JP7138951B2 - プログラム、ゲーム処理方法、及びゲーム装置 - Google Patents

プログラム、ゲーム処理方法、及びゲーム装置 Download PDF

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Publication number
JP7138951B2
JP7138951B2 JP2020044556A JP2020044556A JP7138951B2 JP 7138951 B2 JP7138951 B2 JP 7138951B2 JP 2020044556 A JP2020044556 A JP 2020044556A JP 2020044556 A JP2020044556 A JP 2020044556A JP 7138951 B2 JP7138951 B2 JP 7138951B2
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Japan
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user
game
area
unit
range
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JP2020044556A
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English (en)
Japanese (ja)
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JP2021035486A (ja
Inventor
和久 木村
弘靖 山崎
賢二 大木
創 椋橋
哲也 野本
亮太 齊藤
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2020044556A priority Critical patent/JP7138951B2/ja
Priority to PCT/JP2020/030690 priority patent/WO2021033606A1/ja
Priority to TW109127883A priority patent/TWI752590B/zh
Publication of JP2021035486A publication Critical patent/JP2021035486A/ja
Priority to JP2022134824A priority patent/JP7501929B2/ja
Application granted granted Critical
Publication of JP7138951B2 publication Critical patent/JP7138951B2/ja
Priority to JP2024086666A priority patent/JP7745914B2/ja
Priority to JP2025146866A priority patent/JP2025179176A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2020044556A 2019-08-20 2020-03-13 プログラム、ゲーム処理方法、及びゲーム装置 Active JP7138951B2 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2020044556A JP7138951B2 (ja) 2019-08-20 2020-03-13 プログラム、ゲーム処理方法、及びゲーム装置
PCT/JP2020/030690 WO2021033606A1 (ja) 2019-08-20 2020-08-12 プログラム、ゲーム処理方法、及びゲーム装置
TW109127883A TWI752590B (zh) 2019-08-20 2020-08-17 程式、遊戲處理方法、及遊戲裝置
JP2022134824A JP7501929B2 (ja) 2019-08-20 2022-08-26 プログラム、ゲーム処理方法、及びゲーム装置
JP2024086666A JP7745914B2 (ja) 2019-08-20 2024-05-28 プログラム、ゲーム処理方法、及びゲーム装置
JP2025146866A JP2025179176A (ja) 2019-08-20 2025-09-04 プログラム、ゲーム処理方法、及びゲーム装置

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2019150735 2019-08-20
JP2019150735 2019-08-20
JP2020044556A JP7138951B2 (ja) 2019-08-20 2020-03-13 プログラム、ゲーム処理方法、及びゲーム装置

Related Child Applications (1)

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JP2022134824A Division JP7501929B2 (ja) 2019-08-20 2022-08-26 プログラム、ゲーム処理方法、及びゲーム装置

Publications (2)

Publication Number Publication Date
JP2021035486A JP2021035486A (ja) 2021-03-04
JP7138951B2 true JP7138951B2 (ja) 2022-09-20

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JP2020044556A Active JP7138951B2 (ja) 2019-08-20 2020-03-13 プログラム、ゲーム処理方法、及びゲーム装置
JP2022134824A Active JP7501929B2 (ja) 2019-08-20 2022-08-26 プログラム、ゲーム処理方法、及びゲーム装置
JP2024086666A Active JP7745914B2 (ja) 2019-08-20 2024-05-28 プログラム、ゲーム処理方法、及びゲーム装置
JP2025146866A Pending JP2025179176A (ja) 2019-08-20 2025-09-04 プログラム、ゲーム処理方法、及びゲーム装置

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JP2022134824A Active JP7501929B2 (ja) 2019-08-20 2022-08-26 プログラム、ゲーム処理方法、及びゲーム装置
JP2024086666A Active JP7745914B2 (ja) 2019-08-20 2024-05-28 プログラム、ゲーム処理方法、及びゲーム装置
JP2025146866A Pending JP2025179176A (ja) 2019-08-20 2025-09-04 プログラム、ゲーム処理方法、及びゲーム装置

Country Status (3)

Country Link
JP (4) JP7138951B2 (enExample)
TW (1) TWI752590B (enExample)
WO (1) WO2021033606A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP4741029A1 (en) * 2024-11-07 2026-05-13 Mi Hiepa Scout Limited Graphical overlay method

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015223393A (ja) 2014-05-29 2015-12-14 フリュー株式会社 ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体
JP2016146900A (ja) 2015-02-10 2016-08-18 株式会社バンダイナムコエンターテインメント プログラムおよびゲーム装置
JP2018023449A (ja) 2016-08-08 2018-02-15 任天堂株式会社 情報処理装置、ゲームプログラムおよびゲーム制御方法

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4729113B2 (ja) * 2009-03-12 2011-07-20 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、及び、プログラム
KR101197894B1 (ko) * 2010-12-31 2012-11-05 (주)네오위즈게임즈 야구게임에서 홈런레이스를 제공하는 방법 및 게임 서버
JP7053161B2 (ja) * 2017-03-31 2022-04-12 株式会社バンダイナムコエンターテインメント プログラム、サーバ及びゲームシステム
JP2018015547A (ja) * 2017-05-16 2018-02-01 株式会社コロプラ 表示制御方法および当該表示制御方法をコンピュータに実行させるためのプログラム
JP6696077B2 (ja) * 2018-03-15 2020-05-20 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015223393A (ja) 2014-05-29 2015-12-14 フリュー株式会社 ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体
JP2016146900A (ja) 2015-02-10 2016-08-18 株式会社バンダイナムコエンターテインメント プログラムおよびゲーム装置
JP2018023449A (ja) 2016-08-08 2018-02-15 任天堂株式会社 情報処理装置、ゲームプログラムおよびゲーム制御方法

Also Published As

Publication number Publication date
WO2021033606A1 (ja) 2021-02-25
JP2025179176A (ja) 2025-12-09
TW202112422A (zh) 2021-04-01
JP7745914B2 (ja) 2025-09-30
JP7501929B2 (ja) 2024-06-18
JP2021035486A (ja) 2021-03-04
TWI752590B (zh) 2022-01-11
JP2022173204A (ja) 2022-11-18
JP2024103591A (ja) 2024-08-01

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