TW200727953A - Video game program, video game machine, and video game control method - Google Patents
Video game program, video game machine, and video game control methodInfo
- Publication number
- TW200727953A TW200727953A TW095141172A TW95141172A TW200727953A TW 200727953 A TW200727953 A TW 200727953A TW 095141172 A TW095141172 A TW 095141172A TW 95141172 A TW95141172 A TW 95141172A TW 200727953 A TW200727953 A TW 200727953A
- Authority
- TW
- Taiwan
- Prior art keywords
- data
- video game
- controller
- moving state
- control section
- Prior art date
Links
- 230000001133 acceleration Effects 0.000 abstract 4
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005372073A JP4029102B2 (ja) | 2005-12-26 | 2005-12-26 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200727953A true TW200727953A (en) | 2007-08-01 |
| TWI316413B TWI316413B (enExample) | 2009-11-01 |
Family
ID=38217799
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW095141172A TW200727953A (en) | 2005-12-26 | 2006-11-07 | Video game program, video game machine, and video game control method |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080254898A1 (enExample) |
| JP (1) | JP4029102B2 (enExample) |
| KR (1) | KR100994409B1 (enExample) |
| TW (1) | TW200727953A (enExample) |
| WO (1) | WO2007074573A1 (enExample) |
Families Citing this family (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4202366B2 (ja) | 2006-03-08 | 2008-12-24 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP4151982B2 (ja) * | 2006-03-10 | 2008-09-17 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP2007300974A (ja) * | 2006-05-08 | 2007-11-22 | Nintendo Co Ltd | プログラム、情報記憶媒体及び画像生成システム |
| JP5173174B2 (ja) * | 2006-09-13 | 2013-03-27 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法 |
| JP5294442B2 (ja) * | 2006-09-13 | 2013-09-18 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US8475274B2 (en) | 2007-04-26 | 2013-07-02 | Sony Computer Entertainment America Llc | Method and apparatus for dynamically adjusting game or other simulation difficulty |
| US20100292007A1 (en) * | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
| US8192285B2 (en) * | 2008-02-11 | 2012-06-05 | Nintendo Co., Ltd | Method and apparatus for simulating games involving a ball |
| US8077157B2 (en) | 2008-03-31 | 2011-12-13 | Intel Corporation | Device, system, and method of wireless transfer of files |
| JP4789984B2 (ja) * | 2008-07-29 | 2011-10-12 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法 |
| JP5074343B2 (ja) * | 2008-10-17 | 2012-11-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5576721B2 (ja) * | 2010-06-11 | 2014-08-20 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム方法 |
| JP2013027458A (ja) * | 2011-07-27 | 2013-02-07 | Sony Corp | 情報処理装置、情報処理方法及びプログラム |
| JP5864406B2 (ja) * | 2012-12-18 | 2016-02-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御装置 |
| KR20200018906A (ko) | 2018-08-13 | 2020-02-21 | 주식회사 지승개발 | 교량용 신축이음장치 |
| JP7185335B2 (ja) * | 2021-03-10 | 2022-12-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、ゲーム制御方法、ゲーム制御装置 |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3720433B2 (ja) * | 1995-10-09 | 2005-11-30 | 株式会社ナムコ | ゲーム装置の操作方法及びゲーム装置 |
| JP4087943B2 (ja) * | 1997-03-14 | 2008-05-21 | 株式会社バンダイナムコゲームス | 画像生成装置及び情報記憶媒体 |
| JP3697839B2 (ja) * | 1997-06-27 | 2005-09-21 | カシオ計算機株式会社 | 運動データ推定装置及び運動データ推定方法 |
| JP2000107444A (ja) * | 1998-10-08 | 2000-04-18 | Kaze:Kk | 電子ゲーム機用のオフライン操作式スイング入力デバイス |
| JP2000325654A (ja) * | 1999-05-17 | 2000-11-28 | Taito Corp | ビデオ式野球ゲーム装置 |
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
| TW200718181A (en) * | 2005-06-30 | 2007-05-01 | Pentax Corp | Flexible printed wiring board arrangement of an imaging device |
-
2005
- 2005-12-26 JP JP2005372073A patent/JP4029102B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-25 WO PCT/JP2006/321232 patent/WO2007074573A1/ja not_active Ceased
- 2006-10-25 KR KR1020087018171A patent/KR100994409B1/ko not_active Expired - Fee Related
- 2006-11-07 TW TW095141172A patent/TW200727953A/zh not_active IP Right Cessation
-
2008
- 2008-06-16 US US12/139,946 patent/US20080254898A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| JP4029102B2 (ja) | 2008-01-09 |
| WO2007074573A1 (ja) | 2007-07-05 |
| KR20080080662A (ko) | 2008-09-04 |
| TWI316413B (enExample) | 2009-11-01 |
| US20080254898A1 (en) | 2008-10-16 |
| JP2007167533A (ja) | 2007-07-05 |
| KR100994409B1 (ko) | 2010-11-16 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |