TW201706022A - Gaming article, program, and game device - Google Patents

Gaming article, program, and game device Download PDF

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Publication number
TW201706022A
TW201706022A TW105117866A TW105117866A TW201706022A TW 201706022 A TW201706022 A TW 201706022A TW 105117866 A TW105117866 A TW 105117866A TW 105117866 A TW105117866 A TW 105117866A TW 201706022 A TW201706022 A TW 201706022A
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Taiwan
Prior art keywords
game
information
card
character
player
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TW105117866A
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Chinese (zh)
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TWI600455B (en
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Yoshito Moteki
Kei Fujita
Kohei Goto
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Bandai Co
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Credit Cards Or The Like (AREA)

Abstract

To expand user experience with a game that progresses while gaming articles are placed on an actual playing field. A gaming article is made available for a board game that progresses by placing articles on a board on which multiple placement areas are formed, wherein the gaming article has a recording part in which encoded information for a different electronic game than the board game is recorded, the encoded information including first character information for a visible board game, the first character information representing a character corresponding to the gaming article, and second character information representing a character corresponding to identifying information that uniquely specifies the gaming article.

Description

遊戲用物品、程式及遊戲裝置 Game items, programs and game devices

本發明係關於一種遊戲用物品、程式及遊戲裝置,尤其關於一種實現使用物品之遊戲設置的遊戲系統。 The present invention relates to a game item, a program, and a game device, and more particularly to a game system that implements a game setting using an item.

作為卡牌遊戲之1種類型,存在一邊將手牌中之卡牌載置於預先所規定的載置區域一邊進行遊戲的所謂TCG(Trading Card Game,集換式卡牌遊戲)(專利文獻1)。 As a type of card game, there is a so-called TCG (Trading Card Game) in which a card in a hand is placed in a predetermined placement area (Trading Card Game) (Patent Document 1) ).

[背景技術文獻] [Background literature] [專利文獻] [Patent Literature]

[專利文獻1]日本專利第4339486號公報 [Patent Document 1] Japanese Patent No. 4339486

於TCG中,將玩家各自所得到的由規定張數之卡牌構成之1個牌組洗混並形成牌堆,基本上將每一個回合自牌堆中依次所獲得之卡牌添加到手牌,藉由將卡牌載置於遊戲區內發動理想的效果的區域而進行遊戲。TCG中使用之卡牌中除記載有角色圖像外,還記載有是否給對手玩家區中載置的卡牌(對手卡牌)之角色帶來傷害及用於決定其傷害量的參數等為了進行遊戲所必需的各種參數。再者,TCG中特徵性的要素係對應於所使用之各卡牌、尤其是卡牌之角色的性格或特質等故事中之職務而固有地規定,且該特徵性的要素在於記載有卡牌使用時或載置中發動之特殊之行動或規則。 In the TCG, a card group composed of a predetermined number of cards obtained by the players is shuffled and formed into a pile of cards, and the cards obtained in turn from each pile in the round are basically added to the hand. The game is played by placing the card in an area in the game area that launches the desired effect. In addition to the character image, the card used in the TCG also describes whether or not the damage is applied to the character of the card (the opponent card) placed in the opponent player zone, and the parameter for determining the amount of damage is Various parameters necessary for the game. Furthermore, the characteristic elements in the TCG are inherently defined corresponding to the positions of the cards used, in particular the character or traits of the character of the card, and the characteristic element is that the card is recorded. Special actions or rules that are initiated during use or on board.

遊戲係藉由如下方式進行:根據預先所規定的規則,各玩家依據在攻防的各個回合所發生的事件(由自身或他人之行動引起)將自身的卡牌載置於遊戲區或者使其在區內移動而進行操作。而且,遊戲繼續進行直至任一玩家之載置於特定區域之卡牌所表示的生命變為0(該區域之卡牌變為0張)或者牌組的卡牌張數變為0張為止。 The game is played by: according to the rules prescribed in advance, each player places his or her card in the game area or causes it to be based on the events occurring in each round of offense and defense (caused by the actions of himself or others). The area moves to operate. Moreover, the game continues until the life indicated by the card placed in a specific area by any player becomes 0 (the card of the area becomes 0) or the number of cards of the deck becomes zero.

如此,於TCG中,根據構成之牌組中包含之卡牌的選擇、將卡牌載置於與遊戲的進行狀況對應之複數個載置區域中之哪一個的決定、自牌堆中獲取卡牌的順序、及卡牌中記載之特殊行動或規則的發動而決定遊戲的勝敗。因此,即使牌組中包含具有有利的參數之角色的卡牌,勝敗亦被特殊行動或運氣等要素左右,故而,受到廣泛的玩家層親近。 In this way, in the TCG, the card is placed in the card pile based on the selection of the card included in the card group and the card placement in the plurality of mounting areas corresponding to the progress of the game. The order of the cards, and the launch of special actions or rules recorded in the cards determine the outcome of the game. Therefore, even if the card contains a card with a favorable parameter, the victory or defeat is also affected by special actions or luck, and thus is closely related to a wide range of players.

另一方面,TCG係需要各玩家組合獨自的牌組並進行思考而發起行動的遊戲,因此,前提為有對手玩家,玩家若為1人則無法玩遊戲。 On the other hand, the TCG system requires a game in which each player combines a separate deck and thinks and initiates an action. Therefore, the premise is that there is an opponent player, and if the player is one player, the game cannot be played.

本發明係鑒於上述問題點而完成,其目的在於提供一種擴大一邊將遊戲用物品載置於現實的遊戲區一邊進行之遊戲之使用者體驗的遊戲用物品、程式及遊戲裝置。 The present invention has been made in view of the above problems, and an object thereof is to provide a game article, a program, and a game device that expand a user experience of a game played while placing a game item on a real game area.

為了達成上述目的,本發明之遊戲用物品之特徵在於,其係供藉由將物品載置於形成有複數個載置區域之棋盤上而進行之棋盤遊戲使用者,且包含:可視狀態之棋盤遊戲用的第1角色資訊,其表示與遊戲用物品對應之角色;及記錄部,其記錄有將唯一地特定遊戲用物品之識別資訊與表示對應之角色之第2角色資訊編碼而成之、不同於棋盤遊戲的電子遊戲用之編碼資訊。 In order to achieve the above object, the game article of the present invention is characterized in that it is provided to a board game user by placing an item on a board on which a plurality of mounting areas are formed, and includes: a checkerboard in a visible state a first character information for the game, which indicates a character corresponding to the game item; and a recording unit that encodes the identification information of the uniquely specified game item and the second character information indicating the corresponding character. Different from the coding information used in electronic games for board games.

藉由此種構成,根據本發明,可擴大一邊將遊戲用物品載置於 現實的遊戲區一邊進行之遊戲之使用者體驗。 With such a configuration, according to the present invention, the game article can be placed on the enlarged side. The user experience of the game played on the side of the actual game area.

100‧‧‧遊戲伺服器 100‧‧‧game server

101‧‧‧控制部 101‧‧‧Control Department

102‧‧‧記錄媒體 102‧‧‧Recording media

103‧‧‧記憶體 103‧‧‧ memory

104‧‧‧玩家DB 104‧‧‧ Player DB

105‧‧‧卡牌DB 105‧‧‧ Card DB

106‧‧‧特惠賦予部 106‧‧‧Specialty Department

107‧‧‧登錄部 107‧‧‧Login Department

108‧‧‧顯示控制部 108‧‧‧Display Control Department

109‧‧‧抽選部 109‧‧‧Drawing Department

110‧‧‧通訊部 110‧‧‧Communication Department

200‧‧‧用戶端裝置 200‧‧‧Customer device

210‧‧‧卡牌讀取器 210‧‧‧Card Reader

220‧‧‧顯示裝置 220‧‧‧ display device

300‧‧‧網路 300‧‧‧Network

601‧‧‧隊長區 601‧‧‧Captain District

602‧‧‧輔助區 602‧‧Auxiliary area

603‧‧‧生命區 603‧‧‧Life Zone

604‧‧‧角色區 604‧‧‧Character Zone

605‧‧‧牌組區 605‧‧‧ deck area

606‧‧‧能量區 606‧‧‧Energy zone

607‧‧‧棄牌區 607‧‧‧Discard area

701‧‧‧角色圖像 701‧‧‧ character image

702‧‧‧角色名稱 702‧‧‧ role name

703‧‧‧卡牌類別 703‧‧‧ card category

704‧‧‧行動判定值 704‧‧‧ action judgment value

705‧‧‧生命減去值 705‧‧‧Life minus value

706‧‧‧屬性資訊 706‧‧‧Attribute Information

707‧‧‧說明資訊 707‧‧‧Description

708‧‧‧載置成本 708‧‧‧Loading costs

901‧‧‧識別資訊 901‧‧‧ Identification information

902‧‧‧卡牌ID 902‧‧‧ Card ID

911‧‧‧玩家ID 911‧‧‧ Player ID

912‧‧‧可使用卡牌資訊 912‧‧‧Can use card information

913‧‧‧牌組資訊 913‧‧‧ deck information

914‧‧‧第1特惠所有數 914‧‧‧1st special offer

915‧‧‧第2特惠所有數 915‧‧‧2nd special offer

921‧‧‧卡牌ID 921‧‧‧ Card ID

922‧‧‧第2特惠賦予標記 922‧‧‧Special offer mark

圖1係表示本發明之實施形態之遊戲系統的系統構成之圖。 Fig. 1 is a view showing a system configuration of a game system according to an embodiment of the present invention.

圖2係表示本發明之實施形態之遊戲伺服器100的功能構成之方塊圖。 Fig. 2 is a block diagram showing the functional configuration of the game server 100 according to the embodiment of the present invention.

圖3係例示本發明之實施形態之遊戲伺服器100中執行之登錄處理之流程圖。 FIG. 3 is a flowchart illustrating a registration process executed in the game server 100 according to the embodiment of the present invention.

圖4係例示本發明之實施形態之遊戲伺服器100中執行之第2特惠賦予處理之流程圖。 FIG. 4 is a flowchart illustrating a second preferential payout process executed in the game server 100 according to the embodiment of the present invention.

圖5係例示本發明之實施形態之遊戲伺服器100中執行之遊戲處理之流程圖。 Fig. 5 is a flow chart showing the game processing executed in the game server 100 according to the embodiment of the present invention.

圖6係用於對本發明之實施形態之模擬遊戲中使用之遊戲板進行說明之圖。 Fig. 6 is a view for explaining a game board used in a simulation game according to an embodiment of the present invention.

圖7(a)、(b)係用於對本發明之實施形態之模擬遊戲中使用且數位遊戲中之卡牌登錄時使用之遊戲卡牌進行說明之圖。 7(a) and 7(b) are diagrams for explaining a game card used in the simulation game of the embodiment of the present invention and used for signing a card in a digital game.

圖8係例示本發明之實施形態之模擬遊戲中之遊戲進行之流程圖。 Fig. 8 is a flow chart showing the progress of the game in the simulation game according to the embodiment of the present invention.

圖9(a)~(c)係表示本發明之實施形態之遊戲伺服器100中使用之各種資料構成之圖。 9(a) to 9(c) are diagrams showing various data configurations used in the game server 100 according to the embodiment of the present invention.

圖10係表示本發明之實施形態之遊戲系統中提供的數位遊戲的畫面構成例的圖。 Fig. 10 is a view showing an example of a screen configuration of a digital game provided in the game system according to the embodiment of the present invention.

[實施形態] [Embodiment]

以下,參照圖式對本發明之例示性之實施形態詳細地進行說明。再者,以下說明之一實施形態中,對於作為遊戲裝置之一例的、遊戲伺服器應用本發明之示例進行說明,該遊戲伺服器係針對與本實 施形態之使用遊戲卡牌之棋盤遊戲(TCG)相同的遊戲體驗而使得可於經由網路連接的用戶端裝置中進行遊戲體驗。然而,本發明可應用於可藉由登錄供棋盤遊戲使用之遊戲用物品而向玩家提供與該棋盤遊戲相同的遊戲體驗的任意機器。 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. Furthermore, in one embodiment of the following description, an example in which the game server is applied to the game server as an example of a game device is described, and the game server is directed to the present invention. The game experience is achieved in a client device connected via a network using the same gaming experience of a game card board game (TCG). However, the present invention is applicable to any machine that can provide a player with the same gaming experience as the board game by logging in a game item for use in a board game.

再者,於本說明書中,將在現實世界中物理性地具有實體且使用卡牌或棋子、及遊戲棋盤(遊戲盤)或遊戲板(遊戲墊)等玩具(遊戲用物品)而在桌上等由玩家進行遊戲(遊戲設置)之棋盤遊戲(盤上遊戲)記載為“模擬遊戲”。另一方面,將在玩家使用之用戶端裝置所連接的顯示裝置的畫面上藉由執行特定的遊戲程式而使利用電子資料且提供與上述棋盤遊戲相同的遊戲體驗的遊戲進行的電子遊戲記載為“數位遊戲”。再者,於本實施形態中,設為使用具有在遊戲上分別與不同的職務建立對應關係的複數個區域之遊戲板、及藉由載置於該遊戲板上的區域而產生遊戲上的效力的遊戲卡牌作為模擬遊戲中使用之遊戲用物品而進行說明。 Furthermore, in the present specification, there will be physical entities in the real world, and toys (game items) such as cards or pieces, and a game board (game board) or a game board (game pad) will be used on the table. A board game (on-disk game) in which a player plays a game (game setting) is described as a "simulation game". On the other hand, an electronic game in which a game using the electronic material and providing the same game experience as the above-described board game is performed by executing a specific game program on the screen of the display device to which the user device used by the player is connected is described as "Digital games." Further, in the present embodiment, it is assumed that a game board having a plurality of areas in which a game is associated with a different position in the game and an area placed on the game board are used to generate a game effect. The game card is described as a game item used in the simulation game.

《模擬遊戲、遊戲用物品》 "simulation games, game items"

首先,對本實施形態中針對數位遊戲藉由將卡牌的登錄或者與該卡牌對應之角色的登錄時使用之遊戲卡牌載置於現實世界的遊戲板上而在2位玩家間進行的模擬遊戲進行說明。因此,於本實施形態之模擬遊戲中,所謂遊戲用物品係指遊戲板與遊戲卡牌。 First, in the present embodiment, a simulation is performed between two players by placing a game card used for registration of a card or a character corresponding to the card on a game board in the real world. The game is explained. Therefore, in the simulation game of the present embodiment, the game item refers to a game board and a game card.

〈遊戲板〉 <game board>

本實施形態之模擬遊戲係分類為所謂TCG的遊戲類型之棋盤遊戲。在模擬遊戲中,各玩家除使用在遊戲中以隊長的身分使用對應之角色的1張遊戲卡牌(隊長卡牌)外,還使用由特定數量(40張)的遊戲卡牌(戰鬥卡牌)構成之牌組。圖6係就本實施形態之模擬遊戲的1位玩家例示包含載置遊戲卡牌的複數個區域而構成之遊戲板的圖。隊長卡牌係以正面朝上的狀態作為角色而載置於遊戲板上的隊長區601。再 者,牌組的戰鬥卡牌群係按照任意順序編組(洗混),且以背面朝上的狀態堆積在牌組區605(牌堆)。 The simulation game of this embodiment is classified into a board game of a so-called TCG game type. In the simulation game, each player uses a game card (combat card) of a specific number (40 pieces) in addition to one game card (captain card) using the corresponding character as the captain in the game. ) The set of cards. Fig. 6 is a view showing a game board including a plurality of areas on which a game card is placed, for one player in the simulation game of the embodiment. The captain card is placed in the captain zone 601 on the game board with the face up state as a character. again The battle card group of the deck is grouped (washed) in any order, and stacked in the deck area 605 (card stack) with the back side facing up.

遊戲板上的其他區域分別具有以下職務。 The other areas on the game board have the following positions.

1.角色區604:可載置至多為特定張數(4張)的戰鬥卡牌作為角色的區域。與所載置之卡牌對應之角色成為在玩家之攻擊回合中可選擇為進行攻擊行動之角色且在玩家之並非攻擊回合的回合(防禦回合)中可選擇為攻擊行動的對象之角色。 1. Character area 604: A battle card that can hold at most a specific number of sheets (4 sheets) as an area of a character. The character corresponding to the card to be placed becomes the character of the object that can be selected as the attack action in the round of the player's attacking round that can be selected as the attacking action and in the round (defense round) in which the player is not the attacking round.

2.輔助區602:可載置如下戰鬥卡牌的區域,該戰鬥卡牌係當選擇進行攻擊行動之角色時或者選擇角色作為攻擊行動的對象時,根據已經配置在角色區604的戰鬥卡牌或手牌中之戰鬥卡牌輔助該等角色的攻擊行動或對抗攻擊行動之行動(防禦行動)。 2. Auxiliary area 602: an area in which a battle card can be placed, which is a battle card that has been configured in the character area 604 when the character of the attack action is selected or the character is selected as the object of the attack action. Or the battle card in the hand assists in the attack of these characters or the action against the attack (defensive action).

3.能量區606:用於累積將手牌中之戰鬥卡牌載置於角色區604時作為成本(代價)所消耗的點數(將單位設為“能量”)的區域。於能量區606,所載置之戰鬥卡牌無關於其角色而對1張累積1能量進行換算。玩家可藉由在下述之各回合的充能階段自手牌中將戰鬥卡牌載置於能量區606而累積能量。再者,玩家可於與輔助區602相關之行動的判斷完成後將回合中載置於輔助區602的戰鬥卡牌移動到能量區606而累積能量。 3. Energy zone 606: An area for accumulating the number of points consumed by the cost (cost) when the battle card in the hand is placed in the character zone 604 (the unit is set to "energy"). In the energy zone 606, the battle card placed is converted to one accumulated 1 energy regardless of its role. The player may accumulate energy by placing the battle card in the energy zone 606 from the hand during the recharge phase of each of the following rounds. Further, the player may move the battle card placed in the auxiliary zone 602 to the energy zone 606 to accumulate energy after the judgment of the action associated with the auxiliary zone 602 is completed.

4.棄牌區607:與根據對角色區604的戰鬥卡牌的載置而消耗掉的能量相同數量的戰鬥卡牌自能量區606移動而載置於其中之區域。載置於棄牌區607的戰鬥卡牌之後基本上無法用於遊戲設置。 4. Fold zone 607: The same number of combat cards as the energy consumed by the battle card according to the placement of the battle card of the character zone 604 are moved from the energy zone 606 and placed therein. It is basically not available for game settings after the battle card placed in the discard zone 607.

5.生命區603:數位遊戲開始時自牌堆中獲取之特定張數(7張)的戰鬥卡牌的載置區域。與能量區606同樣地,不論所載置之戰鬥卡牌為哪一角色,僅張數被考慮為生命(用於判斷行動可否的值)。載置於生命區603的戰鬥卡牌係以背面朝上的狀態載置,以不清楚哪一戰鬥卡牌自牌組中被用作生命的方式構成。再者,載置於生命區603的戰 鬥卡牌的數量在遊戲中基本上不會增加,而根據玩家為防禦回合之情形時的攻擊行動及防禦行動的結果減少。 5. Life Zone 603: The loading area of the battle card of a specific number of sheets (7 sheets) acquired from the deck at the start of the digital game. As with the energy zone 606, regardless of which character the battle card is placed, only the number of sheets is considered to be life (a value for judging whether the action is possible). The battle cards placed in the life zone 603 are placed with the back facing up, so as not to know which combat card is constructed from the way the cards are used as life. Furthermore, the battle placed in the life zone 603 The number of bucket cards does not increase substantially in the game, and the results of the attack and defense actions are reduced according to the situation in which the player is in the defense round.

〈遊戲卡牌〉 <game card>

如圖7(a)及(b)所示,遊戲卡牌基本上在其正面包含如下內容作為可視狀態之資訊,即, As shown in FIGS. 7(a) and (b), the game card basically includes the following content as the information of the visible state on the front side thereof, that is,

‧與該卡牌對應之角色之角色圖像701 ‧ Character image 701 of the character corresponding to the card

‧識別該角色之角色名稱702 ‧ Identify the role name of the character 702

‧用於判定是否根據遊戲中之攻擊行動及防禦行動產生使生命減少的結果(攻擊成功事件)的卡牌類別703 ‧ Card type 703 for determining whether or not to produce a life-reducing result (attack success event) based on the attack action and the defensive action in the game

‧表示攻擊成功事件發生時使對手玩家之生命減少的值的生命減去值705 ‧ indicates the value of the value of the value that reduces the life of the opponent player when the attack success event occurs minus 705

‧包含遊戲中之角色的類別等資訊之屬性資訊706 ‧ Attribute information 706 containing information such as the category of the character in the game

‧記載有在載置於遊戲板上之情形時對所對應之角色規定的特殊效果及其產生條件等與通常進行的遊戲不同之角色固有的效果的說明資訊707。 ‧ There is description information 707 describing the effects unique to the character that is different from the game that is normally played, such as the special effects specified on the corresponding characters and their generation conditions when placed on the game board.

遊戲卡牌係根據該卡牌為隊長卡牌還是戰鬥卡牌而背面之構成不同。構成為遊戲卡牌為隊長卡牌及戰鬥卡牌中之哪一個可如圖7(a)及(b)所示般根據遊戲卡牌上的卡牌類別703而辨別(圖7(a)為隊長卡牌)。再者,於本實施形態中,在為隊長卡牌之情形時,卡牌類別703包含表示記載之面為“正面”及“背面”中之哪一個的資訊。該情形時,關於正面與背面的各者,生命減去值705、屬性資訊706及說明資訊707包含在1張遊戲卡牌中。 The game card is different depending on whether the card is a captain card or a battle card. Which one of the captain card and the battle card is formed as the game card can be distinguished according to the card type 703 on the game card as shown in Figs. 7(a) and (b) (Fig. 7(a) is Captain card). Further, in the present embodiment, in the case of a captain card, the card type 703 includes information indicating which of the "front" and "back" faces is described. In this case, the life minus value 705, the attribute information 706, and the explanation information 707 are included in one game card for each of the front side and the back side.

雖未圖示,然而戰鬥卡牌在添加至手牌等之前係以牌組的形式堆積在牌組區605,因此,為了使得無法辨別玩家繼而獲取之戰鬥卡牌為哪一個,而在背面附加有無關於卡牌的共通的圖案。該圖案可為例如遊戲標題等與和戰鬥卡牌對應之角色無關的圖像。再者,戰鬥卡 牌如上述般以消耗能量為條件而可載置於角色區604,因此,在正面包含表示該消耗能量的載置成本708,該方面與隊長卡牌不同。 Although not shown, the battle card is stacked in the deck area 605 in the form of a deck before being added to the hand or the like, and therefore, in order to make it impossible to discern which of the battle cards the player subsequently acquires, it is attached to the back side. Is there a common pattern about cards? The pattern may be an image that is not related to the character corresponding to the battle card, such as a game title. Again, the battle card The card can be placed in the character zone 604 on condition of energy consumption as described above. Therefore, the load cost 708 indicating the consumed energy is included on the front side, which is different from the captain card.

另一方面,如圖7(a)所示,隊長卡牌係以在遊戲中藉由使卡牌的正背翻轉而可切換正面記載之通常模式與背面記載之特殊模式的方式構成有卡牌兩面的圖案。如上述般,隊長卡牌係在遊戲開始時以通常模式(正面朝上)配置,藉由滿足正面的說明資訊707記載之條件,而可切換為特殊模式。亦即,於隊長卡牌的正面所包含之說明資訊707中,至少包含用於使該卡牌自通常模式切換為特殊模式的條件之資訊。 On the other hand, as shown in FIG. 7(a), the captain card is configured to have a card in a normal mode in which the front side is described and a special mode described on the back side by inverting the front side of the card during the game. Two-sided pattern. As described above, the captain card is arranged in the normal mode (face up) at the start of the game, and can be switched to the special mode by satisfying the conditions described in the front description information 707. That is, the description information 707 included in the front of the captain card includes at least information for changing the condition of the card from the normal mode to the special mode.

〈遊戲進行〉 <game progress>

本實施形態之模擬遊戲的進行係藉由使用此種遊戲板及由規定數量的遊戲卡牌構成之牌組而在2位玩家間進行。以下,利用圖8之流程圖對模擬遊戲的進行概略地進行說明。再者,作為遊戲開始前之準備,各玩家進行如下動作: The simulation game of the present embodiment is performed between two players by using such a game board and a card group composed of a predetermined number of game cards. Hereinafter, the simulation game will be briefly described using the flowchart of FIG. 8. Furthermore, as a preparation before the start of the game, each player performs the following actions:

‧將1張隊長卡牌載置於隊長區601 ‧ Put a captain card in the captain's zone 601

‧將洗混後的牌組載置於牌組區605(牌堆的載置) ‧ Place the washed deck in the deck area 605 (the placement of the deck)

‧自牌堆中獲取特定數量(5張)的初始手牌(基本上依次獲取配置在牌堆的最上方的戰鬥卡牌) ‧Get a specific number (5 sheets) of the initial hand from the pile (basically get the battle card at the top of the pile in turn)

‧將自牌堆中獲取之特定數量(7張)的戰鬥卡牌載置於生命區603 ‧ Place a specific number (7) of combat cards obtained from the deck in the living area 603

‧決定攻防順序(先攻後攻)。 ‧Determining the order of attack and defense (first attack and then attack).

遊戲開始前之準備完成後,各玩家依據所決定之攻防順序,按回合交替地進行以下階段。於以下之說明中,1個回合係規定1位玩家為攻擊回合或防禦回合之情形時的一連串動作的進行者,進行攻防的替換時進行至下一回合。 After the preparation of the game is completed, each player alternately performs the following stages in a round according to the determined attack and defense sequence. In the following description, one round is a player who specifies a series of actions when one player is in an attack round or a defense round, and performs the next round when the attack and defense is replaced.

於P801中,處於攻擊回合的玩家(攻擊玩家)從自身的牌堆中獲取1張戰鬥卡牌,加入至手牌(抽牌階段)。 In P801, the player in the attack round (attack player) gets 1 battle card from his own deck and joins to the hand (draw stage).

於P802中,攻擊玩家可選擇是否將手牌中之戰鬥卡牌載置於能量區606(累積能量)(充能階段)。在載置之情形時,攻擊玩家自牌堆中再獲取1張戰鬥卡牌,加入至手牌。 In P800, the attacking player may choose whether to place the combat card in the hand in the energy zone 606 (cumulative energy) (charged phase). In the case of placement, the attacking player acquires one more combat card from the deck and adds it to the hand.

於P803中,攻擊玩家可選擇是否將手牌中之戰鬥卡牌作為角色而載置於角色區604(啟用)(啟用階段)。在作為角色而載置之情形時,攻擊玩家自手牌中將期望的戰鬥卡牌載置於角色區604,且依該卡牌中記載之載置成本708之數,將載置於能量區606的戰鬥卡牌移動到棄牌區607。此時,若載置的戰鬥卡牌的說明資訊707中記載有啟用時產生之特殊效果之情形時,玩家依據該記載進行行動。再者,本啟用階段無須限定為1張戰鬥卡牌的啟用,只要保留有對應消耗的能量,則亦可將複數個戰鬥卡牌啟用。再者,遊戲開始前載置於隊長區601的隊長卡牌係視為已經以隊長角色的身分被啟用的卡牌。 In P803, the attacking player can choose whether to place the combat card in the hand as a character and place it in the character area 604 (enabled) (enabled phase). In the case of being placed as a character, the attacking player places the desired battle card in the character area 604 from the hand, and is placed in the energy zone according to the placement cost 708 recorded in the card. The battle card of 606 moves to the discard zone 607. At this time, if the description information 707 of the battle card to be placed has a special effect generated when the game is activated, the player acts in accordance with the record. Moreover, the enabling phase is not limited to the activation of one combat card, and a plurality of combat cards may be enabled as long as the corresponding consumed energy is retained. Furthermore, the captain card placed in the captain's zone 601 before the start of the game is considered to be a card that has been activated as the captain's character.

於P804中,攻擊玩家選擇自身啟用之角色中之1體作為攻擊行動的主體(攻擊角色)(進攻階段)。在進攻階段中,不僅攻擊玩家選擇攻擊角色,而且處於防禦回合的玩家(防禦玩家)亦選擇啟用之角色中之1體作為攻擊行動的對象(對象角色)。再者,攻擊玩家可選擇當執行攻擊行動時是否將與進行攻擊角色的輔助的攻擊輔助角色相關的戰鬥卡牌載置於輔助區602。與攻擊輔助角色相關的戰鬥卡牌如上述般可自手牌或載置於角色區604的戰鬥卡牌中選擇,該情形時,無須消耗能量。此時,在載置於輔助區602的戰鬥卡牌的說明資訊707中記載有作為攻擊輔助角色使用時產生之特殊效果之情形時,玩家依據該記載而進行行動。 In P804, the attacking player selects one of the characters that he or she has enabled as the subject of the attack (attack character) (offensive phase). In the offensive phase, not only the attacking player chooses to attack the character, but also the player in the defense round (defense player) also selects one of the enabled characters as the object of the attack (object character). Furthermore, the attacking player can choose whether to place the combat card associated with the assisting attack assisting character performing the attacking character in the auxiliary zone 602 when performing the attacking action. The battle card associated with the attack assist character can be selected from the hand or the battle card placed in the character area 604 as described above, in which case no energy is consumed. At this time, when the description information 707 of the battle card placed in the auxiliary area 602 describes a special effect generated when used as an attack assisting character, the player acts in accordance with the description.

於P805中,防禦玩家可對進攻階段中所選擇的對象角色進行與防禦行動相關的操作(防守階段)。於本實施形態之模擬遊戲中,作為與防禦行動相關的操作,防禦玩家可選擇是否將與進行對象角色的輔助的防禦輔助角色相關的戰鬥卡牌載置於輔助區602。與防禦輔助角 色相關的戰鬥卡牌與攻擊輔助角色同樣地,可自防禦玩家之手牌或載置於角色區604的戰鬥卡牌中選擇,且無須消耗能量。此時,在載置於輔助區602的戰鬥卡牌的說明資訊707中記載有作為防禦輔助角色使用時產生之特殊效果之情形時,玩家依據該記載進行行動。再者,在防禦玩家已經載置於隊長區601或角色區604之角色相關的遊戲卡牌的說明資訊707中記載有防守階段中產生之特殊效果之情形時,玩家亦依據該記載進行行動。 In the P805, the defensive player can perform defensive action-related operations (defense phase) on the selected object character in the attack phase. In the simulation game of the present embodiment, as an operation related to the defensive action, the defense player can select whether or not to place the battle card associated with the auxiliary defense assist character that performs the target character in the auxiliary area 602. Defense auxiliary angle The color-related battle card, like the attack assist character, can be selected from the hand of the defending player or the battle card placed in the character area 604 without consuming energy. At this time, when the description information 707 of the battle card placed in the auxiliary area 602 describes a special effect generated when used as a defense assisting character, the player acts in accordance with the description. Further, in the case where the defensive player has placed a special effect generated in the defensive stage in the description information 707 of the game card related to the character of the character in the captain zone 601 or the character zone 604, the player also acts in accordance with the record.

於P806中,玩家判定攻擊角色對對象角色的攻擊行動是否成功(是否發生攻擊成功事件)(行動判定階段)。基本上,於本實施形態之模擬遊戲中,在攻擊角色及攻擊輔助角色相關的遊戲卡牌之行動判定值704的合計值為對象角色及防禦輔助角色相關的遊戲卡牌之行動判定值704的合計值以上之情形時,判定為攻擊行動已成功。在攻擊行動已成功之情形時,防禦玩家根據對象角色為隊長卡牌還是戰鬥卡牌而進行不同之行動。在對象角色為隊長卡牌之情形時,防禦玩家以攻擊角色的生命減去值705的數,將載置於生命區603的戰鬥卡牌移動到能量區606。再者,在對象角色為戰鬥卡牌之情形時,防禦玩家將該卡牌自角色區604移動到能量區606。再者,在判斷為攻擊行動未成功之情形時,防禦玩家無須進行任何操作。 In P806, the player determines whether the attacking action of the attack character on the object character is successful (whether an attack success event occurs) (action determination phase). Basically, in the simulation game of the present embodiment, the total of the action determination values 704 of the game cards related to the attack character and the attack assist character is the action determination value 704 of the game card related to the target character and the defense support character. When the total value is greater than the total value, it is determined that the attack action has succeeded. In the case where the attack has been successful, the defending player performs different actions depending on whether the object character is a captain card or a battle card. In the case where the object character is a captain card, the defense player moves the battle card placed in the life zone 603 to the energy zone 606 by subtracting the value of the value 705 from the life of the attack character. Further, when the object character is a battle card, the defense player moves the card from the character area 604 to the energy zone 606. Furthermore, the defense player does not need to perform any operations when it is determined that the attack is unsuccessful.

於P807中,各玩家進行與回合結束相關的操作(結束階段)。與回合結束相關的操作包含將進攻階段或判定階段中載置於輔助區602的戰鬥卡牌移動到能量區606。再者,在已經載置於隊長區601或角色區604之角色相關的遊戲卡牌的說明資訊707中記載有結束階段中產生之特殊效果之情形時,玩家亦依據該記載進行行動。 In P807, each player performs an operation related to the end of the round (end phase). The operations associated with the end of the round include moving the battle cards placed in the auxiliary zone 602 during the attack phase or decision phase to the energy zone 606. Further, when the description information 707 of the game card associated with the character that has been placed in the captain area 601 or the character area 604 describes the special effect generated in the end stage, the player also acts in accordance with the description.

於P808中,玩家判定是否滿足模擬遊戲的結束條件(結束判定階段)。於本實施形態之模擬遊戲中,係根據滿足如下條件中之至少任一條件而確定結束,即, In P808, the player determines whether or not the end condition of the simulation game is satisfied (the end determination phase). In the simulation game of the present embodiment, the determination is ended based on at least one of the following conditions being satisfied, that is,

‧載置於生命區603的戰鬥卡牌變為0張(生命變為0) ‧The battle card placed in the life zone 603 becomes 0 (life becomes 0)

‧載置於牌組區605的戰鬥卡牌變為0張(牌堆變為0張)。若不滿足結束條件,則玩家替換攻擊回合/防禦回合(進行攻擊玩家與防禦玩家之替換)而再次自P801起進行下一回合。 ‧ The battle card placed in the deck area 605 becomes 0 (the card stack becomes 0). If the end condition is not met, the player replaces the attack round/defense round (for the replacement of the attacking player and the defending player) and proceeds to the next round again from P801.

《遊戲系統之構成》 "The composition of the game system"

繼而,利用圖1對如下遊戲系統進行說明,該遊戲系統藉由使玩家登錄此種模擬遊戲中使用之遊戲卡牌而向玩家提供使用與該遊戲卡牌對應之卡牌資料或角色資料的上述數位遊戲相關的遊戲體驗。 Then, the following game system will be described with reference to FIG. 1, which provides the player with the above-mentioned card information or character data corresponding to the game card by causing the player to log in to the game card used in the simulation game. Digital game related game experience.

於本實施形態之遊戲系統中,藉由在例如PC(Personal Computer,個人電腦)、智能手機、遊戲機等自身所使用之用戶端裝置200中讀取上述模擬遊戲的作為遊戲用物品的遊戲卡牌的資訊,可將為該卡牌的所有者這一內容登錄到遊戲伺服器100。用戶端裝置200與遊戲伺服器100係經由網路300而在特定的時間點連接,玩家藉由在例如用戶端裝置200中啟動Web瀏覽應用程式或特定的遊戲應用程式,可與遊戲伺服器100之間進行資訊之收發而進行數位遊戲的體驗。遊戲體驗係藉由將基於與遊戲伺服器100之間收發的資訊所產生之畫面依次顯示在連接於用戶端裝置200的顯示裝置220而向玩家提供。 In the game system of the present embodiment, the game card as the game item of the above-described simulation game is read by the client device 200 used by itself, for example, a PC (Personal Computer), a smartphone, a game machine, or the like. The information of the card can be registered to the game server 100 for the content of the owner of the card. The client device 200 and the game server 100 are connected at a specific time point via the network 300. The player can interact with the game server 100 by launching a web browsing application or a specific game application, for example, in the client device 200. The experience of digital games is transmitted and received between the information. The game experience is provided to the player by sequentially displaying the screen generated based on the information transmitted and received with the game server 100 on the display device 220 connected to the client device 200.

於本實施形態中,遊戲卡牌係在卡牌內部內置近距離通訊(NFC:Near Field Communication,近場通訊)用的標籤而構成。遊戲卡牌通常關於1個圖案發行複數個,因此,例如如圖9(a)所示,與唯一地特定該遊戲卡牌之識別資訊901相關聯地將特定數位遊戲中與該卡牌對應之卡牌資料或角色的卡牌ID(identifier,識別符)902作為編碼資訊記錄(保存)於標籤。亦即,記錄有具有相同的卡牌ID902然而識別資訊901不同之編碼資訊之遊戲卡牌可存在複數個。編碼資訊可為藉由對例如對識別資訊901及卡牌ID902的各者所規定的字串應用二值 化或特定之運算進行加密而獲得之資訊。 In the present embodiment, the game card is constructed by incorporating a tag for NFC (Near Field Communication) in the card. The game card is usually issued with a plurality of patterns, so that, for example, as shown in FIG. 9(a), the specific digital game is associated with the card in association with the identification information 901 that uniquely identifies the game card. The card information or the card ID (identifier) 902 of the character is recorded (saved) as a coded information on the tag. That is, there may be a plurality of game cards recorded with the same card ID 902 but the identification information different from the identification information 901. The encoded information may be a binary value applied to a string specified by, for example, each of the identification information 901 and the card ID 902. Information obtained by encryption or specific operations.

再者,於本實施形態中,編碼資訊由於使用NFC標籤,故而,設為記錄為在遊戲卡牌的狀態下不可視之狀態而進行說明,此係因為考慮到在模擬遊戲中使用時的遊戲卡牌的設計性。然而,實施本發明時用於登錄與數位遊戲相關的遊戲卡牌而記錄之編碼資訊並不限定於該形態。編碼資訊亦可作為例如二維碼或條碼等可視之圖形圖案記錄、保存在遊戲卡牌,亦可藉由記載加密後之字串而被記錄、保存。 Further, in the present embodiment, since the coded information is used in the state in which the game card is invisible because the NFC tag is used, it is assumed that the game card is used in the simulation game. The design of the card. However, the coded information recorded for registering the game cards related to the digital game when the present invention is implemented is not limited to this form. The coded information can also be recorded as a visible graphic pattern such as a two-dimensional code or a bar code, stored in a game card, or recorded and stored by recording the encrypted character string.

再者,於本實施形態中,將編碼資訊設為由識別資訊901及卡牌ID902構成之資訊而進行說明。然而,例如,近年來,亦存在如下TCG,該TCG係使用附有內容的標題(作為遊戲、小說、動畫、電影等作品的1個單位)不同之角色的圖像的遊戲卡牌,亦即,使用複數個與不同標題相關的遊戲卡牌,在同一規則下進行。該情形時,要對所有的標題管理如下述的卡牌DB105,可能會導致裝置規模擴大,因此,資料庫亦可構成為為了確認識別資訊901與卡牌ID902的匹配性而管理限定性的資訊。而且,記錄於遊戲卡牌之編碼資訊中除包含識別資訊901及卡牌ID902以外,亦能以在執行數位遊戲時能夠使用之形態而包含遊戲卡牌中記載之各種可視資訊(即,角色圖像701、角色名稱702、卡牌類別703、行動判定值704、生命減去值705、屬性資訊706、說明資訊707、載置成本708)。 Furthermore, in the present embodiment, the coded information is described as information composed of the identification information 901 and the card ID 902. However, for example, in recent years, there has also been a TCG which uses a game card having an image of a character having a title of a content (a unit of a game such as a game, a novel, an animation, or a movie), that is, , using a plurality of game cards associated with different titles, under the same rules. In this case, managing the card DB 105 as described below for all the titles may result in an increase in the size of the device. Therefore, the database may be configured to manage the limited information in order to confirm the matching of the identification information 901 with the card ID 902. . Moreover, in addition to the identification information 901 and the card ID 902, the code information recorded in the game card can also include various visual information (ie, the character map) described in the game card in a form that can be used when the digital game is executed. The image 701, the character name 702, the card type 703, the action determination value 704, the life minus value 705, the attribute information 706, the description information 707, and the placement cost 708).

於本實施形態中,遊戲卡牌所具有之編碼資訊可藉由連接於用戶端裝置200的卡牌讀取器210而獲取,玩家在利用數位遊戲時,可藉由使卡牌讀取器210靠近遊戲卡牌,而向遊戲伺服器100登錄表示其擁有該卡牌。具體而言,用戶端裝置200將經由卡牌讀取器210所獲取之編碼資訊(與登錄要求一併)發送至遊戲伺服器100,由此在遊戲伺服器100中執行登錄之相關處理。基於編碼資訊之遊戲卡牌的登錄係讓玩家能夠使用包含遊戲卡牌以可視狀態所具有的各種資訊之參數的卡 牌資料,而於數位遊戲中亦能體現與在模擬遊戲中使用玩家所擁有的遊戲卡牌之情形相同的遊戲效果。亦即,登錄遊戲卡牌後,玩家可於模擬遊戲中及數位遊戲中獲得使用等價的遊戲卡牌或卡牌資料的遊戲體驗。 In this embodiment, the encoded information of the game card can be obtained by the card reader 210 connected to the client device 200. When the player utilizes the digital game, the card reader 210 can be used. Being close to the game card, signing in to the game server 100 indicates that it owns the card. Specifically, the client device 200 transmits the encoded information acquired by the card reader 210 (together with the login request) to the game server 100, whereby the registration related processing is executed in the game server 100. The registration of the game card based on the encoded information allows the player to use the card containing the parameters of the various information that the game card has in the visual state. The card information, and in the digital game can also reflect the same game effect as the game card used by the player in the simulation game. That is, after logging in the game card, the player can obtain a game experience using the equivalent game card or card material in the simulation game and the digital game.

再者,本實施形態之數位遊戲相關的玩家之遊戲體驗係藉由在遊戲伺服器100中執行如下處理而實現,該處理係與模擬遊戲同樣地,一邊藉由將可使用之遊戲卡牌(卡牌資料)載置於與遊戲板對應之圖形資料的操作,一邊與使用其他用戶端裝置200的玩家之間進行對戰形式的遊戲。此外,吾人當容易理解,玩家之對戰對手並非必須為使用其他用戶端裝置200的玩家,亦可為根據特定的思考程式進行操作的NPC(Non-Player Character,非玩家角色)。 Furthermore, the game experience of the player related to the digital game of the present embodiment is realized by executing the following processing in the game server 100, which is similar to the simulation game, by using the game card that can be used ( The card information) is a game in which a graphic material placed on the game board is placed in a competition form with a player who uses the other client device 200. In addition, it is easy for us to understand that the player's opponent is not necessarily a player who uses other client devices 200, but also an NPC (Non-Player Character) that operates according to a specific thinking program.

〈遊戲伺服器100之構成〉 <Composition of Game Server 100>

此處,參照圖2之方塊圖對本實施形態之遊戲伺服器100的功能構成進行說明。 Here, the functional configuration of the game server 100 of the present embodiment will be described with reference to the block diagram of Fig. 2 .

控制部101為例如CPU(Central Processing Unit,中央處理單元)等,進行遊戲伺服器100所具有之各區塊的動作控制。控制部101藉由讀出例如記憶在記錄媒體102的各區塊的動作程式、且於記憶體103中加以展開、執行而控制各區塊的動作。 The control unit 101 is, for example, a CPU (Central Processing Unit) or the like, and performs operation control of each block included in the game server 100. The control unit 101 controls the operation of each block by reading, for example, an operation program stored in each block of the recording medium 102 and expanding and executing it in the memory 103.

記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive,硬碟驅動器)等可恆久地保存資料的記錄裝置。記錄媒體102除記錄遊戲伺服器100所包含之各區塊的動作程式外,還記錄各區塊的動作中所需的參數等資訊或本遊戲伺服器100所實現的數位遊戲中使用之各種資料。記憶體103係例如揮發性記憶體等用於暫時記憶資料的記憶裝置。記憶體103不僅用作各區塊之動作程式之展開區域,亦用作暫時記憶各區塊的動作中所輸出的資料等的存儲區域。 The recording medium 102 is a recording device that can store data for a long time, such as a non-volatile memory or a HDD (Hard Disk Drive). In addition to recording the operation program of each block included in the game server 100, the recording medium 102 records information such as parameters required for the operation of each block or various materials used in the digital game realized by the game server 100. . The memory 103 is a memory device for temporarily storing data such as a volatile memory. The memory 103 is used not only as an expansion area for an action program of each block but also as a storage area for temporarily storing data and the like outputted in the operation of each block.

玩家DB104係針對利用本實施形態之數位遊戲的提供服務的各玩 家管理所需的資訊(獎品畫面或資訊)的資料庫。於本實施形態中,就玩家DB104而言,如圖9(b)所示,與識別各玩家之玩家ID911相關聯地管理如下資訊作為玩家資訊,即, The player DB 104 is for each game that provides a service using the digital game of the present embodiment. A database of information (a prize screen or information) required for home management. In the present embodiment, as shown in FIG. 9(b), the player DB 104 manages the following information as player information in association with the player ID 911 identifying each player, that is,

‧表示在數位遊戲中該玩家可使用之卡牌資料的可使用卡牌資訊912 ‧ indicates the use of card information 912 for card information that the player can use in a digital game

‧表示作為玩家在數位遊戲中使用之物品而登錄之牌組中包含之卡牌資料的牌組資訊913 ‧ indicates the deck information 913 of the card information contained in the deck registered as the item used by the player in the digital game

‧表示下述抽選部109執行第1抽選處理時所需的第1類別點數的所有數的第1特惠所有數914 ‧ indicates the first preferential number 914 of all the numbers of the first category points required for the first drawing unit 109 to execute the first lottery process

‧表示下述抽選部109執行第2抽選處理時所需的第2類別點數的所有數的第2特惠所有數915。 ‧ indicates the second preferential number 915 of all the numbers of the second category points required by the drawing unit 109 to perform the second drawing process.

可使用卡牌資訊912可為針對可使用之卡牌資料中之每一個管理識別該卡牌資料的卡牌ID921、及表示第2類別點數是否被賦予的第2特惠賦予標記922的資訊。 The card information 912 can be used to manage the card ID 921 that identifies the card information for each of the usable card materials, and the second preference flag 922 indicating whether or not the second category points are assigned.

卡牌DB105係針對數位遊戲中可使用之各卡牌資料管理所需的資訊(卡牌資訊)的資料庫。於本實施形態中,就卡牌DB105而言,如圖9(c)所示,與識別各卡牌資料的卡牌ID931相關聯地管理如下資訊作為卡牌資訊,即, The card DB 105 is a database for information (card information) required for management of each card data that can be used in a digital game. In the present embodiment, as shown in FIG. 9(c), the card DB 105 manages the following information as card information in association with the card ID 931 identifying each card data, that is,

‧識別與該卡牌資料對應之角色之角色ID932 ‧ Identify the character ID 932 of the character corresponding to the card data

‧表示數位遊戲中使用之與該卡牌資料相關的各種參數的參數933 ‧Parameter 933 indicating the various parameters associated with the card material used in the digital game

‧表示是否發行與現實世界對應之遊戲卡牌的實體卡牌存在標記934 ‧ indicates whether the physical card presence flag 934 of the game card corresponding to the real world is issued

‧表示所發行的遊戲卡牌中附加之識別資訊(1個以上)的實體卡牌識別資訊935 ‧ Physical card identification information 935 indicating identification information (one or more) added to the released game cards

‧針對任一玩家表示是否已經登錄為能夠使用之登錄完成標記 936 ‧ indicates to any player whether they have logged in as a login completion mark that can be used 936

‧表示第2類別點數是否被賦予的第2特惠賦予標記937 ‧ indicates whether or not the second category points are given the second preferential mark 937

‧表示是否為作為第1抽選處理及第2抽選處理中之任一個的抽選結果而獲得之卡牌資料的類別資訊938。 ‧ indicates whether or not the category information 938 of the card information obtained as the result of the lottery of either of the first lottery process and the second lottery process is obtained.

再者,卡牌DB105中針對各卡牌資料管理的資訊亦可根據遊戲提供形態而包含其他資訊。再者,實體卡牌識別資訊935、登錄完成標記936及第2特惠賦予標記937亦可僅在實體卡牌存在標記934表示發行有與現實世界對應之遊戲卡牌之情形時包含資訊。再者,類別資訊938亦可僅在實體卡牌存在標記934表示未發行(不發行)與現實世界對應之遊戲卡牌之情形時包含資訊。於本實施形態中,設為可藉由實體卡牌存在標記934判斷有沒有發行對應之遊戲卡牌而進行說明,然而亦可為,可藉由構成為可根據產生方法或構成不同而辨別附加給發行的卡牌資料的卡牌ID931與附加給不發行的卡牌資料的卡牌ID931來進行該判斷。 Furthermore, the information managed by the card DB 105 for each card data may also include other information according to the game providing form. Further, the physical card identification information 935, the registration completion flag 936, and the second preferential payment flag 937 may include information only when the physical card presence flag 934 indicates that a game card corresponding to the real world is issued. Further, the category information 938 may include information only when the physical card presence flag 934 indicates that the game card corresponding to the real world is not issued (not issued). In the present embodiment, the physical card presence flag 934 can be used to determine whether or not the corresponding game card is issued. However, it may be configured to be distinguishable according to the generation method or configuration. This judgment is made for the card ID 931 of the issued card information and the card ID 931 attached to the card material not issued.

再者,如上述般,於本實施形態之數位遊戲中,在玩家已進行遊戲卡牌的登錄之情形時,關於該遊戲卡牌的使用而在模擬遊戲及數位遊戲中均向玩家提供不遜色的遊戲體驗。因此,參數933中至少包含與成為登錄基準的遊戲卡牌中記載之可視資訊(角色圖像701、角色名稱702、卡牌類別703、行動判定值704、生命減去值705、屬性資訊706、說明資訊707、載置成本708)相同的資訊或者在數位遊戲中產生相同效果的形式的資訊。 Further, as described above, in the digital game of the present embodiment, when the player has registered the game card, the use of the game card is not inferior to the player in the simulation game and the digital game. Game experience. Therefore, the parameter 933 includes at least the visual information (the character image 701, the character name 702, the card type 703, the action determination value 704, the life minus value 705, the attribute information 706, and the game information described in the game card to be registered. The information 707, the placement cost 708) the same information or information in the form of a digital game that produces the same effect.

於本實施形態中,設為遊戲伺服器100包含玩家DB104及卡牌DB105而進行說明,然而勿庸置疑,玩家DB104或卡牌DB105亦可為構成為可經由網路300等與遊戲伺服器100連接的外部裝置。再者,設為實施數位遊戲時每次都自玩家DB104及卡牌DB105獲取資訊之構成而進行說明,然而各資料庫中之資訊保存的形態無須限定於此。亦 即,為了在實施數位遊戲時減少與獲取所需的資訊相關的通訊量或次數,亦可構成為在例如各玩家之可使用卡牌資訊912或牌組資訊913中包含各卡牌資料之角色ID932或參數933的資訊。 In the present embodiment, the game server 100 includes the player DB 104 and the card DB 105. However, it is needless to say that the player DB 104 or the card DB 105 may be configured to be connected to the game server 100 via the network 300 or the like. Connected external device. Further, the description will be made on the configuration in which the information is acquired from the player DB 104 and the card DB 105 each time the digital game is executed. However, the form in which the information is stored in each database is not limited thereto. also That is, in order to reduce the amount of communication or the number of times associated with obtaining the required information when implementing the digital game, it may be configured to include, for example, the role of each card information in the usable card information 912 or the card information 913 of each player. ID932 or parameter 933 information.

特惠賦予部106對上述第1類別點數及第2類別點數的賦予進行控制。於本實施形態之數位遊戲中,構成為藉由消耗上述點數而可得到新的卡牌資料(設為能夠使用之狀態),以使在現實世界中未得到可進行遊戲設置的數量的遊戲卡牌的玩家能夠進行遊戲設置,或者以使在現實世界中未得到對應之遊戲卡牌的玩家亦能夠使用更富於變化的牌組來進行遊戲設置。關於卡牌資料的獲取,將在下述之登錄處理中說明詳細情況。 The special offer unit 106 controls the assignment of the first category points and the second category points. In the digital game of the present embodiment, it is configured to obtain a new card data (in a usable state) by consuming the above-mentioned points so that the number of games that can be set in the real world is not obtained in the real world. The player of the card can make the game settings, or the player who has not obtained the corresponding game card in the real world can also use the more varied deck to set the game. The details of the card data acquisition will be explained in the registration process described below.

再者,第1類別點數與第2類別點數係賦予的時間點及條件分別如下述般不同的點數。第1類別點數被附加如下內容為條件,即,當根據遊戲卡牌中記錄之編碼資訊而要求該卡牌的登錄時,該卡牌尚未被任一玩家登錄,且第1類別點數為對各遊戲卡牌僅賦予1次的點數。另一方面,第2類別點數係針對對應之遊戲卡牌在現實世界中已被發行的卡牌資料中之任一個限定期間而被賦予。特惠賦予部106每隔特定的期間進行決定賦予第2類別點數的卡牌ID的處理,因此,對1個遊戲卡牌賦予第2類別點數的次數並不限定於1次。因此,玩家可藉由將所得到的遊戲卡牌更多地登錄而提高被賦予第2類別點數的數及概率。再者,是否處於已被賦予第2類別點數的狀態在登錄對應之遊戲卡牌時告知即可,或者,藉由在例如為了牌組編組而顯示可使用之卡牌一覽表時等,使顯示形態與其他卡牌資料不同而告知即可。此時,亦可設為根據第2類別點數的合計數告知之構成。 In addition, the time points and conditions given by the first type of points and the second type of points are different as follows. The first category point is subject to the condition that when the card is requested to be registered based on the encoded information recorded in the game card, the card has not been registered by any player, and the number of points in the first category is The number of points is given only once for each game card. On the other hand, the second category point is given for any one of the card information that the corresponding game card has been issued in the real world. The special offer unit 106 performs the process of determining the card ID to which the second type of points are assigned every predetermined period of time. Therefore, the number of times the second type of points is given to one game card is not limited to one. Therefore, the player can increase the number and probability of the number of points to be assigned to the second category by registering the obtained game cards more. In addition, it is sufficient to notify when the game card corresponding to the game is registered in the state in which the number of points of the second category is given, or to display the card list that can be used, for example, for group formation. The form can be different from other card information. In this case, it is also possible to set the total number of points according to the second category.

登錄部107係根據自用戶端裝置200接收到之編碼資訊,進行使得玩家能夠使用數位遊戲中之對應之卡牌資料的下述登錄處理。再者,登錄部107亦根據執行由下述抽選部109進行的抽選處理的抽選結 果而進行登錄處理。 The registration unit 107 performs the following registration processing for enabling the player to use the corresponding card data in the digital game based on the encoded information received from the client device 200. Further, the registration unit 107 also performs the lottery knot based on the lottery process performed by the drawing unit 109 described below. Log in as a result.

顯示控制部108係藉由構成用戶端裝置200的顯示裝置220中產生與數位遊戲相關的畫面時所需的資訊,而進行用戶端裝置200中之顯示的控制。例如,在經由Web瀏覽應用程式提供數位遊戲之情形時,產生畫面時所需的資訊係包含與遊戲板對應之圖形資料、顯示的卡牌資料的圖形資料(對應之角色圖像或包含角色圖像的卡牌圖像)及其配置位置等資訊而構成。於本實施形態之數位遊戲中,為了在用戶端裝置200中亦能夠提供與模擬遊戲相同的遊戲體驗,而使遊戲以如圖10所示的畫面構成進行。在圖10的示例中,為了在數位遊戲的遊戲設置中確保與卡牌對應之角色的視認性,而將遊戲板所具有的複數個載置區域中之至少一部分、具體而言如下區域設置在與各玩家對應之畫面區域,即, The display control unit 108 controls the display in the client device 200 by the information necessary for generating a screen related to the digital game in the display device 220 constituting the client device 200. For example, when a digital game is provided via a web browsing application, the information required to generate a screen includes graphic data corresponding to the game board, graphic data of the displayed card data (corresponding character image or character map included). It consists of information such as the image of the card and its location. In the digital game of the present embodiment, in order to provide the same game experience as the simulation game in the client device 200, the game is configured as shown in FIG. In the example of FIG. 10, in order to ensure the visibility of the character corresponding to the card in the game setting of the digital game, at least a part of the plurality of placement areas of the game board, specifically, the following area is set in The screen area corresponding to each player, that is,

‧與隊長區601對應之配置區1001 ‧Configuration area 1001 corresponding to Captain Area 601

‧與角色區604對應之配置區1002 ‧ Configuration area 1002 corresponding to role area 604

‧與牌組區605對應之配置區1003 ‧ Configuration area 1003 corresponding to the card area 605

‧與棄牌區607對應之配置區1004。再者,如圖所示,與各玩家對應之畫面區域內亦包含表示手牌中之卡牌的手牌區域1005。另一方面,關於具有和與卡牌對應之角色為哪一個無關的特質的遊戲板的生命區603及能量區606,以容易辨識所載置之遊戲資料的數的方式,分別設置有僅告知其數的顯示1006及1007。 ‧ Configuration area 1004 corresponding to the discard area 607. Further, as shown in the figure, the screen area corresponding to each player also includes a hand card area 1005 indicating the card in the hand. On the other hand, the life area 603 and the energy area 606 of the game board having the characteristics of which one of the characters corresponding to the card is irrelevant, and the number of the game materials to be placed is easily recognized, and only the notification is provided. The number of displays is 1006 and 1007.

再者,於本實施形態之數位遊戲中,作為優選一邊顯示卡牌資料的圖形資料一邊進行遊戲設置之構成,而設為以使配置區1001至1004及手牌區域1005的位置關係與遊戲板不同且與卡牌對應之角色以可視認的大小顯示在畫面內的方式構成遊戲畫面來進行說明,然而畫面構成無須限定於此。實施本發明時,只要為如下構成即可,即,在數位遊戲中,玩家必須辨識與卡牌對應之角色而進行與載置相關的操 作的模擬遊戲中之遊戲板上的區域亦在遊戲畫面中作為移動卡牌資料的圖形資料的區域顯示。亦即,實施本發明時,僅顯示卡牌資料的背面的圖形資料的牌組區605所對應之區域、或僅顯示不參與遊戲的進行的卡牌資料的圖形資料的棄牌區607所對應之區域亦可不包含在遊戲畫面中或者以無法識別卡牌資料的圖形資料的形態包含在遊戲畫面中。 Further, in the digital game of the present embodiment, it is preferable to perform the game setting while displaying the graphic data of the card data, and to set the positional relationship between the arrangement areas 1001 to 1004 and the hand card area 1005 and the game board. Although the characters corresponding to the cards are displayed on the screen in a visible size, the game screen is described. However, the screen configuration is not limited thereto. In the implementation of the present invention, it is only necessary to configure the player to recognize the character corresponding to the card and perform the operation related to the placement in the digital game. The area on the game board in the simulated game is also displayed as an area of the graphic material of the moving card material in the game screen. That is, in the practice of the present invention, only the area corresponding to the card group area 605 of the graphic material on the back side of the card material is displayed, or the discarding area 607 of only the graphic material of the card material not participating in the progress of the game is displayed. The area may not be included in the game screen or included in the game screen in the form of graphic material that does not recognize the card material.

抽選部109係以將與玩家相關聯的第1或第2類別點數消耗預先所規定的數為條件,分別執行第1抽選處理或第2抽選處理。抽選處理係將數位遊戲中玩家能夠使用之卡牌資料的卡牌ID作為抽選結果而輸出。藉由第1抽選處理及第2抽選處理輸出的卡牌ID係根據卡牌DB105中管理的類別資訊938限定對象。於本實施形態之數位遊戲中,根據對遊戲卡牌預先所規定的珍稀程度,由類別資訊938規定藉由哪一抽選處理輸出卡牌ID。因此,以相對於藉由消耗賦予的可能性較低且期間亦被限定的第2類別點數而執行之第2抽選處理而言珍稀程度較高的遊戲卡牌的卡牌ID成為對象的方式構成類別資訊938。亦即,對於所設定的珍稀程度高於特定等級的卡牌資料,表示為第2抽選處理的輸出對象的類別資訊938與該卡牌資料的卡牌ID931相關聯。 The lottery unit 109 executes the first lottery process or the second lottery process on the condition that the number of points of the first or second category associated with the player is consumed in advance. The lottery process outputs the card ID of the card data that the player can use in the digital game as a result of the lottery. The card ID output by the first lottery process and the second lottery process is based on the category information 938 managed by the card DB 105. In the digital game of the present embodiment, the card information ID is output by the category information 938 based on which sorting process is specified in accordance with the predetermined degree of the game card. Therefore, the card ID of the game card having a higher degree of rareness is the target of the second lottery process performed with respect to the second type of points which are limited by the consumption and the period is also limited. Form category information 938. That is, for the card data whose set degree is higher than the specific level, the category information 938 indicating the output object of the second lottery process is associated with the card ID 931 of the card material.

再者,於本實施形態之數位遊戲中,設為類別資訊938規定藉由哪一抽選處理輸出而進行說明,然而本發明之實施無須限定於此。例如,亦可對類別資訊938規定如下資訊,該資訊以珍稀程度越高的卡牌資料相較第1抽選處理而包含在第2抽選處理的抽選列表(與中選概率成正比地包含卡牌ID的排列,且基於特定的處理將任一編號的卡牌ID作為抽選結果排出的排列)中之數越高的方式進行控制。 Further, in the digital game of the present embodiment, the category information 938 is described as being selected by which sorting processing output, but the implementation of the present invention is not limited thereto. For example, the category information 938 may also be provided with information such that the card data having a higher degree of rarity is included in the drawing list of the second drawing process than the first drawing process (the card is included in proportion to the probability of winning the selection) The arrangement of the IDs is controlled in such a manner that the number of the card IDs of any number is discharged as the result of the lottery based on the specific processing.

通訊部110係與本實施形態之遊戲伺服器100所包含之外部裝置的通訊接口。於本實施形態中,通訊部110可經由未圖示的因特網等通訊網或纜線等不論有線無線的網路300而與用戶端裝置200連接並進行 資料的收發。 The communication unit 110 is a communication interface with an external device included in the game server 100 of the present embodiment. In the present embodiment, the communication unit 110 can be connected to the client device 200 via a wired or wireless network 300 via a communication network such as the Internet (not shown) or a cable. Send and receive of data.

《登錄處理》 Login Processing

關於藉由具有此種構成之本實施形態之遊戲伺服器100的登錄部107執行之登錄處理,利用圖3之流程圖說明具體的處理。與該流程圖對應之處理可藉由控制部101讀出例如記憶在記錄媒體102的對應之處理程式並展開至記憶體103使登錄部107執行來實現。再者,本登錄處理設為如上述般在藉由通訊部110自用戶端裝置200接收到之編碼資訊獲得卡牌ID902時或者作為由抽選部109進行的抽選處理的抽選結果而獲得卡牌ID931時開始的處理進行說明。 The registration process executed by the registration unit 107 of the game server 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102 and expanding it to the memory 103 to execute the registration unit 107. In addition, the registration processing is performed such that the card ID 902 is obtained by the encoding information received from the user terminal device 200 by the communication unit 110 or the lottery result of the lottery process by the drawing unit 109 is obtained as described above. The processing started at the time is explained.

於S301中,登錄部107判斷所獲得之卡牌ID(對象卡牌ID)是否是自現實世界的遊戲卡牌中獲得。具體而言,登錄部107係依據對象卡牌ID是否是自用於登錄而接收到之編碼資訊中獲得來進行本步驟的判斷。登錄部107在判斷對象卡牌ID係自現實世界的遊戲卡牌中獲得之情形時,將處理移至S302。再者,登錄部107在判斷對象卡牌ID不是自現實世界的遊戲卡牌中獲得、亦即、是作為抽選結果而獲得之情形時,將處理移至S306。 In S301, the registration unit 107 determines whether or not the obtained card ID (object card ID) is obtained from the game card of the real world. Specifically, the registration unit 107 performs the determination of this step depending on whether or not the target card ID is obtained from the encoded information received for registration. When the registration unit 107 determines that the target card ID is obtained from the game card of the real world, the registration unit 107 shifts the processing to S302. Further, when the registration unit 107 determines that the target card ID is not obtained from the game card of the real world, that is, when it is obtained as a result of the lottery, the registration unit 107 shifts the process to S306.

於S302中,登錄部107判斷作為編碼資訊與對象卡牌ID一同被接收之識別資訊901是否為正規的資訊。具體而言,登錄部107係在參照卡牌DB105中管理的卡牌資訊中與對象卡牌ID相關聯的卡牌資訊(對象卡牌資訊)而實體卡牌存在標記934表示已發行對應之遊戲卡牌且實體卡牌識別資訊935中包含所獲得之識別資訊901之情形時,判斷該識別資訊為正規的資訊。登錄部107係在判斷所獲得之識別資訊901為正規的資訊之情形時將處理移至S303,在判斷並非正規的資訊之情形時,將編碼資訊不正當告知給用戶端裝置200並結束本登錄處理。 In S302, the registration unit 107 determines whether or not the identification information 901 received as the encoded information together with the target card ID is normal information. Specifically, the registration unit 107 refers to the card information (object card information) associated with the target card ID among the card information managed in the reference card DB 105, and the physical card presence flag 934 indicates that the corresponding game has been issued. When the card and the physical card identification information 935 contain the obtained identification information 901, the identification information is determined to be regular information. The registration unit 107 shifts the process to S303 when it is determined that the obtained identification information 901 is normal information, and notifies the user information to the client device 200 and ends the login when it is determined that the information is not normal. deal with.

於S303中,登錄部107判斷與對象卡牌ID對應之卡牌資料是否已經以能夠在數位遊戲中使用之方式登錄。具體而言,登錄部107參照 對象卡牌資訊之登錄完成標記936而進行該判斷。登錄部107係在判斷與對象卡牌ID對應之卡牌資料已經登錄之情形時將登錄完成告知給用戶端裝置200並結束本登錄處理,在判斷尚未登錄之情形時將處理移至S304。再者,於本實施形態中,設為當進行基於編碼資訊之可使用卡牌資料的登錄時以該卡牌資料未被任一玩家登錄為條件而進行登錄來進行說明,然而關於例如被玩家放棄使用權的卡牌資料,亦可允許登錄。該情形時,登錄部107係在即使對象卡牌資訊之登錄完成標記936表示登錄完成然而在玩家DB104中管理的任一玩家資訊之可使用卡牌資訊912中均不包含對象卡牌ID之情形時,將處理移至S305即可。 In S303, the registration unit 107 determines whether or not the card material corresponding to the target card ID has been registered for use in the digital game. Specifically, the registration unit 107 refers to This determination is made by the registration completion flag 936 of the object card information. The registration unit 107 notifies the completion of the registration to the client device 200 when the card information corresponding to the target card ID has been registered, and ends the registration process. When it is determined that the card registration has not been registered, the process proceeds to S304. Furthermore, in the present embodiment, when the registration of the usable card material based on the encoded information is performed, the card information is registered without being registered by any player, and the description is made, for example, regarding the player. Abandoning the card information of the right to use, you can also allow login. In this case, the registration unit 107 is a case where the target card ID 912 is not included in the usable card information 912 of any of the player information managed by the player DB 104 even if the registration of the target card information 936 indicates that the registration is completed. When you move the process to S305.

於S304中,特惠賦予部106進行與第1類別點數的賦予相關的處理。具體而言,特惠賦予部106使玩家DB104中管理的與已進行登錄之玩家(登錄玩家)對應之玩家資訊之第1特惠所有數914增加。再者,特惠賦予部106將對象卡牌資訊之登錄完成標記936變更為表示登錄完成的資訊。 In S304, the special offer unit 106 performs processing related to the assignment of the first category points. Specifically, the special offer unit 106 increases the first preferential number 914 of the player information corresponding to the player who has registered (the registered player) managed by the player DB 104. Further, the special offer unit 106 changes the registration completion flag 936 of the target card information to information indicating that the registration is completed.

於S305中,登錄部107獲取對象卡牌ID及自對象卡牌資訊中獲得之第2特惠賦予標記937,並追加到與登錄玩家相關的玩家資訊之可使用卡牌資訊912。而且,登錄部107係以在用戶端裝置200中完成與遊戲卡牌對應之卡牌資料成為可於數位遊戲中進行使用之狀態這一內容的告知的方式,控制顯示控制部108。再者,此時,在對象卡牌資訊之第2特惠賦予標記937表示賦予有第2類別點數的狀態之情形時,可一併告知賦予有第2類別點數這一情況。 In S305, the registration unit 107 acquires the target card ID and the second bonus mark 937 obtained from the target card information, and adds the usable card information 912 to the player information related to the registered player. Further, the registration unit 107 controls the display control unit 108 so that the card information corresponding to the game card in the user terminal device 200 is notified of the content that can be used in the digital game. In this case, when the second privilege giving flag 937 of the target card information indicates that the second category number is given, the second category point number can be collectively notified.

另一方面,於S301中判斷對象卡牌ID係作為抽選結果而獲得之情形時,登錄部107於S306中將對象卡牌ID與表示未賦予第2類別點數的第2特惠賦予標記追加到與登錄玩家相關的玩家資訊之可使用卡牌資訊912。而且,登錄部107係以在用戶端裝置200中完成作為抽選處 理的結果所獲得之卡牌資料成為可於數位遊戲中進行使用之狀態這一內容的告知的方式,控制顯示控制部108。 On the other hand, when it is determined in S301 that the target card ID is obtained as a result of the lottery, the registration unit 107 adds the target card ID and the second privilege flag indicating that the second category point is not added to S306. Card information 912 may be used for player information associated with the logged in player. Moreover, the registration unit 107 is completed as a lottery in the client device 200. The card information obtained as a result of the management becomes a notification of the content that can be used in the digital game, and the display control unit 108 is controlled.

《第2特惠賦予處理》 "The second preferential treatment"

繼而,針對藉由本實施形態之遊戲伺服器100的特惠賦予部106執行之第2特惠賦予處理,利用圖4之流程圖說明具體的處理。與該流程圖對應之處理可藉由控制部101讀出例如記憶在記錄媒體102的對應之處理程式並展開至記憶體103使特惠賦予部106執行來實現。再者,本第2特惠賦予處理設為在自上一次執行起經過了預先所規定的時間時開始的處理而進行說明。 Then, the second preferential treatment processing executed by the discount providing unit 106 of the game server 100 according to the present embodiment will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102 and expanding it to the memory 103 to execute the bonus providing unit 106. In addition, the second preferential treatment process is described as a process that has started when a predetermined time has elapsed since the last execution.

於S401中,特惠賦予部106抽取成為第2類別點數的賦予對象的卡牌ID(候補卡牌ID)。具體而言,特惠賦予部106獲取卡牌DB105中管理的卡牌資訊中實體卡牌存在標記934表示已發行對應之遊戲卡牌且利用類別資訊938規定了第2抽選處理的對象即類別的卡牌資訊之卡牌ID作為候補卡牌ID。 In S401, the special offer unit 106 extracts the card ID (candidate card ID) to be the target of the second type of points. Specifically, the special offer unit 106 acquires the card information managed by the card DB 105. The physical card presence flag 934 indicates that the corresponding game card has been issued, and the category information 938 specifies the card of the category of the second lottery process. The card ID of the card information is used as the candidate card ID.

再者,特惠賦予部106係在判斷實體卡牌存在標記934是否表示已發行對應之遊戲卡牌的處理中判斷為已發行之情形時,進行將第2特惠賦予標記937的資訊更新為未賦予第2類別點數的狀態之處理。亦即,特惠賦予部106係在賦予新的第2類別點數時,將執行上一次第2特惠賦予處理時已被附加第2類別點數的卡牌資訊重設為未被附加第2類別點數的狀態。該處理並非必須在本步驟中進行,然而必須在針對此次第2特惠賦予處理進行第2類別點數的賦予的處理之前進行。再者,該處理優選與讀出來自卡牌DB105的卡牌資訊之處理一同執行。 Further, when the determination of whether or not the physical card presence flag 934 indicates that the corresponding game card has been issued is determined to have been issued, the special offer unit 106 updates the information of the second preferential service mark 937 to Processing of the state of the second category of points. In other words, when the new second category point is assigned, the bonus providing unit 106 resets the card information to which the second category point is added when the last second offer processing is performed, and the second category is not added. The status of the points. This process is not necessarily performed in this step, but must be performed before the process of assigning the second category points to the second preferential treatment process. Further, the processing is preferably performed together with the processing of reading the card information from the card DB 105.

於S402中,特惠賦予部106係自候補卡牌ID中選擇在一個時期內賦予第2類別點數的、預定數量的卡牌ID作為賦予對象。賦予對象的選擇可藉由與抽選部109進行的抽選處理不同的特定的抽選處理而進行。 In S402, the special offer unit 106 selects, from the candidate card IDs, a predetermined number of card IDs to which the second category points are given in one period. The selection of the object to be selected can be performed by a specific lottery process different from the lottery process performed by the lottery unit 109.

於S403中,特惠賦予部106更新選擇為賦予對象的卡牌ID所對應之卡牌DB105的卡牌資訊、及可使用卡牌資訊912中包含該卡牌ID的玩家之玩家資訊。具體而言,特惠賦予部106係選擇卡牌DB105中管理的卡牌資訊中具有選擇為賦予對象的卡牌ID的卡牌資訊,並將第2特惠賦予標記937更新為表示已賦予第2類別點數的資訊。再者,特惠賦予部106係自玩家DB104獲取可使用卡牌資訊912中包含選擇為賦予對象的卡牌ID的玩家資訊,變更與相同的卡牌ID921相關聯的第2特惠賦予標記922的資訊,而更新玩家DB104的玩家資訊。 In S403, the special offer unit 106 updates the card information of the card DB 105 corresponding to the card ID selected to be given, and the player information of the player who can use the card ID in the card information 912. Specifically, the special offer unit 106 selects the card information having the card ID selected for the target among the card information managed by the card DB 105, and updates the second preferential mark 937 to indicate that the second category has been assigned. Information on points. Further, the bonus providing unit 106 acquires the player information including the card ID selected to be given in the usable card information 912 from the player DB 104, and changes the information of the second preferential paying flag 922 associated with the same card ID 921. And update the player information of the player DB 104.

由此,對在現實世界中發行有對應之遊戲卡牌的卡牌資料的至少任一個,在特定的期間賦予能夠進行第2抽選處理的第2類別點數,因此,能以對已得到遊戲卡牌並進行登錄之玩家賦予數位遊戲中之優勢性的方式進行控制。亦即,能以如下方式進行服務提供,即,得到更多的遊戲卡牌的玩家不僅在模擬遊戲中,而且在數位遊戲中亦可進行興趣性更高的遊戲體驗。 In this way, at least one of the card materials in which the corresponding game cards are issued in the real world is given the second type of points that can be subjected to the second lottery process in a specific period, so that the game can be obtained by the pair. The card is also controlled by the way the player who logs in gives the advantage in the digital game. That is, the service provision can be performed in such a manner that a player who obtains more game cards can perform a more interesting game experience not only in the simulation game but also in the digital game.

再者,於本實施形態之第2特惠賦予處理中,設為抽取利用類別資訊938規定了第2抽選處理的對象即類別的卡牌資訊之所有卡牌ID作為候補卡牌ID而進行了說明。然而,亦可基於第2類別點數的賦予被限定這一情況,以確保玩家間的公平性的方式,至少將在上一次第2特惠賦予處理中已被賦予第2類別點數的卡牌資訊之卡牌ID自候補卡牌ID中排除。 In the second preferential treatment process of the present embodiment, all the card IDs of the card information of the category which is the target of the second lottery process, which is the extraction use type information 938, are described as the candidate card IDs. . However, it is also possible to limit the number of points in the second category, and to ensure the fairness between the players, at least the card of the second category in the last special offer processing. The card ID of the information is excluded from the alternate card ID.

《遊戲處理》 Game Processing

繼而,針對本實施形態之遊戲伺服器100中執行之遊戲處理,利用圖5之流程圖說明具體的處理。與該流程圖對應之處理可藉由控制部101讀出例如記憶在記錄媒體102的對應之處理程式並展開至記憶體103加以執行而實現。再者,本遊戲處理設為在自用戶端裝置200接收到第1位玩家之遊戲開始要求後且成為對戰對手的第2位玩家已被確定 時開始的處理而進行說明。再者,於以下之說明中,簡單起見,設為在各用戶端裝置200中僅進行將由玩家完成的操作輸入向遊戲伺服器100發送、基於接收到的顯示控制用資訊之畫面產生及顯示的處理而使與遊戲相關的各種處理在遊戲伺服器100中進行來進行說明。 Next, the specific processing will be described with reference to the flowchart of FIG. 5 for the game processing executed in the game server 100 of the present embodiment. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102 and expanding it to the memory 103 for execution. Furthermore, the game processing is set to be determined after the game request from the first player is received from the client device 200 and the second player who becomes the opponent is determined. The description will be made at the beginning of the process. In the following description, for the sake of simplicity, it is assumed that only the operation input by the player is transmitted to the game server 100 in each of the client devices 200, and the screen based on the received display control information is generated and displayed. The processing of the game is performed in the game server 100 by the processing.

於S501中,控制部101係與模擬遊戲的開始前處理同樣地,自各玩家之玩家資訊中獲取牌組資訊913,執行與此次遊戲設置相關的隊長卡牌的設定、牌組內卡牌資料的順序決定、初始手牌的決定、與生命值設定相關的卡牌資料獲取、與攻防順序的決定相關的準備處理。 In S501, the control unit 101 acquires the deck information 913 from the player information of each player in the same manner as the pre-start processing of the simulation game, and executes the setting of the captain card related to the game setting and the card information in the deck. The order of the decision, the decision of the initial hand, the acquisition of the card data related to the setting of the life value, and the preparation process related to the determination of the attack and defense sequence.

而且,控制部101之後並行地執行S502的顯示控制處理與S503之後的數位遊戲的遊戲設置相關的處理,上述S502的顯示控制處理係在必須更新畫面的各時間點執行顯示控制用資訊之製作,該的顯示控制用資訊用於在用戶端裝置200中對玩家提示與遊戲板對應之圖形資料及與卡牌資料對應之圖形資料的配置或生命‧能量值的重疊、特殊效果等。 Further, the control unit 101 executes the display control processing of S502 and the processing of the game setting of the digital game after S503 in parallel, and the display control processing of the above S502 executes the creation of the display control information at each time point when the screen must be updated. The display control information is used to present to the player device 200 the layout of the graphic data corresponding to the game board and the arrangement of the graphic data corresponding to the card data, or the overlap of the vitality value, the special effect, and the like.

於S503中,控制部101藉由參照牌組資訊913及與牌組資訊913中包含之卡牌ID相關聯地被卡牌DB105管理的卡牌資訊(尤其是參數933)而執行與1個回合的抽牌階段、充能階段、啟用階段、進攻階段、防守階段、行動判定階段、結束階段相關的回合行動處理。再者,進攻階段或防守階段中之輔助角色的選擇不特別需要進行使卡牌資料的圖形資料移動到特定的區域之操作,而可藉由選擇配置在手牌區域1005或配置區1002的圖形資料的操作來實現。 In S503, the control unit 101 performs one round with reference to the card information 913 and the card information (especially parameter 933) managed by the card DB 105 in association with the card ID included in the deck information 913. Round action processing related to the draw phase, the charge phase, the enable phase, the offensive phase, the defensive phase, the action determination phase, and the final phase. Moreover, the selection of the auxiliary character in the attack phase or the defensive phase does not particularly require the operation of moving the graphic data of the card material to a specific area, but by selecting the graphic configured in the hand card area 1005 or the configuration area 1002. The operation of the data is implemented.

於S504中,控制部101進行與結束判定階段相關的結束判定處理。控制部101係在判定結束此次遊戲設置之情形時將處理移至S505,在判斷設置仍然繼續之情形時使處理返回到S503。 In S504, the control unit 101 performs an end determination process related to the end determination phase. The control unit 101 shifts the processing to S505 when it is determined that the game setting is ended, and returns the processing to S503 when it is determined that the setting is still continued.

於S505中,控制部101係以在顯示控制處理中進行結果顯示的方式構成遊戲設置結果的資訊,而完成本遊戲處理。 In S505, the control unit 101 forms the information of the game setting result so as to display the result in the display control processing, and completes the game processing.

如以上說明所述,根據本實施形態之遊戲裝置,可擴大一邊將物品載置於現實的遊戲區一邊進行之遊戲之使用者體驗。尤其是,可使得在數位卡牌中亦能夠使用玩家在現實世界中所得到的遊戲卡牌,以表現與在模擬遊戲中使用該卡牌之情形相同的效果,因此,玩家能以遊戲卡牌的獲得及登錄為契機而進行在模擬遊戲及數位遊戲的兩者中使用相同卡牌的遊戲設置。再者,於本實施形態中,設為經由遊戲伺服器100提供數位遊戲而進行了說明,然而在提供無需與其他玩家之對戰的數位遊戲之情形時,本發明亦可作為在1個用戶端裝置200內完成處理般的遊戲應用程式而實現。再者,若為如下遊戲,則即便為適當進行用於獲得用戶端裝置200間的同步的資訊收發而在各用戶端裝置200進行遊戲處理之構成亦能實現本發明,該遊戲係即使在進行與其他玩家之對戰之情形時,遊戲伺服器100亦無須成為主體而進行與遊戲相關的處理,只要如TCG般確定牌組中之卡牌順序,之後藉由進行基於玩家操作的處理,結果便確定。 As described above, according to the game device of the present embodiment, it is possible to expand the user experience of the game while the article is placed on the real game zone. In particular, it is possible to use the game card obtained by the player in the real world in the digital card to perform the same effect as in the case of using the card in the simulation game, and therefore, the player can use the game card. The acquisition and registration are an opportunity to perform game settings using the same card in both the simulation game and the digital game. Furthermore, in the present embodiment, the description has been made by providing the digital game via the game server 100. However, the present invention can also be used as a client when providing a digital game that does not require competition with other players. This is accomplished by completing a processing-like game application within the device 200. Further, in the case of the following game, the present invention can be realized even in a configuration in which the user terminal device 200 performs game processing for appropriately transmitting and receiving information for synchronization between the client devices 200, and the game system is in progress. In the case of playing against other players, the game server 100 does not need to be the main body to perform game-related processing, as long as the card order in the deck is determined as TCG, and then the player-based processing is performed, and the result is determine.

再者,於本實施形態中,僅提及了可利用第2類別點數進行第2抽選處理的方面,然而亦可構成為例如設置預定數量(7個)的不同種類的裝備作為第2類別點數,在玩家針對各種裝備各獲得1個(7個全部被獲得)的狀態下才可執行第2抽選處理。該情形時,為了使玩家之較佳的遊戲體驗優先,特惠賦予部106構成為如下即可,即,無須決定賦予哪種裝備,只要決定賦予第2類別點數,則選擇並賦予玩家未得到的種類的裝備。再者,為了進一步提高與第2抽選處理相關的玩家之興趣性,亦可設為如下,即,第2特惠賦予處理中賦予給1位玩家之第2類別點數至多設為最大數-1(6個),在登錄處理中登錄已被賦予第2類別點數的卡牌時,開始特定的演出而執行第2抽選處理。 In the present embodiment, only the second lottery process can be performed using the second type of points. However, for example, a predetermined number (seven) of different types of equipment may be provided as the second category. The number of points is such that the second drawing process can be performed in a state where the player obtains one (all of seven) for each type of equipment. In this case, in order to give priority to the player's preferred game experience, the bonus providing unit 106 may be configured such that it is not necessary to determine which type of equipment to be given, and if the number of points to be assigned to the second category is determined, the player is selected and given. The kind of equipment. In addition, in order to further improve the interest of the player related to the second lottery process, the number of points of the second category assigned to one player in the second preferential paying process may be at most the maximum number -1 (6) When a card having been assigned the second category point is registered in the registration process, the specific performance is started and the second lottery process is executed.

[其他實施形態] [Other Embodiments]

本發明並不限制於上述實施形態,可不脫離本發明之精神及範 圍而進行各種變更及變化。再者,本發明之遊戲裝置亦可藉由使1個以上之電腦作為該遊戲裝置發揮功能的程式來實現。該程式可藉由記錄於電腦可讀取的記錄媒體或者藉由電性通訊線路而提供/分發。 The present invention is not limited to the above embodiments, and does not deviate from the spirit and scope of the present invention. Various changes and changes are made. Furthermore, the game device of the present invention can also be realized by a program in which one or more computers function as the game device. The program can be provided/distributed by recording on a computer readable recording medium or by an electrical communication line.

701‧‧‧角色圖像 701‧‧‧ character image

702‧‧‧角色名稱 702‧‧‧ role name

703‧‧‧卡牌類別 703‧‧‧ card category

704‧‧‧行動判定值 704‧‧‧ action judgment value

705‧‧‧生命減去值 705‧‧‧Life minus value

706‧‧‧屬性資訊 706‧‧‧Attribute Information

707‧‧‧說明資訊 707‧‧‧Description

708‧‧‧載置成本 708‧‧‧Loading costs

Claims (19)

一種遊戲用物品,其特徵在於,其係供藉由將物品載置於形成有複數個載置區域之棋盤上而進行之棋盤遊戲使用者,且包含:可視狀態之上述棋盤遊戲用的第1角色資訊,其表示與上述遊戲用物品對應之角色;及記錄部,其記錄有將唯一地特定上述遊戲用物品之識別資訊與表示上述對應之角色之第2角色資訊編碼而成之、不同於上述棋盤遊戲的電子遊戲用之編碼資訊。 A game item, characterized in that it is provided for a board game user by placing an item on a board on which a plurality of placement areas are formed, and includes: 1st for the board game in a visible state Character information indicating a character corresponding to the game item; and a recording unit that records, differently, identification information that uniquely identifies the game item and a second character information indicating the corresponding character The coding information for the above-mentioned board games for electronic games. 如請求項1之遊戲用物品,其中上述編碼資訊係用於在上述電子遊戲中使用上述對應之角色的登錄時使用之資訊。 The game item of claim 1, wherein the coded information is used to use the information used in the login of the corresponding character in the electronic game. 如請求項2之遊戲用物品,其中上述對應之角色係在完成用於在上述電子遊戲中使用之登錄後,成為可於上述棋盤遊戲及上述電子遊戲兩者中使用之狀態。 The game item of claim 2, wherein the corresponding character is in a state usable in both the board game and the electronic game after completion of registration for use in the electronic game. 如請求項1至3中任一項之遊戲用物品,其中於上述棋盤遊戲與上述電子遊戲中,將上述對應之角色視為遊戲效果為共通之角色。 The game article according to any one of claims 1 to 3, wherein in the board game and the electronic game, the corresponding character is regarded as a common effect of the game effect. 如請求項1至4中任一項之遊戲用物品,其中上述棋盤遊戲係藉由複數位玩家將彼此的遊戲用物品載置於與各玩家建立對應關係的上述載置區域而進行之遊戲,且上述電子遊戲係藉由使玩家使用由上述第2角色資訊表示之角色,且將該角色配置於與上述棋盤對應之遊戲區而與其他玩家之間進行之遊戲。 The game item according to any one of claims 1 to 4, wherein the board game is played by a plurality of players placing the game items of each other on the placement area that is associated with each player. Further, the electronic game is a game played by another player by causing the player to use the character indicated by the second character information and arranging the character in the game zone corresponding to the board. 如請求項1至5中任一項之遊戲用物品,其中上述第1角色資訊包含: 上述對應之角色的圖像;上述對應之角色的上述棋盤遊戲中之參數;及說明資訊,其對上述對應之角色指示上述棋盤遊戲之進行。 The game article of any one of claims 1 to 5, wherein the first character information includes: An image of the corresponding character; a parameter in the board game of the corresponding character; and description information indicating the progress of the board game for the corresponding character. 如請求項1至6中任一項之遊戲用物品,其中上述記錄部係將上述編碼資訊以不可視狀態記錄。 The game article of any one of claims 1 to 6, wherein the recording unit records the encoded information in an invisible state. 一種程式,其特徵在於,其係用於使包含獲取機構之電腦執行處理者,上述獲取機構自供藉由載置於形成有複數個載置區域之棋盤上而進行之棋盤遊戲使用之遊戲用物品獲取資訊,上述遊戲用物品包含:可視狀態之上述棋盤遊戲用的第1角色資訊,其表示與該遊戲用物品對應之角色;及記錄部,其記錄有將唯一地特定該遊戲用物品之識別資訊與表示上述對應之角色之第2角色資訊編碼而成之、不同於上述棋盤遊戲的電子遊戲用之編碼資訊;上述程式係使上述電腦執行如下處理:與上述電子遊戲相關之遊戲處理;顯示控制處理,其根據上述遊戲處理之運算結果使連接於上述電腦之顯示機構進行顯示;及根據利用上述獲取機構所獲取之上述編碼資訊,將上述對應之角色登錄為可於上述電子遊戲中使用之狀態之處理;且於上述顯示控制處理中,將已登錄之上述對應之角色的第1角色圖像及與上述棋盤對應之遊戲區的圖像一併顯示於上述顯示機構。 A program for causing a computer including an acquisition mechanism to execute a processor, the acquisition mechanism self-supplied a game item for use in a board game placed on a board on which a plurality of placement areas are formed Acquiring information that the game item includes: a first character information for the board game in a visible state, a character corresponding to the game item; and a recording unit that records the unique identification of the game item. The information is encoded with the second character information indicating the role corresponding to the above, and is different from the encoded information for the electronic game of the board game; the program causes the computer to perform the following processing: game processing related to the electronic game; display a control process for causing a display unit connected to the computer to display based on a result of the calculation of the game processing; and registering the corresponding character as being usable in the electronic game based on the encoded information acquired by the acquisition unit Processing of the status; and in the above display control processing, the registered Said first character image corresponding to the character region and an image corresponding to the game board together with the above-described display on the display means. 如請求項8之程式,其中上述第1角色資訊包含上述對應之角色之第2角色圖像,且上述第1角色圖像與上述第2角色圖像為共通的圖像。 The program of claim 8, wherein the first character information includes a second character image of the corresponding character, and the first character image and the second character image are common images. 如請求項8或9之程式,其中上述第1角色資訊及上述第2角色資訊包含表示上述對應之角色的遊戲上的參數之資訊,且上述遊戲處理係使用上述遊戲上的參數而進行上述電子遊戲。 The program of claim 8 or 9, wherein the first character information and the second character information include information indicating a parameter of a game of the corresponding character, and the game processing performs the electronic using the parameter of the game. game. 如請求項8至10中任一項之程式,其中上述登錄之處理係針對上述電子遊戲的每一位玩家將由上述獲取之編碼資訊表示的上述對應之角色登錄為可使用之狀態之處理,且針對已使上述獲取機構獲取上述編碼資訊之登錄玩家將該角色登錄為可使用之狀態,且上述程式進而使上述電腦執行如下處理,即,根據上述登錄之處理的執行,以由上述獲取之編碼資訊表示的上述對應之角色過去未曾針對任一玩家登錄為可使用之狀態為條件,對上述登錄玩家賦予上述電子遊戲中之第1特惠資訊。 The program of any one of claims 8 to 10, wherein the processing of the login is for each player of the electronic game to register the corresponding role indicated by the acquired encoded information as a usable state, and The registered player that has obtained the encoded information by the acquiring means registers the role as a usable state, and the program further causes the computer to perform a process of acquiring the encoded code according to the execution of the registration process. The above-mentioned corresponding character indicated by the information has not given the first special information in the above-mentioned electronic game to the registered player on the condition that the player is not registered as a usable state. 如請求項8至11中任一項之程式,其中上述遊戲用物品存在複數個,且上述程式進而使電腦執行如下處理,即,選擇上述複數個遊戲用物品中之至少任一者的上述識別資訊,根據該識別資訊對已登錄為可使用之狀態之角色賦予第2特惠資訊。 The program of any one of claims 8 to 11, wherein the game item has a plurality of items, and the program further causes the computer to perform the process of selecting the at least one of the plurality of game items. The information is based on the identification information, and the second special information is given to the character registered in the usable state. 如請求項12之程式,其中在賦予上述第2特惠資訊之處理中,選擇預定數量的上述識別資訊作為上述第2特惠資訊之賦予對象。 According to the program of claim 12, in the process of providing the second preferential information, a predetermined number of the identification information is selected as the object of the second preferential information. 如請求項12或13之程式,其中上述顯示控制處理係將已被賦予上述第2特惠資訊之角色可識別地顯示於上述顯示機構。 The program of claim 12 or 13, wherein the display control processing displays the character that has been given the second preferential information on the display means identifiably. 如請求項12至14中任一項之程式,其中於上述登錄處理中,若上述獲取之編碼資訊中所含之上述識別資訊為被選為上述第2特惠資訊之賦予對象的上述識別資訊之情形時,控制上述顯示控制處理以於上述顯示機構顯示出所要登錄之角色為已被賦予上 述第2特惠資訊之角色。 The program of any one of the items 12 to 14, wherein the identification information included in the acquired encoded information is the identification information selected as the object of the second preferential information. In the case of the above, the display control process is controlled such that the display means displays that the character to be registered is assigned The role of the second special information. 如請求項12至15中任一項之程式,其中上述程式進而使上述電腦執行如下處理,即,若針對1位玩家已被賦予上述第2特惠資訊之角色的數量達到預定數量之情形時,開始特定的演出。 The program of any one of the items 12 to 15, wherein the program further causes the computer to perform a process of, for example, when the number of characters for which the first player has been given the second preferential information reaches a predetermined number. Start a specific show. 如請求項12至16中任一項之程式,其中賦予上述第2特惠資訊之處理係在經過特定的期間後,自已被賦予上述第2特惠資訊之角色刪除上述第2特惠資訊。 The program of any one of claims 12 to 16, wherein the processing of the second preferential information is performed after the specified period of time has elapsed, and the second preferential information is deleted from the role of the second preferential information. 如請求項12至17中任一項之程式,其中賦予上述第2特惠資訊之處理係每隔特定的期間選擇上述第2特惠資訊之賦予對象的上述識別資訊。 The program according to any one of claims 12 to 17, wherein the processing for providing the second preferential information is to select the identification information to be given by the second preferential information every predetermined period of time. 一種遊戲裝置,其特徵在於包含獲取機構,該獲取機構係自供藉由載置於形成有複數個載置區域之棋盤上而進行之棋盤遊戲使用之遊戲用物品中獲取資訊,上述遊戲用物品包含:可視狀態之上述棋盤遊戲用的第1角色資訊,其表示與該遊戲用物品對應之角色;及記錄部,其記錄有將唯一地特定該遊戲用物品之識別資訊與表示上述對應之角色之第2角色資訊編碼而成之、不同於上述棋盤遊戲的電子遊戲用之編碼資訊;上述遊戲裝置包含:執行機構,其執行與上述電子遊戲相關的遊戲處理;顯示控制機構,其進行根據上述遊戲處理之運算結果使連接於上述遊戲裝置之顯示機構進行顯示的顯示控制;及登錄機構,其根據由上述獲取機構獲取之上述編碼資訊,將上述對應之角色登錄為可於上述電子遊戲中使用之狀態;且上述顯示控制機構係將已登錄之上述對應之角色的第1角色圖 像及與上述棋盤對應之遊戲區的圖像一併顯示於上述顯示機構。 A game device comprising: an acquisition mechanism for acquiring information from a game article for use in a board game played on a board on which a plurality of placement areas are formed, the game item comprising a first character information for the board game in the visible state, which indicates a character corresponding to the game article; and a recording unit that records identification information that uniquely identifies the game article and the character corresponding to the game. The second character information is encoded by the encoded information for the electronic game of the board game; the game device includes: an executing mechanism that executes a game process related to the electronic game; and a display control mechanism that performs the game according to the game a calculation result of the processing causes display control connected to the display means of the game device to display; and a registration means for registering the corresponding character to be usable in the electronic game based on the encoded information acquired by the acquisition means State; and the above display control mechanism is to log in the above pair The first map of the role of role The image is displayed on the display unit together with the image of the game area corresponding to the board.
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