JP7138951B2 - プログラム、ゲーム処理方法、及びゲーム装置 - Google Patents
プログラム、ゲーム処理方法、及びゲーム装置 Download PDFInfo
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- JP7138951B2 JP7138951B2 JP2020044556A JP2020044556A JP7138951B2 JP 7138951 B2 JP7138951 B2 JP 7138951B2 JP 2020044556 A JP2020044556 A JP 2020044556A JP 2020044556 A JP2020044556 A JP 2020044556A JP 7138951 B2 JP7138951 B2 JP 7138951B2
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020044556A JP7138951B2 (ja) | 2019-08-20 | 2020-03-13 | プログラム、ゲーム処理方法、及びゲーム装置 |
| PCT/JP2020/030690 WO2021033606A1 (ja) | 2019-08-20 | 2020-08-12 | プログラム、ゲーム処理方法、及びゲーム装置 |
| TW109127883A TWI752590B (zh) | 2019-08-20 | 2020-08-17 | 程式、遊戲處理方法、及遊戲裝置 |
| JP2022134824A JP7501929B2 (ja) | 2019-08-20 | 2022-08-26 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2024086666A JP7745914B2 (ja) | 2019-08-20 | 2024-05-28 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2025146866A JP2025179176A (ja) | 2019-08-20 | 2025-09-04 | プログラム、ゲーム処理方法、及びゲーム装置 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019150735 | 2019-08-20 | ||
| JP2019150735 | 2019-08-20 | ||
| JP2020044556A JP7138951B2 (ja) | 2019-08-20 | 2020-03-13 | プログラム、ゲーム処理方法、及びゲーム装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022134824A Division JP7501929B2 (ja) | 2019-08-20 | 2022-08-26 | プログラム、ゲーム処理方法、及びゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2021035486A JP2021035486A (ja) | 2021-03-04 |
| JP7138951B2 true JP7138951B2 (ja) | 2022-09-20 |
Family
ID=74661057
Family Applications (4)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020044556A Active JP7138951B2 (ja) | 2019-08-20 | 2020-03-13 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2022134824A Active JP7501929B2 (ja) | 2019-08-20 | 2022-08-26 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2024086666A Active JP7745914B2 (ja) | 2019-08-20 | 2024-05-28 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2025146866A Pending JP2025179176A (ja) | 2019-08-20 | 2025-09-04 | プログラム、ゲーム処理方法、及びゲーム装置 |
Family Applications After (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022134824A Active JP7501929B2 (ja) | 2019-08-20 | 2022-08-26 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2024086666A Active JP7745914B2 (ja) | 2019-08-20 | 2024-05-28 | プログラム、ゲーム処理方法、及びゲーム装置 |
| JP2025146866A Pending JP2025179176A (ja) | 2019-08-20 | 2025-09-04 | プログラム、ゲーム処理方法、及びゲーム装置 |
Country Status (3)
| Country | Link |
|---|---|
| JP (4) | JP7138951B2 (enExample) |
| TW (1) | TWI752590B (enExample) |
| WO (1) | WO2021033606A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP4741029A1 (en) * | 2024-11-07 | 2026-05-13 | Mi Hiepa Scout Limited | Graphical overlay method |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2015223393A (ja) | 2014-05-29 | 2015-12-14 | フリュー株式会社 | ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体 |
| JP2016146900A (ja) | 2015-02-10 | 2016-08-18 | 株式会社バンダイナムコエンターテインメント | プログラムおよびゲーム装置 |
| JP2018023449A (ja) | 2016-08-08 | 2018-02-15 | 任天堂株式会社 | 情報処理装置、ゲームプログラムおよびゲーム制御方法 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4729113B2 (ja) * | 2009-03-12 | 2011-07-20 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、及び、プログラム |
| KR101197894B1 (ko) * | 2010-12-31 | 2012-11-05 | (주)네오위즈게임즈 | 야구게임에서 홈런레이스를 제공하는 방법 및 게임 서버 |
| JP7053161B2 (ja) * | 2017-03-31 | 2022-04-12 | 株式会社バンダイナムコエンターテインメント | プログラム、サーバ及びゲームシステム |
| JP2018015547A (ja) * | 2017-05-16 | 2018-02-01 | 株式会社コロプラ | 表示制御方法および当該表示制御方法をコンピュータに実行させるためのプログラム |
| JP6696077B2 (ja) * | 2018-03-15 | 2020-05-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
-
2020
- 2020-03-13 JP JP2020044556A patent/JP7138951B2/ja active Active
- 2020-08-12 WO PCT/JP2020/030690 patent/WO2021033606A1/ja not_active Ceased
- 2020-08-17 TW TW109127883A patent/TWI752590B/zh active
-
2022
- 2022-08-26 JP JP2022134824A patent/JP7501929B2/ja active Active
-
2024
- 2024-05-28 JP JP2024086666A patent/JP7745914B2/ja active Active
-
2025
- 2025-09-04 JP JP2025146866A patent/JP2025179176A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2015223393A (ja) | 2014-05-29 | 2015-12-14 | フリュー株式会社 | ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体 |
| JP2016146900A (ja) | 2015-02-10 | 2016-08-18 | 株式会社バンダイナムコエンターテインメント | プログラムおよびゲーム装置 |
| JP2018023449A (ja) | 2016-08-08 | 2018-02-15 | 任天堂株式会社 | 情報処理装置、ゲームプログラムおよびゲーム制御方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2021033606A1 (ja) | 2021-02-25 |
| JP2025179176A (ja) | 2025-12-09 |
| TW202112422A (zh) | 2021-04-01 |
| JP7745914B2 (ja) | 2025-09-30 |
| JP7501929B2 (ja) | 2024-06-18 |
| JP2021035486A (ja) | 2021-03-04 |
| TWI752590B (zh) | 2022-01-11 |
| JP2022173204A (ja) | 2022-11-18 |
| JP2024103591A (ja) | 2024-08-01 |
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