JPWO2023037508A5 - - Google Patents
Download PDFInfo
- Publication number
- JPWO2023037508A5 JPWO2023037508A5 JP2023546680A JP2023546680A JPWO2023037508A5 JP WO2023037508 A5 JPWO2023037508 A5 JP WO2023037508A5 JP 2023546680 A JP2023546680 A JP 2023546680A JP 2023546680 A JP2023546680 A JP 2023546680A JP WO2023037508 A5 JPWO2023037508 A5 JP WO2023037508A5
- Authority
- JP
- Japan
- Prior art keywords
- game player
- model
- player model
- instruction
- label
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2021/033374 WO2023037508A1 (ja) | 2021-09-10 | 2021-09-10 | ゲームプレイヤーモデル利用提供装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPWO2023037508A1 JPWO2023037508A1 (https=) | 2023-03-16 |
| JPWO2023037508A5 true JPWO2023037508A5 (https=) | 2024-05-24 |
| JP7666613B2 JP7666613B2 (ja) | 2025-04-22 |
Family
ID=85506202
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023546680A Active JP7666613B2 (ja) | 2021-09-10 | 2021-09-10 | ゲームプレイヤーモデル利用提供装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20240367056A1 (https=) |
| JP (1) | JP7666613B2 (https=) |
| WO (1) | WO2023037508A1 (https=) |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6612306B2 (ja) * | 2017-11-21 | 2019-11-27 | 株式会社 ディー・エヌ・エー | 情報処理装置及び情報処理プログラム |
| JP6779941B2 (ja) | 2018-05-10 | 2020-11-04 | 株式会社Snk | 格闘ゲームの学習装置および学習プログラム |
| WO2020032209A1 (ja) * | 2018-08-09 | 2020-02-13 | 株式会社bitgrit | 学習済モデル提供システム |
| US11376500B2 (en) * | 2019-02-27 | 2022-07-05 | Nvidia Corporation | Gamer training using neural networks |
| JP7352368B2 (ja) * | 2019-03-29 | 2023-09-28 | 株式会社コーエーテクモゲームス | ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法 |
| JP7623702B2 (ja) * | 2019-09-10 | 2025-01-29 | 株式会社Rath | 情報処理方法、情報処理装置及びプログラム |
| JP6695534B1 (ja) * | 2019-09-27 | 2020-05-20 | AI inside株式会社 | 情報処理システム、情報処理方法及び情報処理プログラム |
-
2021
- 2021-09-10 JP JP2023546680A patent/JP7666613B2/ja active Active
- 2021-09-10 US US18/687,422 patent/US20240367056A1/en active Pending
- 2021-09-10 WO PCT/JP2021/033374 patent/WO2023037508A1/ja not_active Ceased
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Hristov | Artificial intelligence and the copyright dilemma | |
| US20210217184A1 (en) | Universal body movement translation and character rendering system | |
| JP6649896B2 (ja) | ロボットの対話を管理する方法とシステム | |
| Harley et al. | Tangible vr: Diegetic tangible objects for virtual reality narratives | |
| CN107436762B (zh) | 一种寄存器代码文件生成方法、装置和电子设备 | |
| Tuite | GWAPs: Games with a problem. | |
| JP2023098647A5 (https=) | ||
| JP2010205266A5 (https=) | ||
| JP2018171427A5 (https=) | ||
| Liu et al. | Phd: A chatgpt-prompted visual hallucination evaluation dataset | |
| Koch et al. | Special report: Can we copy the brain?-Can we quantify machine consciousness? | |
| JP2022128455A5 (https=) | ||
| JP2020525827A5 (https=) | ||
| WO2022000972A1 (zh) | 任务的处理方法和装置、存储介质、电子装置 | |
| Yang | Application of artificial intelligence technology in virtual reality animation aided production | |
| JPWO2023037508A5 (https=) | ||
| CN114428761B (zh) | 一种基于fpga的神经网络编曲方法及装置 | |
| CN102637073B (zh) | 一种在三维动画引擎底层实现人机交互的方法 | |
| CN113485548A (zh) | 头戴显示设备的模型加载方法、装置及头戴显示设备 | |
| RU2009111227A (ru) | Способ и устройство для выведения вероятностных моделей из детерминистических моделей | |
| JPWO2023037507A5 (https=) | ||
| de Albuquerque et al. | Human-centered design tools for smart toys | |
| JP2021146188A5 (https=) | ||
| KR102898948B1 (ko) | 통합형 블록 코딩 솔루션 제공 방법 | |
| TEWARI | Navigating the Labyrinth: Unraveling the Legal Conundrum of Artificial Intelligence and Copyright Law |