JPH0569554B2 - - Google Patents

Info

Publication number
JPH0569554B2
JPH0569554B2 JP60171149A JP17114985A JPH0569554B2 JP H0569554 B2 JPH0569554 B2 JP H0569554B2 JP 60171149 A JP60171149 A JP 60171149A JP 17114985 A JP17114985 A JP 17114985A JP H0569554 B2 JPH0569554 B2 JP H0569554B2
Authority
JP
Japan
Prior art keywords
game
special
opening
winning
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP60171149A
Other languages
Japanese (ja)
Other versions
JPS6232984A (en
Inventor
Kichihei Niiyama
Koji Ito
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP17114985A priority Critical patent/JPS6232984A/en
Publication of JPS6232984A publication Critical patent/JPS6232984A/en
Publication of JPH0569554B2 publication Critical patent/JPH0569554B2/ja
Granted legal-status Critical Current

Links

Description

【発明の詳細な説明】 <産業上の利用分野> 本発明は、可動部材を閉じて遊技球を入賞させ
ない第1状態及び可動部材を開放して遊技球を入
賞させる第2状態に変換可能な特別入賞口手段
と、該特別入賞口手段の開閉手段を駆動待機状態
にする権利を発生可能な補助遊技手段と、駆動待
機状態の上記開閉手段を駆動指令する特別変換入
賞口とを有するパチンコ機に関わり、特に、補助
遊技手段の改良に関する。
[Detailed Description of the Invention] <Industrial Application Field> The present invention can be converted into a first state in which the movable member is closed and game balls are not allowed to win, and a second state in which the movable member is opened and game balls are allowed to win. A pachinko machine comprising a special winning opening means, an auxiliary gaming means capable of generating a right to put the opening/closing means of the special winning opening means into a driving standby state, and a special conversion winning opening which commands the opening/closing means in the driving standby state to be driven. In particular, it relates to improvements in auxiliary gaming means.

<従来の技術> 従来、上記した特別入賞口手段と補助遊技手段
と特別変換入賞口とを備え、この特別入賞口手段
の開閉手段が駆動待機状態にあることを条件に、
特別変換入賞口に遊技球が入賞することにより特
別入賞口手段を予め設定された規定にもとづいて
第2状態に変換するようにしたパチンコ機が所謂
第3種パチンコ機として、例えば、特開昭58−
146376号公報、更には本願出願人により特開昭59
−115070号公報等により知られている。
<Prior Art> Conventionally, a game machine has been equipped with the above-mentioned special winning opening means, auxiliary gaming means, and special conversion winning opening, and provided that the opening/closing means of the special winning opening means is in a drive standby state.
A pachinko machine that converts the special winning hole means to the second state based on preset regulations when a game ball enters the special conversion winning hole is a so-called third-class pachinko machine, for example, 58−
No. 146376, and also published in Japanese Unexamined Patent Publication No. 146376 by the applicant of the present application.
It is known from Publication No.-115070.

<発明が解決しようとする問題点> しかし、上記した従来のパチンコ機は、「開閉
手段を駆動待機状態にする権利」を発生可能な補
助遊技手段の補助遊技領域への遊技球が流入する
流入口が盤面に多数(4〜5個)配設されている
ために、発射打球の狙い場所が特定できずに逆に
煩雑な遊技内容となつて遊技者は遊技に集中し難
く、しかも遊技そのものが分り難いという不満が
あつた。また、この所謂第3種パチンコ機にあつ
ては、遊技において一度「開閉手段を駆動待機状
態にする権利」を発生させてしまうと、特別変換
入賞口に遊技球を入賞させる毎に特別入賞口手段
を順次繰り返し第2状態に変換できるので、遊技
者は大量に賞球を獲得することができるようにな
つている。したがつて、遊技店側でも必然的にこ
の補助遊技領域の流入口に対する釘調整が営業利
益に反映されることになり、流入口が多数配設さ
れていることによる釘調整の難しさ及び煩わしさ
があつた。
<Problems to be Solved by the Invention> However, the above-mentioned conventional pachinko machine does not allow the flow of game balls into the auxiliary game area of the auxiliary game means that can generate the "right to put the opening/closing means in a driving standby state." Since there are a large number of entrances (4 to 5) on the board, it is not possible to specify the target location of the shot ball, and the game content becomes complicated, making it difficult for the player to concentrate on the game, and furthermore, the game itself becomes difficult. There were complaints that it was difficult to understand. In addition, in the case of this so-called third-class pachinko machine, once the "right to put the opening/closing means in the drive standby state" is generated in the game, every time a game ball is placed in the special conversion winning opening, the special winning opening will be closed. Since the means can be sequentially and repeatedly converted to the second state, the player can win a large amount of prize balls. Therefore, on the game parlor side, the adjustment of the nails for the inlet of this auxiliary gaming area will inevitably be reflected in the operating profit, and the difficulty and trouble of adjusting the nails due to the large number of inlets will be reflected. It was hot.

本発明は上記に鑑み提案されたもので、発射打
球の狙い場所を特定させることにより、遊技者に
対し遊技に集中でき且つ分り易い遊技内容として
今まで以上に興趣を高めることができるととも
に、遊技店側にとつても煩雑な釘調整に多くの時
間を費やすことなく目標営業利益が設定し易い実
用的な補助遊技手段を備えたパチンコ機を提供す
るものである。
The present invention has been proposed in view of the above, and by having the player specify the target location of the shot and hit ball, the player can concentrate on the game and can increase the interest of the game by providing easy-to-understand game content. To provide a Pachinko machine equipped with a practical auxiliary game means that allows a parlor to easily set a target operating profit without spending much time on very complicated nail adjustments.

<問題点を解決するための手段> 本発明は上記問題点を解決するものであつて、
遊技領域11内に設けられて、可動部材(例えば
扉板43)を閉じて遊技球を入賞させない第1状
態と可動部材を開放して遊技球を入賞させる第2
状態とに変換可能な特別入賞口手段41と、 上記特別入賞口手段の可動部材を変換制御する
開閉手段(例えばソレノイド47等)と、 上記開閉手段を駆動待機状態にする権利を発生
可能な補助遊技手段(例えば補助遊技手段12
等)と、 遊技領域内に設けられて、遊技球が入賞するこ
とにもとづき駆動待機状態の上記開閉手段を駆動
指令する特別変換入賞口64,64とを有するパ
チンコ機1において、 上記補助遊技手段は、 取付基板13に開口部を形成した凹室23と、
該凹室の開口部に対応させて取付基板表面から突
出形成した周壁(例えば第2鎧部17、阻止板3
9,39等)とにより構成した補助遊技領域と、 上記周壁の所定部分に1個だけ設けられて、上
記補助遊技領域へ流入可能な遊技球が1個宛通過
する特定入賞領域(例えば特定入賞口19)と、 上記特定入賞領域から流入して、上記開閉手段
を駆動待機状態にする権利を発生可能な遊技球を
検出する特別検出手段(例えば特別検出器54
等)とを備えた構成である。
<Means for solving the problems> The present invention solves the above problems, and includes:
A first state is provided in the gaming area 11 in which a movable member (for example, the door plate 43) is closed to prevent a game ball from winning, and a second state is provided in which the movable member is opened to allow a game ball to enter a prize.
a special winning a prize opening means 41 that can be converted into a state, an opening/closing means (for example, a solenoid 47, etc.) that converts and controls the movable member of the special winning opening means, and an auxiliary that can generate the right to put the opening/closing means into a drive standby state. Gaming means (e.g. auxiliary gaming means 12)
etc.), and a special conversion prize opening 64, 64 which is provided within the gaming area and which commands the opening/closing means in a drive standby state based on the winning of a game ball, the above-mentioned auxiliary gaming means. a recessed chamber 23 having an opening formed in the mounting board 13;
A peripheral wall (e.g., second armor portion 17, blocking plate 3
9, 39, etc.), and a specific winning area (for example, a specific winning area), which is provided in a predetermined part of the peripheral wall and through which one game ball that can flow into the auxiliary gaming area passes. 19), and a special detection means (for example, a special detector 54) for detecting game balls that flow in from the specific winning area and can generate the right to put the opening/closing means into a drive standby state.
etc.).

<作用> 遊技者は補助遊技手段による「開閉手段を駆動
待機状態にする権利」の発生を目指して遊技す
る。この権利が発生した後、特別変換入賞口へ遊
技球を次々に入賞させることにもとづきその都度
特別入賞口手段が予め設定された規定にもとづい
て遊技者にとつて有利な第2状態に変換するの
で、特別入賞口手段へ遊技球を容易に入賞させる
ことができ、遊技者は大量に賞球を獲得すること
ができる。補助遊技手段は、補助遊技領域に対し
て遊技球が1個宛通過する特定入賞領域を所定部
分に1個だけ設けているので、発射打球の狙い場
所がすべての遊技者に対して公平に特定できると
ともに、遊技内容が遊技者にとつて集中でき且つ
分かり易く安心感を与えて今まで以上に興趣が高
まる。さらに、遊技店側では補助遊技領域の流入
口に対する釘調整を大幅に簡素化することがで
き、従来の多数有る釘調整の難しさ及び煩わしさ
が解消されて、簡単な釘調整により容易に目標営
業利益が設定できる。
<Function> The player plays the game with the aim of generating "the right to put the opening/closing means into a driving standby state" using the auxiliary gaming means. After this right is generated, each time the special winning hole means converts into a second state advantageous for the player based on preset rules based on winning game balls one after another into the special conversion winning hole. Therefore, the game balls can be easily entered into the special winning slot means, and the player can win a large amount of prize balls. Since the auxiliary game means has only one specific winning area in a predetermined part where one game ball passes through the auxiliary game area, the target location of the shot ball can be specified fairly for all players. At the same time, the players can concentrate on the game content and feel safe because it is easy to understand and the game becomes more interesting than ever. Furthermore, on the game parlor side, the adjustment of the nails for the inlet of the auxiliary game area can be greatly simplified. Operating profit can be set.

<実施例> 以下、本発明の一実施例を図面に基づいて説明
する。
<Example> An example of the present invention will be described below based on the drawings.

第1図に示すパチンコ機1は、遊技盤2を交換
可能にした所謂分離式パチンコ機であり、機枠3
に開閉自在に軸支した額縁状前面枠4の裏面に枠
状の遊技盤収納枠5を設け、該遊技盤収納枠5の
内部に収納した遊技盤2を係止具6…で着脱可能
に止着し、遊技盤収納枠5の裏側には、賞球タン
ク7や賞球排出装置(図示せず)等の裏機構を装
備した裏機構板8を開閉自在に設け、該裏機構板
8を閉じたときに裏機構板8の前面が遊技盤2の
裏面に臨むようにしてある。
The pachinko machine 1 shown in FIG. 1 is a so-called separate pachinko machine in which the game board 2 is replaceable, and
A frame-shaped game board storage frame 5 is provided on the back side of a picture frame-like front frame 4 which is pivotably supported so as to be openable and closable, and the game board 2 stored inside the game board storage frame 5 can be attached and detached using locking tools 6... The back mechanism plate 8 is fixedly fixed and is provided on the back side of the game board storage frame 5 so as to be openable and closable. When the game board 2 is closed, the front surface of the back mechanism board 8 faces the back surface of the game board 2.

したがつて、裏機構板8を開放した後、係止具
6…を外すと、遊技盤2だけを取り出して交換す
ることができる。
Therefore, by opening the back mechanism plate 8 and removing the locking tools 6, only the game board 2 can be taken out and replaced.

遊技盤2は、合板の表面にプラスチツクシート
状のセルを貼着したもので、表面には、鋼帯板を
円弧状に彎曲成型した外区画板9と内区画板10
を略円形状に止着することにより両区画板9,1
0に囲まれた遊技領域11を形成し、左右及び上
端縁には所定幅の平坦な装着部2′…を形成して
ある。そして、この装着部2′…と内外区画板9,
10との間の領域内に表示部材等を設け、また、
内外区画板9,10に囲まれた遊技領域11内に
は無数の障害釘を植設するとともに、ほぼ中央に
は補助遊技手段12を配設する。
The game board 2 is made by pasting plastic sheet-like cells on the surface of plywood, and on the surface are an outer partition plate 9 and an inner partition plate 10 made of steel strips curved into an arc shape.
Both partition plates 9, 1 are fixed in a substantially circular shape.
A gaming area 11 surrounded by 0 is formed, and flat mounting portions 2' of a predetermined width are formed on the left, right and upper edges. Then, this mounting part 2'... and the inner and outer partition plates 9,
A display member etc. is provided in the area between 10 and 10, and
Numerous obstacle nails are planted in a game area 11 surrounded by inner and outer partition plates 9 and 10, and an auxiliary game means 12 is arranged approximately in the center.

図面で示す補助遊技手段12は、遊技盤2表面
に取付ける取付基板13の中央開口部14の上方
に断面U字状の一般入賞口15を突設し、該一般
入賞口15の下方に緩い円弧形庇状の第1鎧部1
6と第2鎧部17を遊技球が通過し得る上下間隔
で突設し、第1鎧部16の頂部には底面が取付基
板13側に向つて僅かに下り傾斜した誘導凹部1
8を形成し、第2鎧部17の頂部には特定入賞口
19を開設し、第1鎧部16を配設した取付基板
13の裏面に小凹室20を設けてある。したがつ
て、第1鎧部16上に流下した遊技球が運良く誘
導凹部18に落下すると、この遊技球が取付基板
13に開口する導入口21から小凹室20内に入
り、第1鎧部16と第2鎧部17との間に開口す
る導導出口22から取付基板13の表側に流出
し、運の良い遊技球が特定入賞口19から後述す
る凹室23内に流入する。なお、特定入賞口19
は、開口幅dが遊技球を1個宛通過させる約11乃
至13mmである。そして、特定入賞口19の開口幅
dに対して導出口22の幅を適宜に設定すると、
導出口22から流出した遊技球が特定入賞口19
に入る確率を適宜に設定することができる。即
ち、特定入賞口19の幅dよりも導出口22の幅
を広くすればするほど特定入賞口19に入る確率
が低下し、反対にすると特定入賞口19に入る確
率が向上する。また、第1鎧部16上の遊技球を
小凹室20内に流入させる導入口21の幅を広く
すると、特定入賞口19に向けて流出する遊技球
の数が多くなり、反対にすると減少する。したが
つて、導入口21の開口幅を適宜に設定すると、
第1鎧部16上から導出口22に案内して特定入
賞口19に向けて流出する遊技球の率を適宜に設
定することができる。
The auxiliary gaming means 12 shown in the drawing has a general prize opening 15 with a U-shaped cross section projecting above the central opening 14 of a mounting board 13 attached to the surface of the game board 2, and a loose circular prize opening 15 below the general prize opening 15. Arc-shaped eave-shaped first armor part 1
6 and a second armor part 17 are provided protrudingly at a vertical interval that allows the game ball to pass through, and the top of the first armor part 16 is provided with a guiding recess 1 whose bottom surface is slightly inclined downward toward the mounting board 13 side.
8, a specific prize opening 19 is opened at the top of the second armor part 17, and a small recessed chamber 20 is provided on the back surface of the mounting board 13 on which the first armor part 16 is arranged. Therefore, if the game ball that has flown down onto the first armor part 16 is lucky enough to fall into the guiding recess 18, this game ball enters the small recess chamber 20 through the introduction port 21 opened in the mounting board 13, and enters the first armor part 16. The balls flow out to the front side of the mounting board 13 from the outlet 22 opened between the part 16 and the second armor part 17, and the lucky game balls flow into the recessed chamber 23, which will be described later, from the specific prize opening 19. In addition, specific winning opening 19
The opening width d is about 11 to 13 mm, which allows one game ball to pass through. Then, if the width of the outlet 22 is appropriately set with respect to the opening width d of the specific winning opening 19,
The game ball that flowed out from the outlet 22 enters the specific winning hole 19
The probability of entering can be set as appropriate. That is, the wider the width of the outlet 22 is than the width d of the specific winning opening 19, the lower the probability of entering the specific winning opening 19, and vice versa, the higher the probability of entering the specific winning opening 19. In addition, if the width of the introduction port 21 through which the game balls on the first armor part 16 flow into the small concave chamber 20 is widened, the number of game balls flowing out toward the specific winning hole 19 will increase, and if it is reversed, the number will decrease. do. Therefore, if the opening width of the inlet 21 is set appropriately,
The rate of game balls guided from the top of the first armor part 16 to the outlet 22 and flowing out toward the specific winning hole 19 can be set as appropriate.

なお、上記特定入賞口19は、プラスチツク製
第2鎧部17を欠切するようにして構成したが、
取付基板13から突出させた釘を連設することに
より構成してもよい。
In addition, although the specific prize opening 19 was constructed by cutting out the plastic second armor part 17,
It may also be configured by connecting nails protruding from the mounting board 13.

上記実施例の様に、特定入賞流路62の一部を
第1鎧部16及び第2鎧部17とで構成すること
により流下方向を複数回変換させることにより滞
流時間を長くして入賞に対する期待感を高めるこ
とができる。
As in the above embodiment, by configuring a part of the specific winning channel 62 with the first armor part 16 and the second armor part 17, the flow direction is changed multiple times, thereby lengthening the flow time and winning a prize. can increase expectations for

また、上記した取付基板13の裏面には中央開
口部14を裏側から塞ぐようにして凹室23を設
け、該凹室23内にライダーを模した装飾体24
を設けるとともに、該装飾体24を支持するよう
にして誘導手段25を設ける。なお、凹室23の
上面及び側面の一部は、透光性を有し多数の溝を
形成したレンズ板26…で構成し、各レンズ板2
6の外方にランプ等の発光源27…を設け、レン
ズ板26を通して乱反射した光により凹室23内
を照明できるようにしてある。
Further, a concave chamber 23 is provided on the back surface of the above-mentioned mounting board 13 so as to close the central opening 14 from the back side, and a decorative body 24 imitating a rider is provided in the concave chamber 23.
At the same time, a guiding means 25 is provided to support the decorative body 24. Note that a part of the upper surface and side surfaces of the concave chamber 23 are composed of lens plates 26 that are translucent and have a large number of grooves, and each lens plate 2
A light emitting source 27 such as a lamp is provided outside the lens plate 6 so that the inside of the concave chamber 23 can be illuminated by light diffusely reflected through the lens plate 26.

図面で示す誘導手段25は、起立部28を有す
る前端部分を中央開口部14から前方に突出さ
せ、後部を凹室23の奥に向つて僅かに下り傾斜
させた状態で設けた棚板状であつて、幅方向の中
央に開設した貫通部29内にタイヤを模した誘導
部30を支軸31により回転可能に軸支してあ
る。誘導部30は、中空な円柱体の一部を欠切し
て球入口32を形成したものであり、後述する駆
動源の駆動により回転する。また、上記誘導手段
25の下方には、凹室23の底部を構成する球流
下板33を前方に向つて下り傾斜した状態で設け
るとともに、球流下板33に2列に開設した各小
孔内に発光ダイオード等の発光源34…を各々臨
ませる。そして、球流下板33の傾斜下端には分
別手段35を設ける。
The guide means 25 shown in the drawings is in the form of a shelf with a front end portion having an upright portion 28 protruding forward from the central opening 14 and a rear portion inclined slightly downward toward the back of the recessed chamber 23. A guide part 30 resembling a tire is rotatably supported by a support shaft 31 in a through part 29 opened at the center in the width direction. The guiding part 30 is a hollow cylindrical body with a part cut out to form a spherical inlet 32, and is rotated by driving of a driving source to be described later. Further, below the guiding means 25, a ball flow lower plate 33 constituting the bottom of the concave chamber 23 is provided in a downwardly inclined state toward the front, and each small hole formed in two rows in the ball flow lower plate 33 is provided. A light emitting source 34 such as a light emitting diode etc. is arranged to face each of them. A sorting means 35 is provided at the inclined lower end of the ball flow lower plate 33.

分別手段35は、仕切板36,36で仕切つた
3つの球入賞口を取付基板13の表面に突出させ
た状態で並設したものであり、中央の球入賞口を
特別入賞口37、左右の球入賞口を一般入賞口3
8,38としてある。
The sorting means 35 has three ball winning holes partitioned by partition plates 36, 36 arranged side by side in a state of protruding from the surface of the mounting board 13, and the center ball winning hole is connected to the special winning hole 37 and the right and left Ball winning hole to general winning hole 3
It is listed as 8,38.

そして、分別手段35の左右上方には、遊技領
域11から直接遊技球が流入するのを阻止するた
め、取付基板13の表面に突出する阻止板39,
39を設け、該阻止板39,39の上端を前記し
た第2鎧部17の傾斜下端に接続してある。した
がつて、凹室23の中央開口部14は第2鎧部1
7、左右の阻止板39,39、及び分別手段35
により包囲され、第2鎧部17の特定入賞口19
を通つた遊技球だけが凹室23内に流入し得る。
そして図面の実施例では阻止板39,39、第1
鎧部16、及び第2鎧部17の前端縁に前飾板4
0を取付け、装飾効果を高める。なお、この前飾
板40は、窓40′を開設することにより、第1
鎧部16、第2鎧部17上を転動したり、特定入
賞口19を通る遊技球が見えるようにしてもよい
し、或は全体を透明プラスチツク等透光性のある
材質で作成してもよい。
Further, on the upper left and right sides of the sorting means 35, there are blocking plates 39 that protrude from the surface of the mounting board 13 in order to prevent game balls from directly flowing in from the gaming area 11.
39, and the upper ends of the blocking plates 39, 39 are connected to the inclined lower end of the second armor portion 17 described above. Therefore, the central opening 14 of the recessed chamber 23 is connected to the second armor portion 1.
7. Left and right blocking plates 39, 39, and sorting means 35
Surrounded by the special prize opening 19 of the second armor part 17
Only game balls that have passed through can flow into the concave chamber 23.
In the embodiment of the drawings, the blocking plates 39, 39, the first
A front decorative plate 4 is provided on the front edge of the armor portion 16 and the second armor portion 17.
0 to enhance the decorative effect. In addition, this front decorative board 40 can be opened with a window 40'.
The game balls rolling on the armor part 16 and the second armor part 17 or passing through the special winning hole 19 may be visible, or the entire game ball may be made of a translucent material such as transparent plastic. Good too.

また、図面で示す補助遊技手段12は、特別入
賞口手段41を中央開口部14の左右に一体的に
設けてある。特別入賞口手段41は、取付基板1
3の左右延出部分に開設してある球通過開口部4
2に扉板43を軸44により開閉可能に軸着し、
扉板43から延設した受動部材45に作用部材4
6を係止し、ソレノイド47の作動で回動する作
動レバ48の先端部分を上記作用部材46に上方
から臨ませてなる。したがつて、上記特別入賞口
手段41は、ソレノイド47が消磁した状態にお
いては、スプリング49の付勢により作動レバ4
8の先端部分が作用部材46を下方に押圧し、作
用部材46の先端が受動部材45の先端部を押圧
して扉板43を起立させ、該扉板43により球通
過開口部42を閉じて遊技球を全く入賞させない
第1状態を維持する。一方、ソレノイド47が励
磁すると、スプリング49の付勢に抗して作動レ
バ48の先端部が上昇するので、作用部材46が
回動自在に解放される。これにより、扉板43が
自重により前方に回動し、球通過開口部42を解
放する第2状態に変換する。なお、扉板43は、
第2状態に変換すると、扉板43の側部に設けた
扇状のサイドガード50の端部が取付基板13の
表面に当接するので、球通過開口部42に向けて
僅かに下り傾斜した状態で停止する。したがつ
て、上記した特別入賞口手段41は、扉板43が
前方に回動して球通過開口部42を開放した第2
状態に変換すると、流下してきた遊技球を受け入
れ易い状態とする。なお、左右の特別入賞口手段
41は、取付位置が異なるだけであり、同じ構造
である。
Further, the auxiliary gaming means 12 shown in the drawings has special winning a prize opening means 41 integrally provided on the left and right sides of the central opening 14. The special prize opening means 41 is mounted on the mounting board 1
Ball passage opening 4 opened on the left and right extensions of 3.
2, a door plate 43 is attached to the shaft 44 so that it can be opened and closed;
The acting member 4 is attached to the passive member 45 extending from the door plate 43.
6 is locked, and the tip portion of an operating lever 48, which rotates by the operation of a solenoid 47, faces the operating member 46 from above. Therefore, when the solenoid 47 is demagnetized, the special winning opening means 41 is activated by the biasing force of the spring 49.
8 presses the acting member 46 downward, and the tip of the acting member 46 presses the tip of the passive member 45 to raise the door plate 43, and the door plate 43 closes the ball passage opening 42. The first state in which no game balls are allowed to win is maintained. On the other hand, when the solenoid 47 is energized, the tip of the operating lever 48 rises against the bias of the spring 49, so that the operating member 46 is rotatably released. As a result, the door plate 43 rotates forward due to its own weight, changing to the second state in which the ball passage opening 42 is opened. Note that the door plate 43 is
When converted to the second state, the end of the fan-shaped side guard 50 provided on the side of the door plate 43 comes into contact with the surface of the mounting board 13, so that it is tilted slightly downward toward the ball passage opening 42. Stop. Therefore, the above-mentioned special winning a prize opening means 41 is the second one in which the door plate 43 rotates forward to open the ball passage opening 42.
When converted into a state, it becomes a state where it is easy to accept the game ball that has flown down. It should be noted that the left and right special winning a prize opening means 41 have the same structure except that the mounting positions are different.

また、取付基板13の裏側には、第3図で示す
ように、右裏基板51と左裏基板非左52を取付
ける。
Further, on the back side of the mounting board 13, as shown in FIG. 3, a right back board 51 and a left back board 52 are attached.

右裏基板51は、分別手段35の特別入賞口3
7に連通する流路53に特別検出器54を臨設す
るとともに、右側の特別入賞口手段41に連通す
る流路55に計数用検出器56を臨設し、裏側に
は右側の特別入賞口手段41を駆動するソレノイ
ド47を取付けてあり、補助遊技手段12の取付
基板13の裏面に突設してある係止突起57を係
止孔58内に係合することにより補助遊技手段1
2の所定位置に装着できるようにしてある。した
がつて、右裏基板51を補助遊技手段12の裏側
に取付けると、流路53が特別入賞口37に、流
路55が右側の特別入賞口手段41に各々連通
し、また作動レバ48の先端が特別入賞口手段4
1の作用部材46の上方の所定位置に位置する。
The right back board 51 is the special prize opening 3 of the sorting means 35.
A special detector 54 is provided in the flow path 53 communicating with the special winning port means 41 on the right side, and a counting detector 56 is provided in the flow path 55 communicating with the right special winning port means 41 on the back side. A solenoid 47 is attached to drive the auxiliary game means 1, and by engaging a locking protrusion 57 protruding from the back surface of the mounting board 13 of the auxiliary game means 12 into a locking hole 58, the auxiliary game means 1
It is designed so that it can be installed in two predetermined positions. Therefore, when the right back board 51 is attached to the back side of the auxiliary gaming means 12, the flow path 53 and the flow path 55 are connected to the special winning opening 37 and the special winning opening means 41 on the right side, respectively, and the operating lever 48 is The tip is special prize opening means 4
It is located at a predetermined position above the first operating member 46.

一方、左裏基板左52は、補助遊技手段12の
左側の特別入賞口手段41に連通する流路58に
計数用検出器56を臨設し、裏側には誘導部30
を回転駆動するギアードモータ等の駆動源59
と、左側の特別入賞口手段41を駆動するソレノ
イド47を取付けてある。したがつて、取付基板
13裏面の係止突起57を左裏基板左52の係止
孔58に嵌合して左裏基板左52を補助遊技手段
12の裏側の所定位置に装着すると、流路55が
左側の特別入賞口手段41に連通し、作動レバ4
8の先端が作用部材46の上方に位置し、また、
駆動源59の歯車列60の最先が誘導部30の支
軸31の歯車61に噛み合う。
On the other hand, on the left back board left 52, a counting detector 56 is provided in a flow path 58 communicating with the special winning opening means 41 on the left side of the auxiliary gaming means 12, and on the back side there is a guiding section 30.
A drive source 59 such as a geared motor that rotationally drives the
A solenoid 47 is installed to drive the left special prize opening means 41. Therefore, when the locking protrusion 57 on the back side of the mounting board 13 is fitted into the locking hole 58 on the left back board left 52 and the left back board left 52 is attached to a predetermined position on the back side of the auxiliary gaming means 12, the flow path is closed. 55 communicates with the special winning opening means 41 on the left side, and the operating lever 4
8 is located above the action member 46, and
The leading end of the gear train 60 of the drive source 59 meshes with the gear 61 of the support shaft 31 of the guide section 30 .

そして、本実施例では上記した構成から成る補
助遊技手段12を遊技領域11のほぼ中央に設け
る一方、遊技領域11内には、第2図に示すよう
に、複数の障害釘を植設することにより、また庇
状の第1鎧部16、第2鎧部17を設けることに
より、遊技領域11内を流下する遊技球を特定入
賞口19の方に案内する特定入賞流路62…を形
成するとともに、遊技球を特別入賞口手段41に
案内する特別入賞流路63を形成する。また、遊
技領域11の下部の左右には特別変換入賞口6
4,64を配設するとともに、各特別変換入賞口
64の上方には遊技球を当該特別変換入賞口に案
内する特別入賞作用流路65を各々形成し、特別
入賞作用流路65に通じる流路には入賞した遊技
球を検出する特別変換入賞検出器66を臨ませ
る。なお、本発明に係るパチンコ機1は、上記し
た各検出器54,56,66、ソレノイド47、
駆動源59等を、遊技盤2の裏側に制御手段とし
て設けてある電気的制御装置67に各々電気的に
接続し、該電気的制御装置67の制御の下で遊技
を進行するようにしてある。
In this embodiment, the auxiliary game means 12 having the above-mentioned configuration is provided approximately in the center of the game area 11, while a plurality of obstacle nails are planted in the game area 11, as shown in FIG. In addition, by providing the eaves-shaped first armor part 16 and second armor part 17, a specific prize winning channel 62 that guides the game ball flowing down within the gaming area 11 toward the specific winning opening 19 is formed. At the same time, a special winning channel 63 for guiding game balls to the special winning opening means 41 is formed. In addition, there are special conversion prize openings 6 on the left and right at the bottom of the gaming area 11.
4, 64 are provided above each special conversion winning hole 64, and a special winning action flow path 65 is formed above each special conversion winning hole 64 to guide the game ball to the special conversion winning hole. A special conversion winning detector 66 for detecting winning game balls is placed on the road. Note that the pachinko machine 1 according to the present invention includes the above-described detectors 54, 56, 66, the solenoid 47,
The drive sources 59 and the like are each electrically connected to an electric control device 67 provided as a control means on the back side of the game board 2, and the game is progressed under the control of the electric control device 67. .

以下に上記パチンコ機1における遊技を説明す
る。
The game played in the pachinko machine 1 will be explained below.

遊技者がパチンコ機1前面の発射操作部68を
操作することにより打球発射部69を作動して、
供給皿70内の遊技球を1個宛遊技領域11内に
発射すると、遊技領域11内に入つた遊技球は障
害釘に当つて弾かれながら流下する。
The player operates the firing operation section 68 on the front of the pachinko machine 1 to activate the ball firing section 69,
When one game ball in the supply tray 70 is fired into the game area 11, the game ball that enters the game area 11 hits an obstacle nail and flows down.

特別遊技状態が発生していない第1制御状態に
おいては、駆動源59の駆動により誘導部30が
回転し、球流下板33に設けた発光ダイオード3
4…が上方のものから下方にゆつくりと順次点滅
する。なお、この第1制御状態において、特別入
賞口手段41は閉じたままである。
In the first control state in which no special game state occurs, the guide section 30 is rotated by the driving of the drive source 59, and the light emitting diode 3 provided on the ball flow lower plate 33 is rotated.
4... blink slowly and sequentially from the top to the bottom. In addition, in this first control state, the special winning a prize opening means 41 remains closed.

そして、第1鎧部16上の第1特定入賞流路6
2aを通つた遊技球が導入口21から小凹室20
内を介して導出口22から特定入賞口19に向つ
て流出すると、運の良い遊技球が特定入賞口19
を通つて誘導手段25上に落下し、凹室23内に
入る。一方、導出口22から流出しても運が悪く
特定入賞口19に入らなかつた遊技球は、第2鎧
部17上面の下り傾斜により流下し、再び遊技領
域11に戻る。また、第1鎧部16と第2鎧部1
7との間の第2特定入賞流路62b内に遊技球が
流入すると、運の良い遊技球が特定入賞口19か
ら凹室23内に流入するが、運の悪い遊技球は特
定入賞口19に到達する前に逆走して遊技領域1
1に戻つたり、特定入賞口19を通り過ぎて反対
側の第2特定入賞流路62bから遊技領域11に
戻つてしまう。この様に遊技球が特定入賞流路6
2内に入つたからといつて必ずしも特定入賞口1
9から凹室23内に流入する訳ではない。また、
第1鎧部16上や第2鎧部17上を転動する遊技
球は比較的動きが遅いので、特定入賞口19に入
るか否か決まるまでの滞流時間が長く、その間遊
技者は利益獲得の期待感を抱くことができる。し
たがつて、これらにより遊技の興趣を一層高揚す
ることができる。
Then, the first specific winning channel 6 on the first armor part 16
The game ball passing through 2a enters the small concave chamber 20 from the introduction port 21.
When the lucky game ball flows out from the outlet 22 toward the specific winning opening 19 through the inside, the lucky game ball enters the specific winning opening 19.
It falls through the guiding means 25 and enters the recessed chamber 23. On the other hand, game balls that flow out of the outlet 22 but are unlucky not to enter the specific winning hole 19 flow down due to the downward slope of the upper surface of the second armor part 17 and return to the game area 11 again. In addition, the first armor part 16 and the second armor part 1
When a game ball flows into the second specific winning channel 62b between 7 and 7, the lucky gaming ball flows into the concave chamber 23 from the specific winning opening 19, but the unlucky gaming ball flows into the specific winning opening 19. Before reaching , run backwards to play area 1.
1 or return to the gaming area 11 from the second specific winning channel 62b on the opposite side passing through the specific winning opening 19. In this way, the game ball enters the specific winning channel 6.
Just because it's in 2 doesn't necessarily mean it's a specific winning opening 1.
9 does not flow into the recessed chamber 23. Also,
Since the game ball rolling on the first armor part 16 and the second armor part 17 moves relatively slowly, it takes a long time for the ball to stay in the flow until it is decided whether or not it will enter the specific winning hole 19, during which time the player can make a profit. You can have a sense of expectation of acquisition. Therefore, these can further enhance the interest of the game.

上記したように、補助遊技手段の特定入賞口1
9に入る遊技球は原則として特定入賞流路62を
通つた遊技球である。したがつて、特定入賞口1
9に入賞させるべく遊技球を発射する場合には、
特定入賞流路62を通る範囲を狙つて発射操作を
行えばよい。
As mentioned above, specific winning opening 1 of the auxiliary gaming means
As a general rule, the game balls that enter 9 are those that have passed through the specific winning channel 62. Therefore, specific winning opening 1
When firing a game ball to win a 9,
What is necessary is to perform a firing operation aiming at the range passing through the specific prize winning channel 62.

特定入賞口19に入つた遊技球は、誘導手段2
5上に落下するが、誘導手段25先端に起立部2
8が起立しているので、落下した遊技球がガラス
方向に跳ね返るのを防止している。誘導手段25
上に落下した遊技球は、誘導手段25の上面が僅
かに下り傾斜しているので、この傾斜により凹室
23内の奥に向つてゆつくりと転動し、誘導手段
25の傾斜下端から球流下板33上に落下する。
球流下板33上に落下した遊技球は、球流下板3
3の傾斜により前方に向つて転動し、分別手段3
5の特別入賞口37か或は一般入賞口38に入
り、遊技球は遊技盤2の裏側に流出して入賞球と
なり、この入賞球により賞球排出装置(図示せ
ず)が作動し、パチンコ機1前面の球供給皿70
に所定数の賞球が排出される。
The game ball that entered the specific winning hole 19 is guided by the guiding means 2
5, but there is a standing portion 2 at the tip of the guiding means 25.
8 stands up, preventing the fallen game ball from bouncing back toward the glass. Guiding means 25
Since the upper surface of the guiding means 25 is slightly sloped downward, the game ball that has fallen upward slowly rolls toward the back of the recessed chamber 23 due to this slope, and the ball is released from the inclined lower end of the guiding means 25. It falls onto the falling board 33.
The game ball that fell onto the ball flow lower plate 33
The separation means 3 rolls forward due to the inclination of the separation means 3.
The game ball enters the special winning hole 37 or the general winning hole 38 of No. 5, flows out to the back side of the game board 2 and becomes a winning ball, and this winning ball activates a prize ball ejecting device (not shown) to play the pachinko machine. Ball supply tray 70 on the front of machine 1
A predetermined number of prize balls are ejected.

一方、回転している誘導部30の球入口32が
第5図で示すように誘導手段25の貫通部29に
臨んで開口しているとき、運良く遊技球が誘導手
段25上に落下し、この遊技球が球入口32から
誘導部30内に入ると、この遊技球は、誘導部3
0内に静かに保留され、第6図で示すように、球
入口32が下方に向いたときに球入口32から球
流下板33上に落下する。そして、この遊技球
は、球流下板33のほぼ中央に落下し且つ静かに
落下するので、球流下板33のほぼ中央を流下
し、高い確率で特別入賞口37に入る。したがつ
て、特定入賞流路62…から流入した遊技球を特
別入賞口37に誘導する確率は、誘導部30の球
入口32の大きさを適宜に設定したり、誘導部3
0の回転速度を適宜に調整して球入口32から遊
技球が入る入り易さを調整するなどにより、パチ
ンコ店の係員が予測できる範囲内に設定すること
ができる。この様に誘導手段25は、特定入賞流
路62…から流入した遊技球の流下方向を所定の
率に近い値で補助的に誘導する機能を有するが、
誘導部30内に入つた遊技球が必ず特別入賞口3
7に入るとは限らないし、誘導部30に入らない
で流下した遊技球が特別入賞口37に入る可能性
もあるので、常に遊技者に利益獲得の期待感を抱
かせることができるし、実施例では遊技球が誘導
手段25の緩やかな傾斜にしたがい後方へゆつく
り転動し、又、球流下板33により流下方向を変
換して分別手段35へ流下させるようにしたの
で、遊技者に一層大きな期待感を持たせることが
できる。
On the other hand, when the ball inlet 32 of the rotating guide section 30 is open facing the penetration part 29 of the guide means 25 as shown in FIG. 5, the game ball luckily falls onto the guide means 25. When this game ball enters the guide section 30 from the ball entrance 32, the game ball enters the guide section 3
As shown in FIG. 6, when the ball inlet 32 faces downward, the ball falls from the ball inlet 32 onto the lower ball flow plate 33. Since this game ball falls almost at the center of the ball flow lower plate 33 and falls silently, it flows down almost the center of the ball flow lower plate 33 and enters the special winning hole 37 with a high probability. Therefore, the probability of guiding game balls flowing in from the specific winning channel 62 to the special winning opening 37 can be determined by appropriately setting the size of the ball entrance 32 of the guiding section 30, or by adjusting the size of the ball entrance 32 of the guiding section 3
By appropriately adjusting the rotation speed of 0 and adjusting the ease with which game balls enter from the ball entrance 32, the setting can be made within a range that can be predicted by the staff at the pachinko parlor. In this way, the guiding means 25 has the function of auxiliary guiding the downward direction of the game balls flowing in from the specific prize winning channel 62 at a value close to a predetermined rate.
The game ball that enters the guiding part 30 will definitely enter the special winning hole 3.
7, and there is also a possibility that a game ball that has flown down without entering the guide section 30 may enter the special prize opening 37, so it is possible to always make the player feel the expectation of winning a profit, and to implement it. In the example, the game balls slowly roll backwards according to the gentle inclination of the guide means 25, and the ball flow lower plate 33 changes the direction of the ball to flow down to the sorting means 35, so that it is more convenient for the player. It can create a great sense of expectation.

特別入賞口37に遊技球が入ると、該遊技球は
流路53内を流下し特別検出器54を作動した後
遊技盤2の裏側に入賞球として流出する。したが
つて、この入賞球により賞球排出装置が球供給皿
63に賞球を排出する。また、特別検出器54が
遊技球を検出すると、該特別検出器54からの信
号により電気的制御装置67が特別遊技状態に変
換する。
When a game ball enters the special prize opening 37, the game ball flows down the channel 53, activates the special detector 54, and then flows out to the back side of the game board 2 as a winning ball. Therefore, the prize ball discharging device discharges the prize balls into the ball supply tray 63 using the winning balls. Further, when the special detector 54 detects a game ball, the electric control device 67 converts it into a special game state based on the signal from the special detector 54.

実施例における特別遊技状態は、特別検出器5
4が遊技球を検出することを条件として第1制御
状態から第2制御状態に変換し、特別変換入賞口
64の特別変換入賞検出器66が有効に遊技球を
検出し得る第2制御状態から、特別変換入賞検出
器66が遊技球を検出したことを条件として特別
入賞口手段41が開いて遊技球を入賞し得る第3
制御状態に変換し、第3制御状態に変換してから
10秒間が経過するか、或は10個の遊技球が入賞す
るかいずれか一方の充足で停止条件が成立し、こ
の停止条件が実質的に例えば8回成立するまで、
即ち特別入賞口手段41が開いてから10秒間経過
するか、或はその間に10個の遊技球が入るまでを
1サイクルとすると、実質的に8サイクルまで繰
り返して遊技できるようにしてある。なお、特別
変換入賞口64に遊技球が入つて特別変換入賞検
出器66が該遊技球を検出すると、その都度上記
サイクルが更新されるが、特別遊技状態において
遊技球が補助遊技手段12の特別入賞口37に入
賞した場合には、残りサイクル数に拘らず特別遊
技状態をその時点で終了させるようにしてある。
更に、本実施例では、特別変換入賞口64に8個
の遊技球が入賞した場合には、サイクルの更新実
効数に拘らず特別遊技状態をその時点で終了す
る。但し、残りサイクル数が残存している場合に
は、サイクル更新とは別に1回だけ第3制御状態
で遊技することができるようにしてある。
The special game state in the embodiment is indicated by the special detector 5.
4 is converted from the first control state to the second control state on the condition that the game ball is detected, and from the second control state in which the special conversion prize detector 66 of the special conversion prize opening 64 can effectively detect the game ball. , the third one in which the special winning opening means 41 opens and the game ball can be won on condition that the special conversion winning detector 66 detects the game ball.
Convert to control state, convert to third control state, and then
The stop condition is satisfied when either 10 seconds elapse or 10 game balls are won, and until this stop condition is substantially satisfied, for example, 8 times,
That is, if one cycle is defined as 10 seconds elapse after the special winning opening means 41 is opened or until 10 game balls are entered during that period, the game can be played repeatedly up to 8 cycles in practice. In addition, when a game ball enters the special conversion prize opening 64 and the special conversion prize detector 66 detects the game ball, the above cycle is updated each time, but in the special game state, the game ball enters the special conversion prize of the auxiliary gaming means 12. When a prize is won in the winning hole 37, the special game state is ended at that point regardless of the number of remaining cycles.
Furthermore, in this embodiment, when eight game balls are won in the special conversion winning hole 64, the special game state is ended at that point regardless of the effective number of cycle updates. However, if the number of cycles remains, the game can be played in the third control state only once, apart from updating the cycle.

また、本実施例では上記制御状態の変換を遊技
者に認識させるため、第2制御状態に変換した場
合には補助遊技手段12の発光ダイオード34…
の点滅を第1制御状態のときよりも速くするとと
もに、補助遊技手段12の凹室23の設けた発光
源27…、遊技盤2の上端に設けたランプ表示部
71、及び遊技領域11の左右に配設したランプ
表示器72,72を点滅或は点灯し、第3制御状
態に変換した場合には特別入賞口手段41に設け
たランプ73、及び発光ダイオード34…を点滅
する。
Furthermore, in this embodiment, in order to make the player aware of the conversion of the control state, when the control state is changed to the second control state, the light emitting diode 34 of the auxiliary gaming means 12...
blinks faster than in the first control state, and the light emitting source 27 provided in the recessed chamber 23 of the auxiliary game means 12..., the lamp display section 71 provided at the upper end of the game board 2, and the left and right side of the game area 11. The lamp indicators 72, 72 provided in the special winning a prize opening means 41 and the light emitting diodes 34 are blinked or turned on when the control state is changed to the third control state.

上記ランプ71,72等が点滅或は点灯してい
る第2制御状態において、遊技球が運良く特別入
賞作用流路65を通つて特別変換入賞口64に入
り、特別変換入賞検出器66が該遊技球を検出し
て電気的制御装置67に信号を伝送すると、電気
的制御装置67がソレノイド47,47を励磁
し、特別入賞口手段41,41を遊技球が入賞可
能な第2状態に変換する。なお、特別変換入賞口
64に入つた遊技球は、遊技盤2の裏側に流出し
て入賞球となり、賞球排出装置を作動する。
In the second control state in which the lamps 71, 72, etc. are blinking or lit, the game ball enters the special conversion winning hole 64 through the special winning action channel 65, and the special conversion winning detector 66 detects the corresponding winning prize. When a game ball is detected and a signal is transmitted to the electric control device 67, the electric control device 67 energizes the solenoids 47, 47, and converts the special winning opening means 41, 41 into a second state in which the game ball can win. do. The game ball that entered the special conversion prize opening 64 flows out to the back side of the game board 2 and becomes a winning ball, which activates the prize ball discharge device.

特別入賞口手段41が開いて1サイクル目の第
3制御状態に変換すると、補助遊技手段12の発
光ダイオード34…の全てが同時に点滅するとと
もに、特別入賞口手段41のランプ73,73が
点滅或は点灯して遊技者に第3制御状態に変換し
たことを可視表示する。この第3制御状態におい
ては、前記したように、遊技球が特別入賞口37
に入るとその時点まで特別遊技状態が終了してし
まうし、特別変換入賞口64に遊技球が順次に入
つてサイクル更新されても損なので、特別入賞口
37や特別変換入賞口64に遊技球が入らないよ
うに注意し、出来るだけ特別入賞口手段41に入
るように特別入賞流路63を狙つて遊技球の発射
操作を行う。発射した遊技球が特別入賞流路63
を通ると、これら遊技球の殆どが扉板43上に流
下し、これら遊技球は球通過開口部42を通つて
流路55,58内に入り、計数用検出器56を作
動した後遊技盤2の裏側に流出して入賞球とな
る。計数用検出器56が遊技球を検出すると、電
気的制御装置67にカウント信号を伝送する。そ
して、電気的制御装置67が10個の入賞球をカウ
ントするか、又は第3制御状態に変換してから10
秒間が経過して停止条件が成立すると、電気的制
御装置67がソレノイド47,47を消磁して1
サイクル目を終了し、第2制御状態に復帰する。
When the special winning opening means 41 opens and converts to the third control state of the first cycle, all of the light emitting diodes 34 of the auxiliary gaming means 12 blink at the same time, and the lamps 73, 73 of the special winning opening means 41 blink or lights up to visually indicate to the player that the state has been changed to the third control state. In this third control state, as described above, the game ball enters the special winning hole 37.
If the game ball enters the special conversion prize hole 37 or the special conversion prize hole 64, the special game state up to that point will end, and even if the game balls enter the special conversion prize hole 64 one after another and the cycle is updated, it will be a loss. Be careful not to enter the game ball, and aim the game ball at the special winning channel 63 so that it enters the special winning opening means 41 as much as possible. The fired game ball enters the special winning channel 63
When passing through, most of these game balls flow down onto the door plate 43, these game balls enter the channels 55 and 58 through the ball passage opening 42, and after activating the counting detector 56, the game board The ball flows out to the back side of 2 and becomes the winning ball. When the counting detector 56 detects a game ball, it transmits a count signal to the electrical control device 67. Then, after the electric control device 67 counts 10 winning balls or converts to the third control state, 10
When the stop condition is satisfied after the second period has elapsed, the electric control device 67 demagnetizes the solenoids 47 and 1.
The cycle ends and returns to the second control state.

そして、復帰した第2制御状態で遊技球が特別
変換入賞口64に入り特別変換入賞検出器66が
電気的制御装置67に信号を伝送すると、電気的
制御装置67が特別入賞口手段41を再度第2状
態に変換して2サイクル目に更新する。
Then, when the game ball enters the special conversion winning hole 64 in the restored second control state and the special conversion winning detector 66 transmits a signal to the electrical control device 67, the electrical control device 67 activates the special winning hole means 41 again. It is converted to the second state and updated in the second cycle.

この様にして、補助遊技手段12の特別入賞口
37に遊技球が入り特別遊技状態が開始される
と、特別変換入賞口64に遊技球が入る度にサイ
クル更新が行われ、例えば最高8サイクルまで更
新される。但し、補助遊技手段12の特別入賞口
37に再度遊技球が入つてしまつたり、特別変換
入賞口64に8個の遊技球が入賞した場合には、
サイクルの更新回数(8回)に拘らずその時点で
の特別遊技状態の終了条件(10個又は10秒)で特
別遊技状態を終了とし、第1制御状態に復帰す
る。
In this way, when a game ball enters the special winning hole 37 of the auxiliary gaming means 12 and a special game state is started, a cycle is updated every time a game ball enters the special conversion winning hole 64, for example, up to 8 cycles. will be updated until. However, if a game ball enters the special winning hole 37 of the auxiliary gaming means 12 again, or if eight game balls enter the special conversion winning hole 64,
Regardless of the number of cycle updates (8 times), the special game state is terminated under the special game state termination conditions at that time (10 pieces or 10 seconds), and the first control state is returned.

なお、遊技盤2左上端に設けたデジタル式第1
表示手段74にサイクル更新数を、同じく遊技盤
2の左上端に設けたデジタル式第2表示手段75
に特別入賞口手段41への入賞球数を、遊技盤2
の右上端に設けたデジタル式第3表示手段76に
特別変換入賞口64への入賞球数を各々可視表示
する。
In addition, the digital type 1 provided at the upper left corner of the game board 2
The display means 74 displays the cycle update number, and a digital second display means 75 also provided at the upper left end of the game board 2.
The number of winning balls entered into the special winning opening means 41 is determined by the game board 2.
The number of winning balls into the special conversion winning hole 64 is visually displayed on a digital third display means 76 provided at the upper right end of the ball.

次に補助遊技手段12を上記したように作動す
る電気的制御装置67について説明する。なお、
説明の便宜上、信号をHレベル「H」、Lレベル
「L」で表わす。
Next, the electric control device 67 that operates the auxiliary gaming means 12 as described above will be explained. In addition,
For convenience of explanation, signals are expressed as H level "H" and L level "L".

第8図に示す電気的制御装置67の実施例は、
補助遊技手段12の特別検出器54を第1Dフリ
ツプフロツプ77の入力側に波形整形回路78を
介して接続し、第1Dフリツプフロツプ77の反
転Q出力側をD入力側に接続し、Q出力側を第1
効果音発生器79と発光源制御器80に接続する
とともに、発振器81の出力を一方の入力とする
第1アンドゲート82の他方の入力側に接続す
る。したがつて、第1Dフリツプフロツプ77が
リセツトした状態では反転Q出力が「H」とな
り、この「H」がD入力に入力されている。
The embodiment of the electrical control device 67 shown in FIG.
The special detector 54 of the auxiliary gaming means 12 is connected to the input side of the first D flip-flop 77 via the waveform shaping circuit 78, the inverted Q output side of the first D flip-flop 77 is connected to the D input side, and the Q output side is connected to the input side of the first D flip-flop 77. 1
It is connected to the sound effect generator 79 and the light emitting source controller 80, and is also connected to the other input side of a first AND gate 82 which has one input as the output of the oscillator 81. Therefore, when the first D flip-flop 77 is reset, the inverted Q output becomes "H", and this "H" is input to the D input.

この状態で遊技球が補助遊技手段12の特別入
賞口37に入ると、特別検出器54がこの遊技球
を検出して第1Dフリツプフロツプ77の入力側
に「H」信号を送る。第1Dフリツプフロツプ7
7はこの「H」を受けると、Q出力側からD入力
側と同じ信号、即ち反転Q出力からの「H」信号
を出力する。この出力は、第1効果音発生器79
を作動してスピーカ83から効果音を発生し、ま
た発光源制御器80を作動して補助遊技手段12
の発光ダイオード34…を速い点滅移動に変える
とともに、補助遊技手段12の凹室23に設けた
発光源27…、及び遊技盤2の上端に設けたラン
プ表示部71を発振器81の出力に同調して点滅
し、第2制御状態に変換したことを遊技者に知ら
せる。また、この第1Dフリツプフロツプ77の
「H」出力は、第2アンドゲート84の一方の入
力側に送られ、特別変換入賞口64で入つた遊技
球を特別変換入賞検出器66で検出可能にする。
When a game ball enters the special prize opening 37 of the auxiliary gaming means 12 in this state, the special detector 54 detects this game ball and sends an "H" signal to the input side of the first D flip-flop 77. 1D flip-flop 7
7 outputs the same signal as the D input side from the Q output side, that is, the "H" signal from the inverted Q output when receiving this "H". This output is transmitted to the first sound effect generator 79
is activated to generate a sound effect from the speaker 83, and the light source controller 80 is activated to generate a sound effect from the speaker 83.
At the same time, the light emitting diodes 34... of the auxiliary gaming means 12 are changed to fast blinking movements, and the light emitting sources 27... provided in the recessed chamber 23 of the auxiliary gaming means 12 and the lamp display section 71 provided at the upper end of the game board 2 are tuned to the output of the oscillator 81. and blinks to notify the player that the state has been changed to the second control state. Further, the "H" output of the 1D flip-flop 77 is sent to one input side of the second AND gate 84 to enable the special conversion winning detector 66 to detect the game ball that entered the special conversion winning hole 64. .

したがつて、この状態で遊技球が特別変換入賞
口64に入り、この遊技球を検出した特別変換入
賞検出器66の信号が波形整形回路85を介して
第2アンドゲート84の他方の入力側に入力する
と、該第2アンドゲート84のアンドが採れ第1
カウンタ86の入力側にカウント信号「H」を送
る。第1カウンタ86は、特別変換入賞口64に
入つた遊技球をカウント記憶しておき、この記憶
内容を第1デコーダ87を介して第3表示手段7
6に可視表示する。第1カウンタ86のQ0〜Q
3出力にはコンパレータ88の一方の入力側を接
続し、該コンパレータ88の他方の入力側を第2
カウンタ89のQ0〜Q3出力に接続し、コンパ
レータ88の出力側を第1オアゲート90を介し
て第3アンドゲート91の一方の入力側に接続す
る。第3アンドゲート91は、出力側が第2Dフ
リツプフロツプ92の入力側に接続し、該第2D
フリツプフロツプ92の反転Q出力を一方の入力
とする第4アンドゲート93出力を他方の入力と
している。そして、第2Dフリツプフロツプ92
の反転Q出力が「H」であり、この「H」が第4
アンドゲート93の一方の入力側に供給されると
ともに、遅延回路94を介して「H」が他方の入
力側に供給される。コンパレータ88は、第1カ
ウンタ86の出力と第2カウンタ89の出力とを
比較して第1カウンタ86の記憶値が第2カウン
タ89の記憶値よりも大きいと「H」を第3アン
ドゲート91の一方の入力側に送る。このため第
4アンドゲート93からの「H」とによりアンド
が採れ、「H」を第2Dフリツプフロツプ92の入
力側に送り、該フリツプフロツプをセツトする。
第2Dフリツプフロツプ92は、Q出力側を微分
回路95を介して第2カウンタ89に接続する他
に、ドライバ96を介してソレノイド47と、第
5アンドゲート97を介してランプ73と、第2
効果音発生器98と、発光源制御器80とに各々
接続する。したがつて、第2Dフリツプフロツプ
92がセツトされると、Q出力が「H」になり、
この「H」により第2効果音発生器98が作動し
てスピーカ83から前記とは異なる効果音を発生
し、同時に発光源制御器80が発光ダイオード3
4…の全てを同時点滅させる。また、これらの動
作と同時に第2Dフリツプフロツプ92からの
「H」によりソレノイド47が励磁し、特別入賞
口手段41を遊技球が入賞可能な第2状態に変換
し、1サイクル目を開始する。
Therefore, in this state, the game ball enters the special conversion winning hole 64, and the signal from the special conversion winning detector 66 that detected this game ball is sent to the other input side of the second AND gate 84 via the waveform shaping circuit 85. When the second AND gate 84 is input, the AND of the second AND gate 84 is obtained and
A count signal "H" is sent to the input side of the counter 86. The first counter 86 counts and stores the number of game balls that have entered the special conversion prize opening 64, and displays the stored contents on the third display means 7 via the first decoder 87.
6 is visually displayed. Q0 to Q of the first counter 86
One input side of the comparator 88 is connected to the third output, and the other input side of the comparator 88 is connected to the second output.
It is connected to the Q0 to Q3 outputs of the counter 89, and the output side of the comparator 88 is connected to one input side of the third AND gate 91 via the first OR gate 90. The output side of the third AND gate 91 is connected to the input side of the second D flip-flop 92, and the third AND gate 91 has an output side connected to the input side of the second D flip-flop 92.
The inverted Q output of flip-flop 92 is used as one input, and the output of fourth AND gate 93 is used as the other input. And the 2D flip-flop 92
The inverted Q output of is “H”, and this “H” is the fourth
The signal "H" is supplied to one input side of the AND gate 93, and "H" is supplied to the other input side via the delay circuit 94. The comparator 88 compares the output of the first counter 86 and the output of the second counter 89, and if the stored value of the first counter 86 is larger than the stored value of the second counter 89, the comparator 88 outputs "H" to the third AND gate 91. to one input side of the . Therefore, an AND is performed with "H" from the fourth AND gate 93, and "H" is sent to the input side of the second D flip-flop 92 to set the flip-flop.
The 2D flip-flop 92 connects the Q output side to the second counter 89 via the differentiating circuit 95, and also connects the solenoid 47 via the driver 96, the lamp 73 via the fifth AND gate 97, and the second counter 89 via the differential circuit 95.
It is connected to the sound effect generator 98 and the light source controller 80, respectively. Therefore, when the second D flip-flop 92 is set, the Q output becomes "H",
This “H” activates the second sound effect generator 98 to generate a different sound effect from the speaker 83, and at the same time, the light source controller 80 activates the light emitting diode 3.
4. Make all of... blink at the same time. Simultaneously with these operations, the solenoid 47 is energized by "H" from the 2D flip-flop 92, converting the special winning opening means 41 to the second state in which game balls can be won, and the first cycle is started.

この様にして特別入賞口手段41が第2状態に
変換すると、停止条件が成立するまで第2状態を
維持し、遊技球を入賞可能な状態とする。そして
本実施例では特別入賞口手段41の計数用検出器
56からの信号をカウント入力する第3カウンタ
99に設定した入賞球数、及びタイマー100に
設定した時間のいずれか一方の停止条件が成立し
たときに特別入賞口手段41を第2状態から第1
状態に戻し、当該サイクルを終了させるようにし
てある。即ち、サイクル継続最長時間10秒を設定
したタイマー100の出力側を微分回路101を
介して第2オアゲート102の一方の入力側に接
続し、該第2オアゲート102の出力側を第2D
フリツプフロツプ92のリセツト入力側に接続す
る。また、第3カウンタ99のQ1出力側とQ3
出力側とを第6アンドゲート103の各入力側に
各々接続し、各第6アンドゲート103の出力側
を前記した第2オアゲート102の他方の入力側
に接続する。
When the special winning a prize opening means 41 is changed to the second state in this way, the second state is maintained until the stop condition is satisfied, and the game ball is made into a winning state. In this embodiment, either the number of winning balls set in the third counter 99 that counts and inputs the signal from the counting detector 56 of the special winning opening means 41 or the time set in the timer 100 is satisfied. When the special winning opening means 41 is changed from the second state to the first state
state, and the cycle is ended. That is, the output side of a timer 100 set to a maximum cycle duration of 10 seconds is connected to one input side of a second OR gate 102 via a differentiating circuit 101, and the output side of the second OR gate 102 is connected to a second OR gate 102.
Connect to the reset input side of flip-flop 92. In addition, the Q1 output side of the third counter 99 and the Q3
The output side of each sixth AND gate 103 is connected to each input side of the sixth AND gate 103, and the output side of each sixth AND gate 103 is connected to the other input side of the second OR gate 102 described above.

したがつて、特別入賞口手段41に遊技球が
次々に入賞し、計数用検出器56,56がこれら
の遊技球を1個宛検出し、波形整形回路104を
介して第3カウンタ99に「H」信号を送ると、
該カウンタ99が入賞球数を逐一カウントし、Q
0〜Q3出力を順次変換する。このため該カウン
タ99のQ0〜Q3に第2デコータ105を介し
て接続した第2表示手段75に当該サイクルにお
ける入賞個数をデジタル表示することができる。
そして特別入賞口手段41に10個の遊技球が入賞
すると、第3カウンタ99のQ0出力が「L」,
Q1出力が「H」,Q2出力が「L」,Q3出力が
「H」、即ち「10」となり、第2オアゲート102
を介して第2Dフリツプフロツプ92のリセツト
入力側に「H」信号が送られ、第2Dフリツプフ
ロツプ92をリセツトして、1サイクル目を終了
させる。
Therefore, the game balls enter the special prize opening means 41 one after another, and the counting detectors 56, 56 detect these game balls one by one, and the third counter 99 sends a message to the third counter 99 via the waveform shaping circuit 104. When you send the “H” signal,
The counter 99 counts the number of winning balls one by one, and
0 to Q3 outputs are sequentially converted. Therefore, the number of prizes won in the cycle can be digitally displayed on the second display means 75 connected to Q0 to Q3 of the counter 99 via the second decoder 105.
When 10 game balls win in the special winning opening means 41, the Q0 output of the third counter 99 becomes "L",
The Q1 output is "H", the Q2 output is "L", and the Q3 output is "H", that is, "10", and the second OR gate 102
An "H" signal is sent to the reset input side of the second D flip-flop 92 through the reset input terminal 92, thereby resetting the second D flip-flop 92 and completing the first cycle.

一方、特別入賞口手段41に遊技球が10個入賞
する前にタイマー100の設定時間10秒が経過す
ると、タイマー100からの「H」信号が第2ア
オゲート102を介して第2Dフリツプフロツプ
92のリセツト入力側に送られ、特別入賞口手段
41への入賞個数に拘らず第2Dフリツプフロツ
プ92がリセツトされる。
On the other hand, when the set time of 10 seconds of the timer 100 elapses before 10 game balls enter the special winning opening means 41, the "H" signal from the timer 100 is sent via the second blue gate 102 to reset the 2D flip-flop 92. It is sent to the input side, and the second D flip-flop 92 is reset regardless of the number of winnings entered into the special winning opening means 41.

第2Dフリツプフロツプ92がリセツトされる
と、Q出力が「L」に変換するので、各ソレノイ
ド47が消磁し、各特別入賞口手段41が遊技球
を受け入れ易い第2状態から遊技球を全く受け入
れない第1状態に復帰するとともに、Q出力の立
下がりによりカウントする第2カウンタ89が第
3デコーダ106を介して第1表示手段74に終
了サイクル数を可視表示する。また、第2カウン
タ89がカウントすると、第1カウンタ86との
出力が同じになるので、コンパレータ88の出力
が「L」に変換する。したがつて、この状態では
第2Dフリツプフロツプ92は直ちにセツトされ
ない。また第2Dフリツプフロツプ92がリセツ
トされると反転Q出力が「H」に変換するので、
この「H」が第3カウンタ99をリセツトすると
ともに、タイマー100をリセツトする。
When the 2D flip-flop 92 is reset, the Q output is converted to "L", so each solenoid 47 is demagnetized, and each special prize opening means 41 does not accept any game balls from the second state in which it is easy to accept game balls. Upon returning to the first state, the second counter 89, which counts when the Q output falls, visually displays the number of completed cycles on the first display means 74 via the third decoder 106. Furthermore, when the second counter 89 counts, the output of the first counter 86 becomes the same, so the output of the comparator 88 is converted to "L". Therefore, in this state, the second D flip-flop 92 is not set immediately. Also, when the second D flip-flop 92 is reset, the inverted Q output converts to "H", so
This "H" resets the third counter 99 and also resets the timer 100.

この状態で特別変換入賞口64に遊技球が入り
特別変換入賞検出器66からの「H」信号が第1
カウンタ86に入ると、前記と同様にコンパレー
タ88が「H」を第3アンドゲート91に送る。
第3アンドゲート91は、第4アンドゲート93
出力を他方の入力としており、第4アンドゲート
93が遅延回路94の作動により第2Dフリツプ
フロツプ92がリセツトした後僅かに(実施例で
は1秒間)遅れてから「H」を出力し続けるの
で、この「H」とアンドが採れ次第第2Dフリツ
プフロツプ92を再度セツトする。したがつて、
特別入賞口手段41が再度第2状態に変換し、2
サイクル目に更新される。なお、1サイクル目が
終了した後、直ちにコンパレータ88から「H」
が第3アンドゲート91に送られても、少なくと
も第4アンドゲート93の遅延回路94に設定し
た時間だけはソレノイドの再励磁が遅れる。した
がつて、特別入賞口手段の扉板43がスプリング
49の付勢により一端完全に閉じた後、再度ソレ
ノイド47の駆動により遊技球を受け入れ易い第
2状態に変換する。
In this state, a game ball enters the special conversion winning hole 64 and the "H" signal from the special conversion winning detector 66 is the first.
When the counter 86 enters, the comparator 88 sends "H" to the third AND gate 91 as before.
The third AND gate 91 is the fourth AND gate 93
The output is used as the other input, and the fourth AND gate 93 continues to output "H" after a slight delay (one second in the embodiment) after the second D flip-flop 92 is reset due to the operation of the delay circuit 94. As soon as "H" and AND are obtained, the 2D flip-flop 92 is set again. Therefore,
The special winning a prize opening means 41 converts to the second state again, and
Updated every cycle. In addition, immediately after the first cycle is completed, "H" is output from the comparator 88.
is sent to the third AND gate 91, the re-excitation of the solenoid is delayed at least by the time set in the delay circuit 94 of the fourth AND gate 93. Therefore, after the door plate 43 of the special winning opening means is completely closed at one end by the biasing force of the spring 49, the solenoid 47 is driven again to convert it to the second state in which it is easy to receive game balls.

このようにして特別入賞口手段41は、タイマ
ー100に設定した「10秒」、或は第3カウンタ
99に設定した「10個」という停止条件が成立す
る度に球を受け入れ易い第2状態から受け入れな
い第1状態に復帰し、特別変換入賞口64に遊技
球が入ることを条件として次のサイクルに更新さ
れる。そして、この実行されたサイクル数は第1
表示手段74により遊技者に可視表示される。
In this way, the special winning opening means 41 changes from the second state where it is easy to accept balls every time the stop condition of "10 seconds" set on the timer 100 or "10 pieces" set on the third counter 99 is satisfied. It returns to the first state where it does not accept, and is updated to the next cycle on the condition that a game ball enters the special conversion winning hole 64. And this number of executed cycles is the first
The display means 74 visually displays the information to the player.

特別変換入賞検出器66は、特別遊技が行われ
ている間継続して、即ち、第1Dフリツプフロツ
プ77がセツト状態を維持する限り、特別変換入
賞口64に入つた遊技球を検出して第1カウンタ
86にサイクル開始信号を送る。第1カウンタ8
6が特別変換入賞検出器66からの信号を記憶
し、第2カウンタ89が終了したサイクル数を記
憶し、コンパレータ88が両記憶内容を比較する
ので、第1カウンタ86の記憶内容が用尽される
まで、即ち特別変換入賞検出器66が検出した遊
技球数と、特別入賞口手段41が第2状態に変換
した数とが一致するまでコンパレータ88が
「H」を出力し、特別入賞口手段41を繰り返し
第2状態に変換し、サイクルの更新を行う。
The special conversion prize detector 66 continues to detect game balls that have entered the special conversion prize opening 64 while the special game is being played, that is, as long as the 1D flip-flop 77 maintains the set state, and detects the first game ball. A cycle start signal is sent to counter 86. 1st counter 8
6 stores the signal from the special conversion winning detector 66, the second counter 89 stores the number of completed cycles, and the comparator 88 compares both stored contents, so that the stored contents of the first counter 86 are used up. In other words, the comparator 88 outputs "H" until the number of game balls detected by the special conversion winning detector 66 and the number converted into the second state by the special winning opening means 41 match, and the special winning opening means 41 is repeatedly converted to the second state, and the cycle is updated.

特別変換入賞口64に遊技球が入り続ける限り
特別入賞口手段41のサイクルを無制限に更新し
たのでは、健全な遊技とならないし、パチンコ店
に大きな損害を与える。したがつて、一回の特別
遊技当りの利益を制限する必要がある。そこで本
実施例では特別変換入賞口64に入る遊技球数を
8個に制限し、特別変換入賞検出器66から8個
目の「H」が第1カウンタ86に送られてQ3出
力が「H」になつた場合には、この「H」を第
1Dフリツプフロツプ77のリセツト側入力に送
ることにより第1Dフリツプフロツプ77をリセ
ツトする。第1Dフリツプフロツプ77がリセツ
トされると、Q出力が「L」に変換するので第2
アンドゲート84が閉じたままとなり、特別変換
入賞検出器66が遊技球を検出しない状態にす
る。また、第1Dフリツプフロツプ77がリセツ
トすると反転Q出力が「H」になるので、この
「H」が第1カウンタ86と第2カウンタ89の
リセツト信号として作用するとともに、第3Dフ
リツプフロツプ107のクロツク信号として作用
する。第3Dフリツプフロツプ107はコンパレ
ータ88出力をD入力側に接続し、Q出力側を第
1オアゲート90の一方の入力側に接続してあ
る。そして、第1カウンタ86に8個目の「H」
が入つたときにはコンパレータ88から「H」が
送出されるので、第3Dフリツプフロツプ107
に上記クロツク信号が入ると、D入力側の「H」
がQ出力から送出される。したがつて、第1Dフ
リツプフロツプ77がリセツトしても、第3Dフ
リツプフロツプ107の作動により、第2Dフリ
ツプフロツプ92が再度セツトされる。第2Dフ
リツプフロツプ92がセツトされると、前記と同
様にソレノイド47が励磁するので、特別入賞口
手段41が第2状態に変換する。そして、前記し
た「10カウント」或は「10秒」の停止条件が成立
すると、第2Dフリツプフロツプ92がリセツト
するので、補助遊技手段41が第1状態に復帰す
るとともに、補助遊技手段12が初期の第1制御
状態に復帰する。
If the cycle of the special winning hole means 41 is updated indefinitely as long as game balls continue to enter the special conversion winning hole 64, it will not be a healthy game and will cause great damage to the pachinko parlor. Therefore, it is necessary to limit the profit per special game. Therefore, in this embodiment, the number of game balls entering the special conversion winning hole 64 is limited to 8, and the 8th "H" is sent from the special conversion winning detector 66 to the first counter 86, and the Q3 output is "H". ”, change this “H” to
The 1D flip-flop 77 is reset by sending it to the reset side input of the 1D flip-flop 77. When the first D flip-flop 77 is reset, the Q output converts to "L", so the second
The AND gate 84 remains closed, and the special conversion prize detector 66 is brought into a state in which it does not detect any game ball. Furthermore, when the first D flip-flop 77 is reset, the inverted Q output becomes "H", so this "H" acts as a reset signal for the first counter 86 and second counter 89, and also as a clock signal for the third D flip-flop 107. act. The 3D flip-flop 107 has the output of the comparator 88 connected to the D input side, and the Q output side connected to one input side of the first OR gate 90. Then, the eighth “H” is displayed on the first counter 86.
When “H” is input, the comparator 88 outputs “H”, so the 3D flip-flop 107
When the above clock signal is input to
is sent out from the Q output. Therefore, even if the first D flip-flop 77 is reset, the second D flip-flop 92 is reset by the operation of the third D flip-flop 107. When the 2D flip-flop 92 is set, the solenoid 47 is energized in the same manner as described above, so that the special winning opening means 41 is converted to the second state. Then, when the above-mentioned "10 counts" or "10 seconds" stop condition is satisfied, the 2D flip-flop 92 is reset, so the auxiliary gaming means 41 returns to the first state, and the auxiliary gaming means 12 returns to its initial state. Return to the first control state.

また、第1カウンタ86の記憶が「7」であつ
て第2カウンタ89が「7」の状態で特別変換入
賞口に8個目の遊技球が入つた場合、上記と同様
に第1カウンタ86のQ3の「H」により第1D
フリツプフロツプ77がリセツトし、コンパレー
タ88からの「H」により第3Dフリツプフロツ
プ107のQ出力から「H」が送出され、ソレノ
イド47が再度励磁する。したがつて、特別入賞
口手段41は、1回当りの大当りで実質的には最
大8回までサイクル更新することになる。なお、
特別変換入賞口に9個目の遊技球が入つても、第
2アンドゲート84の一方の入力側が既に「L」
であり、またコンパレータ88が「H」を送出し
ないので、特別入賞口手段41が9回開くことは
ない。
In addition, if the memory of the first counter 86 is "7" and the second counter 89 is "7" and the eighth game ball enters the special conversion winning slot, the memory of the first counter 86 is similar to the above. 1D due to “H” in Q3 of
The flip-flop 77 is reset, and the "H" from the comparator 88 sends out "H" from the Q output of the 3D flip-flop 107, and the solenoid 47 is energized again. Therefore, the special winning a prize opening means 41 will substantially update the cycle up to eight times for each jackpot. In addition,
Even if the 9th game ball enters the special conversion prize opening, one input side of the second AND gate 84 is already "L".
And since the comparator 88 does not send out "H", the special winning a prize opening means 41 will not be opened nine times.

更に本実施例においては、第1Dフリツプフロ
ツプ77のD入力側に反転Q出力を接続してある
ので、第1Dフリツプフロツプ77がセツトされ
て特別遊技を行つている途中において、補助遊技
手段12の凹室23内に入つた遊技球が特別入賞
口37に分別されると、特別検出器54からの信
号によりQ出力がD入力側と同じレベルの信号に
なる。即ち、特別遊技を行つている途中で遊技球
が特別入賞口37に分別されると、Q出力が反転
Q出力の「L」に変換する。したがつて、リセツ
トされたこととなり、第1Dフリツプフロツプ7
7の反転Q出力側からの「H」により第1カウン
タ86、及び第2カウンタ89がリセツトされ、
特別遊技状態を終了する。ただし、第1カウンタ
86、第2カウンタ89がリセツトされる前にコ
ンパレータ88から「H」が送出されていた場
合、即ち第1カウンタ86で記憶している遊技球
の数が第2カウンタ89で記憶しているサイクル
実行数よりも多い場合には、第1Dフリツプフロ
ツプ77の反転Q出力から第3Dフリツプフロツ
プ107に「H」が入力したときにD入力側で保
持していたコンパレータ88の「H」がQ出力す
る送出される。したがつて、この場合には、特別
入賞口手段41がその後1回だけ第2状態に変換
する。
Furthermore, in this embodiment, since the inverted Q output is connected to the D input side of the first D flip-flop 77, when the first D flip-flop 77 is set and a special game is being played, the concave chamber of the auxiliary game means 12 is When the game balls that have entered the slot 23 are sorted into the special winning hole 37, the Q output becomes a signal at the same level as the D input side due to the signal from the special detector 54. That is, when the game balls are sorted into the special winning hole 37 during a special game, the Q output is converted to the inverted Q output "L". Therefore, it has been reset, and the 1D flip-flop 7
The first counter 86 and the second counter 89 are reset by "H" from the inverted Q output side of 7.
End the special gaming state. However, if "H" is sent from the comparator 88 before the first counter 86 and the second counter 89 are reset, that is, the number of game balls stored in the first counter 86 is If the number of cycle executions is greater than the stored number of cycles, when "H" is input from the inverted Q output of the first D flip-flop 77 to the third D flip-flop 107, the "H" of the comparator 88 held on the D input side is sent out to output Q. Therefore, in this case, the special winning a prize opening means 41 converts to the second state only once thereafter.

この様にすることにより、特別遊技状態の権利
が発生し、この権利が特別入賞口への再入賞など
により剥奪された場合に、第1カウンタ86の記
憶内容が第2カウンタ89の記憶内容よりも大き
いときには第3Dフリツプフロツプ107による
別途な利益を与えることができるので、遊技者を
失望させることが少なく、最大利益(8サイク
ル)との利益のバランスを図ることができる。
By doing this, when the right to the special game state is generated and this right is revoked due to re-entering the special winning hole, etc., the memory content of the first counter 86 will be changed from the memory content of the second counter 89. Since the 3D flip-flop 107 can provide a separate profit when the value is large, the player is less likely to be disappointed, and the profit can be balanced with the maximum profit (8 cycles).

この様に本実施例では補助遊技手段12に入つ
た遊技球が特別入賞口に分別されて特別入賞口手
段の開閉手段を駆動待機状態にする特別遊技の権
利を獲得したとしても、その後の入賞態様の如何
により利益の大きさが異なる。したがつて、遊技
者は、特別遊技開始後は補助遊技手段12の凹室
23内に遊技球が入らないように注意しながら、
尚且つ先ずは特別変換入賞口64を狙つて遊技球
の発射操作を行い、特別変換入賞口64に入つた
ならば開放された特別入賞口手段41,41に出
来るだけ多くの遊技球が入るように発射操作し、
特別入賞口手段41,41が閉じたならばサイク
ル更新を行うべく特別変換入賞口64,64だけ
を狙つて発射操作を行い、特別遊技の特典を出来
る限り活用する。
In this way, in this embodiment, even if the game balls that enter the auxiliary game means 12 are sorted into special winning holes and acquire the right for a special game that puts the opening/closing means of the special winning hole means into the drive standby state, subsequent winnings will not be possible. The amount of profit varies depending on the aspect. Therefore, after starting the special game, the player must be careful not to let the game ball enter the concave chamber 23 of the auxiliary game means 12.
In addition, first perform the operation of firing the game ball aiming at the special conversion winning hole 64, and once it enters the special conversion winning hole 64, as many game balls as possible enter into the opened special winning hole means 41, 41. Operate the launch to
When the special winning opening means 41, 41 are closed, a firing operation is performed aiming only at the special conversion winning openings 64, 64 in order to update the cycle, and the benefits of the special game are utilized as much as possible.

この様に、遊技者は特別遊技が開始される前で
あれば特定入賞流路62…を狙つて遊技球の発射
操作を行い、特別遊技が開始されたならば、遊技
の進行状況に応じて狙いを変更しながら遊技で
き、パチンコ遊技本来の楽しさを満喫することが
できる。
In this way, before the special game starts, the player performs the shooting operation of the game ball aiming at the specific winning channel 62, and once the special game starts, depending on the progress of the game, the player You can play while changing the aim and enjoy the original fun of pachinko games.

上記において、扉板43は可動部材に相当し、
ソレノイド47等は可動部材を変換制御する開閉
手段に相当し、第2鎧部17、阻止板39,39
等は周壁に相当するとともに該周壁と凹室23と
により補助遊技領域を構成し、特定入賞口19は
特定入賞領域に相当し、特別検出器54等は特別
検出手段に相当している。
In the above, the door plate 43 corresponds to a movable member,
The solenoid 47 and the like correspond to opening/closing means for converting and controlling the movable members, and the second armor portion 17, blocking plates 39, 39
etc. correspond to a peripheral wall, and the peripheral wall and the concave chamber 23 constitute an auxiliary game area, the specific winning opening 19 corresponds to a specific winning area, and the special detector 54 etc. correspond to special detection means.

なお、上記実施例においては特別入賞口手段4
1を補助遊技手段12と一体に設けたが、この特
別入賞口手段41は、例えば遊技領域11の下方
部分に配置するなど、補助遊技手段12から離隔
して別個に設けてもよい。
In addition, in the above embodiment, the special winning opening means 4
1 is provided integrally with the auxiliary gaming means 12, but the special winning a prize opening means 41 may be provided separately from the auxiliary gaming means 12, such as by placing it in the lower part of the gaming area 11, for example.

また、特別変換入賞口64は、上記実施例では
遊技領域11の下方部分に配設したが、補助遊技
手段12の分別手段35の入賞口を特別変換入賞
口としてもよい。この場合には、補助遊技手段1
2の裏基板の流路に特別変換入賞検出器を設け、
特別変換入賞口に入つた遊技球を検出して信号を
電気的制御装置に送るようにする。
Further, although the special conversion winning hole 64 is arranged in the lower part of the gaming area 11 in the above embodiment, the winning hole of the sorting means 35 of the auxiliary gaming means 12 may be used as the special conversion winning hole. In this case, the auxiliary gaming means 1
A special conversion winning detector is installed in the flow path of the back board of 2,
A game ball entering a special conversion prize opening is detected and a signal is sent to an electric control device.

さらに、補助遊技領域に形成されて、開閉手段
を駆動待機状態にする権利を発生可能な遊技球を
検出する特別検出手段は、上記した実施例のもの
に限定されることなく、適宜に構成することがで
きる。
Furthermore, the special detection means that is formed in the auxiliary game area and that detects a game ball that can generate the right to put the opening/closing means into a driving standby state is not limited to that of the above-mentioned embodiments, but may be configured as appropriate. be able to.

<発明の効果> 以上説明したように本発明によれば、開閉手段
を駆動待機状態にする権利を発生可能な補助遊技
手段は、凹室及び周壁により構成した補助遊技領
域と、1つの特定入賞領域と、この特定入賞領域
から流出して上記権利を発生可能な遊技球を検出
する特別検出手段を備える構成としたので、従来
の所謂第3種パチンコ機に比べて発射打球の狙い
場所がすべての遊技者に対して公平に特定できる
とともに、遊技内容が遊技者にとつて集中でき且
つ分かり易く安心感を与えて今まで以上に興趣が
高まるパチンコ機となる。さらに、遊技店側では
補助遊技領域の流入口に対する釘調整を大幅に簡
素化することができ、従来の多数有る釘調整の難
しさ及び煩わしさが解消されて、簡単な釘調整に
より容易に目標営業利益が設定できる実用的なパ
チンコ機となる。
<Effects of the Invention> As explained above, according to the present invention, the auxiliary gaming means that can generate the right to put the opening/closing means into the driving standby state has an auxiliary gaming area constituted by a concave chamber and a peripheral wall, and one specific prize winning area. Since the structure is equipped with a special detection means for detecting game balls that flow out from this specific winning area and can generate the above rights, compared to conventional so-called Type 3 Pachinko machines, the target location of the fired ball is completely To provide a Pachinko machine which can fairly identify players, and allows players to concentrate on the game content and gives them a sense of security in an easy-to-understand manner, increasing their interest more than ever before. Furthermore, on the game parlor side, the adjustment of the nails for the inlet of the auxiliary game area can be greatly simplified. This is a practical pachinko machine that allows you to set operating profits.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の一実施例を示すもので、第1図
は分解斜視図、第2図は遊技盤の正面図、第3図
は補助遊技手段の一部分解斜視図、第4図は、補
助遊技手段の断面図、第5図は誘導部の球入口が
貫通部に臨んだ状態における誘導手段の斜視図、
第6図は誘導部の球入口が下方に向いて誘導部内
の遊技球を球流下板上に落下する状態における誘
導手段の斜視図、第7図は特別入賞口手段の分解
斜視図、第8図は電気的制御装置の配線図であ
る。 1はパチンコ機、2は遊技盤、11は遊技領
域、12は補助遊技手段、13は取付基板、16
は第1鎧部、17は第2鎧部、19は特定入賞
口、21は導入口、22は導出口、23は凹室、
25は誘導手段、35は分別手段、37は特別入
賞口、41は特別入賞口手段、47はソレノイ
ド、54は特別検出器、56は計数用検出器、6
2は特定入賞流路、63は特別入賞流路、64は
特別変換入賞口、65は特別入賞作用流路、66
は特別変換入賞検出器、67は電気的制御装置、
68は発射操作部、69は打球発射部。
The drawings show one embodiment of the present invention; FIG. 1 is an exploded perspective view, FIG. 2 is a front view of the game board, FIG. 3 is a partially exploded perspective view of the auxiliary game means, and FIG. 4 is the auxiliary game device. A sectional view of the gaming means, FIG. 5 is a perspective view of the guiding means in a state where the ball entrance of the guiding section faces the penetrating section,
Fig. 6 is a perspective view of the guiding means in a state where the ball entrance of the guiding part faces downward and the game balls in the guiding part fall onto the ball flow lower plate, Fig. 7 is an exploded perspective view of the special winning opening means, and Fig. 8 The figure is a wiring diagram of the electrical control device. 1 is a pachinko machine, 2 is a game board, 11 is a game area, 12 is an auxiliary game means, 13 is a mounting board, 16
is the first armor part, 17 is the second armor part, 19 is the specific prize opening, 21 is the inlet, 22 is the outlet, 23 is the concave chamber,
25 is a guiding means, 35 is a sorting means, 37 is a special winning opening, 41 is a special winning opening means, 47 is a solenoid, 54 is a special detector, 56 is a counting detector, 6
2 is a specific winning flow path, 63 is a special winning flow path, 64 is a special conversion winning opening, 65 is a special winning flow path, 66
is a special conversion prize detector, 67 is an electrical control device,
68 is a firing operation section, and 69 is a batting ball launching section.

Claims (1)

【特許請求の範囲】 1 遊技領域内に設けられて、可動部材を閉じて
遊技球を入賞させない第1状態と可動部材を開放
して遊技球を入賞させる第2状態とに変換可能な
特別入賞口手段と、 上記特別入賞口手段の可動部材を変換制御する
開閉手段と、 上記開閉手段を駆動待機状態にする権利を発生
可能な補助遊技手段と、 遊技領域内に設けられて、遊技球が入賞するこ
とにもとづき駆動待機状態の上記開閉手段を駆動
指令する特別変換入賞口とを有するパチンコ機に
おいて、 上記補助遊技手段は、 取付基板に開口部を形成した凹室と、該凹室の
開口部に対応させて取付基板表面から突出形成し
た周壁とにより構成した補助遊技領域と、 上記周壁の所定部分に1個だけ設けられて、上
記補助遊技領域へ流入可能な遊技球が1個宛通過
する特定入賞領域と、 上記特定入賞領域から流入して、上記開閉手段
を駆動待機状態にする権利を発生可能な遊技球を
検出する特別検出手段と、 を備えたことを特徴とするパチンコ機。
[Scope of Claims] 1. A special winning system that is provided in the gaming area and can be converted into a first state in which the movable member is closed and game balls are not allowed to win, and a second state in which the movable member is opened and game balls are allowed to win. an opening means, an opening/closing means for converting and controlling the movable member of the special winning opening means, an auxiliary gaming means capable of generating a right to put the opening/closing means into a driving standby state, and an auxiliary gaming means provided in a gaming area, in which a game ball is placed. In a pachinko machine having a special conversion prize opening that commands the opening/closing means in a drive standby state to be driven based on winning, the auxiliary gaming means comprises a recessed chamber having an opening formed in the mounting board, and an opening of the recessed chamber. an auxiliary game area formed by a peripheral wall protruding from the surface of the mounting board in correspondence with the area; and one game ball provided at a predetermined portion of the peripheral wall, through which one game ball can flow into the auxiliary game area. A pachinko machine characterized by comprising: a specific winning area, and special detection means for detecting a game ball flowing from the specific winning area and capable of generating a right to put the opening/closing means into a driving standby state.
JP17114985A 1985-08-05 1985-08-05 Pinball machine Granted JPS6232984A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP17114985A JPS6232984A (en) 1985-08-05 1985-08-05 Pinball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17114985A JPS6232984A (en) 1985-08-05 1985-08-05 Pinball machine

Publications (2)

Publication Number Publication Date
JPS6232984A JPS6232984A (en) 1987-02-12
JPH0569554B2 true JPH0569554B2 (en) 1993-10-01

Family

ID=15917896

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17114985A Granted JPS6232984A (en) 1985-08-05 1985-08-05 Pinball machine

Country Status (1)

Country Link
JP (1) JPS6232984A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003102951A (en) * 2002-06-14 2003-04-08 Sansei R & D:Kk Pachinko game machine

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2732097B2 (en) * 1988-12-06 1998-03-25 株式会社ソフィア Floating prize machines for gaming machines
JPH084057Y2 (en) * 1989-03-22 1996-02-07 株式会社平和 Pachinko machine winning equipment

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59115070A (en) * 1982-12-20 1984-07-03 株式会社 ソフイア Pinball game machine
JPS6021781A (en) * 1983-07-19 1985-02-04 毒島 邦雄 Pinball game machine

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5826702Y2 (en) * 1978-12-22 1983-06-09 株式会社ソフィア Winning device for pachinko machines

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59115070A (en) * 1982-12-20 1984-07-03 株式会社 ソフイア Pinball game machine
JPS6021781A (en) * 1983-07-19 1985-02-04 毒島 邦雄 Pinball game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003102951A (en) * 2002-06-14 2003-04-08 Sansei R & D:Kk Pachinko game machine

Also Published As

Publication number Publication date
JPS6232984A (en) 1987-02-12

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