JP7798486B2 - プログラム、方法、情報処理装置、システム - Google Patents

プログラム、方法、情報処理装置、システム

Info

Publication number
JP7798486B2
JP7798486B2 JP2021083462A JP2021083462A JP7798486B2 JP 7798486 B2 JP7798486 B2 JP 7798486B2 JP 2021083462 A JP2021083462 A JP 2021083462A JP 2021083462 A JP2021083462 A JP 2021083462A JP 7798486 B2 JP7798486 B2 JP 7798486B2
Authority
JP
Japan
Prior art keywords
objects
user
list
series
contained
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2021083462A
Other languages
English (en)
Japanese (ja)
Other versions
JP2022176823A5 (https=
JP2022176823A (ja
Inventor
憲男 松村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Pokemon Co
Original Assignee
Pokemon Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pokemon Co filed Critical Pokemon Co
Priority to JP2021083462A priority Critical patent/JP7798486B2/ja
Priority to PCT/JP2022/020289 priority patent/WO2022244705A1/ja
Publication of JP2022176823A publication Critical patent/JP2022176823A/ja
Publication of JP2022176823A5 publication Critical patent/JP2022176823A5/ja
Priority to JP2025153548A priority patent/JP2025170151A/ja
Application granted granted Critical
Publication of JP7798486B2 publication Critical patent/JP7798486B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2021083462A 2021-05-17 2021-05-17 プログラム、方法、情報処理装置、システム Active JP7798486B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2021083462A JP7798486B2 (ja) 2021-05-17 2021-05-17 プログラム、方法、情報処理装置、システム
PCT/JP2022/020289 WO2022244705A1 (ja) 2021-05-17 2022-05-13 プログラム、方法、情報処理装置、システム
JP2025153548A JP2025170151A (ja) 2021-05-17 2025-09-16 プログラム、方法、情報処理装置、システム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021083462A JP7798486B2 (ja) 2021-05-17 2021-05-17 プログラム、方法、情報処理装置、システム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2025153548A Division JP2025170151A (ja) 2021-05-17 2025-09-16 プログラム、方法、情報処理装置、システム

Publications (3)

Publication Number Publication Date
JP2022176823A JP2022176823A (ja) 2022-11-30
JP2022176823A5 JP2022176823A5 (https=) 2024-05-23
JP7798486B2 true JP7798486B2 (ja) 2026-01-14

Family

ID=84140483

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2021083462A Active JP7798486B2 (ja) 2021-05-17 2021-05-17 プログラム、方法、情報処理装置、システム
JP2025153548A Withdrawn JP2025170151A (ja) 2021-05-17 2025-09-16 プログラム、方法、情報処理装置、システム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2025153548A Withdrawn JP2025170151A (ja) 2021-05-17 2025-09-16 プログラム、方法、情報処理装置、システム

Country Status (2)

Country Link
JP (2) JP7798486B2 (https=)
WO (1) WO2022244705A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7731457B2 (ja) * 2024-02-01 2025-08-29 株式会社 ディー・エヌ・エー プログラム、システム、方法、情報処理装置、サーバ、及び演出情報の生成方法

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001038047A (ja) 1999-07-30 2001-02-13 Nintendo Co Ltd 三次元パズルゲーム装置及び三次元パズルゲーム用記憶媒体
JP2003093738A (ja) 2001-09-26 2003-04-02 Mibunri:Kk クロスワードパズルとその遊戯機および遊戯方法
JP2007080231A (ja) 2005-09-09 2007-03-29 Sega Corp 画像処理装置及び、コンテンツ選択方法及び記憶媒体
JP4642928B1 (ja) 2010-04-27 2011-03-02 株式会社バンダイナムコゲームス コンピュータシステムおよびプログラム
JP2012068871A (ja) 2010-09-22 2012-04-05 Bandai Co Ltd 物品販売装置
JP2019150214A (ja) 2018-02-28 2019-09-12 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム
JP2020130593A (ja) 2019-02-19 2020-08-31 株式会社コナミデジタルエンタテインメント ゲーム装置、制御方法、及びプログラム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5113943B1 (ja) * 2012-02-28 2013-01-09 株式会社 ディー・エヌ・エー ゲームを提供する装置
JP6783428B2 (ja) * 2017-05-16 2020-11-11 株式会社コナミアミューズメント ゲーム装置およびプログラム

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001038047A (ja) 1999-07-30 2001-02-13 Nintendo Co Ltd 三次元パズルゲーム装置及び三次元パズルゲーム用記憶媒体
JP2003093738A (ja) 2001-09-26 2003-04-02 Mibunri:Kk クロスワードパズルとその遊戯機および遊戯方法
JP2007080231A (ja) 2005-09-09 2007-03-29 Sega Corp 画像処理装置及び、コンテンツ選択方法及び記憶媒体
JP4642928B1 (ja) 2010-04-27 2011-03-02 株式会社バンダイナムコゲームス コンピュータシステムおよびプログラム
JP2012068871A (ja) 2010-09-22 2012-04-05 Bandai Co Ltd 物品販売装置
JP2019150214A (ja) 2018-02-28 2019-09-12 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム
JP2020130593A (ja) 2019-02-19 2020-08-31 株式会社コナミデジタルエンタテインメント ゲーム装置、制御方法、及びプログラム

Also Published As

Publication number Publication date
JP2025170151A (ja) 2025-11-14
JP2022176823A (ja) 2022-11-30
WO2022244705A1 (ja) 2022-11-24

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