US10956027B2 - Program and portable terminal for selecting a command using a finger and executing the command in response to an operation performed with a second finger in an acceptable area - Google Patents
Program and portable terminal for selecting a command using a finger and executing the command in response to an operation performed with a second finger in an acceptable area Download PDFInfo
- Publication number
- US10956027B2 US10956027B2 US15/969,629 US201815969629A US10956027B2 US 10956027 B2 US10956027 B2 US 10956027B2 US 201815969629 A US201815969629 A US 201815969629A US 10956027 B2 US10956027 B2 US 10956027B2
- Authority
- US
- United States
- Prior art keywords
- command
- game
- area
- finger
- areas
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active, expires
Links
- 230000004044 response Effects 0.000 title claims description 5
- 238000000034 method Methods 0.000 claims description 5
- 210000003811 finger Anatomy 0.000 description 45
- 210000004936 left thumb Anatomy 0.000 description 13
- 238000010586 diagram Methods 0.000 description 8
- 230000006870 function Effects 0.000 description 7
- 210000004935 right thumb Anatomy 0.000 description 7
- 238000001514 detection method Methods 0.000 description 4
- 239000003814 drug Substances 0.000 description 2
- 230000005484 gravity Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000010079 rubber tapping Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0414—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using force sensing means to determine a position
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/041—Indexing scheme relating to G06F3/041 - G06F3/045
- G06F2203/04104—Multi-touch detection in digitiser, i.e. details about the simultaneous detection of a plurality of touching locations, e.g. multiple fingers or pen and finger
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04803—Split screen, i.e. subdividing the display area or the window area into separate subareas
Definitions
- FIG. 2 is a diagram showing an example of the hardware configuration of the portable terminal 100 .
- the portable terminal 100 includes a processor 200 , a storage device 210 , a communication interface (I/F) 220 , and sensors 230 in addition to the touchscreen 110 .
- I/F communication interface
- the command selecting unit 330 may detect a state where the finger 140 is placed in an area neighboring the command selecting area 130 without making contact with the touchscreen 110 (what is called a “hover operation”) and may determine a command on the basis of a position of the command selecting area 130 designated in this manner.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JPJP2015-216652 | 2015-11-04 | ||
JP2015216652A JP5933093B1 (ja) | 2015-11-04 | 2015-11-04 | プログラム及び携帯端末 |
JP2015-216652 | 2015-11-04 | ||
PCT/JP2016/078017 WO2017077784A1 (ja) | 2015-11-04 | 2016-09-23 | プログラム及び携帯端末 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2016/078017 Continuation WO2017077784A1 (ja) | 2015-11-04 | 2016-09-23 | プログラム及び携帯端末 |
Publications (2)
Publication Number | Publication Date |
---|---|
US20180275864A1 US20180275864A1 (en) | 2018-09-27 |
US10956027B2 true US10956027B2 (en) | 2021-03-23 |
Family
ID=56102960
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US15/969,629 Active 2037-01-06 US10956027B2 (en) | 2015-11-04 | 2018-05-02 | Program and portable terminal for selecting a command using a finger and executing the command in response to an operation performed with a second finger in an acceptable area |
Country Status (6)
Country | Link |
---|---|
US (1) | US10956027B2 (zh) |
JP (1) | JP5933093B1 (zh) |
KR (1) | KR102084581B1 (zh) |
CN (1) | CN108351748B (zh) |
HK (1) | HK1251324A1 (zh) |
WO (1) | WO2017077784A1 (zh) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6536350B2 (ja) * | 2015-10-26 | 2019-07-03 | 船井電機株式会社 | 入力装置 |
JP6072338B1 (ja) * | 2016-07-29 | 2017-02-01 | 株式会社 ディー・エヌ・エー | ゲームを提供するためのプログラム、システム、及び方法 |
Citations (10)
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JPH0573196A (ja) | 1991-04-12 | 1993-03-26 | Alpine Electron Inc | データ入力装置 |
US6409604B1 (en) * | 1999-06-30 | 2002-06-25 | Square Co., Ltd. | Computer readable program product, method of controlling display of game and game system |
JP2010055207A (ja) | 2008-08-26 | 2010-03-11 | Ricoh Co Ltd | 文字入力装置、文字入力方法、プログラム、記憶媒体 |
US20110300910A1 (en) | 2010-06-04 | 2011-12-08 | Kyungdong Choi | Mobile terminal capable of providing multiplayer game and method of controlling operation of the mobile terminal |
KR20120007384A (ko) | 2010-07-14 | 2012-01-20 | 엘지전자 주식회사 | 휴대 단말기 및 그 동작 제어방법 |
US8239784B2 (en) | 2004-07-30 | 2012-08-07 | Apple Inc. | Mode-based graphical user interfaces for touch sensitive input devices |
US20150169165A1 (en) * | 2012-04-17 | 2015-06-18 | Google Inc. | System and Method for Processing Overlapping Input to Digital Map Functions |
US20150268802A1 (en) | 2014-03-24 | 2015-09-24 | Hideep Inc. | Menu control method and menu control device including touch input device performing the same |
KR20150111651A (ko) | 2014-03-26 | 2015-10-06 | 주식회사 하이딥 | 즐겨찾기모드 조작방법 및 이를 수행하는 터치 스크린을 포함하는 장치 |
US20160317915A1 (en) * | 2015-04-28 | 2016-11-03 | Bandai Namco Entertainment Inc. | Terminal device |
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US7925996B2 (en) * | 2004-11-18 | 2011-04-12 | Microsoft Corporation | Method and system for providing multiple input connecting user interface |
JP2012209766A (ja) * | 2011-03-30 | 2012-10-25 | Yamaha Corp | コントローラー |
KR101967632B1 (ko) * | 2012-02-13 | 2019-04-11 | 삼성전자주식회사 | 사용자 인터페이스를 가진 태블릿 |
JP5738809B2 (ja) * | 2012-07-31 | 2015-06-24 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、ゲームシステム、ゲームシステムの制御方法、及びプログラム |
JP2015011636A (ja) * | 2013-07-01 | 2015-01-19 | 富士通株式会社 | 端末装置、画面切替方法及び画面切替プログラム |
JP5497233B1 (ja) * | 2013-07-31 | 2014-05-21 | グリー株式会社 | プログラム、ゲームサーバ、及びゲームシステムの制御方法 |
JP5581434B1 (ja) * | 2013-10-31 | 2014-08-27 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
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- 2015-11-04 JP JP2015216652A patent/JP5933093B1/ja active Active
-
2016
- 2016-09-23 WO PCT/JP2016/078017 patent/WO2017077784A1/ja active Application Filing
- 2016-09-23 CN CN201680063179.2A patent/CN108351748B/zh active Active
- 2016-09-23 KR KR1020187012956A patent/KR102084581B1/ko active IP Right Grant
-
2018
- 2018-05-02 US US15/969,629 patent/US10956027B2/en active Active
- 2018-08-21 HK HK18110708.2A patent/HK1251324A1/zh unknown
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Also Published As
Publication number | Publication date |
---|---|
KR20180064495A (ko) | 2018-06-14 |
CN108351748A (zh) | 2018-07-31 |
JP2017090999A (ja) | 2017-05-25 |
US20180275864A1 (en) | 2018-09-27 |
JP5933093B1 (ja) | 2016-06-08 |
CN108351748B (zh) | 2021-04-27 |
KR102084581B1 (ko) | 2020-03-04 |
WO2017077784A1 (ja) | 2017-05-11 |
HK1251324A1 (zh) | 2019-01-25 |
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