NO20054268L - Styring av databehandling - Google Patents

Styring av databehandling

Info

Publication number
NO20054268L
NO20054268L NO20054268A NO20054268A NO20054268L NO 20054268 L NO20054268 L NO 20054268L NO 20054268 A NO20054268 A NO 20054268A NO 20054268 A NO20054268 A NO 20054268A NO 20054268 L NO20054268 L NO 20054268L
Authority
NO
Norway
Prior art keywords
data processing
average image
management
detecting
threshold
Prior art date
Application number
NO20054268A
Other languages
English (en)
Other versions
NO20054268D0 (no
Inventor
Ron Festejo
Peter Marshall
Original Assignee
Sony Comp Entertainment Europe
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Comp Entertainment Europe filed Critical Sony Comp Entertainment Europe
Publication of NO20054268D0 publication Critical patent/NO20054268D0/no
Publication of NO20054268L publication Critical patent/NO20054268L/no

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/97Determining parameters from multiple pictures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B17/00Details of cameras or camera bodies; Accessories therefor
    • G03B17/18Signals indicating condition of a camera member or suitability of light
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Image Processing (AREA)
  • Image Analysis (AREA)
  • Picture Signal Circuits (AREA)

Abstract

Databehandlingsanordning anordnet til å motta suksessive bilder fra et videokamera omfatter middel for å detektere den gjennomsnittlige bildeluminans av bilder mottatt fra videokameraet, middel for å detektere hvorvidt den gjennomsnittlige bildeluminans er lavere enn en terskelluminansverdi, og middel for å initiere en styrefunksjon hos databehandlingsanordningen som reaksjon på deteksjon av en gjennomsnittlig bildeluminans som er lavere enn terskelluminansverdien og minst et terskelantall av suksessive bilder.
NO20054268A 2003-02-21 2005-09-15 Styring av databehandling NO20054268L (no)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0304022A GB2398690B (en) 2003-02-21 2003-02-21 Control of data processing
PCT/GB2004/000703 WO2004073815A1 (en) 2003-02-21 2004-02-20 Control of data processing

Publications (2)

Publication Number Publication Date
NO20054268D0 NO20054268D0 (no) 2005-09-15
NO20054268L true NO20054268L (no) 2005-11-08

Family

ID=9953446

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20054268A NO20054268L (no) 2003-02-21 2005-09-15 Styring av databehandling

Country Status (6)

Country Link
US (1) US8035613B2 (no)
EP (1) EP1601431A1 (no)
JP (1) JP2006518237A (no)
GB (1) GB2398690B (no)
NO (1) NO20054268L (no)
WO (1) WO2004073815A1 (no)

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US9177387B2 (en) * 2003-02-11 2015-11-03 Sony Computer Entertainment Inc. Method and apparatus for real time motion capture
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US10279254B2 (en) * 2005-10-26 2019-05-07 Sony Interactive Entertainment Inc. Controller having visually trackable object for interfacing with a gaming system
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JP5684577B2 (ja) * 2008-02-27 2015-03-11 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー シーンの深度データをキャプチャし、コンピュータのアクションを適用する方法
US8368753B2 (en) * 2008-03-17 2013-02-05 Sony Computer Entertainment America Llc Controller with an integrated depth camera
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US8527657B2 (en) * 2009-03-20 2013-09-03 Sony Computer Entertainment America Llc Methods and systems for dynamically adjusting update rates in multi-player network gaming
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Also Published As

Publication number Publication date
GB0304022D0 (en) 2003-03-26
WO2004073815A1 (en) 2004-09-02
US20060038819A1 (en) 2006-02-23
GB2398690B (en) 2006-05-10
NO20054268D0 (no) 2005-09-15
US8035613B2 (en) 2011-10-11
GB2398690A (en) 2004-08-25
EP1601431A1 (en) 2005-12-07
JP2006518237A (ja) 2006-08-10

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