TW200642732A - Game program, game device, and method of controlling game - Google Patents

Game program, game device, and method of controlling game

Info

Publication number
TW200642732A
TW200642732A TW095105950A TW95105950A TW200642732A TW 200642732 A TW200642732 A TW 200642732A TW 095105950 A TW095105950 A TW 095105950A TW 95105950 A TW95105950 A TW 95105950A TW 200642732 A TW200642732 A TW 200642732A
Authority
TW
Taiwan
Prior art keywords
game
operation data
character
controlling
program
Prior art date
Application number
TW095105950A
Other languages
English (en)
Other versions
TWI295185B (zh
Inventor
Manabu Morio
Toshikazu Isaka
Ryuichiro Okamoto
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of TW200642732A publication Critical patent/TW200642732A/zh
Application granted granted Critical
Publication of TWI295185B publication Critical patent/TWI295185B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
TW095105950A 2005-03-23 2006-02-22 Game program, game device, and method of controlling game TW200642732A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005083880A JP3866750B2 (ja) 2005-03-23 2005-03-23 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200642732A true TW200642732A (en) 2006-12-16
TWI295185B TWI295185B (zh) 2008-04-01

Family

ID=37023662

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095105950A TW200642732A (en) 2005-03-23 2006-02-22 Game program, game device, and method of controlling game

Country Status (7)

Country Link
US (1) US20080254888A1 (zh)
EP (1) EP1870142A1 (zh)
JP (1) JP3866750B2 (zh)
KR (1) KR100914686B1 (zh)
CN (1) CN101146583B (zh)
TW (1) TW200642732A (zh)
WO (1) WO2006101001A1 (zh)

Cited By (2)

* Cited by examiner, † Cited by third party
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TWI398283B (zh) * 2007-10-02 2013-06-11 Legend Entertainment Co Ltd X 線上遊戲之伺服器架構系統及其方法
TWI625150B (zh) * 2016-04-12 2018-06-01 國立臺中科技大學 與球場實況互動之應用系統

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KR101003283B1 (ko) * 2007-06-20 2010-12-21 엔에이치엔(주) 온라인 게임 방법 및 시스템
JP4536121B2 (ja) * 2008-02-22 2010-09-01 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP4892765B2 (ja) * 2008-08-26 2012-03-07 啓蔵 渡邉 ネットワークゲームシステム及びプログラム
US20100094938A1 (en) * 2008-10-10 2010-04-15 Nicolas Le Scouarnec Method of transmitting data between peerss by selecting a network according to at least one criterion and associated management device and communication equipment
US9118428B2 (en) * 2009-11-04 2015-08-25 At&T Intellectual Property I, L.P. Geographic advertising using a scalable wireless geocast protocol
CN102858025A (zh) * 2011-06-29 2013-01-02 北京三星通信技术研究有限公司 点对点互动操作的方法及设备
CN104136086B (zh) * 2012-03-02 2017-02-22 索尼电脑娱乐公司 信息处理系统、信息处理方法以及信息处理设备
US9537945B2 (en) * 2013-02-12 2017-01-03 Dynasign Corporation System and method for determining a display device's behavior based on a dynamically-changing event associated with another display device
CN103886198B (zh) * 2014-03-17 2016-12-07 腾讯科技(深圳)有限公司 一种数据处理的方法、终端、服务器及系统
CN105530535A (zh) * 2014-09-29 2016-04-27 中兴通讯股份有限公司 一种多人观看视频实时互动的方法及系统
KR101715142B1 (ko) * 2016-08-29 2017-03-14 주식회사 리얼야구존 모바일 기기를 이용하는 스크린 야구 경기 방법
US10471347B2 (en) * 2017-05-24 2019-11-12 Nintendo Co., Ltd. Information processing system, information processing apparatus, storage medium storing information processing program, and information processing method
JP6696077B2 (ja) * 2018-03-15 2020-05-20 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム
JP2020108027A (ja) * 2018-12-27 2020-07-09 シャープ株式会社 接続システム、制御方法、画像処理装置及び通信方法
CN109771953A (zh) * 2019-01-04 2019-05-21 东莞理工学院 一种基于即时信息显示技术的3d格斗游戏系统
US11103764B1 (en) * 2019-03-07 2021-08-31 Lifeware Labs, LLC Digital patch for discrete signaling, a baseball glove including same, and related method of manufacture
JP6917075B2 (ja) * 2019-03-12 2021-08-11 株式会社コナミデジタルエンタテインメント ゲームシステム
JP6664754B1 (ja) 2019-03-12 2020-03-13 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、プログラム、及び、ゲームの制御方法
JP6679054B1 (ja) 2019-03-12 2020-04-15 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、プログラム、及び、ゲームの制御方法
JP6644339B1 (ja) * 2019-03-12 2020-02-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、ゲームプログラム、及び、制御方法

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US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
JP3181275B2 (ja) * 1999-07-30 2001-07-03 株式会社ケイシーイーオー 競技方法及び装置、記録媒体
JP2002045569A (ja) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP3412693B2 (ja) * 2001-06-28 2003-06-03 株式会社コナミコンピュータエンタテインメント大阪 ネットワークゲーム進行制御システム、ネットワークゲーム進行制御方法及びネットワークゲーム進行制御プログラム
JP2003088677A (ja) * 2001-07-09 2003-03-25 Square Co Ltd オンラインゲームシステム、サーバシステム、クライアントシステム、オンラインゲーム処理方法、プログラム及び記録媒体
CN1163029C (zh) * 2001-08-03 2004-08-18 华为技术有限公司 数据网络用户进行数据交换的方法及其网络系统
JP2004237003A (ja) * 2003-02-10 2004-08-26 Namco Ltd ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体
JP2005006913A (ja) * 2003-06-19 2005-01-13 Namco Ltd ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体
JP2006280658A (ja) * 2005-03-31 2006-10-19 Konami Digital Entertainment:Kk ゲーム装置、ゲーム実行制御プログラム及びゲーム実行制御方法
JP3958773B2 (ja) * 2005-03-31 2007-08-15 株式会社コナミデジタルエンタテインメント 対戦ゲームシステム及びゲーム装置
JP3892467B2 (ja) * 2005-05-25 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム
JP4589938B2 (ja) * 2007-03-30 2010-12-01 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI398283B (zh) * 2007-10-02 2013-06-11 Legend Entertainment Co Ltd X 線上遊戲之伺服器架構系統及其方法
TWI625150B (zh) * 2016-04-12 2018-06-01 國立臺中科技大學 與球場實況互動之應用系統

Also Published As

Publication number Publication date
JP3866750B2 (ja) 2007-01-10
TWI295185B (zh) 2008-04-01
KR20070106571A (ko) 2007-11-01
EP1870142A1 (en) 2007-12-26
JP2006263069A (ja) 2006-10-05
CN101146583B (zh) 2011-06-08
KR100914686B1 (ko) 2009-08-31
CN101146583A (zh) 2008-03-19
US20080254888A1 (en) 2008-10-16
WO2006101001A1 (ja) 2006-09-28

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees