JP7295932B1 - ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム - Google Patents
ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム Download PDFInfo
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- JP7295932B1 JP7295932B1 JP2021206527A JP2021206527A JP7295932B1 JP 7295932 B1 JP7295932 B1 JP 7295932B1 JP 2021206527 A JP2021206527 A JP 2021206527A JP 2021206527 A JP2021206527 A JP 2021206527A JP 7295932 B1 JP7295932 B1 JP 7295932B1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/48—Other medical applications
- A61B5/4806—Sleep evaluation
- A61B5/4809—Sleep detection, i.e. determining whether a subject is asleep or not
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/48—Other medical applications
- A61B5/4806—Sleep evaluation
- A61B5/4815—Sleep quality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Multimedia (AREA)
- Life Sciences & Earth Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Biophysics (AREA)
- General Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
- Pathology (AREA)
- Biomedical Technology (AREA)
- Physics & Mathematics (AREA)
- Medical Informatics (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Business, Economics & Management (AREA)
- Anesthesiology (AREA)
- Computer Security & Cryptography (AREA)
- Cardiology (AREA)
- General Business, Economics & Management (AREA)
- Developmental Disabilities (AREA)
- Hospice & Palliative Care (AREA)
- Psychiatry (AREA)
- Psychology (AREA)
- Social Psychology (AREA)
- Educational Technology (AREA)
- Child & Adolescent Psychology (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021206527A JP7295932B1 (ja) | 2021-12-20 | 2021-12-20 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
| PCT/JP2022/045005 WO2023120177A1 (ja) | 2021-12-20 | 2022-12-07 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
| JP2023095159A JP7675763B2 (ja) | 2021-12-20 | 2023-06-09 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
| US18/741,850 US20240325877A1 (en) | 2021-12-20 | 2024-06-13 | Game program, information processing device, information processing method, and information processing system |
| JP2025074755A JP2025111704A (ja) | 2021-12-20 | 2025-04-28 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021206527A JP7295932B1 (ja) | 2021-12-20 | 2021-12-20 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023095159A Division JP7675763B2 (ja) | 2021-12-20 | 2023-06-09 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7295932B1 true JP7295932B1 (ja) | 2023-06-21 |
| JP2023091665A JP2023091665A (ja) | 2023-06-30 |
Family
ID=86772765
Family Applications (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021206527A Active JP7295932B1 (ja) | 2021-12-20 | 2021-12-20 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
| JP2023095159A Active JP7675763B2 (ja) | 2021-12-20 | 2023-06-09 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
| JP2025074755A Pending JP2025111704A (ja) | 2021-12-20 | 2025-04-28 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
Family Applications After (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023095159A Active JP7675763B2 (ja) | 2021-12-20 | 2023-06-09 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
| JP2025074755A Pending JP2025111704A (ja) | 2021-12-20 | 2025-04-28 | ゲームプログラム、情報処理装置、情報処理方法及び情報処理システム |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20240325877A1 (https=) |
| JP (3) | JP7295932B1 (https=) |
| WO (1) | WO2023120177A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019188062A (ja) * | 2018-04-27 | 2019-10-31 | 株式会社三洋物産 | 遊技機 |
| JP7574988B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2016049237A (ja) | 2014-08-29 | 2016-04-11 | オムロンヘルスケア株式会社 | 動作情報測定装置、ゲーム制御プログラム、動作情報測定プログラム |
| WO2018163558A1 (ja) | 2017-03-08 | 2018-09-13 | ソニー株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| JP2020072800A (ja) | 2014-08-07 | 2020-05-14 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法 |
| CN111973980A (zh) | 2019-05-24 | 2020-11-24 | 奇酷互联网络科技(深圳)有限公司 | 虚拟宠物的控制方法、移动设备和计算机存储介质 |
| JP2021048911A (ja) | 2019-09-20 | 2021-04-01 | 株式会社ポケモン | ゲームプログラム、方法、情報処理装置 |
Family Cites Families (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5377100A (en) * | 1993-03-08 | 1994-12-27 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Method of encouraging attention by correlating video game difficulty with attention level |
| JPH08103568A (ja) * | 1994-10-04 | 1996-04-23 | Utec:Kk | 運動量入力機能付きゲーム機 |
| EP1533678A1 (en) * | 2003-11-24 | 2005-05-25 | Sony International (Europe) GmbH | Physical feedback channel for entertaining or gaming environments |
| US8308562B2 (en) * | 2008-04-29 | 2012-11-13 | Bally Gaming, Inc. | Biofeedback for a gaming device, such as an electronic gaming machine (EGM) |
| WO2010022147A1 (en) * | 2008-08-20 | 2010-02-25 | Kateraas Espen D | Physical activity tracking and rewards allocation system |
| FI20096232A0 (sv) * | 2009-11-23 | 2009-11-23 | Valtion Teknillinen | Fysisk aktivitetsbaserad styrning för en anordning |
| US9202111B2 (en) * | 2011-01-09 | 2015-12-01 | Fitbit, Inc. | Fitness monitoring device with user engagement metric functionality |
| US8475367B1 (en) * | 2011-01-09 | 2013-07-02 | Fitbit, Inc. | Biometric monitoring device having a body weight sensor, and methods of operating same |
| US20120253489A1 (en) * | 2011-03-28 | 2012-10-04 | Dugan Brian M | Systems and methods for fitness and video games |
| US9691078B2 (en) * | 2012-09-21 | 2017-06-27 | Uncharted Play, Inc. | System for incentivizing charitable giving based on physical activity and a method of using the same |
| US9480911B2 (en) * | 2013-02-28 | 2016-11-01 | Steelseries Aps | Method and apparatus for monitoring and calibrating performances of gamers |
| US9286510B2 (en) * | 2013-03-15 | 2016-03-15 | 473 Technology, Inc. | Systems and methods for redeeming user activity level for virtual currency |
| US9872968B2 (en) * | 2013-04-17 | 2018-01-23 | Sri International | Biofeedback virtual reality sleep assistant |
| WO2015107681A1 (ja) * | 2014-01-17 | 2015-07-23 | 任天堂株式会社 | 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法 |
| US11974847B2 (en) * | 2014-08-07 | 2024-05-07 | Nintendo Co., Ltd. | Information processing system, information processing device, storage medium storing information processing program, and information processing method |
| JP5760139B1 (ja) * | 2014-12-22 | 2015-08-05 | グリー株式会社 | ゲームプログラム、ゲーム制御方法、およびコンピュータ |
| US20170115726A1 (en) * | 2015-10-22 | 2017-04-27 | Blue Goji Corp. | Incorporating biometric data from multiple sources to augment real-time electronic interaction |
| KR101833750B1 (ko) * | 2017-09-18 | 2018-03-02 | 주식회사 엔씨소프트 | 게임 서비스 방법 및 이를 수행하기 위한 장치 |
| EP4437951A3 (en) * | 2018-02-22 | 2024-12-11 | Tripp, Inc. | Adapting media content based on a detected breathing rate |
| JP7377770B2 (ja) * | 2020-06-10 | 2023-11-10 | 株式会社ポケモン | ゲームプログラム、方法、情報処理装置 |
| US20230024653A1 (en) * | 2021-07-20 | 2023-01-26 | Sony Interactive Entertainment LLC | Exercise or sports equipment as game controller |
| US20250001294A1 (en) * | 2021-10-12 | 2025-01-02 | Meta Platforms Technologies, Llc | System to determine a real-time user-engagement state during immersive electronic experiences |
| US12437342B1 (en) * | 2022-02-28 | 2025-10-07 | United Services Automobile Association (Usaa) | Tracking risk behavior profile and controlling devices based on gameplay data |
| JP7329671B1 (ja) * | 2022-10-31 | 2023-08-18 | 株式会社Cygames | プログラム、情報処理システム、および情報処理方法 |
| KR20240078107A (ko) * | 2022-11-25 | 2024-06-03 | 삼성전자주식회사 | 아바타를 제어하기 위한 방법 및 이를 위한 전자 장치 |
| US12314463B2 (en) * | 2022-12-08 | 2025-05-27 | Meta Platforms Technologies, Llc | Activation force detected via neuromuscular-signal sensors of a wearable device, and systems and methods of use thereof |
| JP7670743B2 (ja) * | 2023-02-21 | 2025-04-30 | 株式会社Cygames | プログラム、情報処理システム、および情報処理方法 |
| GB2629622A (en) * | 2023-05-04 | 2024-11-06 | Sony Interactive Entertainment Inc | Controlling game state |
| US12340013B1 (en) * | 2023-11-30 | 2025-06-24 | OpenBCI, Inc. | Graphical user interface for computer control through biometric input |
| US20250325901A1 (en) * | 2024-04-18 | 2025-10-23 | Sony Interactive Entertainment Inc. | Use of biometric signal to trigger recording of computer game clip |
-
2021
- 2021-12-20 JP JP2021206527A patent/JP7295932B1/ja active Active
-
2022
- 2022-12-07 WO PCT/JP2022/045005 patent/WO2023120177A1/ja not_active Ceased
-
2023
- 2023-06-09 JP JP2023095159A patent/JP7675763B2/ja active Active
-
2024
- 2024-06-13 US US18/741,850 patent/US20240325877A1/en active Pending
-
2025
- 2025-04-28 JP JP2025074755A patent/JP2025111704A/ja active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020072800A (ja) | 2014-08-07 | 2020-05-14 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法 |
| JP2016049237A (ja) | 2014-08-29 | 2016-04-11 | オムロンヘルスケア株式会社 | 動作情報測定装置、ゲーム制御プログラム、動作情報測定プログラム |
| WO2018163558A1 (ja) | 2017-03-08 | 2018-09-13 | ソニー株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| CN111973980A (zh) | 2019-05-24 | 2020-11-24 | 奇酷互联网络科技(深圳)有限公司 | 虚拟宠物的控制方法、移动设备和计算机存储介质 |
| JP2021048911A (ja) | 2019-09-20 | 2021-04-01 | 株式会社ポケモン | ゲームプログラム、方法、情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023091665A (ja) | 2023-06-30 |
| WO2023120177A1 (ja) | 2023-06-29 |
| US20240325877A1 (en) | 2024-10-03 |
| JP2023116636A (ja) | 2023-08-22 |
| JP7675763B2 (ja) | 2025-05-13 |
| JP2025111704A (ja) | 2025-07-30 |
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