JP7441786B2 - ゲームシステムにおける表示ラグの検出および補償 - Google Patents
ゲームシステムにおける表示ラグの検出および補償 Download PDFInfo
- Publication number
- JP7441786B2 JP7441786B2 JP2020536873A JP2020536873A JP7441786B2 JP 7441786 B2 JP7441786 B2 JP 7441786B2 JP 2020536873 A JP2020536873 A JP 2020536873A JP 2020536873 A JP2020536873 A JP 2020536873A JP 7441786 B2 JP7441786 B2 JP 7441786B2
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- Prior art keywords
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/455—Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
- G06F9/45533—Hypervisors; Virtual machine monitors
- G06F9/45558—Hypervisor-specific management and integration aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Selective Calling Equipment (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022130128A JP7225463B2 (ja) | 2018-04-02 | 2022-08-17 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2023017810A JP2023075082A (ja) | 2018-04-02 | 2023-02-08 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2024108770A JP2024156673A (ja) | 2018-04-02 | 2024-07-05 | ゲームシステムにおける表示ラグの検出および補償 |
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201862651662P | 2018-04-02 | 2018-04-02 | |
| US62/651,662 | 2018-04-02 | ||
| US16/368,801 | 2019-03-28 | ||
| US16/368,801 US11077364B2 (en) | 2018-04-02 | 2019-03-28 | Resolution-based scaling of real-time interactive graphics |
| PCT/US2019/025182 WO2019195167A2 (en) | 2018-04-02 | 2019-04-01 | Detecting and compensating for display lag in gaming systems |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022130128A Division JP7225463B2 (ja) | 2018-04-02 | 2022-08-17 | ゲームシステムにおける表示ラグの検出および補償 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2021509838A JP2021509838A (ja) | 2021-04-08 |
| JP7441786B2 true JP7441786B2 (ja) | 2024-03-01 |
Family
ID=66182659
Family Applications (4)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020536873A Active JP7441786B2 (ja) | 2018-04-02 | 2019-04-01 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2022130128A Active JP7225463B2 (ja) | 2018-04-02 | 2022-08-17 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2023017810A Pending JP2023075082A (ja) | 2018-04-02 | 2023-02-08 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2024108770A Pending JP2024156673A (ja) | 2018-04-02 | 2024-07-05 | ゲームシステムにおける表示ラグの検出および補償 |
Family Applications After (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022130128A Active JP7225463B2 (ja) | 2018-04-02 | 2022-08-17 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2023017810A Pending JP2023075082A (ja) | 2018-04-02 | 2023-02-08 | ゲームシステムにおける表示ラグの検出および補償 |
| JP2024108770A Pending JP2024156673A (ja) | 2018-04-02 | 2024-07-05 | ゲームシステムにおける表示ラグの検出および補償 |
Country Status (6)
| Country | Link |
|---|---|
| US (4) | US11077364B2 (https=) |
| EP (2) | EP3888768A1 (https=) |
| JP (4) | JP7441786B2 (https=) |
| KR (4) | KR102370706B1 (https=) |
| CN (2) | CN111587137B (https=) |
| WO (1) | WO2019195167A2 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12456554B1 (en) | 2024-04-18 | 2025-10-28 | T-Mobile Usa, Inc. | 5G network slicing connections in a healthcare management system |
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| US11140207B2 (en) | 2017-12-21 | 2021-10-05 | Google Llc | Network impairment simulation framework for verification of real time interactive media streaming systems |
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| CN111886057B (zh) | 2018-04-02 | 2024-09-20 | 谷歌有限责任公司 | 用于电子系统的输入装置 |
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| US10950092B2 (en) | 2018-10-07 | 2021-03-16 | Synergy Blue Llc | Skillful multi-level games and gaming machines in which players are granted free play sessions |
| CN112204529B (zh) | 2018-11-16 | 2025-08-22 | 谷歌有限责任公司 | 用于复杂系统分析的实时交互式仿真的影子追踪 |
| US11731043B2 (en) | 2019-11-19 | 2023-08-22 | Sony Interactive Entertainment Inc. | Adaptive graphics for cloud gaming |
| US11128636B1 (en) | 2020-05-13 | 2021-09-21 | Science House LLC | Systems, methods, and apparatus for enhanced headsets |
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Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12456554B1 (en) | 2024-04-18 | 2025-10-28 | T-Mobile Usa, Inc. | 5G network slicing connections in a healthcare management system |
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