JP6714791B2 - シミュレーションシステム及びプログラム - Google Patents
シミュレーションシステム及びプログラム Download PDFInfo
- Publication number
- JP6714791B2 JP6714791B2 JP2016138929A JP2016138929A JP6714791B2 JP 6714791 B2 JP6714791 B2 JP 6714791B2 JP 2016138929 A JP2016138929 A JP 2016138929A JP 2016138929 A JP2016138929 A JP 2016138929A JP 6714791 B2 JP6714791 B2 JP 6714791B2
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- JP
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- Prior art keywords
- user
- display
- processing
- image
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/18—Training appliances or apparatus for special sports for skiing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration
- G06T5/70—Denoising; Smoothing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0644—Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0147—Head-up displays characterised by optical features comprising a device modifying the resolution of the displayed image
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/163—Wearable computers, e.g. on a belt
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Optics & Photonics (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Heart & Thoracic Surgery (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Physical Education & Sports Medicine (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2016138929A JP6714791B2 (ja) | 2016-07-13 | 2016-07-13 | シミュレーションシステム及びプログラム |
| CN201780043391.7A CN109478345B (zh) | 2016-07-13 | 2017-07-06 | 模拟系统、处理方法及信息存储介质 |
| PCT/JP2017/024794 WO2018012395A1 (ja) | 2016-07-13 | 2017-07-06 | シミュレーションシステム、処理方法及び情報記憶媒体 |
| US16/245,945 US11493990B2 (en) | 2016-07-13 | 2019-01-11 | Simulation system, processing method, and information storage medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2016138929A JP6714791B2 (ja) | 2016-07-13 | 2016-07-13 | シミュレーションシステム及びプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2018010488A JP2018010488A (ja) | 2018-01-18 |
| JP2018010488A5 JP2018010488A5 (enExample) | 2019-08-22 |
| JP6714791B2 true JP6714791B2 (ja) | 2020-07-01 |
Family
ID=60951701
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016138929A Active JP6714791B2 (ja) | 2016-07-13 | 2016-07-13 | シミュレーションシステム及びプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11493990B2 (enExample) |
| JP (1) | JP6714791B2 (enExample) |
| CN (1) | CN109478345B (enExample) |
| WO (1) | WO2018012395A1 (enExample) |
Families Citing this family (50)
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| EP3286915B1 (en) | 2015-04-23 | 2021-12-08 | Apple Inc. | Digital viewfinder user interface for multiple cameras |
| US9912860B2 (en) | 2016-06-12 | 2018-03-06 | Apple Inc. | User interface for camera effects |
| JP6689694B2 (ja) | 2016-07-13 | 2020-04-28 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びプログラム |
| JP6719308B2 (ja) * | 2016-07-13 | 2020-07-08 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びプログラム |
| EP3595787A1 (fr) * | 2017-03-13 | 2020-01-22 | Holodia AG | Procédé de génération de données multimédia associée à un système de sport |
| US10438393B2 (en) * | 2017-03-16 | 2019-10-08 | Linden Research, Inc. | Virtual reality presentation of body postures of avatars |
| DK180859B1 (en) | 2017-06-04 | 2022-05-23 | Apple Inc | USER INTERFACE CAMERA EFFECTS |
| JP6513241B1 (ja) * | 2018-01-30 | 2019-05-15 | 株式会社コロプラ | プログラム、情報処理装置、及び情報処理方法 |
| US11112964B2 (en) | 2018-02-09 | 2021-09-07 | Apple Inc. | Media capture lock affordance for graphical user interface |
| JP2019149122A (ja) * | 2018-02-28 | 2019-09-05 | ソニー株式会社 | 情報処理装置、情報処理方法、及び、プログラム |
| JP6582205B2 (ja) * | 2018-02-28 | 2019-10-02 | 株式会社コナミデジタルエンタテインメント | 情報処理装置、情報処理装置のプログラム、ヘッドマウントディスプレイ、及び、情報処理システム |
| JP2019152980A (ja) * | 2018-03-01 | 2019-09-12 | キヤノン株式会社 | 画像処理装置、画像処理方法、及びプログラム |
| US11722764B2 (en) | 2018-05-07 | 2023-08-08 | Apple Inc. | Creative camera |
| CN108732764B (zh) | 2018-06-06 | 2024-05-31 | 北京七鑫易维信息技术有限公司 | 一种智能眼镜、眼球轨迹的追踪方法、装置及存储介质 |
| JP7210180B2 (ja) * | 2018-07-25 | 2023-01-23 | キヤノン株式会社 | 画像処理装置、画像表示装置、画像処理方法、及びプログラム |
| DK201870623A1 (en) | 2018-09-11 | 2020-04-15 | Apple Inc. | User interfaces for simulated depth effects |
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| JP6688423B1 (ja) * | 2019-08-20 | 2020-04-28 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および情報処理方法 |
| JP2021086552A (ja) * | 2019-11-29 | 2021-06-03 | 三菱電機株式会社 | 情報処理装置、表示方法、及び表示プログラム |
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| JP7611682B2 (ja) * | 2020-11-30 | 2025-01-10 | 株式会社デンソーテン | 情報処理装置、情報処理方法およびプログラム |
| JP7619789B2 (ja) * | 2020-11-30 | 2025-01-22 | 株式会社デンソーテン | 情報処理装置、情報処理方法およびプログラム |
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| US20250294249A1 (en) * | 2022-05-18 | 2025-09-18 | Sony Group Corporation | Information processing method, information processing device, communication system, and computer program |
| WO2023238662A1 (ja) * | 2022-06-07 | 2023-12-14 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、および記録媒体 |
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| CN105635805B (zh) * | 2015-12-18 | 2018-12-21 | 潍坊歌尔电子有限公司 | 一种虚拟现实场景中优化运动图像的方法和装置 |
| CN105487544B (zh) * | 2016-01-18 | 2018-10-16 | 沈阳工业大学 | 基于模糊推理系统的多机器人角度控制围捕方法 |
| US20170228931A1 (en) * | 2016-02-08 | 2017-08-10 | Google Inc. | Limited field of view in virtual reality |
| CN105653227A (zh) * | 2016-03-22 | 2016-06-08 | 北京全景思维科技有限公司 | 跟踪眼球焦距的头戴式虚拟现实显示设备及显示方法 |
-
2016
- 2016-07-13 JP JP2016138929A patent/JP6714791B2/ja active Active
-
2017
- 2017-07-06 CN CN201780043391.7A patent/CN109478345B/zh active Active
- 2017-07-06 WO PCT/JP2017/024794 patent/WO2018012395A1/ja not_active Ceased
-
2019
- 2019-01-11 US US16/245,945 patent/US11493990B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| JP2018010488A (ja) | 2018-01-18 |
| US11493990B2 (en) | 2022-11-08 |
| CN109478345B (zh) | 2023-07-28 |
| US20190220089A1 (en) | 2019-07-18 |
| CN109478345A (zh) | 2019-03-15 |
| WO2018012395A1 (ja) | 2018-01-18 |
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