TW200727953A - Video game program, video game machine, and video game control method - Google Patents

Video game program, video game machine, and video game control method

Info

Publication number
TW200727953A
TW200727953A TW095141172A TW95141172A TW200727953A TW 200727953 A TW200727953 A TW 200727953A TW 095141172 A TW095141172 A TW 095141172A TW 95141172 A TW95141172 A TW 95141172A TW 200727953 A TW200727953 A TW 200727953A
Authority
TW
Taiwan
Prior art keywords
data
video game
controller
moving state
control section
Prior art date
Application number
TW095141172A
Other languages
English (en)
Chinese (zh)
Other versions
TWI316413B (enExample
Inventor
Katsuyoshi Endo
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200727953A publication Critical patent/TW200727953A/zh
Application granted granted Critical
Publication of TWI316413B publication Critical patent/TWI316413B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
TW095141172A 2005-12-26 2006-11-07 Video game program, video game machine, and video game control method TW200727953A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005372073A JP4029102B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200727953A true TW200727953A (en) 2007-08-01
TWI316413B TWI316413B (enExample) 2009-11-01

Family

ID=38217799

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095141172A TW200727953A (en) 2005-12-26 2006-11-07 Video game program, video game machine, and video game control method

Country Status (5)

Country Link
US (1) US20080254898A1 (enExample)
JP (1) JP4029102B2 (enExample)
KR (1) KR100994409B1 (enExample)
TW (1) TW200727953A (enExample)
WO (1) WO2007074573A1 (enExample)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4202366B2 (ja) 2006-03-08 2008-12-24 任天堂株式会社 動き判別装置および動き判別プログラム
JP4151982B2 (ja) * 2006-03-10 2008-09-17 任天堂株式会社 動き判別装置および動き判別プログラム
JP2007300974A (ja) * 2006-05-08 2007-11-22 Nintendo Co Ltd プログラム、情報記憶媒体及び画像生成システム
JP5173174B2 (ja) * 2006-09-13 2013-03-27 任天堂株式会社 ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法
JP5294442B2 (ja) * 2006-09-13 2013-09-18 任天堂株式会社 ゲーム装置およびゲームプログラム
US8475274B2 (en) 2007-04-26 2013-07-02 Sony Computer Entertainment America Llc Method and apparatus for dynamically adjusting game or other simulation difficulty
US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
US8192285B2 (en) * 2008-02-11 2012-06-05 Nintendo Co., Ltd Method and apparatus for simulating games involving a ball
US8077157B2 (en) 2008-03-31 2011-12-13 Intel Corporation Device, system, and method of wireless transfer of files
JP4789984B2 (ja) * 2008-07-29 2011-10-12 任天堂株式会社 ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法
JP5074343B2 (ja) * 2008-10-17 2012-11-14 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5576721B2 (ja) * 2010-06-11 2014-08-20 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム方法
JP2013027458A (ja) * 2011-07-27 2013-02-07 Sony Corp 情報処理装置、情報処理方法及びプログラム
JP5864406B2 (ja) * 2012-12-18 2016-02-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御装置
KR20200018906A (ko) 2018-08-13 2020-02-21 주식회사 지승개발 교량용 신축이음장치
JP7185335B2 (ja) * 2021-03-10 2022-12-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、ゲーム制御方法、ゲーム制御装置

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3720433B2 (ja) * 1995-10-09 2005-11-30 株式会社ナムコ ゲーム装置の操作方法及びゲーム装置
JP4087943B2 (ja) * 1997-03-14 2008-05-21 株式会社バンダイナムコゲームス 画像生成装置及び情報記憶媒体
JP3697839B2 (ja) * 1997-06-27 2005-09-21 カシオ計算機株式会社 運動データ推定装置及び運動データ推定方法
JP2000107444A (ja) * 1998-10-08 2000-04-18 Kaze:Kk 電子ゲーム機用のオフライン操作式スイング入力デバイス
JP2000325654A (ja) * 1999-05-17 2000-11-28 Taito Corp ビデオ式野球ゲーム装置
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
TW200718181A (en) * 2005-06-30 2007-05-01 Pentax Corp Flexible printed wiring board arrangement of an imaging device

Also Published As

Publication number Publication date
JP4029102B2 (ja) 2008-01-09
WO2007074573A1 (ja) 2007-07-05
KR20080080662A (ko) 2008-09-04
TWI316413B (enExample) 2009-11-01
US20080254898A1 (en) 2008-10-16
JP2007167533A (ja) 2007-07-05
KR100994409B1 (ko) 2010-11-16

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Legal Events

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MM4A Annulment or lapse of patent due to non-payment of fees