SG11202009489TA - Management system for network match puzzle game - Google Patents
Management system for network match puzzle gameInfo
- Publication number
- SG11202009489TA SG11202009489TA SG11202009489TA SG11202009489TA SG11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA
- Authority
- SG
- Singapore
- Prior art keywords
- management system
- puzzle game
- network match
- match puzzle
- network
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018123061 | 2018-06-28 | ||
PCT/JP2019/017480 WO2020003724A1 (ja) | 2018-06-28 | 2019-04-24 | ネットワーク対戦型パズルゲーム管理システム |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202009489TA true SG11202009489TA (en) | 2020-10-29 |
Family
ID=68986308
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202009489TA SG11202009489TA (en) | 2018-06-28 | 2019-04-24 | Management system for network match puzzle game |
Country Status (7)
Country | Link |
---|---|
US (1) | US11648482B2 (ko) |
EP (1) | EP3769827A4 (ko) |
JP (1) | JP6751982B2 (ko) |
KR (1) | KR102544024B1 (ko) |
CN (1) | CN111971099A (ko) |
SG (1) | SG11202009489TA (ko) |
WO (1) | WO2020003724A1 (ko) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6982265B2 (ja) * | 2020-03-23 | 2021-12-17 | 株式会社カプコン | コンピュータシステムおよび大会の管理方法 |
KR102387186B1 (ko) * | 2021-06-25 | 2022-05-12 | (주)홍인터내셔날 | 다트 게임 제공 방법 및 다트 게임 서버 |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001120841A (ja) * | 1999-07-14 | 2001-05-08 | Sega Corp | 通信ゲームシステムおよび通信ゲーム処理方法 |
KR100639634B1 (ko) * | 1999-07-14 | 2006-10-31 | 가부시키가이샤 세가 | 통신 게임 시스템 |
JP2001062143A (ja) * | 1999-08-27 | 2001-03-13 | Sega Corp | 対戦型ゲーム機、画像処理方法 |
US6755743B1 (en) | 1999-12-08 | 2004-06-29 | Kabushiki Kaisha Sega Enterprises | Communication game system and processing method thereof |
JP3668427B2 (ja) | 2001-01-16 | 2005-07-06 | 日本電信電話株式会社 | ネットワーク対戦ゲーム管理方法及び管理プログラム並びに対局管理装置および端末装置 |
JP4431353B2 (ja) * | 2002-10-30 | 2010-03-10 | 株式会社コナミデジタルエンタテインメント | ゲーム用サーバ装置及びゲーム管理用プログラム |
KR20030068526A (ko) * | 2003-08-02 | 2003-08-21 | 주식회사 얄개네트워크 | 색깔 블록 맞추기 게임 방법과 이를 이용한 게임기와,네크워크를 이용한 색깔 블록 맞추기 게임 방법 및 이를이용한 게임 시스템 |
JP3659590B1 (ja) | 2003-12-10 | 2005-06-15 | コナミ株式会社 | ゲーム進行管理装置、ゲーム進行管理方法及びゲーム進行管理プログラム |
JP3821443B2 (ja) * | 2004-12-10 | 2006-09-13 | 株式会社コナミデジタルエンタテインメント | ゲーム進行管理装置、ゲーム進行管理方法及びゲーム進行管理プログラム |
JP5330556B2 (ja) | 2012-02-23 | 2013-10-30 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御装置の制御方法、及びプログラム |
JP6152276B2 (ja) * | 2013-02-14 | 2017-06-21 | 株式会社タイトー | ゲームシステム |
JP6577705B2 (ja) | 2014-10-10 | 2019-09-18 | 任天堂株式会社 | 情報処理システム、情報処理装置、コンピュータプログラム及び情報処理方法 |
JP2016087007A (ja) * | 2014-10-31 | 2016-05-23 | フィールズ株式会社 | オンラインゲームシステム及びオンラインゲームサーバ |
US10410473B2 (en) * | 2016-04-29 | 2019-09-10 | Microsoft Technology Licensing, Llc | Unified platform for a plurality of titles and gaming devices |
WO2018012066A1 (ja) | 2016-07-14 | 2018-01-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、端末装置及びプログラム |
JP6389293B2 (ja) * | 2017-02-08 | 2018-09-12 | 株式会社タイトー | ゲームシステム |
-
2019
- 2019-04-24 WO PCT/JP2019/017480 patent/WO2020003724A1/ja unknown
- 2019-04-24 EP EP19825567.1A patent/EP3769827A4/en active Pending
- 2019-04-24 US US16/980,668 patent/US11648482B2/en active Active
- 2019-04-24 CN CN201980024267.5A patent/CN111971099A/zh active Pending
- 2019-04-24 JP JP2020512053A patent/JP6751982B2/ja active Active
- 2019-04-24 SG SG11202009489TA patent/SG11202009489TA/en unknown
- 2019-04-24 KR KR1020217001736A patent/KR102544024B1/ko active IP Right Grant
Also Published As
Publication number | Publication date |
---|---|
KR20210022084A (ko) | 2021-03-02 |
JP6751982B2 (ja) | 2020-09-09 |
CN111971099A (zh) | 2020-11-20 |
KR102544024B1 (ko) | 2023-06-15 |
EP3769827A4 (en) | 2021-12-15 |
EP3769827A1 (en) | 2021-01-27 |
US11648482B2 (en) | 2023-05-16 |
US20210016186A1 (en) | 2021-01-21 |
WO2020003724A1 (ja) | 2020-01-02 |
JPWO2020003724A1 (ja) | 2020-07-16 |
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