KR100900747B1 - 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 - Google Patents
게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 Download PDFInfo
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- KR100900747B1 KR100900747B1 KR1020077005533A KR20077005533A KR100900747B1 KR 100900747 B1 KR100900747 B1 KR 100900747B1 KR 1020077005533 A KR1020077005533 A KR 1020077005533A KR 20077005533 A KR20077005533 A KR 20077005533A KR 100900747 B1 KR100900747 B1 KR 100900747B1
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004273569A JP3822215B2 (ja) | 2004-09-21 | 2004-09-21 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JPJP-P-2004-00273569 | 2004-09-21 | ||
PCT/JP2005/016629 WO2006033246A1 (ja) | 2004-09-21 | 2005-09-09 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20070033484A KR20070033484A (ko) | 2007-03-26 |
KR100900747B1 true KR100900747B1 (ko) | 2009-06-05 |
Family
ID=36090009
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020077005533A KR100900747B1 (ko) | 2004-09-21 | 2005-09-09 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20070197284A1 (zh) |
JP (1) | JP3822215B2 (zh) |
KR (1) | KR100900747B1 (zh) |
CN (1) | CN101022869B (zh) |
TW (1) | TWI285128B (zh) |
WO (1) | WO2006033246A1 (zh) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5436772B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
JP5436773B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
KR101606834B1 (ko) * | 2008-07-10 | 2016-03-29 | 삼성전자주식회사 | 움직임과 사용자의 조작을 이용하는 입력장치 및 이에적용되는 입력방법 |
JP4705180B2 (ja) * | 2009-03-31 | 2011-06-22 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
JP5443832B2 (ja) * | 2009-05-29 | 2014-03-19 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP5238634B2 (ja) * | 2009-07-28 | 2013-07-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
JP5238640B2 (ja) * | 2009-08-18 | 2013-07-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
JP5258710B2 (ja) * | 2009-09-09 | 2013-08-07 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
JP5103538B2 (ja) | 2011-02-25 | 2012-12-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
JP6176731B2 (ja) * | 2014-03-11 | 2017-08-09 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム及びプログラム |
JP6265426B2 (ja) * | 2014-06-30 | 2018-01-24 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム及びプログラム |
JP6787721B2 (ja) * | 2016-08-08 | 2020-11-18 | 任天堂株式会社 | 情報処理装置、ゲームプログラムおよびゲーム制御方法 |
JP6966836B2 (ja) * | 2016-11-21 | 2021-11-17 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
JP6715539B2 (ja) * | 2019-03-25 | 2020-07-01 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム及びプログラム |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR19990028635A (ko) * | 1996-05-02 | 1999-04-15 | 이리마지리 쇼우이치로 | 게임 장치, 그 처리 방법 및 기록 매체 |
KR20030063177A (ko) * | 2002-01-18 | 2003-07-28 | 고나미 가부시끼가이샤 | 게임 장치 및 프로그램 |
KR20050024438A (ko) * | 2003-03-31 | 2005-03-10 | 고나미 가부시끼가이샤 | 게임장치, 게임방법 및 프로그램 |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
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US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
JP3771394B2 (ja) * | 1999-05-13 | 2006-04-26 | コナミ株式会社 | 対戦ビデオゲーム装置およびゲーム処理プログラムが記録された可読記録媒体 |
JP3181275B2 (ja) * | 1999-07-30 | 2001-07-03 | 株式会社ケイシーイーオー | 競技方法及び装置、記録媒体 |
JP2001327750A (ja) * | 2000-05-19 | 2001-11-27 | Square Co Ltd | 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法 |
JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
CN101049545B (zh) * | 2001-02-22 | 2011-01-19 | 世嘉股份有限公司 | 用于控制游戏进行的方法 |
JP2002301267A (ja) * | 2001-04-05 | 2002-10-15 | Koei:Kk | 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置 |
JP2003024639A (ja) * | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
JP3502869B2 (ja) * | 2002-03-20 | 2004-03-02 | 株式会社スクウェア・エニックス | 球技系ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体、コンピュータプログラム、球技系ビデオゲーム処理装置および球技系ビデオゲーム処理方法 |
JP3561517B1 (ja) * | 2003-02-18 | 2004-09-02 | 株式会社コナミコンピュータエンタテインメントスタジオ | 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置 |
US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
JP2005204754A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | タッチパネル入力を用いたゲームシステム |
US7623119B2 (en) * | 2004-04-21 | 2009-11-24 | Nokia Corporation | Graphical functions by gestures |
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2004
- 2004-09-21 JP JP2004273569A patent/JP3822215B2/ja active Active
-
2005
- 2005-09-09 CN CN2005800318672A patent/CN101022869B/zh not_active Expired - Fee Related
- 2005-09-09 WO PCT/JP2005/016629 patent/WO2006033246A1/ja active Application Filing
- 2005-09-09 KR KR1020077005533A patent/KR100900747B1/ko active IP Right Grant
- 2005-09-15 TW TW094131871A patent/TWI285128B/zh active
-
2007
- 2007-03-14 US US11/685,781 patent/US20070197284A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR19990028635A (ko) * | 1996-05-02 | 1999-04-15 | 이리마지리 쇼우이치로 | 게임 장치, 그 처리 방법 및 기록 매체 |
KR20030063177A (ko) * | 2002-01-18 | 2003-07-28 | 고나미 가부시끼가이샤 | 게임 장치 및 프로그램 |
KR20050024438A (ko) * | 2003-03-31 | 2005-03-10 | 고나미 가부시끼가이샤 | 게임장치, 게임방법 및 프로그램 |
Also Published As
Publication number | Publication date |
---|---|
JP2006087489A (ja) | 2006-04-06 |
TWI285128B (en) | 2007-08-11 |
CN101022869A (zh) | 2007-08-22 |
JP3822215B2 (ja) | 2006-09-13 |
KR20070033484A (ko) | 2007-03-26 |
CN101022869B (zh) | 2010-10-06 |
US20070197284A1 (en) | 2007-08-23 |
TW200626212A (en) | 2006-08-01 |
WO2006033246A1 (ja) | 2006-03-30 |
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