode related to the BB game of the first embodiment to which the present invention can be applied.
- FIG. 6A and FIG. 6B are diagrams showing an example of a game mode related to the BB game of the first embodiment to which the present invention can be applied.
- FIG. 6A and FIG. 6B are diagrams showing an example of a game mode related to the BB game of the first embodiment to which the present invention can be applied.
- FIG. 6B shows the next JAC in It is a figure showing a prize winning after one time; a specified number of payouts not reached, immediately JAC in).
- FIG. 7A and FIG. 7B are diagrams showing an example of a game mode related to the BB game of Embodiment 1 to which the present invention can be applied. 2 times).
- FIG. 7B are diagrams showing an example of the game mode related to the BB game of the first embodiment to which the present invention can be applied.
- FIG. FIG. 6 is a diagram showing a prize winning after 2 times; reaching a specified payout number).
- FIG. 8A is a flowchart showing the spinning-type game control processing procedure executed by the CPU of the main control unit of the embodiment to which the present invention can be applied.
- FIG. 8B is a flowchart showing the spinning-type game control processing procedure executed by the CPU of the main control unit according to the embodiment to which the present invention can be applied.
- FIG. 9 is a flowchart showing a spinning-type game control processing procedure executed by the CPU of the main control unit according to the embodiment to which the present invention can be applied.
- FIG. 10 is a flowchart showing a spinning-type game control processing procedure executed by the CPU of the main control unit according to the embodiment to which the present invention can be applied.
- FIG. 11 is a flowchart showing a spinning-game control process executed by the CPU of the main control unit according to the first embodiment to which the present invention can be applied.
- FIG. 12A is a flowchart showing a spinning-type game control processing procedure executed by the CPU of the main control unit of the embodiment to which the present invention can be applied.
- FIG. 12B is a flowchart showing a spinning-type game control processing procedure executed by the CPU of the main control unit of the embodiment to which the present invention can be applied.
- FIG. 13A and FIG. 13B are diagrams showing an example of a game mode according to the BB game of the second embodiment to which the present invention can be applied, and FIG. 13A is a diagram showing when the BB flag is established.
- FIG. 13A and FIG. 13B are diagrams showing an example of the game mode related to the BB game of the second embodiment to which the present invention can be applied, and FIG. 13B is a diagram showing the time when the BB winning CFAC in lottery is off) It is.
- FIG. 14A and FIG. 14B are diagrams showing an example of a game mode according to the BB game of the second embodiment to which the present invention can be applied, and FIG. 14A shows (the next BB small game after the BB winning) D) JAC In This is a diagram showing the winning JAC in.
- FIG. 14A and FIG. 14B are diagrams showing an example of the game mode related to the BB game of the second embodiment to which the present invention can be applied.
- FIG. FIG. 15A is a flowchart showing a spinning-type game control process procedure executed by the CPU of the main control unit according to the second embodiment to which the present invention can be applied.
- FIG. 15B is a flowchart showing a spinning-type game control processing procedure executed by the CPU of the main control unit according to the second embodiment to which the present invention can be applied.
- FIG. 16 is a flowchart showing a spinning-type game sub-control processing procedure executed by the CPU of the sub-control unit of the embodiment to which the present invention can be applied.
- FIG. 17 is an explanatory diagram illustrating a part of a command (game state signal) transmitted from the main control unit to the sub control unit according to the embodiment to which the present invention can be applied.
- FIG. 18 is a diagram of an arcuate data table according to an embodiment to which the present invention can be applied.
- the swivel type gaming machine of Embodiment 1 is
- the BB game end condition is “Digest up to the maximum allowable number of BB small-games (30 games in the conventional rules)” or “Digest up to the maximum allowable number of JAC ins (3 times in the conventional rules)” "It is a specification that only” medal payout reaches the specified payout number ".
- FIG. 2 shows an overview of the rotating game machine according to the first embodiment.
- the monthly gaming machine 200 includes display windows 201, 202, 203, reels 402, 403, 404 (hereinafter referred to as the first, second and third reels or left, middle , Medal slot 204, winning line display 205, 206, 207, 208, 209, active line LED (light emitting diode) 210, 211, 212, 213, 214, credit (storage) number display device 215, BET button 216, 217, 218, Star Reno 219, Stop button 220, 221, 222, Number of payout display device 223, Medal outlet 224, Medal tray 225, Status lamp 226, Speaker 227, Checkout button 228, and notification lamp 229, a game counter display device 230, an image display device 231 and the like.
- active line LED light emitting diode
- the display windows 201, 202, and 203 are transparent windows on the front panel arranged in three horizontal rows, and display three symbols when the reels 402, 403, and 404 that rotate inside are respectively stopped.
- a drum having a reel on the surface is rotated.
- the symbols of the reels 402, 403, and 404 that rotate in this manner are displayed in a variable manner on the display windows 201, 202, and 203.
- rotation means physical rotation of a structure such as a drum or a reel
- variant display means a virtual display by a physical display and an image display device. Regardless of the correct display, it is intended to display changes in symbols and images.
- the reel has a symbol row in which a plurality of symbols are arranged.
- Each of the left, middle, and right reels 402 to 404 rotating in the display windows 201 to 203 has, for example, symbols 7, c, b, s, r, and z are arranged at 21 points on the outer periphery of the reel.
- the reel rotates from top to bottom in the display windows 201-203.
- Each reel is controlled to rotate and stop by a symbol display device 312 (described later with reference to FIG. 3).
- the symbol display device 312 has a backlight (not shown), whereby each reel is illuminated with a bright inner force during the game.
- the reel symbol configuration will be described later with reference to FIG.
- the medal insertion slot 204 detects the medal insertion by the occurrence of a trigger of an internal medal sensor switch 305 (described later), and the effective line LEDs 210, 211, 212, 213, 214 Is turned on, and the credit number display device 215 is given an opportunity for counting display.
- Winning line displays 205, 206, 207, 208, and 209 are provided across five display windows 201, 202, and 203, and indicate five lines that can be effective lines for symbol stops.
- the activated line LED 210 lights up when the first medal is inserted into the medal insertion slot 204, or when the first medal being credited is inserted by the operation of the bet button 216, and the winning line display 205 is displayed. Is the effective line.
- the activated lines LEDs 211 and 212 are lit when the second medal is inserted into the medal slot 204 or when the second medal is credited by operating the bet button 217, and the winning line display 206, 207 is displayed. Is the effective line.
- Effective The in LEDs 213 and 214 are lit when the third medal is inserted into the medal slot 204 or the third medal that is being credited is inserted by operating the bet button 218, and the winning line display 208, 209 is displayed. Is the effective line.
- the credit number display device 215 is a 7-segment LED or the like, and the medal is inserted from the medal slot 204 when the valid line LEDs 210, 211, 212, 213, and 214 are all lit while the credit is valid.
- the number of medals inserted when it is inserted or the number of medals to be paid out according to the combination is added and displayed. Credit and display up to 50 cards.
- the bet button 216 generates a trigger for the bet button switch 302 (described later) and inserts one medal from the credits, thereby reducing the count display of the credit number display device 215 by one and valid line Gives an opportunity to turn on LED210.
- the bet button 217 generates the trigger of the bet button switch 302 twice, and by inserting two medals in the credit, the count display of the credit number display device 215 is reduced by two, and the active line LEDs 210, 211, 212 Trigger the lighting of.
- the bet button 218 generates the trigger of the bet button switch 302 three times, and by inserting three medals in the credit, the count display of the credit number display device 215 is reduced by three, and the active line LEDs 210, 211, 212 , 213, 214 will be lit up.
- Each combination is a combination of three rows of symbols that can be aligned on an active line.
- the types of roles include special winnings that allow a player to win a relatively large amount of medals by aligning specific symbols on the active line, and relatively small amounts such as a row on the active line of symbol c.
- There are other prizes (including replays) (hereinafter referred to as small roles).
- Special prizes are called big roles for small roles in the sense of a type of role, and are generally called bonuses for players. After winning the bonus, It is possible to be “an advantageous state in which a predetermined game value is given to a player (specifically, a state where a large amount of medals can be acquired in a relatively short time by a jackpot operation)”.
- the bonus includes, for example, a big bonus (hereinafter referred to as BB) that allows a player to acquire a large amount of medal by arranging symbols 7 on the active line, and for example, symbol b is aligned on the active line.
- BB big bonus
- RB regular bonus
- the arrangement on the active line of symbol c as described above is referred to as the winning of the small role c
- the arrangement on the effective line of symbols 7 and b is referred to as the winning of the BB and the winning of the RB, respectively.
- the RB game after RB winning is usually a JAC game that can earn about 110 medals once (JAC is derived from jackpot).
- the BB game after winning the BB game has been able to digest 30 BB small roles games (small role games that can be expected to receive small roles during the BB game), and up to 3 RBs can be won during that time. It was.
- the BB game is a rule that ends when the RB game is played 3 times (JAC game 3 times) or the BB small role game is consumed 30 times.
- the JAC game When the BB game of the swing type gaming machine of Embodiment 1 wins a BB game, the JAC game immediately enters the JAC game at the same time as the BB game starts, and the JAC game can be played with up to 8 winnings or up to 12 games. finish. After that, the BB game is immediately JAC-in again, and the BB game progresses while the JAC game is started over and over again without the traditional BB small role game. Then, as a result of the progress of the BB game, the BB game is finished when the number of medals paid out reaches the specified number of payouts.
- the program of a spinning-reel game machine is set so that a small role is won with a higher probability than a bonus.
- the program controls a flag (default is OFF) corresponding to each of the above-mentioned combinations, and turns on the combination flag (establishment of the combination flag) when the combination is won.
- a bonus flag (BB flag or RB flag) in a general game that is not in the BB game is ON
- the player is usually notified of the establishment of the bonus flag, that is, the winning of the bonus.
- the notice includes reach eyes (a combination of specific symbols stops at a specific position in the display window, and appears only when the bonus flag is established), flashing the display window, Sound and lighting of notification lamps, and display of effects using a variable display device such as a liquid crystal display (hereinafter referred to as LCD (Liquid Crystal Display)).
- LCD Liquid Crystal Display
- the credit number display device 215 displays a maximum of 50 credits. Normally, in a game in such a state, it is normal for a player to insert a medal that is being credited with the bet buttons 216, 217, and 218 without inserting a medal into the medal slot 204. .
- an internal reel start switch 301 detects the start of the game and gives an opportunity for the symbol display device 312 to rotate the reel.
- a stop operation start of the rotating left reel 402 is detected by the occurrence of a trigger of an internal stop button switch unit 303 (described later), and the symbol display device 312 is triggered to stop the reel.
- the stop button 221 is pressed down, the stop operation start of the rotating middle reel 403 is detected by the occurrence of a trigger of the internal stop button switch unit 303, and the symbol display device 312 is triggered to stop the reel.
- the stop button 222 is depressed, the start of the stop operation of the rotating right reel 404 is detected by the occurrence of a trigger of the internal stop button switch unit 303, and the symbol display device 312 is triggered to stop the reel.
- the number-of-payout display device 223 displays the number of medals to be paid out according to the combination using a 7-segment LED or the like.
- the medal release port 224 releases up to 50 credits, an extra credit medal when there is a medal insertion or medal payout, or a credit checkout medal by operating the checkout button 228.
- the medal tray 225 is a dish for collecting 224 medals released from the medal discharge port.
- the status lamp 226 is turned on during the bonus game, informing the occurrence of an error or the like or during other effects. For models with sub-games, let them know as a lamp to indicate that they are in a sub-game.
- the speaker 227 generates various sound effects.
- the checkout button 228 operates a toggle type checkout switch 304 (described later) to turn on the credit number display device 215 and validate the credit. Conversely, the checkout button 228 turns off the credit number display device 215 and turns off the credit. Disable and be credited!
- the medal release port 224 power is also released as a credit settlement medal.
- the notification lamp 229 is lit when the bonus flag (BB flag or RB flag) is turned on to notify the establishment of the bonus flag.
- the game counter display device 230 has conventionally displayed the number of remaining BB small-games during a BB game (for example, a maximum of 30) using a 7-segment LED or the like, and also displayed the number of remaining JAC in BB games. (For example, up to 3). In addition, during a JAC game, it is common to display the number of remaining JAC games (up to 12 games) and the remaining number of winning prizes (up to 8).
- the BB game end condition is up to the previous “Digest the BB small role game up to the maximum allowable number of times (30 games in the conventional rules)” or “JAC in the maximum allowable number of times (3 times in the conventional rules)” Only “Medal payout reaches the specified payout number”
- the game counter display device 230 does not display the number of remaining BB small games during the BB game and the remaining number of JAC-ins in the BB game.
- the game counter display device 230 can be removed or left as it is to display the number of BB medals acquired (the total number of BB payouts and the total number of BB inserted). good.
- the “payout amount (OUT number) —injection number (IN number)” is generally called net increase.
- net increase In addition to the net increase over the entire 1S BB game, it is possible to discuss the net increase for one small role. . For example, if the number of medals inserted is 3 and a winning combination of 15 (15 winning combinations) is won, the net increase associated with that winning combination is 12 in “15-3”.
- the image display device 231 includes a variable display device such as an LCD or a CRT (Cathode Ray Tube) display.
- the image display device 231 variably displays images such as a plurality of numbers and figures, and performs a notice of winning a winning combination, announcement of a winning flag, and other effects.
- the image display device 231 is assumed to be a device having an LCD that displays an image such as a background and each of a plurality of figures as a moving image.
- FIG. 3 shows a control circuit configuration of the rotating type gaming machine 200 of the first embodiment.
- the control circuit configuration of the swivel type gaming machine includes a reel start switch 301, a bet button switch 302, a stop button switch unit 303, a checkout switch 304, a medal sensor switch 305, a reset circuit 307, and a power circuit.
- An LED display device 313, a lamp display device 314, a sound effect generator 315, a line display device 317, a probability setting device 321, an image display device 231 and other switches 306 are included.
- the reel start switch 301 detects the start of the game and gives an opportunity for the symbol display device 312 to rotate the reel.
- the activation line LEDs 210, 211, 212, 213, and 214 are activated by the device 317.
- the stop button switch unit 303 generates a trigger corresponding to each of the stop buttons 220 to 222, detects the start of the stop operation of the corresponding reel that rotates, and stops each reel of the symbol display device 312. Give an opportunity.
- the settlement switch 304 is a toggle type switch, and the credit number display device 215 is turned on to validate the credit. Conversely, the settlement switch 304 turns off the credit number display device 215 to invalidate the credit, and gives an opportunity to the hopper control device 316 to release the credited medal as a credit settlement medal.
- the medal sensor switch 305 generates a trigger when the player inserts a medal, and the line display device 317 turns on the effective lines LEDs 210, 211, 212, 213, 214, and the credit number display device 215 counts the trigger. give.
- the reset circuit 307 sets the main control unit 308 and the sub control unit 311 to an initial state.
- the power supply circuit 318 supplies power to the entire circuit of FIG.
- the main control unit 308 is a CPU (central processing unit) that controls the entire revolving game machine, and processes signals by receiving signals from each unit via an input port (not shown). Various control signals based on the above are output to the outside through an output port (not shown). Mastery The control unit 308 uses a CPU with an externally bus-connected ROM309, RAM310, etc., shown as a one-chip CPU with built-in ROM309, RAM310, timer system, etc.
- the main control unit 308 mainly processes game winning lotteries and game operations related to the lottery results (control of the symbol display device 312 and the game counter display device 230, etc.) , Processing related to the payout of medals by winning (control of the payout number display device 223, the credit number display device 215, the hopper control device 316, etc.) and the like.
- the main control unit 308 sends a 2-byte game state signal (hereinafter referred to as a command) to the sub-control unit 311 via a bus (not shown) as illustrated in FIG. 17 mainly for processing related to game effects. Send) and give direction instructions.
- the reel-type gaming machine 200 performs reel control (reel pull-in control, reel control at the time of disconnection) as described below.
- reel control reel pull-in control, reel control at the time of disconnection
- the symbol related to the flag ON role (the flag ON role) Or other symbols related to the role of flag ON (mainly in the case of reach)) are aligned on the active line, so that the winning of the role becomes possible.
- the player is paid out the number of medals corresponding to the combinations on the active line, and one game is completed.
- the reel pull-in control is performed only for the timing force when the stop button is pressed within a predetermined number of frames (maximum of 4 frames in the current spinning machine specification), and the symbols related to the winning combination are awarded.
- the reel stop is controlled so that it is drawn on the effective line, or the desired symbol required for the match is drawn on the effective line.
- the timing force when the stop button is pressed and the time until the reel stops are determined to be 190 ms or less.
- the reel pull-in control is performed by pressing a stop button within the range in which the bow I pull-in control of the reel including the symbol works, aiming at the symbol of the role to be stopped on the effective line related to the winning combination, so-called Skilled players (skilled players) who are good at “meshiji” can often arrange the symbols of the roles on the effective line.
- symbols other than symbol 7 e.g., symbol b
- multiple sequences that are not normally aligned e.g., 7, b, 7
- the establishment of the BB flag may be announced. This is the aforementioned reach.
- a player (beginner) who is not good at pushing can not easily arrange such a role on the active line, and easily causes so-called "missing" of the role.
- the number of inserted medals is called a BET number
- a game with n BET numbers is called a "n bet” game.
- a special role for example, a combination of replay symbols similar to the small role "Replay", a sequence of symbols s, r, s from the left on the active line, etc.
- Only the winners are drawn.
- “instrument” in a spinning-type game machine is a winning combination that is allowed only during a JAC game (unlike a game machine accessory called a pachinko machine).
- the role was a kind of small role relative to the big role.
- the symbols of the big actors such as BB, RB, etc., are the action symbols for operating the big actor games (BB, RB), but the big actor prizes with the big actor's symbols are gathered. Sometimes medals are not paid out.
- the sub-control unit 311 is a CPU that outputs a control signal to each unit in accordance with a command transmitted from the main control unit 308, and takes in a signal from each unit via an input port (not shown). Then, various control signals based on the processing are output to the outside through an output port (not shown).
- the sub-control unit 311 may use a CPU with an externally connected ROM 319, RAM 320, etc., as a one-chip CPU with built-in ROM 319, RAM 320, timer system, etc.
- the sub-control unit 311 mainly performs processing related to game performance (control of the lamp display device 314, the sound effect generator 315, etc.) based on the program stored in the ROM 319.
- the ROM 319 stores a program related to the production of the spinning type gaming machine for the sub-control unit 311. Specifically, the game sub-control program shown in the flowchart of FIG. 16 that defines the contents of the spinning-type game sub-control process performed by the CPU of the sub-control unit 311 is stored.
- the ROM 319 further controls the effects of the revolving game machine including the display command signal ID for instructing the image display device 231 and the sound effect command signal ID for instructing the sound effect generating device 315. The values of various parameters are stored.
- the RAM 320 temporarily stores input / output data for the sub-control unit 311, data for calculation processing, various counters including a power counter related to performance, and the like.
- the symbol display device 312 is also called a reel unit, and has three drums each having reels 402, 403, and 404 on the surface in three rows.
- the symbol display device 312 is fed back to the main control unit 308 with three stepping motors that rotate each drum, a drive circuit that drives each stepping motor in response to an instruction from the main control unit 308, and the origin position of each drum. It consists of a detection circuit.
- the main control unit 308 detects the number of drive pulses generated to drive the stepping motor that rotates the drum of the drive circuit curl 402, and the detection circuit.
- the symbol displayed on the display window 201 is specified by calculating from the detection result of the origin position of the stepping motor by the circuit. Since this is the same principle as the symbol control of the conventional swivel-type game machine, a person skilled in the art will not need a detailed description.
- the main control unit 308 controls each of the stepping motors that rotate the other two drums each having the reels 403 and 404 in the symbol display device 312 on the surface, and the symbols displayed on the display windows 202 and 203 are displayed. Is identified.
- the symbol display device 312 has a backlight (not shown), which irradiates each reel with a bright inner force during the game.
- the symbol display device 312 has two types of knock lights of white light and red light.
- the Linore NO. which is the U-identifier for each of the reels 40 2, 403, 404 recognized by the main control unit 308 for control, is set to 1, 2, 3 for the j jet.
- the LED display device 313 is a display device for LEDs related to game effects, and selectively turns on and off a plurality of LEDs according to instructions from the sub-control unit 311. As a result, the various LEDs for lighting are turned on.
- the lamp display device 314 is a display device for lamps related to game effects, and selectively turns on and off a plurality of lamps according to instructions from the sub-control unit 311. As a result, the state lamp 226 is also turned on when a bonus game, an error occurs, a sub game is informed, and other effects are made.
- the notification lamp 229 is also turned on by the lamp display device 314 when the bonus flag is established. Further, the lamp display device 314 selectively turns on the two types of backlights of the symbol display device 312, white light and red light.
- the sound effect generating device 315 generates sound related to the effect of the game from the speech force 227 according to the instruction from the sub-control unit 311.
- the line display device 317 is a display device for the effective line LEDs 210, 211, 212, 213, 214, and selectively turns on and off a plurality of LEDs according to instructions from the main control unit 308. As a result, the active line LEDs 210, 211, 212, 213, 214, power S, and light depending on the number of Medanore throwers.
- the probability setting device 321 is a device for setting the winning probability of the bonus lottery and the setting value of the small role probability, and is located inside the front door of the revolving gaming machine 200 and cannot be operated by the player. It is. As for the set value of the swing type gaming machine 200, an attendant of the game hall unlocks the rotary type gaming machine 200, inserts the setting key into the probability setting device 321, and sets the set value by a predetermined procedure.
- This setting method is well known for conventional spinning machine, and will not be described in detail. However, the probability of setting bonus is usually set to 6 levels. ⁇ 1/600 [This is determined!
- FIG. 3 also shows a hall computer 323 that can be connected to the revolving game machine 200, although it is not an element of the control circuit configuration of the revolving game machine 200 of the first embodiment.
- the hall computer 323 is a well-known hall computer used in a game arcade, and collects and manages the operational status data output from the communication port (not shown) of each swivel type gaming machine.
- the hall computer 323 and each swivel type game machine are electrically connected, and as the electrical connection of the network system, well-known serial or parallel communication, LAN (local area network), etc. can be applied. It may be wired or wireless.
- FIG. 1 shows a hall computer 323 that can be connected to the revolving game machine 200, although it is not an element of the control circuit configuration of the revolving game machine 200 of the first embodiment.
- the hall computer 323 is a well-known hall computer used in a game arcade, and collects and manages the operational status data output from the communication port (not shown
- FIG. 4 shows an example in which the left, middle, and right reels 402 to 404 rotating in the display windows 201 to 203 are developed.
- symbols 7, c, b, s, r, and z are arranged at 21 points on the outer circumference of each reel.
- 401 is a symbol number corresponding to 21 placement points.
- Rotation direction of each linole ⁇ As shown by 405, it rotates in the display windows 201 to 203 from top to bottom on the river pages of symbol numbers 1, 2, 3, ... 20, 21, 2, ... .
- Each reel is rotated and stopped by the symbol display device 312 based on the operation of the player's start lever 219 and stop buttons 220, 221, 222.
- the symbol display device 312 has a backlight (not shown), so that each reel is irradiated with a bright inner force during the game.
- symbols 7 and b are BB and RB symbols, respectively.
- Symbol r is a replay symbol
- small role s is a 15-card combination with 15 coins
- small role z is an 8-card game with 8 coins
- small role c is a 3-card role with 3 coins.
- the contents of the game (game) of the rotating type gaming machine 200 of the first embodiment will be described below with reference to FIGS. 1A to 7B.
- the range in which the reel pull-in control works is 190 ms or less and a maximum of 4 frames.
- the player inserts one to three medals from the medal insertion slot 204, or presses the bet buttons 216 to 218 to insert one to three medals from the tarredid medal, and the effective line LE D210 Illuminate some of 214.
- the effective line LE D210 Illuminate some of 214.
- the special role (act) in the JAC game is “from the left on the winning line display 205, which is an active line, of symbols s, r, s. "List”.
- the symbols constituting the accessory are arranged in a reel for easy alignment.
- the spinning-reel game machine 200 of the first embodiment is assumed to be a "three-wager" dedicated game machine capable of playing only three BET games except during a JAC game. Therefore, the spinning cylinder type gaming machine 200 according to the first embodiment inserts three or more medals from the medal insertion slot 204, or pushes the bet buttons 21 6 to 218 to insert three medals from the credit medal, and the effective line LED 210 Light all of 2-14. As a result, the swing type gaming machine 200 makes all five lines of the winning line displays 205 to 209 effective lines, and a normal game is possible.
- buttons 218 may be pressed to insert three medals from a credit medal. If this operation is repeated and the player continues the game, the credit will not continue to be consumed, and the game will be played with BET with 3 BETs until the display on the credit number display device 215 (credits) is less than 3. Is possible.
- the main control unit 308 performs a lottery of the winning combination (including a loss). If the BB (or RB) flag is established as a result of the lottery, the main control unit 308 sends an instruction to the lamp display device 314 via the sub control unit 311 at a certain frequency, turns on the notification lamp 229, and gives a bonus to the player. Announce flag establishment.
- the main control unit 308 sends an instruction to the lamp display device 314 via the sub control unit 311, turns off the notification lamp 229, and stops the notification that the bonus flag is established.
- the main control unit 308 passes through the sub-control unit 311 to produce a sound effect generator.
- An instruction is sent to 315 from the speaker 227 to produce a normal sound effect.
- the main control unit 308 may produce an effect by sending an instruction to switch the backlight of the symbol display device 312 to white light or red light to the lamp display device 314 via the sub control unit 311.
- the player digests the BB game after winning the BB prize.
- the game counter display device 230 displayed the number of remaining BB small role games remaining in the BB game and the remaining number of AC in remaining in the BB game.
- the game counter display 230230 displays the number of remaining AC games (maximum 12 games) and the remaining number of winning prizes (maximum 8).
- the swivel type gaming machine 200 of the first embodiment is
- the BB game end condition is “Digest up to the maximum allowable number of BB small-games (30 games in the conventional rules)” or “Digest up to the maximum allowable number of JAC ins (3 times in the conventional rules)” It is a specification that is only “Medal payout reaches the specified payout number”. For this reason, the game counter display device 230 does not display the number of remaining BB small games during the BB game and the remaining number of JAC-ins in the BB game.
- the spinning-reel game machine 200 of the first embodiment has a specification in which the BB game end condition is only that “medal payout reaches the specified payout number”. is there. This Therefore, the game counter display device 230 does not display the remaining number of small BB games in the BB game and the remaining number of JAC in the BB game, and when the medals have reached the specified payout number, The game state ends, and the game state returns to during the general game.
- the swivel type gaming machine 200 of the first embodiment has a small role notification function.
- Player power S Star ⁇ Reno 1 219 is operated to rotate the linole 402, 403, 404, and at the same time, the main U-part 308 draws a prize.
- the main control unit 3 08 sends an instruction to the image display device 231 via the sub control unit 311 at a certain frequency, or the information associated with the small role selection is selected or won.
- the small role symbol is displayed and the player is notified that the small role flag has been established (small role navigator).
- the main control unit 308 passes the sub-control unit 311 to the image display device 231 in order to perform “bonus flag notification effect of small role notification denial” at a certain frequency. Sends instructions, displays the small role, and gives the player a false notification that the small role flag has been established.
- FIGS. 1A to 1C are time charts from the start to the end of the BB game of the swivel type gaming machine of the first embodiment.
- Fig. 1A is a time chart for BB winning.
- FIG. 1B is a time chart at the end of the RB game CFAC game (when the prescribed payout number has not been reached).
- FIG. 1C is a time chart at the end of the BB game (when the specified payout number is reached).
- the main control unit 308 stops all reels 402, 403, and 404 by stopping the reels 402, 403, and 404! It is detected that the symbol is a BB prize. Then, the main control unit 308 turns off the BB flag, and sequentially turns on the BB operation flag and the RB operation flag (reference numeral 101a in the figure).
- the BB operation flag ON indicates that the game is in the BB game
- the RB operation flag ON indicates that the game is in the RB game (JAC game).
- a series of processing operations of turning off the BB flag, turning on the BB action flag, and turning on the RB action flag is the third reel which is the last reel among the spinning reels 402, 403, and 404. After the game stops, it is executed within the period until the BET operation, which is the operation to insert the game media (medal) for the next game, is started. This makes it possible to execute the RB game in the BB without fail.
- the main control unit 308 turns on the BB operation flag and the RB operation flag.
- the JAC game is over when the player has stopped reels 402, 403, and 404, and the 8th prize has been won or the 12th game has been completed, and the medal payout has not reached the prescribed payout number. Is detected.
- the main control unit 308 turns off the RB operation flag once but immediately turns it on again (reference numeral 101b in the figure). When the RB operation flag is turned ON again, it indicates that the next JAC game has started.
- the processing operation to turn off the RB operation flag once and the processing operation to turn it on again immediately thereafter is performed after the stop of the third reno, which is the last reno of the same renore 402, 403, 404.
- the game medium (medal) for the next game is executed within a period until a BET operation is started. This allows the RB game to continue from the next game.
- the time from turning the RB operation flag off to turning it on again has an interval of about 100 msec. This interval cannot be longer than 500 msec, since it will affect the specified waiting time of 4.1 seconds between games if it is too long. If this interval is too short, it cannot be distinguished from noise. Therefore, it is desirable to set this interval to 5 msec or more.
- the main control unit 308 detects that the payout of medals has reached the specified payout number in the prize winning in the JAC game. Then, the main control unit 308 sequentially turns off the RB operation flag and the BB operation flag (reference numeral 101c in the figure).
- the BB operation flag OFF indicates the end of the BB game, and the RB operation flag OFF here indicates that the JAC game has ended halfway.
- the sequential processing operation of turning on the RB operation flag and turning off the BB operation flag is executed within a period from when the third reel is stopped until the BET operation is started. As a result, the BB game can be surely ended in this game and the continuation in the next game can be stopped.
- FIG. 5A and FIG. 5B are diagrams showing an example of a game mode according to the BB game of the first embodiment.
- FIG. 5A is a diagram showing when the BB flag is established.
- Fig. 5B shows the BB winning (immediate JAC in).
- the rotating type gaming machine 200 of the first embodiment is in a general game.
- the main control unit 308 of the spinning machine 200 passes through the sub control unit 311 in accordance with the establishment of the BB flag.
- display control of the image display device 231 is performed, and a demo window 501 having a demonstration screen display (for example, “bonus!” Etc.) is displayed on the image display device 231.
- the rotary type gaming machine 200 turns on the notification lamp 229 and notifies the establishment of the bonus flag.
- FIG. 5B shows that in the game shown in FIG. 5A, player power S left stop 402, stop button 220 of middle reel 403, stop button 221 of middle reel 403, stop button 222 of right reel 404 are pressed in this order, and all reels are pressed.
- BB symbols 7, 7, and 7 are displayed on the winning line display 205, thereby winning the BB.
- a pull-in data table as shown in FIG. 18 is stored in ROM 309.
- the pull-in data table is data in which the data for the maximum number of pull-in frames for which reel pull-in control works is defined for each symbol number of each reel. Since the range in which the reel pull-in control works is within 4 frames in accordance with the current reel-type game machine regulations, the maximum number of retracted frames shown in Fig. 18 is all within 4 frames.
- the main control unit 308 refers to the pull-in data table in FIG. 18 when performing reel pull-in control on a symbol with a symbol number on a reel, and refers to the maximum pull-in frame defined for that symbol number on that reel. Reel pull-in control is performed for the symbol with the symbol number according to the number.
- FIG. 5B for example, when the left reel 402 force is stopped and the reel 403 force S is rotated, the symbol 7 (symbol number 9) of the middle reel 403 is reached on the winning line display 206.
- the main control unit 308 refers to the drawing data table of FIG. 18 and obtains the maximum number of drawing frames 3 defined for symbol number 9 of the middle reel.
- symbol 7 (symbol number 9) is positioned on the winning line display 206 one frame after the winning line display 205, which is the effective line related to the winning combination, and there is a gap between the position and the winning line display 205.
- the main control unit 308 determines that the drawing-in control of the reel of symbol 7 (symbol number 9) is possible on the winning line display 205, which is an active line, and the reel for symbol 7 (symbol number 9) is controlled. The pull-in control of is performed. [0103] Similarly, when the reel 7 403 stops and the right reel 404 is rotating, when the symbol 7 (symbol number 20) of the right reel 404 is approached on the winning line display 206, the player receives the right reel 404. The stop button 222 is pressed. Then, the main control unit 308 refers to the drawing data table of FIG.
- symbol 7 (symbol number 20) is positioned on the winning line display 206 one frame after the winning line display 205, which is the effective line related to the winning combination, and between that position and the winning line display 205.
- the maximum number of frames that can be acquired is within 3.
- the main control unit 308 determines that the drawing-in control of the reel of symbol 7 (symbol number 20) can be performed on the winning line display 205, which is an active line, and the reel of the symbol 7 (symbol number 20) is controlled. Retraction control is performed. The above result is a state where all reels in FIG. 5B are stopped and BB is won.
- the main control unit 308 displays the BB game window 502 on the image display device 231 via the sub control unit 311, turns off the notification lamp 229, and turns off the BB game. Notify inside.
- the BB game window 502 has a screen display of “BB game in progress”.
- the main control unit 308 immediately shifts the processing to the JAC game (JA C-in), displays the RB game window 503 on the image display device 231 via the sub control unit 311 and displays the RB game in progress.
- FIG. 6A and 6B are diagrams showing an example of a game mode according to the BB game of the first embodiment.
- FIG. 6A is a diagram showing that the JAC game is in progress (the number of RBs is 1st and the remaining number of bonuses is 1).
- FIG. 6B is a diagram showing the next JAC in (the number of RBs is 1st and the number of remaining winnings is 1 after the winning combination; the specified payout number has not been reached, immediately JAC in).
- FIG. 6A following the state shown in FIG. 5B, the player plays an accessory in the first RB game.
- the main control unit 308 via the sub-control unit 311, is a payout number window 601 having a display of 105 medal payout numbers at that time, an RB game window 602, Is displayed on the image display device 231 to notify that the RB game is in progress.
- FIG. 6B shows a state in which the player has won a bonus item eight times in the first RB game, following the state shown in FIG. 6A.
- the main control unit 308 displays, on the image display device 231, a payout number window 603 having a display of 120 medal payout numbers through the sub-control unit 3 11 in accordance with the eighth prize for winning a prize. To do. Furthermore, at this time, the number of payouts has not reached the specified number of payouts (for example, 465). Therefore, the main control unit 308 shifts processing to the next JAC game (JAC in), and displays the RB game window 604 on the image display device 231 via the sub control unit 311 to display the RB game. Is notified.
- FIG. 7A and FIG. 7B are diagrams showing an example of a game mode according to the BB game of the first embodiment.
- FIG. 7A is a diagram showing that the JAC game is in progress (the number of remaining RBs is 4th and the remaining number of bonuses is 2).
- FIG. 7B is a diagram showing the end of the BB game (the RB count is the fourth winning feature remaining count and the bonus winnings after the second winning count is reached; the specified payout amount is reached).
- FIG. 7A shows a state in which the player has won the bonus item six times in the fourth RB game, following the state shown in FIG. 6B.
- the main control unit 30 8 displays a payout number window 701 having a display of 450 medal payout numbers at that time and an RB game window 702 via the sub control unit 311. Displayed on the image display device 231 to notify that the RB game is in progress.
- FIG. 7B shows a state in which the player has won a prize seven times in the fourth RB game, following the state shown in FIG. 7A.
- the main control unit 308 displays a payout number window 703 having a display of 465 medal payout numbers at that time on the image display device 231 via the sub control unit 311.
- the main control unit 308 ends the RB game (JAC game) halfway, ends the BB game, displays the bonus end window 704 on the image display device 231 via the sub control unit 311, and terminates the bonus game.
- the processing related to the game in the first embodiment is performed according to the processing procedure shown in the flow charts of FIGS. 8A to 12B and 16.
- the processing procedure of FIGS. 8A to 12B shows the contents of the revolving game control process executed by the CPU of the main control unit 308, and reads and executes the game control program stored in the CPU power RO M309 of the main control unit 308. This is done.
- the processing procedure of FIG. 16 shows the contents of the spinning-type game sub-control process executed by the CPU of the sub-control unit 311 and reads and executes the game sub-control program stored in the CPU power ROM319 of the sub-control unit 311. Is done.
- FIG. 8A and FIG. 8B the processing procedure of the game control program of the first embodiment that defines the contents of the spinning-type game control processing performed by the CPU of the main control unit 308 is shown in FIG. Please refer to Fig. 7B.
- the main control unit 308 performs various initial settings (not shown) and then performs periodic interrupt processing (not shown) to set the values in the RAM 310 and the bonus lottery probability.
- the random number counter of the role in RAM310 corresponding to is updated sequentially. As a result, a random number value of a combination is generated sequentially.
- the player inserts 1 to 3 or more medals into the medal slot 204 or presses the bet buttons 216 to 218 to instruct to insert 1 to 3 medals from the credit medal.
- the main control unit 308 detects a BET instruction with 1 to 3 BETs. Then, the main control unit 3 08 determines whether it is a deviation BET method (steps S 800 ⁇ S 803).
- main control unit 308 detects one to three triggers from the bet button switch 302 and determines that the BET is made by the bet buttons 216 to 218, the main control unit 308 determines the number of credits being displayed on the credit number display device 215. Compare 1 to 3 BET numbers (steps S803 ⁇ S805).
- the main control unit 308 returns the process to a state of waiting for a medal to be inserted into the medal slot 204 by the player (steps S805 to S800).
- the main control unit 308 detects one to three triggers from the medal sensor switch 305 and determines that the BET is due to the medal insertion from the medal inlet 204 (step S803 ⁇ S815), or the bet button 216 to 218 BET number When it is determined that 1 to 3 BETs have been performed normally (steps S803 ⁇ S805 ⁇ S815), the main control unit 308 goes to the line display unit 317.
- the effective line LEDs 210 to 214 are matched to the BET number. Instruct the lamp to light up for a certain amount. Then, the main control unit 308 makes the winning line displays 205 to 209 effective lines corresponding to the number of BETs.
- the first embodiment is a gaming machine dedicated to "three bets", so that the game can be performed with the winning line displays 205 to 209 being all active lines.
- the user can operate the start lever 219.
- the trigger of the reel start switch 301 causes the main control unit 308 to instruct the symbol display device 312 to rotate the reel.
- the main control unit 308 extracts the random number value of the random number counter force of the role in the RAM 310 as the lottery.
- the main control unit 308 draws a winning combination based on the acquired random number value, and if the winning combination is won, the flag in the RAM 310 of the winning combination is turned ON (steps S815 ⁇ S816).
- the main control unit 308 checks the flag in the RAM 310 (step S817). If none of the role flags are established, the main control unit 308 selects the normal game command (command ID is 0) shown in FIG. 17 in which the effect type randomly selected from 0 to 2 is set to the bit 3 to bit 0 of the event. , ⁇ Transmits to the IJ control unit 311 (step S818). As a result, the sub-control unit 311 If the command is received, the lamp display device 314, the sound effect generator 315, the image display device 231, etc. are instructed according to the effect type that is the event of the normal gaming command so that the effect at the operation of the start lever 219 is performed. Send to.
- step S820 in response to the player's operation of the stop buttons 220 to 222, the main control unit 308 synchronizes with the trigger detection of the stop button switch unit 303, and the symbol display device 312 The reel control instruction at the time of slipping off is issued, and the reels 402, 403, 404 are stopped.
- the main control unit 308 counts this one game as the number of games.
- the counted number of games is output from, for example, a communication port (not shown), collected and managed by the hall computer 323 as one of the operating status data of the stand, and one game ends. Then, the main control unit 308 returns to the process of step S800.
- the player inserts 1 to 3 medals from the medal insertion slot 204, or presses the bet buttons 216 to 218 to insert 1 to 3 medals from the credit medal, and the BET number 1 to 3 Sheet BET is performed normally.
- the main control unit 308 instructs the line display device 317 to light up the effective line LEDs 210 to 214 corresponding to the number of BETs, so that the winning line display 205 to 209 corresponds to the number of BETs corresponding to the number of BETs. (Step S800 ⁇ S803 ⁇ S815, or Step S800 ⁇ S803 ⁇ S805 ⁇ S815).
- the trigger of the reel start switch 301 causes the main control unit 308 to instruct the symbol display device 312 to rotate the reel.
- the main control unit 308 extracts the random number value of the random number counter force of the role in the RAM 310 as the lottery.
- the main control unit 308 draws a winning combination based on the acquired random number value, and if the winning combination is won, the flag in the RAM 310 of the winning combination is turned ON (steps S815 ⁇ S816).
- the main control unit 308 checks the flag in the RAM 310, and if the flag is established, further checks the flag of each small role in the RAM 310 (steps S817 ⁇ S848).
- the main control unit 308 sets the production type randomly selected from 0 to 3 to bit3 to bit0 of the event, and sets the small role type to bitl0 to bit4 of the event. Is transmitted to the sub-control unit 311 (steps S848 ⁇ S826).
- the main control unit 308 displays the small role on the image display device 231 via the sub control unit 311 and notifies the player that the small role has been established.
- step S827 the main control unit 308 matches the trigger detection of the stop button switch unit 303 in response to the player's operation of the stop buttons 220, 22 1, 222. Then, it instructs the symbol display device 312 to control the bowing of the reel related to the flag formation small role. Then, the main control unit 308 stops the reels 402, 403, and 404.
- the 3-reel stop process in step S827 will be described later in the description with reference to FIG.
- the main ffilj 308 After the stop of Linore 402, 403, 404, if the award for the J role is given, the main ffilj 308 will perform the small role processing (medal payout etc.) corresponding to the / J, role. Once established, the small role flag is turned off to end one game (game) (steps S830 ⁇ S833 ⁇ S843 ⁇ S845 ⁇ S800). After the stop of the linole 402, 403, 404 / J, if it has not been awarded the hero role, the main control 308 turns off the established small role flag and ends one game (game) (step S830 ⁇ S 833 ⁇ S845 ⁇ S800).
- the player inserts 1 to 3 medals from the medal insertion slot 204, or presses the bet buttons 216 to 218 to insert 1 to 3 medals from the credit medal, and the BET number 1 to 3 Sheet BET is performed normally.
- the main control unit 308 instructs the line display device 317 to light up the effective line LEDs 210 to 214 corresponding to the number of BETs, so that the winning line display 205 to 209 corresponds to the number of BETs corresponding to the number of BETs. (Step S800 ⁇ S803 ⁇ S815, or Step S800 ⁇ S803 ⁇ S805 ⁇ S815).
- the trigger of the reel start switch 301 causes the main control unit 308 to instruct the symbol display device 312 to rotate the reel.
- the main control unit 308 extracts the random number value of the random number counter force of the role in the RAM 310 as the lottery.
- the main control unit 308 draws a winning combination based on the acquired random number value, and if the winning combination is won, the flag in the RAM 310 of the winning combination is turned ON (steps S815 ⁇ S816).
- the main control unit 308 checks the flag in the RAM 310, and if the flag is established, further checks the flag of each small role in the RAM 310 (steps S817 ⁇ S848). If the small role flag is not established and the bonus flag is established (BB flag ON or RB flag ON), the main control unit 308 can be set from 0 to 2, 3 (small role notification) or 4 (bonus).
- the normal game command (command ID is 0) shown in Fig. 17 with the randomly selected performance type set to bit3 to bit0 of the event and the appropriate small role type set to bitl0 to bit4 of the event at random Control unit 311 (Step S824).
- the production type of the normal game command becomes 3 (small role notification) at a certain frequency.
- the main control unit 308 A small role is displayed on the image display device 231 via the control unit 311 and a false notification of the flag formation of the small role is given to the player.
- the effect type of the normal game command is 4 (bonus)
- the main control unit 308 performs image display device 231 via the sub control unit 311 in order to perform a demo screen display (for example, “bonus! A demo screen is displayed on the screen to notify the player that the bonus flag has been established.
- the main control unit 308 executes the bonus flag establishment command (command ID is 1) shown in Fig. 17 in which the bonus flag data (0; bonus common) is set as an event at a random frequency. Transmit to the sub-control unit 311 (step S825).
- the sub-control unit 311 receives the bonus flag establishment command, it gives an instruction to the lamp display device 314 to control the notification lamp 229 to light up, and notifies the player that the bonus flag has been established. .
- This example is the case of FIG. 5A described above.
- the main control unit 308 activates the flag to the symbol display device 312 in accordance with the trigger detection of the stop button switch unit 303 (bonus). Instructs the reel pull-in control related to. Then, the main control unit 308 stops the reels 402, 403, and 404 (step S827).
- the main control unit 308 ends one game (game) with the bonus flag turned on (steps S830 ⁇ S833 ⁇ S845 ⁇ S800).
- the player inserts 1 to 3 or more medals from the medal slot 204, or presses the bet buttons 216 to 218 to insert 1 to 3 medals from the credit medal, and the BET number 1 to 3 Sheet BET is performed normally.
- the main control unit 308 instructs the line display device 317 to light up the effective line LEDs 210 to 214 corresponding to the number of BETs, so that the winning line display 205 to 209 corresponds to the number of BETs corresponding to the number of BETs. (Step S800 ⁇ S803 ⁇ S815, or Step S800 ⁇ S803 ⁇ S805 ⁇ S815).
- the main control unit 308 issues an instruction to rotate the reel to the symbol display device 312.
- a random number value is extracted from a random number counter of the combination in the RAM 310 as a combination of lots.
- the main control unit 308 draws a winning combination based on the acquired random number value, and when winning the lottery, the flag in the RAM 310 of the winning combination is turned ON (steps S815 ⁇ S816).
- the main control unit 308 checks the flag in the RAM 310, and if the flag is established, further checks the flag of each small role in the RAM 310 (steps S817 ⁇ S848). If the small role flag is not established and the bonus flag is established (BB flag ON or RB flag ON), the main control unit 308 can be set from 0 to 2, 3 (small role notification) or 4 (bonus).
- the normal game command (command ID is 0) shown in Fig. 17 with the randomly selected performance type set to bit3 to bit0 of the event and the appropriate small role type set to bitl0 to bit4 of the event at random
- the data is transmitted to the control unit 311 (step S824).
- the production type of the normal game command becomes 3 (small role notification) with a certain frequency, and in this case, in order to perform “bonus flag notification production of small role announcement negative”, the main control unit 308 A small role is displayed on the image display device 231 via the control unit 311 and a false notification of the flag formation of the small role is given to the player.
- the effect type of the normal game command is 4 (bonus)
- the main control unit 308 performs image display device 231 via the sub control unit 311 in order to perform a demo screen display (for example, “bonus! A demo screen is displayed on the screen to notify the player that the bonus flag has been established.
- the main control unit 308 executes the bonus flag establishment command (command ID is 1) shown in Fig. 17 with the bonus flag data (0; bonus common) set as an event at a random frequency. Transmit to the sub-control unit 311 (step S825).
- the sub-control unit 311 receives the bonus flag establishment command, it gives an instruction to the lamp display device 314 to control the notification lamp 229 to light up, and notifies the player that the bonus flag has been established. .
- the main control unit 308 activates a flag (bonus) to the symbol display device 312 in accordance with the trigger detection of the stop button switch unit 303. Retrieval of Linore related to is indicated, and Ginore 402, 403, 404 is stopped (Step S827). [0140] If the bonus is won, the main control unit 308 sets the bonus flag data shown in Fig. 17 (1 when the BB flag is ON, 2 when the RB flag is ON) as the event. The establishment command (command ID is 1) is transmitted to the sub-control unit 311 (steps S830 ⁇ S834).
- the sub-control unit 311 when the sub-control unit 311 receives the bonus flag establishment command, the sub-control unit 311 gives an instruction to the image display device 231 to control to display the BB game window 502 when the event instructs to turn on the BB flag (this is controlled) Example force Figure 5B) above.
- the sub-control unit 311 when the event instructs to turn on the RB flag, the sub-control unit 311 gives an instruction to the image display device 231 to control so as to display the RB game window 503 having only “JAC game in progress” display.
- the main control unit 308 transmits a notification end command (command ID is 2) shown in FIG.
- the sub-control unit 311 controls the lamp display device 314 to turn off the notification lamp 229 by giving an instruction to the lamp display device 314 (step S835). This example is the case of FIG. 5B described above.
- step S837 When the main control unit 308 receives an instruction for the next game from the player, the main control unit 308 performs bonus game processing (step S837), and returns to normal processing. Detailed processing contents of BB and RB (once JAC game) in the bonus game processing in step S837 will be described later with reference to FIG.
- the main control unit 308 performs BB game processing when the BB flag is ON, and performs RB game (JAC game) processing when the RB flag is ON.
- the main control unit 308 returns the process to a state waiting for the next game (steps S837 ⁇ S800).
- step S827 the processing procedure of the game control program according to the first embodiment, which defines the contents of the revolving game control processing performed by the CPU of the main control unit 308, is the above-described step S827.
- the 3-reel stop process will be described.
- main controller 308 preferentially selects the small combination flag (step S900), and advances the process to step S901. Note that when the 3-reel stop process of FIG. 9 is performed in the RB game process described later (step S827 in FIG. 12A described later), since the established flag is only the accessory flag, the process of step S900 is particularly Not done.
- step S901 the main control unit 308 monitors the trigger of the stop button switch unit 303 and monitors the first reel stop (first stop instruction).
- the main control unit 308 receives the symbol number n (l to 21) of the latest symbol that wins the flag winning combination and approaches the effective line, and the first stop instruction reel (left reel 40 2 , Middle Linore 403, right Linore 404) Linore NO. "L (Left; 1, Middle; 2, Right; 3)" as an index is used as an index, and the pull-in data table in Fig. 18 is displayed. refer.
- the main control unit 308 obtains the maximum number N of frames to be drawn N (0 to 4) defined for the symbol number n of the first stop instruction reel L (step S903).
- the main control unit 308 has the reel of symbol of symbol number n on the effective line. It is determined that the pull-in control is possible, and a reel pull-in control instruction is given to the symbol number n, and the first stop instruction reel is stopped (step S905).
- step S905 if the maximum number N of frames to be drawn between the effective line for winning a prize and the symbol with symbol number n exceeds the acquired number N, the main control unit 308 displays the symbol number on the effective line. It is judged that the drawing-in control of the n-designed reel is impossible (missing the role), the design of the design number n is instructed to stop the reel drawing-in control immediately and the first stop instruction reel is stopped. To do.
- the main control unit 308 monitors the trigger of the stop button switch unit 303 to monitor the next reel stop (second stop instruction).
- the main control unit 308 receives the symbol number n (l to 21) of the latest symbol that is a symbol for winning the flag winning combination and approaches the effective line related to the winning combination, Index of Linore NO. “L (Left; 1, Middle; 2, Right; 3)”, an IJ child, for the second stop instruction reel (Left 402, Middle Linore 403, Right Linore 404) Refer to the pull-in data table in FIG. Then, the main control unit 308 acquires the maximum number N of frames (0 to 4) defined for the symbol number n of the second stop instruction reel L (step S913).
- step S915 if the number between the effective line for winning a prize and the symbol of symbol number n is within the maximum number N of frames acquired, the main control unit 308 has the reel of symbol of symbol number n on the effective line. It is determined that the pull-in control is possible, and a reel pull-in control instruction is given to the symbol number n, and the second stop instruction reel is stopped (step S915). This example is the case of FIG. 5B described above. [0149] Alternatively, in step S915, if the maximum number N of frames to be drawn between the effective line for winning a prize and the symbol with symbol number n exceeds the acquired number N, the main control unit 308 displays the symbol number on the effective line. It is determined that the drawing-in control of the n-designed reel is impossible, and the design of the design number n is instructed to stop immediately, and the second stop command reel is stopped.
- the main control unit 308 monitors the trigger of the stop button switch unit 303 to monitor the last stop of the reel (third stop instruction).
- the main control unit 308 displays the symbol number n (l to 21) of the latest symbol that wins the flag winning combination and approaches the effective line related to the winning combination.
- the main control unit 308 acquires the maximum number N of frames (0 to 4) defined for the symbol number n of the third stop instruction reel L (step S923).
- the main control unit 308 has the reel of symbol with symbol number n on the effective line. It is determined that the pull-in control is possible, and the reel pull-in control is instructed for the symbol number n. Then, the main control unit 308 stops the third stop instruction reel and returns to the calling process (step S925 ⁇ return). This example is the case of FIG. 5B described above.
- step S925 if the maximum number N of frames to be acquired is greater than the number N of the drawn lines between the active line for winning a prize and the symbol with symbol number n, the main control unit 308 will display the symbol number on the active line. It is judged that the drawing-in control of the symbol n cannot be performed, and an instruction to stop the reel drawing-in control is performed for the symbol number n. Then, the main control unit 308 stops the third stop instruction reel and returns to the calling process.
- step S925 the main control unit 308 counts this one game as the number of games.
- the counted number of games is output from, for example, a communication port (not shown), and is collected and managed by the hall computer 323 as one of the operating status data of the stand.
- step S837 the bonus game processing in step S837 described above will be described.
- step S1000 When the BB flag in the RAM 310 is established, the main control unit 308 turns off the BB flag (steps S1000 ⁇ S1002). Next, the main control unit 308 turns on the BB operation flag in the RAM 310 (step S1004), and performs a BB game process (step S1006).
- the BB game process in step S1006 will be described later in the description with reference to FIG.
- the main control unit 308 sets the BB operation flag to OFF (step S1008), and the process proceeds to step S1024.
- main control unit 308 turns off the RB flag (steps S1000 ⁇ S1010).
- the main control unit 308 initializes the JAC game remaining number counter in the RAM 310 to the maximum value of 12, and initializes the accessory remaining number counter in the RAM 310 to the maximum value of 8 (step S1012). Further, the main control unit 308 initializes the RB count counter in the RAM 310 to 1 (step S 1014).
- the main control unit 308 sets the value of the remaining accessory counter to bits 3 to 0 of the event, sets the value of the JAC game remaining counter to bits 8 to 4 of the event, and sets the value of the RB counter to
- the counter command 2 (command ID is 5) shown in FIG. 17 set in bitl0 to bit9 of the event is transmitted to the sub-control unit 311 (step S1016).
- the main control unit 308 displays the RB game window 503 as shown in FIG. 5B on the image display device 231 via the sub control unit 311 to notify that the RB game is in progress.
- step S1010 shows the case of an RB winning RB game with RB symbols b, so the BB game window 502 as shown in FIG. 5B is not displayed!
- step S 1018 the main control unit 308 turns on the RB operation flag in the RAM 310 (step S 1018), and performs RB game processing (step S1020).
- the RB game process in step S1020 will be described later with reference to FIGS. 12A and 12B.
- step S1022 main control unit 308 turns off the RB operation flag (step S1022) and advances the process to step S1024.
- step S1024 main control unit 308 transmits a bonus end command (command ID is 3) shown in FIG. 17 to sub control unit 311.
- the sub-control unit 311 gives an instruction to the image display device 231 to control to display the bonus end window 704. This example is the case of FIG. 7B described above.
- the main control unit 308 initializes the RB number counter and the payout number counter in the RAM 310 to 0, and returns to the calling source process (step S1026 ⁇ turn).
- the main control unit 308 initializes the JAC game remaining number counter in the RAM 310 to the maximum value of 12, and initializes the accessory remaining number counter in the RAM 310 to the maximum value of 8 (step S1100). Further, the main control unit 308 increments (+1) the RB count counter in the RAM 310 (step S1102). If the value power of the RB count counter is O, the RB count counter is incremented to 1 in step S1102, and it is instructed that the RB game to be processed thereafter is the first RB count.
- the main control unit 308 sends the bonus flag establishment command (command ID is 1) shown in FIG. 17 with the bonus flag data (RB flag ON instruction 2) set to the event to the sub-control unit 311.
- the sub-control unit 311 displays the RB game window 503 as shown in FIG. 5B, which has only the display of “JAC game in progress” to instruct the RB flag to be turned ON. In this manner, an instruction to the image display device 231 is given and controlled.
- the main control unit 308 sets the value of the remaining accessory counter to bits 3 to 0 of the event, sets the value of the JAC game remaining counter to bits 8 to 4 of the event, and sets the value of the RB counter to Counter command 2 shown in Figure 17 set in event bitl0 to bit9 (command ID is 5) Is transmitted to the sub-control unit 311 (step S1106).
- the main control unit 308 displays the RB game window 503 as shown in FIG. 5B on the image display device 231 via the sub control unit 311 to notify that the RB game is in progress.
- main controller 308 turns on the RB operation flag in RAM 310 (step S 1108), and performs RB game processing (step S1020).
- the RB game process in step S1020 will be described later with reference to FIGS. 12A and 12B.
- the main control unit 30 8 turns off the RB operation flag (step S1112) and advances the process to step S1114.
- step S1114 the main control unit 308 determines whether or not the value of the specified payout number counter in the RAM 310 has reached the specified payout number (465 sheets). The main control unit 308 returns the process to step S1100 if the specified payout number has not been reached, and returns to the caller process if the specified payout number has been reached (step S1114 ⁇ return).
- step S 1020 the processing procedure of the game control program of the first embodiment that defines the contents of the spinning-type game control processing performed by the CPU of the main control unit 308 is described above.
- the RB game process of step S 1020 will be described.
- An instruction is issued by the player to insert one medal from the medal slot 204 (1 bet in the JAC game) or to push one button from the credit medal by pressing the bet buttons 216 to 218
- the main control unit 308 detects a BET instruction with one BET number. Then, the main control unit 308 determines which BET method is used (Steps S1200 ⁇ S1203).
- the main control unit 308 detects one trigger from the bet button switch 302 and determines that the BET is made by the bet buttons 2 16 to 218, the main control unit 308 determines the number of credits being displayed on the credit number display device 215. Compare 1 BET number (Step S 1203 ⁇ S 1205).
- the main control unit 308 performs processing by the player. Return to the state of waiting for the medal insertion into the medal insertion slot 204 (step S 1205 ⁇ S 1200).
- the main control unit 308 detects one trigger from the medal sensor switch 305 and determines that the BET is due to the medal insertion from the medal insertion slot 204 (step S 1203 ⁇ S 121 5), or bet Number of BETs by buttons 216 to 218 If it is determined that one BET has been performed normally (steps S 1203 ⁇ S 1205 ⁇ S 1215), the main U Utake 308 sends the effective line LED 210 to the line display device 317 with a BET number of 1 Instruct the lamp to light up as much as it matches. Then, the main control unit 308 sets the winning line display 205 as valid lines corresponding to the number of BETs.
- the trigger of the reel start switch 301 causes the main control unit 308 to instruct the symbol display device 312 to rotate the reel,
- the random number value is extracted from the random number counter of the role in the RAM 310.
- the main control unit 308 draws a winning combination of winning items, and when winning the drawing, sets the winning feature flag in the RAM 310 (steps S1215 ⁇ S1216).
- the main control unit 308 checks the flag in the RAM 310 (step S1217). If the accessory flag is not established, the main control unit 308 adjusts the trigger detection of the stop button switch unit 303 in response to the player's operation of the stop buttons 220 to 222 in the reel stop process of step S1220. Thus, the reel display instruction is given to the symbol display device 312 to stop reels 402, 403, and 404. The main control unit 308 counts this one game as the number of games. The counted number of games is output from, for example, a communication port (not shown), and is collected and managed by the hall computer 323 as one of the operating status data of the stand. Then, main controller 308 advances the process to step S1254.
- the player inserts one medal from the medal insertion slot 204, or presses the bet buttons 216 to 218 to insert one medal from the credit medal, and the BET with one BET number is performed normally.
- the main control unit 308 instructs the line display device 317 to turn on the effective line LED 210 by an amount corresponding to one BET number.
- the winning line display 205 is changed to an effective line corresponding to the number of BETs (step S 1200 ⁇ S 1203 ⁇ S 1215, or step S 1200 ⁇ S 1203 ⁇ S 1205 ⁇ S 1215).
- the reel start switch 301 When the player operates the start lever 219, the reel start switch 301 is triggered. Thus, the main control unit 308 instructs the symbol display device 312 to rotate the reel, and extracts a random number value from the random number counter of the winning combination in the RAM 310 as the winning combination. Based on the acquired random number value, the main control unit 308 draws a winning combination of winning items, and when winning the drawing, sets the winning feature flag in the RAM 310 (steps S1215 ⁇ S1216).
- the main control unit 308 checks the flag in the RAM 310, and if the accessory flag is established (step S1217 ⁇ S1227), the three-linole stop process [step! 1] In response to the user's operation of the stop button 220, 221, 222, the main control unit 308 instructs the symbol display device 312 to control the pull-in of the reel related to the accessory in accordance with the trigger detection of the stop button switch unit 303. Then, the main control unit 308 stops the reels 402, 403, and 404.
- main controller 308 turns off the established accessory flag, and initializes the accessory payout number counter in RAM 310 (step S1230).
- main controller 308 since the symbols constituting the accessory are easily arranged on the reels, the accessory has won 100% at this point (step S1233).
- the main control unit 308 transmits the counter command 1 (command ID is 4) shown in FIG. 17 in which the value of the payout number counter is set as an event to the sub-control unit 311 (step S1249).
- the main control unit 308 displays a payout number window as shown by reference numeral 601 in FIG. 6A on the image display device 231 via the sub control unit 311, and notifies the payout number of medals at that time.
- step S1250 the main control unit 308 determines whether or not the value of the specified payout number counter in the RAM 310 has reached the specified payout number (465 sheets). The main control unit 308 If the fixed payout number has not been reached, the process returns to step S1243. If the specified payout number has been reached, the process returns to the caller process (step S1250 ⁇ return).
- step S1243 main controller 308 decrements (1) the remaining bonus counter (step S1252), and the process proceeds to step S1254. Proceed to In step S1254, the main control unit 308 decrements the JAC game remaining number counter.
- the main control unit 308 sets the value of the remaining accessory counter to bits 3 to 0 of the event, sets the value of the JAC game remaining counter to bits 8 to 4 of the event, and sets the value of the RB counter to
- the counter command 2 (command ID is 5) shown in FIG. 17 set in bitl0 to bit9 of the event is transmitted to the sub-control unit 311 (step S1256).
- step S1258 the main control unit 308 determines whether or not the power of the JAC game remaining number counter or the accessory remaining number counter is 0. If neither of them is 0, the main control unit 308 returns the process to step S1200. On the other hand, if the value of the remaining JAC game counter or the remaining accessory counter is 0 in step S 1258, the main control unit 308 sends the RB wait command (command ID is 6) shown in FIG. Send to 311 and return to the calling process (step S1260 ⁇ return).
- the main control unit 308 displays an image of a window displaying the X mark on the entire RB game window as indicated by reference numeral 602 via the sub control unit 311. Displayed on display device 231 to notify RB wait (wait for next JAC in).
- FIG. 16 according to the processing procedure of the game sub-control program of the first embodiment that defines the contents of the spinning-type game sub-control process performed by the CPU of the sub-control unit 311, FIG. Please refer to Fig. 7B.
- the sub-control unit 311 sequentially updates various random number counters in the RAM 320 by periodic interrupt processing (not shown) after various initial settings (not shown). .
- the sub-control unit 31 1 sequentially generates random values related to the performance.
- the sub-control unit 311 monitors the command transmitted from the main control unit 308. When the command is received, the command ID is 1 (bonus flag establishment command) force 6 (RB wait command). It is determined whether or not (steps S1600 ⁇ S1605 ⁇ S1610). If the command ID is 1 (bonus flag establishment command), the sub-control unit 311 issues an instruction to the lamp display device 314 in step S1620 if the bonus flag establishment command event is 0 (common bonus). Control is performed so that the notification lamp 229 is lit (steps S1610 ⁇ S1620). This example is the case of FIG. 5A described above.
- step S1620 if the event of the bonus flag establishment command is 1 (BB flag ON), the BB game window is displayed. If the event is 2 (RB flag ON), the RB has only the “JAC game in progress” display. The game window is displayed on the image display device 231. This example is the case of FIG. 5B described above.
- the sub control unit 311 advances the process to step S1695.
- the sub-control unit 311 displays an X in the entire RB game window, for example, as indicated by reference numeral 602 in FIG. 6A in step S1615.
- a window is displayed on the image display device 231, and an RB wait (next JAC in wait) is notified.
- the sub control unit 311 advances the process to step S1695.
- the sub-control unit 311 determines whether or not the command ID is 2 (notification end command) (steps S1605 ⁇ S1625). If the command ID is 2 (notification end command), the sub-control unit 311 controls the lamp display device 314 to give an instruction and turn off the notification lamp 229 (step S1630). After step S1630, the sub control unit 311 advances the process to step S1695.
- the sub-control unit 311 determines whether or not the effect type of the event of the normal game command is a small role notification (step S16 25 ⁇ S1645). / J, if it is not a role announcement (steps S1645 ⁇ S1695), in the normal production process of step S1695, the sub-control unit 311 produces an effect that is an event of a normal game command so as to produce an effect when the start lever 219 is operated.
- An instruction corresponding to the type is transmitted to the lamp display device 314, the sound effect generator 315, the image display device 231 and the like.
- each of the lamp display devices 314 and the normal white light backlight of the symbol display device 312 is used.
- the reel is irradiated, and a normal sound effect start sound is emitted from the speaker 227 by the sound effect generator 315.
- the sub-control unit 311 transmits an instruction to display a demo screen display (for example, “bonus !”) to the image display device 231. This example is the case of FIG. 5A described above.
- the sub-control unit 311 transmits an instruction corresponding to the small role type, which is an event of the normal game command, to the image display device 231 so as to display the small role notification. (Step S1645 ⁇ S1650). At the same time, the sub-control unit 311 transmits an instruction corresponding to the small role type to the lamp display device 314, the sound effect generator 315, etc. so as to produce an effect when the start lever 219 is operated.
- the sub-control unit 311 transmits a desired display instruction (a command as a display command signal) to the image display device 231, and the image display device 231 displays the desired video on the LCD according to the command.
- a desired display instruction a command as a display command signal
- the image display device 231 displays the desired video on the LCD according to the command.
- the IZF between the sub-control unit 311 and the image display device 231 and the control method of the image display device 231 itself, when a conventional image display device having an LCD applied to a revolving game machine is used You can do the same. Therefore, the detailed description is omitted.
- step S1695 if a bonus flag establishment command (command ID is 1), a notification end command (command ID is 2), or an RB wait command (command ID is 6) is received, in the normal performance processing of step S1695,
- the control unit 311 transmits an instruction corresponding to each command to the lamp display device 314, the sound effect generating device 315, etc. so as to produce an effect (steps S1615, S1620, S1630 ⁇ S1695).
- each reel is irradiated with the backlight of the symbol display device 312 switched to white light or red light by the lamp display device 314, and a special sound effect is emitted from the speaker 227 by the sound effect generator 315.
- Step S1625 ⁇ S1675) This example is the case of FIG. 7B described above.
- the sub-control unit 311 returns the processing to the monitoring of the command transmitted from the main control unit 308 after the processing of steps S1650, S1695, S1675, S1685 (steps S1650, S1695, S1675, S1685 ⁇ S1600). .
- the spinning-type gaming machine is a first in which a predetermined small combination (combination) of a plurality of combinations can be won multiple times.
- (308, FIG. 12A and FIG. 12B) is a second control means for controlling the second state in which the first control means can be activated a plurality of times, and the symbol display when the variable display is stopped is the first.
- the second control means is activated when the display corresponds to the role (BB) in the state 2 (S 1006), and the first control means is activated in response to the activation (308, FIG. 11). It is provided with.
- the second control means restarts the first control means again after the first control means finishes the control of the first state. It is characterized by having means (3 08, S 1112 ⁇ S 1020).
- the first control means (RB game) is continuously activated a plurality of times, and a large number of medals are paid out in a short time.
- a payout means for paying out the number of game media corresponding to the winning combination based on winning of the winning combination, and a game paid out by the paying means
- Storage means for accumulating and storing the number of technical media (308, S1247), and determination means for determining whether the number stored in the storage means has reached a predetermined number (308, S1114, S125 0)
- the second control means continues the control of the second state (S 1114 ⁇ S1100) when the determination means determines that the predetermined number has not been reached. But it can.
- the first control means ends the control of the first state when it is determined that the determination means has reached a predetermined number in the third aspect.
- the second control means may end the control of the second state (S1114 ⁇ return).
- the second embodiment is the same as the first embodiment with respect to the device configuration.
- the game content of the spinning-reel game machine 200 of the second embodiment is a modification of the first embodiment, and the basic operation is the same as that of the first embodiment. Therefore, the same operation as that of the first embodiment is not described.
- Embodiment 1 when symbols 7 are aligned on the active line and BB is won, JAC is entered immediately at the start of the BB game, JAC is entered again immediately after the JAC game ends, and there is no BB small role game In the above, the JAC game looped many times, and when the medal payout reached the specified payout number, the BB game was over and the spinning machine 200 was explained.
- FIGS. 1A to 1C can be referred to as time charts up to the end of the BB game starting power of the swivel type gaming machine of the second embodiment by partially replacing the description in the first embodiment.
- the main control unit 308 detects that a player has won a BB by stopping the reels 402, 403, and 404. Then, the main control unit 308 turns off the BB flag and performs JAC in lottery, and when it is won, turns on the BB operation flag and the RB operation flag (reference numeral 101a in the figure).
- the main control unit 308 makes the player's reel in the next BB small role game with the BB operation flag and RB operation flag set to OFF. It is detected that one game is over by the stop operation of 402, 403, and 404. Then, the main control unit 308 performs the JAC in lottery, and when it is won, the BB operation flag and the RB operation flag are turned ON (reference numeral 101a in the figure). In other words, the BB small part game is continued until the JAC in lottery is won.
- the operation once the BB operation flag and the RB operation flag are turned ON is the same as that described with reference to FIGS. 1B and 1C in the first embodiment.
- FIG. 13A and FIG. 13B are diagrams showing an example of a game mode according to the BB game of the second embodiment.
- FIG. 13A is a diagram showing when the BB flag is established.
- FIG. 13B is a diagram showing a BB prize (JAC in lottery is off).
- the rotating type gaming machine 200 of the second embodiment is in a general game. Then, in accordance with the establishment of the BB flag, the main control unit 308 displays a demo window 501 having a demonstration screen display (for example, “bonus!”) On the image display device 231 via the sub-control unit 311. Announcement lamp 229 is lit to announce the establishment of the bonus flag. Thereafter, the player stops reels 402, 403, and 404. In this case, the player aims at symbol 7 of BB.
- a demo window 501 having a demonstration screen display (for example, “bonus!”)
- Announcement lamp 229 is lit to announce the establishment of the bonus flag.
- the player stops reels 402, 403, and 404 In this case, the player aims at symbol 7 of BB.
- FIG. 13B in the game of FIG. 13A, player power S Stop button 220 of left reel 402, Press stop button 221 of middle reel 403, Stop button 222 of right reel 404 in order, and stop all reels.
- FIG. 7 is a diagram showing a state in which the symbol 7 is aligned on the winning line display 205 and won.
- the main control unit 308 displays the BB game window 502 on the image display device 231 via the sub control unit 311 and turns off the notification lamp 229. To inform you when a BB game is in progress.
- the BB game window 502 has a screen display of “BB game in progress”.
- the main control unit 308 performs a lottery for JAC in, and the example in FIG. If the JAC in lottery is lost, the main control unit 308 displays the RB game window 1301 displaying the X mark on the entire window via the sub control unit 311 on the image display device 231 and waits for the RB (waiting for the next JAC in) ).
- FIG. 14A and FIG. 14B are diagrams showing an example of a game mode according to the BB game of the second embodiment.
- FIG. 14A is a diagram showing a JAC in-winning state (in the next BB small role game after winning a BB prize).
- FIG. 14B is a diagram showing that the JAC game is in progress (the number of RBs is 1st and the remaining number of items is 1).
- FIG. 14A in the next BB small role game after the BB winning in FIG. 13B, the player sequentially presses the stop button 220 of the left reel 402, the stop button 221 of the middle reel 403, and the stop button 222 of the right reel 404. The case where all reels are stopped by pressing is shown.
- the winning of the small role z on the winning line display 206 which is an active line is shown.
- the main control unit 308 displays a payout number window 1401 having a display of eight payout numbers of medals at that time on the image display device 231 via the sub control unit 311. .
- the main control unit 308 performs a lottery of JAC in, and the example in Fig. 14A shows a case where the lottery is won.
- the main control unit 308 shifts the process to the JAC game (JAC in), and displays the RB game window 503 on the image display device 231 via the sub control unit 311 to notify the RB game.
- FIG. 14B following the state shown in FIG. 14A, in the first RB game, the player plays a combination of symbols s, r, s from the left on the winning line display 205 that is the active line. ) Is shown 7 times.
- the main control unit 308 displays, via the sub-control unit 311, a payout number window 1402 having a display of 113 payout medals at that time and an RB game window 602 in accordance with the seventh prize winning prize. Displayed on display device 231 to report during RB game.
- the processing related to the game in the second embodiment is performed according to the processing procedure shown in the flowcharts of FIGS. 8A to 10, 12A, 12B, 15A, 15B, and 16.
- the processing of the second embodiment is a modification of the first embodiment, and the basic processing is the same as that of the first embodiment.
- the description with reference to FIGS. 8A to 10, 12 A, 12 B, and 16 is as described above. Same as 1.
- the processing procedure of FIG. 15A and FIG. 15B shows the contents of the revolving game control process executed by the CPU of the main control unit 308, and reads the game control program stored in the CPU power ROM 309 of the main control unit 308. It is done by executing.
- step S described above is included in the processing procedure of the game control program of the second embodiment that defines the contents of the spinning-type game control processing performed by the CPU of the main control unit 308.
- the BB game process of 1006 will be explained.
- the main control unit 308 sequentially generates JAC in lottery random values by sequentially updating the JAC in random number counter in the RAM 310 by periodic interrupt processing (not shown).
- the main control unit 308 extracts a random value from the JAC in random number counter in the RAM 310 as a lottery for JAC in.
- the main control unit 308 draws a JAC winning combination based on the acquired random number (step S1500), and if the lottery is won, the process proceeds to step S1560.
- step S1500 the main control unit 308 determines whether or not the power exceeds the RB number counter force in the RAM 310. If the power is equal to or greater than 1, the process proceeds to step S1560.
- the main control unit 308 advances the process to step S1501.
- step S1501 the main control unit 308 performs the RB wait command (command The ID 6) is transmitted to the sub-control unit 311.
- the main control unit 308 displays the window displaying the X mark on the entire RB game window as shown by reference numeral 1301 in FIG. 13B on the image display device 231 via the sub control unit 311 and waits for the RB. Notify (Waiting for next JAC in).
- the player issues an instruction to insert 1 to 3 or more medals from the medal insertion slot 204, or press the bet buttons 216 to 218 to insert 1 to 3 medals from the credit medal.
- the main control unit 308 detects a BET instruction having 1 to 3 BETs, the main control unit 308 determines which BET method is used (steps S 1502 ⁇ S 1503).
- main control unit 308 detects one to three triggers from the bet button switch 302 and determines that the BET is made by the bet buttons 216 to 218, the main control unit 308 determines the number of credits being displayed on the credit number display device 215. Compare 1 to 3 BET numbers (steps S1503 ⁇ S1505).
- the main control unit 308 returns the process to a state of waiting for the medal insertion into the medal insertion slot 204 by the player (steps S 1505 ⁇ S 1502). .
- the main control unit 308 detects one to three triggers from the medal sensor switch 305 and determines that the BET is due to the medal insertion from the medal inlet 204 (steps S 1503 ⁇ S 15 15). Alternatively, if it is determined that the BET number of 1 to 3 BETs by the bet buttons 216 to 218 has been performed normally (steps S 1503 ⁇ S 1505 ⁇ S 1515), the main control unit 308 sends the effective line LEDs 210 to the line display device 3 17 Instruct 214 to turn on the lamp according to the number of BETs. Then, the main control unit 308 sets the winning line displays 205 to 209 as active lines corresponding to the number of BETs.
- a trigger of the reel start switch 301 causes the main control unit 308 to instruct the symbol display device 312 to rotate the reel, and also in the RAM 310 as a lottery drawing.
- the random number value is extracted from the random number counter of the role.
- the main control unit 308 refers to a lottery table (not shown) corresponding to the number of BETs based on the obtained random number value, and draws a winning combination. Turn on the flag.
- the swivel type gaming machine of the second embodiment is
- Steps S1515 ⁇ S1516 The main control unit 308 checks the flag in the RAM 310 (step S1517). If none of the role flags is established, the main control unit 308 adjusts to the trigger detection of the stop button switch unit 303 in response to the player's operation of the stop buttons 220 to 222 in the reel stop process of step S820. Then, the reel control instruction is given to the symbol display device 312 at the time of disconnection. Then, the main control unit 308 stops the reels 402, 403, 404 and counts this one game as the number of games.
- the counted number of games is output from, for example, a communication port (not shown), collected and managed by the hall computer 323 as one of the operating status data of the table, and one game is completed. Then, the main control unit 308 returns to the process of step S1500.
- step S1500 again, the main control unit 308 determines that the JAC in winning is determined by lottery and determines whether the RB number counter is 1 or more, and the JAC in is not won and the RB number counter power s 0 In the case of, the process proceeds to step S1501.
- step S1501 the main control unit 308 transmits the RB wait command (command ID is 6) shown in Fig. 17 to the sub-control unit 311.
- the main control unit 308 displays the window displaying the X mark on the entire RB game window as shown by reference numeral 1301 in FIG. 13B on the image display device 231 via the sub control unit 311 and waits for the RB.
- Notify (Waiting for next JAC in).
- the main control unit 308 issues an instruction to rotate the reel to the symbol display device 312.
- the random number counter force of the role also extracts a random value.
- the main control unit 308 draws a winning combination based on the obtained random number value, and when winning the lottery, turns on the flag in the RAM 310 of the winning combination (steps S1515 ⁇ S1516).
- the main control unit 308 checks the flag in the RAM 310. If the small role flag is established (Ste S1517 ⁇ S827), Step 3 S827 three-linole stop processing [For the player's operation of the stop button 220, 221, 222, the main control unit 308 of the stop button switch 303 In response to the trigger detection, the symbol display device 312 is instructed to control the pull-in of the reel related to the flag formation small role. Then, the main control unit 308 stops the reels 402, 403, and 404.
- main controller 308 turns off the established small role flag, and initializes the small role payout number counter in RAM 310 to 0 (step S1530).
- the main control unit 308 advances the process to step S 1543 if the small role has won, and returns the process to step S 1500 if the small role has not won.
- step S1543 the main control unit 308 determines whether or not the value of the small part payout number counter has reached N small prize payout number N for winning small roles (step S1543).
- the main control unit 308 performs processing related to payout of one medal (counting up of the payout number display device 223 and the credit number display device 215, payout from the hopper control device 31 6 Etc.) and the small part payout number counter is incremented (step S1535). Further, the main control unit 308 increments the payout number counter in the RAM 310 (step S 1547).
- the main control unit 308 transmits the counter command 1 (command ID is 4) shown in FIG. 17 in which the value of the payout number counter is set as an event to the sub-control unit 311 (step S 1549). Accordingly, the main control unit 308 displays a payout number window as indicated by reference numeral 1401 in FIG. 14A on the image display device 231 via the sub control unit 311, and notifies the number of medals paid out at that time.
- step S11550 main control unit 308 determines whether or not the value of the specified payout number counter in RAM 310 has reached the specified payout number (465 sheets). The main control unit 308 returns the process to step S1543 if the specified payout number has not been reached, and returns to the calling process if the specified payout number has been reached (step S1550 ⁇ return).
- step S1543 the main control unit 308 returns the process to step S1500.
- step S1500 the main control unit 308 performs JAC based on the acquired random number value. If the in-winning lottery is drawn and this lottery is won, the process proceeds to step S 1560. Alternatively, in step S1500, the main control unit 308 determines whether or not the RB number counter in the RAM 310 is 1 or more, and if it is 1, the process proceeds to step S 1560.
- step S1574 the “main 1” master 308 determines whether or not the value of the specified payout number counter in the RAM 310 has reached the specified payout number (465 sheets). The main control unit 308 returns the process to step S 1500 if the specified payout number has not been reached, and returns to the calling process if the specified payout number has been reached (step S1574 ⁇ U-turn).
- the spinning machine is a first in which a predetermined small combination (a combination) of a plurality of combinations can be won multiple times.
- (308, FIG. 12A and FIG. 12B) is a second control means for controlling the second state in which the first control means can be activated a plurality of times, and the symbol display when the variable display is stopped is the first.
- the second control means is activated when the display corresponds to the role (BB) in the state 2 (S 1006), and the first control means is activated in response to the activation (308, FIG. 15A and Fig. 15B) is provided.
- the second control means is a restart that restarts the first control means after the first control means finishes the control of the first state. It has a means (3 08, S1572 ⁇ S1500 ⁇ S1020).
- the first control means (RB game) is continuously activated a plurality of times in the second control means (BB game), and a large number of medals are paid out in a short period of time.
- a payout means for paying out the number of game media corresponding to the winning combination based on winning of the winning combination, and a game paid out by the paying means
- Storage means for accumulating the number of technical media (308, S1247, S1547), Determination means for determining whether or not the stored number has reached a predetermined number and (308, S1250, S1550, S1574), and the determination means determines that the predetermined number has not been reached.
- the second control means can continue to control the second state (S1550 ⁇ S1543, SI 574 ⁇ S1500).
- the first control means when the determination means determines that the predetermined number has been reached, the first control means ends the control of the first state. However (S1250 ⁇ return), the second control means may end the control of the second state (S1550 ⁇ return, S1574 ⁇ turn).
- the second control means is activated when the display of the symbol when the variable display is stopped is the winning display of the big game
- a lottery means for performing the lottery for starting the first control means (308, S1500)
- an activation means for starting the first control means when the lottery means wins the lottery 308, S1 500 ⁇ S 1020.
- Embodiment 1 As another form of Embodiment 1 above, if symbols 7 are aligned on the active line and BB is won, JAC will be entered immediately at the start of the BB game, and JAC in will be drawn at the end of the first JAC game. Or draw the JAC ins in the BB small role game between the first and second JAC games. Then, if they are elected, they will make a second JAC in, and after the JAC game ends with a maximum of 8 winnings or a maximum of 12 games, JAC will be made again immediately, and after the second JAC game Even if the JAC game loops many times without a BB small role game, the BB game ends when the medal payout reaches the specified payout number.
- the BB flag is turned OFF and the BB operation flag and the RB operation flag are turned ON (reference numeral 101a in the figure).
- the BB is activated at the timing of 102a or 103a in the figure. Turn the flag and RB operation flag ON.
- the RB operation flag is turned OFF once, but immediately turned ON again (reference numeral 101b in the figure). However, after turning off the RB operation flag in Fig. 1B, turn on the RB operation flag at the timing of 102b or 103b in the figure.
- the spinning-reel game machine controls the first state in which a predetermined small combination (combination) of a plurality of combinations can be won a plurality of times.
- the first control means is a first control means (308, FIG. 12A and FIG. 12A) that terminates the control of the first state when a predetermined small role is won a predetermined number of times or when a predetermined number of games are played.
- Figure 12B the predetermined small part (composition) is not limited to a predetermined small part among a plurality of predetermined parts, and is different from a predetermined plurality of partials. Also good.
- the swivel type gaming machine having the symbol display device 312 for rotating the physical reel has been described.
- the image display device 231 described above is used.
- the present invention can also be applied to a game machine (for example, a video game machine) in which symbols are variably displayed on a display device having a similar function.
- the gaming machine has an effect of efficiently giving a predetermined gaming state to the player. To do.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
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JP2006542348A JPWO2006046705A1 (ja) | 2004-10-28 | 2005-10-28 | 遊技機 |
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Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008049050A (ja) * | 2006-08-28 | 2008-03-06 | Aruze Corp | 遊技機 |
JP2008253529A (ja) * | 2007-04-04 | 2008-10-23 | Sankyo Co Ltd | スロットマシン |
JP2010022846A (ja) * | 2009-10-01 | 2010-02-04 | Universal Entertainment Corp | 遊技機 |
JP2010240473A (ja) * | 2010-07-27 | 2010-10-28 | Sankyo Co Ltd | スロットマシン |
JP2012148182A (ja) * | 2012-05-17 | 2012-08-09 | Sankyo Co Ltd | スロットマシン |
JP2012152611A (ja) * | 2012-05-22 | 2012-08-16 | Sankyo Co Ltd | スロットマシン |
JP2013176665A (ja) * | 2013-06-19 | 2013-09-09 | Sankyo Co Ltd | スロットマシン |
JP2016083483A (ja) * | 2016-01-29 | 2016-05-19 | 株式会社三共 | スロットマシン |
JP2017018803A (ja) * | 2016-11-04 | 2017-01-26 | 株式会社三共 | スロットマシン |
Families Citing this family (7)
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JP5871349B1 (ja) * | 2015-04-02 | 2016-03-01 | サミー株式会社 | 遊技機 |
JP5813897B1 (ja) * | 2015-04-02 | 2015-11-17 | サミー株式会社 | 遊技機 |
JP6519094B2 (ja) * | 2015-06-09 | 2019-05-29 | サミー株式会社 | 遊技機 |
JP6674088B2 (ja) * | 2015-11-04 | 2020-04-01 | サミー株式会社 | 遊技機 |
JP2017086226A (ja) * | 2015-11-04 | 2017-05-25 | サミー株式会社 | スロットマシン |
JP2017086225A (ja) * | 2015-11-04 | 2017-05-25 | サミー株式会社 | スロットマシン |
JP6785435B2 (ja) * | 2018-12-18 | 2020-11-18 | サミー株式会社 | 遊技機 |
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JP2002172207A (ja) * | 2000-12-07 | 2002-06-18 | Takasago Electric Ind Co Ltd | スロットマシン |
JP2003305173A (ja) * | 2002-04-17 | 2003-10-28 | Sankyo Kk | スロットマシン |
JP2003310854A (ja) * | 2002-02-21 | 2003-11-05 | Daito Giken:Kk | 遊技台 |
JP2004290431A (ja) * | 2003-03-27 | 2004-10-21 | Sankyo Kk | スロットマシン |
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JP3057201U (ja) * | 1998-09-01 | 1999-04-09 | 籍雄 李 | 遊技装置 |
JP2003325754A (ja) * | 2002-05-17 | 2003-11-18 | Aruze Corp | 遊技機 |
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2005
- 2005-10-28 JP JP2006542348A patent/JPWO2006046705A1/ja active Pending
- 2005-10-28 WO PCT/JP2005/019912 patent/WO2006046705A1/ja active Application Filing
-
2008
- 2008-06-02 JP JP2008144863A patent/JP5155021B2/ja not_active Expired - Fee Related
-
2009
- 2009-02-18 JP JP2009035845A patent/JP5155215B2/ja not_active Expired - Fee Related
- 2009-02-18 JP JP2009035846A patent/JP4837055B2/ja not_active Expired - Fee Related
Patent Citations (4)
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JP2002172207A (ja) * | 2000-12-07 | 2002-06-18 | Takasago Electric Ind Co Ltd | スロットマシン |
JP2003310854A (ja) * | 2002-02-21 | 2003-11-05 | Daito Giken:Kk | 遊技台 |
JP2003305173A (ja) * | 2002-04-17 | 2003-10-28 | Sankyo Kk | スロットマシン |
JP2004290431A (ja) * | 2003-03-27 | 2004-10-21 | Sankyo Kk | スロットマシン |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2008049050A (ja) * | 2006-08-28 | 2008-03-06 | Aruze Corp | 遊技機 |
JP2008253529A (ja) * | 2007-04-04 | 2008-10-23 | Sankyo Co Ltd | スロットマシン |
JP2010022846A (ja) * | 2009-10-01 | 2010-02-04 | Universal Entertainment Corp | 遊技機 |
JP2010240473A (ja) * | 2010-07-27 | 2010-10-28 | Sankyo Co Ltd | スロットマシン |
JP2012148182A (ja) * | 2012-05-17 | 2012-08-09 | Sankyo Co Ltd | スロットマシン |
JP2012152611A (ja) * | 2012-05-22 | 2012-08-16 | Sankyo Co Ltd | スロットマシン |
JP2013176665A (ja) * | 2013-06-19 | 2013-09-09 | Sankyo Co Ltd | スロットマシン |
JP2016083483A (ja) * | 2016-01-29 | 2016-05-19 | 株式会社三共 | スロットマシン |
JP2017018803A (ja) * | 2016-11-04 | 2017-01-26 | 株式会社三共 | スロットマシン |
Also Published As
Publication number | Publication date |
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JP2008200540A (ja) | 2008-09-04 |
JP2009101241A (ja) | 2009-05-14 |
JP5155021B2 (ja) | 2013-02-27 |
JP4837055B2 (ja) | 2011-12-14 |
JP5155215B2 (ja) | 2013-03-06 |
JP2009101242A (ja) | 2009-05-14 |
JPWO2006046705A1 (ja) | 2010-02-25 |
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