SG11202009489TA - Management system for network match puzzle game - Google Patents

Management system for network match puzzle game

Info

Publication number
SG11202009489TA
SG11202009489TA SG11202009489TA SG11202009489TA SG11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA SG 11202009489T A SG11202009489T A SG 11202009489TA
Authority
SG
Singapore
Prior art keywords
management system
puzzle game
network match
match puzzle
network
Prior art date
Application number
SG11202009489TA
Other languages
English (en)
Inventor
Tatsunori Ogawa
Original Assignee
Tatsunori Ogawa
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tatsunori Ogawa filed Critical Tatsunori Ogawa
Publication of SG11202009489TA publication Critical patent/SG11202009489TA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
SG11202009489TA 2018-06-28 2019-04-24 Management system for network match puzzle game SG11202009489TA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2018123061 2018-06-28
PCT/JP2019/017480 WO2020003724A1 (ja) 2018-06-28 2019-04-24 ネットワーク対戦型パズルゲーム管理システム

Publications (1)

Publication Number Publication Date
SG11202009489TA true SG11202009489TA (en) 2020-10-29

Family

ID=68986308

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202009489TA SG11202009489TA (en) 2018-06-28 2019-04-24 Management system for network match puzzle game

Country Status (7)

Country Link
US (1) US11648482B2 (ko)
EP (1) EP3769827A4 (ko)
JP (1) JP6751982B2 (ko)
KR (1) KR102544024B1 (ko)
CN (1) CN111971099A (ko)
SG (1) SG11202009489TA (ko)
WO (1) WO2020003724A1 (ko)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6982265B2 (ja) * 2020-03-23 2021-12-17 株式会社カプコン コンピュータシステムおよび大会の管理方法
KR102387186B1 (ko) * 2021-06-25 2022-05-12 (주)홍인터내셔날 다트 게임 제공 방법 및 다트 게임 서버

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001120841A (ja) * 1999-07-14 2001-05-08 Sega Corp 通信ゲームシステムおよび通信ゲーム処理方法
KR100639634B1 (ko) * 1999-07-14 2006-10-31 가부시키가이샤 세가 통신 게임 시스템
JP2001062143A (ja) * 1999-08-27 2001-03-13 Sega Corp 対戦型ゲーム機、画像処理方法
US6755743B1 (en) 1999-12-08 2004-06-29 Kabushiki Kaisha Sega Enterprises Communication game system and processing method thereof
JP3668427B2 (ja) 2001-01-16 2005-07-06 日本電信電話株式会社 ネットワーク対戦ゲーム管理方法及び管理プログラム並びに対局管理装置および端末装置
JP4431353B2 (ja) * 2002-10-30 2010-03-10 株式会社コナミデジタルエンタテインメント ゲーム用サーバ装置及びゲーム管理用プログラム
KR20030068526A (ko) * 2003-08-02 2003-08-21 주식회사 얄개네트워크 색깔 블록 맞추기 게임 방법과 이를 이용한 게임기와,네크워크를 이용한 색깔 블록 맞추기 게임 방법 및 이를이용한 게임 시스템
JP3659590B1 (ja) 2003-12-10 2005-06-15 コナミ株式会社 ゲーム進行管理装置、ゲーム進行管理方法及びゲーム進行管理プログラム
JP3821443B2 (ja) * 2004-12-10 2006-09-13 株式会社コナミデジタルエンタテインメント ゲーム進行管理装置、ゲーム進行管理方法及びゲーム進行管理プログラム
JP5330556B2 (ja) 2012-02-23 2013-10-30 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲーム制御装置の制御方法、及びプログラム
JP6152276B2 (ja) * 2013-02-14 2017-06-21 株式会社タイトー ゲームシステム
JP6577705B2 (ja) 2014-10-10 2019-09-18 任天堂株式会社 情報処理システム、情報処理装置、コンピュータプログラム及び情報処理方法
JP2016087007A (ja) * 2014-10-31 2016-05-23 フィールズ株式会社 オンラインゲームシステム及びオンラインゲームサーバ
US10410473B2 (en) * 2016-04-29 2019-09-10 Microsoft Technology Licensing, Llc Unified platform for a plurality of titles and gaming devices
WO2018012066A1 (ja) 2016-07-14 2018-01-18 株式会社コナミデジタルエンタテインメント ゲームシステム、端末装置及びプログラム
JP6389293B2 (ja) * 2017-02-08 2018-09-12 株式会社タイトー ゲームシステム

Also Published As

Publication number Publication date
KR20210022084A (ko) 2021-03-02
JP6751982B2 (ja) 2020-09-09
CN111971099A (zh) 2020-11-20
KR102544024B1 (ko) 2023-06-15
EP3769827A4 (en) 2021-12-15
EP3769827A1 (en) 2021-01-27
US11648482B2 (en) 2023-05-16
US20210016186A1 (en) 2021-01-21
WO2020003724A1 (ja) 2020-01-02
JPWO2020003724A1 (ja) 2020-07-16

Similar Documents

Publication Publication Date Title
SG10201913198SA (en) Game Management System
SG10201913666RA (en) Game Management System
SG10201913928TA (en) Table game management system and game management system
SG10201913924UA (en) Game management system
SG10201913116RA (en) Game token management system
HK1245698A1 (zh) 桌面遊戲的管理系統及遊藝用代用貨幣
SG10201913975XA (en) Table game management system, gaming table layout, and gaming table
EP3817531C0 (en) SERVER SYSTEM
EP3479879A4 (en) GAME MANAGEMENT SYSTEM
SG10202004702YA (en) Game token management system
SG10202001539TA (en) Management system for table game
HK1257700A1 (zh) 游藝用代用貨幣及管理系統
SG10201912870TA (en) Game token management system
SG10202011314SA (en) Game system
SG11202009489TA (en) Management system for network match puzzle game
SG11202006740QA (en) Gaming system
ZA202007857B (en) Gaming system
SG11202102237QA (en) Management system for substitute currency for gaming