WO2000076609A1 - Systeme de jeu, procede de commande de jeu et support de stockage lisible par ordinateur - Google Patents
Systeme de jeu, procede de commande de jeu et support de stockage lisible par ordinateur Download PDFInfo
- Publication number
- WO2000076609A1 WO2000076609A1 PCT/JP2000/003855 JP0003855W WO0076609A1 WO 2000076609 A1 WO2000076609 A1 WO 2000076609A1 JP 0003855 W JP0003855 W JP 0003855W WO 0076609 A1 WO0076609 A1 WO 0076609A1
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- WIPO (PCT)
- Prior art keywords
- game
- predetermined
- probability
- payout
- candidate group
- Prior art date
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
Definitions
- TECHNICAL FIELD A game system, a game control method, and a storage medium readable by a computer
- the present invention relates to a game system for executing a game that forms a predetermined combination by combining numbers, symbols, marks, etc. on a video screen like a poker.
- a game machine that executes a poker game on a video screen is known.
- a predetermined number typically five
- the cards used in the game are 13 cards for each of the 4 types of hearts, diamonds, clubs, and cards, as in the actual card game, and a total of 53 cards for each game.
- the probability of each card appearing is set equal to each other. Therefore, the probability of winning a poker hand is the same as in a general game.
- Some of the above-described game systems have a so-called probability variation mode in which the probability of winning a winning combination is increased on the condition that predetermined requirements are satisfied. Entering the probability change mode allows players to get a large amount of dividends. Therefore, a game system equipped with a probability variation mode can raise the player's expectation of jackpots and greatly attract their interest.
- An object of the present invention is to provide a game system, a game control method, and a storage medium suitable for them, which can change the probability without causing the player to feel unnaturalness of the game.
- a game system includes a display device capable of displaying a game screen, an input device that outputs a signal corresponding to a player's operation, and an output signal from the input device.
- a game control device that executes a predetermined game on the screen of the display device with reference to the following.
- the game control device comprises: a predetermined number to be displayed on the game screen from a predetermined selection candidate group Selecting means for selecting a symbol, a payout control means for controlling a payout to a player based on a combination of the selected symbols, and at least one common symbol that can be passed as a plurality of symbols based on a result of the game. And a probability control means for controlling the probability of the payout by adding or removing from the selection candidate group.
- Symbols have identification signs such as letters, figures, symbols, patterns, and signs. What is necessary is just what can be distinguished from others by a sign.
- a pattern or the like may be displayed alone.
- the information may be displayed using a form such as a playing card.
- the probability control means may add the common symbol to the selection candidate group when a score of the game satisfies a predetermined start condition.
- This increases the probability that a predetermined combination is formed when a predetermined start condition is satisfied in a game executed by the game control device. This makes it possible to impress the player with a big hit and enhance its interest.
- the probability control means determines that the start condition is satisfied when the selected combination of symbols forms a predetermined probability varying hand, and determines the common condition. Symbols may be added.
- the game system of the present invention is characterized in that the game system further comprises condition control means for increasing the number of the probability varying hands as the game value set by the player increases.
- the game value is set to a large value, the probability of obtaining a dividend is increased, but the large game value may be lost at one time. If the value of the game is small, there is no such danger, but it is unlikely that a probability changing role will be established and an advantageous situation will be obtained. Since the character of the game changes in accordance with the game value, the player can select a play style according to his / her preference. The magnitude of the game value can be expressed, for example, by the number of medals.
- the probability control means may include: after the common symbol is added to the selection candidate group, when the game result satisfies a predetermined termination condition, at least one of the selection candidate groups.
- the common symbol may be removed.
- the probability control means may determine that the termination condition is satisfied when the payout control means generates a predetermined payout, and remove the common symbol. Good.
- the selecting unit selects at least a part of the already selected symbols from the selection candidate group based on an instruction from a player given via the input device.
- the probability control means can determine that the termination condition is satisfied when the cumulative number of times the selected symbol forms a predetermined combination reaches a predetermined number, and determines that the termination condition is satisfied. You can also remove symbols.
- a probability that the selection unit selects each of the symbols from the selection candidate group may be set to be equal to each other.
- the player does not feel unnatural as to the probability that each symbol is selected.
- a card of a playing card is used as the symbol, and the payout control means forms a predetermined winning combination in the card game using the playing card by a combination of the selected symbol.
- a payout may be generated when the payment is made.
- a game system includes a display device capable of displaying a game screen, an input device that outputs a signal according to a player's operation, and a display device that refers to an output signal from the input device.
- a game control device for executing a predetermined game on the screen, the game control device comprising: a selection unit for selecting a predetermined number of symbols to be displayed on the game screen from a predetermined selection candidate group; Payout control means for controlling a payout to a player based on the combination of the symbols represented; and probability control means for controlling the probability of the payout by changing the contents of the selection candidate group based on the results of the game.
- the symbol has an identification sign such as a character, a graphic, a symbol, a pattern, a code, and the like, and may be any symbol that can be distinguished from the others by the identification sign.
- the game control method of the present invention is a game control method for executing a predetermined game on a screen of a predetermined display device using a game console provided in a game system, A step of selecting a predetermined number of symbols to be displayed on the game screen from the selection candidate group; a step of controlling a payout to the player based on a combination of the selected symbols; And controlling the probability of the payout by adding or removing one common symbol to or from the selection candidate group based on the performance of the game.
- the computer-readable storage medium of the present invention is a computer-readable storage medium storing a program for executing a predetermined game on a screen of a predetermined display device using a computer installed in a game system.
- a game control method is provided in a game system.
- a game control method for executing a predetermined game on a screen of a predetermined display device using a computer, wherein a predetermined number of symbols to be displayed on the game screen are selected from a predetermined group of selection candidates. Controlling the payout to the player based on the combination of the selected symbols; and controlling the probability of the payout by changing the content of the selection candidate group based on the result of the game.
- a computer-readable storage medium stores a program for executing a predetermined game on a screen of a predetermined display device using a computer provided in a game system.
- a computer-readable storage medium, wherein the program is configured to select a predetermined number of symbols to be displayed on a game screen from a predetermined selection candidate group, based on a combination of the selected symbols.
- a payout control unit that controls a payout to a player; and a probability control unit that controls the probability of the payout by changing the content of the selection candidate group based on the result of the game.
- FIG. 1 is a perspective view showing the appearance of an arcade game machine according to one embodiment of the present invention
- FIG. 2 is a diagram showing details of a control panel provided in the arcade game machine of FIG. 1;
- FIG. 3 is a block diagram showing a configuration of a control system provided in the arcade game machine of FIG. 1;
- FIG. 4 is a flowchart showing a procedure of a game process executed by the CPU of FIG. 3;
- FIG. 5 is a flowchart following FIG. 4;
- FIG. 6 is a flowchart following FIG. 5;
- Fig. 7 shows the screen before the betting of the poker game executed on the gaming machine of Fig. 1;
- FIG. 8 is a diagram showing a screen during a betting of a polite game executed on the game machine of FIG. 1;
- FIG. 9 is a diagram showing a screen after a card is distributed in the poker game executed on the game machine in FIG.
- Figure 10 shows a screen with hold set on a portion of the card in Figure 9;
- Fig. 11 shows the screen when the player loses in the poker game executed on the game machine of Fig. 1;
- FIG. 12 is a diagram showing a screen in a state where a winning combination has been established in the probability variation mode; BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 1 shows the appearance of a game system to which the present invention is applied.
- This game system is configured as an arcade game machine 1 installed at a game center or the like, and includes a base 2, a housing 3 installed on the base 2, and an upper part of the housing 3. It has a monitor 4 as a display device attached to the camera.
- the monitor 4 is composed of a CRT, and is attached to the housing 3 in a vertically installed state in which the longitudinal direction matches the vertical direction.
- a control panel 5 is provided at a lower front part of the housing 3.
- the control panel 5 is provided with an input device 6 and a medal insertion slot 7.
- the input device 6 includes a plurality of operation buttons 6a to 6f functioning as pushbutton switches. The number and arrangement of the operation buttons may be freely determined. In the example shown, Deal / Draw Z Double Button 6a, Max Bet Button 6b, 1Bet Button 6c, Half Double Button 6d, Collect / Pay ⁇ Top button 6e and hold button 6f ... 6f
- FIG. 3 shows a configuration of a control system provided in the game machine 1.
- the game machine 1 has a CPU 10 that performs various calculations and operation controls necessary for the progress of the game.
- an image processing device 11 for drawing a desired image on the monitor 4 according to a command from the CPU 10, and a speed unit 1 for outputting a desired sound according to a command from the CPU 10.
- the ROM 17 stores programs and data necessary for controlling basic operations and the like at the time of starting the game machine 1.
- the external storage device 18 has a magnetic, optical, or magneto-optical storage medium. In the storage medium, a program data necessary for executing a predetermined card game on the screen of the monitor 4 is recorded. The external storage device 18 may be omitted, and the game program data may be stored in the ROM 17.
- buttons 6 a to 6 f of the input device 6 described above are also connected to the CPU 10 via the bus 21. Further, a communication device 22 is connected to the CPU 10 via the bus 21. In addition, an interface for input / output is provided at a connection portion between each device described above and the bus 21 as necessary. Their illustration is omitted.
- the communication device 22 is provided for exchanging information between the game machine 1 and a progressive unit (not shown) to manage accumulation and payout of the progressive bonus. That is, a plurality of game machines including the game machine 1 are connected to the progressive unit. Each game machine notifies the progressive unit of the number of bet medals. Progressive units are notified A certain ratio of the number of tokens is accumulated as a progressive bonus, and the accumulated number is notified to each game machine. When the condition for paying the progressive bonus is satisfied with any of the game machines, a command is issued from the progressive unit to the game machine to pay out the progressive bonus to the game machine. The game machine receiving the order pays out the permitted number of medals as progressive positives.
- the CPU 10 of the game machine 1 can selectively execute a plurality of types of card games in accordance with a game program recorded in the external storage device 18 (or ROM 17).
- FIG. 4 to FIG. 6 are flowcharts showing the processing procedure of CPU 10 when one of those card games is selected.
- 7 to 12 show examples of a screen displayed on the monitor 4 in the force dog game.
- the power game executed here is equivalent to playing cards poker.
- the basic procedure is as follows.
- the game screen 100 is provided with a card display area 101, an odds display area 102, a probability variation combination display area 103, and a bonus information display area 104.
- the odds display area 102 the odds (dividend rate) for each winning combination of the poker are displayed.
- two or more pairs have a winning role, and the odds are set to 1 times for 2 pairs and 300 times for Royal Straight Flush.
- the highest paying role is 5 Jokers, with odds set to 100x (but 20000x for Maxbet).
- the probability variation combination display area 103 the combination for starting the probability variation mode is displayed in association with the number of bets from one to a maximum bet (10). Before the start of a bet, the probability fluctuator is hidden ( Figure 7). When a bet is made, the probability fluctuator corresponding to the current bet number is displayed. For example, FIG. 8 shows a state in which seven medals are bet and correspondingly, a probability varying hand from 1 bet to 7 bets is disclosed. FIG. 9 shows the probability variation combination display area 103 at the time of the max bet. For example, the probability variator "—A A A--" corresponding to one bet means that out of the five cards, the center three cards are A (ace), and the two cards at both ends are irrelevant.
- the probability variation hand for two or more bets.
- the number of bets is two or more, not only the probability variator assigned to the number of bets but also all the probabilities assigned to the number of bets less than the number of bets
- the variable role is also effective.
- the bonus information display area 104 has three rows of gauges 1 2 1 a to 1 2 1 c and the counts associated with the gauges 1 2 1 a to 2 1 c. Evening 1 2 2 a-1 2 2 c are provided.
- Progressive game system including game console 1 The system manages the payment of the progressive bonus described above in three stages according to the winning probability.
- the top gauge 1 2 1 a and the count 1 2 2 a of the bonus information display window 1 20 correspond to the jackpot with the lowest winning probability.
- the gauges 1 2 1 c and 1 2 2 c at the bottom correspond to the jackpots with the highest winning probability.
- the middle gauge 1 2 1b and the counter 1 2 2b correspond to the medium hit with an intermediate winning probability.
- Counts 1 2 2a to 1 2 2c show the current amount of the progressive bonus (medal number) for the big hit, medium hit, and small hit given by the progressive unit. . .
- Each gauge 1 2 1 a to l 2 1 c is color-coded by, for example, red, yellow, and blue. Characters 123a to 123c indicating the number of remaining frames until the winning are displayed inside them. The initial position of each character 1 2 3 a to 1 2 3 c is set at the left end of each gauge 1 2 1 a to 1 2 1 c. When the card 110 is distributed to the player, the symbol that appears in the same color as the game 1 2 1 a to 1 2 1 c is displayed on any of the cards. The character 1 2 3 a to 1 2 3 c of the gauge 1 2 1 a to 1 2 1 c corresponding to is advanced one frame to the right.
- step S1 a predetermined initialization process is performed (step S1). At this time, the number of cards used in the game is set to 13 for each of the four types of hearts, diamonds, clubs' spades, and one joker for a total of 53 cards. Jokers are treated as universal cards that can be used as any card.
- step S2 it is determined whether or not the player has performed a predetermined betting operation (pressing down the 1-bet button 6c or the max-bet button 6b) on the input device 6 (step S2). If there is a bet operation, the number of bets recorded in RAM 16 is referred to to determine whether or not the bet is already in a max bet state (step S3). If it is not in the state of the Matsukusetto, it is determined whether or not the number of medals corresponding to the number of bets has been credited by referring to the number of credits recorded in RAM16.
- Step S4 If the number of credits is sufficient, a probability changing hand is added in accordance with the added bet number, and the number of credits is subtracted in accordance with the added bet number (step S5). Subsequently, the display relating to the probability variator, the number of credits, and the like in the poker game screen 100 is updated to reflect the latest information recorded in the RAM 16 (step S6).
- step S7 it is determined whether or not the player has performed an operation of requesting the input device 6 to distribute a card (a pressing operation of the button 6a) (step S7). If no operation is determined, the process returns to step S2. If it is determined in step S3 that the status is the maximum credit status, or if it is determined in step S4 that the number of credits is not sufficient, step S5 is omitted and the process proceeds to step S6. Is received.
- step S7 If it is determined in step S7 that card distribution has been requested, the five cards 110 to be displayed first in the game screen 100, and the cards are exchanged and displayed. A total of 10 cards of the next 5 cards are determined by the CPU 10 (step S8). At this time, if the mode is not the probability variation mode, 10 cards are selected from the 53 cards as described above. On the other hand, in the probability variation mode, the number of jockeys is changed to 5, and 10 cards are selected from a total of 57 cards. In each case, a random number is used to select a card. The probability that each card will be selected is set equal to each other. When the card is determined in step S8, it is also determined whether or not to put a symbol mark associated with the progressive bonus on the card 110. In step S8, only the first five cards to be displayed may be determined, and then when replacement is requested, the next card may be determined by the CPU 10.
- step S9 see FIG. 10
- step S10 processing related to the payout of the progressive bonus is performed based on the result determined in step S8 (step S10).
- the contents of this processing are as described above.
- step S11 it is determined whether or not the player has pressed down the hold button 6f. If there is a push-down operation, the force 1 110 corresponding to the button 6 f is set as the hold target, and the word “HOLD” is displayed on the screen 100 (step S 12, FIG. 10 reference).
- step S13 If a hold target is set, or if it is determined in step S11 that there is no hold operation, it is determined whether or not the player has requested card distribution (step S13). This determination is made in the same manner as in step S7. If it is determined that card distribution is not requested, the process returns to step S11.
- card distribution is requested, cards other than the card set as the hold target are exchanged for the next card and displayed (step S14). Subsequently, a process related to the progressive bonus is performed as in step S10 (step S15). Thereafter, the game score is determined (step SI6), and the result is displayed (step S17). That is, it is determined whether or not two or more pairs of hands are formed in the five forces 110 displayed at this time. If so, a screen showing the player's win is displayed, and if not, a screen showing the player's loss (see Fig. 11) is displayed.
- step S18 in FIG. 6, and it is determined whether or not the probability varying hand has been established.
- the power used in the subsequent games is one for each of the four types of hearts, diamonds, clubs, and puzzles.
- the force is set to seven (step S 19), and 3 is added to the number of times the probability variation mode has been recorded in the RAM 16 (step S 20). Thereafter, the process proceeds to step S21. If it is determined in step S18 that the probability changing hand has not been established, steps S19 and S20 are omitted.
- step S21 it is confirmed whether or not two or more pairs have been established according to the determination result in step S16. If so, a payout is executed based on the role and the number of bets (step S22). The payout may be performed by adding the number of credits or paying out medals. After the execution of the dividend, 1 is subtracted from the end number of the probability variation mode recorded in RAM 16 (step S23), and then the process proceeds to step S24. However, the minimum value of the number of terminations is 0, and when this is already 0, no subtraction is performed. If it is determined in step S21 that two or more pairs are not established, steps S22 and S23 are omitted, and the process proceeds to step S24.
- step S24 it is determined whether or not the end count recorded in RAM 16 is zero. If it is 0, the cards to be used in the subsequent games are set to a total of 5 cards of 13 types each for 4 types of hearts, diamonds, clubs and puzzles, and one joker (step S 2 5 ). Thereafter, the process returns to step S2 in FIG. If it is determined in step S24 that the end count is not 0, step S25 is omitted.
- the probability fluctuating hand if the probability fluctuating hand is established, the number of jokers will be changed to 5 thereafter, and the game will proceed in that state until the winning combination of two or more pairs is achieved three times. Since the joker can be used as any card, even if the probabilities of appearance of each card are set to be equal to each other in the calculation when determining the player's hand, the probability of winning a winning combination increases as a result. For example, in the screen shown in Fig. 12, four cards (Four of a Kind) are realized by using three jokers 110a ...; 110a. And since it doesn't manipulate the formula, it doesn't give the player the unnaturalness that the probability is manipulated.
- the present invention is not limited to the embodiments described above, and various modifications are possible.
- the card game is not limited to poker and may execute various games.
- the cards are not limited to trumps, but may be used as long as a combination of multiple cards forms a hand, such as Hanafuda, Karuyu, etc.
- the present invention is applicable not only to card games but also to slot games and bingo games.
- the present invention is not limited to an arcade game machine, and may be configured as a home video game machine, a game system using a network, or the like.
- a mode may be provided in which, when a predetermined combination is formed in a point-and-shoot game, the number of jokers is reduced to intentionally reduce the probability of winning.
- the CPU as the game control device is combined with specific software to function as the selection unit, the payout control unit, the probability control unit, and the condition control unit. All of them may be replaced by a logic circuit combining IC and LSI.
- a common symbol that can be used as a plurality of symbols is added to or removed from the selection candidate group, or the content of the selection candidate group is changed.
- the probability variation mode can be changed without intentionally increasing or decreasing the probability that each symbol is selected from the selection candidate group. Can be provided in the game system, so that the player is less likely to feel unnatural in the game content, and the player's interest in the game can be kept high.
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Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP00937222A EP1190752A4 (en) | 1999-06-14 | 2000-06-14 | GAME SYSTEM, GAME CONTROL METHOD, AND COMPUTER-READABLE STORAGE MEDIUM |
AU52472/00A AU766906B2 (en) | 1999-06-14 | 2000-06-14 | Game system, game control method, and computer-readable storage medium |
US10/009,989 US6910963B1 (en) | 1999-06-14 | 2000-06-14 | Game system, game control method, and computer-readable storage medium |
HK02103138.5A HK1044728A1 (zh) | 1999-06-14 | 2002-05-22 | 遊戲系統,遊戲控制方法,和電腦可讀的儲存媒介 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11/167331 | 1999-06-14 | ||
JP11167331A JP2000354684A (ja) | 1999-06-14 | 1999-06-14 | ゲームシステム、ゲームの制御方法及びコンピュータ読み取り可能な記憶媒体 |
Publications (1)
Publication Number | Publication Date |
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WO2000076609A1 true WO2000076609A1 (fr) | 2000-12-21 |
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ID=15847768
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2000/003855 WO2000076609A1 (fr) | 1999-06-14 | 2000-06-14 | Systeme de jeu, procede de commande de jeu et support de stockage lisible par ordinateur |
Country Status (9)
Country | Link |
---|---|
US (1) | US6910963B1 (ja) |
EP (1) | EP1190752A4 (ja) |
JP (1) | JP2000354684A (ja) |
KR (1) | KR100639291B1 (ja) |
CN (1) | CN1195565C (ja) |
AU (1) | AU766906B2 (ja) |
HK (1) | HK1044728A1 (ja) |
TW (1) | TW504399B (ja) |
WO (1) | WO2000076609A1 (ja) |
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KR20030079203A (ko) * | 2002-04-02 | 2003-10-10 | 타이 게임 테크 코포레이션 | 일련의 카드 게임들을 순차적으로 플레이시키는컴퓨터-구현 방법 및 게임 장치 |
KR20030085741A (ko) * | 2002-05-01 | 2003-11-07 | 타이 게임 테크 코포레이션 | 뱅커의 역할을 하는 경기자가 1이상의 가상의 적과 경기할수 있는 컴퓨터 게임 방법 및 장치 |
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AU2016201440A1 (en) | 2015-03-10 | 2016-09-29 | Aristocrat Technologies Australia Pty Limited | A method of gaming, a gaming system and a game controller |
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JPH10165593A (ja) * | 1996-12-16 | 1998-06-23 | Taiyo Elec Co Ltd | 弾球遊技機 |
US5947821A (en) * | 1996-10-01 | 1999-09-07 | Casino Data Systems | Card game |
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US5102134A (en) * | 1990-02-08 | 1992-04-07 | Ainsworth Nominees Pty., Ltd. | Multiple tier random number generator |
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JPH07313661A (ja) | 1994-05-20 | 1995-12-05 | Namco Ltd | ビデオスロットマシン |
JP2759901B2 (ja) | 1994-05-30 | 1998-05-28 | 古賀 三春 | コインゲーム機 |
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AUPN827696A0 (en) * | 1996-02-23 | 1996-03-14 | Aristocrat Leisure Industries Pty Ltd | Dynamic special symbols |
AUPN836296A0 (en) * | 1996-02-28 | 1996-03-21 | Aristocrat Leisure Industries Pty Ltd | Roaming wild card |
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1999
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2000
- 2000-06-13 TW TW089111522A patent/TW504399B/zh not_active IP Right Cessation
- 2000-06-14 US US10/009,989 patent/US6910963B1/en not_active Expired - Lifetime
- 2000-06-14 CN CNB00808839XA patent/CN1195565C/zh not_active Expired - Fee Related
- 2000-06-14 KR KR1020017016038A patent/KR100639291B1/ko not_active IP Right Cessation
- 2000-06-14 AU AU52472/00A patent/AU766906B2/en not_active Expired
- 2000-06-14 EP EP00937222A patent/EP1190752A4/en not_active Ceased
- 2000-06-14 WO PCT/JP2000/003855 patent/WO2000076609A1/ja not_active Application Discontinuation
-
2002
- 2002-05-22 HK HK02103138.5A patent/HK1044728A1/zh unknown
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Also Published As
Publication number | Publication date |
---|---|
EP1190752A4 (en) | 2004-12-15 |
CN1195565C (zh) | 2005-04-06 |
EP1190752A1 (en) | 2002-03-27 |
AU5247200A (en) | 2001-01-02 |
JP2000354684A (ja) | 2000-12-26 |
KR20020015992A (ko) | 2002-03-02 |
CN1355718A (zh) | 2002-06-26 |
HK1044728A1 (zh) | 2002-11-01 |
US6910963B1 (en) | 2005-06-28 |
AU766906B2 (en) | 2003-10-23 |
TW504399B (en) | 2002-10-01 |
KR100639291B1 (ko) | 2006-10-27 |
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