WO2005002699A1 - Systeme d'organisation et de participation relatives en rapport avec des jeux de masse a caractere lucratif ou non lucratif ainsi qu'avec des consultations populaires ou des sondages d'opinion - Google Patents
Systeme d'organisation et de participation relatives en rapport avec des jeux de masse a caractere lucratif ou non lucratif ainsi qu'avec des consultations populaires ou des sondages d'opinion Download PDFInfo
- Publication number
- WO2005002699A1 WO2005002699A1 PCT/RU2004/000130 RU2004000130W WO2005002699A1 WO 2005002699 A1 WO2005002699 A1 WO 2005002699A1 RU 2004000130 W RU2004000130 W RU 2004000130W WO 2005002699 A1 WO2005002699 A1 WO 2005002699A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- unit
- commercial
- games
- προgρammnο
- block
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- a gaming system for a remote cash game consisting of a gaming center, including a unit for registering games, a storage unit, and a game for information bl ⁇ ⁇ edeleniya sche ⁇ v ⁇ ⁇ ezul ⁇ a ⁇ am ig ⁇ and bl ⁇ ⁇ bmena data bl ⁇ a ele ⁇ nny ⁇ ⁇ la ⁇ ezhey and ⁇ a ⁇ zhe s ⁇ v ⁇ u ⁇ n ⁇ s ⁇ i ⁇ e ⁇ i ⁇ e ⁇ iyny ⁇ ig ⁇ vy ⁇ av ⁇ ma ⁇ v, v ⁇ lyuchayuschi ⁇ ig ⁇ vuyu in ⁇ e ⁇ eysnuyu Part, ⁇ aya ⁇ a ⁇ a ⁇ e ⁇ izue ⁇ sya ⁇ em, ch ⁇ ig ⁇ vye in ⁇ e ⁇ eysnye chas ⁇ i ⁇ e ⁇ i ⁇ e ⁇ iyny ⁇ ig ⁇ vy ⁇ av ⁇ m
- the electronic gaming system is known, which is a part of the central hardware version, made in the form of tsen ⁇ aln ⁇ y ⁇ m ⁇ yu ⁇ e ⁇ n ⁇ y s ⁇ antsii, ⁇ e ⁇ i ⁇ e ⁇ iyny ⁇ us ⁇ ys ⁇ v in chas ⁇ n ⁇ s ⁇ i ⁇ e ⁇ i ⁇ e ⁇ iyn ⁇ y ⁇ m ⁇ yu ⁇ e ⁇ n ⁇ y s ⁇ antsii and se ⁇ i ⁇ e ⁇ edachi rendy ⁇ , SH, C1 2102790.
- the central computer station includes electronic payment systems, protection of information, the organization of secure communications, the selection of a game, and a payment system.
- the proposed gaming system provides a meeting zaschischenn ⁇ y ⁇ shi ⁇ y ⁇ ubli ⁇ i se ⁇ i not ⁇ g ⁇ anichenn ⁇ y ⁇ e ⁇ i ⁇ ialn ⁇ and ⁇ eds ⁇ avlyayuschey v ⁇ zm ⁇ zhn ⁇ s ⁇ ⁇ n ⁇ identsialn ⁇ g ⁇ se ⁇ visn ⁇ g ⁇ ⁇ bsluzhivaniya sube ⁇ v, v ⁇ lyuchenny ⁇ in sis ⁇ emu with ⁇ susches ⁇ vleniem denezhny ⁇ ⁇ e ⁇ atsy on ban ⁇ vs ⁇ i ⁇ sche ⁇ a ⁇ on ⁇ sn ⁇ ve ⁇ azn ⁇ b ⁇ azn ⁇ y ig ⁇ v ⁇ y base s ⁇ azu ⁇ nes ⁇ l ⁇ im vyb ⁇ annym ig ⁇ am.
- This electronic gaming system works as follows. To begin with, each subject carries out the registration procedure on the basis of the introduction of the code, the occupancy and the password. After the introduction of these games, a registered number is assigned. The game through the portable computer station is connected to the telephone line and enters the central computer station at any place convenient for oneself. The connection to the device occurs when the player registers with the device, but, by using the device, the user will be required to use the device in case of an inadvertent use of the device. After calling up, the registration system. games at a loss, a pair and a game. After their input, the system compares them with the identifiers stored in the administrator's computer.
- the customers are deemed to be recognized and they are provided with the opportunity to use their own non-debitable account.
- the player selects its own gamemaker by combining the command and the game by entering data into the interface of the computer.
- the user will send the request or the announcement to the mail system or use the system of the organization of communication.
- the entire communication session is protected by a system of protection of information, a system for exchanging data, and settlements with reliable data accounts.
- Each system uses a digital game key. To ensure that all necessary actions are played, the game is familiar with the rules and tricks in the traditional system.
- the software-hardware complex can be equipped with a block of interaction with the network;
- the central hardware is optionally equipped with a range of media components.
- the applicant has not identified any sources containing information on technical solutions that are identical to the useful model, which means that “I do not accept this”. Quick description of drawings
- Peripheral devices 2 may be executed in the form of terminals for mobile communication, for example, mobile telephones of the standard, ⁇ , ⁇ , ⁇ , ⁇ / north ⁇ or 9
- Tsen ⁇ alny minutes ⁇ g ⁇ ammn ⁇ -a ⁇ a ⁇ a ⁇ ny ⁇ m ⁇ le ⁇ s 1 m ⁇ zhe ⁇ by ⁇ bl ⁇ m 13 is provided with vzaim ⁇ deys ⁇ viya se ⁇ yu ⁇ sh.eg ⁇ e ⁇ 14 and 15 bl ⁇ m vzaim ⁇ deys ⁇ viya s ⁇ s ⁇ eds ⁇ vami 16 mass ⁇ v ⁇ y in ⁇ matsii Sis ⁇ ema ⁇ ab ⁇ ae ⁇ following ⁇ b ⁇ az ⁇ m Uchas ⁇ ni ⁇ -...
- Owner m ⁇ biln ⁇ g ⁇ ⁇ ele ⁇ na 2 se ⁇ i 3 ⁇ uznae ⁇ , na ⁇ ime ⁇ from of 16 mass information that there is a separate game in the system a message is sent to the user, ⁇ ; ⁇ ; ⁇ réelle ⁇ - ⁇ ; ⁇ ; Internet-related, for example, through ⁇ ⁇ and ⁇ . ⁇ . and / or in any combination of the central programmable hardware 1.
- a message is sent to the user, ⁇ ; ⁇ ; ⁇ ; ⁇ réelle ⁇ - ⁇ ; ⁇ ; Internet-related, for example, through ⁇ ⁇ and ⁇ . ⁇ . and / or in any combination of the central programmable hardware 1.
- ⁇ i ⁇ edelenny ⁇ ⁇ ganiza ⁇ ami ⁇ eb ⁇ vany ⁇ i ⁇ vedenii ⁇ sa and g ⁇ l ⁇ s ⁇ vaniya ⁇ . ⁇ ., ⁇ .e. optional, block 5 10
- a registered message may provide information for a participant of 18 years of age, which is a part of the organization’s participation in the event.
- Central program-complex 1 can support unlimited number of games, votes, public;
- the main security system is located in blocks of 9 special applications. This may be in the case of applications: “Loth”, “Professionalization”, “Catering”, “Jumping”, “Social protection”, “End of day exchange” and ⁇ . ⁇ .
- the notification of the participant of the central program-complex 1 is optional as a part of the bid and / or “voice” in the corresponding block 9 of the special order.
- the application contains, for example, a random generator of random numbers and / or a set of random numbers and rules, if the winner won and / or won the game, it won the game. Some of the winnings may be lost by organizations in order to accumulate winnings and increase winnings in the following winnings and / or win or lose winnings.
- the results of the winnings are stored in the database of 6 data and may be sent to the participants and / or transferred to the media of 16 mass information.
- winnings may be transferred to a special account in a separate financial institution 11 (bank, fund). To participate, a bank account may be set up, and winnings will be reduced to a few.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Signal Processing (AREA)
- Mobile Radio Communication Systems (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Nitrogen And Oxygen Or Sulfur-Condensed Heterocyclic Ring Systems (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006600013U JP3129697U (ja) | 2003-07-02 | 2004-04-06 | 営利又は非営利の集団参加型ゲームを、又は投票や世論調査を、運営したりそれらに参加したりするためのシステム |
DE212004000038U DE212004000038U1 (de) | 2003-07-02 | 2004-04-06 | System für die Durchführung und zur Teilnahme an kommerziellen und nichtkommerziellen Spielen mit großer Teilnehmerzahl sowie Wahlen und Bevölkerungsumfragen |
FI20050438U FI7050U1 (fi) | 2003-07-02 | 2005-12-30 | Järjestelmä kaupallisten ja ei-kaupallisten joukkopelien ajamiseksi, niihin osallistumiseksi ja äänestämiseksi, ja julkinen mielipidetutkimus |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
RU2003121839 | 2003-07-02 | ||
RU2003121839 | 2003-07-02 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005002699A1 true WO2005002699A1 (fr) | 2005-01-13 |
Family
ID=33563180
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/RU2004/000130 WO2005002699A1 (fr) | 2003-07-02 | 2004-04-06 | Systeme d'organisation et de participation relatives en rapport avec des jeux de masse a caractere lucratif ou non lucratif ainsi qu'avec des consultations populaires ou des sondages d'opinion |
Country Status (5)
Country | Link |
---|---|
JP (1) | JP3129697U (zh) |
CN (1) | CN2915199Y (zh) |
DE (1) | DE212004000038U1 (zh) |
FI (1) | FI7050U1 (zh) |
WO (1) | WO2005002699A1 (zh) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103295309A (zh) * | 2012-02-24 | 2013-09-11 | 黄金富 | 用来电号码认证身份的手机ussd信息投票系统和方法 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
RU2102790C1 (ru) * | 1995-07-27 | 1998-01-20 | Денис Эрнестович Львов | Электронная игровая система |
US6117013A (en) * | 1995-01-27 | 2000-09-12 | Eiba; Peter | Playing device system |
WO2001003786A1 (en) * | 1999-07-09 | 2001-01-18 | Gtech Rhode Island Corporation | Wireless lottery game |
WO2001039854A1 (en) * | 1999-12-03 | 2001-06-07 | Secure Electronic Commerce (Proprietary) Limited | A method and system for facilitating the playing of a game |
GB2373361A (en) * | 2001-03-15 | 2002-09-18 | Xercom Comp Services Ltd | System and method of raising monies for charity via sms |
-
2004
- 2004-04-06 WO PCT/RU2004/000130 patent/WO2005002699A1/ru active Application Filing
- 2004-04-06 DE DE212004000038U patent/DE212004000038U1/de not_active Ceased
- 2004-04-06 CN CNU2004900000181U patent/CN2915199Y/zh not_active Expired - Fee Related
- 2004-04-06 JP JP2006600013U patent/JP3129697U/ja not_active Expired - Lifetime
-
2005
- 2005-12-30 FI FI20050438U patent/FI7050U1/fi not_active IP Right Cessation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6117013A (en) * | 1995-01-27 | 2000-09-12 | Eiba; Peter | Playing device system |
RU2102790C1 (ru) * | 1995-07-27 | 1998-01-20 | Денис Эрнестович Львов | Электронная игровая система |
WO2001003786A1 (en) * | 1999-07-09 | 2001-01-18 | Gtech Rhode Island Corporation | Wireless lottery game |
WO2001039854A1 (en) * | 1999-12-03 | 2001-06-07 | Secure Electronic Commerce (Proprietary) Limited | A method and system for facilitating the playing of a game |
GB2373361A (en) * | 2001-03-15 | 2002-09-18 | Xercom Comp Services Ltd | System and method of raising monies for charity via sms |
Also Published As
Publication number | Publication date |
---|---|
CN2915199Y (zh) | 2007-06-27 |
JP3129697U (ja) | 2007-03-08 |
DE212004000038U1 (de) | 2006-02-23 |
FIU20050438U0 (fi) | 2005-12-30 |
FI7050U1 (fi) | 2006-04-28 |
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