TW201228696A - Method and game server for providing home run race in baseball game - Google Patents

Method and game server for providing home run race in baseball game Download PDF

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Publication number
TW201228696A
TW201228696A TW100148301A TW100148301A TW201228696A TW 201228696 A TW201228696 A TW 201228696A TW 100148301 A TW100148301 A TW 100148301A TW 100148301 A TW100148301 A TW 100148301A TW 201228696 A TW201228696 A TW 201228696A
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Taiwan
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information
game
home run
participants
prize box
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TW100148301A
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Chinese (zh)
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Ho-Sung Seo
Yun-Ho Lee
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Neowiz Games Corp
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Publication of TW201228696A publication Critical patent/TW201228696A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
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  • General Physics & Mathematics (AREA)
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  • Computer Security & Cryptography (AREA)
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  • Game Theory and Decision Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Disclosed is related to baseball game technology, and is a method and a game server for providing a home run race in a baseball game such that a user feels various interests in the baseball game.

Description

201228696 六、發明說明: 【發明所屬之技術領域】 本發明係有關於一種棒球遊戲技術,尤指一種在棒球遊戲 中提供全壘打比赛的方法及遊戲伺服器,使得使用者能感受到 棒球遊戲之諸多樂趣。 【先前技術】 近來,已經開發出能夠讓諸多使用者通過電腦等進行娛樂 之棒球遊戲。 傳統之棒球遊戲除了具有與人工智慧團隊或其他使用者 團隊比赛的樂趣,已不能給予不同樂趣。因此,使用者很容易 對棒球遊戲失去興趣。 【發明内容】 據此,本發明係為解決前述習知技術之缺點,本發明之一 目的在於提供-種棒球遊射的全㈣比赛,藉此使用者可以 感受到棒球遊戲之諸多樂趣。。 為實現本發明之此目的,提供一種在棒球遊戲中提供全憂 打比赛的遊戲伺服器。該遊戲飼服器包括:—全憂打比 :建:壘:當:一第一使用者之-第-終端機接收到包括有通 Ϊ:二:間創建視窗而設置的房間資訊與全叠打比 =貝訊之一全壘打比赛房間創建執行請求時,產生一全晶 =1=一玩家選擇管理裝置,係當驗證了在· 者資訊係被〜1又=全#打比赛f訊中的參加者數量之使用 之-參加者:單3中一個與已產生的全壘打比赛房間編號有關 或二提供一玩家選擇視窗以為每位使用者 ㈣隊之&手和擊球手選擇 單中的一個或多個使用者資訊相對與包含在該參加者名 子心之兩個或多個終端機接 201228696 收玩家選擇資訊;一全憂打比赛進度控制器,係依據包含在已 設置的全壘打比赛規則資訊中之模式選擇資訊而控制在—個. 人事件模式或-團隊事件模式中之一全憂打比賽進度;一全壘. 打王資訊產生益’係根據在全憂打數量資訊及已從該全憂打比 赛進度之結果資訊中被驗證的最長行駛距離資訊之間的—個 或多個資λ而產生全堡打王資訊;以及一全壘打王獎勵器,係 依據包含在已設置的全壘打比赛規則資訊中之參加者數量資 投擲數量資訊及回合數量資訊為包含在已產生的全叠打王 k λ中之使用者資訊執行一可區別的獎勵處理。 為實現本發明之另-目的’提供一種在棒球遊戲中提供全 憂打比赛的方法。該方法包括:當從一第一使用者之一第一終 端機接收到包括有通過—全#打比赛相創建視窗而設置的 房間資訊與全壘打比赛規則資訊之—全㈣比赛房間創建執 行請求時,創建-全憂打比赛房間編號;在驗證了在數量上等 :匕括在已6又置的全憂打比赛資訊中之參加者數量之使用者 貝訊係被包含在-個與已產生的全壘打比赛房間編號有關之 —參加者名單中之後’提供一玩家選擇視窗以為每位使用者或 團隊之投手和擊球手選擇玩家,並且從與包含在該參加者名單 中的個或多個使用者資訊相對應之兩個或多個終端機接收 玩家選擇資訊;依據包含在已設置的全憂打比赛規則資訊中之 模式選擇資訊,控制在-個人事件模式或一團隊事件模式中之 王土打比赛進度,根據在全壘打數量資訊及已從該全壘打比 赛進度之結果資訊中被驗證的最長行駛距離資訊之間的一個 或多個資訊’產生全叠打王資訊;以及依據包含在已設置的全 叠^比赛規則資訊中之參加者數量資訊、投掷數量資訊及回合 數s資訊為包含在已產生的全壘打王資訊中之使用者資訊執201228696 VI. Description of the Invention: [Technical Field] The present invention relates to a baseball game technology, and more particularly to a method and game server for providing a home run game in a baseball game, so that the user can feel the baseball game. A lot of fun. [Prior Art] Recently, a baseball game capable of allowing many users to entertain through a computer or the like has been developed. In addition to having fun with AI teams or other user teams, traditional baseball games can't be fun. Therefore, it is easy for the user to lose interest in the baseball game. SUMMARY OF THE INVENTION Accordingly, the present invention is directed to solving the above-described disadvantages of the prior art, and it is an object of the present invention to provide a full (four) game of baseball shooting, whereby a user can feel the fun of a baseball game. . To achieve the object of the present invention, a game server for providing a full-worship game in a baseball game is provided. The game feeding device includes: - full worry ratio: built: base: when: a first user - the first terminal receives a room information and a full stack including the overnight: two: create a window When playing the execution request of one of the home games of the Bayesian competition, a full crystal = 1 = a player selection management device is generated, which is verified when the information is _1 and then = all #打比赛f Use of the number of participants in the participant - Participant: One of the 3 is related to the generated home run game room number or the second is provided with a player selection window to select each user (four) team & hand and batter selection One or more user information in the single book is connected to the two or more terminal devices included in the name of the participant. 201228696 Receives player selection information; a full-worry game progress controller is included in the set The mode selection information in the home run game rules information is controlled in one. One of the human event mode or the team event mode is the whole worries game progress; one full base. The king information is generated by the benefit. Playing the number information and the progress of the game from the whole worries Resulting in the information of the longest distance traveled information between the one or more assets λ to generate the whole castle to beat the king information; and a home run king reward device, based on the information of the home run game rules included in the set The participant's quantity throwing quantity information and the round quantity information perform a distinguishable reward process for the user information contained in the generated full stack king k λ . To provide another object of the present invention, a method of providing a full-fighting game in a baseball game is provided. The method includes: when receiving, from a first terminal of a first user, a room information and a home run game rule information that is set by using a full-play game creation window--all (four) match room creation execution At the time of the request, the creation - the total number of the game room numbers; the number of participants in the verification: the number of participants included in the 6-year-old full-hit game information is included in the The generated home run game room number is relevant - after the participant list is followed by 'provide a player selection window to select the player for each user or team pitcher and batter, and from and to the list of participants Two or more terminals corresponding to one or more user information receive player selection information; control the in-person event mode or a team event according to the mode selection information included in the set full-fighting game rule information The progress of the king's game in the mode, based on the information between the number of home runs and the longest travel distance information verified from the results of the home run progress. One or more messages 'generate the full stack of king information; and according to the number of participants included in the set of full stack game rules information, the number of throws and the number of rounds s information for inclusion in the generated home run User information in Wang Information

S 4 201228696 行一可區別的獎勵處理。 打比赛 綜上所述,本發明係提供-種棒球遊戲中的全憂 藉此使用者可以感受到棒球遊戲之諸多樂趣。 【實施方式】 ' 以下,將參照附圖對本發明的實施例進行說明。後續說明 中,相同元件既便於不同附圖中,仍會指定相同之標號。並且, 本發明的後續說明中’將省略涉及的習知功能與特徵以避免 與本發明之標的混淆。 此外,在描述本發明的元件時,雖使用例如:第一、第二、 A、Β、⑷、⑻或其他相似之用語及標號,但此些用語皆非用 以定義對應元件的本質、次序或排列,而僅用於與其他元件區 別。應當注意的是,如果在說明書中描述一元件係“連接”、 “結合”、“接合”至另一元件,第一元件雖可能直接“連 接”、“結合”、“接合,,至第二元件,然亦表示可能存在 第二元件結合、連接”、“接合”於第一、第二元件之 間。 第1圖係依據本發明一實施例之一種提供棒球遊戲的系統 之示意圖。 如第1圖所示,提供棒球遊戲的該系統依據本發明一實施 例包括:終端機121、122、…,用以供使用者真實執行該棒球 遊戲;一遊戲伺服器110,用以提供與棒球遊戲相關的應用資 料使得該棒球遊戲能在終端機121、122、…中被執行或控制該 棒球遊戲;以及一網路130,用以連接該終端機121、122、… 及該遊戲伺服器110。 此處’該棒球遊戲係指一種具有計劃之遊戲,其中一使用 者直接組織一個包括有預定數量玩家的團隊(俱樂部),並在 201228696 一特定體育場與被組織的團隊對抗一電腦團隊或由其他使用 者組織的團隊而進行比赛且享受該棒球遊戲。 當該終端機121、122、…訪問該遊戲伺服器11〇時,該遊 戲伺服器11〇可以提供給該終端機12卜122、…一頁對應之網 址。此外,該遊戲伺服器110可執行一會員登錄程式、儲存並 管理會員之諸多資訊。再者,該遊戲伺服器11〇可提供與運動 遊戲相關的各類項目(例如:選手、裝備及功能項目)之購買及 支付功能。 更進-步,該遊戲飼服器11〇可以即時轉播與在每一終端 機121、122、...中被執行之棒球遊戲有關的應用的執行資料, 使得多位使用者能競賽該棒球遊戲。 m該遊戲伺服器m與傳統網路祠服器及無線應用協議舰 盗於硬體方©具備相同之架構。然而於軟體方面,該遊戲飼服 器110包括-程式模組,其由程式語言例如c、c++、Java、S 4 201228696 Line a distinguishable reward process. Playing the game In summary, the present invention provides a full-blownness in a baseball game whereby the user can feel the fun of the baseball game. [Embodiment] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In the following description, the same elements are used in different drawings, and the same reference numerals will be used. Further, the conventional functions and features referred to in the following description of the present invention will be omitted to avoid confusion with the subject matter of the present invention. Furthermore, in describing the elements of the present invention, the terms, such as first, second, A, Β, (4), (8), or other similar terms and labels are used, but such terms are not used to define the nature and order of the corresponding elements. Or arranged, but only used to distinguish it from other components. It should be noted that if a component is described as “connected,” “coupled,” or “coupled” to another component, the first component may directly “connect,” “couple,” “join,” to the second. The elements, however, also indicate that there may be a second element that is bonded, joined, and "joined" between the first and second elements. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a schematic illustration of a system for providing a baseball game in accordance with an embodiment of the present invention. As shown in FIG. 1, the system for providing a baseball game according to an embodiment of the present invention includes: a terminal device 121, 122, ... for the user to actually execute the baseball game; a game server 110 for providing The baseball game related application material enables the baseball game to be executed or controlled in the terminal machines 121, 122, ...; and a network 130 for connecting the terminal devices 121, 122, ... and the game server 110. Here, 'the baseball game is a game with a plan, in which a user directly organizes a team (club) including a predetermined number of players, and at 201228696 a specific stadium against the organized team against a computer team or by other The team organized by the user plays the game and enjoys the baseball game. When the terminal server 121, 122, ... accesses the game server 11, the game server 11A can provide the terminal 12, 122, a page corresponding to the address. In addition, the game server 110 can execute a member login program, store and manage a lot of information of members. Further, the game server 11 can provide purchase and payment functions for various items related to sports games (e.g., players, equipment, and function items). Further, the game server 11 can instantly broadcast the execution materials of the application related to the baseball game executed in each of the terminals 121, 122, ..., so that a plurality of users can compete for the baseball. game. m The game server m has the same architecture as the traditional network server and the wireless application protocol. However, in terms of software, the game server 110 includes a program module, which is programmed by a language such as c, c++, Java,

Visual Basie & Visual C創建’以執行各種功能,其將參照第 2圖詳細描述。 1 此外該遊戲飼服器! i Q通常係透過—開放電腦網路1 例如網際網路,連接至複數個非特定的客戶(包括終端機⑵ 122、.·.)及/或另一飼服器上。該_服器ιι〇係指一電腦系 統及為此安裝之電腦軟體(一舰軟體),該電腦系統係用以接 收來自於客戶或另—網路飼服器的執行操作之—請求,引起並 k供對s亥睛求做出回應之一操作結果。 進一步地,該遊戲伺服器11〇應可被理解為一廣泛概念, 其除前述舰器程式外,還包括有於該遊戲伺服器ιι〇上所執 服仰Ilf、=用%式以及根據需要而内建或外建於該遊戲伺 之各種資料庫(DBs)。因此’該遊戲飼服器m依據棒 201228696 球遊戲之類型將棒球遊戲之各類資訊及資料進行分類,還將會 員登錄資訊、分類資訊及資料儲存於資料庫中並予以管理。該 資料庫可以内建或外建於該遊戲伺服器110。 此外,該遊戲伺服器110可由各種不同地設置於一硬體上 的祠服器程式來實現’其係倚賴一作業系統,例如DOS、 Windows、Linux、UNIX 及 Macintosh 運作之一般飼服器。一 代表性的伺服器程式係一個在Windows平臺運作之網站及於互 聯網資訊服務器(IIS)與UNIX平臺運作之CERN、NCSA與 APPACH。 進一步地,該遊戲伺服器110可與一驗證系統相互配合, 以驗證使用者及在棒球遊戲中用於項目等之購買與支付的支 付系統。 透過該網路130連接至該遊戲伺服器11〇之該終端機 121、122、…通常係個人電腦。然而,該終端機121、122、 可以是任何一種能夠以有線或無線方式連接至該網路13〇且能 夠與該遊戲伺服器110進行伺服-客戶通訊的終端機。因此該 終端機121、122、…係一廣義的概念,其包括各種通訊計算設 備,例如智慧型手機、筆電、行動通訊終端機、個人數位助理 (PDA)及遊戲裝置。 該網路130係一種連接該遊戲伺服器ιι〇與該終端機 121、122、…之網路,並且可以係一封閉式網路,例如局部區 域網(LAN)、廣域網路(WAN),但仍以一開放式網路,例如網 際網路為較佳。該網際網路係指—種全球開放式的電腦網路架 構’以提供各種服務,例如在傳輸控制/網際網路協定(Tcp仙) 及上層之傳輸控制/網際網路協定(TCP/IP)中存在的超文件傳 輸協定(HTTP)、S端終端機模擬程式(Telnet)、檔案傳送協定 201228696 (FTP)、網功能變數名稱稱系統(DNS)、標準郵遞傳輸協定 (SMTP)、簡易網路管理協定⑽細)、網路檔案服務⑽s)、以 及網路資訊服務(NIS)。此外,若該終端機121、122、…為行動 通訊終端機或智慧型手機時,該網路13〇可包括行動傳輸網路。 依據本發明實施例,該遊戲伺服器11〇控制該些具有全壘 打比赛之終端機,例如第一使用者之第一終端機121、第二二 用者之第—終端機122 #,並且依據該全壘打比赛進度對相應 的使用者執行一獎勵處理。 下面將參照第2圖更詳細地描述該遊戲伺服器π〇。特別 地,將詳細描述與在棒球遊戲中的全憂打比赛功能之規定有關 的該遊戲伺服器110。 參照第2圖所示,依據本發明實施例之用於在棒球遊戲中 提,全憂打比赛的該遊戲词服器11〇包括一全㈣比赛房間創 建益210、-玩家選擇管理裝置22〇、一全憂打比赛進度控制 器230全壘打王資訊產生器240、以及一全壘打王獎勵器 250 〇 當該全叠打比賽房間創建器210收到來自第一使用者(房 頁導者)之第、终如機的包括有通過__全憂打比赛房間創建 視窗而設置的房間資訊與全#打比赛規則f訊卜全憂打比 赛房間創建執行請求時,該全壘打比赛房間創建器產生一 全壘打比賽房間編號。當驗證了在數量上等於設置在全憂打比 赛資訊中之參加者數量之使用者資訊係被包含在-個與已產 生的全壘打比赛房間編號有關之參加者名單中之後,該玩家選 擇管理裝置220提供-玩家選擇視窗以為每位使用者或團隊之 投手和擊球手選擇玩家’並且從與包含在參加者名單中之一個 或多個使用者資訊相對應之兩個或多個終端機中接收玩家選 201228696 擇資訊。該全壘打比赛進度控制器230係依據包含在已設置的 全壘打比赛規則資訊中之模式選擇資訊控制在一個人事件模 式或一團隊事件模式中之全壘打比赛之進度。該全壘打王資訊 產生器240係根據在全壘打數量資訊及已從全壘打比赛進度之 結果資訊中驗證的最長行駛距離資訊之間的一個或多個資訊 而產生全壘打王資訊。該全壘打王獎勵器25〇係依據包含在已 设置的全壘打比赛規則資訊中之參加者數量資訊及投擲數量 資訊為包含在已產生的全壘打王資訊中之使用者資訊執行一 種可區別的獎勵處理。 當該全憂打比赛房間創建器21〇收到來自訪問一全壘打比 赛通道之該第-使用者之第—終端機121之—全叠打比赛房間 創建請求時,該全壘打比赛房間創建器21G為該第-終端機121 提供“全5打比㈣_建視窗”以設置料間資訊及全曼 打比赛規則資訊。 第3圖係表示一種由嵌入在該遊戲伺服器ιι〇中之該全憂 ^赛房間創建器21〇提供的全壘打比赛房間創建視窗3〇〇之 ’以提供依據本發明—實施例之在棒球遊戲中之全憂打比 資訊輸:10該=赛房間創建視窗3〇。包括-房間 件模㈤ 卩式選擇部分32G,用以選擇-個人事 置部分330用事件模式作為模式卿#訊卜體料資訊設 -個人事件遊===以;:場位置及遊戲時間; 擇作為該模式_資訊時設置事件模式係被選 件遊戲設置部☆ 340,用以〜二:件遊戲,以及-團隊事 模式選擇資訊料置1隊^遊戲。件模式係被選擇作為該 201228696 清參照該個人事件遊戲設置部分350,當模式選擇資訊係 «亥人個事件模式時,通過該全壘打比赛房間創建視窗設置 的該全壘打比赛規則資訊包含有參加者數量資訊、投擲數量資 以及技擲類型資说。此外,請參照該團隊事件遊戲設置部 刀340 S模式選擇資訊係該團隊事件模式時,通過該全壘打 比赛房間創建視窗300設置的該全壘打比赛規則資訊包含有參 加者數量資訊、比赛回合數量資訊、投擲類型資訊、以及投手 設置方案資訊。此處,該投手設置方案之資訊係指“自行設 置 由對手3又置及隨機設置”之其中之一者的資訊, 其中自订設置”係指使用者自己團隊之投手係由他/她自己 設定的,“由對手設置”仙使用者自己團隊之投手係由對 手設定的,而“隨機設置”係指使用者自己團隊之投手係隨 機設定的。 該全壘打比赛房間創建器21〇收到包含有該房間資訊及通 過該全憂打比赛房間創建視窗綱設置的該全壘打比賽規則資 訊之-全壘打比赛房間創建請求,並產生—相應之全壘打比赛 房間編號。 該全壘打比赛房間創建器210控制使得在該第一使用者之 第-終端機121中顯示個與已產生的全㈣比赛房間編號相 對應之全憂打比賽螢幕。在第4圖與第5圖中表現了在該房間 肩導者之該第使用者之第—終端機i2i中所顯示的該全曼打 比赛勞幕之範例。 第4圖係表現了當該模式選擇資訊係個人事件模式時由 全壘打比赛房間創建器顯示在房間領導者之該第—使用者之 第一終端機121中的,打比赛螢幕彻之一範例。 在第4圖所示之該全壘打比赛螢幕_中,假設包括在該 201228696 全壘打比赛規則資訊中之參加者數量係五位。四位使用者(第 一使用者、第二使用者、第三使用者及第四使用者)進入一對 應之全曼打比赛房間,因此顯示這四位使用者(第一使用者、 第二使用者、第三使用者及第四使用者)之資訊。 參照第4圖,當再一個使用者進入該對應之全壘打比赛房 間時,在數量上等於包含在該全壘打比赛規則資訊中之參加者 數量之使用者資訊就全部被包括在參加者名單中,然後點擊一 開始按紐’就可以開始該該全壘打比賽了。 此外,參照第4圖,如果包含在該全壘打比賽規則資訊中 之參加者數量之資訊係五位,卻想要與六位使用者玩該全壘打 比赛,則可以通過點擊一邀請按鈕而增加一位參加者。 進一步地,參照第4圖,如果包含在該全壘打比赛規則資 訊中之參加者數量之資訊係五位,卻想要與四位使用者玩該全 壘打比赛,則可以通過點擊除顯示該四位使用者資訊以外的空 白部分,例如在空白部分標出的“χ”從而與四位使用者玩, 或者在右側部分之顯示個人事件遊戲設置資訊中將參加者數 量之資訊重新設置為四位。 第5圖係表示當該模式選擇資訊係團隊事件模式時,由全 壘打比赛房間創建器顯示在房間領導者之該第一使用者之第 一終端機121中的一全壘打比赛螢幕5〇〇之一範例。 在第5圖所示之該全壘打比赛螢幕5〇〇中,假設包括在該 全壘打比赛規則資訊中之參加者數量係5比十位使用者(第 一使用者、…、以及第十使用者)進入一對應之全壘打比赛房 間,因此該十位使用者(第一使用者、、以及第十使用者) 之資訊(團隊資訊)係通過一預定方案(自動的或手動的)被 分為一東組及一西組,並且被顯示。 11 201228696 參照第5圖,在該團隊事件模式之東組與西組之間的該全 壘打比赛係通過點擊一開始按鈕而被啟動的。 在通過第4圖或第5圖所示之開始按紐啟動個人事件模式 或團隊事件模式之該全扯比赛之前,該使用者可以在個人事 件模式中選擇其自己團隊之投手及/或擊球手、或者選擇對手團 隊之投手及/或擊球手。 此外,使用者可以在團隊事件模式中為使用者自己之團隊 或使用者之組別(東組 '西組)選擇投手及/或擊球手或者為 對手之團隊或隊手團隊之组別(東組、西組)選擇投手及/或擊 球手。 依據本發明實施例,為了在棒球遊戲_提供該全叠打比 赛,嵌入於該遊戲伺服器u〇中的該玩家 包括在參加者名單中之兩位或更多之使用者之終端裝= 玩豕選擇視窗6GG’以供選擇投手及擊料之玩家。所提供的 玩豕選擇視窗600係如第6圖所示。 當玩家選擇完成並且該遊戲词服器11〇之該玩家選擇視窗 600收到玩家選擇資訊時,,該全壘打比赛進度控制器23〇接收 來自一對應使用者之終端機的投手操作資訊及擊球手操作資 訊、且根據已收到的投手操作資訊及擊球手操作資訊控制個人 事件模式或團隊事件模式中的全壘打比赛進度。 當藉由該全壘打比賽進度控制器230完成該全壘打比赛進 度之控制時,該全壘打王資訊產生器24〇依據在全壘打數量資 訊及已從全壘打比赛進度之結果資訊中驗證的最長行駛距離 資訊之間的一個或多個資訊而產生全壘打王資訊。 因此,該全壘打王獎勵器25〇依據已產生的全壘打王資訊 為一對應之使用者執行一獎勵處理。Visual Basie & Visual C creates ' to perform various functions, which will be described in detail with reference to FIG. 1 In addition to the game feeding machine! iQ is typically connected to a number of non-specific customers (including terminals (2) 122, ..) and/or another feeder via an open computer network 1, such as the Internet. The device ιι〇 refers to a computer system and a computer software (one ship software) installed for this purpose, the computer system is used to receive a request from a customer or another - network feeding device - causing And k is used to respond to one of the results of the operation. Further, the game server 11 can be understood as a broad concept, which includes, in addition to the aforementioned ship program, a service Ilf on the game server, a %, and a Built-in or externally built in the game to store a variety of databases (DBs). Therefore, the game feeding machine m classifies various information and materials of the baseball game according to the type of the 201228696 ball game, and also stores the login information, classified information and data in the database and manages them. The database can be built in or external to the game server 110. In addition, the game server 110 can be implemented by a variety of server programs that are differently disposed on a hardware device, which relies on a general operating system such as DOS, Windows, Linux, UNIX, and Macintosh. A representative server program is a website running on the Windows platform and CERN, NCSA and APPACH operating on the Internet Information Server (IIS) and UNIX platforms. Further, the game server 110 can cooperate with a verification system to verify the user and the payment system for purchase and payment of items and the like in a baseball game. The terminals 121, 122, ... connected to the game server 11 via the network 130 are usually personal computers. However, the terminal units 121, 122 may be any type of terminal that can be connected to the network 13 by wire or wirelessly and capable of servo-client communication with the game server 110. Therefore, the terminals 121, 122, ... are a broad concept including various communication computing devices such as smart phones, notebooks, mobile communication terminals, personal digital assistants (PDAs), and gaming devices. The network 130 is a network that connects the game server to the terminals 121, 122, ..., and can be a closed network, such as a local area network (LAN), a wide area network (WAN), but Still an open network, such as the Internet, is preferred. The Internet refers to a global open computer network architecture that provides services such as Transmission Control/Internet Protocol (Tcp) and upper layer Transmission Control/Internet Protocol (TCP/IP). Hyper File Transfer Protocol (HTTP), S-terminal terminal emulation program (Telnet), file transfer protocol 201228696 (FTP), network function variable name system (DNS), standard postal transport protocol (SMTP), simple network Management Agreement (10), Network File Service (10) s), and Network Information Service (NIS). Further, if the terminal device 121, 122, ... is a mobile communication terminal or a smart phone, the network 13 can include a mobile transmission network. According to an embodiment of the present invention, the game server 11 controls the terminal devices having the home run, such as the first terminal 121 of the first user and the first terminal 122 # of the second user. A reward process is performed on the corresponding user according to the progress of the home run. The game server π〇 will be described in more detail below with reference to FIG. Specifically, the game server 110 relating to the regulation of the full-worship game function in the baseball game will be described in detail. Referring to FIG. 2, the game word server 11 for playing a game in a baseball game according to an embodiment of the present invention includes a full (four) match room creation benefit 210, a player selection management device 22 , a full worries game progress controller 230 home run king information generator 240, and a home run king rewarder 250 〇 when the full stack play room creator 210 receives from the first user (room page guide The first and last of the game includes the room information set by the __ full worries game room creation window and the full #打比赛规则f, the full wrestling match room creation request, the home run game The room creator generates a home run game room number. When it is verified that the user information equal in number to the number of participants set in the full-hit game information is included in the list of participants related to the generated home run game room number, the player selects The management device 220 provides a - player selection window for each user or team of pitchers and batters to select the player' and from two or more terminals corresponding to one or more user information contained in the participant list The player receives the 201228696 selection information. The home run match progress controller 230 controls the progress of the home run in the one-person event mode or the one-team event mode based on the mode selection information included in the set home run game rule information. The home run information generator 240 generates a home run information based on one or more pieces of information between the home run amount information and the longest travel distance information verified from the result of the home run progress. . The home run king rewarder 25 is configured to perform user information included in the generated home run information according to the number of participants and the number of throws included in the established home run rule information. Distinguished reward processing. When the full-worry game room creator 21 receives a first-seat game room creation request from the first-user's first-terminal 121 accessing a home run game passage, the home run game room The creator 21G provides the "top 5 ratio (four) _ built window" for the first terminal unit 121 to set the inter-material information and the Mandala game rule information. Figure 3 is a diagram showing a home run game room creation window provided by the full-fee room creator 21 嵌入 embedded in the game server 以 以 to provide the invention in accordance with the present invention. In the baseball game, the whole worry is more than the information loss: 10 = the game room creation window 3 〇. Including - room piece mode (5) 卩 type selection part 32G for selecting - personal event part 330 using event mode as mode qing # 卜 体 体 体 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人 个人Selecting this mode as the information_set event mode is selected by the game setting section ☆ 340, for ~ two: piece of game, and - team event mode selection information material set 1 team ^ game. The piece mode is selected as the 201228696 clear reference to the personal event game setting section 350. When the mode selection information system «Hairen event mode, the home run game rule information set by the home run game room creation window includes There are information on the number of participants, the amount of throwing money, and the type of skill throwing. In addition, please refer to the team event game setting section knife 340 S mode selection information is the team event mode, the home run game rule information set by the home run match room creation window 300 includes the number of participants, the game Round quantity information, throw type information, and pitcher setup information. Here, the information of the pitcher setting scheme refers to "one of setting oneself and setting the random setting by the opponent 3", wherein the custom setting means that the pitcher of the user's own team is by himself/herself. The set, "set by the opponent", the pitcher of the user's own team is set by the opponent, and the "random setting" means that the pitcher of the user's own team is randomly set. The home run game creator 21 is collected. The home run game room creation request is generated to the home run game rule information containing the room information and the window outline set by the full worries game room, and the corresponding home run game room number is generated. The base play room creator 210 controls to display a full-hit game screen corresponding to the generated all-fourth match room number in the first-terminal 112 of the first user. In Figures 4 and 5 The example shows the example of the Mandala game screen displayed in the first terminal i2i of the first user of the room leader. The fourth figure shows that when the mode selection information is personal The event mode is displayed by the home run game room creator in the first terminal 121 of the room leader's first user, playing the game screen. The home run shown in Figure 4 In the game screen, it is assumed that the number of participants included in the 201228696 home run competition rule information is five. Four users (first user, second user, third user and fourth user) Enter a corresponding all-man competition room, so the information of the four users (first user, second user, third user and fourth user) is displayed. Referring to Figure 4, when another one is used When entering the corresponding home run game room, the user information equal in number to the number of participants included in the home run game rule information is all included in the participant list, and then clicks the start button. 'You can start the home run. In addition, referring to Figure 4, if the number of participants included in the home run rule information is five, you want to play with six users. Full base In the game, you can add one participant by clicking an invitation button. Further, referring to Figure 4, if the number of participants included in the home run game rule information is five, but wants to four If the user plays the home run, they can play with the four users by clicking on the blank part other than the four-user information, for example, the "χ" marked in the blank part, or in the right part. The personal event game setting information is displayed to reset the information of the number of participants to four. Figure 5 shows that when the mode selects the information system team event mode, the home run game creator displays the room leader. An example of a home run game screen in the first terminal 121 of the first user. In the home run game screen shown in FIG. 5, it is assumed to be included in the home run. The number of participants in the game rules information is 5 to ten users (first user, ..., and tenth user) entering a corresponding home run game room, so the ten users ( A user ,, and X users) of information (team information) by a predetermined system program (automatic or manual) is divided into Yidong group and a group of Western and displayed. 11 201228696 Referring to Figure 5, the home run between the east and west groups of the team event mode is initiated by clicking the start button. The user can select his own team pitcher and/or batting in the personal event mode before launching the personal event mode or the team event mode through the start button shown in Figure 4 or Figure 5. Hand, or choose the pitcher and/or batter of the opponent team. In addition, the user can select the pitcher and/or the batter or the team of the opponent's team or team team for the user's own team or user group (East Group 'West Group) in the team event mode ( East Group, West Group) Choose pitchers and/or batters. According to an embodiment of the present invention, in order to provide the full stack game in a baseball game, the player embedded in the game server includes a terminal of two or more users in the participant list = play豕 Select Window 6GG' for players who choose pitchers and shots. The play selection window 600 is provided as shown in Fig. 6. When the player selects to complete and the player selection window 600 receives the player selection information, the home run game progress controller 23 receives the pitcher operation information from a terminal of the corresponding user and The batter operates the information and controls the progress of the home run in the personal event mode or the team event mode based on the received pitcher operation information and the batter operation information. When the home run game progress controller 230 completes the control of the home run game progress, the home run king information generator 24 is based on the number of home run numbers and the result of the progress of the home run game. A home run king information is generated by one or more pieces of information between the longest travel distance information verified in the information. Therefore, the home run king rewarder 25 执行 performs a bonus process for a corresponding user based on the generated home run king information.

S 12 201228696 曰更具體地,該全壘打王獎勵器250依據參加者與投擲之數 量以及參加者與回合之數量而設置複數個獎品箱類型資訊,並 且依據複數個概率值在每個獎品箱類型資訊中有區別地設置 包含在獎品箱資訊中之獎勵項目資訊。 當該模式選擇資訊係個人事件模式時,該全壘打王獎勵器 250依據包含在已設置的全壘打比赛規則資訊中之參加者數量 資訊及投擲數量資訊從依據參加者與投擲數量所設置的複數 個獎品箱類型資訊中提取已定義的獎品箱類型資訊;根據概率 在已提取的獎品箱類型資訊中決定包含在獎品箱資訊中之獎 勵項目資汛,以及將包含有已決定的獎勵項目之獎品箱資訊與 包含在已產生的全壘打王資訊中之使用者資訊結合起來且儲 存該獎品箱資訊,以執行可區別的獎勵處理。 同時’當該模式選擇資訊係團隊事件模式時,該全壘打王 獎勵器250依據包含在已設置的全壘打比赛規則資訊中之參加 者與回合數量之資訊從依據參加者與回合數量所設置的複數 個獎品箱類型資訊中提取所定義的獎品箱類型資訊;根據概率 在已提取的獎品箱類型資訊中決定包含在獎品箱資訊中之獎 勵項目資訊;以及將包含有已決定的獎勵項目之獎品箱資訊與 包含在已產生的全壘打王資訊中之使用者資訊結合起來且儲 存該獎品箱資訊,以執行可區別的獎勵處理。 當投擲及回合數量增加以及參加者數量增加時,該全壘打 王獎勵器250可以將該獎品箱類型資訊設置成一更高等級。當 該獎品箱類型資訊被設置為更高等級時,可以設置該全壘打王 獎勵器250使得包括在該對應之獎品箱資訊中之獎勵項目數量 增加或獎勵項目之價格升高。當複數個概率值中之該概率值降 低時’可以設置該全壘打王獎勵器250使得包括在該對應之獎 13 201228696 品箱資訊中之獎勵項目數量增加或獎勵項目之價格升高。 第7圖係-種依據參加者數量與投掷數量之獎品箱類型之 表格700,以及-種表示根據每個獎品箱類型及概率值而有區 別地設置㈣勵項目資訊之祕m。對於每㈣品箱類型之 該概率值可以被設置成相同或不同,但假設在 下面描述中他們係X%,7%及z%。 請參照依據參加者數量與投擲數量之獎。^箱類型之表格 ,可以看出當投擲數.量及參加者數量增加時,該獎品箱類 型資訊係被設置成-更高等級。例如,該獎品箱類型資訊之等 級係高,表示最高等級;中’表示第二高等級;以及低,表示 最低等級。 請參照表格m表現之依據每個獎品箱類型及概率值而有 區別地設置的獎勵項目資訊,可以看出,當該獎品箱類型資訊 =置成^高等級(沿A方向)時’包括在該對應之獎品箱 資訊中的獎勵項目(例如:喷霧)之數量就會增加或者該獎勵 項目之價格升高。此外,可以看出,當該些概率值中之該概率 值降低(沿B方向)時,包括在該對應之獎品箱資訊中的獎勵 項目之數量就會增加或者該獎勵項目之價格升高。 下麵將參照第8圖簡要說明依據本發明一實施例之一種在 棒球遊戲中提供全壘打比赛之方法。 第8圖係依據本發明一實施例之一種在棒球遊戲中提供全 憂打比赛的方法之流程圖。 °月參照第8圖,依據本發明一實施例之在棒球遊戲中藉由 '•亥遊戲祠服器11〇提供全㈣比赛的該方法包括—步驟S綱, 係創建一全壘打比赛房間編號;一步驟s8〇2,係選擇一玩家; 步驟S804,係控制—全壘打比赛進度;一步驟s8〇6,係產 201228696 生全叠打王資訊;以及一步驟S8〇〇,係獎勵全壘打王。 在創建該全壘打比赛房間編號之步驟S800中,當從第一 使用者之第一終端機收到包括有通過一全壘打比赛房間創建 視窗而設置的房間資訊與全壘打比赛規則資訊之一全壘打比 赛房間創建執行請求時,該遊戲伺服器110產生一全壘打比赛 房間編號。 在選擇玩家之該步驟S802中,當驗證了在數量上等於包 括在該全壘打比赛資訊中之參加者數量之使用者資訊係被包 含在一個與已產生的全壘打比赛房間編號有關之參加者名單 中之後,該遊戲伺服器11〇提供一玩家選擇視窗以為每位使用 者或團隊之投手和擊球手選擇玩家,並且挺與包含在參加者名 單中之一個或多個使用者資訊相對應之兩個或多個終端機接 收玩家選擇資訊。 在控制全壘打比赛進度之該步驟S8〇4中,該遊戲伺服器 110依據包含在已設置的全壘打比赛規則資訊中之模式選擇資 訊而控制在個人事件模式或團隊事件模式中之該全憂打比赛 進度。 在產生全壘打王資訊之該步驟S806中該遊戲伺服器110 根據在全壘打《量資訊及已從全壘#比赛進度之結果資訊中 被驗證的最長行駛距離資訊之間的一個或多個資訊而產生全 壘打王資訊。 在獎勵全壘打王之該步驟S808中,該遊戲伺服器110依 據包含在已設置的全憂打比赛規則資訊中的參加者數量資訊 及投擲或回合數量資訊為包含在已產生的全叠打王資訊中之 使用者資訊執行一種可區別的獎勵處理。 為更具體地描述該全壘打王獎勵步驟S808,該遊戲祠服器 15 201228696 110依據參加者與投擲之數量及參加者與回合之數量而設置複 數個獎品箱類型資iiL、並依據複數個概率值在每個獎品箱類型 資訊中有區別地設置包含在獎品箱資訊中之獎勵項目資訊。當 «亥模式選擇-貝讯係個人事件模式時,該遊戲伺服器丨丨〇從依據 參加者與投擲之數量而定義的複數個獎品箱類型資訊中提取 依據包含在已設置的全壘打比赛規則資訊中之參加者數量資 訊及投擲數量資訊而設置的獎品箱類型資訊,並且根據一概率 值決定包含在已提取的獎品箱類型資訊之獎品箱資訊中之獎 勵項目資訊β當該模式選擇資訊係團隊事件模式時該遊戲伺 服器110從依據參加者與回合之數量而定義的複數個獎品箱類 M 中k取依據吐含在已設置的全壘打比赛規則資訊中之 參加者數里=貝讯及回合數量資訊而設置的獎品箱類型資訊,並 且根據一概率值決定包含在已提取的獎品箱類型資訊之獎品 箱資訊中之獎勵項目資訊。然後,該遊戲伺服器11〇將包含有 已決定之獎勵項目之獎品箱資訊與被包括在已產生之全壘打 .王資訊十的使用者資訊聯繫起來,並且儲存該獎品箱資訊,以 執行可區別的獎勵處理。 在該棒球遊戲中提供該全壘打比赛的方法依據本發明實 施例可以藉-6式執行,並被記錄在_電腦可讀記錄媒體中。 该電腦可璜記錄媒體之一範例係唯讀存儲器、隨機存取記 憶體、光碟、磁帶、軟式磁碟片或光媒體資料儲存裝置。此外, 該電腦可讀記錄媒體係分佈於通過網路連接之電腦系統中,且 電腦可4程式碼可以被儲存在該電腦可讀記錄媒體中並藉 一分配方案執行。 此外用來執行本發明之函數式程^^碼及代碼段可 以由熟悉本發明之技術領域之程式師容易地想到。S 12 201228696 曰 More specifically, the home run king rewarder 250 sets a plurality of prize box type information according to the number of participants and the number of participants and the number of participants and rounds, and according to a plurality of probability values in each prize box The type information includes the bonus item information included in the prize box information. When the mode selection information is a personal event mode, the home run rewarder 250 sets the number of participants and the number of throws according to the number of participants and the number of throws included in the set of the home run game rule information. Extracting the defined prize box type information from the plurality of prize box type information; determining the reward item assets included in the prize box information in the extracted prize box type information according to the probability, and including the determined reward item The prize box information is combined with the user information contained in the generated home run king information and the prize box information is stored to perform a distinguishable reward process. At the same time, when the mode selects the information system team event mode, the home run rewarder 250 is based on the number of participants and the number of rounds included in the set of the home run game rule information. Extracting the defined prize box type information from the plurality of prize box type information set; determining the bonus item information included in the prize box information in the extracted prize box type information according to the probability; and including the determined bonus item The prize box information is combined with the user information contained in the generated home run king information and the prize box information is stored to perform a distinguishable reward process. When the number of throws and turns increases and the number of participants increases, the home run rewarder 250 can set the prize box type information to a higher level. When the prize box type information is set to a higher level, the home run king rewarder 250 may be set such that the number of bonus items included in the corresponding prize box information is increased or the price of the bonus item is increased. When the probability value of the plurality of probability values is lowered, the homerun rewarder 250 may be set such that the number of bonus items included in the corresponding prize 13 201228696 item box information is increased or the price of the bonus item is increased. Fig. 7 is a table 700 of prize box types based on the number of participants and the number of throws, and a type indicating that the item information is set differently according to each prize box type and probability value. The probability values for each (four) item type may be set to be the same or different, but it is assumed that they are X%, 7% and z% in the following description. Please refer to the award based on the number of participants and the number of throws. ^ The table of the box type can be seen that when the number of throws and the number of participants increase, the prize box type information is set to a higher level. For example, the grade of the prize box type information is high, indicating the highest level; middle ' indicates the second highest level; and low indicates the lowest level. Please refer to the reward item information that is differently set according to the type and probability value of each prize box according to the form m. It can be seen that when the prize box type information=set to high level (in the direction A), it is included in The number of bonus items (eg, spray) in the corresponding prize box information may increase or the price of the bonus item may increase. Further, it can be seen that when the probability value among the probability values is lowered (in the B direction), the number of bonus items included in the corresponding prize box information is increased or the price of the bonus item is increased. A method of providing a home run in a baseball game in accordance with an embodiment of the present invention will now be briefly described with reference to FIG. Figure 8 is a flow chart of a method of providing a full-fighting game in a baseball game in accordance with an embodiment of the present invention. In accordance with an eighth embodiment of the present invention, the method for providing a full (four) game by the 'Hai Game Player 11' in a baseball game according to an embodiment of the present invention includes a step S, creating a home run room. No. s8〇2, select a player; Step S804, control - home run competition progress; one step s8 〇 6, system production 201228696 full stack of king information; and one step S8 〇〇, system reward Home run the king. In step S800 of creating the home run game room number, when the first terminal of the first user receives the room information and the home run game rule information including the window created by the home run game room. When one of the home run game room creation execution requests, the game server 110 generates a home run game room number. In the step S802 of selecting a player, when the user information verified to be equal in number to the number of participants included in the home run game information is included in a room number associated with the generated home run game. After the participant list, the game server 11 provides a player selection window to select the player for each user or team pitcher and batter, and is quite similar to one or more user information included in the participant list. Two or more terminals corresponding to each other receive player selection information. In the step S8〇4 of controlling the progress of the home run game, the game server 110 controls the personal event mode or the team event mode according to the mode selection information included in the set home run game rule information. All worries about the progress of the game. In the step S806 of generating the home run king information, the game server 110 is based on one or more of the longest travel distance information verified in the home run "quantity information and the result information of the progress of the game from the home base # game". A piece of information generates a home run. In the step S808 of rewarding the home run king, the game server 110 is included in the generated full stack based on the number of participants and the number of the throw or turn included in the set of the full-fighting game rule information. The user information in Wang Information performs a distinguishable reward process. To more specifically describe the home run reward step S808, the game server 15 201228696 110 sets a plurality of prize box types iiL according to the number of participants and the number of participants and the number of participants and rounds, and according to plural The probability value differentially sets the bonus item information included in the prize box information in each prize box type information. When the «Hai mode selection-Bai Xun personal event mode, the game server 提取 is extracted from the plurality of prize box type information defined according to the number of participants and the number of throws included in the set home run game The prize box type information set in the rule information in the rule information and the throw quantity information, and the bonus item information included in the prize box information of the extracted prize box type information is determined according to a probability value. In the team event mode, the game server 110 takes the number of participants in the plurality of prize box classes M defined according to the number of participants and the rounds, based on the number of participants in the set of the home run game rules information. The prize box type information set by Beixun and the round quantity information, and the bonus item information included in the prize box information of the extracted prize box type information is determined according to a probability value. Then, the game server 11 associates the prize box information including the determined bonus item with the user information included in the generated home run. Wang Information 10, and stores the prize box information to execute Distinguished reward processing. The method of providing the home run in the baseball game can be performed in accordance with the embodiment of the present invention and recorded in a computer readable recording medium. An example of the computer-readable recording medium is a read-only memory, a random access memory, a compact disc, a magnetic tape, a floppy disk, or an optical media storage device. Further, the computer readable recording medium is distributed in a computer system connected through a network, and the computer 4 code can be stored in the computer readable recording medium and executed by an allocation scheme. Further, the functional formulas and code segments for carrying out the present invention can be easily conceived by a programmer skilled in the art of the present invention.

S 16 201228696 如上所述,本發明提供-種在棒球遊戲中之全叠打比赛, 藉此能讓使用者感受到棒球遊戲之諸多樂趣。 ’ 上述本發明實施例中,各元件之連接或運作雖以單一 為例進行闡述’然本發明並非以次為限。亦即,各元件亦能以 一個或多個的元件的形態方式進行連接或運作。並且,雖然各 別元件可以單獨硬體來實現’部份或全部的元件可選擇性㈣目 互結合,使其由具有至少-個程式模組的電腦程式予以實現, 以執行結合於至少-硬體之部分或全部功能。對熟知本發明技 術領域之通常技術者而言能容易&理解構成電難式的程式 碼或程式碼區段。所述電難式可儲存於電腦可讀存儲媒體: 為電腦所讀取及執行用以實現本發明之實❹卜存儲媒體可以 磁δ己錄媒體、光學έ己錄媒體或其他類似之裝置為例。、 此外,在通篇說明書及後續的請求項當中所提及的“包 括”和“包含”系為-開放式的用語,故應解釋成“包含但不 限定於”。所引用的許多技術性與科技的辭彙來指稱特定元 件’所屬領域中具有通常知識者應可理解1說明書中未明破 定義所述用語’通常使用的術語定義可依字典闡釋的意義,建 構並等同其上下文中的相關描述,無應受限於字典内典範或過 度制式化的意涵。 以上所述僅係本發明的優選實施方式,應當指出,對於本 技術領域的普通技術ΛΜ,在不脫離本發明原理的前提下還 可以做出若干改進和调飾,這些改進和潤飾也應視為本發明的 保護範圍。 【圖式簡單說明】 為能更明確地闡釋本發明前述目的、特徵及優點,下麵結 合附圖對本發明做詳細說明,其中: 17 201228696 第1圖係依據本發明一實施例之一種提供棒球遊戲的系統 之示意圖; 第2圖係依據本發明一實施例之一種在棒球遊戲中提供全 壘打比赛的遊戲伺服器之方塊圖; 第3圖係表示一種由嵌入在一遊戲伺服器中的一全壘打比 赛房間創建器提供的全壘打比赛房間創建視窗之範例,以提供 一種依據本發明一實施例之在棒球遊戲中的全壘打比赛; 第4及5圖係分別表示一種當模式選擇資訊係一個人事件 模式及一團隊事件模式時由全壘打比赛房間創建器顯示在第 一使用者之第一終端機中的全壘打比赛房間,其中該第一使用 者係一房間領導者; 第6圖係表示一種由嵌入在一遊戲伺服器中的一玩家選擇 管理裝置為投手和擊球手的玩家選擇而提供的玩家選擇視窗 之範例,以提供一種依據本發明一實施例之在棒球遊戲中的全 壘打比赛; 第7圖係一種依據參加者數量與投擲數量之獎品箱類型之 表格,以及一種表示根據每個獎品箱類型及概率值而有區別地 設置的獎勵項目資訊之表格;以及 第8圖係依據本發明一實施例之一種在棒球遊戲中提供全 壘打比赛的方法之流程圖。 主要元件符號說明 110 遊戲伺服器 121 第一終端機 122 第二終端機, 130 網路 210 全壘打比赛房間創建器 201228696 220 230 240 250 310 320 330 340 350 玩家選擇管理裝置 全壘打比赛進度控制器 全壘打王資訊產生器 全壘打王獎勵器 房間資訊輸入部分 模式選擇部分 體育場資訊設置部分 團隊事件遊戲設置部分 個人事件遊戲設置部分 19S 16 201228696 As described above, the present invention provides a full stack game in a baseball game, thereby enabling the user to feel the fun of a baseball game. In the above embodiments of the present invention, the connection or operation of each component is described as a single example. However, the present invention is not limited to the following. That is, the components can also be connected or operated in the form of one or more components. Moreover, although the individual components can be implemented by a single hardware, "some or all of the components can be selectively combined (4) to be mutually integrated, so that they are implemented by a computer program having at least one program module to perform binding at least - hard Part or all of the function of the body. It will be readily and readily understood by those of ordinary skill in the art that are well-known in the art to form an electronically difficult code or code segment. The electric hard type can be stored in a computer readable storage medium: for reading and executing by the computer, the storage medium for realizing the invention can be magnetic δ recorded media, optical έ recorded media or the like example. In addition, the terms "including" and "including" as used throughout the specification and subsequent claims are open-ended terms and should be interpreted as "including but not limited to". Many technical and technical lexicons quoted to refer to specific elements' in the field of general knowledge should be understandable. 1 The terminology in the specification is not clearly defined. The commonly used terminology definition can be interpreted in a dictionary, constructed and Equivalent to the relevant description in its context, should not be limited by the meaning of the model or over-standardization in the dictionary. The above description is only a preferred embodiment of the present invention, and it should be noted that, in view of the ordinary skill in the art, several improvements and adjustments can be made without departing from the principles of the present invention. It is the scope of protection of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS In order to more clearly explain the foregoing objects, features and advantages of the present invention, the present invention will be described in detail below with reference to the accompanying drawings in which: FIG. 1 201228696 FIG. 1 provides a baseball game according to an embodiment of the present invention. 2 is a block diagram of a game server providing a home run game in a baseball game according to an embodiment of the present invention; FIG. 3 is a diagram showing a game server embedded in a game server An example of a home run game room creation window provided by a home run game room creator to provide a home run game in a baseball game in accordance with an embodiment of the present invention; Figures 4 and 5 respectively represent a mode Selecting the information into a one-person event mode and a team event mode when the home run game room creator displays the home run game room in the first user's first terminal, wherein the first user is a room leader Figure 6 shows a player selection management device embedded in a game server for player selection of pitchers and batters. The player selects an example of a window to provide a home run game in a baseball game according to an embodiment of the present invention; FIG. 7 is a table of prize box types according to the number of participants and the number of throws, and a representation according to each A table of bonus item types and probability values and differentially set bonus item information; and FIG. 8 is a flow chart of a method for providing a home run game in a baseball game according to an embodiment of the present invention. Main component symbol description 110 game server 121 first terminal 122 second terminal, 130 network 210 home run game room creator 201228696 220 230 240 250 310 320 330 340 350 player selection management device home run match progress control Home Run King Info Generator Home Run King Reward Room Information Input Part Mode Select Part of Stadium Information Settings Part Team Event Game Settings Partial Personal Event Game Settings Section 19

Claims (1)

201228696 七、申請專利範®: 用於在棒球遊戲中提供全壘打比赛, 1 · 一種遊戲伺服器,用 該遊戲伺服器包括:201228696 VII. Patent Application: For providing a home run in a baseball game, 1 · A game server, the game server includes: 個與已產生的纟;§打比赛房間編號有關 之使用者資訊係被包 號有關之一參加者名 早中之後’提供-玩家選擇視窗以為每位使用者或團隊之投手 和擊球手選擇玩家,並且從與包含在該參加者名單中之一個或 多個使用者資汛相對應之兩個或多個終端機接收玩家選擇資 一全壘打比赛進度控制器,係依據包含在已設置的全壘打 比赛規則資訊中之模式選擇資訊而控制在一個人事件模式或 一團隊事件模式中之一全壘打比赛進度; 全叠打王>訊產生器’係根據在全憂打數量資訊及已從 該全壘打比赛進度之結果資訊中被驗證的最長行驶距離資訊 之間之一個或多個資訊而產生全壘打王資訊;以及 一全憂打王獎勵器,係依據包含在已設置的全壘打比赛規 則資訊令之參加者數量資訊、投擲數量資訊及回合數量資訊為 包含在已產生的全壶打王資訊中之使用者資訊執行一可區別 的獎勵處理。 2 ·如申請專利範圍第1項所述之遊戲伺服器,其中當該 全憂打比赛房間創建器收到來自訪問一全壘打比赛通道之該 201228696 第-使用者之第-終端機的該全憂打比赛房間創建請求時該 全憂打比赛房間創建器為該第—終端機提供該全壘打比赛房〆 間創建視窗以5又置該房間資訊及該全曼打比赛規則資訊。 3如申凊專利範圍第1項所述之遊戲词服器其中該全 憂打比赛房間創建視窗包括—房間資訊輸入部分;—模式選擇 部分’用以選擇-個人事件模式或—團隊事件模式作為該模式 選擇資訊;-個人事件遊戲設置部分,用以當該個人事件模式 被選擇作為該模式選擇資訊時設置—個人事件遊戲;以及一 、團 隊事件遊戲設g部分當該_事件模式被選擇作為該模 式選擇資訊時設置一團隊事件遊戲。 、 4.如申請專利範圍第丨項所述之遊戲伺服器,其中當該 模式選擇資訊係該人個事件模式時,通過該全壘打比赛房^創 建視窗設置的該全壘打比赛規則資訊包含有參加者數量資 訊、投擲數量資訊、以及投擲類型資訊,而當該模式選擇資訊 係該團隊事件模式時’通過該全壘打比赛房間創建視窗設置的 該全壘打比赛規則資訊則包含有參加者數量資訊、回合數量資 訊、投擲類型資訊、以及投手設置方案資訊。 5·如申請專利範圍第1項所述之遊戲伺服器,其中該全 壘打王獎勵器依據參加者與投擲之數量及參加者與回合之數 量而設置複數個獎品箱類型資訊、並依據複數個概率值在每個 獎品箱類型資訊中有區別地設置包含在獎品箱資訊中之獎勵 項目資訊;當該模式選擇資訊係該個人事件模式時,該全壘打 王獎勵器從依據參加者與投擲之數量而定義的複數個獎品箱 類型資訊中提取依據包含在已設置的全叠打比赛規則資訊中 之參加者數量資訊及投擲數量資訊而設置的獎品箱類型資 訊’並且根據一概率值決定包含在已提取的獎品箱類型資訊之 21 201228696 獎。π粕ksfL中之獎勵項目資訊;當該模式選擇資訊係該團隊事 件模式時’該纟叠打王獎冑器從依據參加纟與回合之數量而定 義的複數個獎品箱類型f訊中提取依據包含在已設置的全憂 打比赛規則資訊中之參加者數量資訊及回合數量資訊而設置 的獎品箱類型資訊’並且根據—概率值決定包含在已提取的獎 口口相類型資訊之獎品箱資訊中之獎勵項目資訊;藉此該全壘打 王獎勵器將包含有已決定之獎勵項目之獎品箱資訊與被包括 在已產生之全壘打王資訊中之使用者資訊聯繫起來,並且儲存 該獎品箱資訊,以執行可區別的獎勵處理。 6 .如申請專利範圍第5項所述之遊戲伺服器,其中當投 擲及回合數量增加以及參加者數量增加時,該全壘打王獎勵器 將該獎品箱類型資訊設置成一更高等級;當㈣品箱類型資訊 被没置為更高等級時’設置該全㈣王獎勵器使得包括在該對 應之獎品箱資訊中之獎勵項目數量增加或獎勵項目之價格升 尚;當複數個概率值中之該概率值降低時,設置該全壘打王獎 勵器使得包括在該對應之獎品箱資訊中之獎勵項目數量增加 或獎勵項目之價格升高。 7·—種在棒球遊戲中藉由一遊戲伺服器提供全壘打比赛 的方法,該方法包括: 當從一第一使用者之一第一終端機接收到包括有通過一 全壘打比赛房間創建視窗而設置的房間資訊與全壘打比赛規 則資訊之一全壘打比赛房間創建執行請求時,創建一全壘打比 赛房間編號; 在驗證了在數量上等於包括在已設置的全壘打比赛資訊 中之參加者數量之使用者資訊係被包含在一個與已產生的全 壘打比赛房間編號有關之一參加者名單中之後,提供一玩家選 S 22 201228696 位使用者或明隊之投手和擊球手 她相對應 依據包含在已設置的全壘打比赛規則資訊中之模式選擇 比制在-個人事件模式或—團隊事件模式中之一全㈣ 根據在全壘打數量資訊及已從該全壘打比赛進度之結果 資訊中被驗證的最長行駛距離資訊之間之__個或多個資訊,產 生全壘打王資訊;以及 依據包含在已設置的全憂打比赛規則資訊中之參加者數 量資訊、投擲數量資訊及回合數量資訊為包含在已產生的全壘 打王資訊中之使用者資訊執行一可區別的獎勵處理。 8·如申請專職㈣7項所述之^法,其巾在執行該可 區別的獎勵處理中’依據參加者與投擲之數量及參加者與回合 之數里而设置複數個獎品箱類型資訊,並依據複數個概率值在 每個獎品箱類型資訊中有區別地設置包含在獎品箱資訊中之 獎勵項目資訊;當該模式選擇資訊係該個人事件模式時,從依 據參加者與投掷之數置而定義的複數個獎品箱類型資訊中提 取依據包含在已設置的全壘打比賽規則資訊中之參加者數量 h訊及投擲數;g資訊而设置的獎品箱類型資訊,並且根據一概 率值決定包含在已提取的獎品箱類型資訊之獎品箱資訊中之 獎勵項目資訊,當該模式選擇資訊係該團隊事件模式時,從依 據參加者與回合之數量而定義的複數個獎品箱類型資訊中提 取依據包含在已設置的全壘打比赛規則資訊中之參加者數量 資訊及回合數量資訊而設置的獎品箱類型資訊,並且根據一概 率值決定包含在已提取的獎品箱類型資訊之獎品箱資訊中之 23 201228696 獎勵項目資訊;以及將包含有已決定之獎勵項目之獎品箱資訊 與被包括在已產生之全壘打王資訊中之使用者資訊聯繫起來 且儲存該獎品箱資訊,藉此執行該可區別的獎勵處理。The user information related to the game room number is related to the number of the participant. The participant name is in the middle of the morning. 'Provide-the player selects the window to select the pitcher and batter for each user or team. a player, and receiving a player's selection of a home run match progress controller from two or more terminals corresponding to one or more user accounts included in the participant list, based on the inclusion in the set The mode selection information in the home run game rules information controls one of the home run events in a one-person event mode or a team event mode; the full stack of kings > the message generator is based on the number of all-wife hits And one or more pieces of information between the longest distance traveled information that has been verified from the results of the home run progress report, and a full-strike king rewarder; The set of the home run competition rules information, the number of participants, the number of throws, and the number of rounds are the user accounts included in the generated information of the whole pot. The message performs a distinguishable reward process. 2. The game server of claim 1, wherein the full-worry game room creator receives the 201228696 first-user first-terminal from the access to a home run game channel The full-worry game room creation request provides the home-station game with the home window to create the window for the first-level game to set the room information and the information of the full-man game rules. 3. The game word service device according to claim 1, wherein the full worries game room creation window includes a room information input portion; the mode selection portion is configured to select a personal event mode or a team event mode as The mode selection information; a personal event game setting portion for setting when the personal event mode is selected as the mode selection information - a personal event game; and a team event game setting g portion when the _ event mode is selected as This mode sets a team event game when selecting information. 4. The game server of claim 2, wherein when the mode selection information is the person event mode, the home run game rule information set by the home game window is created. The participant number information, the throw quantity information, and the throw type information are included, and when the mode selection information is the team event mode, the home run game rule information set by the home run game room creation window includes Participant quantity information, round quantity information, throw type information, and pitcher setting plan information. 5. The game server of claim 1, wherein the home run rewarder sets a plurality of prize box type information according to the number of participants and the number of participants and the number of participants and the round, and according to the plural The probability values have differently set the bonus item information included in the prize box information in each prize box type information; when the mode selection information is the personal event mode, the home run rewarder is based on the participant and the The plurality of prize box type information defined by the number of throws extracts the prize box type information set based on the number of participants and the number of throws included in the set of the full stack game rule information, and is determined according to a probability value 21 201228696 award included in the extracted prize box type information. The reward item information in π粕ksfL; when the mode selection information is the team event mode, the folding prize is extracted from the plurality of prize box types defined according to the number of participating 回 and the round. The prize box type information set in the information of the number of participants and the number of rounds in the set information of the full-fighting game rules set, and the prize box information included in the extracted prize-type type information is determined according to the probability value. Incentive project information; thereby, the home run rewarder associates the prize box information including the determined bonus item with the user information included in the generated home run king information, and stores the Prize box information to perform differentiated reward processing. 6. The game server of claim 5, wherein when the number of throws and turns increases and the number of participants increases, the home run rewarder sets the prize box type information to a higher level; (4) When the item type information is not set to a higher level, 'set the full (four) king reward device to increase the number of reward items included in the corresponding prize box information or the price of the reward item; when a plurality of probability values are included When the probability value is lowered, the home run rewarder is set such that the number of bonus items included in the corresponding prize box information is increased or the price of the bonus item is increased. 7 - a method for providing a home run game by a game server in a baseball game, the method comprising: receiving a room including a pass through a home run from a first terminal of a first user Create a window and set the room information with the home run game rule information one of the home run game room creation execution request, create a home run game room number; in the verification is equal in number to include in the set home run The user information of the number of participants in the competition information is included in a list of participants related to the generated home run game room number, and a player is selected to select S 22 201228696 users or Ming team pitchers. Corresponding to the batter, she corresponds to the mode selected in the set of the home run game rules information in the set-in-person event mode or the team event mode (four) based on the number of home runs and has been __ or more information between the longest travel distance information verified in the results of the home run competition, resulting in a home run king information; Performing a distinguishable reward process for the user information contained in the generated Grandparent King information based on the number of participants, the number of throws, and the number of rounds included in the set information of the full-fighting game rules. 8. If you apply for the full-time (4) 7 method, the towel will set a plurality of prize box type information according to the number of participants and the number of participants and the number of participants and rounds in the execution of the distinguishable reward process, and The bonus item information included in the prize box information is set differently in each prize box type information according to the plurality of probability values; when the mode selection information is in the personal event mode, the number of participants and the number of throws are set The defined plurality of prize box type information is extracted according to the number of participants and the number of throws included in the set of the home run game rule information, and the prize box type information set by the information, and is determined according to a probability value. In the bonus item information in the prize box information of the extracted prize box type information, when the mode selection information is the team event mode, the basis is extracted from a plurality of prize box type information defined according to the number of participants and the rounds. The type of prize box set in the number of participants and the number of rounds included in the set of home run game rules information And according to a probability value, 23 201228696 reward item information included in the prize box information of the extracted prize box type information; and the prize box information including the determined award item is included in the generated The user information in the barrier information is linked and the prize box information is stored, thereby performing the distinguishable reward processing.
TW100148301A 2010-12-31 2011-12-23 Method and game server for providing home run race in baseball game TW201228696A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI752590B (en) * 2019-08-20 2022-01-11 日商科樂美數碼娛樂股份有限公司 Program, game processing method, and game device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI752590B (en) * 2019-08-20 2022-01-11 日商科樂美數碼娛樂股份有限公司 Program, game processing method, and game device

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