WO1999018548A1 - Procede de fonctionnement d'une machine a sous - Google Patents

Procede de fonctionnement d'une machine a sous Download PDF

Info

Publication number
WO1999018548A1
WO1999018548A1 PCT/DE1998/002992 DE9802992W WO9918548A1 WO 1999018548 A1 WO1999018548 A1 WO 1999018548A1 DE 9802992 W DE9802992 W DE 9802992W WO 9918548 A1 WO9918548 A1 WO 9918548A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
key
game device
touchscreen display
duration
Prior art date
Application number
PCT/DE1998/002992
Other languages
German (de)
English (en)
Inventor
Horst Niederlein
Original Assignee
Nsm Aktiengesellschaft
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE19751747A external-priority patent/DE19751747A1/de
Application filed by Nsm Aktiengesellschaft filed Critical Nsm Aktiengesellschaft
Publication of WO1999018548A1 publication Critical patent/WO1999018548A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking

Definitions

  • the invention relates to a method for operating a money-operated entertainment device with a symbol game device and possibly an additional profit game device and a touchscreen display connected to a computer-controlled control unit for the entire game process.
  • Such entertainment devices are known in a wide variety of embodiments.
  • black jack, poker, card, dice, etc. are shown as the symbol game device.
  • a symbol game device is used most frequently, which usually has three circulating bodies, which can be designed as rollers, disks, folding card carousels or the like. On the surface, which can be seen from the outside through the reading window, the circulating bodies carry profit symbols. The circulating bodies are stopped one after the other and after all the circulating bodies have come to a standstill, the symbol combinations displayed in the reading window decide on profit or loss. In different amounts, money and / or point and / or special game winnings or the like are promised.
  • Such entertainment devices often have, as additional gaming devices, a risk gaming device which can be activated by pressing a button if a win has already been achieved.
  • the profit already achieved and the achievable profit are optically highlighted on at least one risk ladder which displays different profit values on profit display elements.
  • a random generator in the control unit is used to decide whether the profit already achieved is lost or increased. When the profit is increased, it is displayed again as the profit achieved and the profit that can now be achieved is also visually highlighted. The profit can be risked again by pressing the risk button.
  • a risk game is decided on whether to increase or totally lose the wagered profit.
  • a play-out device in which an achieved profit can be increased or decreased or a jackpot game device in which won or non-won profits can be accumulated is often used as the additional win game device.
  • the object is achieved in that a reaction game device is shown on the touchscreen display, by means of which a game result achieved in the symbol game device and / or in the additional win game device can be changed.
  • the reaction game direction realized by at least one button area that briefly lights up on the touchscreen display. This gives the player the option of activating the briefly illuminated button area by touching the surface of the touchscreen display and triggering a specific game event.
  • a risk game device can be shown on the touchscreen display, which consists of a risk ladder with a plurality of display fields. These display fields each have a certain basic lighting.
  • a reaction game could take place in such a way that after the normal game in the symbol game device, an additional game is carried out in the risk game device, one of whose display fields lights up briefly. During this brief illumination of the display panel, the player must now touch the illuminated surface of the display panel. If he can touch within this short period of time, he can make a profit. He can either have it paid out or risk it again in a next higher display field for the risk managers, at risk of total loss. If the player is unable to touch the corresponding display field within the short period of time, the winnings used are lost in the risk gaming facility.
  • all reaction games can be played on entertainment devices with different symbol game devices, for example symbol game devices which include blackjack, poker, card, dice or the like.
  • the key surface lights up in a randomly controlled manner in different areas of the touchscreen display. This makes it difficult for the player to predict at which point on the display the respective button area will light up. This will make a higher one Tension moment generated during the game for the player.
  • An even greater range of variation in the reaction game is achieved in that the key area lights up at the same or different intervals over a short period of time. Especially with different intervals of the button area lighting up, the player is forced to react quickly and touch the button area on the touchscreen display in order not to miss the time interval of the lighting up. In addition, it can be provided that the duration of the lighting of the key area decreases at the end of the time period hm. This gradually shortens the reaction time for the player and makes the game progress increasingly difficult.
  • the key area for key illumination is occupied with an activation time consisting of a delay time and a reaction time.
  • the delay time precedes the reaction time. This measure prevents the player from constantly being able to secure winnings beyond their activation intervals by permanently touching the key area without performing any reaction during the reaction game.
  • the response time during the entire activation time of the button area is therefore only triggered when the delay time has expired. This forces the player to only touch the button area from the start of the reaction time if he wants to trigger a game event, since touching the button area can only trigger a game event during the reaction time. Without the presence of the delay time interval, the reaction time would still exist, but it would be practically ineffective.
  • the duration of the delay time is expediently shorter than the duration of the reaction time. It is sufficient if the duration of the delay time is less than 1 millisecond (ms). The delay time can therefore be almost zero. The control unit therefore recognizes permanent actuation of the button surface with the finger. The minimum delay time thus identifies the continuous contact.
  • the duration of the delay time and / or the duration of the reaction time can be changed.
  • a selector switch for selecting the duration of the reaction time can e.g. from 0.1 ms to 10 ms, which is operated by the player.
  • the player can adjust the reaction time depending on his own ability to react or consciously take smaller or larger risks of touching the button area within the reaction time.
  • the button surface is covered with search lighting.
  • the search lighting ultimately moves to a button area predetermined by the control unit, which the player can track.
  • each key area is assigned an additional symbol. This is particularly expedient if a plurality of key areas are shown in an adjacent arrangement to one another on the touchscreen display, the key areas lighting up briefly in a predetermined or randomly controlled sequence. For example, in an entertainment device with a card game Deten symbol game direction a keypad with a number of key areas corresponding to the number of cards in the symbol game direction are shown on the touchscreen display, n a certain game result in the card game can be predicted by touching one of the key areas.
  • the stake is increased, otherwise the stake is lost or reduced.
  • it can be particularly advantageous in the symbol game direction or in the additional game game if the key areas are displayed in different sizes. This allows the level of difficulty in the reaction game to be varied.
  • At least one key area can be divided into several smaller sub-key areas.
  • Fig. 1 shows a touchscreen display of a money-operated entertainment device with m game device integrated on the touchscreen display
  • Fig. 2 is a diagram showing the curve of the lighting duration of a key area
  • FIG. 3 shows a touchscreen display of a coin-operated entertainment device, in which the symbol game device is arranged outside the touchscreen display.
  • a symbol game device 2 is initially shown in the touchscreen display 1 according to FIG. 1.
  • This has reading window 3, behind which three disk-shaped circulation bodies 4 arranged next to one another are provided.
  • the circulation bodies 4 are brought to a standstill after the start of the game at the beginning of the game or at the end of the game by a random generator of the control unit in one of a plurality of possible rest positions.
  • the rest positions are assigned 4 symbols 5 on the circumference of the circulation body, which serve to display the game result in the reading windows 3. From the displayed symbols ⁇ , the player can read the game result, in particular also whether a win according to a certain profit plan has resulted from a combination of the displayed symbols 5.
  • the profit achieved by the symbol game device 2 by reaching a randomly determined symbol combination can be transmitted as a button or computer-controlled insert m as an additional game device 6, which in the present exemplary embodiment is designed as a risk game device 7.
  • the risk game device 7 also serves as a reaction game device 8. It comprises a risk ladder 9 which consists of a plurality of illuminated display units 10 which can be illuminated and which in the lower area with increasing cash winnings and in the upper area with increasing numbers of special game winnings or points. te profits are occupied.
  • Risking the profit displayed in the risk line 9 usually takes place in that the next higher display field 10 m flashes alternately with a total loss display field 11 below the risk conductors 8 with the inscription "0" in relation to the illuminated display field which shows the profit
  • the risk button 12 is actuated, either the next higher profit is achieved or the bet used is lost. This process can be continued until the maximum profit of special games or points has been reached.
  • one of the display gates 10 of the risk game device 7 briefly lights up more strongly under computer control. Within this short time, the player can touch the illuminated display field 10 on the touchscreen display 1. If the display field 10 is touched within the short period of time, then a profit achieved in the symbol game device 2 and m in the risk game device 7 is increased or m another profit is converted. If the player does not touch the corresponding display field 10 within the short period of time, the wager used is lost.
  • a key area 14 is provided as a further reaction game device 13, which is divided into two smaller sub-key areas 15. Each of these sub-key areas 15 is assigned an additional thread symbol 16. These are designed as arrows. Depending on the direction of the arrow, these have the meaning "higher” or "lower”.
  • the player can touch it on the touchscreen display 1 and thereby a result in the symbol Predict game device 2 or in the risk game device 7, which should either be or lower. If this predicted game result occurs, the player achieves a corresponding additional win. Otherwise the winnings will be lost.
  • a switching device 17 on the entertainment device for selecting the duration of the reaction time by the player, with which the player can set the length of the reaction time within the lighting tent of the keypads 10, 14 and 15.
  • the symbols assigned to the switching device 17 each correspond to a number of tenths of a second.
  • This switching device 17 is designed as a rotary selector switch.
  • the activation time T ⁇ is composed of a short delay time T v and a longer reaction time T R.
  • the activation time T ⁇ corresponds to the illumination duration of the keypad 10, 14 or 15.
  • the delay time T v begins at to and ends at ti, while the response time T R begins at ti and ends at t 2 .
  • a player event can only be drawn during the response time T R within the illumination duration of the keypad 10, 14, 15.
  • the delay time T v before the reaction time T R means that if the keypad 10, 14, 15 is constantly touched, the game result is only triggered when the reaction time T R occurs .
  • No symbol game direction is shown on the touchscreen display 1 shown in FIG. 3. This is arranged outside the touchscreen display 1 on the entertainment device and is not shown here. However, the symbol game direction is assumed to be a dice game.
  • An associated Rige reaction game device 19 consists of a key area 14, which is divided into six sub-key areas 15 arranged side by side. Each of these sub-key areas 15 is provided with an additional profit symbol 16, each additional profit symbol 16 symbolizing a visible surface of a cube. When one of the sub-key areas 15 lights up, the player can touch it within a short time and thus predict a result to be achieved in the symbol game device.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un procédé de fonctionnement d'une machine à sous comportant un jeu à symboles (2) et un écran tactile (1) raccordé à une unité de commande informatique pour la totalité du déroulement du jeu. Le cas échéant, une telle machine à sous comprend également un jeu à gains supplémentaires (6). Un jeu (8, 13, 19), destiné à provoquer une réaction chez le joueur, est représenté sur l'écran tactile (1) et permet de modifier un résultat obtenu dans le jeu à symboles (2) et/ou dans le jeu à gains supplémentaires (6). Le jeu (8, 13, 19), destiné à provoquer une réaction chez le joueur, est produit par l'intermédiaire d'une surface de touche (14) qui s'illumine brièvement sur l'écran tactile (1). Pendant l'illumination de ladite surface (14), le joueur doit toucher cette dernière pour modifier le résultat du jeu.
PCT/DE1998/002992 1997-10-07 1998-10-06 Procede de fonctionnement d'une machine a sous WO1999018548A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
DE19744256.0 1997-10-07
DE19744256 1997-10-07
DE19751747A DE19751747A1 (de) 1997-10-07 1997-11-21 Verfahren zum Betreiben eines geldbetätigten Unterhaltungsgerätes
DE19751747.1 1997-11-21

Publications (1)

Publication Number Publication Date
WO1999018548A1 true WO1999018548A1 (fr) 1999-04-15

Family

ID=26040644

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/DE1998/002992 WO1999018548A1 (fr) 1997-10-07 1998-10-06 Procede de fonctionnement d'une machine a sous

Country Status (1)

Country Link
WO (1) WO1999018548A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1573687A2 (fr) * 2002-09-30 2005-09-14 Igt Appareil et procede avec interaction de joueurs
CN102467781A (zh) * 2010-11-08 2012-05-23 环球娱乐株式会社 能够如实告知支付率的游戏机

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1224298A (en) * 1968-12-05 1971-03-10 Euratom Improvements in heat pipes
CH549398A (de) * 1972-03-20 1974-05-31 Erni & Co Elektro Ind Spielautomat.
GB1517271A (en) * 1975-06-20 1978-07-12 Caines E Apparatus for playing a game having randomly illuminated indicia
WO1986002753A1 (fr) * 1984-10-24 1986-05-09 Videodrome Limited Systemes interactifs
GB2251112A (en) * 1990-10-05 1992-06-24 Barcrest Ltd Entertainment machines
US5520393A (en) * 1994-06-06 1996-05-28 Rickey, Jr.; Alfred J. Spatial perception/physical reaction game

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1224298A (en) * 1968-12-05 1971-03-10 Euratom Improvements in heat pipes
CH549398A (de) * 1972-03-20 1974-05-31 Erni & Co Elektro Ind Spielautomat.
GB1517271A (en) * 1975-06-20 1978-07-12 Caines E Apparatus for playing a game having randomly illuminated indicia
WO1986002753A1 (fr) * 1984-10-24 1986-05-09 Videodrome Limited Systemes interactifs
GB2251112A (en) * 1990-10-05 1992-06-24 Barcrest Ltd Entertainment machines
US5520393A (en) * 1994-06-06 1996-05-28 Rickey, Jr.; Alfred J. Spatial perception/physical reaction game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1573687A2 (fr) * 2002-09-30 2005-09-14 Igt Appareil et procede avec interaction de joueurs
CN102467781A (zh) * 2010-11-08 2012-05-23 环球娱乐株式会社 能够如实告知支付率的游戏机

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