JP2007307175A - 射撃音制御方法 - Google Patents
射撃音制御方法 Download PDFInfo
- Publication number
- JP2007307175A JP2007307175A JP2006139593A JP2006139593A JP2007307175A JP 2007307175 A JP2007307175 A JP 2007307175A JP 2006139593 A JP2006139593 A JP 2006139593A JP 2006139593 A JP2006139593 A JP 2006139593A JP 2007307175 A JP2007307175 A JP 2007307175A
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- JP
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- Prior art keywords
- sound
- shooting
- shooting sound
- control method
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Abstract
【解決手段】プレイヤの操作を受け付けて操作信号を発生する工程と、上記操作信号に基づいてマシンガンが表示画面上のどのエリアを指定しているかを検出する工程と、検出した位置情報に応じて、少なくとも2種以上の射撃音の音声データから一の音声データをランダムに決定する工程とを備える。
【選択図】図2
Description
(1)単発の音(1shot音)を画面上での弾丸発射のタイミングに合わせて続けてアサインする方法
(2)トリガー入力1回あたりのマシンガンの弾丸発射数や射撃時間が決まっている場合に、補充した状態から弾切れまで一つにまとめた発射音群を1shot音としてアサインする方法
(3)マシンガンを撃ち続けている音が一定時間で繰り返されるように作られたループファイルをアサインする方法
等がある。
(A)常に同じ音が鳴り続けることで他の音と比べて浮いてしまい、プレイヤに違和感を与える。
(B)音の左右の移動感はステレオスピーカならパン制御で表現できるが、上下方向の音の移動感の表現はできない。
(C)射撃音が同じタイミングで鳴り続けるため単調になり易い。
1 操作入力部
2 位置検出部
3 音声データ記憶部
4 情報記憶部
5 乱数発生部
6 音声制御部
7 音声生成部
8 音声出力部
Claims (6)
- プレイヤの操作を受け付けて操作信号を発生する工程と、
上記操作信号に基づいてマシンガンが表示画面上のどのエリアを指定しているかを検出する工程と、
検出した位置情報に応じて、少なくとも2種以上の射撃音の音声データから一の音声データをランダムに決定する工程とを備えたことを特徴とする射撃音制御方法。 - 請求項1に記載の射撃音制御方法において、
検出した上記位置情報に応じて、下方に行くに従い射撃音の低域効果音を増強する工程を備えたことを特徴とする射撃音制御方法。 - 請求項1に記載の射撃音制御方法において、
検出した上記位置情報に応じて、上方に行くに従い射撃音の高音域を増強し、下方に行くに従い射撃音の低音域を増強する工程を備えたことを特徴とする射撃音制御方法。 - 請求項1に記載の射撃音制御方法において、
射撃音の発生タイミングをランダムな周期で所定量だけ早めもしくは遅らす工程を備えたことを特徴とする射撃音制御方法。 - プレイヤの操作を受け付けて操作信号を発生する操作入力部と、
上記操作入力部の操作信号に基づいてマシンガンが表示画面上のどのエリアを指定しているかを検出し、検出した位置情報を出力する位置検出部と、
複数の音声データが記憶された音声データ記憶部と、
表示画面上のエリアとエフェクトおよび射撃音の対応関係を示す音声/位置対応情報および音声出力タイミング情報等の制御情報が記憶された情報記憶部と、
乱数を発生する乱数発生部と、
上記位置検出部からの位置情報と上記情報記憶部からの音声/位置対応情報および音声出力タイミング情報等に基づいて射撃音の制御を行う音声制御部とを備えたことを特徴とする射撃音制御装置。 - 請求項1に記載の射撃音制御方法をコンピュータに実行させる射撃音制御プログラム。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006139593A JP2007307175A (ja) | 2006-05-18 | 2006-05-18 | 射撃音制御方法 |
US12/279,380 US20090009467A1 (en) | 2006-05-18 | 2007-05-08 | Shooting sound control method, shooting sound control device, shooting sound control program, and computer-readable recording medium |
PCT/JP2007/059521 WO2007135859A1 (ja) | 2006-05-18 | 2007-05-08 | 射撃音制御方法、射撃音制御装置、射撃音制御プログラム、および、コンピュータ読み取り可能な記録媒体 |
TW096117581A TW200806376A (en) | 2006-05-18 | 2007-05-17 | Shooting sound control method, shooting sound controller, shooting sound control program, and computer readable recording medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006139593A JP2007307175A (ja) | 2006-05-18 | 2006-05-18 | 射撃音制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2007307175A true JP2007307175A (ja) | 2007-11-29 |
JP2007307175A5 JP2007307175A5 (ja) | 2010-05-06 |
Family
ID=38723172
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006139593A Pending JP2007307175A (ja) | 2006-05-18 | 2006-05-18 | 射撃音制御方法 |
Country Status (4)
Country | Link |
---|---|
US (1) | US20090009467A1 (ja) |
JP (1) | JP2007307175A (ja) |
TW (1) | TW200806376A (ja) |
WO (1) | WO2007135859A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110531345B (zh) * | 2019-08-08 | 2021-08-13 | 中国人民武装警察部队士官学校 | 对枪声定位装置的欺骗干扰方法、系统及终端设备 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0863159A (ja) * | 1994-08-25 | 1996-03-08 | Kawai Musical Instr Mfg Co Ltd | 自動演奏装置 |
JPH08117449A (ja) * | 1994-10-26 | 1996-05-14 | Namco Ltd | 射撃音合成装置 |
JP2004298280A (ja) * | 2003-03-28 | 2004-10-28 | Konami Co Ltd | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
JP2005312527A (ja) * | 2004-04-27 | 2005-11-10 | Konami Co Ltd | ゲームソフトウエア及びゲーム装置 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002052243A (ja) * | 2000-08-11 | 2002-02-19 | Konami Co Ltd | 対戦式ビデオゲーム装置 |
JP3561463B2 (ja) * | 2000-08-11 | 2004-09-02 | コナミ株式会社 | 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置 |
US6761632B2 (en) * | 2000-08-31 | 2004-07-13 | Igt | Gaming device having perceived skill |
US6811482B2 (en) * | 2002-03-05 | 2004-11-02 | Howard Letovsky | Video game of chance apparatus |
US20060281509A1 (en) * | 2005-06-04 | 2006-12-14 | Arias-Vargas Alexis J | Action video game for wagering where the player's reward to a challenge is determined by combining the player's skill in facing the challenge with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill |
US7803048B2 (en) * | 2006-03-15 | 2010-09-28 | Microsoft Corporation | Radar manipulation in a video game |
-
2006
- 2006-05-18 JP JP2006139593A patent/JP2007307175A/ja active Pending
-
2007
- 2007-05-08 WO PCT/JP2007/059521 patent/WO2007135859A1/ja active Application Filing
- 2007-05-08 US US12/279,380 patent/US20090009467A1/en not_active Abandoned
- 2007-05-17 TW TW096117581A patent/TW200806376A/zh unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0863159A (ja) * | 1994-08-25 | 1996-03-08 | Kawai Musical Instr Mfg Co Ltd | 自動演奏装置 |
JPH08117449A (ja) * | 1994-10-26 | 1996-05-14 | Namco Ltd | 射撃音合成装置 |
JP2004298280A (ja) * | 2003-03-28 | 2004-10-28 | Konami Co Ltd | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
JP2005312527A (ja) * | 2004-04-27 | 2005-11-10 | Konami Co Ltd | ゲームソフトウエア及びゲーム装置 |
Also Published As
Publication number | Publication date |
---|---|
WO2007135859A1 (ja) | 2007-11-29 |
TW200806376A (en) | 2008-02-01 |
US20090009467A1 (en) | 2009-01-08 |
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