JP7666613B2 - ゲームプレイヤーモデル利用提供装置 - Google Patents

ゲームプレイヤーモデル利用提供装置 Download PDF

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JP7666613B2
JP7666613B2 JP2023546680A JP2023546680A JP7666613B2 JP 7666613 B2 JP7666613 B2 JP 7666613B2 JP 2023546680 A JP2023546680 A JP 2023546680A JP 2023546680 A JP2023546680 A JP 2023546680A JP 7666613 B2 JP7666613 B2 JP 7666613B2
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learning
game player
play
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JPWO2023037508A1 (https=
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Inventor
直生 吉永
慎一 徳山
典孝 志村
光浩 小分校
亮太 中川
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NEC Corp
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • G06N3/0895Weakly supervised learning, e.g. semi-supervised or self-supervised learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Mathematical Physics (AREA)
  • Artificial Intelligence (AREA)
  • General Engineering & Computer Science (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Computing Systems (AREA)
  • Molecular Biology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Computational Linguistics (AREA)
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  • Biomedical Technology (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Medical Informatics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Computer Security & Cryptography (AREA)
  • Economics (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2023546680A 2021-09-10 2021-09-10 ゲームプレイヤーモデル利用提供装置 Active JP7666613B2 (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2021/033374 WO2023037508A1 (ja) 2021-09-10 2021-09-10 ゲームプレイヤーモデル利用提供装置

Publications (3)

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JPWO2023037508A1 JPWO2023037508A1 (https=) 2023-03-16
JPWO2023037508A5 JPWO2023037508A5 (https=) 2024-05-24
JP7666613B2 true JP7666613B2 (ja) 2025-04-22

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JP (1) JP7666613B2 (https=)
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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019095973A (ja) 2017-11-21 2019-06-20 株式会社 ディー・エヌ・エー 情報処理装置及び情報処理プログラム
JP2019195512A (ja) 2018-05-10 2019-11-14 株式会社Snk 格闘ゲームの学習装置および学習プログラム
WO2020032209A1 (ja) 2018-08-09 2020-02-13 株式会社bitgrit 学習済モデル提供システム
US20200269136A1 (en) 2019-02-27 2020-08-27 Nvidia Corporation Gamer training using neural networks
JP2020166528A (ja) 2019-03-29 2020-10-08 株式会社コーエーテクモゲームス ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法
WO2021049254A1 (ja) 2019-09-10 2021-03-18 株式会社Rath 情報処理方法、情報処理装置及びプログラム
JP2021056658A (ja) 2019-09-27 2021-04-08 AI inside株式会社 情報処理システム、情報処理方法及び情報処理プログラム

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019095973A (ja) 2017-11-21 2019-06-20 株式会社 ディー・エヌ・エー 情報処理装置及び情報処理プログラム
JP2019195512A (ja) 2018-05-10 2019-11-14 株式会社Snk 格闘ゲームの学習装置および学習プログラム
WO2020032209A1 (ja) 2018-08-09 2020-02-13 株式会社bitgrit 学習済モデル提供システム
US20200269136A1 (en) 2019-02-27 2020-08-27 Nvidia Corporation Gamer training using neural networks
JP2020166528A (ja) 2019-03-29 2020-10-08 株式会社コーエーテクモゲームス ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法
WO2021049254A1 (ja) 2019-09-10 2021-03-18 株式会社Rath 情報処理方法、情報処理装置及びプログラム
JP2021056658A (ja) 2019-09-27 2021-04-08 AI inside株式会社 情報処理システム、情報処理方法及び情報処理プログラム

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WO2023037508A1 (ja) 2023-03-16
US20240367056A1 (en) 2024-11-07
JPWO2023037508A1 (https=) 2023-03-16

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