TW200806376A - Shooting sound control method, shooting sound controller, shooting sound control program, and computer readable recording medium - Google Patents

Shooting sound control method, shooting sound controller, shooting sound control program, and computer readable recording medium

Info

Publication number
TW200806376A
TW200806376A TW096117581A TW96117581A TW200806376A TW 200806376 A TW200806376 A TW 200806376A TW 096117581 A TW096117581 A TW 096117581A TW 96117581 A TW96117581 A TW 96117581A TW 200806376 A TW200806376 A TW 200806376A
Authority
TW
Taiwan
Prior art keywords
shooting sound
shooting
sound control
control method
recording medium
Prior art date
Application number
TW096117581A
Other languages
English (en)
Chinese (zh)
Inventor
Takeshi Isozaki
Kenji Yamamoto
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Publication of TW200806376A publication Critical patent/TW200806376A/zh

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/837—Shooting of targets
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076—Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Stereophonic System (AREA)
  • Signal Processing Not Specific To The Method Of Recording And Reproducing (AREA)
TW096117581A 2006-05-18 2007-05-17 Shooting sound control method, shooting sound controller, shooting sound control program, and computer readable recording medium TW200806376A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006139593A JP2007307175A (ja) 2006-05-18 2006-05-18 射撃音制御方法

Publications (1)

Publication Number Publication Date
TW200806376A true TW200806376A (en) 2008-02-01

Family

ID=38723172

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096117581A TW200806376A (en) 2006-05-18 2007-05-17 Shooting sound control method, shooting sound controller, shooting sound control program, and computer readable recording medium

Country Status (4)

Country Link
US (1) US20090009467A1 (OSRAM)
JP (1) JP2007307175A (OSRAM)
TW (1) TW200806376A (OSRAM)
WO (1) WO2007135859A1 (OSRAM)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110531345B (zh) * 2019-08-08 2021-08-13 中国人民武装警察部队士官学校 对枪声定位装置的欺骗干扰方法、系统及终端设备
CN114669053A (zh) * 2022-03-25 2022-06-28 北京字跳网络技术有限公司 游戏音效播放方法、装置、存储介质以及电子设备
JP7787419B2 (ja) * 2022-09-14 2025-12-17 株式会社カプコン ゲームプログラム、ゲームシステム、及び音声処理方法

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0863159A (ja) * 1994-08-25 1996-03-08 Kawai Musical Instr Mfg Co Ltd 自動演奏装置
JPH08117449A (ja) * 1994-10-26 1996-05-14 Namco Ltd 射撃音合成装置
JP2002052243A (ja) * 2000-08-11 2002-02-19 Konami Co Ltd 対戦式ビデオゲーム装置
JP3561463B2 (ja) * 2000-08-11 2004-09-02 コナミ株式会社 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置
US6761632B2 (en) * 2000-08-31 2004-07-13 Igt Gaming device having perceived skill
US6811482B2 (en) * 2002-03-05 2004-11-02 Howard Letovsky Video game of chance apparatus
JP3694510B2 (ja) * 2003-03-28 2005-09-14 コナミ株式会社 ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP3822883B2 (ja) * 2004-04-27 2006-09-20 株式会社コナミデジタルエンタテインメント ゲームソフトウエア及びゲーム装置
US20060281509A1 (en) * 2005-06-04 2006-12-14 Arias-Vargas Alexis J Action video game for wagering where the player's reward to a challenge is determined by combining the player's skill in facing the challenge with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill
US7803048B2 (en) * 2006-03-15 2010-09-28 Microsoft Corporation Radar manipulation in a video game

Also Published As

Publication number Publication date
JP2007307175A (ja) 2007-11-29
WO2007135859A1 (ja) 2007-11-29
US20090009467A1 (en) 2009-01-08

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