WO2004026419A1 - ゲーム機及びプログラム - Google Patents
ゲーム機及びプログラム Download PDFInfo
- Publication number
- WO2004026419A1 WO2004026419A1 PCT/JP2003/011440 JP0311440W WO2004026419A1 WO 2004026419 A1 WO2004026419 A1 WO 2004026419A1 JP 0311440 W JP0311440 W JP 0311440W WO 2004026419 A1 WO2004026419 A1 WO 2004026419A1
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- WO
- WIPO (PCT)
- Prior art keywords
- lottery
- ball
- game
- lottery ball
- bingo
- Prior art date
Links
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/02—Roulette-like ball games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00088—Board games concerning traffic or travelling
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/0094—Roulette games with a plurality of roulette wheels
Definitions
- the present invention relates to a game machine and a program. Background art
- bingo cards with various types of identification information attached to each square allocated in a matrix form are used to make holes in the squares corresponding to the identification information selected by lottery, and can be either vertical, horizontal, or diagonal.
- a paper bingo card is usually used.
- various electronically controlled game machines that simulate this game as disclosed in Japanese Patent Application Laid-Open No. 2001-168188. It has been developed to provide a game in which the lottery ball can enter the lottery hole in front of the game player and give the game player a lasting interest.
- An object of the present invention is to provide a simplified game machine without impairing the realism of the game.
- the present invention provides the following.
- the lottery ball into the surface portion of the housing through the collection passage, and a tilt control means for tilting the housing, wherein the tilt control means tilts the housing.
- the lottery balls can be collected simply by tilting the case, and the cost is simple and inexpensive.
- the lottery ball inputting means includes: Transport means for transporting the lottery balls upward, and throwing means for throwing the lottery balls transported by the transport means into the surface from above, wherein the tilt control means tilts the housing, and the collection A game machine wherein a lottery ball located in an aisle is led out to the conveyance means.
- the lottery balls in the collecting passage can be led out to the transporting means without being collected. It is possible to manufacture game machines.
- the lottery balls used in the game can be conveyed in a visible state. For example, when an obstacle such as the lottery balls is clogged occurs, a predetermined number of the lottery balls are accumulated. This makes it easy to visually confirm whether or not this is the case, thus improving maintainability.
- the game machine according to (2) or (3) further comprising: detecting means for detecting the number of lottery balls led out from the collecting passage to the lottery ball input means, wherein the tilt control means comprises: The body is tilted, a lottery ball located in the collection passage is led out to the lottery ball inputting means, and the number of lottery balls guided to the lottery ball inputting means is detected by the detecting means as a predetermined number.
- the tilt control means comprises: The body is tilted, a lottery ball located in the collection passage is led out to the lottery ball inputting means, and the number of lottery balls guided to the lottery ball inputting means is detected by the detecting means as a predetermined number.
- a game machine having a function of restraining the housing from tilting on the condition that the game is performed.
- the housing when the game is over, the housing is tilted to collect lottery balls, and when a predetermined number of lottery balls are led out to the lottery ball input means, the housing tilts. For example, by tilting a housing imitating a ship, the game starts, the game ends, etc. The progress of the game can be visually reported.
- Game result determination means for determining a game result based on one of the plurality of lottery holes
- lottery ball discharging means for discharging the lottery balls that have entered each of the plurality of lottery holes to the outside
- a collection passage fixed to the body and capable of passing the lottery balls discharged by the lottery ball discharging means, and a lottery ball connected to the collection path and discharged by the lottery ball discharging means, through the collecting path.
- Lottery ball accumulating means for accumulating and accumulating; an opening / closing gut provided between the collecting passage and the lottery ball accumulating means so as to be openable and closable; Lottery accumulated in A lottery ball input unit that allows the case to be inserted into the surface portion of the housing; and a tilt control unit that tilts the housing.
- the tilt control unit opens and closes the housing, and the opening and closing of the collection passage.
- the gate is tilted so that the direction in which the gate is provided is downward, and the open / close gate is opened by the gate control means, so that the lottery balls existing in the collection passage are led out to the lottery ball accumulation means.
- Game machine characterized.
- the passage detecting means detects that a predetermined number of lottery balls have passed through the opening and closing gate after the opening and closing gate has been opened, the passage detecting means has a function of performing control to close the opening and closing gate.
- Game machine characterized. According to the above-described invention, since it is detected that a predetermined number of lottery balls have been derived, the possibility of deriving lottery balls increases. In addition, when various troubles such as clogging of the lottery balls or shortage of the lottery balls occur, a notification means for notifying the trouble may be provided, and when a predetermined number of lottery balls are not derived. It is possible to deal with it. Of course, it is also possible to prevent a predetermined number of lottery balls from being derived, and it is not necessary for the lottery ball input means to count the number of lottery balls inserted by the lottery ball inputting means.
- a housing having a surface portion for rolling the lottery balls, a plurality of lottery holes provided in the surface portion, and a lottery ball discharging means for discharging the lottery balls in each of the plurality of lottery holes.
- a lottery ball accumulating means for fixing lottery balls through a collection passage which is fixed to the housing and which allows the lottery balls discharged by the lottery ball discharging means to pass therethrough;
- a game machine comprising: a lottery ball insertion means for allowing the accumulated lottery balls to be inserted into the surface portion of the housing; and an opening / closing gate provided between the collection path and the lottery ball storage body so as to be openable and closable.
- a game result determination step in which, when a lottery ball enters one of the plurality of lottery holes, a game result is determined based on each of the plurality of lottery holes containing the lottery ball;
- the plurality of lotteries Extract for controlling discharging the lottery balls have entered the respective A ball selecting step, a tilt control step of performing a control to tilt the housing so that a direction in which the opening and closing gate is provided in the collecting passage is downward, and a gut control to perform a control of opening the opening and closing gate.
- FIG. 1 is a perspective view showing an overview of a game machine according to a preferred embodiment of the present invention.
- FIG. 2 is a cross-sectional view of the sailboat type lottery machine in the game machine of FIG.
- FIG. 3A is an enlarged view near the lottery board of the game machine in FIG.
- FIG. 3B is an enlarged view of the vicinity of the lottery board in the game machine of FIG.
- FIG. 3C is an enlarged sectional view of a lottery hole in the game machine of FIG.
- FIG. 4A is a schematic plan view of the vicinity of the lottery ball receiving portion in the game machine of FIG.
- FIG. 4B is a schematic plan view near the lottery ball receiving portion of the game machine in FIG. is there.
- FIG. 5 is an enlarged view of a part of the personal game operation unit in the game machine of FIG.
- FIG. 6 is a block diagram showing a circuit configuration including a main control circuit for controlling the game machine in FIG. 1 and peripheral devices electrically connected to the main control circuit.
- FIG. 7 is a data sheet for associating code codes used in the game machine of FIG. 1 with codes.
- FIG. 8 is a block diagram showing a display control device of the game machine in FIG.
- FIG. 9 is a schematic diagram showing a screen display example of the game machine in FIG.
- FIG. 10 is a schematic diagram showing a screen display example of the game machine in FIG.
- FIG. 11 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 12 shows a flowchart of an example of control processing that can be performed in the game machine of FIG.
- FIG. 13 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 14 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 15 shows a flowchart of an example of control processing that can be performed in the game machine of FIG.
- FIG. 16 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 17A is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17B is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17C is an enlarged view of a lottery ball standby unit of the game machine in FIG.
- FIG. 17D is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17E is an enlarged view of the lottery ball waiting section of the game machine in FIG.
- FIG. 17F is an enlarged view of a lottery ball waiting section of the game machine in FIG.
- FIG. 17G is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17H is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17I is an enlarged view of a lottery ball waiting section of the game machine in FIG.
- FIG. 18 is a perspective view showing an overview of a game machine according to a preferred embodiment of the present invention.
- FIG. 19 is a longitudinal sectional view showing an overview of the lottery machine of the game machine of FIG.
- FIG. 20 is a top view of the lottery ball receiving portion of the game machine in FIG.
- FIG. 21 is a top view of the lottery machine of the game machine in FIG.
- FIG. 22 is a perspective view of a lottery board of the game machine of FIG.
- FIG. 23 is a top view of the lottery board of the game machine in FIG.
- FIG. 24A is a 'longitudinal sectional view showing an overview of a second collection passage in the game machine of FIG. 18.
- FIG. 24B is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24C is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24D is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24E is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24F is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24G shows an overview of the second recovery path in the gaming machine of FIG. 18 1440
- FIG. 25 is a perspective view of a gaming terminal of the game machine of FIG.
- FIG. 26 is a block diagram showing a system configuration configured in the game machine of FIG.
- FIG. 27 is a block diagram illustrating a control circuit configured in the lottery machine of the game machine in FIG.
- FIG. 28 is a block diagram illustrating a control circuit configured in the gaming terminal of the game machine in FIG.
- FIG. 29 is an example of a standby screen of the gaming terminal displayed on the display screen of the gaming terminal of the gaming machine in FIG.
- FIG. 30 is an example of the screen of the gaming terminal after the gaming entry, which is displayed on the display screen of the gaming terminal of the gaming machine in FIG.
- FIG. 31 is an example of the screen of the gaming terminal being played, which is displayed on the display screen of the gaming terminal of the game machine in FIG. 18. ⁇
- FIG. 32A is an example of a transition of the reach state individual display screen displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 32B is an example of a screen transition of the reach state individual display screen displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 32C is an example of a screen transition of the reach state individual display displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 32D is an example of a transition of the screen of the individual reach state display displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 33 is an example of a screen of the double-up game of the gaming terminal displayed on the display screen of the gaming terminal of the gaming machine in FIG.
- FIG. 34 is a main flowchart of the processing in the main control circuit of the lottery machine of the game machine and the gaming terminal of FIG.
- FIG. 35 is a flowchart following FIG.
- FIG. 36 is a flowchart of the bingo cell moving operation invalidation processing in the game machine of FIG.
- FIG. 37 is a flowchart of the winning determination process in the game machine of FIG.
- FIG. 38 is a flowchart of the reach determination process in the game machine of FIG.
- FIG. 39 is a flowchart of the reach notice notification start process in the game machine of FIG.
- FIG. 40 is a flowchart of the game preparation processing in the game machine of FIG. BEST MODE FOR CARRYING OUT THE INVENTION
- This embodiment relates to a bingo game machine to which the game machine of the present invention is applied.
- FIG. 1 shows a schematic diagram of the game machine 10 of the present embodiment.
- the game machine 10 is a game machine in which a plurality of players can play a game at the same time.
- the game machine 10 has a sailboat type lottery machine 12 in the center, and both sailboats constituting the sailboat type lottery machine 12 are provided.
- a plurality of personal game operation units 14 are provided on each of the port sides. In the example shown in FIG. 1, five individual game operation sections 14a to 14j are provided on one side and 10 places on both sides. On the other hand, in FIG. 1, the individual game operation sections 14f to 14h are not shown. ⁇ Structure of sailboat type lottery machine>
- FIG. 2 shows a schematic cross-sectional view of the sailboat type lottery machine 12.
- the description of the sailboat type lottery machine 12 will be described based on both FIG. 1 and FIG.
- a lottery ball lifting device 20 is provided on the aft side 12a of the sailboat type lottery machine 12.
- the lottery ball lifting device 20 is provided with a spiral groove having a radius of curvature slightly larger than the radius of the lottery ball 21, and is provided with a lottery ball lifting device provided below the lottery ball lifting device 20.
- the drawing motor 22 rotates the lottery ball lifting device 20, the lottery ball 21 can be raised along the groove.
- the lottery ball 21 raised by the lottery ball lifting device 20 is sent to a lottery ball standby unit 24 provided on the upper part of the sailboat type lottery machine 12.
- the lottery gate 26 opens at a predetermined timing, the lottery balls 21 are sent out one by one to the lottery section of the sailboat type lottery machine 12.
- the lottery ball 21 sent out from the lottery gate 26 rolls on the upper gutter 28 and reaches the drop hole 30 provided in the center of the upper gutter 28, It falls to the rudder type rotating device 32.
- the rudder-type rotating device 32 has a circumferential path along which the lottery ball 21 can pass along its outer periphery, and the diameter of the lottery ball 21 on the outer peripheral surface of the path is provided. At least one passage hole with a slightly larger diameter is provided.
- the lottery ball 2 1 that fell from the drop hole 30 stopped at the upper part of the rudder-type rotating device 32 and was provided to the rudder-type rotating device 32 by rotating the rudder-type rotating device 32. Passing hole stops the lottery ball 2 1 By reaching the position, the lottery ball 21 passes through the passage hole and enters the rudder-type rotating device 32. Then, the lottery ball 21 that has entered the rudder-type rotating device 32 falls to the lower part of the rudder-type rotating device 32, and the passage hole is rotated by the rudder-type rotating device 32 rotating. When located at the bottom of the rotation device 32, the lottery ball 21 falls further than the rudder rotation device 32.
- a lottery ball receiving portion 34 is provided below the rudder type rotating device 32.
- the lottery ball receiving portion 34 has two lottery wheels 38.
- a plurality of slopes 36a to 36d are provided to guide the lottery ball 21 to any one of 8a and 38b).
- the lottery ball 21 that has fallen into the lottery ball receiving section 34 rolls toward one of the plurality of slopes 36a to 36d, and any one of the plurality of slopes 36a to 36d. Is led to lottery board 3'8.
- Figures 3A and 3B show enlarged views of the lottery board 38.
- two lottery boards 38a and 38b are rotatably provided.
- two slopes 36a and 36b are provided for one lottery board 38a, and of these two slopes 36a and 36b.
- the slope 36a is for rotating the lottery ball 21 clockwise with respect to the lottery board 38a
- the slope 36b is counterclockwise with respect to the lottery board 38a. This is for rolling the lottery ball 2 1 in the circumferential direction.
- the other lottery board 38b has two slopes 36c and 36d. Of these two slopes 36c and 36d, the slope 36c is relative to the lottery board 38b. It is for rolling the lottery ball 2 1 in the counterclockwise direction, and the slope 36 d is for rolling the lottery ball 21 in the counterclockwise direction with respect to the lottery board 38 b. (See Figures 4A and 4B
- the traveling direction of the lottery ball 21 and the lottery disk Since the rotation direction of 3a is the same, the speed of the lottery ball 21 can keep rolling without slowing down, so that the lottery hole in which the lottery ball 21 enters by the player can be determined.
- the traveling direction of the lottery ball 21 and the lottery board 3 The rotation directions of 8a are opposite. At this time, the speed of the lottery ball 21 1 may drop suddenly, and the ball may enter the lottery hole immediately. If so, the player will not be able to maintain expectations.
- the lottery that opposes the rotation direction of the lottery board 38 is performed.
- the rolling of the ball 21 can be prevented.
- the rolling of the lottery ball 21 opposite to the direction of rotation of the lottery board 38 may be preferable. Therefore, the rolling direction may be selected arbitrarily, voluntarily, or by lottery. You can also choose from a variety of options.
- the two anti-rotation valves 37a and 37b will be as shown in Figure 4A.
- the lottery ball 2 1 is clockwise 2003/011440
- the rotating board 38 when the lottery balls 21 are rolled while the lottery boards 38a and 38b are stopped, and when the lottery balls 21 pass through any of the slopes 36a to 36d, By detecting the rolling direction of the lottery ball 21 by a sensor provided on the slope and determining the rotation direction of the lottery board 38a or 38b in accordance with the direction, the rotating board 38 This makes it possible to match the rotation direction of the ball with the rolling direction of the lottery ball 21.
- the lottery ball 21 is configured to roll in accordance with the rotation direction of the lottery board 38, but the present invention is not limited to this, and the present invention is not limited to this. Alternatively, it may be configured to be able to roll.
- the lottery ball 21 is configured to rotate on one of the two lottery boards 38a or 38b, but the present invention is not limited to this. Not limited to this, depending on the rotation speed, 8 lots on both lottery boards 38a and 38b You may be comprised so that it may perform a U-shaped exercise.
- the two lottery boards 38a and 38b are provided with a plurality of lottery holes 40, respectively, as shown in FIGS. 3A and 3B.
- These lottery holes 40 have a slightly larger diameter than the diameter of the lottery ball 21 (see FIG. 3C), and the lottery ball 21 can enter.
- the lottery ball 21 guided by the slope 36 rolls on the rotating lottery board 38a and enters one of the lottery holes 40.
- each of the lottery boards 38a and 38b is provided with 26 lottery holes 40.
- Each of the lottery holes 40 is provided with a sign, and each of the plurality of lottery holes 40 is provided with a ball detection sensor 42 (see FIGS. 3C and 6).
- the ball detection sensor 42 corresponding to one of the lottery holes 40 detects the ball and detects the corresponding ball. This means that the code to be drawn has been drawn.
- a shutter 43 (see FIG. 6) is provided in each of the lottery holes 40, and when the ball detection sensor 42 detects that a lottery ball has entered the lottery hole 40. The shutter 43 is driven to close the corresponding lottery hole 40, thereby preventing a lottery ball from entering the same lottery hole 40 twice in one game. is there.
- the shutter 43 is in a closed state in advance, and the surface of the shutter 43 is located lower than the surface of the surrounding lottery board 38, and the lottery hole 40 is provided. If a lottery ball is thrown into the lottery ball, a part of the ball of the lottery ball is It may be configured to stop when exposed. In this case, it is easy for a person viewing the game situation around the game machine 10 to recognize which code has been drawn. Then, after all the lotteries have been completed, the shutter 43 is driven, so that the lottery balls are collected in the sailboat type lottery machine 12.
- the sailing boat type lottery machine 12 is provided with a rocking device 46, which can be driven around a driving shaft 48.
- the sailing type lottery machine 12 is driven by the drive unit 4.6 so that the front 1 2b side of the hull rises and the rear 1 2a side descends.
- the lottery ball 21 in the lottery ball collection path 44 is sent to the lottery ball waiting section 50 located at the lower rear part of the hull.
- the lottery ball waiting section 50 (50a and 5Ob) has a plurality of delimiter gates 52 (52a to 52) for separating lottery balls 21 by the number used in one game. c) is provided. In the present embodiment, the number of lottery balls 21 used in one game is five, and three partition gates are provided.
- FIG. 17A when the rear side of the hull is lowered, first, as shown in FIG. 17B, the lottery ball waiting section 50 and the lottery ball lifting device 20 are connected. The separation gate 5 2a located between them is opened, and the lottery ball 21 is located at the lottery ball waiting unit 50a located closer to the lottery ball lifting device 20. Sent to the location 20. Then, after all the lottery balls 21 have been sent, the partition gate 52a is closed as shown in Fig. 17C.
- a partition gate 52 c located between the lottery ball waiting section 50 b and the lottery ball collection path 44 is opened, and the lottery ball collection path 44 is opened.
- the located lottery ball 21 is sent to the lottery ball waiting section 50b.
- the partition gate 52c is closed, as shown in Figure 17G.
- the required amount of lottery balls 21 can be easily obtained only by the operation of the sailboat type lottery machine 12 and the opening and closing of the plurality of partition gates 52a to 52c. You can move. Also, as shown in Figure 17H, when the rear 12a side of the hull and the front 12b side of the hull are horizontal, the front 12b side of the hull descends as shown in Figure 17I. Even when the rear 12a side of the hull is tilted so as to rise, the required number of lottery balls 21 can be easily secured by the dividing gates 52a to 52c.
- the number of lottery balls 21 used in one game is set to three sets, but the present invention is not limited to this, and two sets of lottery balls 2 1 are used. Even if it is configured to use Good. In this case, the lottery ball standby section 50b and the separation gate 52c are not required. Also, four, five, and more lottery balls
- the lottery balls 21 in the lottery ball standby unit 50 are divided into a plurality of division gates 5 2 a to 5 2 for each number of lottery balls 21 used in one game.
- the present invention is not limited to this, and the lottery ball standby unit 50 includes only one of the separation gates 52a, and the separation gate 5
- a ball detection sensor is provided in the vicinity of 2a, and a predetermined number of lottery balls are drawn by closing the partition gate 52a when a predetermined number of lottery balls 21 pass through the partition gate 52a. It may be configured so that only the ball 21 can be discharged.
- the game machine 10 is provided with a plurality of lighting devices (not shown), so that the sailboat type lottery machine 12 can be lighted up in various colors, and the swing operation can be performed. May be configured to enable various effects.
- a display device 70 is provided above the personal game operation unit 14.
- the display device 70 displays a matrix card for bingo games allocated to each player, other information, or the screen of an optional game, etc. The information is displayed to the player so that it can be visually recognized, and the game proceeds.
- a camera (not shown) for taking an overall image of the lottery boards 38a and 38b is provided in the sailboat type lottery machine 12, and the photographed images are displayed on the display device 70.
- Lottery board 38a or 38b It is possible to make the lottery board 38 visually recognizable even to a player who is in a position where one of them is difficult to see.
- the display device 70 is a touch panel provided with a touch sensor 72 (see FIG. 6), and allows the player to touch the display device 70 so that various data can be input or instructed. It is.
- various input operations can be performed by the touch sensor 72.
- the present invention is not limited to this, and by providing a plurality of operation buttons, various input operations can be performed. You may be comprised so that operation can be performed.
- FIG. 5 shows an enlarged view of a part of the personal game operation unit 14.
- a substantially horizontal pedestal portion 74 is provided below the display device 70 described above, and two dials 76 L and 76 S which are arranged in layers vertically at the center slightly to the left. Is provided.
- the symbols written on the cells in contact with the outer periphery of Matritas are assigned to adjacent cells one by one. It can be moved. When such a continuous movement is performed by a button operation or a touch panel operation, the operation may have to be repeated many times. However, if an input device such as the dials 76 L and 76 S described above is used, continuous operation can be performed with one movement, so that it is very easy for a player to operate. It becomes.
- a coin insertion slot 78 for inserting coins into the game machine 10, and when a player inserts coins here,
- the coin sensor 80 (see FIG. 6) provided inside the personal game operation section 14 detects that a coin has been inserted, and thereby the game can be started.
- a coin payout opening 82 (see FIG. 1) is provided below the pedestal portion 74.
- the inserted coin is paid out from the coin payout exit 82.
- FIG. 6 is a block diagram showing a circuit configuration including a main control circuit for controlling the game machine 10 and peripheral devices electrically connected thereto.
- the coin sensor 80 is connected to the interface circuit group 102 of the main control circuit 100, converted into a predetermined signal by the interface circuit group 102, and then connected to the input / output path 104. Supplied.
- the input / output bus 104 is configured to input / output a data signal or an address signal to / from a central processing circuit (hereinafter, referred to as CPU) 106.
- CPU central processing circuit
- the touch sensor 72 is also connected to the interface circuit group 102 of the main control circuit 100.
- a signal corresponding to the instruction content is sent to the interface circuit group 102. Supply.
- dials 76 L and 76 S are connected to the interface circuit group 102 described above. When the player turns the dial 76 L or 76 S, the signal corresponding to each rotation angle It is supplied to the one-face circuit group 102.
- the ball entry detection sensor 42 is also connected to the interface circuit group 102 described above. When detecting that the lottery ball 21 has entered the corresponding lottery hole 40, the incoming ball detection sensor 42 supplies a corresponding signal to the interface circuit group 102.
- a ROM (read only memory) 108 and a RAM (random access memory) 110 are also connected to the input / output path 104 described above.
- the ROM 108 records a control program for controlling the flow of the entire game in the game machine 10. Further, the ROM 108 stores initial data for executing the control program, a program for performing display control on the display device 70, and the like.
- the RAMI 10 stores flags and variable values used in the above-described programs.
- an interface circuit group 112 is also connected to the input / output path 104.
- a speaker 86 and a hopper 88 are connected to the interface circuit group 112, and the interface circuit group 112 drives each of the above devices in accordance with the result of the arithmetic processing in the CPU 106. Supply signals and drive power.
- the interface circuit group 112 includes a lottery ball lifting motor 22, a lottery gut 26, a rudder type rotating device 32, anti-rolling valves 37a and 37b, lottery boards 38a and 38b, Each of the shirt 43, the oscillating device 46, and the dividing gutters 52a to 52c is also connected, so that the sailboat type lottery machine 12 as described above can be driven.
- a display control device 200 is also connected to the interface circuit group 112, and the display control device 200 is connected to the display control device 200 based on an image display command issued from the main control circuit 100.
- the display device 70 emits a drive signal for driving the display device 70.
- an internal lottery for creating a matrix card is performed.
- random numbers are generated and internal lottery data is obtained based on the obtained random numbers.
- the external random number method is a method in which a random number is generated by a portion, such as a binary counter IC, that generates a random number, which is provided on a substrate separately from the CPU.
- the CPU creates a counter, updates the numerical value of the counter according to a program stored in the ROM, and uses the numerical value as a random number.
- random numbers are generated by a software random number system.
- the random number generation method in the game machine 10 according to the present invention is not limited to the software random number method, but may be a regular one to the player such as an external random number method.
- One that can extract 1 from a plurality of numerical values without making it work may be used.
- the random number obtained by the lottery described above is converted into a code using the conversion table stored in ROM 108 and recorded.
- the code is a code used in the game according to the present invention, and is a code for identifying each card of the card game. For example, the code is classified as shown in FIG. Is done.
- the CPU 106 sets each code by the first digit of the code. By recognizing the number mark and the number of each code by the last digit, it is possible to determine whether or not the combination of codes on each line forms a role.
- FIG. 8 is a block diagram showing a circuit of the display control device 200 described above.
- the interface circuit 202 is connected to the input / output bus 204, and the image display command issued from the main control circuit 100 is supplied to the input / output path 204 via the interface circuit 202.
- the input / output path 204 is configured to input / output a data signal or an address signal to / from the CPU 206.
- the ROM 208 and the RAM 210 are also connected to the input / output path 204 described above.
- the ROM 208 stores a display control program for generating a drive signal to be supplied to the display device 70 based on an image display command issued from the main control circuit 100.
- the RAM 210 stores the values of flags and variables used in the program.
- VDP image data processor
- the VDP 212 is a processing device that includes circuits such as a so-called split circuit, a screen circuit, and a pallet circuit, and is capable of performing various processes for displaying an image on the display device 70.
- the above-described VDP 212 includes a video RAM 214 for storing image data corresponding to an image display command issued from the main control circuit 100, and image data such as background image data and design image data. Are connected to the image data ROM 216 for storing.
- the above-described CPU 206 reads out and executes the display control program stored in the ROM 208, and thereby the The image data to be displayed on the display device 70 is stored in the video RAM 214 in response to the image display command given.
- the image display commands issued from the main control circuit 100 include display commands such as a background display command, a symbol display command, and a character display command.
- the image data ROM 211 stores the image data of the pattern which is the identification information image, the character image data of the character such as the moving object displayed as the effect screen, the display device 70 and the like. It stores image data such as background image data constituting a background.
- the synthesized image data is sent to the driving circuit 2 18, and the driving circuit 2 18 drives the display device 70, The image is displayed on the display device 70.
- FIG. 9 is a display example in a state where a matrix card in a bingo game is displayed on the display device 70.
- a symbol of a playing card is displayed instead of displaying a number as a code in each cell.
- the code selected as a result of the lottery is displayed in the upper center 90 of the display device 70.
- “Speed 8” was selected in the first lottery
- “Diamond K” was selected in the second lottery.
- the left side 92 of the screen of the display device 70 a combination in a poker game and a payout corresponding thereto are displayed.
- the bingo game according to the present embodiment as a result of the lottery, not only can the payout be obtained by completing the row, but also the combination of the signs in the completed row completes the role of the poker game. If they do, they will receive a higher dividend depending on their role. For this reason, the player will aim for both completion of the queue and completion of the role, and aiming for a higher payout by trial and error of cell movement using the dials 76 L and 76 S described above. You can do it.
- Figure 10 shows the treasure hunting game as an optional game. It is a display example in the case.
- the screen is scrolled left and right by rotating the dial 76 by the player, and the screen is zoomed up by rotating the dial 76 S. And so on. Then, they can find a treasure in time, and if they can move the cursor to the cursor in the center of the screen, they can receive a dividend.
- FIGS. 11 to 16 show subroutines for controlling the game machine 10 which are executed in the main control circuit 100 described above.
- the subroutines shown in FIGS. 11 and 12 are called at a predetermined timing from a previously executed main program of the game machine 10 and executed.
- FIG. 11 shows a subroutine for controlling the processing performed in the sailboat type lottery machine 12.
- step S11 the rotation of the lottery board is started.
- the CPU 106 starts rotation of the two lottery boards 38a and 38b.
- step S12 the rolling prevention valve is moved.
- the CPU 106 determines only one of the four slopes 36a to 36d that can guide the lottery ball 21 in accordance with the rotation direction of the lottery boards 38a and 38b.
- the two anti-rotation valves 37a, 37 are pivoted to close the path to the slope to be disabled. As a result, the lottery ball 21 can always roll in a direction that matches the rotation direction of the lottery board 38.
- step S13 the process moves to step S13.
- step S13 the ball was raised by the lottery ball lifting device 20.
- One lottery ball 2 1 is dropped.
- the CPU 106 opens the lottery gate 26 and passes only one lottery ball 21.
- the lottery gate 26 is closed again.
- the lottery ball 21 passed through passes through the upper gutter 28 and falls from the drop hole 30 through the upper gutter 28, as described above, to the rudder-type rotating device 32, and to the lottery ball receiving portion 34, and further to the slope 3
- step S14 the lottery result is recorded.
- the CPU 106 records the code selected as a result of the lottery.
- the CPU 106 receives a signal indicating that the lottery ball 21 has entered from the entry ball detection sensor 42 corresponding to one of the lottery holes 40 where the lottery ball 21 has entered.
- the code corresponding to the signal is recorded as a lottery result, and is also displayed on each display device 70.
- step S15 it is determined whether or not a predetermined number of lottery balls 21 have been dropped.
- the CPU 106 determines whether or not the predetermined lottery balls 21 have been dropped. If the CPU 106 determines that the predetermined number of lottery balls 21 have not yet been dropped, the CPU 106 returns to step S13 to determine that the predetermined number of lottery balls 21 have already fallen. If so, the process moves to step S16. Note that it takes time from when the lottery ball 21 passes through the lottery gate 26 to when it enters one of the lottery holes 40, so after a predetermined time has passed since the lottery gate 26 has passed. A more accurate determination may be made in various ways, such as by making a determination.
- step S16 the lottery balls 21 are collected.
- This CPU 106 opens the shirt 43 provided in the lottery hole 40 where the lottery ball 2 1 entered, collects the lottery ball 21 and then closes the shutter 43 again Let it.
- the lottery ball 21 that has entered the lottery hole 40 can continue to partially expose the lottery hole 40 until the end of the game, making it difficult to visually recognize the display device 70. It is possible for the viewer to recognize the selected code and make it cheerful.
- the processings proceed to Step S17.
- the lottery ball is configured to expose a part of the lottery hole until one game is completed.
- the present invention is not limited to this. It may be configured so that when the ball enters 40, it is collected at that point.
- step S17 the sailboat type lottery machine 12 is operated.
- the CPU 106 drives the driving device 46 and swings the sailboat type lottery machine 12 as shown in FIGS. 17A to 17G. After the above processing is completed, the processings proceed to Step S18.
- step S18 the separation gate 52 is opened and closed.
- the CPU 106 sequentially opens and closes the partition gates 52a, 52b, and 52c.
- the lottery ball 21 located at the lottery ball standby section 50a is sent to the lottery ball lifting device 20 and the lottery ball 21 located at the lottery ball standby section 50b becomes the lottery ball standby section 5
- the lottery ball 21 located on the lottery ball collection path 44 is sent to the lottery ball waiting section 50b.
- the lottery ball standby unit 50 The number of lottery balls 21 to be used in one game is configured to be divided by the number of lottery balls 21 used in one game and to be separated by a gate 52, but the present invention is not limited to this, and the lottery ball standby is not limited to this.
- the section 50 has only one of the dividing gates 52a, a ball detection sensor is provided near the dividing gate 52a, and a predetermined number of lottery balls 21 are provided by the dividing gate 52a. By closing the partition gate 52a at the time of passing through, a predetermined number of lottery balls 21 may be discharged.
- step S19 the sailboat type lottery machine 12 is returned to the original position.
- the CPU 106 drives the driving device 46 to return the sailboat type lottery machine 12 to its original position. Immediately after the above processing ends, this subroutine ends.
- the lottery ball 21 is rolled while the lottery boards 38a and 38b are stopped, and passes through one of the plurality of slopes 36a to 36d.
- the rolling direction of the lottery ball 21 is detected by a sensor provided on any of the plurality of slopes 36a to 36d, and the lottery board 38a or 3 is selected in accordance with the direction.
- the rotation direction of 8b the rotation direction of the turntable 38a or 38b and the rolling direction of the lottery ball 21 can be matched.
- the processing in step S11 is performed after the processing in step S13 is completed, and the processing in step S12 is not performed.
- FIG. 12 shows a subroutine for controlling the progress of a game in the personal game operation unit 14.
- step S21 it is determined whether the game machine 10 is playing a game. A determination is made as to whether or not it is. In this process, the CPU 106 determines whether or not the game machine 10 is playing a game. If the CPU 106 determines that the game machine 10 is playing a game, it cannot participate in the game until the game ends, so this subroutine is immediately terminated without any processing, and the game machine 10 is playing the game. If not, the process proceeds to Step S22.
- step S22 it is determined whether or not a coin has been inserted into the game machine.
- the CPU 106 determines whether or not a signal has been received from the coin sensor 80 indicating that coin insertion has been detected. If the CPU 106 determines that the signal has not been received, that is, if it determines that the player has not inserted a coin, the CPU 106 immediately ends this subroutine without performing any processing. If it is determined that the signal has been received, that is, if it is determined that a coin has been inserted by the player, the process proceeds to step S23.
- step S23 a matrix 'card is created.
- the CPU 106 creates a predetermined number of Matritas 'cards in which the symbols of the playing cards' are arranged by lottery. This processing will be described later. After the above processing is completed, the processings proceed to Step S24.
- step S24 a bet amount is set.
- the CPU 106 prompts the player to input a desired bet amount, and sets the bet amount in the game based on information input by the player. This processing will be described later. After the above processing is completed, the processings proceed to Step S25.
- step S25 the game is executed.
- the CPU 106 performs a lottery of symbols each consisting of a playing card symbol one by one, and the game proceeds in accordance therewith.
- the lottery is repeated a predetermined number of times, and the game ends when the predetermined number of the lottery ends.
- step S26 the coin is cleared.
- the CPU 106 clears coins based on the result of the game executed in step S25. This processing will be described later. After the above processing is completed, the processings proceed to Step S27.
- step S27 it is determined whether or not there is a remaining coin.
- the CPU 106 determines whether or not coins inserted by the player into the game machine 10 or coins obtained by the player are still left.
- the CPU 106 can play a new game when it is determined that the player has inserted the game machine 10 or that there are still coins obtained by the player. Therefore, the process returns to step S23, and if it is determined that the player has inserted the game machine 10 or that there are no more coins left by the player, the game cannot be continued any further. Therefore, this subroutine ends immediately.
- step S23 described above a subroutine as shown in FIG. 13 is called.
- a card as shown in FIG. 9 is created.
- step S31 a lottery of a hand is performed in a case where at least one hand is established in the matrix 'card.
- the CPU 106 determines one winning combination by lottery from the determined winning combination list stored in a predetermined position of the ROM 108. This process After the end, the process moves to step S32.
- step S32 a code to be used in the determining hand is selected.
- the CPU 106 selects a code used in the role determined in step S31 described above.
- the CPU 106 handles a matrix card composed of a row of five cells and a column of five cells as shown in FIG. Select 5
- the winning role is "Royal Straight Flush", one of four marks, Spade, Heart, Diamond, and Club, will be selected by lottery. .
- the number is necessarily five, A, K, Q, J, and 10, so it is sufficient to draw only the mark.
- the finalizing role is “full house”, first, one code is selected, and two codes having the same number as the code but different marks are selected. Next, select one code consisting of a number different from that number, and select one code with the same number and a different mark.
- step S33 a line for arranging the fixed combination is selected.
- the CPU 106 sets the above-described step S 3
- CPU 106 is one of the 12 lines on the matrix card ( Figure
- Step S34 arrangement of codes constituting the determinate combination is performed.
- the CPU 106 arranges the five codes determined in step S32 on the line determined in step S33.
- the CPU 106 determines where to place the five codes in the five cells on the line by lottery, and places all the codes on the line.
- step S35 codes are arranged in the remaining cells.
- the CPU 106 arranges codes for the remaining 20 cells for which codes have not been arranged in step S34 described above.
- the CPU 106 determines a code to be arranged for each of the 20 cells by lottery, arranges the code selected by the lottery in the cell, and assigns all the 25 cells on the matritas card. The sign is placed in.
- the processings proceed to Step S36.
- step S36 the cell can be moved.
- the CPU 106 moves the outer cell and the inner cell, respectively, so that the code constituting the determinate placed in steps S31 to S34 described above is placed on one line. It is also possible to move each of the outer cell and the inner cell so that they are not arranged. After performing this process or selecting not to perform this process, the process proceeds to step S37.
- step S37 it is determined whether or not the preparation of a predetermined number of matrix cards has been completed.
- the CPU 106 determines whether or not the number of matrix cards created by the processes in steps S31 to S35 has reached a predetermined number.
- the CPU 106 prepares a predetermined number of the Matritas cards. If it is determined that there is no such card, the process returns to step S31 to create the remaining cards. If it is determined that the matrix cards are prepared for a predetermined number of cards, this subroutine is immediately executed. To end.
- the codes are arranged so that the role that can be realized by the way of moving the cell is included in the matrix card in advance.
- the present invention is not limited to this. Codes may be arranged for all cells by lottery. In this case, for example, it can be achieved by executing only the above-described step 35 and not executing the processing of the other steps S31 to S34 and S36.
- step S24 described above a subroutine as shown in FIG. 14 is called.
- a card selection screen is displayed.
- the CPU 106 displays a card selection screen on the display device 70, and allows the player to play one of the plurality of cards created in step S23 in FIG. Let others choose.
- one of the plurality of cards is displayed on the display device 70, and one of the other cards is selected by the player's selection operation for the remaining cards. It is displayed in exchange for the card already displayed. By repeating this operation, all the cards created in step S23 of FIG. 12 can be displayed to the player.
- Step S42 the process moves to Step S42.
- step S42 it is determined whether or not the deciding operation has been performed.
- the CPU 106 determines whether or not a decision operation has been performed by the player.
- the CPU 106 has not received a signal indicating that the operation has been performed from the touch sensor 72, It is determined that the decision operation has not been performed by the player yet, and this step is repeated, and when a signal indicating that the operation has been performed is received from the touch sensor 72, the player Then, it is determined that the determination operation has been performed, and the process proceeds to step S43.
- a bet amount input screen is displayed.
- the CPU 106 displays on the display device 70 a screen prompting the player to determine the number of coins to bet on the selected card.
- a table indicating the ratio of coins to be returned according to the type of completed hand with respect to the number of coins displayed is also displayed on the screen. The number of images is determined.
- step S44 it is determined whether or not a decision operation has been performed.
- the CPU 106 inputs a bet amount of coins desired by the player, and then determines whether or not a determination operation has been performed. If the CPU 106 has not received a signal indicating that the operation has been performed from the touch sensor 72, the CPU 106 determines that the determination operation has not been performed by the player, and repeats this step. When a signal indicating that the operation has been performed is received from the touch sensor 72, it is determined that the determination operation has been performed by the player, and the subroutine is immediately terminated.
- step S25 a subroutine as shown in FIG. 15 is called.
- a pre-valid cell is determined.
- the CPU 106 draws a lottery that determines the valid cell from the beginning of the game from among the 25 cells on the matrix 'card. I do.
- the CPU 106 performs a lottery on the number and position of the valid cells, and validates the valid cells based on the result. After the above processing is completed, the processings proceed to Step S52.
- the number of pre-valid cells is determined by lottery, but the present invention is not limited to this, and the number of pre-valid cells may be determined to be a predetermined number in advance. Good.
- step S52 a lottery of a code is performed.
- the CPU 106 drives the sailboat type lottery machine 12 to select one code.
- a signal related to a code corresponding to one of the plurality of lottery holes 40 where the ball was entered is received from any of the ball detection sensors 42, and the selected code is displayed on the upper part 9 of the display device 70. It is displayed in the list of lottery results displayed in 0.
- step S53 code collation is performed.
- the CPU 106 compares the code selected in step S52 described above with the code displayed on the Matritas card displayed on the display device 70. If the same code as the selected code is displayed on the matrix card, the cell in which the code is displayed is enabled and the color of the cell is changed. After the above processing is completed, the processings proceed to Step S54.
- a cell movement process for moving a cell can be performed.
- the CPU 106 enables the cell to be moved by the dials 76L and 76S, and the cell is moved by the player operating the dials 76L and 76S. Can be performed.
- the dial 76 L is rotated by the player, the matrices displayed on the display device 70 are attached to each cell in contact with the outer periphery of the card. The sign moves to the next cell one by one according to the angle of the rotation.
- the cell movement processing may be configured to be always enabled, but may be configured to be performed only under predetermined conditions. For example, after the predetermined number of lotteries is completed, the cell moving process may be disabled. After the above processing is completed, or after selecting not to execute such a cell movement processing, the processing is moved to step S55.
- step S55 it is determined whether or not a predetermined number of lotteries have been performed.
- the CPU 106 determines whether or not the lottery of the code in the above-described step S52 has been executed a predetermined number of times.
- the CPU 106 determines that the number of times the lottery has been performed has not reached the predetermined number of times, the CPU 106 returns the process to step S52, and the number of times the lottery is performed reaches the predetermined number of times. If it is determined that the subroutine has been performed, the subroutine is immediately terminated. For example, in the case of a game such as a combination of poker games, it is more preferable to perform the lottery of this code five times or more.
- step S26 a coin settlement subroutine as shown in FIG. 16 is called.
- step S61 it is determined whether or not a winning line exists among a plurality of lines on the matrix card.
- the CPU 106 activates a predetermined number of cells in a combination of codes on a plurality of lines on the matrix card displayed on the display device 70. It is determined whether or not a line is present. If the CPU 106 determines that there is no winning line among the plurality of lines, the CPU 106 moves the process to step S64, and if it determines that there is a winning line among the plurality of lines, Moves the process to step S62.
- step S62 the number of coins to be paid out is calculated.
- the CPU 106 pays out the number of coins bet on the game by the player in accordance with the type of hand in the line determined to be won in step S61 described above.
- the number of coins to be paid out is calculated by multiplying the magnification.
- the winning combination of the winning combination among the winning combinations is applied.
- the processings proceed to Step S63. Note that when there are a plurality of winning lines, in the present embodiment, the ratio of the role having the largest payout ratio among the respective roles is applied, but the present invention is not limited to this, and the present invention is not limited to this.
- the payout ratio in the winning combination may be added to multiply the number of coins bet by the player.
- step S63 the number of coins remaining in the player is accumulated.
- the CPU 106 adds the coin payout number calculated in step S62 described above to the number of coins that have been inserted into the game machine 10 by the player but remain without betting on the game. to add.
- Step S64 it is determined whether or not there is a remaining coin. In this process, the CPU 106 determines that the remaining number of coins stored in the game machine 10 has been paid out by being inserted into the game machine 10 by the player or being paid out by winning the game. Judge whether there is.
- step S65 If the CPU 106 determines that there is no remaining coin, the CPU 106 cannot proceed with the game any more, and therefore does not perform any processing. As soon as this subroutine is terminated, and it is determined that there is a remaining number of the coin, the process proceeds to step S65.
- step S65 it is determined whether or not a payout operation has been performed.
- the CPU 106 determines whether or not a payout operation has been performed by the player. When the CPU 106 does not receive a signal indicating that the operation has been performed from the touch sensor 72, the CPU 106 determines that the payout operation has not been performed by the player and performs any processing. If this subroutine is immediately terminated without receiving the signal indicating that the operation has been performed from the touch sensor 72, it is determined that the payout operation has been performed by the player, and the process proceeds to step S66. Move processing.
- step S66 a coin payout process is performed.
- the CPU 106 stores the number of coins stored in the game machine 10 into the game machine 10 by the player but not bet on the game, and A signal is sent to the hopper 88 to pay out the total number of coins obtained by the number of coins obtained by the hopper 88.
- the hopper 88 receiving the signal discharges the total number of coins from the coin payout exit 82. This subroutine is terminated immediately after the above processing is completed.
- the direction in which the lottery ball is thrown and the rotation direction of the base body substantially coincide with each other, and the speed of the lottery ball does not immediately decrease. Since it becomes impossible to enter the lottery hole, it is difficult to predict where to enter, and it is possible to provide a game in which the feeling of throbbing can be increased. In addition, by rotating the base body both left and right, variations in the game are increased, and the player is not bored. Also, even if the speed of the lottery ball is not considered, the lottery ball does not immediately enter the lottery hole. I will be. For this reason, it is difficult to predict where to enter, and it is possible to provide a game in which impatience and expectation can be further increased.
- CPU 106 executing steps S14 in FIG. 11, steps S24 in FIG. 12, and the like corresponds to an example of a game result determination unit.
- the lottery ball lifting device 20, the lottery gate 26, the slopes 36a to 36d, and the like correspond to an example of lottery ball input means.
- the lottery gate 26, the slopes 36a to 36d, and the like correspond to an example of the input means.
- the lottery ball lifting device 20 and the like correspond to an example of a transport unit.
- a ball detection sensor or the like corresponds to an example of a detection unit or a passage detection unit.
- CPU 106 executing steps S17, S19, and the like in FIG. 11 corresponds to an example of tilt control means.
- the shutter 43 corresponds to an example of a lottery ball discharging means.
- the lottery ball standby unit 50 and the like correspond to an example of lottery ball accumulation means.
- CPU 106 executing the processing of step S18 and the like corresponds to an example of a good control means.
- the game machine 310 of the present embodiment uses a game medium such as a coin, a medal, a game ball, a token, or a card storing information of a game value given to or given to a game player in addition to a game medium. Although it is a game machine to be played, a description will be made below assuming that medals are used.
- a game medium such as a coin, a medal, a game ball, a token, or a card storing information of a game value given to or given to a game player in addition to a game medium.
- FIG. 18 is a perspective view showing an overview of the game machine according to the present embodiment.
- the game machine 310 includes a lottery machine 312 and a plurality of game terminals 314.
- the game machine 310 can provide a game to a plurality of game players at the same time by a plurality of game terminals 3114A to 314J.
- the lottery machine 3 12 mainly includes a housing 3 13 imitating a ship, and is arranged at the center of the game machine 3 10.
- two lottery boards 338, 339 are arranged at the center of the lottery machine 312. These two lottery boards 338, 339 are formed with a total of 52 lottery holes 340, 341 (see FIG. 21).
- These multiple lottery holes 3 4 0 and 3 4 1 are composed of the first symbol consisting of spades, clubs, hearts, and diamonds, and the numerals 2 to 10 and the symbols A, J, Q, and K
- the identification information which is a combination of the second codes to be performed, is associated.
- This identification information is for determining the lottery result. That is, identification information for determining a lottery result is associated with each of the plurality of lottery holes 340, 341 in the lottery boards 338, 339.
- a lottery is performed in accordance with one of the lottery holes 340 and 341 in which the lottery balls are inserted, and the result of the game is determined.
- the lottery machine 3 1 2 is provided with an oscillating device 3 4 6 (see Fig.
- the housing 3 1 2 is designed so that the bow 3 12 ⁇ ⁇ and the stern 3 1 2 B are displaced vertically.
- 3 is swingable. That is, the driving device 346 tilts the housing 313.
- this swinging motion takes about 1 hour from the state where the bow 312A is located about 8 degrees above the horizontal plane to the state where it is about 8 degrees below the horizontal plane.
- the time is 2 seconds, but is not limited thereto, and is preferably about 8 seconds to about 16 seconds.
- the cycle of these swings can be controlled by a main control circuit 400 described later, and may be set so as to be changeable by an administrator of a game place or the like. .
- a main control circuit 400 described later since the swingable hull-shaped housing 3 13 is used, a visual effect is provided to the game player, and the interest can be improved.
- gaming terminals 3 1 4 A to 3 1 4 J are installed on both sides of the lottery machine 3 1 2 Is done. Further, in the present embodiment, as shown in FIG. 18, 10 gaming terminals 314A to 314J are provided. Also, a plurality of gaming terminals 3 14 A to 3 14 J are formed with medal payout openings 3 82 A to 3 82 J, respectively. In FIG. 18, the gaming terminals 314F to 314H and the medal payout exits 382F to 382J hidden by the lottery machine 312 are not shown.
- the present invention is not limited to this, and is in another form.
- the configuration may include a plurality of game terminals different from 10 or may include a single game terminal.
- FIG. 19 is a vertical sectional view showing an overview of the lottery machine 312 in the present embodiment.
- the stern 3 12 B of the lottery machine 3 12 is provided with a screw conveyor 3 20 as an example of a transport unit.
- the screw conveyor 320 is a device for conveying the lottery balls used for the lottery upward through the interior of the lottery machine 312.
- the lottery ball in the present embodiment has a diameter of about 60 mm, but may have another form, for example, even if the diameter is about 60 mm or more, Is also good.
- the lottery ball is preferably made of a material that does not pass through infrared rays or is processed so as not to pass through infrared rays, and can be easily detected by various sensors such as an optical sensor.
- the screw conveyor 32 includes a spiral body 32 OA extending upward at a predetermined angle and a support plate 32 extending along the spiral body 32 OA. 0 B and a lottery ball lifting motor 320 C for rotating the spiral body 320 A.
- the spiral body 32 OA is spirally provided with a groove having a radius of curvature larger than the radius of the lottery ball.
- the lottery ball lifting motor 320C By driving the lottery ball lifting motor 320C, the spiral body 32OA rotates and is held between the spirally formed groove in the spiral body 32OA and the support plate 320B.
- the lottery ball is conveyed upward in the state of being held.
- the screw conveyor 320 is disposed outside the housing 313, and conveys the conveyed lottery balls 302 in a visible manner.
- One end of a lottery ball guiding section 324 is provided at the upper end of the screw conveyor 320.
- a guide path (not shown) is formed in the lottery ball guide section 3 2 4.
- the lottery ball guiding section 324 guides the lottery balls transported by the screw conveyor 320 through the guide path.
- a lottery ball holding unit 332 is provided above the lottery machine 312.
- the lottery ball holding section 332 is made of a resin having transparency so as to be visible from a game player or the like. Therefore, the number of remaining lottery balls can be clearly indicated to the game player.
- the lottery ball holding section 332 has a shape opened upward, and holds a lottery ball guided from the lottery ball guiding section 3224.
- an opening (not shown) for allowing one lottery ball to pass through is formed on the bottom surface of the lottery ball holding unit 332.
- the rotator 328 has a function of closing an opening formed on the bottom surface of the lottery ball holding section 332. As a result, the lottery ball held in the lottery ball holding unit 332 is maintained as being held.
- a holding hole (not shown) for holding one lottery ball is formed in the rotating body 328.
- a drive unit (not shown) composed of a rotary motor 32 (see FIG. 27) and the like is arranged at the edge of the rotating body 328.
- the rotating body 328 rotates.
- Rotating body 3 2 8 By rotating, the holding hole is opened upward, and one lottery ball held in the lottery ball holding unit 332 is dropped into the holding hole via the opening. Further, by rotating the rotating body 328, the opening formed in the lottery ball holding section 332 is closed, and one lottery ball is held in the holding hole.
- the rotating body 328 by rotating the rotating body 328, the opening formed in the lottery ball holding portion 332 is closed, and the holding hole is opened downward, so that one ball held in the holding hole is drawn. Drop the ball down. As described above, one lottery ball held in the lottery ball holding unit 332 is extracted and falls. That is, the rotating body 328 has a function of throwing the lottery balls conveyed by the screw conveyor 320 into the surface portions 338A and 339A from above. In addition, the rotating body 328 is formed of a transparent resin, so that the lottery balls held in the holding holes can be viewed from the game player. Therefore, the progress of the game can be clearly indicated to the game player.
- the lottery ball receiving part 3 3 4 is for receiving a lottery ball dropped from a holding hole of a rotating body disposed above the lottery ball. For this reason, the lottery ball dropped from the holding hole of the rotating body 3228 is held in the lottery ball receiving section 3334 in a state where it can be viewed by the game player.
- the lottery ball receiving section 3 3 4 has a notch 3 3 4 C, 3 3 4 D (Fig. 20) for inserting the received lottery ball into one of the two lottery boards 3 3 8 or 3 3 9. ) Is formed. Since the lottery machine 3 1 2 has the function of swinging, the lottery balls held in the lottery ball receiving section 3 3 4 according to the inclination angle can be either of the two lottery boards 3 3 8 or 3 3 9 Will be guided.
- the cutout 3 3 4 C and 3 3 3 4 D (see FIG. 20) of the lottery ball receiving section 3 3 4 A, 3 6 A, 3 3 B Is arranged.
- These slopes 3336A and 3336B are for throwing the lottery balls held in the lottery ball receiving section 334 into one of the face sections 338A and 339A.
- the slopes 33A and 33B are formed from a permeable resin. For this reason, the lottery balls passing through the slopes 336A and 336B are made visible to the game player.
- the screw conveyor 320, the rotating body 328, the slopes 336A, 3336B, etc. are discharged from the plurality of lottery holes 340, 341 as described later.
- the drawn lottery balls can be thrown into the surfaces 338A and 339A of the housing 313 through the first collection passage 3 4 4 and the second collection passage 350.
- two lottery boards 338 and 339 are provided at the lower end of 6A and 336B.
- the lottery balls can be rolled on these lottery boards 338 and 339, and surface sections 338A and 339A having a plane horizontal to the housing 313 are formed respectively. .
- the surface portions 338A and 339A on which the lottery balls can roll are formed, and the upper surfaces of the surface portions 338A and 339A are A plurality of lottery holes 340, 341 are formed.
- the housing 3 13 has a plurality of lottery boards 3 3 8 and 3 3 9, the surfaces 3 3 8 A and 3 3 9 A on which the lottery balls can be rolled, and those surfaces 3 It has a plurality of lottery holes 340, 341 provided in 38A and 3339A. Further, these two lottery boards 338, 339 can be rotated horizontally with respect to the upper surfaces of the face sections 338A, 339A.
- a plurality of lottery holes 340 and 341 for holding one lottery ball are formed on the upper surface of these surface portions 338A and 339A.
- the plurality of lottery holes 340 and 341 have a depth such that one lottery ball projects about two-fifths. For this reason, the lottery balls entered into the plurality of lottery holes 340, 341 are held so that they can be visually recognized by the game player, and furthermore, the lottery balls inserted after the next time The drawn lottery ball collides with the lottery ball held in the plurality of lottery holes 340, 341 and changes the rolling direction.
- the lottery balls in the plurality of lottery holes 340, 341 also rotate while being held.
- a shirt 347 is provided on the bottom surface of each of the lottery holes 340 and 341. During the game, the shirt 347 is controlled to be in the closed state, and the lottery balls entered in the plurality of lottery holes 3440 and 341 are held. In addition, after the game is over, the lottery balls in the plurality of lottery holes 340, 341 are discharged into the lottery machine 312 by controlling the shirts 347 in the open state. It will be.
- a ball entry detection sensor 349 is disposed in each of the plurality of lottery holes 340 and 341. The incoming ball detection sensor 349 detects that the lottery ball has entered any of the plurality of lottery holes.
- the lottery ball is inserted on the condition that the lottery ball enters one of the plurality of lottery holes 340, 341 in the lottery boards 338, 339.
- the identification information is selected according to the selected lottery hole, and the result of the game is determined based on the selected identification information.
- the lottery ball enters one of the plurality of lottery holes 340, 341
- it is associated with one of the plurality of lottery holes 340, 341 containing the lottery ball.
- the result of the game is determined based on the obtained identification information.
- one ball detection sensor 349 is provided for each of the plurality of lottery holes 340, 341.
- another embodiment may be adopted.
- a configuration may be employed in which a plurality of ball entry detection sensors are provided for each of the plurality of lottery holes so as to immediately detect that a ball has entered.
- a configuration may be employed in which a plurality of lottery holes are not provided with a ball-in detection sensor.
- one lottery detection sensor detects that lottery balls have entered multiple lottery holes. It may be configured to detect using. For example, two lottery detection sensors are used to detect whether or not a lottery ball has won a lottery hole in the lottery hole as the lottery board makes a round from the outer periphery of the lottery board toward the center of rotation. It may be configured to detect whether or not a lottery ball is winning in the lottery hole every half-turn.
- a collection section in which a first collection path 3 4 4 and a second collection path 3 50 are formed 3 4 5 is provided below the two lottery boards 3 3 8 and 3 39 of such a lottery machine 3 1 2, a collection section in which a first collection path 3 4 4 and a second collection path 3 50 are formed 3 4 5 is provided.
- the collection unit 345 accepts the lottery balls entering the plurality of lottery holes 340 and 341 into the first collection passage 344 by controlling the shirt 347 to be in the open state. .
- inclined portions 353A and 353B for dropping the lottery balls received in the first collecting passage 344 are formed.
- a second recovery passage 350 extending horizontally is formed below the inclined portions 3553A and 3553B.
- the lottery balls that have entered the plurality of lottery holes 340 and 341 are guided to and held by the second collection passage 350 through the first collection passage 344.
- the first collection passage 3 4 4 and the second collection passage 3 50 are provided in the housing 3 13 and can pass through lottery balls discharged from the plurality of lottery holes 3 4 0 and 3 4 1.
- An open / close gut 352 is provided in the second collection passage 350.
- the opening / closing gate 352 is controlled to be freely opened and closed. Therefore, when the opening / closing gate 352 is opened, the lottery ball can pass between the second collection passage 350 and the lower end of the spiral body 32OA. On the other hand, when the opening / closing gate 352 is closed, the lottery ball cannot pass between the second collection passage 350 and the lower end of the spiral body 32OA. In this way, the lottery machine 312 is driven so that the stern 312B side is lower than the bow 312A side, and the opening / closing gate 3552 is controlled to be in the open state. Collection The lottery ball held on the road 350 is led out to the lower end of the spiral 32OA.
- the lottery ball led out to the lower end of the spiral body 320A does not return to the second collection passage 350, and furthermore, the lottery ball is returned to the second collection passage 350.
- the held lottery ball is not led out to the lower end of the spiral body 320A.
- a lottery ball passage detection sensor 351 is provided between the opening / closing gate 352 and the lower end of the spiral 32OA.
- the lottery ball passage detection sensor 351 is for detecting the number of lottery balls drawn out from the second recovery passage 350 to the lower end of the spiral body 320A via the opening / closing gate 352. Accordingly, the lottery machine 312 is tilted so that the stern 312 B side is lower than the bow 312 A side, and the open / close gate 352 is controlled to the open state, so that the lottery ball passing through the open / close gate 352 is When the predetermined number is reached, the opening / closing gate 352 is controlled to be closed, and a predetermined number of lottery balls are led out to the lower end of the spiral 32OA. Further, after a predetermined number of lottery balls are led out to the lower end of the spiral 32OA, the lottery balls do not return to the second collection passage 350.
- the lottery machine 312 is provided with a swinging device 346, which can swing and tilt around a swing shaft 348. ,
- a dot LED display device 327 composed of a plurality of LEDs and the like is provided above the lottery ball holding unit 332.
- the dot LED display device 327 displays the number of rounds in the game.
- a START lamp 329 is provided at the center of the lottery machine 312.
- the ST RAT lamp 329 turns on the built-in lamp when the lottery ball falls from the holding hole of the rotating body 328 to the lottery ball receiving section 334, and the word START is made visible to the game player. Is displayed.
- the game machine 310 is provided with a plurality of lighting devices (not shown) so that The lottery machine 3 12 of the type may be configured to be lighted up in various colors and may be configured to enable various effects in conjunction with the automatic operation.
- FIG. 20 is a top view showing the lottery ball receiving section 334, the slopes 336A and 336B.
- a concave portion 334A is formed as shown in FIG.
- This part 3334A receives the lottery ball falling from the holding hole of the rotating body 328 described above.
- two cutouts 3334C and 334D are formed on the side surface 3334B of the lottery ball receiving portion 3334. For this reason, the lottery ball received in the recess 3334A is moved from one of the two cutouts 334C and 3334D by the operation of the lottery machine 312. It will roll out of 3 3 4 A.
- the upper ends of the slopes 33A and 33B are provided in these notches 3334C and 334D.
- the lower ends of the slopes 33A and 33B are arranged above the lottery boards 338 and 33, respectively, as described above. Therefore, these slopes 33 A and 33 B are connected to the outside of the lottery ball receiving section 3 34 from the notches 3 3 4 C and 3 3 4 D of the lottery ball receiving section 3 34 described above.
- the rolled lottery ball is accepted and guided to one of the lottery boards 338 and 339.
- each of the slopes 33A and 33B is arranged so that a lottery ball is thrown in the same direction as the rotation direction of the lottery boards 338 and 339.
- the slopes 336A and 336B are formed linearly. However, the slopes 336A and 336B do not have to be formed linearly, and may be formed to have a curve, for example.
- FIG. 21 is a top view showing the lottery machine 312.
- FIG. 22 is a perspective view showing the lottery board 338.
- FIG. 23 is a top view showing the lottery board 338. Note that in FIGS. 22 and 23, the lottery board 339 has the same configuration as the lottery board 338, and a description thereof will be omitted.
- the lottery machine 312 is provided with the two lottery boards 338 and 339 as described above. Since two lottery boards 3 3 8 and 3 39 can be provided with a plurality of lottery holes 3 0 4 and 3 4 1, for example, there are more lottery holes than when one lottery board is used. As a result, the installation space in the game hall can be effectively used without taking up unnecessary space. As a result, a lot of lottery holes can be provided.
- a game machine configured to extract a lottery ball from a plurality of lottery balls with identification information and determine a game result based on the identification information of the extracted lottery ball (a so-called lottery). In the ball extraction type, 52 lottery balls are required.
- These lottery boards 338, 339 have a circular shape when viewed from above. These lottery boards 338, 339 are rotatably disposed on the deck of the housing 313. Also, the rotation speed of the lottery board 338 is typically a rotation speed of 8 to 12 seconds per rotation, but can be controlled by a main control circuit 400 described later. The configuration may be such that it can be changed between 5 seconds and 12 seconds. In this embodiment, the lottery boards 338 and 339 are arranged so that their axes are rotated by the lottery board rotation motors (see FIG. 27) 335 and 337 located at the center of the lottery boards. Another mode may be adopted. For example, the power for rotation may be transmitted from another place such as the outer circumference and the bottom face.
- the lottery boards 338, 339 are formed with surface portions 338A, 339A that allow the lottery balls to roll.
- these lottery boards 338, 339 are in the same direction (arrows B1 and A2) as the direction in which the lottery balls are thrown from the slopes 3336A, 3336B (see arrows A1, A2). , See B2).
- the lottery board 3 3 8 rotates clockwise, and the slope 3 3 6 A is shown in Figure 22. So that it is thrown clockwise. Therefore, when rolling on the lottery boards 338, 339, the speed does not decrease significantly. Therefore, it is unlikely that the lottery ball will enter one of the lottery holes 340, 341 in a very short time.
- the lottery can be performed without changing the speed of the lottery balls thrown from the slopes 33A and 33B by rotating the lottery boards 338 and 339. it can. This is determined when the lottery holes 340, 341 provided on the lottery boards 338, 339 do not rotate, that is, when the lottery holes 340, 341 do not displace. By throwing lottery balls at the speed, it is possible to provide an uneven game in which lottery balls can easily enter or not enter any of the plurality of lottery holes 338, 339. .
- connection table 390 is provided between the lottery boards 338 and 339.
- This connection table 390 has a horizontal surface with the surface portions 338A and 339A of the lottery boards 338 and 339. Therefore, the lottery ball can be rolled between the lottery boards 338 and 339. In addition, the lottery ball rolls across a plurality of lottery boards 338 and 339 in response to the case 3 13 being tilted (oscillated). Also, the rolling speed of the lottery ball will not be significantly reduced.
- guide sections 392, 394 are provided between the lottery boards 338, 339. These guide sections 392, 394 are provided along the outer periphery of the lottery boards 338, 339 at positions sandwiching the connection table 390. These guides 39 2 and 39 4 are more convex than the surfaces 3 38 A and 3 39 A of the lottery boards 3 38 and 3 39. Therefore, when the lottery ball collides with the guide portions 392 and 394, the rolling of the lottery ball is guided.
- non-knit sections 3996, 3998 are provided outside the lottery boards 338, 339.
- These banks 3 9 6 and 3 9 8 have lottery boards 3 3 8 and 3 3 9 Are provided along the outer periphery of the.
- These bank sections 396, 398 are more convex than the face sections 338A, 339A of the lottery boards 338, 339.
- the bank portions 396, 398 which are higher than the upper surfaces of the surface portions 338A, 339A, are arranged along the outer periphery of the surface portions 338, 339. For this reason, the lottery balls thrown into the lottery boards 338, 339 from the slopes 3336A, 3336B roll out of the lottery boards 338, 339. Even if there is
- the lottery boards 338 and 339 rotate in the opposite directions as indicated by arrows B1 and B2. For this reason, the lottery balls thrown into the lottery board 338 may roll from the lottery board 338 to the lottery board 339 via the connection table 390 in some cases. Conversely, the lottery balls thrown into the lottery board 339 may roll from the lottery board 339 to the lottery board 338 via the connection table 3900. Therefore, rolling between these lottery boards 338 and 339 is performed.
- lottery machine Since a rocking device 3 4 6 is provided in 3 1 2, the housing 3 13 of the lottery machine 3 1 2 is rocked, and for example, the space between the lottery boards 3 3 8 and 3 3 9 is 8
- the lottery boards 338, 339, the linking table 3900, the guide sections 392, 3904, and the bank sections 3996, 3998 are made of a fence made of a transparent resin. There is no danger of the lottery ball rolling outside the fence.
- These lottery boards 338, 339 are provided with 26 lottery holes 340, 341, respectively. As shown in FIG.
- the plurality of lottery holes 340 provided in the lottery board 338 are assigned identification information in which spades and hearts are configured as first codes. More specifically, a plurality of lottery holes 340 provided in the lottery board 338 have spade A, 2 ⁇ 10, J, Q, K, heart A, 2 ⁇ 10, J, Q and K are assigned.
- a plurality of lottery holes 341 provided in the lottery board 339 are assigned identification information in which clubs and diamonds are used as first codes. More specifically, a plurality of lottery holes 3 41 provided in the lottery board 3 39 have clubs A, 2 to 10, J, Q, K, diamond ⁇ , 2 to 10, J, Q , K is assigned.
- the identification information desired by the game player can be easily recognized by visually recognizing the place where the lottery ball rolls. It can give impatience and a sense of expectation, and can enhance the interest in the game. For example, if the lottery ball is rolling on the lottery board 338, it can be easily recognized that the first symbol is spade or heart, and the lottery ball is rolling on the lottery board 339. If it is moving, it can be easily recognized that the first code is a club or a diamond. In other words, the two lottery boards 3 3 8 and 3 3 9
- the identification information in which one of the first codes is the same kind is assigned to the plurality of lottery holes 340, 341 in the selection boards 338, 339. By this, for example, by visually recognizing the lottery boards 338 and 339 on which the lottery balls roll, it is possible to easily recognize the identification information desired by the game player. And expectation, and can enhance the interest in the game.
- the lottery board 338 is provided with a plurality of lottery holes 340 along the circumferences C1 and C2 around the rotation center point C O.
- This circumference C2 is inside C1.
- 16 lottery holes are provided along the circumference C1
- 10 lottery holes are provided along the circumference C2. That is, a plurality of lottery holes 340 and 341 are formed on the upper surface of the surface portion 338A and 339A along a plurality of types of circumferences with respect to the center of rotation.
- these 26 lottery holes 340 include spades A, 2 to 10, J, Q, K, and hearts A, 2 to 10, J, Q, K.
- 16 lottery holes provided along the circumference C 1 are assigned with ⁇ , 2-8 of hearts, ⁇ of hearts, 2-8,
- the 10 lottery holes along C2 are assigned 9, 10, 10, J, Q, K of spades and 9, 10, J, Q, K of hearts.
- the lottery board 338 is provided with a plurality of convex portions 342 that are more convex than the surface portion 338 of the lottery board 338.
- the plurality of convex portions 342 are provided along a circumference C3 around the center point CO of rotation.
- the circumference C3 is located inside the innermost circumference C2 among the circumferences C1 and C2 provided with a plurality of lottery holes. That is, the plurality of projections 3 4 2 are formed along the inner circumference C 3 of the innermost circumference C 2 of the plurality of types of circumferences C 1 and C 2, and the outermost circumference C 3 It is provided so as to be adjacent to the plurality of lottery holes formed in 2.
- the lottery ball collides with the convex portion, and the rolling of the lottery ball can be weakened, and the rolling direction of the lottery ball can be changed.
- lottery balls enter the lottery hole formed along the inner circumference C2 and the lottery hole formed along the outer circumference C1, so many lotteries A lottery in which lottery balls enter the hole can be performed evenly.
- tangents D 1 and D 2 to two adjacent lottery holes 3400 A and 3400 B along the inner circumference C 2, and the circumference C 3 It is preferable to provide a convex-shaped convex portion 342A in a region surrounded by, for example, a lottery ball passing between lottery holes 340A and 340B. Collision with 4 A, weakening the rolling of the lottery ball, changing the rolling direction of the lottery ball, increasing the possibility of entering the lottery hole 3 4 0 A, 3 4 OB, multiple types Lottery holes formed along the inner circumference C2 and the lottery holes formed along the outer circumference C1 of the circles C1 and C2 Since a ball is entered, a lottery in which lottery balls enter evenly in many lottery holes can be performed.
- the identification information may be controlled by a main control circuit 400 described later, and may be configured so as to be changeable by a manager of a game arcade or the like.
- a main control circuit 400 described later, and may be configured so as to be changeable by a manager of a game arcade or the like.
- identification information corresponding to the plurality of lottery holes 340, 341 is provided in the vicinity of the plurality of lottery holes 340, 341 provided on the surface 338A, 339A.
- the mark indicating the identification information can be changed by replacing the lottery boards 338 and 339.
- FIGS. 24A to 24G are vertical cross-sectional views showing the second recovery passage 350.
- the shirt 3 4 7 is opened.
- the lottery ball falls from the lottery holes 3 4 0 and 3 4 1.
- these lottery balls 302 pass through the first collection passage 344 and, as shown in FIG. Is held.
- FIG. 7 (A) while the lottery ball 302 is being held in the second collection passage 350 of the above-described collection part 345, the swinging device 346 is used to rotate the housing 3. 1 3 is tilted. In this case, as shown in FIG.
- the lottery ball 302 is placed in the open / close gate 35 It is held in the second recovery passage 350 so as to be located on the second side.
- the lottery ball 302 located in the second collection passage 350 is formed by the spiral body 320A. Rolls down. That is, the housing 3 13 is tilted, and the lottery balls 302 located in the second collection passage 350 are led out to the screw conveyor 3 20.
- the lottery ball rolling detection sensor 35 1 causes the lottery ball rolling down the spiral body 32 OA.
- the number of balls 302 is detected. That is, the lottery ball passage detection sensor 351 detects the number of lottery balls 302 led out to the screw conveyor 320 from the second collection passage 350. In other words, the lottery ball passage detection sensor 35 1 detects the number of lottery balls 302 passing through the opening / closing gate 35 2.
- the open / close gate 3552 is closed. Controlled.
- a predetermined number of lottery balls 302 roll down toward the lower part of the spiral body 32OA, and are conveyed upward by the screw conveyor 320. And In other words, it will be possible to enter.
- the housing 3 13 (see FIG. 18) is tilted, and the lottery ball located in the second collection passage 350 is led out below the spiral body 320 A.
- a lottery ball can be collected simply by inclining 13 and a game machine can be manufactured simply and inexpensively.
- a game machine such as a bingo game
- FIG. 25 is a perspective view of the gaming terminal 314A. Note that the gaming terminals 314 B to 314 J have the same configuration, and a description thereof will be omitted. '
- the gaming terminal 3 14 A has a display device 37 A, a touch sensor 37 A, two dials 37 A, 37 A, a medal slot 37 A, a main control circuit.
- a display device 37 OA is provided above the gaming terminal 3 14 A.
- the display device 370A displays a matrix game card image for bingo games allocated to game players, other information, or an optional game image.
- the display device 370 has a plurality of rows and a plurality of rows.
- a matrix composed of a plurality of cells (cells) in a column, and the identification information is assigned to each of the plurality of cells is displayed.
- the main control circuit 5 is provided on condition that the identification information selected by the main control circuit 400 or the like matches any of the identification information assigned to each of the plurality of cells.
- the game is advanced while various information displayed on the display device 370A can be visually recognized by the game player.
- a camera (not shown) that captures the whole image of the lottery boards 338 and 339 is provided on the lottery machine 312, and the taken images are displayed on the display device 370A. Even if it is difficult to see one of the lottery boards 338, 339, the lottery boards 338, 339 can also be made visible to the game player. Good.
- the display device 370A is provided with a touch panel mainly composed of a touch sensor 372A.
- a game environment in which various data can be input or instructed by touching the display device 37OA can be provided to the game player.
- various input operations can be performed by the touch sensor 372A.
- other operation modes may be used.
- a plurality of operation buttons may be provided, and various input operations may be performed. You may comprise so that an input operation can be performed.
- a pedestal portion 374A is provided on the game player side of the display device 370A.
- two dials 376 A and 377 A which are positioned in layers one above the other.
- the identification information assigned to the bingo cells on the outer periphery of the matrix image is replaced with bingo cells adjacent along the outer periphery.
- an input device such as the dial 376 A or 377 A is used, continuous operation can be performed with one movement, so that a game with high operability can be provided to a game player.
- it is very easy to operate analog movements such as scrolling on the screen or moving the pointer, providing a game player with a highly operable game. be able to.
- a medal insertion slot 378 A for inserting medals is provided on the right side of the dials 376 A and 377 A.
- a medal sensor 38OA (see Fig. 28) is provided inside the medal slot 3778A.
- the medal sensor 380 A detects that a medal has been inserted into the medal slot 378 A. As described above, when a medal is inserted into the medal insertion slot 378 A by the game player, the medal sensor 380 A detects that the medal has been inserted.
- a main control circuit 5A is disposed inside the pedestal portion 374A, and controls the various devices described above.
- the game machine 310 mainly includes a lottery machine controller 360 for controlling the lottery machine 312, and gaming terminals 314A to 314J. You.
- the lottery machine control device 360 is communicably connected to the ten gaming terminals 314 A to 314 J. In addition, the lottery machine control device 360 transmits and receives various data and signals to and from the ten gaming terminals 314 A to 314 J, thereby enabling the gaming terminals 314 A to 14 J can be controlled.
- the incoming ball detection sensor 349 is connected to the interface circuit group 402 of the main control circuit 400 as shown in FIG.
- a predetermined signal is input / output via the interface circuit group 402. Supplied to bus 404.
- the input / output bus 404 inputs / outputs a data signal or an address signal to / from a central processing circuit (hereinafter, referred to as CPU) 406.
- CPU central processing circuit
- the lottery ball passage detection sensor 35 1 is also connected to the interface circuit group 402 of the main control circuit 400.
- a predetermined signal is supplied to the input / output bus 404 via the interface circuit group 402.
- communication control circuits 414 A to 414 J are connected to the interface circuit group 402.
- the communication control circuits 414 A to 414 J are for communicatively connecting the lottery machine control device 360 to the gaming terminals 314 A to 314 J.
- the input / output path 404 described above includes ROM (read only memory) ) 408, RAM (random access memory) 410 are also connected.
- the ROM 408 records a control program for controlling processing relating to the game in the lottery machine control device 360. Further, the ROM 408 stores initial data for executing the control program, various programs, and the like. Further, the RAM 410 stores flags and variable values used in the above-described program.
- an interface circuit group 412 is connected to the input / output bus 404.
- a lottery ball lifting motor 320C, a rotary motor 326, a lottery board rotary motors 335 and 337, a shirt 347, a driving device 346, and an opening / closing gut 352 are connected to the interface circuit group 412.
- various devices are controlled by the CPU 406, and the above-described lottery machine 312 can be driven.
- the electrical configuration of the gaming terminal 314A of the game machine 310 will be described with reference to FIG. Note that the gaming terminals 314 B to 314 J have the same configuration, and thus description thereof will be omitted.
- the medal sensor 38OA is connected to an interface circuit group 502A of the main control circuit 50OA.
- a predetermined signal is supplied to the input / output bus 504A via the interface circuit group 502A.
- the input / output path 504A inputs / outputs a data signal or an address signal to / from a central processing circuit (hereinafter referred to as CPU) 506A.
- the touch sensor 372A is also connected to the interface circuit group 502A of the main control circuit 500A. When the touch sensor 372A detects that the display position of the instruction displayed on the display device 370A has been touched by the game player, the touch sensor 372A outputs a signal corresponding to the instruction. Supplied to the interface circuit group 502 A.
- dials 3776A and 3777A are connected to the above-described interface circuit group 502A.
- a signal corresponding to each rotation angle is supplied to the interface circuit group 502A.
- a communication control circuit 514 A is connected to the interface circuit group 502 A.
- the communication control circuit 514 A is for connecting the lottery machine control device 360 to the gaming terminal 314 A in a communicable manner.
- ROM (read only memory) 508 A and RAM (random access memory) 510 A are connected to the input / output bus 504 A described above.
- the ROM 508 A records a control program for controlling a process related to a game in the gaming terminal 314 A. Further, the ROM 508 A stores initial data for executing the control program, a program for performing display control on the display device 37OA, and the like.
- RAM 510 A stores the values of flags and variables used in the above-described program. Further, an interface circuit group 512A is connected to the input / output path 504A.
- the interface circuit group 512 A is connected to a speed 5586 A and a hopper 588 A, and the interface circuit group 5122 A is used for the arithmetic processing in the CPU 506 A.
- a driving signal and driving power are supplied to control each of the above-described devices according to the result.
- a display control device 60OA is connected to the interface circuit group 512A.
- the display control device 60OA supplies an image signal for displaying an image to the display device 370A based on the image display command supplied from the main control circuit 50OA.
- the game terminal 3 14 A is displayed on the display device 3
- the standby screen will be described.
- FIGS. 29 to 31 and FIGS. 32A to 32D show embodiments in which the present invention is applied to a bingo game using a bingo card having 5 ⁇ 5 bingo boxes.
- a predetermined number of lotteries is drawn from a number of 25 numbers with a probability of 1Z25 to a bingo card having a 5 ⁇ 5 bingo cell, and the number selected is on the bingo card.
- the bingo cell corresponding to the number was activated, and if the bingo card had five activated bingo cells on the vertical, horizontal and diagonal lines, the bingo role would be established.
- a symbol of a playing card (one or two jo-powers may be included, or no jo-power may be included at all)
- a free spot in which a specific bingo cell has been activated may be used as the joint force regardless of the selection of the identification information, and the probability of 1/52 (or 1/53, 1 A lottery may be held with a probability of / 54, and in addition to the conventional bingo role, the Po power role (eg, One Pair, Two Pair, Three Card, Straight, Flash, Funore House, Four Card, Straight Flash, Loyanore) A flash, a shape card, etc.), and a payout corresponding to the bingo role or the po power role is awarded to the game player.
- the Po power role eg, One Pair, Two Pair, Three Card, Straight, Flash, Funore House, Four Card, Straight Flash, Loyanore
- the Po-Po role and the Bingo role may be simultaneously established on a specific same line of the bingo card.
- both the dividend corresponding to the Po-Po role and the dividend corresponding to the Bingo role are awarded to the game player. It was done.
- the probability that the bingo box will be activated is lower than in the conventional bingo game, and the possibility that the bingo combination will be established is reduced. Therefore, the bingo role was established when five activated bingo boxes were aligned along the vertical, horizontal, and diagonal lines of the conventional bingo card.However, not only five bingo cards but also three or four bingo activated It is assumed that the bingo role is established when the boxes are completed.
- the display device 370A is provided with a touch sensor 372A (see FIG. 28) on the surface thereof, and the game player touches a predetermined contact portion of the display device 370A, thereby making the game player himself / herself intend. It is assumed that the operation of the gaming terminal can be performed.
- the present invention is not limited to this, and may adopt a method of accepting an operation that is not based on the touch panel type. For example, a predetermined switch may be provided to accept an operation of the game player.
- FIG. 29 shows an example in which a screen for accepting a game entry in the gaming terminal 3 14 is displayed on the gaming terminal 3 14 display device 3700A.
- an operation for a game entry is accepted.
- the operation of the contact section 480, the contact section 481, and the dials 3776A and 3777A (see Fig. 25) is effective.
- operations such as dial 3776A and dial 3777A are invalid, and medal insertion into the medal slot 378A (see Fig. 25) is also invalid.
- the inserted medals are returned to the game player from the medal payout exit 3882A.
- bingo boxes in which the playing card patterns are arranged in a matrix on the bingo card displayed on the display device 37 OA are all displayed relatively dark or shaded. This indicates that the bingo box has not yet been won in the lottery and has not been activated.
- the activation of the bingo box means that when there is a bingo box with the same pattern as that of the drawn cards in the lottery machine 3 1 2, that bingo box is distinguished from other bingo boxes. It refers to the process of displaying the information so that it can be displayed. By the process of activating the bingo cell, for example, the bingo cell is displayed relatively bright or the hatching is removed and displayed.
- the bingo card on the standby screen of the gaming terminal 3 1 4 Bingo boxes are not activated by the lottery of the identification information in the lottery machine 312. Also, the values of the line odds and poker odds shown on the display device 370A do not change due to any operation by the game player.
- the layout of the playing cards displayed on the bingo card having the 5 ⁇ 5 bingo boxes shown on the standby screen of the gaming terminal 3 14 depends on the layout of the bingo cards used for the game after the game entry. Is different. Here, it is only a display as a demo screen, and after the game entry, the layout of the playing cards displayed on the bingo card is determined again.
- the game player receives an entry to the game by touching the touching portion 480 or the touching portion 481.
- the display changes to the screen of FIG. 30.
- FIG. 30 shows a screen on which a bingo card composed of 5 ⁇ 5 bingo cells having a playing card pattern is determined and displayed.
- a certain Po-Po role on a specific line (for example, a Po-Po role composed of five playing cards, ie, straight, flash, full house, straight flash, royal flush).
- the playing cards are arranged in a suitable arrangement.
- the symbols of the playing cards are randomly arranged in bingo boxes other than the above-mentioned predetermined po-power combination.
- a predetermined number of medals are bet, so that the level of the line odds shown in the line odds table 482 increases, and a portion surrounded by an ellipse in the figure Moves upward in the drawing, and the numerical value of the display of the odds level of the line odds in the figure rises.
- the part enclosed by the ellipse is located in the second column from the bottom of the line odds table 482. Is 2.
- the poker odds value shown in the poker odds table 484 increases, and the numerical value of the poker odds level display in the figure also increases.
- the odds level referred to here is an index indicating which hierarchical level the numerical value of the odds is divided into according to the magnitude of the odds, and to which hierarchy the odds belong. For example, the numerical value of the odds may be higher as the numerical value of the odds level is higher, or the numerical value of the odds may be lower as the numerical value of the odds level is higher.
- the bingo cards of the bingo card are all displayed relatively dark, or the bingo cards are still drawn by a method such as being shaded. This indicates that the bingo box has not been selected and has not been activated.
- the game player can operate the dial 3776A by operating the dial 3776A.
- the inner circumference of the bingo card which is shaded by a diagonally rising diagonal line at 30, can rotate the bingo box on the inner circumference, and the operation of the dial 37
- the bingo card on the outer periphery of the bingo card which is shaded with diagonal lines diagonally downward to the right, can be rotated.
- the bingo card on the inner circumference 490 of the bingo card is also correspondingly rotated by a predetermined amount. It rotates counterclockwise about the center.
- the dial 3776A is rotated counterclockwise by an amount equivalent to the movement of one bingo box, for example, it is located at the upper left corner of the inner circumference 490 of the bingo card in Fig. 30.
- the Queen of Hearts moves to where the Jack of Hearts is located, and the Jack of Hearts moves to where the Club 3 is located. In this way, bingo boxes move one by one counterclockwise.
- Gaming terminal 3 1 4 display device 3 7 It is determined whether the bingo card displayed in 0 A is present. If it is determined that the same playing card symbol is present on the bingo card displayed on the display device 370A of the gaming terminal 314A, the symbol of the bingo card is displayed. This means that the bingo cell is an activated bingo cell by displaying the bingo cell relatively brightly or by removing the shading.
- Fig. 31 for example, seven bingo boxes with diamonds 10, heart jacks, etc. are displayed in a relatively bright manner, or shaded, and so on. Indicates that the bingo cell is activated. Then, while the lottery machine 3 1 2 performs the lottery a predetermined number of times, the bingo cell activated by the lottery is displayed in a relatively bright manner or the shaded display is canceled by a method such as that. Continue to indicate that the bingo cell was valid.
- the bingo cell to be activated is identifiably displayed to the game player.
- a method of individually displaying bingo boxes that will be established as a bingo role or a po power role by being activated next (hereinafter referred to as individual reach status display) will be displayed so that they can be grasped at once. (Reach status display).
- the reach state refers to a state where the bingo role or the podium role is established when a specific bingo box is activated next time.
- the reach state individual display and the all reach state display can display the reach state corresponding to the bingo cell movement, that is, each time the bingo cell moves, corresponding to the bingo cell after the movement.
- the individual reach status display for example, in Fig. 31, when the bingo cell in which the king of the heart is placed is activated, the three-sided bingo cell is established as a po The game player is notified of the state by blinking the bingo box where the King of Hearts is placed.
- the bingo cells are switched for each bingo display and blinked. When the bingo box is activated, it is possible to identify whether the Po-Po role and Z or Bingo role are established.
- the Po when the bingo box in which the king of hearts, the ace of spades, the king of spades, and the jacks of clubs are activated in FIG. 31 is activated, the Po Alternatively, since the bingo role is established, those bingo boxes are displayed on the all-reach state display section 483 at a time, and the state is notified to the game player.
- the blinking display 485 indicates the position of the bingo card, which, when activated, can be used to play the role of po and / or bingo, in the entire bingo card. I have.
- the blinking display 4 8 5 indicates only the position in the bingo card of the bingo box that, when activated, becomes the Po-Position and / or the bingo combination, and does not show the pattern of the playing cards placed in that bingo box.
- the present invention is not limited to this, and a pattern of playing cards may be shown.
- the symbol of the playing card is used as the identification information (particularly, the number of the lamp is used as the first identification information, and the suit of the playing card is used as the second identification information).
- the number of reach patterns increased, making it difficult to determine. Since the bingo cell can be moved, the reach state changes variously depending on the movement. for that reason It has become difficult for game players to quickly determine what reach state is occurring.
- the game player can determine which bingo cell is activated and play the po-power role and the ⁇ ⁇ ⁇ -no or bingo role. Since it is possible to easily and accurately determine whether the game is expected to be established, the game player can play the game with a sense of expectation and a sense of security while maintaining interest.
- transition of the screen of the reach state individual display displayed on the display device 370A of the gaming terminal 314 will be described.
- FIG. 32 As described in the individual reach status display above, in Fig. 31, when the bingo box with the King of Hearts, Ace of Spades, King of Swedes and Jacks of Clubs is activated, Po role and or bingo role is established.
- Figures 32A to 32D show the same situation as Figure 31 with the bingo squares where the Heart King, Spade Ace, Spade King, and Club Jack are blinking individually. The display is shown in order in Fig. 32A, Fig. 32B, Fig. 32C, and Fig. 32D.
- Fig. 32 A shows that when the King of Hearts is activated, the three-way bingo box is lined up as the Po-Position, and three activated bingo boxes line up as the Bingo role.
- the placed bingo cell blinks as shown by blinking display 4 8 6.
- this blinking display is performed for a predetermined time, the state transits to the next state shown in Fig. 32B.
- Figure 32B shows that when the ace of spades is activated, the strate, which is the role of Po, is established, and five activated bingo boxes are arranged as bingo, so the ace of spades is placed.
- the bingo cell blinks as shown by blinking display 4 8 7.
- this blinking display is performed for a predetermined time, the following figure 3 2 Transition to the state of C.
- Figure 3 2C shows that when the King of Spades is activated, the three-way bin, which is the Po-Position, is established, and three activated bingo boxes line up as the Bingo role.
- the bingo cell in which is placed blinks as shown by blinking display 4 8 8.
- this blinking display is performed for a predetermined time, the state transits to the state shown in FIG.
- Figure 3 2D shows that when the club's jack is activated, the foreplay, which is the role of Po, is established, and the four activated bingo boxes are arranged as bingo, so the club's jack is placed.
- the bingo cell blinks as shown by blinking display 4 8 9.
- this blinking display is performed for a predetermined time, the state transits again to the state shown in Fig. 32A.
- the blinking display 4 8 6 in Fig. 3 2A, the blinking display 4 8 7 in Fig. 3 2B, the blinking display 4 8 8 in Fig. 3 2C, and the blinking display 4 8 9 in Fig. By displaying each of them for a predetermined period of time and blinking repeatedly to make a transition, it is possible to expect that which bingo cell will be activated and that the Po power role and / or the bingo role will be established. Since the game player can easily and accurately grasp the game, the game player can play the game with a sense of expectation and a sense of security while maintaining interest.
- the blinking display 4 8 6 of Figure 32 A, the blinking display 4 87 of Figure 32 B, the blinking display 4 8 8 of Figure 32 C, and the blinking display 4 8 9 of Figure 32 D The repeated display in which each is displayed for a predetermined period of time and the blinking display changes is the strength of the bingo role and the po power role (for example, even if the role with more dividends is the strong role). Good) may be changed in the order of blinking.
- the double-up game is a game in which a game player bets on a payout when a payout is awarded in the bingo game of the game machine 310.
- the game player selects a symbol of the playing card of the dealer selected by the control of the gaming terminal 3 14 and a plurality of playing cards presented in a state in which the power is turned over by the control of the gaming terminal 3 14. This is a game in which you can compare the design of a single playing card and select a stronger playing card to win.
- the game player wins the dividend earned by the game player doubles, while when the dealer wins, all dividends earned by the game player are forfeited.
- the symbol of the playing card selected by the dealer is shown first, whereas the game player controls the gaming terminal 3 14 to turn the four cards that are presented with the card turned over. You can choose one of these playing cards.
- the game player selects the playing card by touching the display of the desired playing card, the playing card is returned and the symbol is displayed, and the game result of the double-up game is determined. If the game player wins, the game player can choose whether to play the double up game again.
- the game player when the game player receives a payout, the game player can select whether or not to perform the double-up game by his / her own judgment.
- step S100 a game preparation process is performed. Specifically, the lottery balls held on the screw conveyor are moved to the lottery ball holding unit 332 by a predetermined number.
- the CPU 406 executes various processes such as tilting the housing 3 13 at a predetermined angle. When this process ends, the process moves to a step S101.
- step S101 the CPU 406 of the lottery machine 312 determines the start of the lottery.
- the CPU 406 determines whether or not the predetermined waiting time has elapsed and it is time to start the lottery.
- the process proceeds to step S102, and when the determination is NO, the process proceeds to step S103.
- step S102 the CPU 406 power S of the lottery machine 312 and a lottery start signal are transmitted.
- the CPU 406 transmits a lottery start signal to each of the gaming terminals 314A to 314J via the communication control circuits 414A to 414J.
- step S 104 The above-mentioned lottery start signal is received by the gaming terminal 314 in step S204, which is processing of the main control circuit 500A of the gaming terminal 314, which will be described later.
- step S103 the CPU 406 of the lottery machine 312 performs the waiting time consumption.
- the CPU 406 measures time until a predetermined waiting time elapses. When this process ends, the process returns to the step S101.
- step S104 the CPU 406 of the lottery machine 312 performs BET operation reception time consumption.
- the CPU 406 measures time until a predetermined BET operation reception time elapses.
- the process moves to a step S105.
- step S105 the rotation of the lottery board is started. Under the control of the main control circuit 400 of the lottery machine 312, the lottery board rotating motors 335 and 337 are started, and the rotation of the surface portions 338A and 339B is started. When this process ends, the process moves to a step S106.
- step S106 swinging of the housing is started.
- the swing device 346 is started by the control of the main control circuit 400 of the lottery machine 312, and the housing of the lottery machine 312 starts to swing.
- the process moves to a step S107.
- step S107 a process of dropping one lottery ball is performed. Under the control of the main control circuit 400 of the lottery machine 312, the rotating body 328 (see FIG. 18) is controlled, and one lottery ball is dropped into the lottery ball receiving section 334. When this process ends, the process moves to a step S108.
- step S108 a process of acquiring identification information is performed.
- one of the ball-entry detection sensors 349 provided in each of the plurality of lottery holes 340 detects the entry of a lottery ball, and Machine 3 1 2. ? 114406 obtains identification information corresponding to the lottery hole 340.
- the process moves to a step S109.
- step S109 the CPU 406 of the lottery machine 3 1 2
- the identification information obtained in 108 and the information on the number of the current lottery are transmitted.
- the CPU 406 sends identification information to the gaming terminals 314A to 314J via the communication control circuits 414A to 414J, and indicates the number of the current lottery. Submit information.
- step S110 The information on the number of the lottery this time is counted by the CPU 406 and stored in the RAM 410 (see FIG. 27). Further, the above-mentioned identification information and information on the number of the lottery this time is determined in step S 2 14 which is a process of the main control circuit 500 A of the gaming terminal 3 14 described later. It is received by the gaming terminal 314.
- step S110 the CPU 406 of the lottery machine 312 determines whether a predetermined number of lotteries have been completed.
- the CPU 406 refers to the information stored in the RAM 410 that indicates the number of the current lottery, and determines whether the number has reached a predetermined number. If the determination is YES, the process proceeds to step S112, and if the determination is NO, the process returns to step S107.
- step S112 the swinging of the housing ends. Under the control of the main control circuit 400 of the lottery machine 312, the driving device 346 is stopped, and the operation of the housing of the lottery machine 312 ends. When this process ends, the process moves to a step S113.
- step S113 the rotation of the lottery board ends. Under the control of the main control circuit 400 of the lottery machine 3 1 2, the lottery board rotating motors 3 35 and 3 37 are stopped, and the rotation of the lottery boards 3 38 and 3 39 is terminated. When this process ends, the process moves to a step S100.
- step S201 the gaming terminals 314 are initialized.
- the CPU 506A (see FIG. 28) of the gaming terminal 314 performs processing such as clearing various variables arranged in the RAM510A (see FIG. 28) and initializing the display of the display device 37OA.
- the process moves to a step S202.
- step S202 a demonstration screen is displayed.
- step S203 a demonstration screen is displayed.
- step S203 a process of detecting a game entry operation is performed.
- the game player makes a game entry.
- the touch sensor 372 A is controlled by the main control circuit 500 A of the gaming terminal 314. (Or the main control circuit 500 A itself).
- the process moves to a step S204.
- step S204 a lottery start signal receiving process is performed.
- the CPU 506 A of the gaming terminal 3 14 sends the lottery start signal transmitted by the lottery machine 3 12 in the process of step S 102 to the main control circuit 50 OA of the gaming terminal 3 14 (see FIG. 28). Received via communication control circuit 514 A. When this process ends, the process moves to a step S209.
- step S209 a process of creating and displaying a bingo card is performed.
- the CPU 506A of the gaming terminal 314 selects a predetermined number (for example, 25) of display data from the display data (for example, a pattern of playing cards) for displaying identification information stored in the ROM 508A. It is arranged in a matrix and displayed on the display device 370A. When this process ends, the process moves to a step S210.
- a predetermined number for example, 25
- the display data for example, a pattern of playing cards
- step S210 the bingo cell movement operation is validated.
- the CPU 506 A of the gaming terminal 314 turns on the bingo box moving operation valid flag arranged in the RAM 510 A (see FIG. 28), so that a dial for moving the bingo box on the gaming terminal 314. Enable 376 A, 377 A operation. As long as the bingo box movement operation valid flag is on, the operation of the dials 376A and 377A for moving the bingo box is valid. When this process ends, the process moves to a step S 211.
- step S211 a BET operation is accepted.
- the CPU 506A of the gaming terminal 314 is information on the BET operation performed by the game player touching the display device 370A, and the touch sensor 372A is controlled by the main control circuit 50OA of the gaming terminal 314.
- the detected information is processed, and the BET information is stored in RAM 510A (see FIG. 28).
- the process moves to a step S212.
- step S212 the payout number is determined according to the BET number.
- the CPU 506A of the gaming terminal 314 determines the number of payouts in the game based on the BET information stored in the RAM 510A (see FIG. 28) in step S211.
- the result of the determination is stored in the RAM 510A (see FIG. 28) and displayed on a predetermined display unit of the display device 370A.
- the process moves to a step S213.
- step S213 it is determined whether the BET reception time has expired.
- the CPU 506A of the gaming terminal 314 measures the time since the processing of step S209 is performed, and determines whether the measured time has reached a predetermined time.
- the process proceeds to step S214 in FIG. 35, and when the determination is NO, the process returns to step S211.
- step S214 the lottery machine 312 transmitted in the process of step S109, and the CPU 406 of the lottery machine 312 transmits the data in step S108 (see FIG. 34). ) Receives the identification information obtained in and the information on the number of the current lottery. Under the control of the main control circuit 50 OA (see FIG.
- the aforementioned information is received via the communication control circuit 514A.
- the CPU 506A of the gaming terminal 314 stores the identification information described above and information on the number of the lottery in the RAM 510A (see FIG. 28). When this process ends, the process moves to a step S215.
- step S 215 bingo cell moving operation invalidation processing is performed. The details of this processing will be described later in the details of the bingo cell moving operation invalidation processing. When this process ends, the process moves to a step S215.
- step S216 it is searched whether the identification information received in step S214 exists in the bingo card, and if it exists, the bingo cell is validated. In this process, it is searched whether or not the identification information received in step S210 is present in the bingo card created in step S209 and displayed on the display device 370A. If it exists, turn on the enable flag located in RAM510A (see Fig. 28) of the bingo cell where the identification information is located. Further, the above-mentioned bingo cell on the display device 370A is displayed so as to be distinguishable from other bingo cells, for example, by being displayed relatively brightly or by being displayed with the hatched display removed. When this process ends, the process moves to a step S217.
- step S217 a winning determination process is performed. The details of this process will be described later in detail of the winning determination process. When this process ends, the process moves to a step S218.
- step S2108 it is determined whether or not a prize has been won.
- the CPU 506 A of the gaming terminal 3 14 refers to the determination result in step S 2 17 to determine whether or not a prize has been won. If this determination is YES, the process proceeds to step S219, and if NO, the process proceeds to step S225.
- step S219 it is determined whether or not to play a double-up game.
- the CPU 506 A of the gaming terminal 3 14 informs the gaming terminal 3 14 that the predetermined contact portion displayed on the display device 3 70 A has been operated by the game player to perform the double-up game.
- the main control circuit 50 determines whether or not the touch sensor 3 72 A has detected by the control of the OA. If this determination is YES, the process proceeds to step S220, and if NO, the process proceeds to step S223.
- step S220 a double-up game process is performed. This processing is performed under the control of the main control circuit 500A of the gaming terminal 314, and the contents of the processing are as described in the description of the double-up game screen of the gaming terminal. When this process ends, the process moves to a step S221.
- step S221 it is determined whether or not the game player has won. Under the control of the main control circuit 50 OA of the gaming terminal 3 14, the game result is determined as described in the description of the double-up game screen of the gaming terminal, and it is determined whether the game player has won. You. If the determination is YES, the process proceeds to step S222, and if the determination is NO, the process proceeds to step S224.
- step S222 a process for doubling the payout of the game player is performed.
- the CPU 506 A of the gaming terminal 314 refers to the information on the number of payouts obtained by the game player stored in the RAM 510 A (see FIG. 28), and updates the information by doubling the information. I do.
- the process moves to a step S219.
- step S223 a payout process is performed.
- the CPU 506 A of the gaming terminal 3 14 refers to the information on the number of payouts obtained by the game player stored in the RAM 501 A (see FIG. 28), and controls the main control circuit 500 A. , Hopper 588 A won by the aforementioned game player The payout of the number of medals corresponding to the information on the number of paid out payouts is performed.
- the process moves to a step S201.
- step S224 a process of setting the number of payouts obtained by the game player to 0 is performed.
- the CPU 506 A of the gaming terminal 3 14 refers to the information on the number of dividends obtained by the game player stored in the RAM 510 A (see FIG. 28), and sets this to 0. To update the original information.
- the process moves to a step S201.
- step S225 a reach determination process is performed. The details of this process will be described later in detail of the reach determination process.
- the process moves to a step S226.
- step S2266 it is determined whether the vehicle is in the reach state. Based on the reach determination result in step S225, the CPU 506A of the gaming terminal 314 activates some bingo boxes among the bingo cards displayed on the display device 370A. Then, it is determined whether or not another bingo box is activated and the reach state in which the bingo part and / or the po-power part is established is reached. If the determination is YES, the process proceeds to step S227, and if the determination is NO, the process proceeds to step S228.
- step S227 reach information notification start processing is performed.
- the details of this processing will be described in the details of the reach eye notification start processing described later.
- the process moves to a step S228.
- step S2208 it is determined whether the reception of the identification information has reached a predetermined number.
- step S2114 the information on the number of the lottery stored in RAM510A (see FIG. 28) is referred to, and the identification information has been received a predetermined number of times based on the information. Is determined.
- the process proceeds to step S210, and when the determination is NO, the process proceeds to step S210.
- step S2241 it is determined whether the information on the number of lotteries received in step S214 in FIG. 35 has reached a predetermined number.
- the CPU 506 A of the gaming terminal 314 determines the above information and determines whether or not a predetermined number of times (for example, three times or another number of times may be reached). .
- the process proceeds to step S224.
- the determination is NO, the subroutine is immediately terminated, and the process proceeds to step S216 in FIG.
- step S2422 advance notice of bingo cell movement operation invalidation is made. Processing to block the operation of the dials 376 A and 377 A for moving the bingo box to the display device 370 A by the main control circuit 500 A of the gaming terminal 314 A predetermined notification display for performing the notification is performed. When this process ends, the process moves to a step S 2 43.
- step S243 processing for digesting a predetermined time is performed.
- the CPU 506A of the gaming terminal 314 measures the time from the execution of the process in step S224, and proceeds to the next step until the predetermined time has elapsed. Do not proceed.
- the process moves to a step S224.
- step S2244 a process of invalidating the bingo cell moving operation is performed.
- the CPU 506 A of the gaming terminal 314 turns off the dial operation valid flag arranged in the RAM 510 A (see FIG. 28), thereby causing the gaming terminal 314 to execute the processing. Disable the operation of the dial 3776A and 377A for moving the bingo box.
- the present subroutine ends, and the process moves to step S216 in FIG.
- step S231 it is determined whether or not the bingo combination has been established.
- the CPU 506 A of the gaming terminal 314 stores the identification information constituting the bingo card displayed on the display device 37 OA stored in the RAM 510 A (see FIG. 28) and the bingo in which the identification information is arranged.
- the combination of the information on the position of the cell and the validation flag corresponding to the identification information is determined to determine whether or not the bingo combination is established on a specific line of the bingo card.
- the determination is YES
- the process proceeds to step S232, and when the determination is NO, the process proceeds to step S233.
- step S232 the bingo winning combination flag is turned on, information on all the established bingo winning combinations and bingo boxes at that time is stored in the RAM, and the corresponding payout number is stored in the RAM.
- the CPU 506 A of the gaming terminal 314 turns on the bingo winning flag arranged in the RAM 5 10 A (see FIG. 28). Further, information on all the established bingo roles and the bingo boxes at that time is stored in the RAM 51 OA. Then, the number of payouts corresponding to all the established bingo combinations is determined, and the determination result is stored in the RAM 510A. When this process ends, the process moves to a step S233.
- step S233 it is determined whether or not the Po-Po combination has been established.
- the CPU 506A of the gaming terminal 314 stores the identification information constituting the bingo card stored in the RAM 510A (see FIG. 28) and displayed on the display device 370A, and the identification information.
- the combination of the information about the position of the bingo cell and the activation flag corresponding to the identification information is determined, and it is determined whether or not the po-power combination is established on a specific line of the bingo card. I do.
- the process proceeds to step S234.
- the determination is NO, the subroutine is immediately terminated. Move the processing to 18.
- step S2334 the Po-power combination formation flag is turned on, information on all the formed Po-power combinations and the bingo boxes at that time is stored in RAM, and the corresponding number of payouts is stored in RAM. .
- the CPU 506 A of the gaming terminal 314 turns on the po-power combination establishment flag located in the RAM 510 A (see FIG. 28). Further, information on all the established po-powers and the bingo cell at that time is stored in the RAM 51OA. Then, the number of dividends corresponding to all the established po-power combinations is determined, and the determination result is stored in RAM 51OA.
- the formation of the bingo role and the formation of the po power role are each determined independently. For this reason, the bingo role and the po power role can be simultaneously established on a specific same line of the bingo card. Then, a dividend is awarded to each of the bingo role and the po power role that are simultaneously established on a specific same line of the bingo card. In other words, the payout for the bingo role and the payout for the po power role are added together and awarded to the game player. By doing so, the game player may be able to have great expectation on the possibility that the role to be awarded more dividends will be formed on a specific line of the bingo card.
- the bingo role and the po-power role can be simultaneously established on a specific same line of the bingo card, but the present invention is not limited to this, and only the bingo role is established. May be determined, or it may be determined that only the po-power combination has been established. At this time, the game player is awarded only the payout for the bingo role or only the payout for the po-power role.
- step S ⁇ b> 251 it is determined whether or not a specific bingo cell is validated, thereby establishing a bingo combination.
- the CPU 506 A of the gaming terminal 3 14 stores the identification information constituting the bingo card displayed on the display device 37 OA, which is stored in the RAM 51 OA (see FIG. 28).
- the combination of the information on the position of the bingo cell where the identification information is placed and the activation flag corresponding to the identification information is determined, and when a specific bingo cell is activated, the bingo card is identified. It is determined whether or not it is possible to establish the bingo role on the line.
- the determination is YES
- the process proceeds to step S252, and when the determination is NO, the process proceeds to step S253.
- step S252 the bingo hand reach status flag is turned on, and information of all reach eyes by the bingo hand is stored in the RAM 5100A. Reach means, when one more bingo box is activated, one more bingo box on a particular line of the bingo card, in a situation where a bingo combination can be established.
- the CPU 506 A of the gaming terminal 314 turns on the bingo hand reach status flag located in the RAM 510 A (see FIG. 28). Further, information of all the reach eyes by the role of bingo is stored in the RAM 51OA. When this process ends, the process moves to a step S253.
- step S 253 it is determined whether or not a specific bingo box is validated, thereby establishing a po-power combination.
- the CPU 506 A of the gaming terminal 314 stores the identification information constituting the bingo card displayed on the display device 370 A stored in the RAM 51 OA (see FIG. 28). And a combination of the information on the position of the bingo cell where the identification information is placed and the activation flag corresponding to the identification information, and when a specific bingo cell is activated, the bingo card It is determined whether or not the Po-Po role can be established on a specific line.
- the process proceeds to step S254.
- the determination is NO, the subroutine is immediately terminated, and the process shown in FIG. Transfer the processing to step S226.
- step S254 the Po-power combination reach state flag is turned on, and the information of all the reach eyes by the Po-power combination is stored in the RAM.
- the CPU 506A of the gaming terminal 314 turns on the PO-reach reach state flag, which is arranged in the RAM 510A (see FIG. 28).
- all the information of the reach by the Po powers is stored in the RAM 51 OA.
- step S261 it is determined whether a reach eye exists.
- the CPU 506A of the gaming terminal 314 determines at least one of the bingo reach status flag or the po power role reach status flag stored in the RAM 510A (see FIG. 28) in step S252 and / or step S254 in FIG. It is determined whether or not one is on. If the determination is YES, the process proceeds to step S262. If the determination is NO, the subroutine is immediately terminated, and the process proceeds to step S228 in FIG. 35.
- step S262 a process of starting to display all the reach eyes in the all reach state display section so that they can be identified at each time is performed.
- the display control device 600A is driven by the control of the main control circuit 50 OA (see FIG. 28) of the gaming terminal 314, and the reach status display portion 483 displayed on the display device 370A of the display device 370A is displayed.
- step S252 and / or step S254 in FIG. 38 display of all reach stored in 1] ⁇ 510-8 (see FIG. 28) is started. When this process ends, the process moves to a step S263.
- step S263 a process of starting to repeatedly display all the reach eyes in order so as to be individually identifiable is performed.
- Game Terminal 3 14 Main The display control device 600 A is driven by the control of the control circuit 50 OA (see FIG. 28), and the bingo force displayed on the display device 370 A of the display device 370 A is shown in FIG. 38
- All reach data stored in RAM 510 A (see Fig. 28) in steps S 25 2 and Z or step S 25 4 in step 8 are displayed in order and can be individually identified. Start to do.
- the state of this display is as described in the description of the transition of the screen of the individual reach state display of the gaming terminal described above. Note that the screen display of the reach notification started in steps S2 62 and S2 63 is displayed until the step S201 in FIG. 34 is executed and the gaming terminal 3 14 is initialized. continue.
- the subroutine ends and the process proceeds to step S228 in FIG. 35.
- step S266 is a combination of a display means for displaying bingo forces formed by a plurality of bingo cells arranged in a matrix, and different identification information.
- Identification information display data storage means for storing display data for displaying identification information, comprising: a bingo card for selecting from the identification information and determining bingo card identification information corresponding to the plurality of bingo cells; Identification information determining means, lottery means for randomly selecting the identification information, and comparing the identification information drawn by the lottery means with the bingo card identification information, and identifying the bingo card identification information.
- a game machine comprising: a role determining means for determining whether or not a role different from a role can be formed, the specific bingo boxes which are not activated are sequentially and individually displayed according to the determination by the role determining means. 7 is an example showing a method of notification of reach.
- step S301 the CPU 406 executes a process of opening the shirt 347 by supplying a drive signal to the shirt 347. Then, the shirt 347 is closed after a predetermined time has elapsed. Then, in order to prepare for the next game, the CPU 406 executes an initialization process of information relating to the preparation. The information on this preparation is located in RAM 510 A or the like. If this process ends, the process moves to step S302.
- step S302 the CPU 406 executes a drive start process of the lottery ball raising motor 320C by supplying a drive signal to the lottery ball raising motor 320C. If this process ends, the process moves to step S303.
- step S303 the CPU 406 determines whether a predetermined time has elapsed.
- the predetermined time is a time sufficient for the lottery ball to drop from the lottery holes 340 and 341 to the collection part 344 and reach the second collection passage 350.
- the CPU 406 determines that the predetermined time has elapsed, it moves the process to step S304, and if it determines that the predetermined time has not elapsed, it again performs The process moves to step S303.
- CPU 406 has lottery holes 340, 3 Only when a lottery ball falls from 1 into the collection section 3 4 4 and a sufficient time elapses to reach the second collection path 3 50, the processing after step S 304 is executed. Become.
- step S304 the CPU 406 supplies a signal for inclining the housing 313 at a predetermined angle to the rocking device 3446.
- the predetermined angle is an angle at which the stern 312B side is lower than the bow 312A side.
- the rocking device 346 tilts the housing 313 so that the stern 312B side is lower than the bow 312A side.
- the CPU 406 supplies a signal indicating an open state to the opening / closing gate 352 (step S305).
- the opening / closing gate 352 receives the signal indicating the open state, and enters the open state.
- the lottery ball located in the second collection passage 3 50 It rolls below 0 C.
- the lottery balls can be collected only by inclining the housing, and a game machine can be manufactured simply and inexpensively.
- step S306 the CPU 406 determines whether or not a predetermined number of lottery balls have passed through the open / close gate 352 in accordance with a predetermined signal supplied from the lottery ball passage detection sensor 351. Is determined.
- the CPU 406 determines that a predetermined number of lottery balls have passed through the opening and closing gout 352
- the CPU 406 supplies a signal indicating a closed state to the opening and closing gate 352 (step S307).
- the opening / closing gate 352 receives the signal indicating the closed state, and enters the closed state.
- the CPU 406 shifts the processing to step S306 again.
- the lottery ball led out to the lower end of the spiral body 32OA is returned to the second collection passage 350. Furthermore, the lottery ball held in the second collection passage 350 is not led out to the lower end of the spiral body 320A.
- the lottery balls can be collected only by inclining the housing, and the game machine can be manufactured simply and inexpensively.
- the process moves to a step S308.
- step S308 the CPU 406 determines whether a predetermined time has elapsed.
- the predetermined time here refers to a predetermined number of times that the housing 3 13 is tilted at a predetermined angle, the opening / closing gate 3 52 is opened, and the predetermined number of It is sufficient time for the lottery balls to be led out below the spiral body 32 OA and to be able to be conveyed by the screw conveyor 32.
- the CPU 406 shifts the process to step S308 again, and if it does not determine that the predetermined time has elapsed, Moves the process to step S309.
- the CPU 406 passes a sufficient time until the lottery ball falls from the lottery holes 340 and 341 to the collecting section 344 and reaches the second collecting passage 350. Only when this is done, the processing after step S304 is executed.
- step S309 the CPU 406 executes the housing tilt stop control process by supplying a signal for tilting the housing 313 at a predetermined angle to the driving device 346.
- the predetermined angle is an angle at which the stern 312B side and the bow 312A side become horizontal. Accordingly, the rocking device 346 controls the inclination of the housing 313 so that the stern 312B and the bow 312A are horizontal.
- the CPU 406 executes a drive completion process of the lottery ball raising motor 320 C by supplying a stop signal to the lottery ball raising motor 320 C (step S3110). . When this process ends, the subroutine ends.
- the screw conveyor 320, the rotating body 328, the slopes 33A, 33B and the like correspond to an example of a lottery ball charging means.
- the rotating body 328, the slopes 33A, 336B, and the like correspond to an example of the injection means.
- the screw conveyors 320 and the like correspond to an example of the transporting means.
- the lottery ball passage sensor 351 and the like correspond to an example of a detection means and a passage detection means.
- the CPU 406 and the like executing the steps S304 and S309 in FIG. 40 correspond to an example of the tilt control means.
- the shirt 347 corresponds to an example of a lottery ball discharging means.
- the CPU 406 executes the game preparation process in step S100 of FIG. 34, and executes the process of step S101 after the process is completed.
- the CPU 406 executes a game preparation process similar to the game preparation process, executes the game preparation process in the background, and The processing of step 101 may be executed.
- the CPU 406 executes the game preparation processing called in step S100 and the processing of step S101 and subsequent steps in parallel. May be configured to be executed.
- the two lottery boards 338 and 339 are arranged, but another mode may be adopted.
- a configuration may be adopted in which a plurality of lottery boards are provided.
- identification information in which the first code is a spade or a heart is assigned to the lottery hole 340 of the lottery board 338, and identification information in which the first code is a club or a diamond is assigned to the lottery board.
- the lottery hole 34 1 of 3 39 another mode may be used.
- the second code may be assigned to one of a plurality of lottery boards.
- the same type of identification information such as an even number or an odd number is assigned to one of a plurality of lottery boards.
- a plurality of holes through which a ball can penetrate are provided on a portion corresponding to a deck of a lottery machine imitating a boat, and a pattern of a playing card corresponding to the hole that has entered the ball according to the swing of the boat.
- the corresponding bingo box is activated, and as a result, the activated bingo box normally appears on the specific line of the bingo card.
- the gaming machine is configured so that a predetermined payout is awarded not only when a bingo role is realized but also when a different playing card pouring role is realized.
- the present invention is not limited to this.For example, after associating a number with a hole, a lottery is performed in the same manner, and how many predetermined numbers of numbers selected by the player in advance are drawn. It can also be applied to so-called Keno games, where the amount of dividends is determined by the amount. That is, the lottery machine 312 in the present embodiment can be applied to a lottery machine in any game as long as it is a game for selecting identification information.
- the present invention mainly uses a lottery A housing having a surface portion on which a ball can be rolled, a plurality of lottery holes provided in the surface portion, and a game result provided that the lottery ball enters one of the plurality of lottery holes in the housing.
- a game result determining means Determining a game result determining means, a collecting path provided in the housing, and allowing a lottery ball discharged from the plurality of lottery holes to pass through, and a lottery ball discharged from the plurality of lottery holes,
- a lottery ball input unit that allows the player to insert the ball into the surface portion of the housing via the collection passage; and a tilt control unit that tilts the housing, wherein the tilt control unit tilts the housing,
- the game machine is characterized in that the lottery ball located in the collection passage is led out to the lottery ball inputting means.
- Specific configurations of a housing, a game result determining means, a lottery ball inputting means, a tilt control means, etc. May be changed as appropriate. Possible it is.
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- Time Recorders, Dirve Recorders, Access Control (AREA)
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004537545A JPWO2004026419A1 (ja) | 2002-09-17 | 2003-09-08 | ゲーム機及びプログラム |
US10/528,102 US20060019735A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
EP03797555A EP1563880A4 (en) | 2002-09-17 | 2003-09-08 | GAME MACHINE AND PROGRAM |
AU2003261996A AU2003261996A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002-270676 | 2002-09-17 | ||
JP2002270676 | 2002-09-17 |
Publications (1)
Publication Number | Publication Date |
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WO2004026419A1 true WO2004026419A1 (ja) | 2004-04-01 |
Family
ID=32024835
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2003/011440 WO2004026419A1 (ja) | 2002-09-17 | 2003-09-08 | ゲーム機及びプログラム |
Country Status (6)
Country | Link |
---|---|
US (1) | US20060019735A1 (ja) |
EP (1) | EP1563880A4 (ja) |
JP (1) | JPWO2004026419A1 (ja) |
AU (1) | AU2003261996A1 (ja) |
WO (1) | WO2004026419A1 (ja) |
ZA (1) | ZA200502255B (ja) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA2523644A1 (en) * | 2003-04-30 | 2004-11-18 | Cyberscan Technology, Inc. | Electronic game |
US20060205468A1 (en) * | 2005-02-28 | 2006-09-14 | Igt, A Nevada Corporation | Multi-player bingo game with secondary wager for instant win game |
JP5017852B2 (ja) * | 2005-12-09 | 2012-09-05 | 株式会社セガ | 景品取得遊戯装置 |
JP3980620B2 (ja) * | 2006-02-13 | 2007-09-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置その制御方法 |
JP3980619B2 (ja) * | 2006-02-13 | 2007-09-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びその制御方法 |
US7798494B1 (en) * | 2007-04-19 | 2010-09-21 | Gregory Benjamin | Amusement game |
US8500538B2 (en) | 2009-07-30 | 2013-08-06 | Igt | Bingo gaming system and method for providing multiple outcomes from single bingo pattern |
JP5727656B1 (ja) * | 2014-09-18 | 2015-06-03 | 株式会社コナミデジタルエンタテインメント | 抽選機構を備えたゲーム機 |
US10741012B2 (en) * | 2018-11-26 | 2020-08-11 | Igt | Gaming system including multiple wheel display assemblies |
USD962346S1 (en) | 2018-11-26 | 2022-08-30 | Igt | Gaming apparatus including multiple wheel display |
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JPH0317510B2 (ja) * | 1986-10-06 | 1991-03-08 | Sega Enterprises Kk | |
JPH0884808A (ja) * | 1994-09-16 | 1996-04-02 | Taito Corp | ボール回収装置 |
JP2589644Y2 (ja) * | 1993-08-06 | 1999-02-03 | 株式会社タイトー | ビンゴゲーム機 |
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GB441688A (en) * | 1934-07-19 | 1936-01-20 | Henry John Taylor | Apparatus for playing a ball game |
US2668716A (en) * | 1952-10-16 | 1954-02-09 | Jesse J Morsch | Rolling ball game device |
US3787055A (en) * | 1972-07-27 | 1974-01-22 | S Kreamer | Tilt board game |
US4094507A (en) * | 1977-02-09 | 1978-06-13 | Kauffmann Russell E | Channeled pivoting ball game with selective hole closure |
US4548408A (en) * | 1983-05-06 | 1985-10-22 | Bally Manufacturing Corporation | Bonus ball pinball game |
EP0269331B1 (en) * | 1986-11-14 | 1991-08-14 | Sigma Enterprises, Incorporated | Roulette playing device |
US4807886A (en) * | 1987-09-11 | 1989-02-28 | Atari Games | Amusement game with dispensed targets |
US4887816A (en) * | 1989-03-22 | 1989-12-19 | H & Y Enterprises | Lottery apparatus |
US5014991A (en) * | 1989-12-15 | 1991-05-14 | Sms Manufacturing Co., Ltd. | Amusement game |
AU8297691A (en) * | 1990-08-07 | 1992-03-02 | R. A. James & Co. Limited | Game apparatus |
JP2758360B2 (ja) * | 1994-03-31 | 1998-05-28 | 株式会社ナムコ | ボールゲーム装置 |
US5370391A (en) * | 1994-04-22 | 1994-12-06 | Hilzendeger; Joey D. | Spiral slide ball game |
JPH0919540A (ja) * | 1995-07-04 | 1997-01-21 | Unie Kiki:Kk | ボールゲーム機 |
USD393664S (en) * | 1996-02-19 | 1998-04-21 | Konami Co., Ltd. | Operating apparatus for a watercraft simulation game machine |
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US5769424A (en) * | 1996-09-24 | 1998-06-23 | Rlt Acquisition, Inc. | Arcade game for stacking directed playing pieces |
US5755440A (en) * | 1997-01-08 | 1998-05-26 | Sher; Abraham M. | Enhanced roulette-style game |
US5749575A (en) * | 1997-03-06 | 1998-05-12 | German; Neal | Dual maze |
JP3201740B2 (ja) * | 1997-11-10 | 2001-08-27 | コナミ株式会社 | ボールゲーム機 |
JP4087538B2 (ja) * | 1999-10-20 | 2008-05-21 | 株式会社コナミデジタルエンタテインメント | 抽選装置及び遊技機 |
US7168702B1 (en) * | 2005-07-19 | 2007-01-30 | Shoemaker Stephen P | Amusement device of skill and lottery |
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2003
- 2003-09-08 US US10/528,102 patent/US20060019735A1/en not_active Abandoned
- 2003-09-08 AU AU2003261996A patent/AU2003261996A1/en not_active Abandoned
- 2003-09-08 JP JP2004537545A patent/JPWO2004026419A1/ja active Pending
- 2003-09-08 EP EP03797555A patent/EP1563880A4/en not_active Withdrawn
- 2003-09-08 WO PCT/JP2003/011440 patent/WO2004026419A1/ja active Application Filing
-
2005
- 2005-03-17 ZA ZA200502255A patent/ZA200502255B/en unknown
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JPH0317510B2 (ja) * | 1986-10-06 | 1991-03-08 | Sega Enterprises Kk | |
JP2589644Y2 (ja) * | 1993-08-06 | 1999-02-03 | 株式会社タイトー | ビンゴゲーム機 |
JPH0884808A (ja) * | 1994-09-16 | 1996-04-02 | Taito Corp | ボール回収装置 |
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Also Published As
Publication number | Publication date |
---|---|
EP1563880A1 (en) | 2005-08-17 |
EP1563880A4 (en) | 2010-01-06 |
US20060019735A1 (en) | 2006-01-26 |
ZA200502255B (en) | 2006-05-31 |
JPWO2004026419A1 (ja) | 2006-01-12 |
AU2003261996A1 (en) | 2004-04-08 |
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