WO2006016501A1 - Game playing machine - Google Patents

Game playing machine Download PDF

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Publication number
WO2006016501A1
WO2006016501A1 PCT/JP2005/014083 JP2005014083W WO2006016501A1 WO 2006016501 A1 WO2006016501 A1 WO 2006016501A1 JP 2005014083 W JP2005014083 W JP 2005014083W WO 2006016501 A1 WO2006016501 A1 WO 2006016501A1
Authority
WO
WIPO (PCT)
Prior art keywords
notice
control unit
lottery
time
game
Prior art date
Application number
PCT/JP2005/014083
Other languages
French (fr)
Japanese (ja)
Inventor
Tomoe Toguchi
Tomohiro Uchida
Atsushi Ishigaki
Takao Komori
Shunichi Nakano
Takayuki Morishita
Masaru Matsuno
Tokio Hibino
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2006531475A priority Critical patent/JPWO2006016501A1/en
Publication of WO2006016501A1 publication Critical patent/WO2006016501A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a gaming machine such as a slot machine that uses medals, coins, gaming balls and the like as gaming media, and more specifically, a pre-set role lottery is executed based on a starting operation.
  • a pre-set role lottery is executed based on a starting operation.
  • a plurality of symbol variation sequences composed of a plurality of symbol groups are independently varied, and the variation is performed based on a stop operation for each symbol variation sequence.
  • the present invention relates to a gaming machine provided with a control system unit for stopping a symbol variation sequence and reporting the result of the winning lottery.
  • a predetermined number of gaming media are inserted and a start lever is operated to execute a winning lottery for the game, and a plurality of peripherals on the circumferential surface.
  • a so-called symbol variation display is started by rotating a plurality of columns (generally three columns) of symbol variation reels (display devices) on which symbols are displayed.
  • the operating force of the nth start lever n (n is a positive integer) n + 1, and the lower limit game time until immediately before the first start operation is set to 4.1 seconds.
  • the basis for this 4.1 second is as follows.
  • Patent Document 1 JP 2000-136649 A
  • the present invention increases the preference of the notice effect by providing nomination to the execution time of the notice effect, and reduces the burden on the control system when the notice effect is executed. It is an object to obtain a gaming machine capable of increasing the amount of information.
  • a pre-set lottery is performed based on a start operation, and a plurality of symbol variation sequences each composed of a plurality of symbol groups are triggered by the start operation.
  • a game equipped with a control unit for causing the symbol variation sequence to be stopped and notifying the result of the winning lottery based on a stop operation for each symbol variation sequence.
  • the variation start time triggered by the start operation is A delay control means for delaying until a reference time is reached, a notice execution presence / absence determining means for deciding whether or not to predict a winning combination with a predetermined probability based on the result of the winning lottery, and the delay controlling means Said strange If start timing is delayed, and if determined to be a notice in the announcement execution state determination unit, announcement execution control hand to perform starting operation start time prior to the change start to limit And a step.
  • a trigger is a pulse signal that is output by opening or closing a switch that is linked to a start operation by a player, for example, an operation of a start lever.
  • (C) in FIG. (D) represents the rise timing (or fall timing) of the pulse signal.
  • a reference time is set in advance as an operation interval time from the start operation force stop operation of the previous game by the player to before the start operation of the current game, and the elapsed time of the operation interval time is When the reference time is not reached, that is, when the operation interval time is shorter than the reference time, the delay control means delays the timing of the start of fluctuation triggered by the start operation until the reference time is reached. By providing this reference time, the progress of the game can be suppressed.
  • the notice execution presence / absence determining means determines whether or not to give a notice of the winning of the role with a predetermined probability based on the result of the lottery! Synchronized with the timing.
  • the notice execution control means starts the change up to the start operation start time.
  • the notice effect is executed in advance of.
  • control burden is reduced by distributing the control and avoiding the concentration of control.
  • the player can quickly know the notice effect information.
  • the control system unit includes a main control unit for mainly controlling the combination lottery, operation and stoppage of each symbol variation sequence, and a sub-control unit for controlling a game effect.
  • the delay control means, the notice execution presence / absence determination means, and The components that execute the respective functions classified as the notice execution control means are selectively made part of the main control unit or the sub control unit.
  • At least a component functioning as the delay control means is part of the main control unit.
  • the component functioning as the delay control means is a part of the main control unit, and at least one of the component parts functioning as the notice presence / absence determination means and the notice execution control means Is a part of the sub-control unit.
  • control system unit components that execute the respective functions divided as delay control means, notice execution presence / absence determination means, and notice execution control means (electronic parts as well as, for example, predetermined programs and data) (Including stored ROM, etc.) selectively as part of the main control unit or sub-control unit, the balance of the components of the main control unit and sub-control unit, and the balance of control load are appropriately adjusted. Can be set.
  • At least a component functioning as the delay control means is a part of the main control unit, or a component functioning as a delay control means is a part of the main control unit, and At least one of the components functioning as the notice presence / absence determining means and the notice execution control means can be a part of the sub-control unit.
  • a pre-set role lottery is executed based on a start operation, and a plurality of symbol variation sequences each composed of a plurality of symbol groups are triggered by the start operation.
  • a game equipped with a control unit for causing the symbol variation sequence to be stopped and notifying the result of the winning lottery based on a stop operation for each symbol variation sequence.
  • the variation start time triggered by the start operation is A delay control means for delaying until a reference time is reached, a notice execution presence / absence determining means for deciding whether or not to predict a winning combination with a predetermined probability based on the result of the winning lottery, and the delay controlling means Said strange If the start time is delayed and if it is decided to give a notice by the notice execution presence / absence determining means, the notice is executed at the start of change or the start of the start operation is limited to the start of the change.
  • a winning lottery is executed based on the start operation.
  • this starting operation as a trigger, a plurality of symbol variation sequences are varied.
  • the result of the winning lottery is notified by stopping the changing symbol by a stop operation.
  • a reference time is set in advance for the operation interval time from the start operation force stop operation of the previous game by the player to before the start operation of the current game, and the elapsed time of the operation interval time is
  • the delay control means delays the timing of the start of fluctuation triggered by the start operation until the reference time is reached.
  • the notice execution presence / absence determination means based on the result of the lottery !, it is determined whether or not the notice effect of the winning is executed with a predetermined probability, and the execution of the notice effect is decided. Usually, it is synchronized with the start of fluctuation.
  • the notice time lottery means executes the notice at the change start time when the change start time is delayed by the delay control means and when the notice execution determination unit decides to give the notice. Or whether to execute it before the start of the fluctuation within the starting operation start time.
  • the notice execution control means executes the notice based on the notice time determined by the notice time lottery means.
  • the start operation is not always performed in advance of the start of the fluctuation, but the advance notice is determined by a lottery, so that the combination of the advance notice and the advance notice timing is selected. Or increase the sense of expectation for winning It can be done.
  • control system unit controls the main lottery, the operation and stop of each symbol variation sequence, and the sub-control unit for controlling the effect of the game.
  • the main control unit selectively selects components that execute the functions classified as the delay control means, the notice execution determination unit, the notice time lottery means, and the notice execution control means. Alternatively, it is a part of the sub-control unit.
  • the second invention is characterized in that at least a component functioning as the delay control means is part of the main control unit.
  • the component functioning as the delay control means is a part of the main control section, and functions as the notice presence / absence determination means, notice time lottery means, and notice execution control means. At least one of the parts is a part of the sub-control unit.
  • control system unit components that execute the respective functions classified as delay control means, notice execution presence / absence determination means, notice time lottery means, and notice execution control means (electronic parts as well as predetermined programs, (Including ROM etc. in which data etc. are stored) is selectively made part of the main control unit or sub control unit, so that the non-requisite components and control burden of the main control unit and sub control unit can be reduced.
  • the balance can be set as appropriate.
  • At least a component functioning as the delay control means is a part of the main control unit, or a component functioning as a delay control means is a part of the main control unit, and At least one of the components that function as the notice presence / absence determining means, the notice time lottery means, and the notice execution control means can be a part of the sub-control unit.
  • FIG. 1 is a perspective view of a pachislot machine according to a first embodiment.
  • FIG. 2 is an operation control block diagram of the pachislot machine according to the first embodiment.
  • FIG. 3 is a block diagram functionally showing a control system mainly for normal games in the main control unit.
  • FIG. 4 is a timing chart from start operation to stop operation including a notice execution time according to the first embodiment.
  • FIG. 5 is a flowchart showing a flow of normal game state processing executed by the main control unit according to the first embodiment.
  • FIG. 6 is a flowchart showing a notice execution management control routine of step 217 in FIG.
  • FIG. 7 is a flowchart showing a game interval management control routine of step 218 in FIG. 5.
  • FIG. 8 is a block diagram (Example 1) of a control system according to a second embodiment.
  • FIG. 9 is a block diagram of a control system according to a second embodiment (Example 2).
  • FIG. 10 is a block diagram of a control system according to the second embodiment (Example 3).
  • FIG. 11 is a block diagram of a control system according to the second embodiment (Example 4).
  • a pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided on the front surface of the main body 302.
  • the operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
  • the decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown).
  • a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304.
  • speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
  • the display panel unit 312 of the decoration unit 304 includes a liquid crystal display device 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol.
  • the display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
  • a symbol variation portion 316 configured mainly with three spinning reels 350A, 350B, and 350C.
  • a 7-segment display unit 315A for displaying the number of medals paid out as gaming media of the pachislot machine 300, setting of the remaining number of jack games and the gaming state (Step 6)
  • a display unit 315B for displaying and the like, and a 7-segment display unit 3 15C for displaying the number of credits are provided.
  • the operation unit 306 has its upper part protruding forward, a medal insertion part 320 is provided at the right end of the upper surface of the protruding part, and credits are paid out in order from the left end of the upper surface.
  • a checkout button 103 a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
  • the payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326.
  • the stop buttons 356A, 356B, and 356C are provided at the bottom of the symbol changing section 316, and each of the linolees 350A, 350B, and 350C [corresponding! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
  • this operation is a trigger, and each operation is normally performed during the start operation.
  • the reels 350A, 350B, and 350C start to rotate. This rotation is normally such that the three reels 350A, 350B, and 350C start rotating simultaneously.
  • the operation timing by the start lever 354 is an internal lottery (role lottery) timing, which will be described later. Become.
  • FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
  • the control system of the pachi-slot machine 300 is configured with the main control unit 100 as the center.
  • the unit 100 is connected to a medal selector 102 for identifying the medals inserted from the medal insertion unit 320 and outputting the number of inserted medals and the type (incorrect or genuine), etc., and the start lever 354, the reel described above.
  • the buttons 103 are connected to each other via a sensor (not shown) that detects the operation state.
  • the main control unit 100 includes a main control circuit 110 including a CPU.
  • the main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
  • a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110.
  • the main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially.
  • the random number generator 120 Get (sample) the generated random number.
  • an internal lottery (role lottery) is performed by the main control unit 100 to determine whether to win a major role or a small role at the operation timing of the start lever 354, and the main control circuit 110 Then, when the start lever 354 is operated, the random number sampling circuit 122 is instructed to acquire, sample, and output a random number, and thereby the lottery result is derived according to the random number input from the random number sampling circuit 122. .
  • a game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate) is in the gaming state. Multiple times Consists of including RB games. For this reason, of course, the power of the RB game than the small role game is more advantageous for the player in the BB game than in the RB game.
  • a motor drive circuit 132 is connected to the main controller 100, and each of the left (L), middle (C), and right (R) reel motors 106A is connected to the motor drive circuit 132.
  • 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
  • a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C is connected to the main control unit 100.
  • each reel 350A , 350B, 350C can be grasped.
  • the symbol variation by the symbol variation unit 316 is normally started at the operation timing by the start lever 354, and the main control unit 100 is operated by the start lever 354. Then, the reel motors 106A, 106B, and 106C are started to be driven via the motor drive circuit 132, respectively, and the three reels 350A, 350B, and 350C are rotated, and the subsequent stop buttons 356A, 356B, and 356C are used. Based on the operation, the rotation of the three reels 350A, 350B, 350C is stopped.
  • the main control unit 100 stops the rotation of the reels 350A, 350B, and 350C based on the stop operation by the stop buttons 356A, 356B, and 356C, the predetermined number of frames is determined according to the result of the internal lottery.
  • the slip control is executed.
  • the main control unit 100 operates a hopper 138 provided inside the pachislot machine 300.
  • a hopper drive circuit 136 is connected for the purpose.
  • the hopper 138 stores medals, and the main control unit 100 pays medals from the hopper 138 via the hopper drive circuit 136 according to the stop pattern specified by the output from the reel position detection circuit 134. Is executed.
  • a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. .
  • the payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
  • main controller 100 when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
  • a lamp driving circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, the 7-segment display unit 315C, and the like described above are connected via the lamp driving circuit 144. Controls the turning on and off of the display lamp 146 such as the enabling line.
  • a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 outputs a command signal indicating a control state as needed to the sub control unit 150.
  • the main control unit 100 As communication between the main control unit 100 and the sub-control unit 150, only one-way communication from the main control unit 100 to the sub-control unit 150 is executed, and the sub-control unit No communication from 150 to the main control unit 100 can be performed.
  • a liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
  • LCD liquid crystal display device
  • a lamp driving circuit 156 is connected to the sub-control unit 150, and lighting of the lamp 112 and the like built in the decorative lamp 304A is controlled via the lamp driving circuit 182.
  • a speaker drive circuit 154 is connected to the sub-control unit 150 and the speakers 305L, 3
  • the LCD3 In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3
  • Speakers 305L, 305R, backlight 158 and decorative lamp 304A as light source A notification effect is performed by the built-in lamp 112 or the like.
  • FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit 100 according to the first embodiment.
  • the main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180.
  • the lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
  • the lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
  • the table selection unit 182 stores a table in which information indicating a role / symbol corresponding to a numerical value that can be acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300.
  • the gaming state of the pachislot machine 300 is, for example, normal gaming, BB internal winning, R
  • the table selection unit 182 obtains information indicating the current gaming state from the gaming state control unit 186, and selects a table for which the table power / symbol provided for each gaming state is to be determined. Based on the table selected by the table selection unit 182, the winning combination 'symbol determination unit 184 determines and determines the winning combination (small role (including replay), major role (RB, BB)) and winning symbol. The winning combination and the winning symbol are input to the gaming state control unit 186.
  • the game state control unit 186 Connected to the game state control unit 186 is a game program memory 188 in which data indicating various programs corresponding to the game state of the pachislot machine 300 is stored.
  • the game state control unit 186 controls the game state by appropriately reading and executing game program data corresponding to the game state from the game program memory 188 mainly by the game execution control unit 186A.
  • the game program memory 188 stores data indicating the normal game program and data indicating the major player game program. For example, in the normal game state, the game program memory 188 stores the normal game program data. Is read, and in the case of a major player game state, depending on the BB, RB internal winning state, BB, RB game state The combination game program data is read, and processing is executed based on the respective program data.
  • the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 350B, and 350C.
  • the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
  • position detection sensors 198A, 198B, and 198C connected to the reel position detection circuit 134 are attached to the reels 350A, 350B, and 350C, respectively.
  • the reel position detection circuit 134 is connected to the reel drive control unit 194 !.
  • the reel drive control unit 194 recognizes the respective rotational positions of the reels 350A, 350B, and 350C, stops the reels 350A, 350B, and 350C while taking into account the slip control, and stops the reel 350A that has stopped. , 350B and 350C are sent to the gaming state control unit 186.
  • the gaming state control unit 186 Based on the symbol arrangement of the reels 350A, 350B, and 350C that have been stopped, the gaming state control unit 186 confirms whether or not the player has won any combination, and if a winning is achieved, a predetermined prize is paid out. At the same time, if it is a replay, the replay control is executed, and if it is a major player, after a predetermined prize is paid out to the payout control unit 150, the game execution control unit 186A reads out the major player game program from the game program memory 188. To be executed.
  • the regular bonus game program and the big bonus game program power are separately stored in the major player program, and are selectively read based on the elected major player.
  • a regular bonus game is used as an exercise of rights.
  • the big bonus game ends when the regular bonus game can be executed with a high probability and the number of executions of the regular bonus game reaches a preset upper limit.
  • a flag memory 192 is connected to the gaming state control unit 186 via the flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is displayed as the flag state. Manage by changing.
  • Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established), but the state of the flag of the major role is then released to each reel. 350A, 350B, and 350C are stopped, and the main character symbols are displayed in a predetermined arrangement on the display window 314, so that they are maintained until winning the main character.
  • the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
  • a notice (pre-notification indicating the expected value of winning) may be given to the result of the winning lottery.
  • the game state control unit 186 as shown in FIG. 3 is provided with a notice execution control part 186B, which obtains the result (information) of the lottery from the game execution control part 186A and executes the notice. Determine the presence or absence of.
  • the notice execution control unit 186B stores the notice types (patterns) for which the expected value of the winning is several stages (for example, 30%, 50%, 70%, 100%, etc.). Based on the result, the presence / absence of the advance notice and the type of the advance notice are determined, and the advance notice information relating to the presence / absence and type of the advance notice is sent to the sub-control unit 150.
  • the sub-control unit 150 mainly controls the liquid crystal control circuit 152 to display a preview screen on the liquid crystal display device 313, and if necessary, via the speaker drive circuit 154 and the lamp drive circuit 156. In addition, the auditory and visual notices are also given.
  • this operation becomes a trigger.
  • Reel 35 OA, 350B, 350C The force that starts rotation is the principle of the start lever 354
  • a reference time is set in advance as an operation interval time (one game).
  • an expert has an average operation interval time of about 2 seconds before the start lever 354, and if this is accepted, the number of game media input more than doubled per unit time, ie, There is a possibility that it will be the number of games, which will result in enthusiasm.
  • the reference time is 4.1 seconds (that is, one game is 4.1 seconds).
  • the reason for this is to limit the amount of money consumed per minute, including other pachinko machines, to 400 yen, as shown in the prior art section.
  • the force that sets the notice time to the drive start time of reels 350A, 350B, 350C ((A-1), (A-2) in the timing chart of Fig. 4). (See Fig. 4 (B) in the timing chart of Fig. 4).
  • the gaming state control unit 186 is provided with a notice execution time lottery unit 186C, and presence / absence information of delay in starting driving of the reels 350A, 350B, 350C from the game execution control unit 186A (hereinafter referred to as delay information).
  • the notification execution control unit 186B inputs notification presence / absence information (preliminary information). Based on the delay information and the notification information, the lottery for the notification execution time is executed. Is done.
  • the lottery result (notice time information) in the notice execution time lottery section 186C is sent to the sub-control section 150 and sets the notice execution time by the liquid crystal control circuit 152 and the like.
  • Preliminary Timing Species (1) Start Lenoichi 354 operation and reel 350A, 350B, 350C drive open The beginning is simultaneous and the notice time is also simultaneous.
  • Preliminary timing type (2) When operating the start Renno 354 [On the other hand, the start of driving the Renore 350A, 350B, 350C is delayed, and the advance timing is the start of driving the reels 350A, 350B, 350C.
  • the expected value of the notice was only the contents of the notice screen displayed on the liquid crystal display device 313, but the notice time can also be adopted as the expected value. Will increase.
  • FIG. 5 shows a flowchart showing a flow of normal game state processing by the main control unit 100.
  • step 200 the completion of the betting operation is waited, and in the next step 202, the operation of the start lever is waited.
  • the bet of the medal is completed by operating the single bet button 352A or the max bet button 352B.
  • the start lever 354 can be operated.
  • step 204 a winning combination in the game is determined by an internal lottery, and then the process proceeds to step 206 to determine whether or not a major player has won as a result of the internal lottery. If the determination is affirmative, it is determined that the stock information needs to be updated, the process proceeds to step 208, the stock information update processing routine is executed, and then the process proceeds to step 210.
  • step 206 the flag state information of each small role is updated and stored as necessary according to the result of the internal lottery, and then the process proceeds to step 210.
  • step 210 it is determined whether or not the current gaming state is a game in which RT is being executed. If the determination is affirmative, the process proceeds to step 212 and the number of RT games is set to one. Subtract (decrement), and then go to step 214 to determine whether the RT game count is 0 or not.
  • step 214 If an affirmative determination is made in step 214, the game moves to step 216 where the major player is allowed to win and the gaming state is inside the bonus (the reels 350A, 350B, 350C are made the major role symbols by the stop operation) By aligning them, it is set to a winning state in which the rights of the major officers can be exercised), and then the process proceeds to step 217.
  • step 214 the gaming state remains under execution of RT and the process proceeds to step 217.
  • step 217 the notice execution management control (see FIG. 6) is executed, and thereafter, the process proceeds to step 218.
  • this advance notice management control based on the lottery result, the presence / absence of the advance notice indicating the expected value for the player and the type (expected value) when there is a notice are set.
  • the notice notification control is executed mainly by the liquid crystal display device 313. Details of the advance notice management control will be described later.
  • step 218 game interval management control (see FIG. 7) is executed, and thereafter, the process proceeds to step 218.
  • This game interval management control manages the operation interval time of one game, that is, the start lever 354. In the case of an operation interval time shorter than the reference time (4.1 seconds), the reels 350A, 350B , Control to delay the start of rotation (drive) of 350C is executed. Details of this game interval management control will be described later.
  • step 219 the reel starts to rotate, and then step 2 The process proceeds to 20, and the reel stop processing routine for the reels 350A, 350B, and 350C is executed, and then the process proceeds to step 222.
  • step 222 as a result of the reel stop process, a winning determination is performed to determine whether or not the stopped symbol is a winning symbol. Thereafter, the process proceeds to step 224, and a winning combination is determined as a result of the winning determination. If the determination is negative, the normal gaming state process is terminated.
  • step 224 determines whether an affirmative determination is made in step 224 or not. If an affirmative determination is made in step 224, the process proceeds to step 226, and a predetermined medal payout control preset according to the winning combination is executed, and then the process proceeds to step 228. .
  • step 2208 it is determined whether or not the winning combination is a major player. If the determination is negative, the normal gaming state process is terminated. On the other hand, if the determination is affirmative, the process proceeds to step 230 to execute a bonus game start process routine, and then proceeds to step 232 to execute a bonus game process.
  • a bonus game of a big bonus or a regular bonus is executed (exercise rights) according to the stop pattern, and then the process proceeds to step 234.
  • the number of stocks of the major players who won the prize is decremented. If there is a stock of a big actor based on stock information after decrementing, the number of RT games to be executed before the next major executive can be awarded is set by lottery, and the type of major actor to be executed next time is set. decide.
  • step 234 it is determined whether or not there is a stock of the next major player. If the determination is affirmative, the number of RT games set by the bonus game start process is to be executed. The process proceeds to step 236, where the gaming state is set to RT, and thereafter the normal gaming state process is terminated.
  • step 234 the normal gaming state process is terminated without executing the process of step 236.
  • step 400 the result of the lottery is discriminated, and then in step 402, whether or not a notice is to be executed is determined based on the result of the lottery. This determination may be made by lottery or may be executed periodically. Also, if the lottery result is a win (big actor), the notice may be executed with a high probability, and if the lottery result is off (a major figure), the notice may be executed with a low probability.
  • step 404 it is determined whether or not the execution of the notice is decided (with notice) (no notice), and if an affirmative decision is made, the process proceeds to step 406 to decide the kind of notice. Then, in step 408, the lottery for the notice period is executed. If a negative determination is made in step 404, this routine ends with no notice.
  • the lottery at the notice time in Step 408 is a lottery of whether the notice is executed simultaneously with the operation of the start lever 354 or the notice is executed simultaneously with the start of driving the reels 350A, 350B, 350C. .
  • This notice time becomes effective when the start of driving of the reels 350A, 350B, 350C is delayed with respect to the operation of the start lever 354 in the game interval management control described later.
  • FIG. 7 shows a game interval management control routine in step 218 of FIG. 5.
  • the notice state flag F is reset (0), and then the process proceeds to step 412.
  • the force of the previous operation of the start lever 354 (for example, see the arrow C in the timing chart in FIG. 4)
  • the operation interval time t until the operation of the current start lever 354 (see the arrow D in FIG. 4) Time is measured and the process proceeds to step 414.
  • the reference time t is read int.ref.
  • step 416 the operation interval time t is compared with the reference time t, and t ⁇ t
  • step 418 If it is determined that the standard 4.1 seconds or more have elapsed, no delay control is required, and the process proceeds to step 418 to check if there is a notice. to decide.
  • step 418 If an affirmative determination is made in step 418, the process proceeds to step 420 to execute a notice, and this routine ends.
  • the notice in step 420 is a notice according to the notice time type (1) (see (A-1) in Fig. 4). If the determination in step 418 is negative, no notice is given and the routine ends.
  • step 416 If t ⁇ t is determined in step 416, the standard 4.1 seconds have elapsed.
  • step 424 If it is determined in step 424 that there is a notice (positive determination), the process proceeds to step 426, and it is determined whether the notice time is the operation time of the start lever 354. This is the step in Figure 6
  • step 426 If an affirmative determination is made in step 426, the notice state flag F is set in step 428 (1
  • Step 430 is the advance notice of the notice period species (3) (see (B) in Figure 4).
  • step 424 determines whether a negative determination is made in step 424 or not the advance notice is unnecessary, so the process proceeds to step 434, the notice state flag F is set (1), and the process proceeds to step 432. Also,
  • step 426 If a negative determination is made in step 426, the process proceeds to step 432.
  • Step 432 it is determined whether or not the time difference ⁇ t has elapsed. If a negative determination is made, Step 432 is repeated, and if an affirmative determination is made, the process proceeds to Step 436 and the prediction state flag is determined. It is determined whether F is reset (0). If an affirmative determination is made in step 436, it is determined that there is a notice and no notice is being executed, and the process proceeds to step 438. The notice is executed, and this routine ends.
  • the advance notice in step 438 is the advance notice of the advance notice type (2) (see (A-2) in Fig. 4).
  • step 436 If a negative determination is made in step 436, this routine ends because there is no advance notice or no notice.
  • the notice execution time is set when the start lever 354 is operated (that is, the notice is not delayed).
  • the power of the reels 350A, 350B, 350C Whether to drive (that is, to delay the notice) is determined by lottery.
  • the expected value of the notice not only the kind of notice but also the notice time can be added as a parameter, and the number of notice variations can be increased. For example, even if the same type of notice is given, if the expected value is different between the case of being delayed and the case of not being delayed, the player will concentrate on the execution time just by looking at the notice, The game preference can be improved.
  • the operation interval time of the start lever 354 is shorter than the reference time and there is a notice, it is determined by lottery whether or not a force is given to notify the start timing of the start lever 354. If you consider only the concentration of the load on the force control system, you should always use the start lever 354 instead of lottery.
  • control system components related to the notice execution which is the feature of the present invention, are constructed in consideration of the balance of control burden between the main control unit 100 and the sub control unit 150. Shi There is.
  • control burden is transferred to the sub-control unit 150 as much as possible. That is, in a broad concept, a part of the game execution control unit 186A, the notice execution control unit 186B, and the notice execution time lottery part 186C is transferred to the sub-control unit 150.
  • the mode of transition to the sub-control unit 150 is the configuration in which the notice execution control unit 186B as illustrated in FIG. 8 is transitioned to the sub-control unit 150 (Example 1), as illustrated in FIG.
  • the configuration (Example 3) can be considered.
  • the game execution control unit 186A measures the operation interval time and performs the operation ffilj of the linole 350A ⁇ 350B ⁇ 350C based on the difference from the reference time. ⁇ ⁇
  • the control burden on the main control unit 10 is reduced by transferring some or all of the other components to the sub-control unit 150. Can be reduced.
  • the game state control unit 186 may be provided with a main control unit side game execution control unit 186D having a function of measuring the operation interval time independently.
  • the main control unit 100 has the above configuration.
  • the communication efficiency and communication reliability (communication error, degree of garbled data) between the control unit 150 and the sub control unit 150, or responsiveness and the burden of the main control unit 100 are emphasized.
  • communication related to the presence / absence of the production and the lottery of timing is performed between the main control unit 100 and the sub control unit 150. Since it is not performed, it can be said that it has high responsiveness and no communication error, so it has high reliability.
  • Preliminary execution control unit Preliminary execution control means, Preliminary execution presence / absence determining means
  • LCD Liquid crystal display

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Abstract

The fun by foretelling dramatics is heightened by varying the execution timing of foretelling dramatics, the load on the control system of when the foretelling dramatics is executed, and the amount of information on the foretelling dramatics is increased. Under a conventional control, if the operation interval time tint. of a start lever (354) does not reach a preset reference time tref., the drive of the reel is delayed until the operation interval time tint. reaches the reference time tref.. Under such a conventional control, it is determined by, e.g., drawing whether the execution timing of the foretelling is made the operation time of the start lever (354) (that is, the foretelling is not delayed) or made the drive time of the reel (that is, the foretelling is also delayed). With this, when an expectation value of foretelling is set, not only the type of foretelling but also the foretelling timing can be added as a parameter, and the variations of foretelling can be increased. For example, even if the foretelling is of the same type, the player concentrates the player’s attention not only at the foretelling but also at its execution timing by making the expectation value of when the foretelling is delayed different from that of when the foretelling is not delayed. As a result, the fun of the game can be enhanced.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の 遊技機に関するものであり、より詳しくは始動操作に基づいて、予め設定された役抽 選が実行されると共に、当該始動操作をトリガとして、複数の図柄群で構成された複 数の図柄変動列をそれぞれ独立して変動させると共に、各図柄変動列毎の停止操 作に基づいて、前記変動している図柄変動列を停止させ、前記役抽選の結果を報 知するための制御系ユニットを備えた遊技機に関するものである。  TECHNICAL FIELD [0001] The present invention relates to a gaming machine such as a slot machine that uses medals, coins, gaming balls and the like as gaming media, and more specifically, a pre-set role lottery is executed based on a starting operation. In addition, using the start operation as a trigger, a plurality of symbol variation sequences composed of a plurality of symbol groups are independently varied, and the variation is performed based on a stop operation for each symbol variation sequence. The present invention relates to a gaming machine provided with a control system unit for stopping a symbol variation sequence and reporting the result of the winning lottery.
背景技術  Background art
[0002] 従来より、遊技機、特にパチスロ機では、所定数の遊技媒体を投入し、始動レバー を操作することで、当該遊技に対する役の当落抽選が実行されると共に、周面に複 数の図柄が表示された複数列 (一般的には 3列)の図柄変動リール (表示装置)が回 転することにより、所謂、図柄の変動表示を開始するようになっている。  Conventionally, in gaming machines, in particular, pachislot machines, a predetermined number of gaming media are inserted and a start lever is operated to execute a winning lottery for the game, and a plurality of peripherals on the circumferential surface. A so-called symbol variation display is started by rotating a plurality of columns (generally three columns) of symbol variation reels (display devices) on which symbols are displayed.
[0003] 上述した始動レバーの操作によって回転を開始した図柄変動リールは、それぞれ に対応して設けられた停止ボタンを遊技者が操作することで、ほぼ遊技者の意図す る時期に停止される。  [0003] The symbol variable reels that have started rotating by the operation of the start lever described above are stopped almost at the time intended by the player by the player operating a stop button provided corresponding to the reel. .
[0004] ここで、前記始動レバーの操作時に内部抽選が実行されて当たり Z外れが決めら れており、遊技者が停止ボタンにより各図柄変動リールの停止操作を行い、当該内 部抽選に当選している場合に、当該当選に対応する図柄が揃った時点で入賞となり 、権利行使がなされる。  [0004] Here, when the start lever is operated, an internal lottery is executed and the Z-off is determined, and the player performs a stop operation of each symbol variable reel with the stop button, and the internal lottery is won. In such cases, the prize will be won and the rights will be exercised when the symbols corresponding to the winning are available.
[0005] また、内部抽選の結果が外れの場合には、図柄変動リールは当選役に対応する図 柄の組み合わせを表示しな ヽように所謂すベり制御が実行されて停止される。  [0005] When the result of the internal lottery is out, the symbol variation reel is stopped by executing so-called slip control so as not to display the symbol combination corresponding to the winning combination.
[0006] なお、仮に内部抽選の結果が当たりであっても、図柄変動リールが当選役に対応 する図柄で停止表示さなカゝつた場合は、入賞とならず、上記権利行使はなされない。 ここで、上記パチスロ機において、「1回の遊技」を定義する場合、始動レバーの操 作を基準としている。すなわち、「1回の遊技」は、始動レバーの操作力 次回の遊技 の始動レバーの操作直前までを言う。 [0006] Note that even if the result of the internal lottery is a win, if the symbol variable reel is stopped and displayed with the symbol corresponding to the winning combination, no winning will be won and the above right will not be exercised. Here, in the above-mentioned pachislot machine, when “one game” is defined, the operation of the start lever is used as a reference. In other words, “one game” means the operating force of the start lever. Until just before the start lever is operated.
[0007] ところで、遊技の進行は、熟練すればするほど、遊技媒体であるメダルの投入、始 動レバーの操作、停止ボタンの操作が迅速に行われ、遊技者間で単位時間当たりの 遊技回数に格差が生じることがある。このため、射幸性の観点から単位時間当たりの 遊技回数の上限を設定することが望まし 、。この上限の設定の具体的な手段として は、前記「1回の遊技」の時間を制限することが考えられる。  [0007] By the way, as the progress of the game progresses, as the skill increases, the medal as a game medium is inserted, the start lever is operated, and the stop button is operated more quickly. The number of games per unit time between players. There may be disparities. Therefore, it is desirable to set an upper limit on the number of games per unit time from the viewpoint of euphoria. As a specific means for setting the upper limit, it is conceivable to limit the time of the “one game”.
[0008] より具体的に示せば、 n(nは正の整数)回目の始動レバーの操作力 n+ 1回目の 始動操作直前までの下限遊技時間を 4. 1秒に設定する。この 4. 1秒の根拠は以下 のとおりである。 [0008] More specifically, the operating force of the nth start lever n (n is a positive integer) n + 1, and the lower limit game time until immediately before the first start operation is set to 4.1 seconds. The basis for this 4.1 second is as follows.
[0009] まず、貸し出し時に 1枚 20円の価値のメダルを用いた場合に、射幸性抑止の観点 から遊技に適した遊技価値は 1分間に 400円の投入を限度とする。  [0009] First, when a medal worth 20 yen per piece is used at the time of lending, the gaming value suitable for gaming is limited to 400 yen per minute from the viewpoint of defeating gambling.
[0010] ところで、遊技の進行の統計上の結果から、賞品として 17. 8枚分の払い出しと、 2 回のリブレイ (ベット数と同数の賞品であり 6枚となる)と、が予測される。 [0010] By the way, from the statistical results of the progress of the game, it is predicted that 17.8 payouts will be given as prizes and 2 riblays (the number of prizes will be the same as the number of bets, which will be 6). .
[0011] ここで、「1回の遊技」では、 MAXベット(3枚のメダル)で 60円分のメダルを投入す るため、それぞれを価値換算してその和を求めると、 (17. 8枚 +6枚) X 20円 =476 円となる。 [0011] Here, in "one game", a maximum bet (three medals) is used to insert medals worth 60 yen. When each value is converted and its sum is calculated, (17. 8 + 6 sheets) X 20 yen = 476 yen.
[0012] 結果として、限度の 400円と賞品等の 476円との和( = 876円分)の遊技が可能と なる。従って、 876円 Z1回の遊技(60円) = 14. 6となり、 1分間で 14. 6回の遊技を 基準とすれば、統計的には、 400円の投入と等価、すなわち、パチンコ遊技における 単位時間当たりの遊技媒体投入数 (100発, 1分間 X 4円)と同等に設定される。  [0012] As a result, it is possible to play the sum of the limit of 400 yen and the prize of 476 yen (= 876 yen). Therefore, 876 yen Z1 game (60 yen) = 14.6, and 14.6 games per minute is the standard equivalent to 400 yen input, that is, in pachinko games It is set equal to the number of game media input per unit time (100 shots, 1 minute x 4 yen).
[0013] ここで、 14. 6ゲーム Z1分の逆数(60秒 Z14. 6ゲーム 1秒)が、前記「1回の 遊技」の下限遊技時間 (予め設定した周期)となる。  Here, the reciprocal of 14.6 games Z1 (60 seconds Z14. 6 games 1 second) is the lower limit game time (preset cycle) of the “one game”.
[0014] この「1回の遊技」の下限遊技時間、最低時間を厳守するべぐ始動レバーの操作 間隔が 4. 1秒よりも短い場合、通常は始動レバーの操作をトリガとして変動を開始す る図柄変動の開始時期を、予め設定した周期となるまで遅延させている。  [0014] When the operation interval of the start lever that strictly adheres to the minimum game time and minimum time of this "one game" is shorter than 4.1 seconds, usually the start of the start lever operation as a trigger The start time of symbol variation is delayed until a preset period is reached.
[0015] 上記パチスロ機において、内部抽選の結果に基づいて、図柄変動表示部とは別に 設けた、例えば液晶表示装置等を用いて、内部抽選の結果を予告演出することがな されている(特許文献 1参照)。この予告演出は、図柄変動に連動しており、図柄変動 の開始と同時に実行されるようになっている。 [0015] In the pachi-slot machine, based on the result of the internal lottery, a notice effect is provided for the result of the internal lottery using, for example, a liquid crystal display device provided separately from the symbol variation display unit ( (See Patent Document 1). This notice effect is linked to symbol variation, It will be executed at the same time as the start of.
[0016] 遊技者はこの予告を見て、内部抽選の当選を予感 (期待)することができ、必要に 応じて、停止操作を慎重に行うといった心構えをする。  [0016] The player sees this notice and can foresee (expect) the winning of the internal lottery, and be prepared to carefully stop as necessary.
特許文献 1 :特開 2000— 136649公報  Patent Document 1: JP 2000-136649 A
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0017] し力しながら、上記予告演出タイミングが単一(図柄変動開始時)であるため、遊技 者には、この図柄変動開始時に何らかの演出があるか否かで、し力も予告演出の有 無が図柄変動開始タイミングを標的として判断され、他の遊技タイミングに遊技者の 意識を集中させることが困難で、予告演出の趣向性が低下するという問題点がある。  [0017] However, since the above notice effect timing is single (at the start of symbol variation), the player may determine whether or not there is any effect at the beginning of symbol variation. There is a problem that it is difficult to concentrate the player's consciousness on other game timings, and the preference of the notice effect is reduced.
[0018] また、図柄変動開始時に予告演出を実行することで、短期間に演出用の制御系へ の負担が集中し、処理の遅れが生じたり、予告演出の情報量に制限が発生すること がある。  [0018] Also, by executing the notice effect at the start of symbol variation, the burden on the control system for the effect will be concentrated in a short period of time, processing delays will occur, and the amount of information in the notice effect will be limited. There is.
[0019] 本発明は上記事実を考慮し、予告演出の実行時期にノリエーシヨンを持たせること で予告演出の趣向性を高め、かつ、予告演出実行時の制御系の負担を軽減し、予 告演出の情報量を増大させることができる遊技機を得ることが目的である。  [0019] In consideration of the above facts, the present invention increases the preference of the notice effect by providing nomination to the execution time of the notice effect, and reduces the burden on the control system when the notice effect is executed. It is an object to obtain a gaming machine capable of increasing the amount of information.
課題を解決するための手段  Means for solving the problem
[0020] 第 1の発明は、始動操作に基づいて、予め設定された役抽選が実行されると共に、 当該始動操作をトリガとして、複数の図柄群で構成された複数の図柄変動列をそれ ぞれ独立して変動させると共に、各図柄変動列毎の停止操作に基づいて、前記変動 している図柄変動列を停止させ、前記役抽選の結果を報知するための制御系ュニッ トを備えた遊技機であって、前回遊技における前記始動操作力 今回遊技の前記始 動操作までの操作インタバル時間が、予め設定された基準時間よりも短い場合に、 前記始動操作をトリガとする変動開始時期を前記基準時間となるまで遅延させる遅 延制御手段と、前記役抽選の結果に基づいて、所定の確率で役当選の予告をする か否かを決定する予告実行有無決定手段と、前記遅延制御手段により前記変動開 始時期が遅延した場合、かつ予告実行有無決定手段で予告をすることが決定した場 合、始動操作開始時期を限度に前記変動開始に先行して実行する予告実行制御手 段と、を有している。 [0020] In the first invention, a pre-set lottery is performed based on a start operation, and a plurality of symbol variation sequences each composed of a plurality of symbol groups are triggered by the start operation. A game equipped with a control unit for causing the symbol variation sequence to be stopped and notifying the result of the winning lottery based on a stop operation for each symbol variation sequence. If the operation interval time until the start operation of the current game is shorter than a preset reference time, the variation start time triggered by the start operation is A delay control means for delaying until a reference time is reached, a notice execution presence / absence determining means for deciding whether or not to predict a winning combination with a predetermined probability based on the result of the winning lottery, and the delay controlling means Said strange If start timing is delayed, and if determined to be a notice in the announcement execution state determination unit, announcement execution control hand to perform starting operation start time prior to the change start to limit And a step.
[0021] 第 1の発明によれば、始動操作があると、この始動操作に基づいて役抽選が実行さ れる。また、この始動操作をトリガとして、複数の図柄変動列を変動させる。トリガ (きつ かけ)とは、遊技者による始動操作、例えば、始動レバーの操作に連動するスィッチ が開閉されることでパルス信号が出力され、後述する実施の形態で言えば図 4の(C) 、(D)に示すように、そのパルス信号の立ち上がりタイミング (又は立ち下がりタイミン グ)を表す。  [0021] According to the first invention, when a start operation is performed, a winning lottery is executed based on the start operation. In addition, using this starting operation as a trigger, a plurality of symbol variation sequences are varied. A trigger is a pulse signal that is output by opening or closing a switch that is linked to a start operation by a player, for example, an operation of a start lever. In the embodiment described later, (C) in FIG. , (D) represents the rise timing (or fall timing) of the pulse signal.
[0022] 変動中の図柄を、停止操作によって停止させることで、役抽選の結果が報知される  [0022] The result of the winning lottery is notified by stopping the changing symbol by the stop operation.
[0023] ここで、遊技者による前回遊技の始動操作力 停止操作を経て、今回遊技の始動 操作前までの操作インタバル時間には、予め基準時間が設定されており、前記操作 インタバル時間の経過が基準時間に達しない、すなわち、操作インタバル時間が基 準時間よりも短いとき、遅延制御手段では、始動操作をトリガとする変動開始の時期 を基準時間となるまで遅延させる。この基準時間を設けることで、遊技の進行速度を 抑帘 Uすることができる。 [0023] Here, a reference time is set in advance as an operation interval time from the start operation force stop operation of the previous game by the player to before the start operation of the current game, and the elapsed time of the operation interval time is When the reference time is not reached, that is, when the operation interval time is shorter than the reference time, the delay control means delays the timing of the start of fluctuation triggered by the start operation until the reference time is reached. By providing this reference time, the progress of the game can be suppressed.
[0024] 一方、予告実行有無決定手段では、役抽選の結果に基づ!、て、所定の確率で役 当選の予告をするか否かを決定し、予告する場合、通常は、変動開始の時期と同期 させている。  [0024] On the other hand, the notice execution presence / absence determining means determines whether or not to give a notice of the winning of the role with a predetermined probability based on the result of the lottery! Synchronized with the timing.
[0025] しかし、前述の如ぐ変動開始の時期が遅延すると、これに伴い予告の時期も遅延 することになる。言い換えれば、この変動開始の時期に制御系の負担が集中する。  [0025] However, if the above-described change start time is delayed, the notice time is also delayed. In other words, the burden on the control system is concentrated at the start of the fluctuation.
[0026] そこで、予告実行制御手段は、遅延制御手段により前記変動開始時期が遅延した 場合、かつ予告実行有無決定手段で予告をすることが決定した場合、始動操作開始 時期を限度に前記変動開始に先行して予告演出を実行する。  [0026] Therefore, when the change start time is delayed by the delay control means and when it is decided to give a notice by the notice execution presence / absence determination means, the notice execution control means starts the change up to the start operation start time. The notice effect is executed in advance of.
[0027] これにより、制御を分散させて制御の集中を回避することで制御負担が軽減される 一夫、遊技者にとっては予告演出情報をいち早く知ることができる。  [0027] Thereby, the control burden is reduced by distributing the control and avoiding the concentration of control. The player can quickly know the notice effect information.
[0028] 上記第 1の発明において、前記制御系ユニットが、前記役抽選、各図柄変動列の 動作および停止を主として制御するための主制御部と、遊技の演出を制御するため の副制御部と、に分類されており、前記遅延制御手段、予告実行有無決定手段及び 予告実行制御手段として区分けされたそれぞれ機能を実行する構成部品を、選択的 に前記主制御部又は副制御部の一部とすることを特徴としている。 [0028] In the first invention, the control system unit includes a main control unit for mainly controlling the combination lottery, operation and stoppage of each symbol variation sequence, and a sub-control unit for controlling a game effect. And the delay control means, the notice execution presence / absence determination means, and The components that execute the respective functions classified as the notice execution control means are selectively made part of the main control unit or the sub control unit.
[0029] また、第 1の発明において、少なくとも前記遅延制御手段として機能する構成部品 を前記主制御部の一部としたことを特徴としている。  [0029] In the first invention, at least a component functioning as the delay control means is part of the main control unit.
[0030] さらに、第 1の発明において、前記遅延制御手段として機能する構成部品を前記主 制御部の一部とし、かつ前記予告有無決定手段及び予告実行制御手段として機能 する構成部品の少なくとも 1つを前記副制御部の一部としたことを特徴としている。  [0030] Further, in the first invention, the component functioning as the delay control means is a part of the main control unit, and at least one of the component parts functioning as the notice presence / absence determination means and the notice execution control means Is a part of the sub-control unit.
[0031] 制御系ユニットにおいて、遅延制御手段、予告実行有無決定手段及び予告実行 制御手段として区分けされたそれぞれ機能を実行する構成部品 (電子部品はもちろ ん、例えば、所定のプログラムやデータ等が記憶された ROM等も含む)を、選択的 に前記主制御部又は副制御部の一部とすることで、主制御部と副制御部との構成部 品のバランス、制御負担のバランスを適宜設定することができる。  [0031] In the control system unit, components that execute the respective functions divided as delay control means, notice execution presence / absence determination means, and notice execution control means (electronic parts as well as, for example, predetermined programs and data) (Including stored ROM, etc.) selectively as part of the main control unit or sub-control unit, the balance of the components of the main control unit and sub-control unit, and the balance of control load are appropriately adjusted. Can be set.
[0032] その実施態様として、少なくとも前記遅延制御手段として機能する構成部品を前記 主制御部の一部とし、或いは、遅延制御手段として機能する構成部品を前記主制御 部の一部とし、かつ前記予告有無決定手段及び予告実行制御手段として機能する 構成部品の少なくとも 1つを前記副制御部の一部とすることが可能である。  As an embodiment thereof, at least a component functioning as the delay control means is a part of the main control unit, or a component functioning as a delay control means is a part of the main control unit, and At least one of the components functioning as the notice presence / absence determining means and the notice execution control means can be a part of the sub-control unit.
[0033] 第 2の発明は、始動操作に基づいて、予め設定された役抽選が実行されると共に、 当該始動操作をトリガとして、複数の図柄群で構成された複数の図柄変動列をそれ ぞれ独立して変動させると共に、各図柄変動列毎の停止操作に基づいて、前記変動 している図柄変動列を停止させ、前記役抽選の結果を報知するための制御系ュニッ トを備えた遊技機であって、前回遊技における前記始動操作力 今回遊技の前記始 動操作までの操作インタバル時間が、予め設定された基準時間よりも短い場合に、 前記始動操作をトリガとする変動開始時期を前記基準時間となるまで遅延させる遅 延制御手段と、前記役抽選の結果に基づいて、所定の確率で役当選の予告をする か否かを決定する予告実行有無決定手段と、前記遅延制御手段により前記変動開 始時期が遅延した場合、かつ予告実行有無決定手段で予告をすることが決定した場 合、前記予告を変動開始時期に実行するか、始動操作開始時期を限度に前記変動 開始に先行して実行するかを抽選する予告時期抽選手段と、予告時期抽選手段に より決定した予告時期に基づいて、前記予告を実行する予告実行制御手段と、を有 している。 [0033] In the second invention, a pre-set role lottery is executed based on a start operation, and a plurality of symbol variation sequences each composed of a plurality of symbol groups are triggered by the start operation. A game equipped with a control unit for causing the symbol variation sequence to be stopped and notifying the result of the winning lottery based on a stop operation for each symbol variation sequence. If the operation interval time until the start operation of the current game is shorter than a preset reference time, the variation start time triggered by the start operation is A delay control means for delaying until a reference time is reached, a notice execution presence / absence determining means for deciding whether or not to predict a winning combination with a predetermined probability based on the result of the winning lottery, and the delay controlling means Said strange If the start time is delayed and if it is decided to give a notice by the notice execution presence / absence determining means, the notice is executed at the start of change or the start of the start operation is limited to the start of the change. For notice time lottery means to draw whether to execute and notice time lottery means And a notice execution control means for executing the notice based on the notice time determined more.
[0034] 第 2の発明によれば、始動操作があると、この始動操作に基づいて役抽選が実行さ れる。また、この始動操作をトリガとして、複数の図柄変動列を変動させる。  [0034] According to the second invention, when a start operation is performed, a winning lottery is executed based on the start operation. In addition, using this starting operation as a trigger, a plurality of symbol variation sequences are varied.
[0035] 変動中の図柄を、停止操作によって停止させることで、役抽選の結果が報知される [0035] The result of the winning lottery is notified by stopping the changing symbol by a stop operation.
[0036] ここで、遊技者による前回遊技の始動操作力 停止操作を経て、今回遊技の始動 操作前までの操作インタバル時間には、予め基準時間が設定されており、前記操作 インタバル時間の経過が基準時間に達しない、すなわち、操作インタバル時間が基 準時間よりも短いとき、遅延制御手段では、始動操作をトリガとする変動開始の時期 を基準時間となるまで遅延させる。この基準時間を設けることで、遊技の進行速度を 抑帘 Uすることができる。 Here, a reference time is set in advance for the operation interval time from the start operation force stop operation of the previous game by the player to before the start operation of the current game, and the elapsed time of the operation interval time is When the reference time is not reached, that is, when the operation interval time is shorter than the reference time, the delay control means delays the timing of the start of fluctuation triggered by the start operation until the reference time is reached. By providing this reference time, the progress of the game can be suppressed.
[0037] 一方、予告実行有無決定手段では、役抽選の結果に基づ!、て、所定の確率で当 選の予告演出を実行するか否かが決定され、予告演出の実行が決定された場合、 通常は、変動開始の時期と同期させている。  [0037] On the other hand, in the notice execution presence / absence determination means, based on the result of the lottery !, it is determined whether or not the notice effect of the winning is executed with a predetermined probability, and the execution of the notice effect is decided. Usually, it is synchronized with the start of fluctuation.
[0038] しかし、前述の如ぐ変動開始の時期が遅延すると、これに伴い予告の時期も遅延 することになる。言い換えれば、この変動開始の時期に制御系の負担が集中する。 [0038] However, if the timing of the start of fluctuation as described above is delayed, the timing of notice is also delayed accordingly. In other words, the burden on the control system is concentrated at the start of the fluctuation.
[0039] そこで、予告時期抽選手段では、遅延制御手段により前記変動開始時期が遅延し た場合、かつ予告実行有無決定手段で予告をすることが決定した場合、前記予告を 変動開始時期に実行するか、始動操作開始時期を限度に前記変動開始に先行して 実行するかを抽選する。 [0039] Therefore, the notice time lottery means executes the notice at the change start time when the change start time is delayed by the delay control means and when the notice execution determination unit decides to give the notice. Or whether to execute it before the start of the fluctuation within the starting operation start time.
[0040] 予告実行制御手段では、予告時期抽選手段により決定した予告時期に基づいて、 前記予告を実行する。 [0040] The notice execution control means executes the notice based on the notice time determined by the notice time lottery means.
[0041] これにより、制御分散させて制御の集中を回避することで制御負担が経典さえる一 方、遊技者にとっては予告演出情報をいち早く知ることができる。  [0041] Thereby, by distributing the control and avoiding the concentration of control, the control burden can be obtained, while the player can quickly know the notice effect information.
[0042] また、予告が決定した場合に常に始動操作を限度に変動開始に先行して実行せ ず、抽選によって予告のタイミングを決定することで、予告そのものと予告タイミングと の組み合わせによる役の当選あるいは入賞に対する期待感のノリエーシヨンを増大 させることがでさる。 [0042] In addition, when the advance notice is decided, the start operation is not always performed in advance of the start of the fluctuation, but the advance notice is determined by a lottery, so that the combination of the advance notice and the advance notice timing is selected. Or increase the sense of expectation for winning It can be done.
[0043] 上記第 2の発明において、前記制御系ユニットが、前記役抽選、各図柄変動列の 動作および停止を主として制御するための主制御部と、遊技の演出を制御するため の副制御部と、に分類されており、前記遅延制御手段、予告実行有無決定手段、予 告時期抽選手段及び予告実行制御手段として区分けされたそれぞれ機能を実行す る構成部品を、選択的に前記主制御部又は副制御部の一部とすることを特徴として いる。  [0043] In the second invention, the control system unit controls the main lottery, the operation and stop of each symbol variation sequence, and the sub-control unit for controlling the effect of the game. The main control unit selectively selects components that execute the functions classified as the delay control means, the notice execution determination unit, the notice time lottery means, and the notice execution control means. Alternatively, it is a part of the sub-control unit.
[0044] また、第 2の発明において、少なくとも前記遅延制御手段として機能する構成部品 を前記主制御部の一部としたことを特徴としている。  [0044] Further, the second invention is characterized in that at least a component functioning as the delay control means is part of the main control unit.
[0045] さらに、第 2の発明において、前記遅延制御手段として機能する構成部品を前記主 制御部の一部とし、かつ前記予告有無決定手段、予告時期抽選手段及び予告実行 制御手段として機能する構成部品の少なくとも 1つを前記副制御部の一部としたこと を特徴としている。 [0045] Further, in the second invention, the component functioning as the delay control means is a part of the main control section, and functions as the notice presence / absence determination means, notice time lottery means, and notice execution control means. At least one of the parts is a part of the sub-control unit.
[0046] 制御系ユニットにおいて、遅延制御手段、予告実行有無決定手段、予告時期抽選 手段及び予告実行制御手段として区分けされたそれぞれ機能を実行する構成部品 ( 電子部品はもちろん、例えば、所定のプログラムやデータ等が記憶された ROM等も 含む)を、選択的に前記主制御部又は副制御部の一部とすることで、主制御部と副 制御部との構成部品のノ ンス、制御負担のバランスを適宜設定することができる。  [0046] In the control system unit, components that execute the respective functions classified as delay control means, notice execution presence / absence determination means, notice time lottery means, and notice execution control means (electronic parts as well as predetermined programs, (Including ROM etc. in which data etc. are stored) is selectively made part of the main control unit or sub control unit, so that the non-requisite components and control burden of the main control unit and sub control unit can be reduced. The balance can be set as appropriate.
[0047] その実施態様として、少なくとも前記遅延制御手段として機能する構成部品を前記 主制御部の一部とし、或いは、遅延制御手段として機能する構成部品を前記主制御 部の一部とし、かつ前記予告有無決定手段、予告時期抽選手段及び予告実行制御 手段として機能する構成部品の少なくとも 1つを前記副制御部の一部とすることが可 能である。  As an embodiment, at least a component functioning as the delay control means is a part of the main control unit, or a component functioning as a delay control means is a part of the main control unit, and At least one of the components that function as the notice presence / absence determining means, the notice time lottery means, and the notice execution control means can be a part of the sub-control unit.
図面の簡単な説明  Brief Description of Drawings
[0048] [図 1]第 1の実施の形態に係るパチスロ機の斜視図である。 FIG. 1 is a perspective view of a pachislot machine according to a first embodiment.
[図 2]第 1の実施の形態に係るパチスロ機の動作制御ブロック図である。  FIG. 2 is an operation control block diagram of the pachislot machine according to the first embodiment.
[図 3]主制御部における通常遊技を主体とした制御系を機能的に示したブロック図で ある。 [図 4]第 1の実施の形態に係る予告実行時期を含む始動操作カゝら停止操作までのタ イミングチャートである。 FIG. 3 is a block diagram functionally showing a control system mainly for normal games in the main control unit. FIG. 4 is a timing chart from start operation to stop operation including a notice execution time according to the first embodiment.
[図 5]第 1の実施の形態に係る主制御部で実行される通常遊技状態処理の流れを示 すフローチャートである。  FIG. 5 is a flowchart showing a flow of normal game state processing executed by the main control unit according to the first embodiment.
[図 6]図 5のステップ 217の予告実行管理制御ルーチンを示すフローチャートである。  FIG. 6 is a flowchart showing a notice execution management control routine of step 217 in FIG.
[図 7]図 5のステップ 218の遊技インタバル管理制御ルーチンを示すフローチャートで ある。  FIG. 7 is a flowchart showing a game interval management control routine of step 218 in FIG. 5.
[図 8]第 2の実施の形態に係る制御系のブロック図(実施例 1)である。  FIG. 8 is a block diagram (Example 1) of a control system according to a second embodiment.
[図 9]第 2の実施の形態に係る制御系のブロック図(実施例 2)である。  FIG. 9 is a block diagram of a control system according to a second embodiment (Example 2).
[図 10]第 2の実施の形態に係る制御系のブロック図(実施例 3)である。  FIG. 10 is a block diagram of a control system according to the second embodiment (Example 3).
[図 11]第 2の実施の形態に係る制御系のブロック図(実施例 4)である。  FIG. 11 is a block diagram of a control system according to the second embodiment (Example 4).
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0049] 図 1に示される如ぐパチスロ機 300は、本体 302と、本体 302の正面に設けられた 開閉カバーとしての操作兼装飾部 303とを備えて構成されている。 A pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided on the front surface of the main body 302.
[0050] 操作兼装飾部 303は、上から装飾部 304、操作部 306、払出部 310とに分類する ことができる。 [0050] The operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
[0051] 装飾部 304は、内部でバックライト部(図示省略)が点灯することで、印刷された絵 や文字が透過照明される表示パネル部 312が取り付けられている。また、装飾部 30 4の一部として、前記装飾部 304の上部には、立体的な装飾ランプ 304Aも左右方向 に設けられている。また、装飾ランプ 304近傍には、演出用の音声等を再生するため のスピーカ 305R、 305Lが設けられている。  [0051] The decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown). As a part of the decorative portion 304, a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304. In addition, speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
[0052] 装飾部 304の表示パネル部 312は、演出用の動画像を表示するための液晶表示 装置 313と、回胴表示図柄を表示するための表示窓 314とを備えている。表示窓 31 4は、前記表示パネル部 312と一体成型される透明領域で構成されている。  [0052] The display panel unit 312 of the decoration unit 304 includes a liquid crystal display device 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol. The display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
[0053] この表示窓 314の内部には、 3個の回胴リール 350A、 350B、 350Cを主要部とし て構成された図柄変動部 316が配設されている。  [0053] Inside the display window 314, there is provided a symbol variation portion 316 configured mainly with three spinning reels 350A, 350B, and 350C.
[0054] また、表示窓 314の下部には、このパチスロ機 300の遊技媒体であるメダルの払出 枚数を表示する 7セグメント表示部 315A、ジャックゲーム残回数や遊技状態の設定 ( 6段階)表示等を行なう表示部 315B、クレジット枚数を表示する 7セグメント表示部 3 15Cが設けられている。 [0054] Also, at the bottom of the display window 314, a 7-segment display unit 315A for displaying the number of medals paid out as gaming media of the pachislot machine 300, setting of the remaining number of jack games and the gaming state ( (Step 6) A display unit 315B for displaying and the like, and a 7-segment display unit 3 15C for displaying the number of credits are provided.
[0055] 操作部 306は、その上部が手前に突き出ており、この突き出し部分の上面の右端 部にはメダル投入部 320が設けられ、また、上面左端部からは順にクレジットの払い 戻しをする際に押下操作される精算ボタン 103、 1枚ベット(投入)ボタン 352A、マツ タスベット(最大投入)ボタン 352Bが設けられている。また、突き出し部分の前面左端 部からは、順に始動レバー 354、停止ボタン 356A、 356B、 356C等が設けられてい る。 [0055] The operation unit 306 has its upper part protruding forward, a medal insertion part 320 is provided at the right end of the upper surface of the protruding part, and credits are paid out in order from the left end of the upper surface. A checkout button 103, a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
[0056] 払出部 310は、メダル排出口 326と、このメダル排出口 326から排出されるメダルを 受取る受け皿 328とを備えて 、る。  The payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326.
[0057] 3個のリール 350A、 350B、 350Cは、回転することで図柄が順次前記表示窓 314 力も見えるようになり、回転を停止した場合に表示窓 314から見える図柄のうち、有効 ライン上に停止した図柄の組み合わせが遊技の結果を示す。 [0057] When the three reels 350A, 350B, 350C are rotated, the display window 314 force can be seen sequentially, and when the rotation is stopped, the three reels 350A, 350B, 350C are on the active line among the patterns visible from the display window 314. The combination of the stopped symbols indicates the game result.
[0058] 前記停止ボタン 356A、 356B、 356Cは、図柄変動部 316下部に設けられており、 各リーノレ 350A、 350B、 350C【こ対応して!/ヽる。すなわち、対応するそれぞれのリー ル 350A、 350B、 350Cの回転を遊技者による停止ボタン 356A、 356B、 356Cの 操作で停止させることができる。 [0058] The stop buttons 356A, 356B, and 356C are provided at the bottom of the symbol changing section 316, and each of the linolees 350A, 350B, and 350C [corresponding! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
[0059] また、この停止ボタン 356A、 356B、 356Cの左側に設けられた始動レバー 354を 操作 (傾倒)することで、この操作 (始動操作)がトリガとなって、通常は当該始動操作 時に各リール 350A、 350B、 350Cが回転を開始するようになっている。なお、この 回転は、通常は 3個のリール 350A、 350B、 350Cが同時に回転を開始するようにな つている。 [0059] Further, by operating (tilting) the start lever 354 provided on the left side of the stop buttons 356A, 356B, and 356C, this operation (start operation) is a trigger, and each operation is normally performed during the start operation. The reels 350A, 350B, and 350C start to rotate. This rotation is normally such that the three reels 350A, 350B, and 350C start rotating simultaneously.
[0060] さらに、この始動レバー 354による操作タイミングは、後述する内部抽選 (役抽選) のタイミングとなっており、当該始動レバー 354の操作によって、当たり(役当選) Z外 れが決定するようになって 、る。  [0060] Further, the operation timing by the start lever 354 is an internal lottery (role lottery) timing, which will be described later. Become.
[0061] 図 2には、上記パチスロ機 300の動作を制御するための制御ブロック図が概略的に 示されている。  FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
[0062] パチスロ機 300の制御系は、主制御部 100を中心に構成されており、この主制御 部 100には、メダル投入部 320から投入されたメダルを識別し、メダルの投入数や種 類 (不正又は純正)等を出力するメダルセレクタ 102が接続されると共に、始動レバー 354,上述したリール 350A、 350B、 350Cのそれぞれに対応する停止ボタン 356A 、 356B、 356C、 MAXベットボタン 352B、 1枚ベットボタン 352A並びに遊技を中止 する際に遊技機内部に貯留 (クレジット)したメダルを戻すための精算ボタン 103が、 それぞれ操作状態を検出する不図示のセンサ等を介して接続されている。 [0062] The control system of the pachi-slot machine 300 is configured with the main control unit 100 as the center. The unit 100 is connected to a medal selector 102 for identifying the medals inserted from the medal insertion unit 320 and outputting the number of inserted medals and the type (incorrect or genuine), etc., and the start lever 354, the reel described above. Stop button 356A, 356B, 356C, MAX bet button 352B, single bet button 352A corresponding to each of 350A, 350B, 350C The buttons 103 are connected to each other via a sensor (not shown) that detects the operation state.
[0063] また、主制御部 100は、 CPUを含んで構成される主制御回路 110を備えており、主 制御回路 110には、主として遊技の進行状況等を一時的に記憶する RAM 128と、 各種プログラム等が記憶された ROM130と、が接続されると共に、主制御回路 110 の動作の基準となるクロックパルスを生成するクロックパルス発生回路 124が分周器 1 26を介して接続されて 、る。  [0063] Further, the main control unit 100 includes a main control circuit 110 including a CPU. The main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
[0064] また、主制御回路 110には、乱数発生器 120及び乱数サンプリング回路 122が接 続されている。主制御回路 110は、分周器 126を介して入力されたクロックノ ルスに 同期して乱数発生器 120を制御して順次乱数を発生させ、乱数サンプリング回路 12 2では、当該乱数発生器 120により発生された乱数を取得 (サンプリング)する。  Further, a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110. The main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially. In the random number sampling circuit 122, the random number generator 120 Get (sample) the generated random number.
[0065] パチスロ機 300では、始動レバー 354による操作タイミングで大役、小役等の当落 を決定する内部抽選 (役抽選)が主制御部 100により行われるようになっており、主制 御回路 110では、始動レバー 354が操作されると上記乱数サンプリング回路 122に 対して、乱数の取得、サンプリング及び出力を指示し、これにより乱数サンプリング回 路 122から入力された乱数に応じて抽選結果を導出する。  [0065] In the pachislot machine 300, an internal lottery (role lottery) is performed by the main control unit 100 to determine whether to win a major role or a small role at the operation timing of the start lever 354, and the main control circuit 110 Then, when the start lever 354 is operated, the random number sampling circuit 122 is instructed to acquire, sample, and output a random number, and thereby the lottery result is derived according to the random number input from the random number sampling circuit 122. .
[0066] なお、内部抽選が当たり(役当選)の場合は、その後の停止ボタン 356A、 356B、 3 56Cによる停止操作により当たり図柄が揃うと、遊技者は各図柄に応じた数のメダル を獲得できるほか、揃った図柄に応じて遊技者に有利な遊技状態となる。  [0066] If the internal lottery is a win (role winning), the player will get the number of medals according to each symbol when the winning symbols are obtained by the stop operation by the stop button 356A, 356B, 356C thereafter In addition to this, a gaming state that is advantageous to the player can be made according to the arranged symbols.
[0067] ここで、役には小役と大役とがある。このうち、大役には、ビッグボーナス(以下、適 宜「BB」という)及びレギュラーボーナス(以下、適宜「RB」という)があり、それぞれに 対応する遊技においては遊技者に対する有利さの度合いが異なる。 RBに対応する 遊技(以下、適宜「RBゲーム」という)は複数回の小役ゲームにより構成されており、 B Bに対応する遊技(以下、適宜「BBゲーム」という)は、その遊技状態中に、複数回の RBゲームを含んで構成されている。このため、当然、小役ゲームよりも RBゲームの 方力 RBゲームよりも BBゲームの方が、遊技者にとってより有利な遊技状態となる。 Here, there are small roles and big roles as roles. Of these, the big actors include big bonuses (hereinafter referred to as “BB” where appropriate) and regular bonuses (hereinafter referred to as “RB” where appropriate), and the degree of advantage to the player differs in the corresponding games. . A game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate) is in the gaming state. Multiple times Consists of including RB games. For this reason, of course, the power of the RB game than the small role game is more advantageous for the player in the BB game than in the RB game.
[0068] また、主制御部 100には、モータ駆動回路 132が接続されており、当該モータ駆動 回路 132には、左(L)、中(C)、右(R)用の各リールモータ 106A、 106B、 106Cを 介してそれぞれ左、中、右の各リーノレ 350A、 350B、 350C力 ^接続されて!ヽる。  [0068] Further, a motor drive circuit 132 is connected to the main controller 100, and each of the left (L), middle (C), and right (R) reel motors 106A is connected to the motor drive circuit 132. , 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
[0069] さらに、主制御部 100には、 3個のリール 350A、 350B、 350Cの回転位置を検出 するためのリール位置検出回路 134が接続されており、主制御部 100では、各リー ル 350A、 350B、 350Cの位置を把握することができるようになっている。  [0069] Further, a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C is connected to the main control unit 100. In the main control unit 100, each reel 350A , 350B, 350C can be grasped.
[0070] また、パチスロ機 300では、通常は、上記始動レバー 354による操作タイミングで図 柄変動部 316による図柄変動を開始するようになっており、主制御部 100は、始動レ バー 354が操作されると、モータ駆動回路 132を介したリールモータ 106A、 106B、 106Cの駆動をそれぞれ開始し、 3個のリール 350A、 350B、 350Cをそれぞれ回転 させると共に、その後の停止ボタン 356A、 356B、 356Cによる操作に基づいて、 3 個のリール 350A、 350B、 350Cの回転を停止させる。  [0070] Further, in the pachislot machine 300, the symbol variation by the symbol variation unit 316 is normally started at the operation timing by the start lever 354, and the main control unit 100 is operated by the start lever 354. Then, the reel motors 106A, 106B, and 106C are started to be driven via the motor drive circuit 132, respectively, and the three reels 350A, 350B, and 350C are rotated, and the subsequent stop buttons 356A, 356B, and 356C are used. Based on the operation, the rotation of the three reels 350A, 350B, 350C is stopped.
[0071] ここで、主制御部 100では、上記停止ボタン 356A、 356B、 356Cによる停止操作 に基づいてリール 350A、 350B、 350Cの回転を停止させる際、内部抽選の結果に 応じて、所定コマ数の滑り制御を実行するようになって 、る。  Here, when the main control unit 100 stops the rotation of the reels 350A, 350B, and 350C based on the stop operation by the stop buttons 356A, 356B, and 356C, the predetermined number of frames is determined according to the result of the internal lottery. The slip control is executed.
[0072] すなわち、内部抽選が外れのとき、当りの場合のみ停止する図柄が有効ライン上に 停止する停止タイミングで停止ボタン 356A、 356B、 356Cが操作された場合、意図 的にこの図柄での停止を回避するため、停止位置をずらし (蹴飛ばし)、外れ図柄配 列で停止するように制御する。  [0072] In other words, when the internal lottery is off and the stop button 356A, 356B, 356C is operated at the stop timing at which the symbol that stops only on the winning line stops on the active line, the stop on this symbol is intentionally stopped. In order to avoid this, the stop position is shifted (kicked away), and control is performed so as to stop in the off symbol arrangement.
[0073] また、内部抽選が当りのとき、遊技者が操作した停止タイミングでは当り図柄が停止 しない場合でも、所定図柄数内であれば、意図的にこの当たり図柄が有効ライン上 に揃って停止するように停止位置をずらす(引き込み)制御を行う。  [0073] When the internal lottery is won, even if the winning symbol does not stop at the stop timing operated by the player, if the winning symbol is within the predetermined number of symbols, the winning symbol is intentionally stopped on the active line. The stop position is shifted (retracted) so as to
[0074] 上記蹴飛ばし、引き込みを行うことで、内部抽選の結果と遊技の結果との統一性を 持たせることができると共に、若干停止操作タイミングがずれても当り図柄を揃えるこ とが可能となることで、遊技者の取りこぼしを可能な範囲で防 、で 、る。  [0074] By kicking and pulling in, the result of the internal lottery and the result of the game can be made uniform, and even if the stop operation timing is slightly shifted, the winning symbols can be aligned. In this way, the player can be prevented from being lost as much as possible.
[0075] また、主制御部 100には、パチスロ機 300内部に設けられたホッパー 138を作動さ せるためのホッパー駆動回路 136が接続されている。ホッパー 138にはメダルが貯留 されており、主制御部 100では、リール位置検出回路 134からの出力により特定され た停止図柄に応じて、ホッパー駆動回路 136を介したホッパー 138からのメダルの払 い出しが実行される。 In addition, the main control unit 100 operates a hopper 138 provided inside the pachislot machine 300. A hopper drive circuit 136 is connected for the purpose. The hopper 138 stores medals, and the main control unit 100 pays medals from the hopper 138 via the hopper drive circuit 136 according to the stop pattern specified by the output from the reel position detection circuit 134. Is executed.
[0076] さらに、ホッパー 138近傍には、ホッパー 138から払出されるメダルを検出するメダ ル検出センサ 140が配設されており、払出完了信号回路 142を介して主制御部 100 に接続されている。払出完了信号回路 142では、メダル検出センサ 140からの検出 信号に基づいて払出が完了したか否かが判定され、払出が完了したと判定された時 点で払出完了信号が生成されて主制御部 100に入力される。  Further, a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. . The payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
[0077] 主制御部 100では、払出完了信号回路 142から払出完了信号が入力されるとホッ パー駆動回路 136を介してホッパー 138によるメダルの払出しを終了する。  In main controller 100, when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
[0078] さらに、主制御部 100には、ランプ駆動回路 144が接続されており、当該ランプ駆 動回路 144を介して前述した 7セグメント表示部 315A、表示部 315B、 7セグメント表 示部 315C及び有効化ライン等の表示ランプ 146の点灯及び消灯を制御する。  Further, a lamp driving circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, the 7-segment display unit 315C, and the like described above are connected via the lamp driving circuit 144. Controls the turning on and off of the display lamp 146 such as the enabling line.
[0079] 一方、主制御部 100には、副制御部 150が接続されており、主制御部 100は副制 御部 150に対して、随時制御状態を示すコマンド信号を出力する。なお、第 1の実施 の形態では、主制御部 100と副制御部 150との間の通信としては、主制御部 100か ら副制御部 150に対する一方的な通信だけが実行され、副制御部 150から主制御 部 100に対する通信は一切行うことができな 、構成となって 、る。  On the other hand, a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 outputs a command signal indicating a control state as needed to the sub control unit 150. In the first embodiment, as communication between the main control unit 100 and the sub-control unit 150, only one-way communication from the main control unit 100 to the sub-control unit 150 is executed, and the sub-control unit No communication from 150 to the main control unit 100 can be performed.
[0080] 副制御部 150には、液晶制御回路 152が接続されており、液晶制御回路 152では 、演出のために設けられた液晶表示装置 (LCD) 313の表示状態を制御する。  [0080] A liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
[0081] また、副制御部 150には、ランプ駆動回路 156が接続されており、当該ランプ駆動 回路 182を介して装飾ランプ 304Aに内蔵されているランプ 112等の点灯を制御す る。  In addition, a lamp driving circuit 156 is connected to the sub-control unit 150, and lighting of the lamp 112 and the like built in the decorative lamp 304A is controlled via the lamp driving circuit 182.
[0082] さらに、副制御部 150には、スピーカ駆動回路 154が接続され、スピーカ 305L、 3 Furthermore, a speaker drive circuit 154 is connected to the sub-control unit 150 and the speakers 305L, 3
05Rからの音声 (効果音)出力を制御する。 Controls sound (sound effect) output from 05R.
[0083] 副制御部 150では、主制御部 100のパチスロ機 300の制御状態に応じて、 LCD3[0083] In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3
13、スピーカ 305L、 305R及びバックライト 158や装飾ランプ 304Aに発光源として 内蔵されたランプ 112等による報知演出を実行する。 13. Speakers 305L, 305R, backlight 158 and decorative lamp 304A as light source A notification effect is performed by the built-in lamp 112 or the like.
[0084] 図 3は、第 1の実施の形態に係る主制御部 100における通常遊技制御のための制 御系を機能的に示したブロック図である。 FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit 100 according to the first embodiment.
[0085] 主制御部 100は、抽選部 180を含んで構成されており、当該抽選部 180には、始 動レバー 354が操作されたことを示す操作信号が入力されるようになっている。抽選 部 180は、所定数のメダルの投入 (ベット)がなされた後の始動レバー 354の操作をト リガとして、内部抽選を実行するようになっている。 The main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180. The lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
[0086] 抽選部 180では、始動レバー 354の操作に同期して乱数値を取得し、当該乱数値 をテーブル選択部 182を経由して当選役 ·図柄決定部 184へ送出する。 The lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
[0087] テーブル選択部 182には、抽選部 180により取得され得る数値に対応する役 ·図柄 を示す情報がパチスロ機 300の遊技状態毎に記憶されたテーブルが格納されている[0087] The table selection unit 182 stores a table in which information indicating a role / symbol corresponding to a numerical value that can be acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300.
。なお、パチスロ機 300の遊技状態としては、例えば、通常遊技、 BB内部当選中、 R. Note that the gaming state of the pachislot machine 300 is, for example, normal gaming, BB internal winning, R
B内部当選中、 BB作動時の通常遊技、 BB作動時の RB内部当選中、 RB遊技等が あげられる。 This includes normal games during BB operation, RB operations during BB operation, RB games, etc. during BB operation.
[0088] テーブル選択部 182では、遊技状態制御部 186から現在の遊技状態を示す情報 を得て、上記遊技状態毎に設けられたテーブル力 役 ·図柄を決定すべきテーブル を選択する。このテーブル選択部 182で選択されたテーブルに基づいて、当選役' 図柄決定部 184は、当選役 (小役 (リプレイを含む)、大役 (RB、 BB) )及び当選図柄 を決定し、決定した当選役及び当選図柄を遊技状態制御部 186に入力する。  [0088] The table selection unit 182 obtains information indicating the current gaming state from the gaming state control unit 186, and selects a table for which the table power / symbol provided for each gaming state is to be determined. Based on the table selected by the table selection unit 182, the winning combination 'symbol determination unit 184 determines and determines the winning combination (small role (including replay), major role (RB, BB)) and winning symbol. The winning combination and the winning symbol are input to the gaming state control unit 186.
[0089] 遊技状態制御部 186には、パチスロ機 300の遊技状態に応じた各種プログラムを 示すデータが記憶された遊技プログラムメモリ 188が接続されて 、る。遊技状態制御 部 186は、主として遊技実行制御部 186Aにより遊技プログラムメモリ 188から遊技状 態に応じた遊技プログラムデータを適宜読み出して実行することにより、遊技状態を 制御するようになっている。  Connected to the game state control unit 186 is a game program memory 188 in which data indicating various programs corresponding to the game state of the pachislot machine 300 is stored. The game state control unit 186 controls the game state by appropriately reading and executing game program data corresponding to the game state from the game program memory 188 mainly by the game execution control unit 186A.
[0090] なお、遊技プログラムメモリ 188には、通常遊技プログラムを示すデータ及び大役 遊技プログラムを示すデータがそれぞれ記憶されており、例えば、通常遊技状態の 場合は、遊技プログラムメモリ 188から通常遊技プログラムデータが読み出され、大 役遊技状態の場合は BB、 RBの内部当選状態、 BB、 RBの各遊技状態に応じて、大 役遊技プログラムデータが読み出され、それぞれのプログラムデータに基づいて処 理が実行される。 Note that the game program memory 188 stores data indicating the normal game program and data indicating the major player game program. For example, in the normal game state, the game program memory 188 stores the normal game program data. Is read, and in the case of a major player game state, depending on the BB, RB internal winning state, BB, RB game state The combination game program data is read, and processing is executed based on the respective program data.
[0091] 一方、主制御部 100は、リール駆動制御部 194を含んで構成されており、始動レバ 一 354の始動操作に基づき、前回の遊技の終了後、 4. 1秒を経過した後、モータ駆 動部 132を介してリールモータ 106A、 106B、 106Cを駆動させてリール 350A、 35 0B、 350Cの回転を開始する。  [0091] On the other hand, the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 350B, and 350C.
[0092] また、リール駆動制御部 194は、停止ボタン 356A、 356B、 356Cの操作に基づい てリール 350A、 350B、 350Cの回転を停止させる停止制御を行う。  Further, the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
[0093] また、リール 350A、 350B、 350Cには、リール位置検出回路 134に接続された位 置検出センサ 198A、 198B、 198Cがそれぞれ取り付けられている。リール位置検出 回路 134は、リール駆動制御部 194に接続されて!、る。  Further, position detection sensors 198A, 198B, and 198C connected to the reel position detection circuit 134 are attached to the reels 350A, 350B, and 350C, respectively. The reel position detection circuit 134 is connected to the reel drive control unit 194 !.
[0094] リール駆動制御部 194では、リール 350A、 350B、 350Cのそれぞれの回転位置 を認識し、前記滑り制御をカ卩味した状態でリール 350A、 350B、 350Cを停止させる と共に、停止したリール 350A、 350B、 350Cの図柄配列を遊技状態制御部 186へ 送出する。  [0094] The reel drive control unit 194 recognizes the respective rotational positions of the reels 350A, 350B, and 350C, stops the reels 350A, 350B, and 350C while taking into account the slip control, and stops the reel 350A that has stopped. , 350B and 350C are sent to the gaming state control unit 186.
[0095] この停止したリール 350A、 350B、 350Cの図柄配列により、遊技状態制御部 186 では、何らかの役に入賞した力否かが確認され、入賞であれば所定の賞品の払い出 しが行われると共に、リプレイであればリプレイ制御が実行され、大役であれば払出 制御部 150に所定の賞品の払い出しが行われた後、遊技実行制御部 186Aにより大 役遊技プログラムが遊技プログラムメモリ 188から読み出されて実行される。  [0095] Based on the symbol arrangement of the reels 350A, 350B, and 350C that have been stopped, the gaming state control unit 186 confirms whether or not the player has won any combination, and if a winning is achieved, a predetermined prize is paid out. At the same time, if it is a replay, the replay control is executed, and if it is a major player, after a predetermined prize is paid out to the payout control unit 150, the game execution control unit 186A reads out the major player game program from the game program memory 188. To be executed.
[0096] なお、大役プログラムには、レギュラーボーナスゲームプログラム及びビッグボーナ スゲームプログラム力 それぞれ別個に記憶されており、当選した大役に基づいて選 択的に読み出されるようになって 、る。  [0096] It should be noted that the regular bonus game program and the big bonus game program power are separately stored in the major player program, and are selectively read based on the elected major player.
[0097] レギュラーボーナスプログラムでは、権利行使として小役の抽選確率が通常遊技中 の抽選確率よりも高い状態で最高 12回の遊技 (最大遊技回数)を実行可能である。 この 12回の遊技の間で何らかの小役に最高 8回当選 (最大当選回数)すると、レギュ ラーボーナスゲームは終了する。  [0097] In the regular bonus program, up to 12 games (maximum number of games) can be executed in the state where the lottery probability of the small role is higher than the probability of lottery during normal game as exercise. The regular bonus game ends when you win any small role up to 8 times (maximum number of wins) during these 12 games.
[0098] 一方、ビッグボーナスプログラムでは、権利行使としてレギュラーボーナスゲームが 高確率に実行可能であり、当該レギュラーボーナスゲームの実行回数が予め設定さ れた上限回数に到達した時点で、ビッグボーナスゲームは終了する。 [0098] On the other hand, in the big bonus program, a regular bonus game is used as an exercise of rights. The big bonus game ends when the regular bonus game can be executed with a high probability and the number of executions of the regular bonus game reaches a preset upper limit.
[0099] また、遊技状態制御部 186には、フラグ管理制御部 190を介してフラグメモリ 192が 接続されており、上述した内部抽選の当選結果に応じた役の内部当選状態をフラグ の状態を変化させることによって管理して 、る。  [0099] In addition, a flag memory 192 is connected to the gaming state control unit 186 via the flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is displayed as the flag state. Manage by changing.
[0100] 各フラグは、内部抽選により当選することにより成立し、一般に、小役のフラグの状 態は 1回の遊技で消滅 (フラグ不成立)するが、大役のフラグの状態はその後各リー ル 350A、 350B、 350Cが停止して表示窓 314に大役図柄が所定の配列で表示さ れることにより大役に入賞するまで維持される。 [0100] Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established), but the state of the flag of the major role is then released to each reel. 350A, 350B, and 350C are stopped, and the main character symbols are displayed in a predetermined arrangement on the display window 314, so that they are maintained until winning the main character.
[0101] なお、フラグメモリ 192は、上述したリール駆動制御部 194に接続されており、当該 フラグメモリ 192に記憶されたフラグの状態は、リール駆動制御部 194による停止ボタ ン 356A、 356B、 356Cの操作に基づく停止制御の際の引き込みまたは蹴飛ばしの 滑り制御のパラメータとして適用される。 Note that the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
[0102] ここで、第 1の実施の形態では、前記役抽選の結果に基づいて、当該役抽選の結 果に対する予告(当選の期待値を示す事前の報知)を行う場合がある。 Here, in the first embodiment, based on the result of the winning lottery, a notice (pre-notification indicating the expected value of winning) may be given to the result of the winning lottery.
[0103] 図 3に示される如ぐ遊技状態制御部 186には、予告実行制御部 186Bが設けられ ており、遊技実行制御部 186Aから役抽選の結果 (情報)を取得して、予告の実行の 有無を決定する。 [0103] The game state control unit 186 as shown in FIG. 3 is provided with a notice execution control part 186B, which obtains the result (information) of the lottery from the game execution control part 186A and executes the notice. Determine the presence or absence of.
[0104] すなわち、予告実行制御部 186Bでは、当選の期待値が数段階 (例えば、 30%、 5 0%、 70%、 100%等)の予告種類 (パターン)を記憶しており、抽選の結果に基づい て、前記予告の有無と共に、予告の種類を決定し、当該予告実行有無及び種類に 関する予告情報を副制御部 150へ送出するようになっている。  [0104] That is, the notice execution control unit 186B stores the notice types (patterns) for which the expected value of the winning is several stages (for example, 30%, 50%, 70%, 100%, etc.). Based on the result, the presence / absence of the advance notice and the type of the advance notice are determined, and the advance notice information relating to the presence / absence and type of the advance notice is sent to the sub-control unit 150.
[0105] 副制御部 150では、液晶制御回路 152を制御して、液晶表示装置 313へ予告画 面を表示することを主とし、必要に応じてスピーカ駆動回路 154やランプ駆動回路 15 6を介して、聴覚、視覚を通じた予告も行う。  [0105] The sub-control unit 150 mainly controls the liquid crystal control circuit 152 to display a preview screen on the liquid crystal display device 313, and if necessary, via the speaker drive circuit 154 and the lamp drive circuit 156. In addition, the auditory and visual notices are also given.
[0106] ここで、第 1の実施の形態では、前述したように、始動レバー 354を操作 (傾倒)する ことで、この操作 (始動操作)がトリガとなって、通常は当該始動操作時に各リール 35 OA、 350B、 350Cが回転を開始することが原則となっている力 始動レバー 354の 操作インタバル時間(1回の遊技)として、予め基準時間が設定されている。 [0106] Here, in the first embodiment, as described above, by operating (tilting) the start lever 354, this operation (start operation) becomes a trigger. Reel 35 OA, 350B, 350C The force that starts rotation is the principle of the start lever 354 A reference time is set in advance as an operation interval time (one game).
[0107] 特に、熟練者は、始動レバー 354の操作時間の操作インタバル時間が平均 2秒前 後となり、これを容認すると、単位時間当たりに 2倍を超える遊技媒体の投入数、すな わち遊技数になる可能性があり、射幸心を煽る結果となる。 [0107] In particular, an expert has an average operation interval time of about 2 seconds before the start lever 354, and if this is accepted, the number of game media input more than doubled per unit time, ie, There is a possibility that it will be the number of games, which will result in enthusiasm.
[0108] そこで第 1の実施の形態では、基準時間を 4. 1秒としている(すなわち、 1回の遊技 が 4. 1秒)。その根拠は、従来技術の項で示したように、 1分間に消費する金額を、 他の遊技機であるパチンコ機と合わせ、 400円を限度するためである。 [0108] Therefore, in the first embodiment, the reference time is 4.1 seconds (that is, one game is 4.1 seconds). The reason for this is to limit the amount of money consumed per minute, including other pachinko machines, to 400 yen, as shown in the prior art section.
[0109] 上記基準時間を 1回の遊技の時間として維持するため、遊技状態制御 186の遊技 実行制御部 186Aでは、始動レバー 354が操作され、停止ボタン 356A、 356B、 35[0109] In order to maintain the above reference time as the time of one game, in the game execution control unit 186A of the game state control 186, the start lever 354 is operated and the stop buttons 356A, 356B, 35
6Cの操作を経て、次の始動レバー 354の操作力 4. 1秒未満であると、 4. 1秒経過 するまで、リール 350A、 350B、 350Cの駆動開始を遅延させるように制御している。 After the operation of 6C, if the operation force of the next start lever 354 is less than 4.1 seconds, the start of driving the reels 350A, 350B, and 350C is delayed until 4.1 seconds have elapsed.
[0110] 一方、この遅延制御が実行されたとき、前記予告の実行有りとなった場合、従来は[0110] On the other hand, when this delay control is executed, if the advance notice is executed,
、一環してリール 350A、 350B、 350Cの駆動開始と同様に遅延させるように制御し ていた。 As a result, it was controlled to delay as well as the start of driving the reels 350A, 350B, 350C.
[0111] これに対して第 1の実施の形態では、予告時期を、リール 350A、 350B、 350Cの 駆動開始時期とする力 (図 4のタイミングチャートの (A— 1)、 (A— 2)参照)、始動レ バー 354の操作時とする力 (図 4のタイミングチャートの(B)参照)を抽選によって決 定するようになっている。  [0111] On the other hand, in the first embodiment, the force that sets the notice time to the drive start time of reels 350A, 350B, 350C ((A-1), (A-2) in the timing chart of Fig. 4). (See Fig. 4 (B) in the timing chart of Fig. 4).
[0112] すなわち、遊技状態制御部 186には、予告実行時期抽選部 186Cが設けられ、前 記遊技実行制御部 186Aからリール 350A、 350B、 350Cの駆動開始における遅延 の有無情報 (以下、遅延情報という)が入力され、前記予告実行制御部 186Bから予 告の有無情報 (予告情報)が入力されるようになっており、上記遅延情報と予告情報 とに基づいて、予告実行時期の抽選が実行される。  [0112] That is, the gaming state control unit 186 is provided with a notice execution time lottery unit 186C, and presence / absence information of delay in starting driving of the reels 350A, 350B, 350C from the game execution control unit 186A (hereinafter referred to as delay information). The notification execution control unit 186B inputs notification presence / absence information (preliminary information). Based on the delay information and the notification information, the lottery for the notification execution time is executed. Is done.
[0113] この予告実行時期抽選部 186Cでの抽選結果 (予告時期情報)は、副制御部 150 へ送出され、液晶制御回路 152等による予告の実行時期を設定する。  [0113] The lottery result (notice time information) in the notice execution time lottery section 186C is sent to the sub-control section 150 and sets the notice execution time by the liquid crystal control circuit 152 and the like.
[0114] 上記により、始動レバー 354の操作時期、リール 350A、 350B、 350Cの駆動開始 時期、予告時期は、以下の 3種類の形態が設定される。  [0114] As described above, the following three modes are set for the operation timing of the start lever 354, the drive start timing of the reels 350A, 350B, and 350C, and the notice timing.
[0115] 予告時期種(1) 始動レノ一 354の操作とリール 350A、 350B、 350Cの駆動開 始が同時であり、予告時期も同時。 [0115] Preliminary Timing Species (1) Start Lenoichi 354 operation and reel 350A, 350B, 350C drive open The beginning is simultaneous and the notice time is also simultaneous.
[0116] 予告時期種(2) 始動レノ一 354の操作時【こ対して、リーノレ 350A、 350B、 350C の駆動開始が遅延され、予告時期がリール 350A、 350B、 350Cの駆動開始時期。  [0116] Preliminary timing type (2) When operating the start Renno 354 [On the other hand, the start of driving the Renore 350A, 350B, 350C is delayed, and the advance timing is the start of driving the reels 350A, 350B, 350C.
[0117] 予告時期種(3) 始動レノ一 354の操作時【こ対して、リーノレ 350A、 350B、 350C の駆動開始が遅延され、予告時期が始動レバー 354の操作時期。  [0117] Preliminary Timing Species (3) When operating the Start Reno 1 354 [On the other hand, the start of driving the Renore 350A, 350B, 350C is delayed, and the Preliminary Timing is the operation timing of the Start Lever 354.
[0118] このため、予告の期待値として、液晶表示装置 313へ表示する予告画面の内容の みであったのに対し、予告時期も期待値として採用することが可能となり、予告のバリ エーシヨンが増加することになる。  [0118] For this reason, the expected value of the notice was only the contents of the notice screen displayed on the liquid crystal display device 313, but the notice time can also be adopted as the expected value. Will increase.
[0119] また、従来は、上記(1)又は(2)の予告時期種であったため、副制御部 150での演 出のための制御負担がリール 350A、 350B、 350Cの駆動開始後に集中していたの に対し、予告時期が始動レバー 354の操作時期 (すなわち、(3)の予告時期種)の場 合には、予告のための制御が早めに実行され、制御負担の集中を回避することが可 能となる。  [0119] In addition, since the conventional timing type of (1) or (2) has been conventionally used, the control burden for performance in the sub-control unit 150 is concentrated after the start of driving the reels 350A, 350B, 350C. On the other hand, when the notice time is the operation time of the start lever 354 (that is, the notice time type of (3)), the control for the notice is executed early, and the concentration of the control burden is avoided. It becomes possible.
[0120] 以下に第 1の実施の形態の作用を説明する。  [0120] The operation of the first embodiment will be described below.
[0121] 図 5には、主制御部 100による通常遊技状態処理の流れを示すフローチャートが 示されている。  FIG. 5 shows a flowchart showing a flow of normal game state processing by the main control unit 100.
[0122] まず、ステップ 200では、ベット操作の完了待ちを行 、、次のステップ 202では、始 動レバーの操作待ちを行う。  First, in step 200, the completion of the betting operation is waited, and in the next step 202, the operation of the start lever is waited.
[0123] すなわち、メダルがクレジットされて 、る状態(或いは、メダル投入部 320からメダル を投入した状態)で、 1枚ベットボタン 352A、またはマックスベットボタン 352Bの操作 によりメダルのベットが完了するカゝ、或いは、メダル投入部 320からメダルを投入する ことによりベットが完了すると、始動レバー 354の操作が可能となる。  That is, in the state where the medal is credited (or the medal is inserted from the medal insertion unit 320), the bet of the medal is completed by operating the single bet button 352A or the max bet button 352B. When the bet is completed by inserting a medal from the medal insertion unit 320, the start lever 354 can be operated.
[0124] 次のステップ 204では、内部抽選により当該遊技における役の当落を決定し、その 後にステップ 206に移行して、内部抽選の結果、大役に当選した力否かを判定し、当 該判定が肯定判定となった場合は、ストック情報を更新する必要があるものと判断し てステップ 208に移行し、ストック情報更新処理ルーチンを実行し、その後にステップ 210に移行する。  [0124] In the next step 204, a winning combination in the game is determined by an internal lottery, and then the process proceeds to step 206 to determine whether or not a major player has won as a result of the internal lottery. If the determination is affirmative, it is determined that the stock information needs to be updated, the process proceeds to step 208, the stock information update processing routine is executed, and then the process proceeds to step 210.
[0125] 上記ストック情報更新処理ルーチンにおいては、大役の種類に応じてストック情報 を更新する。なお、当該ストック情報更新処理ルーチンの実行時に、他の大役がスト ック情報としてストックされていない場合には、当選した大役に入賞可能とするまでの RTゲーム回数を抽選により設定して遊技状態を RTゲーム状態に設定する。 [0125] In the above stock information update processing routine, stock information according to the type of major player Update. If the other major player is not stocked as stock information during the execution of the stock information update process routine, the number of RT games until the winning major player can win is set by lottery. Set to RT game state.
[0126] 一方、ステップ 206で否定判定とされた場合は、内部抽選の結果に応じて、必要で あれば適宜各小役のフラグ状態情報を更新記憶した後に、ステップ 210に移行する [0126] On the other hand, if a negative determination is made in step 206, the flag state information of each small role is updated and stored as necessary according to the result of the internal lottery, and then the process proceeds to step 210.
[0127] ステップ 210では、現在の遊技状態が RTの実行中であるカゝ否かを判定し、当該判 定が肯定判定となった場合はステップ 212に移行して、 RTゲーム回数を 1回減算 ( デクリメント)し、その後にステップ 214に移行して RTゲーム回数が 0か否かを判定す る。 [0127] In step 210, it is determined whether or not the current gaming state is a game in which RT is being executed. If the determination is affirmative, the process proceeds to step 212 and the number of RT games is set to one. Subtract (decrement), and then go to step 214 to determine whether the RT game count is 0 or not.
[0128] ステップ 214で肯定判定となった場合は大役が入賞可能な遊技状態にすべぐス テツプ 216に移行して遊技状態をボーナス内部中(停止操作によってリール 350A、 350B、 350Cを大役図柄に揃えることで、大役の権利行使が可能な入賞状態)に設 定し、その後にステップ 217に移行する。  [0128] If an affirmative determination is made in step 214, the game moves to step 216 where the major player is allowed to win and the gaming state is inside the bonus (the reels 350A, 350B, 350C are made the major role symbols by the stop operation) By aligning them, it is set to a winning state in which the rights of the major officers can be exercised), and then the process proceeds to step 217.
[0129] 一方、ステップ 214で否定判定となった場合は遊技状態は RT実行中のままでステ ップ 217に移行する。  On the other hand, if a negative determination is made at step 214, the gaming state remains under execution of RT and the process proceeds to step 217.
[0130] ステップ 217では、予告実行管理制御(図 6参照)が実行され、その後、ステップ 21 8へ移行する。この予告実行管理制御では、抽選の結果に基づいて、遊技者に対し て当たりの期待値を示す予告の実行の有無、並びに、予告有りの場合の種類 (期待 値)を設定し、予告有りの場合には、液晶表示装置 313を主として、予告報知制御を 実行する。なお、この予告実行管理制御の詳細については、後述する。  In step 217, the notice execution management control (see FIG. 6) is executed, and thereafter, the process proceeds to step 218. In this advance notice management control, based on the lottery result, the presence / absence of the advance notice indicating the expected value for the player and the type (expected value) when there is a notice are set. In this case, the notice notification control is executed mainly by the liquid crystal display device 313. Details of the advance notice management control will be described later.
[0131] また、ステップ 218では、遊技インタバル管理制御(図 7参照)が実行され、その後ス テツプ 218へ移行する。この遊技インタバル管理制御は、 1回の遊技、すなわち始動 レバー 354の操作インタバル時間の管理を行うものであり、基準時間(4. 1秒)よりも 短い操作インタバル時間の場合に、リール 350A、 350B、 350Cの回転 (駆動)開始 を遅延させる制御を実行する。なお、この遊技インタバル管理制御の詳細について は、後述する。  In step 218, game interval management control (see FIG. 7) is executed, and thereafter, the process proceeds to step 218. This game interval management control manages the operation interval time of one game, that is, the start lever 354. In the case of an operation interval time shorter than the reference time (4.1 seconds), the reels 350A, 350B , Control to delay the start of rotation (drive) of 350C is executed. Details of this game interval management control will be described later.
[0132] 図 5に示される如ぐステップ 219では、リールの回転を開始し、その後にステップ 2 20に移行してリール 350A、 350B、 350Cのリール停止処理ルーチンを実行し、そ の後にステップ 222に移行する。 [0132] In step 219 as shown in FIG. 5, the reel starts to rotate, and then step 2 The process proceeds to 20, and the reel stop processing routine for the reels 350A, 350B, and 350C is executed, and then the process proceeds to step 222.
[0133] すなわち、主制御部 100では、始動レバー 354が操作されると、この操作と同時に 当り Z外れの抽選がなされると共に、リール駆動制御部 194の制御により、リール 35 OA、 350B、 350C力回転を開始する。  That is, in the main control unit 100, when the start lever 354 is operated, a lottery of Z-off is made simultaneously with this operation, and the reels 35 OA, 350B, 350C are controlled by the reel drive control unit 194. Start force rotation.
[0134] その後、遊技者が、停止ボタン 356A、 356B、 356Cを操作すると、この停止操作 によってリール 350A、 350B、 350Cの回転を停止させる力 フラグメモリ 192に記憶 されている各種フラグの状態に応じて、滑り制御を加味して該当する図柄を所定位置 に引き込むように、或いは所定位置力も蹴飛ばすようにリール 350A、 350B、 350C の停止制御が実行される。すなわち、何れかのフラグが成立している場合には、的確 な目押しタイミングによって当たり図柄を停止させることができる。また、多少の停止 操作タイミングのずれは滑り制御によって矯正される。逆に、何れのフラグも成立して 、な 、場合【こ【ま、 目押しを行っても、リーノレ 350A、 350B、 350Cの回転【こ滑りを生 じさせ、当り図柄では停止しないようにする。  [0134] After that, when the player operates stop buttons 356A, 356B, 356C, this stop operation stops the rotation of reels 350A, 350B, 350C. According to the state of various flags stored in flag memory 192 Thus, the stop control of the reels 350A, 350B, and 350C is executed so that the corresponding symbol is drawn into a predetermined position in consideration of the slip control or the predetermined position force is kicked off. That is, when any one of the flags is established, the winning symbol can be stopped at an accurate pressing timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if any of the flags is established, if you press this button, the rotation of the linole 350A, 350B, 350C will cause a slip, so that it will not stop at the winning symbol. .
[0135] ステップ 222では、リール停止処理の結果、停止図柄が当り図柄か否かを判定する 入賞判定が実行され、その後にステップ 224に移行して、入賞判定の結果何れかの 役に入賞したと判定されたか否かを判定し、当該判定が否定判定となった場合は本 通常遊技状態処理を終了する。  [0135] In step 222, as a result of the reel stop process, a winning determination is performed to determine whether or not the stopped symbol is a winning symbol. Thereafter, the process proceeds to step 224, and a winning combination is determined as a result of the winning determination. If the determination is negative, the normal gaming state process is terminated.
[0136] 一方、ステップ 224で肯定判定となった場合はステップ 226に移行して、入賞した 役に応じて予め設定されている所定のメダルの払出制御を実行し、その後にステップ 228に移行する。  [0136] On the other hand, if an affirmative determination is made in step 224, the process proceeds to step 226, and a predetermined medal payout control preset according to the winning combination is executed, and then the process proceeds to step 228. .
[0137] ステップ 228では、入賞した役が大役であった力否かを判定し、当該判定が否定判 定となった場合は、本通常遊技状態処理を終了する。一方、当該判定が肯定判定と なった場合には、ステップ 230に移行して、ボーナスゲーム開始処理ルーチンを実 行し、その後にステップ 232に移行して、ボーナスゲーム処理を実行する。  [0137] In step 228, it is determined whether or not the winning combination is a major player. If the determination is negative, the normal gaming state process is terminated. On the other hand, if the determination is affirmative, the process proceeds to step 230 to execute a bonus game start process routine, and then proceeds to step 232 to execute a bonus game process.
[0138] すなわち、大役に入賞したと判定された場合には、その停止図柄に従って、ビッグ ボーナス又はレギュラーボーナスのボーナスゲームを実行し (権利行使)、その後に ステップ 234に移行する。 [0139] ここで、上記ボーナスゲーム開始処理ルーチン (ステップ 230)では、入賞した大役 のストック数をデクリメントする。なお、デクリメント後のストック情報に基づいて大役の ストックがある場合には、次回、大役に入賞可能とするまでに実行すべき RTゲーム回 数を抽選により設定して、次回実行する大役の種類を決定する。 That is, if it is determined that the big player has won a prize, a bonus game of a big bonus or a regular bonus is executed (exercise rights) according to the stop pattern, and then the process proceeds to step 234. [0139] Here, in the bonus game start processing routine (step 230), the number of stocks of the major players who won the prize is decremented. If there is a stock of a big actor based on stock information after decrementing, the number of RT games to be executed before the next major executive can be awarded is set by lottery, and the type of major actor to be executed next time is set. decide.
[0140] ステップ 234では、次の大役のストックがあるか否かを判定し、当該判定が肯定判 定となった場合は上記ボーナスゲーム開始処理によって設定された回数の RTゲー ムを実行すベぐステップ 236に移行して遊技状態を RT中に設定し、その後に本通 常遊技状態処理を終了する。  [0140] In step 234, it is determined whether or not there is a stock of the next major player. If the determination is affirmative, the number of RT games set by the bonus game start process is to be executed. The process proceeds to step 236, where the gaming state is set to RT, and thereafter the normal gaming state process is terminated.
[0141] 一方、ステップ 234で否定判定となった場合はステップ 236の処理を実行すること なぐ本通常遊技状態処理を終了する。  [0141] On the other hand, if a negative determination is made in step 234, the normal gaming state process is terminated without executing the process of step 236.
[0142] 次に、図 6のフローチャートに従い、図 5のステップ 217における予告実行管理制御 ルーチンにつ 、て説明する。  Next, the advance notice management control routine in step 217 of FIG. 5 will be described according to the flowchart of FIG.
[0143] ステップ 400では、抽選の結果を判別し、次 、でステップ 402でこの抽選の結果に 基づいて、予告の実行の有無を決定する。この決定は、抽選によって決めてもよいし 、定期的に実行するようにしてもよい。また、抽選の結果が当たり(大役)の場合は、 高い確率で予告を実行し、抽選の結果が外れ (大役)の場合は、低い確率で予告を 実行するようにしてもよ ヽ。  In step 400, the result of the lottery is discriminated, and then in step 402, whether or not a notice is to be executed is determined based on the result of the lottery. This determination may be made by lottery or may be executed periodically. Also, if the lottery result is a win (big actor), the notice may be executed with a high probability, and if the lottery result is off (a major figure), the notice may be executed with a low probability.
[0144] 次のステップ 404では、予告の実行が決定 (予告有り)したか否か(予告無し)を判 断し、肯定判定された場合には、ステップ 406へ移行して予告の種類を決定し、次い でステップ 408において、予告時期の抽選を実行する。なお、ステップ 404で否定判 定された場合には、予告無しとしてこのルーチンは終了する。  [0144] In the next step 404, it is determined whether or not the execution of the notice is decided (with notice) (no notice), and if an affirmative decision is made, the process proceeds to step 406 to decide the kind of notice. Then, in step 408, the lottery for the notice period is executed. If a negative determination is made in step 404, this routine ends with no notice.
[0145] ステップ 408での予告時期の抽選は、始動レバー 354の操作時と同時に予告を実 行するか、リール 350A、 350B、 350Cの駆動開始時と同時に予告を実行するか、 の抽選である。なお、この予告時期は、後述する遊技インタバル管理制御において、 始動レバー 354の操作に対してリール 350A、 350B、 350Cの駆動開始が遅延した ときに有効となる。  [0145] The lottery at the notice time in Step 408 is a lottery of whether the notice is executed simultaneously with the operation of the start lever 354 or the notice is executed simultaneously with the start of driving the reels 350A, 350B, 350C. . This notice time becomes effective when the start of driving of the reels 350A, 350B, 350C is delayed with respect to the operation of the start lever 354 in the game interval management control described later.
[0146] 図 7は、図 5のステップ 218における遊技インタバル管理制御ルーチンを示しており 、ステップ 410では、予告状態フラグ F をリセット(0)し、次 、でステップ 412へ移行 して前回の始動レバー 354の操作 (例えば、図 4のタイミングチャートの C線矢視参照 )の力 今回の始動レバー 354 (図 4の D線矢視参照)の操作までの操作インタバル 時間 t を計時し、ステップ 414へ移行する。ステップ 414では、基準時間 t を読み int. ref. FIG. 7 shows a game interval management control routine in step 218 of FIG. 5. In step 410, the notice state flag F is reset (0), and then the process proceeds to step 412. The force of the previous operation of the start lever 354 (for example, see the arrow C in the timing chart in FIG. 4) The operation interval time t until the operation of the current start lever 354 (see the arrow D in FIG. 4) Time is measured and the process proceeds to step 414. In step 414, the reference time t is read int.ref.
出して、ステップ 416へ移行する。  And go to step 416.
[0147] ステップ 416では、操作インタバル時間 t と基準時間 t とを比較して、 t ≥t と [0147] In step 416, the operation interval time t is compared with the reference time t, and t ≥t
int. ref. int. ref. 判定された場合には、基準の 4. 1秒以上を経過しているため、遅延制御が不要であ り、ステップ 418へ移行して、予告有りか否かを判断する。  int. ref. int. ref. If it is determined that the standard 4.1 seconds or more have elapsed, no delay control is required, and the process proceeds to step 418 to check if there is a notice. to decide.
[0148] ステップ 418で肯定判定された場合には、ステップ 420へ移行して予告を実行し、 このルーチンは終了する。なお、このステップ 420による予告は、予告時期種(1)に よる予告である(図 4の (A—1)参照)。また、ステップ 418で否定判定の場合には、 予告をせず、このルーチンは終了する。 [0148] If an affirmative determination is made in step 418, the process proceeds to step 420 to execute a notice, and this routine ends. Note that the notice in step 420 is a notice according to the notice time type (1) (see (A-1) in Fig. 4). If the determination in step 418 is negative, no notice is given and the routine ends.
[0149] 前記ステップ 416において、 t <t と判定された場合には、基準の 4. 1秒を経過 [0149] If t <t is determined in step 416, the standard 4.1 seconds have elapsed.
int. ref.  int.ref.
していないため、遅延制御が必要であり、ステップ 422へ移行する。  Therefore, delay control is necessary, and the process proceeds to step 422.
[0150] ステップ 422では、時間差 A t (=t -t )を演算し、次いでステップ 424へ移行し [0150] In step 422, the time difference At (= t -t) is calculated, and then the process proceeds to step 424.
ref. int.  ref.int.
て、予告有りか否かを判断する。  To determine whether there is a notice.
[0151] ステップ 424で予告有りと判定 (肯定判定)された場合は、ステップ 426へ移行して 予告時期が始動レバー 354の操作時期カゝ否かが判断される。これは、図 6のステップ[0151] If it is determined in step 424 that there is a notice (positive determination), the process proceeds to step 426, and it is determined whether the notice time is the operation time of the start lever 354. This is the step in Figure 6
408の予告時期の決定結果に基づくものである。 This is based on the determination result of the 408 notice period.
[0152] このステップ 426で肯定判定されると、ステップ 428で予告状態フラグ F をセット(1 [0152] If an affirmative determination is made in step 426, the notice state flag F is set in step 428 (1
YO  YO
)し、次いでステップ 430へ移行して予告を実行し、ステップ 432へ移行する。このス テツプ 430による予告は、予告時期種(3)の予告となる(図 4の(B)参照)。  Then, the process proceeds to step 430 to execute a notice, and then proceeds to step 432. The advance notice in Step 430 is the advance notice of the notice period species (3) (see (B) in Figure 4).
[0153] 一方、ステップ 424で否定判定された場合には、予告が不要であるため、ステップ 4 34へ移行して予告状態フラグ F をセット(1)し、ステップ 432へ移行する。また、 On the other hand, if a negative determination is made in step 424, the advance notice is unnecessary, so the process proceeds to step 434, the notice state flag F is set (1), and the process proceeds to step 432. Also,
YOKOKU  YOKOKU
ステップ 426で否定判定された場合はステップ 432へ移行する。  If a negative determination is made in step 426, the process proceeds to step 432.
[0154] ステップ 432では、前記時間差 Δ tが経過したか否かが判断され、否定判定された 場合は、このステップ 432を繰り返し、肯定判定されると、ステップ 436へ移行して予 告状態フラグ Fがリセット (0)されて 、るか否かが判断される。このステップ 436で肯定 判定されると、予告有りで予告を実行していないと判断され、ステップ 438へ移行して 、予告を実行し、このルーチンは終了する。このステップ 438による予告は、予告時 期種 (2)の予告となる(図 4の (A— 2)参照)。 In Step 432, it is determined whether or not the time difference Δt has elapsed. If a negative determination is made, Step 432 is repeated, and if an affirmative determination is made, the process proceeds to Step 436 and the prediction state flag is determined. It is determined whether F is reset (0). If an affirmative determination is made in step 436, it is determined that there is a notice and no notice is being executed, and the process proceeds to step 438. The notice is executed, and this routine ends. The advance notice in step 438 is the advance notice of the advance notice type (2) (see (A-2) in Fig. 4).
[0155] また、ステップ 436で否定判定された場合は、既に予告が実行されている力、或い は予告無しであるため、このルーチンは終了する。 [0155] If a negative determination is made in step 436, this routine ends because there is no advance notice or no notice.
[0156] 以上説明したように第 1の実施の形態では、始動レバー 354の操作インタバル時間 t 力 予め設定した基準時間 t に達していない場合、基準時間 t に達するまでリ int. ref. ref. [0156] As described above, in the first embodiment, when the operation interval time t force of the start lever 354 does not reach the preset reference time t, the int. Ref. Ref. Until the reference time t is reached.
ール 350A、 350B、 350Cの駆動を遅延させるようにしている現状の制御において、 予告の実行時期を始動レバー 354の操作時 (すなわち、予告は遅延させない)とする 力 リール 350A、 350B、 350Cの駆動時 (すなわち、予告も遅延させる)とするかを 抽選等によって決定するようにした。これにより、予告の期待値を設定する手段として 、予告の種類のみならず、予告時期もパラメータとして加えることができ、予告のバリ エーシヨンを増やすことができる。例えば、同じ種類の予告であっても、遅延した場合 としない場合とで、期待値が異なるようにすれば、遊技者は予告を見るだけでなぐそ の実行時期にも集中することになり、遊技趣向性を向上することができる。  In the current control where the driving of the 350A, 350B, 350C is delayed, the notice execution time is set when the start lever 354 is operated (that is, the notice is not delayed). The power of the reels 350A, 350B, 350C Whether to drive (that is, to delay the notice) is determined by lottery. Thus, as a means for setting the expected value of the notice, not only the kind of notice but also the notice time can be added as a parameter, and the number of notice variations can be increased. For example, even if the same type of notice is given, if the expected value is different between the case of being delayed and the case of not being delayed, the player will concentrate on the execution time just by looking at the notice, The game preference can be improved.
[0157] また、リール 350A、 350B、 350Cの駆動開始時に常に予告を実行した場合、他の 演出制御と同時期となり、演出制御が集中し、制御系に負担が力かっていたが、予 告を始動レバー 354の操作時に行うことで、制御系への負担の集中を回避すること ができる。 [0157] Also, if the advance notice is always executed at the start of driving the reels 350A, 350B, 350C, it will be the same period as the other production control, and the production control will be concentrated and the burden on the control system is heavy. By performing the operation when the start lever 354 is operated, it is possible to avoid the concentration of the burden on the control system.
[0158] なお、第 1の実施の形態では、始動レバー 354の操作インタバル時間が基準時間 より短ぐかつ予告有りの場合に、抽選によって始動レバー 354の操作時期に予告す る力否かを決めた力 制御系の負担の集中のみを考慮した場合には、抽選ではなく 、常に始動レバー 354の操作時に行うようにしてもょ 、。  [0158] In the first embodiment, if the operation interval time of the start lever 354 is shorter than the reference time and there is a notice, it is determined by lottery whether or not a force is given to notify the start timing of the start lever 354. If you consider only the concentration of the load on the force control system, you should always use the start lever 354 instead of lottery.
[0159] (第 2の実施の形態)  [0159] (Second Embodiment)
以下に本発明の第 2の実施の形態について説明する。この第 2の実施の形態にお いて、前記第 1の実施の形態と同一構成部分については、同一の符号を付して、そ の構成の説明を省略する。  The second embodiment of the present invention will be described below. In the second embodiment, the same components as those in the first embodiment are denoted by the same reference numerals, and the description of the configuration is omitted.
[0160] 第 2の実施の形態の特徴は、本発明の特徴である予告実行に関する制御系の構 成部品を、主制御部 100と副制御部 150との制御負担のバランスを考慮して構築し た にある。 [0160] The feature of the second embodiment is that the control system components related to the notice execution, which is the feature of the present invention, are constructed in consideration of the balance of control burden between the main control unit 100 and the sub control unit 150. Shi There is.
[0161] 言い換えれば、前記第 1の実施の形態においては、本発明の主となる特徴のみを 考慮して、予告実行に関する制御系の構成部品 (遊技実行制御部 186A、予告実行 制御部 186B、予告実行時期抽選部 186C)を全て、主制御部 100の遊技状態制御 部 186に組み込んでおり、その分、主制御部 100の制御負担が単純に増加する構 成となっている。  [0161] In other words, in the first embodiment, only the main features of the present invention are considered, and the components of the control system related to the notice execution (game execution control unit 186A, notice execution control unit 186B, All the notice execution time lottery sections 186C) are incorporated in the game state control section 186 of the main control section 100, and the control load of the main control section 100 is simply increased accordingly.
[0162] これに対して、第 2の実施の形態では、できる限り副制御部 150へ制御負担を移行 する構成とした。すなわち、広い概念では、遊技実行制御部 186A、予告実行制御 部 186B、予告実行時期抽選部 186Cの一部を副制御部 150へ移行すればょ 、。  In contrast, in the second embodiment, the control burden is transferred to the sub-control unit 150 as much as possible. That is, in a broad concept, a part of the game execution control unit 186A, the notice execution control unit 186B, and the notice execution time lottery part 186C is transferred to the sub-control unit 150.
[0163] 以下、この副制御部 150への移行の形態は、図 8に示される如ぐ予告実行制御部 186Bを副制御部 150へ移行した構成(実施例 1)、図 9に示される如ぐ予告実行時 期抽選部 186Cを副制御部 150へ移行した構成(実施例 2)、図 10に示される如ぐ 予告実行制御部 186Bと、予告実行時期抽選部 186Cを副制御部 150へ移行した 構成 (実施例 3)が考えられる。  Hereinafter, the mode of transition to the sub-control unit 150 is the configuration in which the notice execution control unit 186B as illustrated in FIG. 8 is transitioned to the sub-control unit 150 (Example 1), as illustrated in FIG. Preliminary execution period lottery unit 186C moved to the sub-control unit 150 (Example 2), as shown in Fig. 10, the advance notice execution control unit 186B and the advance notice execution time lottery unit 186C moved to the sub-control unit 150 The configuration (Example 3) can be considered.
[0164] 遊技実行制御部 186Aは、前述のように、操作インタバル時間を計時し、基準時間 との差分に基づ ヽて、リーノレ 350Aゝ 350Bゝ 350Cの動作 ffilj御を行うため、主 ff¾御咅 100の構成部品として残すことが、制御全体の負担として好ましぐ結果として、それ 以外の構成部品の一部又は全部を副制御部 150へ移行することで、主制御部 10の 制御負担を軽減することができる。  [0164] As described above, the game execution control unit 186A measures the operation interval time and performs the operation ffilj of the linole 350A ゝ 350B ゝ 350C based on the difference from the reference time.残 す As a result of leaving 100 components as a preferable burden on the entire control, the control burden on the main control unit 10 is reduced by transferring some or all of the other components to the sub-control unit 150. Can be reduced.
[0165] 一方、上記では、遊技実行制御部 186Aを除く構成部品を対象として、副制御部 1 50へ移行するようにした力 図 11に示される如ぐ全て (すなわち、遊技実行制御部 186A、予告実行制御部 186B、予告実行時期抽選部 186C)を副制御部 150へ移 行する構成 (実施例 4)も考え得る。  [0165] On the other hand, in the above, all the components other than the game execution control unit 186A are subjected to the transition to the sub control unit 150 (ie, the game execution control unit 186A, A configuration (Example 4) in which the notice execution control unit 186B and the notice execution time lottery part 186C) are transferred to the sub-control unit 150 is also conceivable.
[0166] この場合、前述の操作インタバル時間の計時や、基準時間との差分に基づくリール 350A、 350B、 350Cの駆動制御が主制御部 100側ではできないという矛盾が生じ る力 主制御部 100の遊技状態制御部 186に、別途独立して操作インタバル時間を 計時する機能を持つ主制御部側遊技実行制御部 186Dを設ければよい。  In this case, there is a contradiction that the main control unit 100 cannot control the reels 350A, 350B, and 350C based on the difference between the operation interval time and the reference time. The game state control unit 186 may be provided with a main control unit side game execution control unit 186D having a function of measuring the operation interval time independently.
[0167] 以上説明したように、第 2の実施の形態によれば、上記構成により、主制御部 100 及び副制御部 150の間の通信効率、通信信頼度 (通信エラー、データ化けの度合い )、あるいは、応答性、主制御部 100の負担を重視したものであり、遊技状態制御部 1 86の全てが主制御部 100又は副制御部 150に配置された構成 (第 1の実施の形態 を含む)では、演出の有無及びタイミングの抽選に係る通信が主制御部 100及び副 制御部 150の間で行われないため、応答性がよぐかつ通信エラーもないため信頼 性が高いということができる。 As described above, according to the second embodiment, the main control unit 100 has the above configuration. The communication efficiency and communication reliability (communication error, degree of garbled data) between the control unit 150 and the sub control unit 150, or responsiveness and the burden of the main control unit 100 are emphasized. Are arranged in the main control unit 100 or the sub control unit 150 (including the first embodiment), communication related to the presence / absence of the production and the lottery of timing is performed between the main control unit 100 and the sub control unit 150. Since it is not performed, it can be said that it has high responsiveness and no communication error, so it has high reliability.
[0168] また、遊技状態制御部 186の一部を主制御部 100又は副制御部 150に設けた場 合は、主制御部 100の制御負担を減少させることができる。 [0168] When a part of the gaming state control unit 186 is provided in the main control unit 100 or the sub control unit 150, the control burden on the main control unit 100 can be reduced.
産業上の利用可能性  Industrial applicability
[0169] メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の遊技機に利 用可能であり、始動レバーの操作インタバル時間が、予め設定した基準時間に達し て 、な 、場合、基準時間に達するまでリールの駆動を遅延させるようにして 、る現状 の遊技機の制御において、予告の実行時期を始動レバーの操作時とするか、リール の駆動時とするかを抽選等によって決定するようにした。これにより、予告の期待値を 設定する手段として、予告の種類のみならず、予告時期もパラメータとして加えること ができ、予告のノリエーシヨンを増やすことができる。 [0169] It can be used in a gaming machine such as a slot machine that uses medals, coins, game balls, etc. as a game medium, and the operation interval time of the start lever has reached a preset reference time, In the current game machine control, the reel drive is delayed until the reference time is reached, and it is determined by lottery or the like whether the advance notice is to be performed when the start lever is operated or when the reel is driven. I tried to do it. As a result, as a means of setting the expected value of the notice, not only the kind of notice but also the notice time can be added as a parameter, and the notice nomination can be increased.
符号の説明  Explanation of symbols
[0170] 100 主制御部 [0170] 100 Main control unit
150 副制御部  150 Sub-control unit
186 遊技状態制御部  186 Game state controller
186A 遊技実行制御部 (遅延制御手段)  186A Game execution control unit (delay control means)
186B 予告実行制御部 (予告実行制御手段、予告実行有無決定手段) 186B Preliminary execution control unit (Preliminary execution control means, Preliminary execution presence / absence determining means)
186C 予告実行時期抽選部 (予告実行時期抽選手段) 186C Notice execution time lottery section (Notice execution time lottery means)
300 パチスロ機  300 pachislot machine
313 液晶表示装置 (LCD)  313 Liquid crystal display (LCD)
314 表示窓  314 Display window
352A 1枚ベットボタン  352A single bet button
352B マックスベットボタン 354 始動レバー 352B Max Bet button 354 Start lever
350A、 350B、 350C リール 350A, 350B, 350C reel
356A、 356B、 356C 停止ボタン 356A, 356B, 356C Stop button

Claims

請求の範囲 The scope of the claims
[1] 始動操作に基づいて、予め設定された役抽選が実行されると共に、当該始動操作 をトリガとして、複数の図柄群で構成された複数の図柄変動列をそれぞれ独立して変 動させると共に、各図柄変動列毎の停止操作に基づいて、前記変動している図柄変 動列を停止させ、前記役抽選の結果を報知するための制御系ユニットを備えた遊技 機であって、  [1] Based on the start operation, a pre-set role lottery is executed, and the start operation is used as a trigger to independently change a plurality of symbol variation sequences composed of a plurality of symbol groups. A gaming machine comprising a control system unit for stopping the fluctuating symbol variation string and notifying the result of the winning lottery based on a stop operation for each symbol variation string,
前回遊技における前記始動操作から今回遊技の前記始動操作までの操作インタ バル時間が、予め設定された基準時間よりも短い場合に、前記始動操作をトリガとす る変動開始時期を前記基準時間となるまで遅延させる遅延制御手段と、  When the operation interval time from the start operation in the previous game to the start operation in the current game is shorter than a preset reference time, the fluctuation start timing triggered by the start operation becomes the reference time. Delay control means for delaying until
前記役抽選の結果に基づ 、て、所定の確率で役当選の予告をするか否かを決定 する予告実行有無決定手段と、  Based on the result of the role lottery, a notice execution presence / absence determining means for deciding whether or not to give a notice of the role winning with a predetermined probability;
前記遅延制御手段により前記変動開始時期が遅延した場合、かつ予告実行有無 決定手段で予告をすることが決定した場合、始動操作開始時期を限度に前記変動 開始に先行して実行する予告実行制御手段と、  When the fluctuation start time is delayed by the delay control means, and when it is decided to give a notice by the notice execution presence / absence determination means, the notice execution control means is executed prior to the start of the fluctuation with the start operation start time as a limit. When,
を有する遊技機。  A gaming machine having.
[2] 前記制御系ユニットが、前記役抽選、各図柄変動列の動作および停止を主として 制御するための主制御部と、遊技の演出を制御するための副制御部と、に分類され ており、  [2] The control system unit is classified into a main control unit for mainly controlling the combination lottery, operation and stoppage of each symbol variation row, and a sub-control unit for controlling a game effect. ,
前記遅延制御手段、予告実行有無決定手段及び予告実行制御手段として区分け されたそれぞれ機能を実行する構成部品を、選択的に前記主制御部又は副制御部 の一部とすることを特徴とする請求項 1記載の遊技機。  The component that executes the respective functions divided as the delay control means, the notice execution presence / absence determination means, and the notice execution control means is selectively made a part of the main control section or the sub-control section. Item 1. The gaming machine according to item 1.
[3] 少なくとも前記遅延制御手段として機能する構成部品を前記主制御部の一部とし たことを特徴とする請求項 2記載の遊技機。  3. The gaming machine according to claim 2, wherein at least a component functioning as the delay control means is part of the main control unit.
[4] 前記遅延制御手段として機能する構成部品を前記主制御部の一部とし、かつ前記 予告有無決定手段及び予告実行制御手段として機能する構成部品の少なくとも 1つ を前記副制御部の一部としたことを特徴とする請求項 2記載の遊技機。  [4] A component functioning as the delay control unit is part of the main control unit, and at least one of the component parts functioning as the notice presence / absence determination unit and the notice execution control unit is part of the sub-control unit. The gaming machine according to claim 2, wherein:
[5] 始動操作に基づいて、予め設定された役抽選が実行されると共に、当該始動操作 をトリガとして、複数の図柄群で構成された複数の図柄変動列をそれぞれ独立して変 動させると共に、各図柄変動列毎の停止操作に基づいて、前記変動している図柄変 動列を停止させ、前記役抽選の結果を報知するための制御系ユニットを備えた遊技 機であって、 [5] Based on the start operation, a pre-set lottery is executed, and a plurality of symbol variation sequences composed of a plurality of symbol groups are independently changed using the start operation as a trigger. A game machine comprising a control system unit for stopping the symbol changing train that has been changed and notifying the result of the winning lottery based on a stop operation for each symbol changing sequence. ,
前回遊技における前記始動操作から今回遊技の前記始動操作までの操作インタ バル時間が、予め設定された基準時間よりも短い場合に、前記始動操作をトリガとす る変動開始時期を前記基準時間となるまで遅延させる遅延制御手段と、  When the operation interval time from the start operation in the previous game to the start operation in the current game is shorter than a preset reference time, the fluctuation start timing triggered by the start operation becomes the reference time. Delay control means for delaying until
前記役抽選の結果に基づ 、て、所定の確率で役当選の予告をするか否かを決定 する予告実行有無決定手段と、  Based on the result of the role lottery, a notice execution presence / absence determining means for deciding whether or not to give a notice of the role winning with a predetermined probability;
前記遅延制御手段により前記変動開始時期が遅延した場合、かつ予告実行有無 決定手段で予告をすることが決定した場合、前記予告を変動開始時期に実行するか 、始動操作開始時期を限度に前記変動開始に先行して実行するかを抽選する予告 時期抽選手段と、  When the change start time is delayed by the delay control means, and when it is decided to give a notice by the notice determination unit, whether the notice is executed at the change start time or the start operation start time is limited Notice lottery means to lottery to run prior to the start,
予告時期抽選手段により決定した予告時期に基づいて、前記予告を実行する予告 実行制御手段と、  A notice execution control means for executing the notice based on the notice time determined by the notice time lottery means;
を有する遊技機。  A gaming machine having.
[6] 前記制御系ユニットが、前記役抽選、各図柄変動列の動作および停止を主として 制御するための主制御部と、遊技の演出を制御するための副制御部と、に分類され ており、  [6] The control system unit is classified into a main control unit for mainly controlling the combination lottery, operation and stoppage of each symbol variation row, and a sub-control unit for controlling a game effect. ,
前記遅延制御手段、予告実行有無決定手段、予告時期抽選手段及び予告実行 制御手段として区分けされたそれぞれ機能を実行する構成部品を、選択的に前記主 制御部又は副制御部の一部とすることを特徴とする請求項 5記載の遊技機。  The components that perform the respective functions divided as the delay control means, the notice execution presence / absence determination means, the notice time lottery means, and the notice execution control means are selectively made part of the main control section or sub-control section. The gaming machine according to claim 5, wherein:
[7] 少なくとも前記遅延制御手段として機能する構成部品を前記主制御部の一部とし たことを特徴とする請求項 6記載の遊技機。  7. The gaming machine according to claim 6, wherein at least a component functioning as the delay control means is part of the main control unit.
[8] 前記遅延制御手段として機能する構成部品を前記主制御部の一部とし、かつ前記 予告有無決定手段、予告時期抽選手段及び予告実行制御手段として機能する構成 部品の少なくとも 1つを前記副制御部の一部としたことを特徴とする請求項 6記載の 遊技機。  [8] The component functioning as the delay control means is a part of the main control unit, and at least one of the component parts functioning as the notice presence / absence determination means, the notice time lottery means, and the notice execution control means is the sub controller The gaming machine according to claim 6, wherein the gaming machine is a part of the control unit.
PCT/JP2005/014083 2004-08-09 2005-08-02 Game playing machine WO2006016501A1 (en)

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JP2001204884A (en) * 2000-01-31 2001-07-31 Aruze Corp Game machine
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JP2002360783A (en) * 2001-06-08 2002-12-17 Olympia:Kk Game machine, program, and recording medium
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JP2001204884A (en) * 2000-01-31 2001-07-31 Aruze Corp Game machine
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016128098A (en) * 2016-04-13 2016-07-14 株式会社大都技研 Game machine

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