SG11202111639RA - Virtual object control method and apparatus, terminal, and storage medium - Google Patents

Virtual object control method and apparatus, terminal, and storage medium

Info

Publication number
SG11202111639RA
SG11202111639RA SG11202111639RA SG11202111639RA SG11202111639RA SG 11202111639R A SG11202111639R A SG 11202111639RA SG 11202111639R A SG11202111639R A SG 11202111639RA SG 11202111639R A SG11202111639R A SG 11202111639RA SG 11202111639R A SG11202111639R A SG 11202111639RA
Authority
SG
Singapore
Prior art keywords
terminal
storage medium
control method
virtual object
object control
Prior art date
Application number
SG11202111639RA
Other languages
English (en)
Inventor
Jiacheng Wei
Xun Hu
Shandong Su
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111639RA publication Critical patent/SG11202111639RA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202111639RA 2020-05-14 2021-04-27 Virtual object control method and apparatus, terminal, and storage medium SG11202111639RA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010408457.1A CN111589140B (zh) 2020-05-14 2020-05-14 虚拟对象的控制方法、装置、终端及存储介质
PCT/CN2021/090301 WO2021227870A1 (zh) 2020-05-14 2021-04-27 虚拟对象的控制方法、装置、终端及存储介质

Publications (1)

Publication Number Publication Date
SG11202111639RA true SG11202111639RA (en) 2021-12-30

Family

ID=72182440

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111639RA SG11202111639RA (en) 2020-05-14 2021-04-27 Virtual object control method and apparatus, terminal, and storage medium

Country Status (7)

Country Link
US (1) US20220032183A1 (ja)
EP (1) EP3944881A4 (ja)
JP (2) JP7390400B2 (ja)
KR (1) KR20210142739A (ja)
CN (1) CN111589140B (ja)
SG (1) SG11202111639RA (ja)
WO (1) WO2021227870A1 (ja)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111589140B (zh) * 2020-05-14 2023-03-14 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质
CN112426715A (zh) * 2020-11-24 2021-03-02 网易(杭州)网络有限公司 一种信息处理方法、装置、设备和存储介质
CN113559510B (zh) * 2021-07-27 2023-10-17 腾讯科技(上海)有限公司 虚拟技能的控制方法、装置、设备及计算机可读存储介质
KR20230021635A (ko) * 2021-08-03 2023-02-14 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 스킬을 캐스팅하기 위해 가상 캐릭터를 제어하기 위한 방법 및 장치, 디바이스, 매체, 및 프로그램 제품
CN114712859A (zh) * 2022-03-02 2022-07-08 网易(杭州)网络有限公司 技能伤害范围的确定方法、装置和电子设备
CN114712852A (zh) * 2022-03-02 2022-07-08 网易(杭州)网络有限公司 技能指示器的显示方法、装置和电子设备
CN114939275A (zh) * 2022-05-24 2022-08-26 北京字跳网络技术有限公司 对象交互的方法、装置、设备和存储介质
CN115193064A (zh) * 2022-07-12 2022-10-18 网易(杭州)网络有限公司 虚拟对象的控制方法、装置、存储介质及计算机设备

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JP5522902B2 (ja) * 2008-03-24 2014-06-18 任天堂株式会社 情報処理プログラムおよび情報処理装置
US20140256389A1 (en) * 2013-03-06 2014-09-11 Ian Wentling Mobile game application
CN105378785A (zh) * 2013-06-11 2016-03-02 娱美德Io有限公司 在计算机游戏中自动瞄准目标对象的方法和装置
US9937416B2 (en) * 2013-06-11 2018-04-10 Microsoft Technology Licensing, Llc Adaptive touch input controls
KR101580210B1 (ko) * 2015-01-08 2016-01-04 라인플러스 주식회사 터치 방식에 적합한 스마트 제어를 제공하는 게임 방법 및 게임 시스템
JP5830806B1 (ja) * 2015-04-13 2015-12-09 株式会社Cygames ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法
CN105335065A (zh) * 2015-10-10 2016-02-17 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
CN106991013B (zh) * 2017-04-18 2018-09-07 腾讯科技(深圳)有限公司 一种对资源请求进行处理的方法及装置
JP6184634B1 (ja) * 2017-04-19 2017-08-23 株式会社 ディー・エヌ・エー 情報処理装置、ゲームプログラム、及び、情報処理方法
CN109550241B (zh) * 2018-09-20 2023-04-07 厦门吉比特网络技术股份有限公司 一种单摇杆控制方法和系统
CN109513209B (zh) * 2018-11-22 2020-04-17 网易(杭州)网络有限公司 虚拟对象处理方法及装置、电子设备以及存储介质
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CN110694261B (zh) * 2019-10-21 2022-06-21 腾讯科技(深圳)有限公司 控制虚拟对象进行攻击的方法、终端及存储介质
CN111589140B (zh) * 2020-05-14 2023-03-14 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质

Also Published As

Publication number Publication date
CN111589140A (zh) 2020-08-28
WO2021227870A1 (zh) 2021-11-18
EP3944881A4 (en) 2022-07-13
US20220032183A1 (en) 2022-02-03
EP3944881A1 (en) 2022-02-02
CN111589140B (zh) 2023-03-14
KR20210142739A (ko) 2021-11-25
JP7390400B2 (ja) 2023-12-01
JP2022535675A (ja) 2022-08-10
JP2024019394A (ja) 2024-02-09

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