TWI473639B - Action response toys and toys - Google Patents
Action response toys and toys Download PDFInfo
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- TWI473639B TWI473639B TW102115298A TW102115298A TWI473639B TW I473639 B TWI473639 B TW I473639B TW 102115298 A TW102115298 A TW 102115298A TW 102115298 A TW102115298 A TW 102115298A TW I473639 B TWI473639 B TW I473639B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/009—Toy swords or similar toy weapons; Toy shields
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/26—Magnetic or electric toys
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
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- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
本發明係關於一種動作回應玩具及玩具體,更詳細而言,本發明係關於一種回應使用者進行之動作而輸出演出之動作回應玩具、及用於該動作回應玩具之玩具體。The present invention relates to an action response toy and a toy body. More specifically, the present invention relates to an action response toy that outputs a performance in response to a user's action, and a toy body for the action response toy.
先前,已知有一種組合玩具,藉由使形象玩具與形象玩具接近,而輸出聲音等(例如參照專利文獻1)。Previously, a combination toy has been known which outputs sound or the like by bringing an image toy close to an image toy (for example, refer to Patent Document 1).
專利文獻1中記載之組合玩具包含相互關聯之兩個形象玩具。其中一個形象玩具具備回應單元,該回應單元中預先記憶特定資訊並發出記憶之資訊。另一個形象玩具具備:讀取單元,於其中一個形象玩具使回應單元發出記憶之資訊時讀取所發出之資訊;及聲音輸出單元,基於上述讀取單元讀取到之資訊,輸出特定之聲音。The combination toy described in Patent Document 1 includes two image toys that are associated with each other. One of the image toys has a response unit in which the specific information is pre-recorded and the information is memorized. Another image toy has a reading unit that reads the information sent when one of the image toys causes the response unit to send a memory message; and the sound output unit outputs a specific sound based on the information read by the reading unit. .
根據該組合玩具,不僅可藉由使兩個形象玩具相互接近而輸出聲音,且可藉由由另一個形象玩具讀取其中一個形象玩具預先持有之資訊,並依照所讀取之資訊使另一個形象玩具做出回應而遊玩。According to the combination toy, the sound can be output not only by bringing the two image toys close to each other, but also by reading the information held by one of the image toys by another image toy, and making another according to the information read. An image toy responds and plays.
然而,使用動作回應玩具之使用者之動作不僅有使物品接近,亦有物品接近後使物品離開之動作。作為動作回應玩具之功能,要求對於此種使物品離開之動作亦能做出回應,而且亦符合動作回應玩具本來之目的。However, the action of the user who responds to the toy using the action not only causes the item to be approached, but also moves the item away after the item is approached. As a function of the action response toy, it is required to respond to such an action of moving the item away, and it also conforms to the original purpose of the action response toy.
[專利文獻1]日本專利特開2000-93664號公報[Patent Document 1] Japanese Patent Laid-Open Publication No. 2000-93664
然而,專利文獻1所記載之組合玩具僅於形象玩具彼此接近時發揮功能(發出聲音),因此功能性低,且欠缺趣味性。However, the combination toy described in Patent Document 1 functions only when the image toys approach each other (sounds are emitted), so that the functionality is low and the taste is not interesting.
因此,本發明係鑒於此種狀況研究而成者,其目的在於提供一種不僅回應使用者使玩具體彼此接近之動作而輸出演出,之後亦對應玩具體離開之動作而輸出演出之動作回應玩具。Therefore, the present invention has been made in view of such a situation, and an object of the present invention is to provide an action response toy that outputs a performance not only in response to an action in which the user approaches the toy body, but also outputs a performance corresponding to the movement of the toy body.
本發明係由以下構成而組成。The present invention consists of the following constitutions.
本發明之動作回應玩具之特徵在於:具有主玩具體及副玩具體,上述主玩具體及上述副玩具體構成為分別可穿戴於使用者身體上或由使用者握持,且根據穿戴或握持之使用者之動作而可接近/離開;上述主玩具體具有主控制部、輸出利用發光及發聲之至少一個之演出之主輸出部、及記憶有第1演出資訊及第2演出資訊之演出記憶部;上述主控制部具有狀態判斷單元,該狀態判斷單元可判斷上述副玩具體相對於上述主玩具體為接近狀態抑或離開狀態;上述主控制部於上述狀態判斷單元判斷出上述副玩具體為接近狀態之期間,自上述演出記憶部讀出上述第1演出資訊,以基於該讀出之第1演出資訊而輸出第1演出之方式控制上述主輸出部,另一方面,當上述狀態判斷單元判斷出於上述第1演出之輸出過程中因使用者之動作而使得上述副玩具體為離開狀態時,自上述演出記憶部讀出上述第2演出資訊,以基於該讀出之第2演出資訊輸出第2演出之方式控制上述主輸出部。The action response toy of the present invention is characterized in that it has a main toy body and a sub toy body, and the main toy body and the sub toy body are respectively configured to be worn on a user's body or held by a user, and according to wearing or holding The main toy body has a main control unit, a main output unit that outputs at least one of the lighting and the vocalization, and a performance in which the first performance information and the second performance information are memorized. a memory unit; the main control unit includes a state determining unit that determines whether the sub-toy body is in a close state or a leaving state with respect to the main toy body; and the main control unit determines the sub-toy body in the state determining unit In the approaching state, the first performance information is read from the performance memory unit, and the main output unit is controlled to output the first performance based on the read first performance information. The unit judges that the slave toy body is in a leaving state due to the user's motion during the output of the first performance. The performance memory unit reads the second performance information, and controls the main output unit to output a second performance based on the read second performance information.
上述發明之動作回應玩具之特徵在於:上述副玩具體具有副控制部、可與外部收發信號之收發部、及記憶有用於識別上述副玩具體之類別之識別資訊之識別資訊記憶部;上述主玩具體具有:詢問信號 發送部,其可向上述收發部發送詢問信號,該詢問信號用於對特定範圍內之上述副玩具體詢問上述識別資訊;及識別資訊接收部,其可接收自上述收發部發送之上述識別資訊;上述副控制部對應於上述收發部中接收上述詢問信號,自上述識別資訊記憶部中讀出上述識別資訊,並自上述收發部將該讀出之識別資訊發送至上述識別資訊接收部;上述狀態判斷單元根據上述識別資訊接收部中接收上述識別資訊,而判斷於上述特定範圍內上述副玩具體為接近狀態,且根據未再接收上述識別資訊接收部中所接收之上述識別資訊,而判斷上述副玩具體已離開超出上述特定範圍。The action response toy of the above-described invention is characterized in that the sub-toy toy body has a sub-control unit, a transmission/reception unit that can transmit and receive signals to and from the outside, and an identification information storage unit that stores identification information for identifying the type of the sub-toy toy body; Toy body has: inquiry signal a transmitting unit, configured to send an inquiry signal for inquiring the auxiliary toy body in a specific range to the identification information; and an identification information receiving unit that can receive the identification information sent from the transceiver unit The sub-control unit receives the inquiry signal from the transmission/reception unit, reads the identification information from the identification information storage unit, and transmits the read identification information to the identification information receiving unit from the transmission/reception unit; The state determination unit determines that the sub-toy body is in the proximity state within the specific range, and determines that the identification information received by the identification information receiving unit is not received, based on the identification information receiving unit receiving the identification information. The above-mentioned sub-toy body has left beyond the above specific range.
上述發明之動作回應玩具之特徵在於:上述副玩具體具有輸出利用發光及發聲之至少一個之副演出之副輸出部,上述副控制部對應於上述收發部接收上述詢問信號,以輸出副演出之方式控制上述副輸出部。The action response toy according to the above aspect of the invention is characterized in that the sub-to-tool body has a sub-output unit that outputs a sub-show that uses at least one of illuminating and vocalization, and the sub-control unit receives the interrogation signal corresponding to the transmitting/receiving unit to output a sub-performance The above-described sub output unit is controlled in a manner.
上述發明之動作回應玩具之特徵在於:上述第1演出資訊中包含使上述主輸出部進行發光演出之資訊;上述演出記憶部中將上述主輸出部之上述發光演出時之發光色不同之複數個上述第1演出資訊關聯於每個上述識別資訊而記憶;上述副演出中包含發光演出;上述副演出之發光演出時之發光色係與關聯於每個上述識別資訊之上述第1演出之發光色為同色系之顏色。The action response toy according to the above aspect of the invention is characterized in that: the first performance information includes information for causing the main output unit to perform a light-emitting performance; and the performance memory unit has a plurality of different light-emitting colors when the main output unit is in the light-emitting performance The first performance information is stored in association with each of the identification information; the sub-performance includes a lighting performance; the illuminating color of the sub-performance lighting performance and the illuminating color of the first performance associated with each of the identification information It is the color of the same color.
上述發明之動作回應玩具之特徵在於:上述主玩具體具有用於捲繞在使用者身體上之皮帶部,上述副玩具體具有用於穿戴至使用者手指上之穿戴部。The action response toy of the above invention is characterized in that the main toy body has a belt portion for winding on a user's body, and the sub-toy toy body has a wearing portion for wearing on a user's finger.
上述發明之動作回應玩具之特徵在於:上述主玩具體係使用者可握持之槍型玩具,上述副玩具體具有用於穿戴至使用者手指上之穿戴部。The action response toy of the above invention is characterized in that the main toy system user can hold a gun type toy, and the sub toy body has a wearing portion for wearing on a user's finger.
上述發明之動作回應玩具之特徵在於:上述主玩具體係使用者 可握持之劍型玩具,上述副玩具體具有用於穿戴至使用者手指上之穿戴部。The action response toy of the above invention is characterized in that: the main toy system user A sword-type toy that can be held, the secondary toy body having a wearing portion for wearing on a user's finger.
上述發明之動作回應玩具之特徵在於:上述主玩具體可於第1形態與第2形態之間可逆地進行形態變化,且具有對處於上述第1形態與上述第2形態之任一形態進行檢測之形態檢測部;上述演出記憶部中記憶有第1形態變化指示資訊與第2形態變化指示資訊,上述第1形態變化指示資訊用於自上述主輸出部輸出提示使用者使上述主玩具體之形態自上述第1形態變化成上述第2形態之第1形態變化指示,上述第2形態變化指示資訊用於上述主輸出部輸出提示使用者使上述主玩具體之形態自上述第2形態變化成上述第1形態之第2形態變化指示;上述主控制部具有判定由上述識別資訊接收部接收之上述識別資訊屬於第1群組之資訊抑或屬於第2群組之資訊之識別資訊判定單元;上述主控制部於上述形態檢測部檢測出上述主玩具體處於上述第1形態之情形時,當由上述識別資訊判定單元判定出上述識別資訊接收部接收之上述識別資訊屬於上述第1群組之資訊時,於上述狀態判斷單元判斷為上述副玩具體處於接近狀態之期間,以進行上述第1演出之方式控制上述主輸出部,另一方面,當上述識別資訊判定單元判定出上述識別資訊接收部接收之上述識別資訊屬於上述第2群組之資訊時,以自上述演出記憶部讀出上述第1形態變化指示資訊並輸出上述第1形態變化指示之方式控制上述主輸出部;進而,上述主控制部於上述形態檢測部檢測出上述主玩具體處於上述第2形態之情形時,當上述識別資訊判定單元判定出上述識別資訊接收部接收之上述識別資訊屬於上述第2群組之資訊時,上述狀態判斷單元判斷為上述副玩具體處於接近狀態之期間,以進行上述第1演出之方式控制上述主輸出部,另一方面,當上述識別資訊判定單元判定出上述識別資訊接收部接收之上述識別資訊屬於上述第1群組之資訊時,以自上述演出記憶部讀出上述 第2形態變化指示資訊並輸出上述第2形態變化指示之方式控制上述主輸出部。The action response toy according to the above aspect of the invention is characterized in that the main toy body is reversibly changeable between the first form and the second form, and has a form of detecting the first form and the second form. a form detecting unit; the first form change instruction information and the second form change instruction information are stored in the performance memory unit, wherein the first form change instruction information is used to output a user from the main output unit to cause the user to make the main toy body The form is changed from the first form to the first form change instruction of the second form, and the second form change instruction information is used by the main output unit to prompt the user to change the form of the main toy body from the second form to The second aspect change instruction of the first aspect; the main control unit includes an identification information determining unit that determines whether the identification information received by the identification information receiving unit belongs to the information of the first group or the information belonging to the second group; When the form detecting unit detects that the main toy body is in the first form, the main control unit is configured by the identification information. When the determining unit determines that the identification information received by the identification information receiving unit belongs to the information of the first group, the state determining unit determines that the sub-toy body is in a close state, and controls the first performance mode. On the other hand, when the identification information determining unit determines that the identification information received by the identification information receiving unit belongs to the information of the second group, the first aspect change is read from the performance memory unit. The main output unit is controlled to output the first form change instruction, and the main control unit is configured as the identification information determining unit when the form detecting unit detects that the main toy body is in the second form. When it is determined that the identification information received by the identification information receiving unit belongs to the information of the second group, the state determining unit determines that the sub-toy body is in a close state, and controls the main output in a manner of performing the first performance. And on the other hand, when the above-mentioned identification information determining unit determines the above knowledge And when the identification information receiving unit receiving the information belonging to the first group of information, from the presentation to the memory unit reads the The main output unit is controlled such that the second form change instruction information outputs the second form change instruction.
又,本發明提供一種可作為動作回應玩具之副玩具體使用之玩具體。Further, the present invention provides a toy body that can be used as a secondary toy body for an action response toy.
又,上述玩具體之特徵在於,其係具有裝飾部、及用於穿戴至使用者手指上之穿戴部之指環形狀。Further, the toy body is characterized in that it has a decorative portion and a ring shape for wearing the wear portion on the user's finger.
又,上述玩具體之特徵在於:準備有大小不同之複數個上述穿戴部,且可對上述裝飾部可更換地裝卸。Further, the toy body is characterized in that a plurality of the wearing portions having different sizes are prepared, and the decorative portion can be detachably attached and detached.
根據本發明,可提供一種不僅回應使用者使主玩具體與副玩具體接近之動作而輸出演出,且之後亦對應於主玩具體與副玩具體離開之動作而輸出演出之動作回應玩具。According to the present invention, it is possible to provide an action response toy that outputs a performance not only in response to a user's action of bringing the main toy body and the sub-toy body close to each other, but also outputs an action corresponding to the movement of the main toy body and the sub-toy body.
10‧‧‧動作回應玩具10‧‧‧Action response toy
11‧‧‧使用者11‧‧‧Users
12‧‧‧皮帶部12‧‧‧Belt Department
13L‧‧‧左手13L‧‧‧ left hand
13R‧‧‧右手13R‧‧‧right hand
20‧‧‧帶扣(主玩具體)20‧‧‧Button (main toy body)
21‧‧‧帶扣主體21‧‧‧ buckle body
22‧‧‧隙槽22‧‧‧ slot
23‧‧‧圓盤部23‧‧‧Disc
25‧‧‧隙槽主體25‧‧‧ slot body
26C‧‧‧拇指部26C‧‧‧thum
26D‧‧‧拇指部26D‧‧‧thum
27‧‧‧發光部27‧‧‧Lighting Department
28L‧‧‧桿28L‧‧‧ rod
28R‧‧‧桿28R‧‧‧ rod
31L‧‧‧驅動齒輪31L‧‧‧ drive gear
31R‧‧‧驅動齒輪31R‧‧‧ drive gear
32‧‧‧自動齒輪32‧‧‧Automatic gears
33‧‧‧動力傳遞單元33‧‧‧Power Transfer Unit
35L‧‧‧微動開關35L‧‧‧ micro switch
35R‧‧‧微動開關35R‧‧‧ micro switch
36‧‧‧按壓部36‧‧‧ Pressing Department
40A‧‧‧變身用指環(副玩具體)40A‧‧‧Transformed ring (sub-toy body)
40B‧‧‧必殺技用指環(副玩具體)40B‧‧‧Behind the ring (sub-toy)
42A‧‧‧穿戴部42A‧‧‧ wearing department
42B‧‧‧穿戴部42B‧‧‧Wearing Department
51‧‧‧主控制部51‧‧‧Main Control Department
52‧‧‧演出記憶部52‧‧‧ Performance Memory Department
53‧‧‧詢問信號發送部53‧‧‧Inquiry Signal Transmitting Department
55‧‧‧識別資訊接收部55‧‧‧Identification Information Reception Department
56‧‧‧形態檢測部56‧‧‧Formal Detection Department
57‧‧‧主輸出部57‧‧‧Main Output
58‧‧‧指環狀態判斷單元(狀態判斷單元)58‧‧‧ ring state judgment unit (state judgment unit)
61‧‧‧識別資訊判定單元61‧‧‧ Identification Information Determination Unit
63‧‧‧電源開關63‧‧‧Power switch
65‧‧‧發聲部65‧‧‧Sounds Department
71A‧‧‧副控制部71A‧‧‧Deputy Control Department
71B‧‧‧副控制部71B‧‧‧Deputy Control Department
72A‧‧‧收發部72A‧‧‧Receiving Department
72B‧‧‧收發部72B‧‧‧Receiving Department
73A‧‧‧識別資訊記憶部73A‧‧‧ Identification Information Memory Department
73B‧‧‧識別資訊記憶部73B‧‧‧ Identification Information Memory Department
75A‧‧‧副輸出部75A‧‧‧Sub Output
220‧‧‧槍型玩具(主玩具體)220‧‧‧ gun type toy (main toy body)
320‧‧‧劍型玩具(主玩具體)320‧‧‧Sword Toys (Main Toy Body)
S1~S31‧‧‧步驟S1~S31‧‧‧Steps
圖1係表示本發明之實施形態之動作回應玩具及其使用形態之圖。Fig. 1 is a view showing an action response toy and a form of use thereof according to an embodiment of the present invention.
圖2係帶扣之立體圖。Figure 2 is a perspective view of the buckle.
圖3係帶扣之前視圖,(a)係表示變身用形態之隙槽之圖,(b)係表示必殺技用形態之隙槽之圖。Fig. 3 is a front view of the buckle, (a) is a view showing a groove of a form for transformation, and (b) is a view showing a groove of a form of a killing technique.
圖4係對用於使隙槽形態變化之動力傳遞機構進行說明之圖,且係自圖3(a)所示之帶扣上拆下隙槽主體及圓盤部等後之圖。Fig. 4 is a view for explaining a power transmission mechanism for changing the shape of the slot, and is a view in which the slot main body, the disk portion, and the like are removed from the buckle shown in Fig. 3(a).
圖5係說明變身用指環之構成之圖,(a)係立體圖,(b)係前視圖,(c)係側視圖。Fig. 5 is a view showing the configuration of a finger ring for transformation, (a) is a perspective view, (b) is a front view, and (c) is a side view.
圖6係說明必殺技用指環之構成之圖,(a)係立體圖,(b)係前視圖,(c)係側視圖。Fig. 6 is a view showing the constitution of a snap ring, (a) a perspective view, (b) a front view, and (c) a side view.
圖7係表示帶扣及指環之內部構成之方塊圖。Figure 7 is a block diagram showing the internal structure of the buckle and the finger ring.
圖8係表示動作回應玩具之動作例之流程圖。Fig. 8 is a flow chart showing an example of the action of the action response toy.
圖9係表示圖8後續之流程圖。Figure 9 is a flow chart showing the subsequent steps of Figure 8.
圖10係帶扣之前視圖,(a)係變身用形態之隙槽之作用圖,(b)係必殺技用形態之隙槽之作用圖。Fig. 10 is a front view of the buckle, (a) is an action diagram of the groove of the shape for transformation, and (b) is an action diagram of the groove of the form of the killing technique.
圖11係表示主玩具體為槍型玩具之情形之圖。Fig. 11 is a view showing a state in which the main toy body is a gun type toy.
圖12係表示主玩具體為劍型玩具之情形之圖。Fig. 12 is a view showing a state in which the main toy body is a sword type toy.
以下,參照圖式,詳細說明用於實施本發明之形態(以下稱為「實施形態」)。再者,實施形態之全體說明中對相同要素附加相同編號。又,圖式係於符號方向上觀察。又,「左」、「右」係表示自穿戴了動作回應玩具之使用者側觀察之方向。Hereinafter, a mode for carrying out the invention (hereinafter referred to as "embodiment") will be described in detail with reference to the drawings. In the entire description of the embodiments, the same elements are denoted by the same reference numerals. Moreover, the drawing is observed in the direction of the symbol. Further, "left" and "right" indicate the direction in which the user who wears the action response toy views.
如圖1所示,實施形態之動作回應玩具10具有帶扣(主玩具體)20及指環(副玩具體)40A,40B。帶扣20及指環40A,40B分別構成為可穿戴至使用者11身體(本例中為腰及手指)上,且能對應於穿戴之使用者11之動作而相互接近/離開。動作回應玩具10具有用於將帶扣20穿戴至使用者11之腰之皮帶部12。As shown in Fig. 1, the action response toy 10 of the embodiment has a buckle (main toy body) 20 and a finger ring (sub toy body) 40A, 40B. The buckle 20 and the finger rings 40A, 40B are respectively configured to be wearable to the body of the user 11 (in this example, the waist and the fingers), and can approach/leave each other in accordance with the action of the user 11 who is wearing. The action response toy 10 has a belt portion 12 for wearing the buckle 20 to the waist of the user 11.
指環40A,40B包含穿戴至使用者之其中一隻手(本例中為左手13L)之變身用指環40A、及穿戴至使用者之另一隻手(本例中為右手13R)之必殺技用指環40B。再者,於以下說明中,對變身用指環40A之構成要素之符號附加「A」,對必殺技用指環40B之構成要素之符號附加「B」而予以區分。又,於將變身用指環40A與必殺技用指環40B統稱時記載為「指環40A,40B」。The rings 40A, 40B include a morphing ring 40A worn by one of the hands of the user (in this example, the left hand 13L), and a smashing technique worn to the other hand of the user (in this case, the right hand 13R) Use finger ring 40B. In the following description, "A" is added to the symbol of the component of the morphing ring 40A, and "B" is added to the symbol of the component of the martial ring 40B. In addition, the term "rings 40A, 40B" is referred to collectively when the finger ring 40A and the knuckle ring 40B are collectively referred to.
在動作回應玩具10中,設定為,若對應使用者11之動作,變身用指環40A或必殺技用指環40B接近或離開帶扣20,則利用聲音或光進行演出,藉此使用者11可模擬體驗變身、必殺技之發動。In the action responding toy 10, it is set that if the transforming finger 40A or the martial arts ring 40B approaches or leaves the buckle 20 in response to the action of the user 11, the performance is performed by sound or light, whereby the user 11 can The simulation experience transforms and the nirvana is launched.
(帶扣20之構成)(Composition of buckle 20)
基於圖2~圖4而言明帶扣20之構成。The structure of the buckle 20 is based on FIGS. 2 to 4.
如圖2所示,帶扣20具有安裝有皮帶部12之帶扣主體21、及在帶扣主體21之前表面形成為浮雕狀之隙槽22。As shown in FIG. 2, the buckle 20 has a buckle main body 21 to which the belt portion 12 is attached, and a groove 22 formed in a embossed shape on the front surface of the buckle main body 21.
如圖3(a)所示,於帶扣主體21之前表面中央設有圓盤部23。隙槽22係設於該圓盤部23之前表面。隙槽22係形成為模擬人手之形狀,構成為包含模擬拇指以外之4根手指之隙槽主體25、及模擬拇指之左右2個拇指部26C,26D。隙槽主體25設為可相對於圓盤部23而轉動,且至少一部分由具有透光性之材料構成。於隙槽主體25之內側中央設有發光部27,來自該發光部27之光可透過隙槽主體25而自外部看到。As shown in FIG. 3(a), a disk portion 23 is provided at the center of the front surface of the buckle main body 21. The slot 22 is provided on the front surface of the disk portion 23. The slot 22 is formed in a shape simulating a human hand, and is configured to include a slot main body 25 that simulates four fingers other than the thumb, and two left and right thumb portions 26C and 26D that simulate the thumb. The slot main body 25 is rotatable with respect to the disk portion 23, and at least a portion thereof is made of a material having light transmissivity. A light-emitting portion 27 is provided at the center of the inner side of the slot main body 25, and light from the light-emitting portion 27 can be seen from the outside through the slot main body 25.
隙槽22係使用者套入指環40A,40B(參照圖1)之部分。隙槽22可於變身用形態(第1形態)與必殺技用形態(第2形態)之間可逆地變化形態。此處,變身用形態係用於提示使用者將左手13L(參照圖1)套入隙槽22之形態,且係模擬人的左手之形態。另一方面,必殺技用形態係用於提示使用者將右手13R(參照圖1)套入隙槽22之形態,且係模擬人的右手之形態。於圖3中,(a)表示變身用形態之隙槽22,(b)表示必殺技用形態之隙槽22。The slot 22 is a portion of the user's sleeve that fits into the finger rings 40A, 40B (see Fig. 1). The slit 22 is reversibly changeable between the deformed form (first form) and the killing form (second form). Here, the morphing form is used to prompt the user to insert the left hand 13L (see FIG. 1) into the slot 22, and to simulate the shape of the left hand of the person. On the other hand, the nirvana form is used to prompt the user to insert the right hand 13R (see FIG. 1) into the slot 22, and to simulate the shape of the right hand of the person. In Fig. 3, (a) shows the slot 22 in the form of the transform, and (b) shows the slot 22 in the form of the killing technique.
如圖3(a)所示,於變身用形態之隙槽22上,右側之拇指部26D露出,左側之拇指部26C被隙槽主體25遮蔽,由露出之右側之拇指部26D及隙槽主體25而形成左手之模型。另一方面,如圖3(b)所示,於必殺技用形態之隙槽22上,左側之拇指部26C露出,右側之拇指部26D被隙槽主體25遮蔽,由露出之左側之拇指部26C及隙槽主體25形成右手之模型。As shown in Fig. 3(a), the thumb portion 26D on the right side is exposed in the slot 22 of the embodiment, and the thumb portion 26C on the left side is shielded by the slot body 25, and the thumb portion 26D and the slot on the right side are exposed. The body 25 forms a model of the left hand. On the other hand, as shown in Fig. 3(b), the thumb portion 26C on the left side is exposed in the slot 22 of the kill mode, and the thumb portion 26D on the right side is shielded by the slot body 25, and the thumb portion on the left side is exposed. The 26C and the slot body 25 form a model of the right hand.
於圖3中,使隙槽22之形態自(a)變化成(b)、或使隙槽22之形態自(b)變化成(a)之機構為任意,但此處係於隙槽22之左右兩側部可於上下方向移動地設置用於使隙槽主體25轉動之桿28L、28R,藉由使該等左右之桿28L、28R相互逆向移動,而使隙槽22之形態變化。例如,若要使(a)所示之變身用形態之隙槽22變化成(b)所示之必殺技用 形態之隙槽22,上拉右側之桿28R(箭頭(1))之同時並下壓左側之桿28L(箭頭(2)),使隙槽主體25逆時針轉動(箭頭(3))。另一方面,若要使(b)所示之必殺技用形態之隙槽22變化成(a)所示之變身用形態之隙槽22,下壓右側之桿28R(箭頭(4))之同時並上拉左側之桿28L(箭頭(5)),使隙槽主體25順時針轉動(箭頭(6))。In FIG. 3, the mechanism for changing the shape of the slot 22 from (a) to (b) or changing the form of the slot 22 from (b) to (a) is arbitrary, but here is the slot 22 The left and right side portions are provided with rods 28L and 28R for rotating the slot main body 25 in the vertical direction, and the left and right levers 28L and 28R are moved in opposite directions to change the shape of the slot 22. For example, if the morphing groove 22 of the morphing form shown in (a) is to be changed to the slaying technique shown in (b) In the slot 22 of the form, the lever 28R (arrow (1)) on the right side is pulled up and the lever 28L (arrow (2)) on the left side is pressed down, and the slot main body 25 is rotated counterclockwise (arrow (3)). On the other hand, if the slot 22 of the sturdy form shown in (b) is changed to the slot 22 of the morphing form shown in (a), the right lever 28R is pressed (arrow (4)). At the same time, the left lever 28L (arrow (5)) is pulled up, and the slot main body 25 is rotated clockwise (arrow (6)).
用於將賦予至左右之桿28L、28R之操作力作為旋轉力傳遞至隙槽主體25之機構可自各種動力傳遞機構中選擇。例如,如圖4所示,藉由與左右之桿28L、28R之上下方向之移動連動而轉動之左右之驅動齒輪31L、31R,以及設於隙槽主體25背面且與左右之驅動齒輪31L、31R嚙合之自動齒輪32,而構成動力傳遞單元33。根據該動力傳遞單元33,賦予至左右之桿28L、28R(參照圖3)之使用者之操作力經由左右之驅動齒輪31L、31R及自動齒輪32而傳遞至隙槽主體25。藉此,使用者使隙槽主體25於任意方向轉動,而可使隙槽22(參照圖3)之形態變化成變身用形態或必殺技用形態。The mechanism for transmitting the operating force imparted to the right and left levers 28L, 28R as the rotational force to the slot main body 25 can be selected from various power transmitting mechanisms. For example, as shown in FIG. 4, the left and right drive gears 31L and 31R which are rotated in conjunction with the movement of the left and right levers 28L and 28R in the up-down direction, and the drive gears 31L provided on the back surface of the slot main body 25 and the right and left sides, The 31R meshes with the automatic gear 32 to constitute the power transmission unit 33. According to the power transmission unit 33, the operating force applied to the left and right levers 28L and 28R (see FIG. 3) is transmitted to the slot main body 25 via the left and right drive gears 31L and 31R and the automatic gear 32. Thereby, the user rotates the slot main body 25 in an arbitrary direction, and the form of the slot 22 (refer to FIG. 3) can be changed to the form of the deformation body or the form of the killing technique.
再者,於帶扣主體21中內置左右1對之微動開關35L、35R。又,於隙槽主體25之背面側,設有能夠按壓左右之微動開關35L、35R之按壓部36。微動開關35R在隙槽22(參照圖3(a))之形態為變身用形態時,藉由按壓部36予以按壓。另一方面,微動開關35L在隙槽22(參照圖3(b))之形態為必殺技用形態時,藉由按壓部36予以按壓。Further, a pair of right and left micro switches 35L and 35R are built in the buckle main body 21. Further, a pressing portion 36 capable of pressing the left and right micro switches 35L and 35R is provided on the back side of the slot main body 25. When the form of the slit 22 (see FIG. 3(a)) is the morphing form, the micro switch 35R is pressed by the pressing portion 36. On the other hand, when the mode of the slot switch 22 (see FIG. 3(b)) is the killing mode, the micro switch 35L is pressed by the pressing portion 36.
(指環40A,40B之構成)(Composition of the ring 40A, 40B)
基於圖5、圖6而言明指環40A,40B之構成。The configuration of the finger rings 40A, 40B will be described based on Fig. 5 and Fig. 6 .
如圖5(a)~(c)所示,變身用指環40A包含裝飾部41A及穿戴部42A。裝飾部41A構成為任意形態、式樣、顏色,且至少一部分由具有透光性之材料構成。於裝飾部41A中內置有發光部43A,來自發光部43A之光透過裝飾部41A而能自外部看到。穿戴部42A形成為圓環狀以便能穿戴至使用者之左手13L(參照圖1)之手指上。又,穿戴部42A 形成為一部分(本例中為下部)開放之C字狀,且可於擴徑形態下可彈性變形。藉此,手指較粗之使用者亦能擴大穿戴部42A而將穿戴部42A穿戴至手指上。又,亦可構成為穿戴部42A能相對於裝飾部41A而可裝卸,並且藉由製作準備大小不同之複數個穿戴部42A,使用者可自該等複數個穿戴部42A之中更換最佳大小之穿戴部42A。As shown in FIGS. 5(a) to 5(c), the transforming finger ring 40A includes a decorative portion 41A and a wearing portion 42A. The decorative portion 41A is configured in any form, pattern, and color, and at least a portion thereof is made of a material having light transmissivity. The light-emitting portion 43A is incorporated in the decorative portion 41A, and the light from the light-emitting portion 43A is transmitted through the decorative portion 41A and can be seen from the outside. The wearing portion 42A is formed in an annular shape so as to be able to be worn on the finger of the user's left hand 13L (refer to FIG. 1). Also, the wearing portion 42A It is formed in a C shape in which a part (in this example, the lower part) is open, and is elastically deformable in the expanded diameter form. Thereby, the user whose finger is thick can also enlarge the wearing portion 42A and wear the wearing portion 42A onto the finger. Further, the wearing portion 42A can be detachably attached to the decorative portion 41A, and the user can change the optimal size from among the plurality of wearing portions 42A by preparing a plurality of wearing portions 42A having different sizes. The wearing portion 42A.
如圖6(a)~(c)所示,必殺技用指環40B包含裝飾部41B及穿戴部42B。裝飾部41B構成為任意形態、式樣、顏色。穿戴部42B形成為圓環狀以便穿戴至使用者之右手13R(參照圖1)之手指上。又,穿戴部42B中亦形成為一部分(本例中為下部)開放之C字狀,且於擴徑形態下可彈性變形。又,穿戴部42B亦可構成為能相對於裝飾部41B可裝卸,並且藉由製作準備大小不同之複數個穿戴部42B,使用者可更換最佳大小之穿戴部42B。As shown in FIGS. 6(a) to 6(c), the ritual finger ring 40B includes a decorative portion 41B and a wearing portion 42B. The decorative portion 41B is configured in any form, pattern, or color. The wearing portion 42B is formed in an annular shape so as to be worn on the finger of the right hand 13R (refer to FIG. 1) of the user. Further, the wearing portion 42B is also formed in a C shape in which a part (the lower portion in this example) is opened, and is elastically deformable in the expanded diameter form. Further, the wearing portion 42B may be configured to be detachable from the decorative portion 41B, and the user can replace the wearing portion 42B of the optimum size by preparing a plurality of wearing portions 42B having different sizes.
在該等變身用指環40A及必殺技用指環40B之中,分別內置有所謂之RFID(Radio Frequency IDentification,無線射頻識別)標籤(tag),其中賦予有用於識別類別之識別資訊。進而,本實施形態中,設定了多種變身用指環40A,於該等多種變身用指環40A中分別賦予了固有之識別資訊。又,設定了多種必殺技用指環40B,於該等多種必殺技用指環40B中亦分別賦予了固有之識別資訊。識別資訊大致分為賦予給變身用指環40A之資訊(以下稱為「屬於第1群組之資訊」)、及賦予給必殺技用指環40B之資訊(以下稱為「屬於第2群組之資訊」)。A so-called RFID (Radio Frequency IDentification) tag is incorporated in each of the morphing ring 40A and the martial art ring 40B, and identification information for identifying the category is given. Further, in the present embodiment, a plurality of transforming finger rings 40A are provided, and unique identification information is given to each of the plurality of transforming finger rings 40A. Further, a plurality of martial arts rings 40B are provided, and unique identification information is also given to each of the plurality of martial arts rings 40B. The identification information is roughly classified into the information given to the morphing ring 40A (hereinafter referred to as "the information belonging to the first group") and the information given to the martial arts ring 40B (hereinafter referred to as "belonging to the second group" News").
(動作回應玩具10之內部構成)(The action responds to the internal structure of the toy 10)
基於圖7而言明帶扣20及指環40A,40B之內部構成。The inner structure of the buckle 20 and the finger rings 40A, 40B is based on Fig. 7 .
如圖7所示,動作回應玩具10中採用的係利用了RFID標籤之非接觸數據載體系統,帶扣20相當於詢問器,指環40A,40B相當於回應器。帶扣20中內置有主控制部51及演出記憶部52。主控制部51及演出記憶部52係包含於帶扣20中內置之單晶片微電腦。又,帶扣20中內置 有詢問信號發送部53、識別資訊接收部55、形態檢測部56、主輸出部57。主控制部51具有指環狀態判斷單元(狀態判斷單元)58及識別資訊判定單元61。又,於帶扣20內部設有電池62,該電池62與主控制部51係藉由電源開關63而連接。若電源開關63為ON(接通),則向主控制部51流通電流而開始控制。As shown in Fig. 7, the action response toy 10 employs a non-contact data carrier system using an RFID tag, the buckle 20 is equivalent to an interrogator, and the finger rings 40A, 40B are equivalent to a responder. The buckle 20 has a main control unit 51 and a performance memory unit 52 built therein. The main control unit 51 and the performance memory unit 52 are included in the single-chip microcomputer built in the buckle 20. Also, the buckle 20 is built in There are an inquiry signal transmitting unit 53, an identification information receiving unit 55, a form detecting unit 56, and a main output unit 57. The main control unit 51 has a finger state determination unit (state determination unit) 58 and an identification information determination unit 61. Further, a battery 62 is provided inside the buckle 20, and the battery 62 and the main control unit 51 are connected by a power switch 63. When the power switch 63 is turned "ON", current is flown to the main control unit 51 to start control.
在變身用指環40A中內置有副控制部71A、收發部72A及識別資訊記憶部73A及副輸出部75A。於必殺技用指環40B中內置有副控制部71B、收發部72B及識別資訊記憶部73B。The sub-control unit 71A, the transmission/reception unit 72A, the identification information storage unit 73A, and the sub-output unit 75A are incorporated in the morph ring 40A. The sub-control ring 71B includes a sub-control unit 71B, a transmission/reception unit 72B, and an identification information storage unit 73B.
詢問信號發送部53及識別資訊接收部55可由天線線圈構成,且設於隙槽22之後方(使用者穿戴時之使用者側之方向)。詢問信號發送部53可對位於特定範圍(例如距詢問信號發送部53為10cm左右之範圍、即隙槽22附近)內之變身用指環40A或必殺技用指環40B發送詢問信號而請求識別資訊。又,識別資訊接收部55可接收自收發部72A或收發部72B發送之識別資訊。The inquiry signal transmitting unit 53 and the identification information receiving unit 55 may be constituted by an antenna coil and provided behind the slot 22 (the direction of the user side when the user wears). The inquiry signal transmitting unit 53 can transmit an inquiry signal to the morphing ring 40A or the martial art ring 40B located in a specific range (for example, a range of about 10 cm from the inquiry signal transmitting unit 53, that is, in the vicinity of the slot 22), and request identification information. . Further, the identification information receiving unit 55 can receive the identification information transmitted from the transmitting and receiving unit 72A or the transmitting and receiving unit 72B.
指環狀態判斷單元58可判斷變身用指環40A或必殺技用指環40B係處於相對於帶扣20接近之狀態抑或離開之狀態。此處,若識別資訊接收部55接收識別資訊作為對於詢問信號發送部53之詢問信號之回答,則指環狀態判斷單元58判斷變身用指環40A或必殺技用指環40B為接近帶扣20(隙槽22、、詢問信號發送部53)之狀態,之後在持續接收相同識別資訊之情形時,判斷同一變身用指環40A或必殺技用指環40B為持續接近之狀態。又,若識別資訊接收部55未再接收所接收之識別資訊作為對於詢問信號發送部53之詢問信號之回答,則指環狀態判斷單元58判斷變身用指環40A或必殺技用指環40B已離開超出帶扣20(隙槽22、詢問信號發送部53)之特定範圍。The finger state determination unit 58 can judge whether the morphing finger ring 40A or the rifle finger ring 40B is in a state of being close to or away from the buckle 20 . Here, if the identification information receiving unit 55 receives the identification information as an answer to the inquiry signal to the inquiry signal transmitting unit 53, the ring state determining unit 58 determines that the transforming finger ring 40A or the killing finger ring 40B is close to the buckle 20 (gap) In the state of the slot 22 and the inquiry signal transmitting unit 53), when the same identification information is continuously received, it is judged that the same transforming finger ring 40A or the killing skill ring 40B is in a state of continuous approach. Further, if the identification information receiving unit 55 does not receive the received identification information as an answer to the inquiry signal to the inquiry signal transmitting unit 53, the ring state determination unit 58 determines that the transformation finger ring 40A or the rifle finger 40B has left beyond. The specific range of the buckle 20 (the slot 22, the inquiry signal transmitting portion 53).
識別資訊判定單元61判定識別資訊接收部55接收之識別資訊屬於第1群組之資訊、抑或屬於第2群組之資訊。The identification information determining unit 61 determines whether the identification information received by the identification information receiving unit 55 belongs to the information of the first group or the information belonging to the second group.
主輸出部57利用發光及發聲之至少一方而輸出演出。本例中,主輸出部57係由包含揚聲器等之發聲部65、及上述發光部27而構成。發光部27理想為由選擇性獲得多種發光色(例如紅色、綠色、藍色、黃色)之全彩LED(發光二極體)構成。The main output unit 57 outputs a performance using at least one of light emission and sound emission. In this example, the main output unit 57 is composed of a sound emitting unit 65 including a speaker or the like, and the light emitting unit 27. The light-emitting portion 27 is preferably composed of a full-color LED (light-emitting diode) that selectively obtains a plurality of light-emitting colors (for example, red, green, blue, and yellow).
演出記憶部52中記憶有第1演出資訊、第2演出資訊、第1形態變化指示資訊及第2形態變化指示資訊。The first performance information, the second performance information, the first form change instruction information, and the second form change instruction information are stored in the performance memory unit 52.
第1演出資訊係用於在接收變身用指環40A之識別資訊、或必殺技用指環40B之識別資訊時(即指環狀態判斷單元53判斷出變身用指環40A或必殺技用指環40B為接近狀態時)輸出指環讀取演出(第1演出)之資訊,包含使主輸出部57進行發光演出、發聲演出之資訊。更詳細而言,第1演出資訊係用於自發聲部65輸出指環讀取音、且使發光部27以特定發光色、圖案發光之控制資訊。第1演出資訊係將多種變身用指環40A之各識別資訊、或多種必殺技用指環40B之各識別資訊關聯而記憶。The first performance information is used to receive the identification information of the morphing ring 40A or the identification information of the martial arts ring 40B (that is, the ring state determining unit 53 determines that the morphing ring 40A or the martial ring 40B is close to In the case of the status, the information of the output ring reading performance (first performance) includes information for causing the main output unit 57 to perform a lighting performance and a sounding performance. More specifically, the first performance information is used for the control information that the spontaneous sound portion 65 outputs the ring reading sound and causes the light emitting portion 27 to emit light in a specific illuminating color or pattern. The first performance information is stored by associating the identification information of the plurality of morphing fingers 40A or the identification information of the plurality of martial arts ring 40B.
又,演出記憶部52中,將利用發光部27進行發光演出時之發光色不同之複數個第1演出資訊關聯各識別資訊而記憶。此處,對應後述變身用指環40A之發光部43A之發光色(例如,紅色、綠色、藍色、黃色等)而在演出記憶部52中記憶用於使發光部27發光之複數個第1演出資訊。Further, in the performance memory unit 52, the plurality of first performance information having different illuminating colors at the time of the illuminating performance by the light-emitting unit 27 are associated with the respective identification information and stored. Here, the plurality of first ones for causing the light-emitting unit 27 to emit light are stored in the performance memory unit 52 in accordance with the luminescent color (for example, red, green, blue, yellow, etc.) of the light-emitting portion 43A of the morphing finger ring 40A, which will be described later. Performance information.
第2演出資訊係用於輸出變身演出(第2演出)或必殺技演出(第2演出)之資訊,且係用於使發聲部65輸出變身音或必殺技音、且使發光部27以特定發光色、圖案發光之控制資訊。第2演出資訊之中,用於輸出變身演出之資訊係與多種變身用指環40A之各識別資訊關聯而記憶。又,第2演出資訊之中,用於輸出必殺技演出之資訊係與多種必殺技用指環40B之各識別資訊關聯而記憶。進而,用於輸出必殺技演出之第2演出資訊包含用於輸出通常之必殺技演出之資訊、及用於在 變身用指環40A之識別資訊與必殺技用指環40B之識別資訊之組合為特定組合時輸出特殊必殺技演出之資訊。The second performance information is used to output the information of the morphing performance (second performance) or the nirvana performance (second performance), and is for causing the utterance unit 65 to output the morphing sound or the murder sound, and to cause the light emitting unit 27 Control information that emits light with a specific illuminating color and pattern. In the second performance information, the information for outputting the transformation performance is stored in association with each identification information of the plurality of transformation fingers 40A. Further, among the second performance information, the information for outputting the nirvana performance is stored in association with each of the identification information of the various nirvana ring 40B. Further, the second performance information for outputting the nirvana performance includes information for outputting a usual nirvana performance, and for The combination of the identification information of the morphing ring 40A and the identification information of the rifle 40B is a special combination to output information of a special nirvana performance.
第1形態變化指示資訊係如下資訊,即,於隙槽22(參照圖3)為變身用形態之情形時,當識別資訊接收部55接收屬於第2群組之資訊時,自主輸出部57輸出提示使用者操作左右之桿28L,28R(參照圖3)而將隙槽22(參照圖3)之形態變化成必殺技用形態之演出(第1形態變化指示)。The first mode change instruction information is information that when the slot information 22 (see FIG. 3) is in the form of transformation, when the identification information receiving unit 55 receives the information belonging to the second group, the autonomous output unit 57 The output prompts the user to operate the left and right levers 28L, 28R (see FIG. 3) to change the form of the slot 22 (see FIG. 3) into a performance mode (first form change instruction).
第2形態變化指示資訊係如下資訊,即,於隙槽22(參照圖3)為必殺技用形態之情形時,當識別資訊接收部55接收屬於第1群組之資訊時,自主輸出部57輸出提示使用者操作左右之桿28L,28R(參照圖3)而將隙槽22(參照圖3)之形態變化成變身用形態之演出(第2形態變化指示)。The second form change instruction information is information that, when the slot 22 (see FIG. 3) is in the form of a sneak mode, when the identification information receiving unit 55 receives the information belonging to the first group, the autonomous output unit 57 The output prompts the user to operate the left and right levers 28L, 28R (see FIG. 3) and change the form of the slot 22 (see FIG. 3) into a performance form (second form change instruction).
形態檢測部56對隙槽22(參照圖3)為變身用形態與必殺技用形態之哪一形態進行檢測。形態檢測部56之構成為任意,但此處係使用上述2個微動開關35L,35R。即,形態檢測部56上連接有微動開關35L,35R,形態檢測部56檢測微動開關35L,35R之中哪一個開關按在按壓部36(參照圖4)上、或所有微動開關均未按壓,來檢測隙槽22(參照圖3)之當前形態。The form detecting unit 56 detects which form of the deformed form and the killing form is used for the slot 22 (see FIG. 3). The configuration of the pattern detecting unit 56 is arbitrary, but the above two micro switches 35L and 35R are used here. That is, the form detecting unit 56 is connected to the micro switches 35L and 35R, and the form detecting unit 56 detects which one of the micro switches 35L and 35R is pressed on the pressing unit 36 (see FIG. 4) or all the micro switches are not pressed. The current shape of the slot 22 (refer to FIG. 3) is detected.
變身用指環40A之收發部72A可與外部之間收發信號,且可由天線線圈構成。識別資訊記憶部73A中記憶有用於識別變身用指環40A之類別之識別資訊。副控制部71A係控制用之IC晶片,利用收發部72A自詢問信號發送部53接收詢問信號所產生之感應電動勢而驅動。對應於收發部72A接收詢問信號,副控制部71A自識別資訊記憶部73A中讀出識別資訊,並自收發部72A將該讀出之識別資訊發送至識別資訊接收部55。The transmitting and receiving unit 72A of the transforming finger 40A can transmit and receive signals to and from the outside, and can be constituted by an antenna coil. Identification information for identifying the category of the transforming finger ring 40A is stored in the identification information storage unit 73A. The sub-control unit 71A is an IC chip for control, and is driven by the transmission/reception unit 72A to receive the induced electromotive force generated by the inquiry signal from the inquiry signal transmission unit 53. In response to the transmission/reception unit 72A receiving the inquiry signal, the sub-control unit 71A reads the identification information from the identification information storage unit 73A, and transmits the read identification information to the identification information receiving unit 55 from the transmission/reception unit 72A.
變身用指環40A之副輸出部75A係輸出利用發光及發聲之至少一 方之副演出之部分,本例中,副輸出部75A係由發光部43A構成,副演出中包含發光演出。發光部43A例如由LED(發光二極體)構成,發光部43A之發光色可自複數個色(例如,紅色、綠色、藍色、黃色等)中選擇。本實施形態中,副演出中之發光演出時之發光色(發光部43A之發光色)係設定為與關聯各識別資訊之指環讀取演出(第1演出)中之發光部27之發光色同色系之顏色。發光部43A係利用收發部72A接收詢問信號所產生之感應電動勢而驅動。因此,變身用指環40A不需要電源。The sub-output portion 75A of the transforming finger ring 40A outputs at least one of illuminating and vocalizing In the example of the side performance of the side, in this example, the sub-output portion 75A is composed of the light-emitting portion 43A, and the sub-performance includes a light-emitting performance. The light-emitting portion 43A is composed of, for example, an LED (Light Emitting Diode), and the light-emitting color of the light-emitting portion 43A can be selected from a plurality of colors (for example, red, green, blue, yellow, etc.). In the present embodiment, the illuminating color (the illuminating color of the light-emitting portion 43A) at the time of the illuminating performance in the sub-performance is set to the same color as the illuminating color of the light-emitting portion 27 in the ring reading performance (first performance) associated with each identification information. The color of the system. The light-emitting unit 43A is driven by the transmitting and receiving unit 72A receiving the induced electromotive force generated by the inquiry signal. Therefore, the power conversion ring 40A does not require a power source.
對應於收發部72A接收詢問信號,副控制部71A以基於讀出之識別資訊輸出副演出之方式控制副輸出部75A。In response to the transmission/reception unit 72A receiving the inquiry signal, the sub-control unit 71A controls the sub-output unit 75A so that the sub-performance is output based on the read identification information.
必殺技用指環40B之收發部72B可與外部之間收發信號,且可由天線線圈構成。識別資訊記憶部73B中記憶有用於識別必殺技用指環40B之類別之識別資訊。副控制部71B係控制用之IC晶片,利用收發部72B接收詢問信號發送部53之詢問信號所產生之感應電動勢而驅動。因此,必殺技用指環40B不需要電源。進而,對應於收發部72B接收詢問信號,副控制部71B自識別資訊記憶部73B讀出識別資訊,並將該讀出之識別資訊自收發部72B發送至識別資訊接收部55。The transceiver unit 72B of the ninja ring 40B can transmit and receive signals to and from the outside, and can be constituted by an antenna coil. Identification information for identifying the category of the killer ring 40B is stored in the identification information storage unit 73B. The sub-control unit 71B is an IC chip for control, and is driven by the transmission/reception unit 72B to receive the induced electromotive force generated by the inquiry signal of the inquiry signal transmission unit 53. Therefore, the Nirvana Ring 40B does not require a power source. Further, in response to the transmission/reception unit 72B receiving the inquiry signal, the sub-control unit 71B reads the identification information from the identification information storage unit 73B, and transmits the read identification information from the transmission/reception unit 72B to the identification information receiving unit 55.
再者,識別資訊記憶部73A,73B之資訊量為任意,例如在16位元之資訊量之情形時,可使用前導之8位元作為包含企業資訊等之特定資訊,使用後半8位元作為識別資訊。該情形時,可組合變身用指環40A與必殺技用指環40B而獲得識別資訊不同之合計256種指環。Furthermore, the information amount of the identification information storage units 73A, 73B is arbitrary. For example, in the case of a 16-bit information amount, the leading 8-bit element can be used as the specific information including the company information, and the latter half is used as the information. Identify information. In this case, the morphing ring 40A and the knuckle ring 40B can be combined to obtain a total of 256 kinds of rings different in identification information.
又,帶扣20中構成演出記憶部52之記憶裝置(省略圖示)中至少記憶有以下兩個資訊。Further, at least the following two pieces of information are stored in the memory device (not shown) constituting the performance memory unit 52 in the buckle 20.
(1)當前隙槽22(參照圖3)之形態為變身用形態、抑或必殺技用形態(微動開關35L,35R之哪一個被按下)之資訊。(1) The form of the current slot 22 (see FIG. 3) is information for the form of the transformation or the form of the killing technique (which of the micro switches 35L and 35R is pressed).
(2)隙槽22之形態為變身用形態時(微動開關35R被按下時),套入 隙槽22(參照圖3),由識別資訊接收部55接收識別資訊之變身用指環40A之識別資訊。(2) When the form of the slot 22 is in the form of transformation (when the micro switch 35R is pressed), it is nested The slot 22 (see FIG. 3) receives the identification information of the morphing ring 40A for identifying information by the identification information receiving unit 55.
(動作回應玩具10之動作例)(Action response toy 10 action example)
基於圖8~圖10而言明主控制部51控制下之動作回應玩具10之動作例。An example of the operation of the toy 10 under the control of the control by the main control unit 51 will be described based on Figs. 8 to 10 .
如圖8所示,若將電源開關63設為ON(步驟S1),則判斷隙槽22為哪一形態(步驟S2)。於判斷出隙槽22為變身用形態之情形時,於步驟S3中詢問信號發送部53開始發送詢問信號,於步驟S4中,自主輸出部57輸出變身用之指環讀取待機演出。As shown in FIG. 8, when the power switch 63 is turned on (step S1), it is determined which form the slot 22 is (step S2). When it is determined that the slot 22 is in the form of transformation, the inquiry signal transmitting unit 53 starts transmitting the inquiry signal in step S3, and in step S4, the autonomous output unit 57 outputs the ring reading standby performance for the transformation.
其次,於步驟S5中判斷隙槽22之形態是否已發生變化。於隙槽22之形態已發生變化之情形時,返回到步驟S2中。另一方面,於隙槽之形態未發生變化之情形時,進入到步驟S6中。Next, it is judged in step S5 whether or not the form of the slot 22 has changed. When the form of the slot 22 has changed, the process returns to step S2. On the other hand, if the form of the slot does not change, the process proceeds to step S6.
於步驟S6中,判斷識別資訊接收部55是否接收識別資訊(指環狀態判斷單元58是否判斷出變身用指環40A或必殺技用指環40B處於接近狀態)。於接收識別資訊之情形時(指環狀態判斷單元58判斷變身用指環40A或必殺技用指環40B處於接近狀態之情形),進入到步驟S7。另一方面,於未接收識別資訊之情形時,返回到步驟S4。In step S6, it is judged whether or not the identification information receiving unit 55 receives the identification information (whether the ring state determination unit 58 determines that the transformation finger ring 40A or the rifle finger ring 40B is in the approaching state). When the identification information is received (the ring state determination unit 58 determines that the morphing finger ring 40A or the martial arts ring 40B is in the approaching state), the process proceeds to step S7. On the other hand, when the identification information is not received, the process returns to step S4.
於步驟S7中,由識別資訊判定單元61判定識別資訊接收部55接收之識別資訊之種類。於判定識別資訊屬於第1群組之資訊之情形時,在步驟S8中將該識別資訊覆寫記憶於記憶裝置,並進入到步驟S9。另一方面,於判定識別資訊屬於第2群組之資訊之情形時,主控制部51以自演出記憶部52讀出第1形態變化指示資訊並輸出第1形態變化指示之方式控制主輸出部57,然後返回到步驟S4。例如,作為第1形態變化指示,自主輸出部57之發聲部65輸出「反邊(reverse side)」這樣的聲音。藉此,使用者便會注意到隙槽22之形態並非必殺技用形態而是變身用形態。In step S7, the identification information determining unit 61 determines the type of the identification information received by the identification information receiving unit 55. When it is determined that the identification information belongs to the information of the first group, the identification information is overwritten and stored in the memory device in step S8, and the process proceeds to step S9. On the other hand, when it is determined that the identification information belongs to the information of the second group, the main control unit 51 controls the main output unit by reading the first form change instruction information from the performance memory unit 52 and outputting the first form change instruction. 57, then returns to step S4. For example, as the first form change instruction, the sounding unit 65 of the autonomous output unit 57 outputs a sound of "reverse side". As a result, the user will notice that the form of the slot 22 is not a morphological form but a form of transformation.
在步驟S9中,自演出記憶部52中讀出與變身用指環40A之識別資訊對應之第1演出資訊,以基於該讀出之第1演出資訊輸出變身用之指環讀取演出(第1演出)之方式控制主輸出部57。例如,於識別資訊接收部55接收之識別資訊為包含紅色發光之資訊之情形時,主輸出部57使發聲部65發出「Fire(火)、Fire(火)、Fire(火)...」等聲音,並自發光部27發出紅色光。此時,變身用指環40A亦藉由自發光部43A發出相同之紅色光,而可進行變身用指環40A之發光猶如移動至帶扣20這樣的演出。In the step S9, the first performance information corresponding to the identification information of the morphing ring 40A is read from the performance memory unit 52, and the performance is read based on the ring for the first performance information output. The main output unit 57 is controlled in the manner of 1 show. For example, when the identification information received by the identification information receiving unit 55 is information including red light emission, the main output unit 57 causes the sounding unit 65 to emit "Fire, Fire, Fire..." The sound is equal, and red light is emitted from the light-emitting portion 27. At this time, the morphing ring 40A also emits the same red light from the light-emitting portion 43A, and the illuminating finger ring 40A can be illuminated as if it were moved to the buckle 20.
於步驟S11中,判斷識別資訊接收部55是否未再接收識別資訊(指環狀態判斷單元58是否判斷出變身用指環40A已離開)。於未再接收識別資訊之情形時(指環狀態判斷單元58判斷出變身用指環40A已離開之情形時),進入到步驟S12。另一方面,於接收識別資訊之情形時(指環狀態判斷單元58判斷出變身用指環40A處於接近狀態之情形),返回到步驟S9,再次輸出變身用之指環讀取演出。即,主控制部51在指環狀態判斷單元58判斷出變身用指環40A處於接近狀態之期間,以重複輸出變身用之指環讀取演出(第1演出)之方式控制主輸出部57。In step S11, it is judged whether or not the identification information receiving unit 55 has not received the identification information (whether the ring state determination unit 58 determines that the transformation finger ring 40A has left). When the identification information is not received again (when the ring state determination unit 58 determines that the transformation finger ring 40A has left), the process proceeds to step S12. On the other hand, when the identification information is received (the ring state determination unit 58 determines that the transformation finger ring 40A is in the approach state), the process returns to step S9, and the ring for the transformation is read again. In other words, the main control unit 51 controls the main output unit 57 to repeat the output of the ring for reading the performance (first performance) while the finger ring state determining unit 58 determines that the transforming finger ring 40A is in the approaching state.
於步驟S12中,自主輸出部57輸出與變身用指環40A之識別資訊對應之變身演出(第2演出)。即,當指環狀態判斷單元58判斷出在變身用之指環讀取演出(第1演出)之輸出過程中因使用者之動作而使得變身用指環40A離開時,以自演出記憶部52讀出變身演出資訊(第2演出資訊),並基於該讀出之變身演出資訊(第2演出資訊)輸出變身演出(第2演出)之方式控制主輸出部57(參照圖10(a))。例如,作為變身演出,除了自發聲部65發出「PLEASE」這樣的聲音以外,亦進行與識別資訊對應之利用發聲部65及發光部27之演出。In step S12, the autonomous output unit 57 outputs the morphing performance (second performance) corresponding to the identification information of the morphing finger ring 40A. In other words, when the ring state determination unit 58 determines that the transforming finger ring 40A is left by the user's motion during the output of the ring reading performance (first performance) for the transformation, the reading from the performance memory unit 52 The main performance unit 57 is controlled based on the morphing performance information (second performance information) and the morphing performance (second performance information) (see FIG. 10 (a). )). For example, in addition to the sound of "PLEASE" issued by the spontaneous sound portion 65, the sounding portion 65 and the light emitting portion 27 corresponding to the identification information are also performed.
其次,於步驟S13中,停止自詢問信號發送部53發送詢問信號,於步驟S14中,根據微動開關35L、35R之按壓狀態是否發生變化來判 斷隙槽22之形態是否已發生變化。於隙槽22之形態已發生變化之情形時(被按下之微動開關不再按下之情形時),返回到步驟S2中。另一方面,於隙槽22之形態未發生變化之情形時(被按下之微動開關繼續被按下之情形),再次判斷隙槽22之形態是否已發生變化。Next, in step S13, the self-inquiring signal transmitting unit 53 stops transmitting the inquiry signal, and in step S14, it is determined based on whether or not the pressing state of the micro switches 35L and 35R changes. Whether the form of the fracture groove 22 has changed. When the form of the slot 22 has changed (when the pressed microswitch is no longer pressed), the process returns to step S2. On the other hand, when the form of the slot 22 has not changed (when the pressed microswitch continues to be pressed), it is judged again whether or not the form of the slot 22 has changed.
於步驟S2中,隙槽22為必殺技用形態之情形時,進入到步驟S15(參照圖9)。又,於步驟S2中,隙槽22並非為變身用形態及必殺技用形態之任一形態之情形時(所有微動開關均未被按下之情形),進入到步驟S16,再次判斷隙槽22之形態是否已發生變化。於隙槽22變化成變身用形態之情形時,進入到步驟S3。又,於隙槽22變化成必殺技用形態之情形時,進入到步驟S15中(參照圖9)。又,於隙槽22之形態未發生變化之情形時,再次判斷隙槽22之形態是否已發生變化。In the case where the slot 22 is in the form of a killing technique in step S2, the process proceeds to step S15 (see FIG. 9). Further, in the case where the slot 22 is not in the form of any of the morphing and killing modes in the step S2 (when all of the microswitches are not pressed), the process proceeds to step S16, and the slot is judged again. Has the form of 22 changed? When the gap groove 22 is changed to the form of the deformation body, the process proceeds to step S3. In the case where the slot 22 is changed to the killing mode, the process proceeds to step S15 (see FIG. 9). Further, when the form of the slot 22 has not changed, it is determined again whether or not the form of the slot 22 has changed.
如圖9所示,於步驟S15中,自詢問信號發送部53開始發送詢問信號,於步驟S17中,自主輸出部57輸出必殺技用之指環讀取待機演出。As shown in FIG. 9, in step S15, the inquiry signal transmission unit 53 starts transmission of the inquiry signal, and in step S17, the autonomous output unit 57 outputs a ring read standby performance for killing.
其次,於步驟S18中判斷隙槽22之形態是否已發生變化。於隙槽22之形態已發生變化之情形時,步驟S19中清除記憶裝置中記憶之變身用指環40A之識別資訊。另一方面,於隙槽22之形態未發生變化之情形時,進入到步驟S20中。Next, it is judged in step S18 whether or not the form of the slot 22 has changed. When the form of the slot 22 has changed, the identification information of the ring 40A for memory change stored in the memory device is cleared in step S19. On the other hand, if the form of the slot 22 has not changed, the process proceeds to step S20.
於步驟S20中,判斷識別資訊接收部55是否接收識別資訊(指環狀態判斷單元58是否判斷出變身用指環40A或必殺技用指環40B為接近狀態)。於接收識別資訊之情形時(指環狀態判斷單元58判斷出變身用指環40A或必殺技用指環40B為接近狀態之情形),進入到步驟S21。另一方面,於未接收識別資訊之情形時,返回到步驟S17。In step S20, it is judged whether or not the identification information receiving unit 55 receives the identification information (whether the ring state determination unit 58 determines that the transformation finger ring 40A or the rifle finger ring 40B is in the approaching state). When the identification information is received (the ring state determination unit 58 determines that the transformation finger ring 40A or the rifle finger ring 40B is in the approach state), the process proceeds to step S21. On the other hand, when the identification information is not received, the process returns to step S17.
於步驟S21中,利用識別資訊判定單元61判定識別資訊接收部55接收之識別資訊之種類。於判定識別資訊屬於第2群組之資訊之情形時,進入到步驟S22。另一方面,於判定識別資訊屬於第1群組之資訊 之情形時,步驟S23中自主輸出部57輸出第2形態變化指示,並返回到步驟S17。例如,作為第2形態變化指示,自主輸出部57之發聲部65發出「反邊(reverse side)」這樣的聲音。藉此,使用者注意到隙槽22之形態並非變身用形態而是必殺技用形態。再者,本實施形態中,第1形態變化指示與第2形態變化指示均為「反邊」這樣的聲音,但作為本發明之主旨,第1形態變化指示與第2形態變化指示既可相同,當然亦可不同。In step S21, the identification information determining unit 61 determines the type of the identification information received by the identification information receiving unit 55. When it is determined that the identification information belongs to the information of the second group, the process proceeds to step S22. On the other hand, it is determined that the identification information belongs to the information of the first group. In the case of step S23, the autonomous output unit 57 outputs a second mode change instruction, and returns to step S17. For example, as the second form change instruction, the sounding unit 65 of the autonomous output unit 57 emits a sound of "reverse side". Thereby, the user notices that the form of the slot 22 is not a form for transformation but a form of killing. In the present embodiment, the first form change instruction and the second form change instruction are both "reverse sides". However, the first form change instruction and the second form change instruction may be the same as the subject matter of the present invention. Of course, it can be different.
步驟S22中,自主輸出部57輸出與必殺技用指環40B之識別資訊對應之必殺技用之指環讀取演出(第1演出)。In step S22, the autonomous output unit 57 outputs a ring reading performance (first performance) corresponding to the identification information of the cyber ring 40B.
其次,於步驟S24中,判斷識別資訊接收部55是否未再接收識別資訊(指環狀態判斷單元58是否判斷出必殺技用指環40B已離開)。於未再接收識別資訊之情形時(指環狀態判斷單元58判斷出必殺技用指環40B已離開之情形),進入到步驟S25中。另一方面,於接收識別資訊之情形時(指環狀態判斷單元58判斷出必殺技用指環40B為接近狀態之情形),返回到步驟S22中,再次輸出必殺技用之指環讀取演出。即,主控制部51在指環狀態判斷單元58判斷必殺技用指環40B為接近狀態之期間,以重複進行必殺技用之指環讀取演出(第1演出)之方式控制主輸出部57。Next, in step S24, it is judged whether or not the identification information receiving unit 55 has not received the identification information (whether the ring state judging unit 58 judges that the nirvana ring 40B has left). When the identification information is not received again (the ring state determination unit 58 determines that the cheat ring 40B has left), the process proceeds to step S25. On the other hand, when the identification information is received (the ring state determination unit 58 determines that the cheat ring 40B is in the approach state), the process returns to step S22, and the ring-fitting read performance for the killing technique is output again. In other words, the main control unit 51 controls the main output unit 57 such that the finger ring reading performance (first performance) is repeated while the finger ring state determining unit 58 determines that the cautious finger ring 40B is in the close state.
於步驟S25中,判斷變身用指環40A之識別資訊是否已記憶。於變身用指環40A之識別資訊已記憶之情形時,進入到步驟S26中。另一方面,於變身用指環40A之識別資訊未記憶之情形時,步驟S28中自主輸出部57輸出與必殺技用指環40B之識別資訊對應之通常之必殺技演出。即,如圖10(b)所示,當指環狀態判斷單元58判斷出在必殺技之指環讀取演出(第1演出)之輸出過程中因使用者之動作而使得必殺技用指環40B離開時,以自演出記憶部52讀出必殺技用演出資訊(第2演出資訊),並基於該讀出之必殺技用演出資訊(第2演出資訊)輸出必 殺技演出(第2演出、該情形通常之必殺技演出)之方式控制主輸出部57。In step S25, it is determined whether or not the identification information of the transforming finger ring 40A has been memorized. When the identification information of the morphing finger ring 40A has been memorized, the process proceeds to step S26. On the other hand, when the identification information of the morphing finger ring 40A is not memorized, the autonomous output unit 57 outputs the normal slay performance corresponding to the identification information of the ritual ring 40B in step S28. That is, as shown in FIG. 10(b), when the ring state determination unit 58 determines that the nirvana ring 40B is left by the user's action during the output of the ninja ring reading performance (first performance) The killing performance information (second performance information) is read from the performance memory unit 52, and based on the read performance information (second performance information) The main output unit 57 is controlled in the manner of the killing performance (the second performance, the usual performance in this case).
於步驟S26中,判斷必殺技用指環40B之識別資訊與變身用指環40A之識別資訊是否為特定組合。於必殺技用指環40B之識別資訊與變身用指環40A之識別資訊為特定組合之情形時,自主輸出部57輸出與特定組合對應之特殊必殺技演出。即,如圖10(b)所示,當指環狀態判斷單元58判斷出在必殺技之指環讀取演出(第1演出)之輸出過程中因使用者之動作而使得必殺技用指環40B離開時,以自演出記憶部52讀出必殺技用演出資訊(第2演出資訊)並基於該讀出之必殺技用演出資訊(第2演出資訊)輸出必殺技演出(第2演出、該情形時,特殊必殺技演出)之方式控制主輸出部57。另一方面,於必殺技用指環40B之識別資訊與變身用指環40A之識別資訊並非特定組合之情形時,進入到步驟S28中,自主輸出部57輸出通常之必殺技演出。即,如圖10(b)所示,當指環狀態判斷單元58判斷出在必殺技之指環讀取演出(第1演出)之輸出過程中因使用者之動作而使得必殺技用指環40B離開時,以自演出記憶部52讀出必殺技用演出資訊(第2演出資訊)並基於該讀出之必殺技用演出資訊(第2演出資訊)輸出必殺技演出(第2演出、該情形時為通常之必殺技演出)之方式控制主輸出部57。In step S26, it is determined whether the identification information of the tactical ring 40B and the identification information of the morphing finger ring 40A are a specific combination. When the identification information of the snap ring 40B and the identification information of the transform finger 40A are specific combinations, the autonomous output unit 57 outputs a special nirvana performance corresponding to the specific combination. That is, as shown in FIG. 10(b), when the ring state determination unit 58 determines that the nirvana ring 40B is left by the user's action during the output of the ninja ring reading performance (first performance) When the performance information (second performance information) of the killing technique is read from the performance memory unit 52, and the nirvana performance is output based on the read performance information (second performance information) (the second performance, the situation) The mode of the special nirvana performance controls the main output unit 57. On the other hand, if the identification information of the snap ring 40B and the identification information of the transforming finger 40A are not specifically combined, the process proceeds to step S28, and the autonomous output unit 57 outputs a normal killing performance. That is, as shown in FIG. 10(b), when the ring state determination unit 58 determines that the nirvana ring 40B is left by the user's action during the output of the ninja ring reading performance (first performance) The killing performance information (second performance information) is read from the performance memory unit 52, and the nirvana performance is output based on the read performance information (second performance information) (the second performance, in the case of The main output unit 57 is controlled in the usual manner.
於通常之必殺技演出中,例如進行將「PLEASE」這樣的聲音、基於必殺技用指環40B之識別資訊之通常之必殺技演出組合而成之演出。相對於此,於特殊必殺技演出中,例如進行將「好!」這樣的聲音、與基於必殺技用指環40B之識別資訊之特殊必殺技演出組合而成之演出。或者,作為特殊必殺技演出可進行將「真棒!」這樣的聲音、與基於必殺技用指環40B之識別資訊之其他特殊必殺技演出組合而成之演出。進而,作為特殊必殺技演出,亦可進行將「最棒!」這樣的聲音、與基於必殺技用指環40B之識別資訊之另一特殊必殺技演 出組合而成之演出。這樣,基於必殺技用指環40B之識別資訊、與最近插入而記憶在記憶裝置中之變身用指環40A之識別資訊之組合,可獲得各種各樣之必殺技演出。In a normal performance, for example, a performance in which a sound such as "PLEASE" or a normal killing performance based on the identification information of the martial arts ring 40B is combined is performed. On the other hand, in the special nirvana performance, for example, a performance in which a sound such as "good!" and a special nirvana performance based on the identification information of the nirvana ring 40B are combined is performed. Alternatively, as a special nirvana performance, a performance in which a sound such as "awesome!" and other special nirvana performances based on the identification information of the nirvana ring 40B are combined can be performed. In addition, as a special nirvana performance, you can also perform another special killing technique that combines the sound of "Best!" with the identification information based on the Nirvana Ring 40B. A combination of performances. In this way, based on the combination of the identification information of the martial arts ring 40B and the identification information of the morphing ring 40A that has been recently inserted and memorized in the memory device, various savvy performances can be obtained.
於步驟S29中,停止自詢問信號發送部53發送詢問信號,於步驟S30中判斷隙槽22之形態是否已發生變化。於隙槽22之形態已發生變化之情形時,步驟S31中清除記憶之變身用指環40A之識別資訊,返回到步驟S2中(參照圖8)。另一方面,於隙槽22之形態未發生變化之情形時,再次判斷隙槽22之形態是否已發生變化。In step S29, the inquiry signal transmission unit 53 stops transmitting the inquiry signal, and in step S30, it is determined whether or not the form of the slot 22 has changed. When the form of the slot 22 has changed, the identification information of the memory transforming ring 40A is cleared in step S31, and the process returns to step S2 (see FIG. 8). On the other hand, when the form of the slot 22 has not changed, it is determined again whether or not the form of the slot 22 has changed.
(動作回應玩具10之效果)(Action responds to the effect of toy 10)
根據以上上述之本實施形態之動作回應玩具10,不僅可與使用者使變身用指環40A或必殺技用指環40B接近帶扣20之動作回應而輸出演出,之後亦可對應於變身用指環40A或必殺技用指環40B離開帶扣20之動作而輸出演出。因此,可獲得與動作回應玩具本來之目的更吻合之動作回應玩具10。According to the above-described operation response toy 10 of the present embodiment, the performance can be output not only in response to the user's response to the change of the buckle 40A or the snap ring 40B, but also to the transformational ring. The 40A or Nirvana ring 40B leaves the buckle 20 and outputs a performance. Therefore, the action response toy 10 which is more in line with the original purpose of the action response toy can be obtained.
以上,使用實施形態對本發明進行了說明,但本發明之技術之範圍當然並非限定於上述實施形態記載之範圍。本領域技術人員應當明瞭,上述實施形態中可施加多種多樣之變更或改良。又,施加有此種變更或改良後之形態亦包含於本發明之技術性範圍,該點根據申請專利範圍之記載而可明瞭。The present invention has been described above using the embodiments, but the scope of the technology of the present invention is of course not limited to the scope described in the above embodiments. It will be apparent to those skilled in the art that various changes or modifications can be made in the above-described embodiments. Further, the form in which such a change or improvement is applied is also included in the technical scope of the present invention, and it is apparent from the description of the scope of the patent application.
例如,於實施形態中,主玩具體及副玩具體分別係由帶扣20及指環40A,40B構成,但本發明之主玩具體及副玩具體亦可為帶扣及指環以外之玩具體,例如可將主玩具體、副玩具體均設為可用手握持之形狀、大小、重量。For example, in the embodiment, the main toy body and the sub-toy toy body are respectively constituted by the buckle 20 and the finger rings 40A and 40B. However, the main toy body and the sub-toy toy body of the present invention may be a toy body other than the buckle and the finger ring. For example, the main toy body and the sub-toy body can be set to the shape, size, and weight that can be held by the hand.
作為其他例子,圖11中表示將主玩具體設為槍型玩具220之情形,圖12中表示將將主玩具體設為劍型玩具320之情形。於將主玩具體設為槍型玩具220之情形時,於槍把上部設有模擬人左手之形狀部 222,該形狀部222內設有主玩具體之詢問信號發送部、及識別資訊接收部。即,使用者用手指上穿戴接觸副玩具體之指環40A、40B之手握住形狀部222,從而由識別資訊接收部接收指環40A、40B之識別資訊,此時指環狀態判斷單元判斷指環40A、40B接近槍型玩具220,與上述實施形態同樣地輸出第1演出。然後,使用者離開形狀部222,識別資訊接收部不再接收指環40A、40B之識別資訊,則指環狀態判斷單元判斷指環40A、40B自槍型玩具220離開,與上述實施形態同樣地輸出第2演出。As another example, FIG. 11 shows a case where the main toy body is set as the gun type toy 220, and FIG. 12 shows a case where the main toy body is set as the sword type toy 320. When the main toy body is set as the gun type toy 220, the upper part of the gun handle is provided with a shape part of the simulated left hand. 222. The shape portion 222 is provided with an inquiry signal transmitting unit of the main toy body and an identification information receiving unit. That is, the user holds the shape portion 222 with the finger of the finger ring 40A, 40B that is in contact with the accessory toy body, and the identification information receiving portion receives the identification information of the finger ring 40A, 40B. At this time, the ring state determination unit determines the finger ring 40A, 40B approaches the gun toy 220, and outputs the first performance in the same manner as in the above embodiment. Then, when the user leaves the shape unit 222 and the identification information receiving unit no longer receives the identification information of the finger rings 40A and 40B, the finger state determination unit determines that the finger rings 40A and 40B are separated from the gun toy 220, and outputs the second in the same manner as in the above embodiment. show.
又,於將主玩具體設為劍型玩具320之情形時,於柄部分與劍部分之間設有模擬人左手之形狀部322,該形狀部322內設有主玩具體之詢問信號發送部、及識別資訊接收部。即,使用者用手指上穿戴接觸副玩具體之指環40A、40B之手握住形狀部322,由識別資訊接收部接收指環40A、40B之識別資訊,此時指環狀態判斷單元判斷指環40A、40B接近劍型玩具320,與上述實施形態同樣地輸出第1演出。然後,使用者離開形狀部322,識別資訊接收部不再接收指環40A、40B之識別資訊,指環狀態判斷單元判斷指環40A、40B離開劍型玩具320,與上述實施形態同樣地輸出第2演出。Further, when the main toy body is set as the sword-shaped toy 320, a shape portion 322 simulating the left hand of the person is provided between the shank portion and the sword portion, and the inquiry portion transmitting portion of the main toy body is provided in the shape portion 322. And identification information receiving department. That is, the user holds the shape portion 322 with the finger of the finger ring 40A, 40B that is in contact with the accessory toy body on the finger, and the identification information receiving portion receives the identification information of the finger ring 40A, 40B. At this time, the ring state determination unit determines the finger ring 40A, 40B. The sword-type toy 320 is approached, and the first performance is output in the same manner as in the above embodiment. Then, the user leaves the shape unit 322, and the identification information receiving unit no longer receives the identification information of the finger rings 40A and 40B. The finger state determination unit determines that the finger rings 40A and 40B are away from the sword toy 320, and outputs the second performance in the same manner as in the above embodiment.
總之,只要係構成為能穿戴至使用者身體上或使用者能握持、且能對應穿戴或握持之使用者之動作而相互接近/離開之玩具體,則主玩具體、副玩具體之構成為任意者。In short, the main toy body and the sub toy body are configured as long as they are configured to be able to be worn on the user's body or can be held by the user and can be brought close to/away from each other in response to the action of the user who is wearing or holding. It is made up of any one.
10‧‧‧動作回應玩具10‧‧‧Action response toy
11‧‧‧使用者11‧‧‧Users
12‧‧‧皮帶部12‧‧‧Belt Department
13L‧‧‧左手13L‧‧‧ left hand
13R‧‧‧右手13R‧‧‧right hand
20‧‧‧帶扣(主玩具體)20‧‧‧Button (main toy body)
22‧‧‧隙槽22‧‧‧ slot
25‧‧‧隙槽主體25‧‧‧ slot body
26D‧‧‧拇指部26D‧‧‧thum
40A‧‧‧變身用指環(副玩具體)40A‧‧‧Transformed ring (sub-toy body)
40B‧‧‧必殺技用指環(副玩具體)40B‧‧‧Behind the ring (sub-toy)
Claims (11)
Applications Claiming Priority (1)
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JP2012143575A JP5122014B1 (en) | 2012-06-26 | 2012-06-26 | Motion responsive toy and toy body |
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TW201406435A TW201406435A (en) | 2014-02-16 |
TWI473639B true TWI473639B (en) | 2015-02-21 |
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TW102115298A TWI473639B (en) | 2012-06-26 | 2013-04-29 | Action response toys and toys |
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JP (2) | JP5122014B1 (en) |
KR (1) | KR101526664B1 (en) |
CN (2) | CN104941215B (en) |
HK (2) | HK1188581A1 (en) |
TW (1) | TWI473639B (en) |
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JP5694587B1 (en) * | 2014-04-14 | 2015-04-01 | 株式会社バンダイ | Production output toy |
JP5739570B1 (en) * | 2014-07-04 | 2015-06-24 | 株式会社バンダイ | Production output toy |
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KR20160050833A (en) * | 2014-10-31 | 2016-05-11 | 주식회사 퓨어스마트 | A toy and a method for operating the toy |
JP5764248B1 (en) * | 2014-12-02 | 2015-08-19 | 株式会社バンダイ | Production output toy |
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JP6258256B2 (en) * | 2015-04-28 | 2018-01-10 | 株式会社バンダイ | Production output toy |
JP6374831B2 (en) * | 2015-06-12 | 2018-08-15 | 株式会社バンダイ | Production output toy |
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JP6738684B2 (en) * | 2016-08-18 | 2020-08-12 | 株式会社バンダイ | toy |
JP6316385B1 (en) * | 2016-11-16 | 2018-04-25 | 株式会社バンダイ | Production output toy |
JP6917829B2 (en) * | 2016-11-29 | 2021-08-11 | 株式会社バンダイ | toy |
JP7253591B2 (en) | 2017-08-18 | 2023-04-06 | 株式会社バンダイ | toy |
JP6480552B1 (en) * | 2017-12-01 | 2019-03-13 | 株式会社バンダイ | Production output toy and articles for production output toy |
JP6462099B1 (en) * | 2017-12-01 | 2019-01-30 | 株式会社バンダイ | Production output toy |
JP7268122B2 (en) * | 2018-03-12 | 2023-05-02 | 株式会社バンダイ | luminous toy |
JP6915106B2 (en) * | 2018-03-26 | 2021-08-04 | 株式会社バンダイ | Response toy and main toy body |
JP6686059B2 (en) * | 2018-03-26 | 2020-04-22 | 株式会社バンダイ | Response toy and main toy body |
JP6599524B2 (en) * | 2018-07-20 | 2019-10-30 | 株式会社バンダイ | Production output toy |
JP6626181B1 (en) * | 2018-11-13 | 2019-12-25 | 株式会社バンダイ | Production output toy, production output toy set, and operation tool for production output toy |
JP6784818B2 (en) * | 2019-10-01 | 2020-11-11 | 株式会社バンダイ | Directing output toys |
JP7117429B2 (en) * | 2020-01-07 | 2022-08-12 | 株式会社バンダイ | Responsive toy and primary toy body |
JP6929997B1 (en) * | 2020-07-15 | 2021-09-01 | 株式会社バンダイ | Directing output toys |
JP7078674B2 (en) | 2020-07-15 | 2022-05-31 | 株式会社バンダイ | Directing output toys |
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JP6964171B1 (en) * | 2020-10-09 | 2021-11-10 | 株式会社バンダイ | Directing output toys |
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JP2014004316A (en) | 2014-01-16 |
CN103316489A (en) | 2013-09-25 |
CN104941215B (en) | 2017-08-18 |
KR101526664B1 (en) | 2015-06-05 |
KR20140001108A (en) | 2014-01-06 |
HK1214197A1 (en) | 2016-07-22 |
JP5122014B1 (en) | 2013-01-16 |
HK1188581A1 (en) | 2014-05-09 |
CN104941215A (en) | 2015-09-30 |
TW201406435A (en) | 2014-02-16 |
JP2014004263A (en) | 2014-01-16 |
JP6068923B2 (en) | 2017-01-25 |
CN103316489B (en) | 2015-07-22 |
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