TWI752590B - 程式、遊戲處理方法、及遊戲裝置 - Google Patents
程式、遊戲處理方法、及遊戲裝置 Download PDFInfo
- Publication number
- TWI752590B TWI752590B TW109127883A TW109127883A TWI752590B TW I752590 B TWI752590 B TW I752590B TW 109127883 A TW109127883 A TW 109127883A TW 109127883 A TW109127883 A TW 109127883A TW I752590 B TWI752590 B TW I752590B
- Authority
- TW
- Taiwan
- Prior art keywords
- area
- game
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- mentioned
- unit
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019150735 | 2019-08-20 | ||
| JP2019-150735 | 2019-08-20 | ||
| JP2020-044556 | 2020-03-13 | ||
| JP2020044556A JP7138951B2 (ja) | 2019-08-20 | 2020-03-13 | プログラム、ゲーム処理方法、及びゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW202112422A TW202112422A (zh) | 2021-04-01 |
| TWI752590B true TWI752590B (zh) | 2022-01-11 |
Family
ID=74661057
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW109127883A TWI752590B (zh) | 2019-08-20 | 2020-08-17 | 程式、遊戲處理方法、及遊戲裝置 |
Country Status (3)
| Country | Link |
|---|---|
| JP (4) | JP7138951B2 (enExample) |
| TW (1) | TWI752590B (enExample) |
| WO (1) | WO2021033606A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP4741029A1 (en) * | 2024-11-07 | 2026-05-13 | Mi Hiepa Scout Limited | Graphical overlay method |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW201228696A (en) * | 2010-12-31 | 2012-07-16 | Neowiz Games Corp | Method and game server for providing home run race in baseball game |
| JP2015223393A (ja) * | 2014-05-29 | 2015-12-14 | フリュー株式会社 | ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体 |
| JP2016146900A (ja) * | 2015-02-10 | 2016-08-18 | 株式会社バンダイナムコエンターテインメント | プログラムおよびゲーム装置 |
| JP2018171250A (ja) * | 2017-03-31 | 2018-11-08 | 株式会社バンダイナムコエンターテインメント | プログラム、サーバ及びゲームシステム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4729113B2 (ja) * | 2009-03-12 | 2011-07-20 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、及び、プログラム |
| JP6787721B2 (ja) | 2016-08-08 | 2020-11-18 | 任天堂株式会社 | 情報処理装置、ゲームプログラムおよびゲーム制御方法 |
| JP2018015547A (ja) * | 2017-05-16 | 2018-02-01 | 株式会社コロプラ | 表示制御方法および当該表示制御方法をコンピュータに実行させるためのプログラム |
| JP6696077B2 (ja) * | 2018-03-15 | 2020-05-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
-
2020
- 2020-03-13 JP JP2020044556A patent/JP7138951B2/ja active Active
- 2020-08-12 WO PCT/JP2020/030690 patent/WO2021033606A1/ja not_active Ceased
- 2020-08-17 TW TW109127883A patent/TWI752590B/zh active
-
2022
- 2022-08-26 JP JP2022134824A patent/JP7501929B2/ja active Active
-
2024
- 2024-05-28 JP JP2024086666A patent/JP7745914B2/ja active Active
-
2025
- 2025-09-04 JP JP2025146866A patent/JP2025179176A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW201228696A (en) * | 2010-12-31 | 2012-07-16 | Neowiz Games Corp | Method and game server for providing home run race in baseball game |
| JP2015223393A (ja) * | 2014-05-29 | 2015-12-14 | フリュー株式会社 | ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体 |
| JP2016146900A (ja) * | 2015-02-10 | 2016-08-18 | 株式会社バンダイナムコエンターテインメント | プログラムおよびゲーム装置 |
| JP2018171250A (ja) * | 2017-03-31 | 2018-11-08 | 株式会社バンダイナムコエンターテインメント | プログラム、サーバ及びゲームシステム |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP4741029A1 (en) * | 2024-11-07 | 2026-05-13 | Mi Hiepa Scout Limited | Graphical overlay method |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2021033606A1 (ja) | 2021-02-25 |
| JP2025179176A (ja) | 2025-12-09 |
| TW202112422A (zh) | 2021-04-01 |
| JP7138951B2 (ja) | 2022-09-20 |
| JP7745914B2 (ja) | 2025-09-30 |
| JP7501929B2 (ja) | 2024-06-18 |
| JP2021035486A (ja) | 2021-03-04 |
| JP2022173204A (ja) | 2022-11-18 |
| JP2024103591A (ja) | 2024-08-01 |
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