JP7315084B1 - プログラム及び情報処理装置 - Google Patents
プログラム及び情報処理装置 Download PDFInfo
- Publication number
- JP7315084B1 JP7315084B1 JP2022170019A JP2022170019A JP7315084B1 JP 7315084 B1 JP7315084 B1 JP 7315084B1 JP 2022170019 A JP2022170019 A JP 2022170019A JP 2022170019 A JP2022170019 A JP 2022170019A JP 7315084 B1 JP7315084 B1 JP 7315084B1
- Authority
- JP
- Japan
- Prior art keywords
- player
- game
- character
- consideration
- reward
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022170019A JP7315084B1 (ja) | 2022-10-24 | 2022-10-24 | プログラム及び情報処理装置 |
| PCT/JP2023/018505 WO2024089924A1 (ja) | 2022-10-24 | 2023-05-17 | プログラム及び情報処理装置 |
| JP2023106600A JP2024062375A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022170019A JP7315084B1 (ja) | 2022-10-24 | 2022-10-24 | プログラム及び情報処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023106600A Division JP2024062375A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7315084B1 true JP7315084B1 (ja) | 2023-07-26 |
| JP2024062185A JP2024062185A (ja) | 2024-05-09 |
Family
ID=87427994
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022170019A Active JP7315084B1 (ja) | 2022-10-24 | 2022-10-24 | プログラム及び情報処理装置 |
| JP2023106600A Pending JP2024062375A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023106600A Pending JP2024062375A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| JP (2) | JP7315084B1 (https=) |
| WO (1) | WO2024089924A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7504277B1 (ja) | 2023-11-14 | 2024-06-21 | 株式会社コロプラ | プログラムおよび情報処理システム |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017064081A (ja) | 2015-09-30 | 2017-04-06 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
| JP2018093962A (ja) | 2016-12-09 | 2018-06-21 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びゲーム装置 |
| JP2019024539A (ja) | 2017-07-25 | 2019-02-21 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
| JP2020127689A (ja) | 2019-02-12 | 2020-08-27 | 株式会社コーエーテクモゲームス | 情報処理装置、情報処理方法及びプログラム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102453261B1 (ko) * | 2017-09-06 | 2022-10-11 | 주식회사 넥슨코리아 | 후불 아이템을 제공하기 위한 방법, 장치, 및 컴퓨터 프로그램 |
-
2022
- 2022-10-24 JP JP2022170019A patent/JP7315084B1/ja active Active
-
2023
- 2023-05-17 WO PCT/JP2023/018505 patent/WO2024089924A1/ja not_active Ceased
- 2023-06-29 JP JP2023106600A patent/JP2024062375A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017064081A (ja) | 2015-09-30 | 2017-04-06 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
| JP2018093962A (ja) | 2016-12-09 | 2018-06-21 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びゲーム装置 |
| JP2019024539A (ja) | 2017-07-25 | 2019-02-21 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
| JP2020127689A (ja) | 2019-02-12 | 2020-08-27 | 株式会社コーエーテクモゲームス | 情報処理装置、情報処理方法及びプログラム |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7504277B1 (ja) | 2023-11-14 | 2024-06-21 | 株式会社コロプラ | プログラムおよび情報処理システム |
| JP2025080731A (ja) * | 2023-11-14 | 2025-05-26 | 株式会社コロプラ | プログラムおよび情報処理システム |
| JP2025080585A (ja) * | 2023-11-14 | 2025-05-26 | 株式会社コロプラ | プログラムおよび情報処理システム |
| JP7700324B2 (ja) | 2023-11-14 | 2025-06-30 | 株式会社コロプラ | プログラムおよび情報処理システム |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2024089924A1 (ja) | 2024-05-02 |
| JP2024062375A (ja) | 2024-05-09 |
| JP2024062185A (ja) | 2024-05-09 |
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| A01 | Written decision to grant a patent or to grant a registration (utility model) |
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