TW200642732A - Game program, game device, and method of controlling game - Google Patents
Game program, game device, and method of controlling gameInfo
- Publication number
- TW200642732A TW200642732A TW095105950A TW95105950A TW200642732A TW 200642732 A TW200642732 A TW 200642732A TW 095105950 A TW095105950 A TW 095105950A TW 95105950 A TW95105950 A TW 95105950A TW 200642732 A TW200642732 A TW 200642732A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- operation data
- character
- controlling
- program
- Prior art date
Links
- 230000002250 progressing effect Effects 0.000 abstract 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005083880A JP3866750B2 (ja) | 2005-03-23 | 2005-03-23 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200642732A true TW200642732A (en) | 2006-12-16 |
TWI295185B TWI295185B (zh) | 2008-04-01 |
Family
ID=37023662
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095105950A TW200642732A (en) | 2005-03-23 | 2006-02-22 | Game program, game device, and method of controlling game |
Country Status (7)
Country | Link |
---|---|
US (1) | US20080254888A1 (zh) |
EP (1) | EP1870142A1 (zh) |
JP (1) | JP3866750B2 (zh) |
KR (1) | KR100914686B1 (zh) |
CN (1) | CN101146583B (zh) |
TW (1) | TW200642732A (zh) |
WO (1) | WO2006101001A1 (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI398283B (zh) * | 2007-10-02 | 2013-06-11 | Legend Entertainment Co Ltd X | 線上遊戲之伺服器架構系統及其方法 |
TWI625150B (zh) * | 2016-04-12 | 2018-06-01 | 國立臺中科技大學 | 與球場實況互動之應用系統 |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101003283B1 (ko) * | 2007-06-20 | 2010-12-21 | 엔에이치엔(주) | 온라인 게임 방법 및 시스템 |
JP4536121B2 (ja) * | 2008-02-22 | 2010-09-01 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、およびゲーム制御方法 |
JP4892765B2 (ja) * | 2008-08-26 | 2012-03-07 | 啓蔵 渡邉 | ネットワークゲームシステム及びプログラム |
US20100094938A1 (en) * | 2008-10-10 | 2010-04-15 | Nicolas Le Scouarnec | Method of transmitting data between peerss by selecting a network according to at least one criterion and associated management device and communication equipment |
US9118428B2 (en) * | 2009-11-04 | 2015-08-25 | At&T Intellectual Property I, L.P. | Geographic advertising using a scalable wireless geocast protocol |
CN102858025A (zh) * | 2011-06-29 | 2013-01-02 | 北京三星通信技术研究有限公司 | 点对点互动操作的方法及设备 |
CN104136086B (zh) * | 2012-03-02 | 2017-02-22 | 索尼电脑娱乐公司 | 信息处理系统、信息处理方法以及信息处理设备 |
US9537945B2 (en) * | 2013-02-12 | 2017-01-03 | Dynasign Corporation | System and method for determining a display device's behavior based on a dynamically-changing event associated with another display device |
CN103886198B (zh) * | 2014-03-17 | 2016-12-07 | 腾讯科技(深圳)有限公司 | 一种数据处理的方法、终端、服务器及系统 |
CN105530535A (zh) * | 2014-09-29 | 2016-04-27 | 中兴通讯股份有限公司 | 一种多人观看视频实时互动的方法及系统 |
KR101715142B1 (ko) * | 2016-08-29 | 2017-03-14 | 주식회사 리얼야구존 | 모바일 기기를 이용하는 스크린 야구 경기 방법 |
US10471347B2 (en) * | 2017-05-24 | 2019-11-12 | Nintendo Co., Ltd. | Information processing system, information processing apparatus, storage medium storing information processing program, and information processing method |
JP6696077B2 (ja) * | 2018-03-15 | 2020-05-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
JP2020108027A (ja) * | 2018-12-27 | 2020-07-09 | シャープ株式会社 | 接続システム、制御方法、画像処理装置及び通信方法 |
CN109771953A (zh) * | 2019-01-04 | 2019-05-21 | 东莞理工学院 | 一种基于即时信息显示技术的3d格斗游戏系统 |
US11103764B1 (en) * | 2019-03-07 | 2021-08-31 | Lifeware Labs, LLC | Digital patch for discrete signaling, a baseball glove including same, and related method of manufacture |
JP6917075B2 (ja) * | 2019-03-12 | 2021-08-11 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
JP6664754B1 (ja) | 2019-03-12 | 2020-03-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、プログラム、及び、ゲームの制御方法 |
JP6679054B1 (ja) | 2019-03-12 | 2020-04-15 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、プログラム、及び、ゲームの制御方法 |
JP6644339B1 (ja) * | 2019-03-12 | 2020-02-12 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、ゲームプログラム、及び、制御方法 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
JP3181275B2 (ja) * | 1999-07-30 | 2001-07-03 | 株式会社ケイシーイーオー | 競技方法及び装置、記録媒体 |
JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
JP3412693B2 (ja) * | 2001-06-28 | 2003-06-03 | 株式会社コナミコンピュータエンタテインメント大阪 | ネットワークゲーム進行制御システム、ネットワークゲーム進行制御方法及びネットワークゲーム進行制御プログラム |
JP2003088677A (ja) * | 2001-07-09 | 2003-03-25 | Square Co Ltd | オンラインゲームシステム、サーバシステム、クライアントシステム、オンラインゲーム処理方法、プログラム及び記録媒体 |
CN1163029C (zh) * | 2001-08-03 | 2004-08-18 | 华为技术有限公司 | 数据网络用户进行数据交换的方法及其网络系统 |
JP2004237003A (ja) * | 2003-02-10 | 2004-08-26 | Namco Ltd | ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
JP2005006913A (ja) * | 2003-06-19 | 2005-01-13 | Namco Ltd | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
JP2006280658A (ja) * | 2005-03-31 | 2006-10-19 | Konami Digital Entertainment:Kk | ゲーム装置、ゲーム実行制御プログラム及びゲーム実行制御方法 |
JP3958773B2 (ja) * | 2005-03-31 | 2007-08-15 | 株式会社コナミデジタルエンタテインメント | 対戦ゲームシステム及びゲーム装置 |
JP3892467B2 (ja) * | 2005-05-25 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム |
JP4589938B2 (ja) * | 2007-03-30 | 2010-12-01 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
-
2005
- 2005-03-23 JP JP2005083880A patent/JP3866750B2/ja active Active
-
2006
- 2006-02-22 TW TW095105950A patent/TW200642732A/zh not_active IP Right Cessation
- 2006-03-16 CN CN2006800093033A patent/CN101146583B/zh active Active
- 2006-03-16 KR KR1020077021455A patent/KR100914686B1/ko active IP Right Grant
- 2006-03-16 EP EP06729228A patent/EP1870142A1/en not_active Withdrawn
- 2006-03-16 WO PCT/JP2006/305231 patent/WO2006101001A1/ja active Application Filing
-
2007
- 2007-08-27 US US11/845,283 patent/US20080254888A1/en not_active Abandoned
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI398283B (zh) * | 2007-10-02 | 2013-06-11 | Legend Entertainment Co Ltd X | 線上遊戲之伺服器架構系統及其方法 |
TWI625150B (zh) * | 2016-04-12 | 2018-06-01 | 國立臺中科技大學 | 與球場實況互動之應用系統 |
Also Published As
Publication number | Publication date |
---|---|
JP3866750B2 (ja) | 2007-01-10 |
TWI295185B (zh) | 2008-04-01 |
KR20070106571A (ko) | 2007-11-01 |
EP1870142A1 (en) | 2007-12-26 |
JP2006263069A (ja) | 2006-10-05 |
CN101146583B (zh) | 2011-06-08 |
KR100914686B1 (ko) | 2009-08-31 |
CN101146583A (zh) | 2008-03-19 |
US20080254888A1 (en) | 2008-10-16 |
WO2006101001A1 (ja) | 2006-09-28 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |