KR100900747B1 - 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 - Google Patents

게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 Download PDF

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KR100900747B1
KR100900747B1 KR1020077005533A KR20077005533A KR100900747B1 KR 100900747 B1 KR100900747 B1 KR 100900747B1 KR 1020077005533 A KR1020077005533 A KR 1020077005533A KR 20077005533 A KR20077005533 A KR 20077005533A KR 100900747 B1 KR100900747 B1 KR 100900747B1
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South Korea
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predetermined
trajectory
contact position
passing
monitor
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KR1020077005533A
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Korean (ko)
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KR20070033484A (ko
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켄지 후지오카
나오키 니시카와
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가부시키가이샤 코나미 데지타루 엔타테인멘토
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
KR1020077005533A 2004-09-21 2005-09-09 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 KR100900747B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2004273569A JP3822215B2 (ja) 2004-09-21 2004-09-21 ゲームプログラム、ゲーム装置及びゲーム制御方法
JPJP-P-2004-00273569 2004-09-21
PCT/JP2005/016629 WO2006033246A1 (ja) 2004-09-21 2005-09-09 ゲームプログラム、ゲーム装置及びゲーム方法

Publications (2)

Publication Number Publication Date
KR20070033484A KR20070033484A (ko) 2007-03-26
KR100900747B1 true KR100900747B1 (ko) 2009-06-05

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KR1020077005533A KR100900747B1 (ko) 2004-09-21 2005-09-09 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법

Country Status (6)

Country Link
US (1) US20070197284A1 (zh)
JP (1) JP3822215B2 (zh)
KR (1) KR100900747B1 (zh)
CN (1) CN101022869B (zh)
TW (1) TWI285128B (zh)
WO (1) WO2006033246A1 (zh)

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JP5436772B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
JP5436773B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
KR101606834B1 (ko) * 2008-07-10 2016-03-29 삼성전자주식회사 움직임과 사용자의 조작을 이용하는 입력장치 및 이에적용되는 입력방법
JP4705180B2 (ja) * 2009-03-31 2011-06-22 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5443832B2 (ja) * 2009-05-29 2014-03-19 任天堂株式会社 ゲームプログラム及びゲーム装置
JP5238634B2 (ja) * 2009-07-28 2013-07-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5238640B2 (ja) * 2009-08-18 2013-07-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5258710B2 (ja) * 2009-09-09 2013-08-07 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5103538B2 (ja) 2011-02-25 2012-12-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP6176731B2 (ja) * 2014-03-11 2017-08-09 株式会社コナミデジタルエンタテインメント ゲーム管理装置、ゲームシステム及びプログラム
JP6265426B2 (ja) * 2014-06-30 2018-01-24 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム及びプログラム
JP6787721B2 (ja) * 2016-08-08 2020-11-18 任天堂株式会社 情報処理装置、ゲームプログラムおよびゲーム制御方法
JP6966836B2 (ja) * 2016-11-21 2021-11-17 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法
JP6715539B2 (ja) * 2019-03-25 2020-07-01 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム及びプログラム

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KR20050024438A (ko) * 2003-03-31 2005-03-10 고나미 가부시끼가이샤 게임장치, 게임방법 및 프로그램

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KR20030063177A (ko) * 2002-01-18 2003-07-28 고나미 가부시끼가이샤 게임 장치 및 프로그램
KR20050024438A (ko) * 2003-03-31 2005-03-10 고나미 가부시끼가이샤 게임장치, 게임방법 및 프로그램

Also Published As

Publication number Publication date
JP2006087489A (ja) 2006-04-06
TWI285128B (en) 2007-08-11
CN101022869A (zh) 2007-08-22
JP3822215B2 (ja) 2006-09-13
KR20070033484A (ko) 2007-03-26
CN101022869B (zh) 2010-10-06
US20070197284A1 (en) 2007-08-23
TW200626212A (en) 2006-08-01
WO2006033246A1 (ja) 2006-03-30

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