JP6570236B2 - Game machine - Google Patents

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JP6570236B2
JP6570236B2 JP2014220968A JP2014220968A JP6570236B2 JP 6570236 B2 JP6570236 B2 JP 6570236B2 JP 2014220968 A JP2014220968 A JP 2014220968A JP 2014220968 A JP2014220968 A JP 2014220968A JP 6570236 B2 JP6570236 B2 JP 6570236B2
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movable
effect
movement
display
standby
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JP2016086871A (en
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小倉 敏男
敏男 小倉
雄也 石野
雄也 石野
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株式会社三共
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  The present invention relates to a gaming machine capable of playing games.
  In a pachinko gaming machine or slot machine as a gaming machine, it can move between a first position above the effect display device capable of displaying information related to the game and a first movement position on the front side of the effect display device. And a second movable body that can move between a second position below the effect display and a second movement position on the front side of the effect display device.
  In this type of gaming machine, the first movable body is moved to the first movement position, and the second movable body is moved to the second movement position, thereby displaying the first movable body and the second movable body. There is one that performs an integrated effect to be united on the front side of the apparatus (for example, see Patent Document 1).
JP 2014-113 A
  In the above-mentioned Patent Document 1, since only the first movable body dropped from above the effect display device and the second movable body raised from below the effect display device are combined vertically, it is integrated. There was a problem that it was not possible to improve the interest in moving for the production.
  The present invention has been made paying attention to such problems, and an object of the present invention is to provide a gaming machine capable of improving the interest in movement for performing an integrated performance.
In order to solve the above-mentioned problem, a gaming machine according to claim 1 of the present invention provides:
A gaming machine capable of playing games,
A first movable body movable from the first position to the first movement position;
A second movable body movable from a second position different from the first position to a second movement position;
First guide means provided on the first movable body for guiding movement of the first movable body;
A second guide means provided on the second movable body for guiding the movement of the second movable body;
With
The first movable body includes a first effect portion and a first guided portion that protrudes from the first effect portion and is guided by the first guide means.
The second movable body has a second effect part and a second guided part that protrudes from the second effect part and is guided by the second guide means,
The first movable body is moved from the first position to the first movement position, and the second movable body is moved from the second position to the second movement position, whereby the first movable body and the first movement body are moved. It is possible to produce an integrated performance with two movable bodies,
When the first movable body is located at the first movement position and the second movable body is located at the second movement position, at least a part of the first rendering unit in the first movable body is the first movement portion. 2 The movable body is located on the second position side with respect to the second effect part, and the first guided part is located on the second position side with respect to the second guided part .
At least one of the first movable body and the second movable body has a movable effect member that can be operated, and can execute a deformation effect that the movable effect member operates,
The deformation effect can be executed at a timing at which an integrated effect by the first movable body and the second movable body is executed .
A gaming machine according to claim 2 of the present invention is the gaming machine according to claim 1,
The first effect unit includes an overlapping portion and an overlap that overlap the second effect unit when the first movable body is located at the first movement position and the second movable body is located at the second movement position. Have non-overlapping parts,
The overlapping part has a display part, and the non-overlapping part has a decoration part,
The second effect part is characterized in that a through hole is provided at a position corresponding to the display part.
The gaming machine of means 1 of the present invention is:
A gaming machine capable of playing games (for example, pachinko gaming machine 1),
A first movable body (for example, a movable body) that can move from a first position (for example, a first standby position above the effect display device 5) to a first movement position (for example, a first movement position that is the front of the effect display device 5). , First movable body 340),
It is possible to move from a second position (for example, a second standby position below the effect display device 5) different from the first position to a second movement position (for example, a second movement position that is the front of the effect display device 5). A second movable body (for example, the second movable body 320),
With
The first movable body is moved from the first position to the first movement position, and the second movable body is moved from the second position to the second movement position, whereby the first movable body and the first movement body are moved. 2 Integrated production with a movable body (for example, movable advance notice) is possible,
When the first movable body is located at the first movement position and the second movable body is located at the second movement position, at least a part of the first movable body is more than the second movable body. The first movable body 340 is disposed at the first movement position and the second movable body 320 is disposed at the second movement position in the movable advance notice as shown in FIG. 14B, for example. (The portion where the lower portion of the first movable body 340 is disposed below the lower end portion of the second movable body 320)
It is characterized by that.
According to this feature, the first movable body moves beyond the second movable body moved to the second movement position to the movement range of the second movable body. Interest can be improved.
The gaming machine of means 2 of the present invention is the gaming machine described in means 1,
When the first movable body is located at the first movement position and the second movable body is located at the second movement position, at least a part of the second movable body is more than the first movable body. The first movable body 340 is disposed at the first movement position and the second movable body 320 is disposed at the second movement position in the movable advance notice (for example, as shown in FIG. 14B). The lower portion of the first movable body 340 is disposed below the lower end portion of the second movable body 320, and the upper end portion of the second movable body 320 is greater than the upper end portion of the first movable body 340. Is also located above)
It is characterized by that.
According to this feature, the second movable body moves beyond the first movable body moved to the first movement position and into the movement range of the first movable body. Interest can be improved.
The gaming machine of means 3 of the present invention is the gaming machine according to means 1 or means 2 ,
The second movable body is more difficult to see at the second position than the first movable body at the first position (for example, as shown in FIG. 1, the second movable body 320 has a second standby state). (Because it is located behind the second base member central portion 310C at the position, the portion is invisible to the player)
It is characterized by that.
According to this feature, when performing an integrated performance, it is possible to make the second movable body that was difficult to visually recognize as if it moved from the first position to the second movement position together with the first movable body. You can improve your interest in travel.
Gaming machine unit 4 of the present invention, there is provided a gaming machine according to any of the hand stages 1 to means 3,
One of the first movable body (for example, the first movable body 340) and the second movable body (for example, the second movable body 320) is such that the first movable body is located at the first movement position. When the second movable body is located at the second movement position, the second movable body has an overlapping portion overlapping the other front side (for example, a portion overlapping the front side of the first movable body 340 in the second movable body 320),
A visual recognition part (for example, through-hole 320a) which can visually recognize the other is provided in at least a part of the overlapping part.
According to this feature, it is possible to give the player a three-dimensional effect by being able to visually recognize the other of the rear side from one of the first movable body and the second movable body, thereby improving the production effect. Can do.
In addition, the said visual recognition part may be formed with the member which has translucency, and may be comprised by opening.
Gaming machine unit 5 of the present invention, there is provided a gaming machine according to any of the hands stage 1 means 4,
Deformation means (for example, deformation drive gear mechanism 322, movable pieces 321L, 321R) capable of deforming at least one of the first movable body and the second movable body (for example, the second movable body 320). With
The deformation means deforms in association with movement of at least one of the first movable body and the second movable body (for example, the motor built in the deformation drive gear mechanism 322 is a second movable body. 320 is driven while moving from the second standby position toward the second movement position, and the movable pieces 321L and 321R are moved from the rear of the second movable body 320 to above the second movable body 320).
It is characterized by that.
According to this feature, at least one of the first movable body and the second movable body is deformed when performing an integrated performance, so that the interest in movement can be improved.
The deformation in relation to the one movement means that the first movable body moves from the first position to the first movement position before moving from the first position to the first movement position. , And one that is deformed after moving from the first position to the first movement position. Further, before the second movable body moves from the second position to the second movement position, during the movement from the second position to the second movement position, and from the second position to the second movement position. Including those that are deformed either after moving.
Gaming machine unit 6 of the present invention, there is provided a gaming machine according to any of the hands stage 1 means 5,
At least one of the first movable body and the second movable body (for example, the first movable body 340) is moved when the one moves from the first movement position to the first position or the second movement position. When moving from the first position to the second position, it has a bent portion (for example, the first movable body upper portion 340T) that bends in a direction (for example, rearward) different from the one moving direction.
According to this feature, the length dimension in the moving direction of the first movable body at the first position or the second movable body at the second position can be shortened by the length dimension of the bent portion. In such a state, it can be arranged at the first position or the second position.
  In addition, this invention may have only the invention specific matter described in the claim of this invention, and has a structure other than this invention specific matter with the invention specific matter described in the claim of this invention. It may be a thing.
It is the front view which looked at the pachinko gaming machine from the front. It is a block diagram which shows the circuit structural example of a game control board (main board). It is a front view which shows an effect unit. (A) is AA sectional drawing in FIG. 3, (B) is BB sectional drawing in FIG. 4 (A). It is a front view which shows the state by which the 2nd movable body is arrange | positioned in the 2nd standby position. It is a front view which shows the state by which the 2nd movable body is arrange | positioned in the 2nd movement position. It is a front view which shows the state which a 2nd movable body moves toward a 2nd standby position from a 2nd movement position. It is a figure which shows the internal structure of a 2nd movable body. It is a front view which shows the state by which the 1st movable body is arrange | positioned in the 1st standby position. It is a front view which shows the state by which the 1st movable body is arrange | positioned in the 1st movement position. It is a front view which shows the state which a 1st movable body moves toward a 1st standby position from a 1st movement position. (A) is CC sectional drawing in FIG. 11, (B) is CC sectional drawing at the time of a 1st movable body moving toward a 1st movement position from a 1st standby position. (A) is a front view showing a state where the first movable body is disposed at the first standby position and the second movable body is disposed at the second standby position, and (B) is a diagram illustrating the first movable body being FIG. 14C is a front view showing a state in which the second movable body moves from the second standby position toward the second movement position while moving from the first standby position toward the first movement position, and FIG. ) And (D) is a side view of FIG. 13 (B). (A) is a front view which shows the state with which a 1st movable body and a 2nd movable body overlap in front view, (B) is a 1st movable body arrange | positioned in a 1st movement position, and a 2nd movable body is It is a front view which shows the state arrange | positioned in a 2nd movement position, (C) is a side view of FIG. 14 (A), (D) is a side view of FIG. 14 (B). (A) is the front view which shows the state in which the 1st movable body is arrange | positioned in the 1st movement position in the modification 1, and the 2nd movable body is arrange | positioned in the 2nd movement position, (B) is in the modification 2. It is a front view which shows the state by which the 1st movable body is arrange | positioned in the 1st movement position, and the 2nd movable body is arrange | positioned in the 2nd movement position, (C) is a 1st movable body 1st movement in the modification 2. It is a front view which shows the state arrange | positioned in a position and the 2nd movable body has been arrange | positioned in a 2nd movement position, (D) is a 1st movable body arrange | positioned in a 1st movement position in the modification 2, and 2nd movable It is a front view which shows the state by which the body was arrange | positioned in the 2nd movement position.
  A mode for carrying out a gaming machine according to the present invention will be described below based on examples.
  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of a pachinko gaming machine as viewed from the front. FIG. 2 is a block diagram illustrating an example of a circuit configuration on the main board. In the following, the front side of FIG. 1 is the front (front, front) side of the pachinko gaming machine 1, the back side is the back (rear) side, and the vertical and horizontal directions when the pachinko gaming machine 1 is viewed from the front side are shown. This will be explained as a standard. In addition, the front surface of the pachinko gaming machine 1 in this embodiment is a facing surface that faces a player who plays a game on the pachinko gaming machine 1.
  FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. Pachinko gaming machines (hereinafter sometimes abbreviated as gaming machines) 1 are roughly divided into a gaming board (gauge board) 2 constituting a gaming board surface, and a gaming machine frame (base frame) for supporting and fixing the gaming board 2. 3. A game area 10 having a substantially circular shape in front view surrounded by the guide rails 2b is formed in the game board 2. In this game area 10, a game ball as a game medium is launched from a ball striking device (not shown) and driven. Further, the gaming machine frame 3 is provided with a glass door frame 50 having a glass window 50a so as to be rotatable about the left side, and the gaming area 10 can be opened and closed by the glass door frame 50. When the glass door frame 50 is closed, the game area 10 can be seen through the glass window 50a.
  As shown in FIG. 1, the game board 2 is configured in a substantially square shape when viewed from the front with a non-transparent member such as a plywood board, and a obstacle nail (not shown), a guide rail 2 b, and the like are provided on the front of the game board surface. It is comprised with the board surface board made. In the present embodiment, the game board 2 is composed of a plywood board, but it is made of a transparent synthetic resin material such as acrylic resin, polycarbonate resin, methacrylic resin, etc. (Not shown) or the like, and a spacer member (not shown) integrally attached to the back side of the board plate.
  A first special symbol display 4A and a second special symbol display 4B are provided at a predetermined position of the game board 2 (in the example shown in FIG. 1, the lower right position of the game area 10). Each of the first special symbol display 4A and the second special symbol display 4B is composed of, for example, a 7 segment LED or a dot matrix LED (light emitting diode) and the like. A special symbol (also referred to as “special”), which is a plurality of types of identification information (special identification information) that can be displayed, is variably displayed (also referred to as variable display or variable display). For example, the first special symbol display 4A and the second special symbol display 4B each variably display a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do. The special symbols displayed on the first special symbol display 4A and the second special symbol display 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols.
  Hereinafter, the special symbol variably displayed on the first special symbol display 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol indicator 4B is also referred to as "second special symbol". .
  An effect display device 5 is provided near the center of the game area 10 on the game board 2. The effect display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. In the display area of the effect display device 5, the first special symbol display by the first special symbol display 4A and the second special symbol display by the second special symbol display 4B in the special game are respectively displayed. In the effect symbol display area, which is a plurality of variable display units such as three, for example, the effect symbols that are a plurality of types of identification information (decoration identification information) that can be identified are variably displayed. This variation display of the effect symbol is also included in the variation display game.
  As an example, in the display area of the effect display device 5, “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R are arranged. When the confirmed special symbol is stopped and displayed as a variation display result in the special game, the effect is displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. The finalized design symbol (final stop symbol) that is the symbol variation display result is stopped and displayed.
  As described above, in the display area of the effect display device 5, a special game using the first special graphic in the first special symbol display 4A or a special graphic using the second special graphic in the second special symbol display 4B. In synchronism with the game, a plurality of types of effect symbols that can be identified are displayed in a variable manner, and a definite effect symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, various display symbols such as special symbols and effect symbols are derived and displayed by stopping display of identification information such as effect symbols (also referred to as complete stop display or final stop display) and ending the variable display. .
  For example, eight kinds of symbols (alphanumeric characters “1” to “8” or Chinese characters) are displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. It may be any combination of numbers, English letters, eight character images related to a predetermined motif, a combination of numbers, letters, symbols, and character images. Character images may be, for example, people, animals, other objects, or , A decorative image showing a symbol such as a character or other arbitrary figure). A corresponding symbol number is attached to each of the effect symbols. For example, symbol numbers “1” to “8” are assigned to alphanumeric characters indicating “1” to “8”, respectively. The production symbols are not limited to eight types, and may be any number (for example, seven types, nine types, etc.) as long as an appropriate number of combinations such as a jackpot combination or a combination that is lost can be configured.
  A first reserved memory display area 5D and a second reserved memory display area 5U are set in two places on the left and right of the display area of the effect display device 5. In the first hold memory display area 5D and the second hold memory display area 5U, the hold memory display for displaying the variable hold memory number (the special figure hold memory number) corresponding to the special figure game is specified.
  Here, the suspension of the variable display corresponding to the special game is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). In other words, the start condition (also referred to as “execution condition”) for executing the variable display game such as the special figure game or the variable display of the effect symbol is established, but the variable display game based on the start condition established previously is being executed. When the start condition for allowing the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done. In the present embodiment, the stored storage display generated based on the start winning when the game ball passes (enters) the first start winning opening is a round white display, and the game ball passes through the second starting winning opening ( The reserved storage display generated on the basis of the start winning due to the entry) is similarly a round white display.
  In the example shown in FIG. 1, the first hold indicator 25A and the second hold for displaying the number of special figure hold memories in an identifiable manner above the first special symbol display 4A and the second special symbol display 4B. A display 25B is provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified.
  Below the effect display device 5, an ordinary winning ball device 6A and an ordinary variable winning ball device 6B are provided. The normal winning ball device 6A forms, for example, a first starting winning opening as a starting region (first starting region) that is always kept in a certain open state by a predetermined ball receiving member. The normal variable winning ball apparatus 6B has an electric motor having a pair of movable wing pieces that are changed into a normal open state as a vertical position and an expanded open state as a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. A tulip-shaped accessory (ordinary electric accessory) is provided, and a second starting prize opening is formed as a starting region (second starting region).
  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the normal electric accessory is in the OFF state, so that the game ball passes (enters) the second starting winning opening. It is difficult to open normally. On the other hand, in the normal variable winning ball apparatus 6B, the game ball passes through the second start winning opening by the tilt control in which the movable blade piece is tilted when the solenoid 81 for the normal electric accessory is in the ON state ( It will be in an expanded open state that is easy to enter.
  A game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. The game ball that has passed (entered) the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, the second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls, and the first special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the first start condition is satisfied. Based on the detection of the game ball by the second start port 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the second start condition is satisfied. The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers.
  A special variable winning ball device 7 is provided below the normal winning ball device 6A and the ordinary variable winning ball device 6B. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.
  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. Make it impossible. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ) Make it easier. In this way, the special winning opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize opening may be provided.
  The game ball that has passed (entered) through the big prize opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Accordingly, when the special winning ball apparatus 7 is in the open state, the game ball can enter the special winning hole, which is advantageous to the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the gaming ball into the special prize winning port. This is a disadvantageous second state.
  A normal symbol display 20 is provided above the second holding display 25B. As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display 4A and the second special symbol display 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variable display) so that it can be variably displayed. Such a normal symbol variation display is referred to as a general game (also referred to as a “normal game”).
  Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.
  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the big winning opening, for example, a single or a plurality of general winning openings that are always kept open by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area 10, there is provided an out-port for taking in a game ball that has not entered any of the winning ports.
  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the left and right upper positions of the gaming machine frame 3, and an effect LED 9 is provided in the periphery of the gaming area 10. A decorative LED may be arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, etc.) in the game area 10 of the pachinko gaming machine 1. . At the lower right position of the gaming machine frame 3, a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area 10 is provided. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping driving of a shooting motor provided in a hitting ball shooting device (not shown).
  A gaming ball paid out as a prize ball or a gaming ball lent out by a predetermined ball lending machine can be supplied to a predetermined position of the gaming machine frame 3 below the gaming area 10 to a launching device (not shown). An upper plate (hit ball supply tray) that is held (stored) is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.
  For example, a stick controller 31A that can be held and tilted by the player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate main body (for example, a central portion of the lower plate). Yes. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be built in the operation rod.
  A controller sensor unit 35 </ b> A for detecting a tilting operation with respect to the operating rod may be provided inside the lower plate body or the like below the stick controller 31 </ b> A. For example, the controller sensor unit includes two transmissive photosensors (parallel sensors) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operating rod when viewed from the player side facing the pachinko gaming machine 1. And a pair of transmission type photosensors (vertical sensor pairs) arranged perpendicularly to the surface of the game board 2 on the right side of the center position of the operation rod when viewed from the player side. What is necessary is just to be comprised including a shape photosensor.
  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect the pressing operation from the player mechanically, electrically, or electromagnetically. A push sensor 35B that detects a pressing operation performed by the player on the push button 31B may be provided inside the main body of the upper plate at the position where the push button 31B is installed.
  Next, the progress of the game in the pachinko gaming machine 1 will be schematically described. In the pachinko gaming machine 1, the normal symbol display 20 executes the normal symbol variation display such that the game ball that has passed through the passing gate 41 provided in the gaming area 10 is detected by the gate switch 21 shown in FIG. 2. The normal symbol indicator is displayed on the basis of the fact that the normal symbol start condition for starting the normal symbol variation display is satisfied, for example, that the previous general symbol game has been completed The usual game by 20 is started.
  In this ordinary game, after a normal symbol change is started, when a predetermined time which is a normal symbol change time elapses, a fixed normal symbol which is a normal symbol change display result is stopped and displayed (derived display). At this time, if a specific normal symbol (symbol per symbol), such as a number indicating “7”, is stopped and displayed as the fixed normal symbol, the fluctuation display result of the normal symbol becomes “per symbol”. On the other hand, if a normal symbol other than the symbol per symbol, such as a number or symbol other than the number indicating “7”, is stopped and displayed as the fixed ordinary symbol, the fluctuation display result of the normal symbol is “usually lost”. Become. Corresponding to the fact that the variation display result of the normal symbol is “per normal”, the expansion / release control (tilt control) is performed in which the movable wing piece of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. The normal opening control is performed to return to the vertical position when a predetermined time has elapsed.
  After the first start condition is satisfied, for example, when the game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by the first start opening switch 22A shown in FIG. Based on the fact that the first start condition is satisfied, for example, because the previous special figure game or the big hit gaming state has ended, the special figure game by the first special symbol display 4A is started. Further, the second starting condition is satisfied, for example, when a game ball that has passed (entered) the second starting winning opening formed in the normally variable winning ball apparatus 6B is detected by the second starting opening switch 22B shown in FIG. Later, based on the fact that the second start condition is satisfied, for example, due to the end of the previous special game or the big hit gaming state, the special game by the second special symbol display 4B is started.
  In the special symbol game by the first special symbol display 4A or the second special symbol indicator 4B, after the special symbol variation display is started, when the variation display time as the special symbol variation time elapses, the special symbol variation display is performed. The resulting definite special symbol (special diagram display result) is derived and displayed. At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as a specific display result, and if a special symbol different from the big bonus symbol is stopped and displayed as a fixed special symbol, “ It will be “losing”. In addition, a predetermined special symbol (small hit symbol) different from the big hit symbol may be stopped and displayed. When the predetermined special symbol (small hit symbol) as a result of the predetermined display is stopped and displayed. What is necessary is just to control to the small hit game state as a special game state different from the big hit game state.
  After the fluctuation display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times.
  In the pachinko gaming machine 1 according to the present embodiment, as an example, special symbols indicating numbers “3”, “5”, and “7” are jackpot symbols, and a special symbol indicating a symbol “−” is a lost symbol. When the small hit symbol is stopped and displayed, for example, a special symbol indicating the number “2” may be used as the small hit symbol. It should be noted that each symbol such as a jackpot symbol or a lost symbol in the special symbol game by the first special symbol display 4A may be different from each symbol in the special symbol game by the second special symbol display 4B. However, a special symbol common to both special symbol games may be a jackpot symbol or a lost symbol.
  After the jackpot symbol indicating the numbers “3”, “5”, and “7” as the special symbols for the special figure game is stopped and displayed as the “big hit” as the specific display result, it is specially variable in the jackpot game state. In a period until a predetermined upper limit time (for example, 29 seconds or 0.1 second) elapses or a period until a predetermined number (for example, 9) of winning balls is generated in the big winning door of the winning ball apparatus 7 , Open the grand prize opening. Thereby, the round which makes the special variable winning ball apparatus 7 the 1st state (open state) advantageous for a player is performed.
  A special prize-winning ball device that receives a game ball falling on the surface of the game board 2 and then closes the big prize-winning slot, with the grand prize-winning door that has opened the grand prize-winning port during the round. 7 is changed to the second state (closed state) disadvantageous to the player, and one round is completed. The round that is the opening cycle of the big prize opening can be repeatedly executed until the number of executions reaches a predetermined upper limit number (for example, “16”, etc.). Even before the number of rounds has reached the upper limit, the execution of the round may be terminated when a predetermined condition is satisfied (for example, a game ball has not won a big prize opening). .
  Of the rounds in the big hit gaming state, the round in which the upper limit time for which the special variable winning ball apparatus 7 is in the first state (open state) advantageous for the player is relatively long (for example, 29 seconds) is normally opened. Also called round. On the other hand, a round in which the upper limit time during which the special variable winning ball apparatus 7 is in the first state (open state) is relatively short (for example, 0.1 seconds) is also referred to as a short-term open round.
  When the small hit symbol (for example, the number “2”) is stopped and displayed, after the small hit symbol is derived as a confirmed special symbol, the small hit symbol is controlled as a special gaming state. Good. Specifically, in the small hit game state, for example, the special variable winning ball apparatus 7 is advantageous to the player in the special variable winning ball apparatus 7 as in the above-described short-term open big hit state in which a practically no outgoing ball (prize ball) is obtained. What is necessary is just to perform the variable winning operation | movement changed to a 1st state (open state).
  In the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R provided in the effect display device 5, a special symbol game using the first special symbol in the first special symbol display 4A and In response to the start of any one of the special figure games using the second special figure in the second special symbol display 4B, the variation display of the effect symbols is started. The period from the start of the variation display of the effect symbols to the end of the variation display due to the stop display of the confirmed effect symbols in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, 5R Then, the variation display state of the effect symbol may be a predetermined reach state.
  Here, the reach state refers to an effect design (“reach variation design”) that has not been stopped yet when the effect design that is stopped and displayed in the display area of the effect display device 5 forms part of the jackpot combination. Is also a display state in which the fluctuation continues, or a display state in which all or part of the design symbols change synchronously while constituting all or part of the jackpot combination. Specifically, in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R (for example, “left” and “right” effect symbol display areas 5L and 5R, etc.) in advance. The remaining effect symbol display area (for example, “medium” effect) that has not been stopped yet when the effect symbol (for example, the effect symbol indicating the alphanumeric character of “7”) constituting the determined jackpot combination is stopped and displayed. In the symbol display area 5C, etc., the presentation symbols are changing, or in all or part of the “left”, “middle”, “right” effect symbol display areas 5L, 5C, 5R This is a display state that changes synchronously while constituting all or part of the combination.
  In response to the reach state, the variation speed of the effect symbol is reduced, or a character image (effect image imitating a person) different from the effect symbol is displayed in the display area of the effect display device 5. Or change the display mode of the background image, play and display a moving image that is different from the production symbol, or change the variation mode of the production symbol, so that the production operation different from before reaching the reach state is executed May be. Such an effect operation such as display of the character image, change of the display mode of the background image, reproduction display of the moving image, and change of the change mode of the effect pattern is referred to as reach effect display (or simply reach effect). In the reach effect, not only the display operation in the effect display device 5, but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the light emitting body such as the effect LED 9, etc. before reaching the reach state. An operation mode different from the operation mode may be included.
  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (reach modes) may be prepared in advance. Each reach mode has a different possibility of “big hit” (also referred to as “reliability” or “big hit reliability”). That is, it is possible to vary the possibility that the variable display result will be a “big hit” depending on which of the multiple types of reach effects is executed.
  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variation display state of the production symbol does not reach the reach state after the variation display of the production symbol is started. In addition, a definite effect symbol that is a predetermined non-reach combination may be stopped and displayed. Such a variation display mode of the effect symbol is referred to as a “non-reach” (also referred to as “normal loss”) variable display mode when the variation display result is “losing”.
  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variation display state of the production symbol becomes the reach state after the variation display of the production symbol is started. Correspondingly, after the reach effect is executed, or when the reach effect is not executed, a confirmed effect symbol that becomes a predetermined reach lose combination may be stopped and displayed. Such a variation display result of the effect symbol is referred to as a variation display mode of “reach” (also referred to as “reach lose”) when the variation display result is “losing”.
  Corresponding to the fact that the variation display state of the production symbol has reached the reach state when the jackpot symbol indicating the number “3” is stopped and displayed as a special symbol that is a jackpot symbol as a special symbol to be confirmed in the special symbol game Then, after a predetermined reach effect is executed, a definite effect symbol that is a predetermined normal big hit combination (also referred to as “non-probable variable big hit combination”) among a plurality of types of big hit combinations is stopped and displayed. Note that the non-probable big hit combination may be stopped and displayed as a confirmed effect symbol without the reach effect being executed.
  The confirmed effect symbol which is a normal big hit combination (non-probable variation big hit combination) is variably displayed in, for example, the “left”, “middle” and “right” effect symbol display areas 5L, 5C and 5R in the effect display device 5. Among the effect symbols having the symbol numbers “1” to “8”, any one of the effect symbols having the even symbol numbers “2”, “4”, “6”, “8” is “left”, “ What is necessary is just to be able to be stopped and displayed on a predetermined effective line in each of the effect display areas 5L, 5C, and 5R of “middle” and “right”. The effect symbols having the even number “2”, “4”, “6”, “8” constituting the normal jackpot combination are referred to as normal symbols (also referred to as “non-probable variation symbols”).
  Corresponding to the fact that the confirmed special symbol in the special figure game becomes the normal jackpot symbol, after the predetermined reach effect is executed, the finalized symbol of the normal jackpot combination (non-probable variable jackpot combination) is stopped and displayed. The variable display mode is referred to as a variable display mode (also referred to as “big hit type”) of “non-probable change” (also referred to as “normal big hit”) when the variable display result is “big hit”. It should be noted that the normal jackpot combination (non-probability variable jackpot combination) may be stopped and displayed as the confirmed effect symbol without the reach effect being executed. Based on the fact that the fluctuation display result is “big hit” for the big hit type of “non-probable change”, the normal open big hit state is controlled, and after the end, time reduction control (time reduction control) is performed. By performing the time reduction control, the special symbol change display time (special figure change time) in the special figure game is shortened compared to the normal state. In the short-time control, so-called electric chew support is performed in which the winning frequency of the normal symbol is increased and the winning frequency of the normal variable winning ball device 6B is increased as described later. Here, the normal state is a normal game state that is different from a specific game state such as a big hit game state, and the initial setting state of the pachinko gaming machine 1 (for example, when a system reset is performed, after the power is turned on) The same control as in the state in which the initialization process is executed is performed. In the time-saving control, one of the conditions is established first, that is, a special game is executed a predetermined number of times (for example, 100 times) after the big hit gaming state ends, and the fluctuation display result is “big hit”. Sometimes it just needs to end.
  In the special symbol game, among the special symbols that become jackpot symbols, if the probability variation jackpot symbol such as the special symbol indicating the numbers “5” and “7” is stopped and displayed, the change display state of the effect symbol In response to the reach state being reached, after the reach effect similar to the case where the variation display mode of the effect symbol is “normal” is executed, among the multiple types of big hit combinations, a predetermined probability variation big hit combination and The determined effect design may be stopped and displayed. In addition, you may stop-display a probable big hit combination as a definite production symbol, without performing reach production. The confirmed effect symbol that is a probable big hit combination is, for example, a symbol number “1” that is variably displayed in each of the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. Among the effect symbols of “8”, the effect symbols whose symbol numbers are “5” or “7” are displayed in the effect symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right”. Any device that can be stopped and displayed on a predetermined effective line may be used. The effect symbols having the symbol numbers “5” and “7” constituting the probability variation jackpot combination are referred to as probability variation symbols. When the probability variation jackpot symbol is stopped and displayed as the confirmed special symbol in the special figure game, the confirmed effect symbol that is a normal jackpot combination may be stopped and displayed as a variation display result of the effect symbol.
  Regardless of whether the confirmed effect symbol is a normal jackpot combination or a promiscuous jackpot combination, the variation display mode in which the probability variation jackpot symbol is stopped and displayed as a confirmed special symbol in the special figure game will have a "big hit" variation display result. This is referred to as a variation display mode of “probability variation” (also referred to as “big hit type”). In this embodiment, among the big hit types of “probable change”, control is made to the normally open big hit state based on the fact that “5” and “7” change display results are “big hit” as the confirmed special symbols. Then, after the end, probability variation control (probability variation control) is performed together with the time reduction control.
  By performing the probability variation control, the probability that the fluctuation display result (special display result) becomes “big hit” in each special figure game is improved so as to be higher than that in the normal state. The probability variation control may be ended when the condition that the fluctuation display result is “big hit” and the game is controlled to the big hit gaming state again after the big hit gaming state is ended. Similar to the time reduction control, the probability variation control is ended when a predetermined number of times (for example, 100 times the same as the time reduction number or 90 times different from the time reduction number) are executed after the end of the big hit gaming state. May be. In addition, even if the probability variation control is ended when the probability variation control is ended by the probability variation control lottery executed every time the special game is started after the big hit gaming state is ended, the probability variation control is terminated. Good.
  When the time-shortening control is performed, the normal symbol display unit 20 controls the normal symbol in the normal symbol game so that the variation time of the normal symbol (ordinary symbol variation time) is shorter than that in the normal state. Control to improve the probability that the display result is “per normal figure” than in the normal state, and tilt control of the movable blade piece in the normal variable winning ball apparatus 6B based on the fact that the fluctuation display result is “per normal figure”. The game ball can easily pass (enter) the second start winning opening, such as a control to make the tilt control time for performing longer than that in the normal state, and a control to increase the number of tilts than in the normal state. Control (electricity support control) that is advantageous to the player by increasing the possibility that the start condition is satisfied is performed. In this way, the control that facilitates the entry of the game ball into the second start winning opening in accordance with the time-shortening control and is advantageous to the player is also referred to as high opening control. As the high opening control, any one of these controls may be performed, or a plurality of controls may be combined.
  By performing the high opening control, the frequency at which the second start winning opening becomes the expanded opening state is higher than when the high opening control is not performed. As a result, the second start condition for executing the special figure game using the second special figure in the second special symbol display 4B is easily established, and the special figure game can be executed frequently. The time until the fluctuation display result becomes “big hit” is shortened. The period during which the high opening control can be performed is also referred to as a high opening control period, and this period may be the same as the period during which the time reduction control is performed.
  The gaming state in which both the short time control and the high opening control are performed is also referred to as a short time state or a high base state. The gaming state in which the probability variation control is performed is also referred to as a probability variation state or a high probability state. A gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is also referred to as a high probability high base state. In this embodiment, the gaming state to be controlled is not set, but the probability variation state in which only the probability variation control is performed and the time-shortening control or the high opening control is not performed is also referred to as a high probability low base state. In addition, only the gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is sometimes referred to as a “probability variation state”, and may be referred to as a time variation probability variation state in order to distinguish from the high probability low base state. On the other hand, a probability variation state (high probability low base state) in which only time variation control is performed and time reduction control or high opening control is not performed is sometimes referred to as a time variation probability variation state in order to be distinguished from a high accuracy high base state. The short time state in which the short time control or the high opening control is performed without performing the probability variation control is also referred to as a low probability high base state. The normal state in which neither the probability variation control, the time reduction control, nor the high opening control is performed is also referred to as a low probability low base state. When at least one of time-shortening control and probability variation control is performed in a gaming state other than the normal state, the probability that the special-figure game can be executed frequently and the fluctuation display result in each special-figure game will be “big hit” As a result, the player is in an advantageous state. A gaming state advantageous to a player different from the big hit gaming state is also referred to as a special gaming state.
  When the small hit symbol is stopped and displayed, the game state is not changed after controlling to the small hit game state described above, and the game state before the change display result becomes “small hit” is displayed. Control may be continued.
  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and a lamp control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the game board 2 in the pachinko gaming machine 1.
  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display 4A and the second special symbol display 4B, and thereby the first special diagram and the second special diagram. The display of fluctuation of a predetermined display pattern such as controlling the fluctuation display of the normal symbol display 20 or controlling the fluctuation display of the normal symbol by the normal symbol display 20 by controlling the lighting / extinguishing / coloring control of the normal symbol display 20 is performed. It also has a function to control.
  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 110 that receives detection signals from various switches for game ball detection and transmits the detection signals to the game control microcomputer 100, and the game control microcomputer 100. A solenoid circuit 111 for transmitting a solenoid drive signal to the solenoids 81 and 82 is mounted.
  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and produces the effect display device 5, speakers 8L, 8R. And various circuits for controlling the production operation by the production electrical parts such as the production LED 9 are mounted. That is, the effect control board 12 is used for effects such as display operations in the effect display device 5, all or part of the sound output operations from the speakers 8L and 8R, and all or part of the on / off operations in the effect LED 9 or the like. A function of determining the control content for causing the electrical component to execute a predetermined performance operation is provided.
  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8 </ b> L and 8 </ b> R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and the lighting LED 9 is turned on / off based on commands and control data from the effect control board 12. A lamp driver circuit that performs the above is installed.
  As shown in FIG. 2, wiring for transmitting detection signals from the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, and the count switch 23 is connected to the main board 11. The gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23 have an arbitrary configuration that can detect a game ball as a game medium, such as a sensor. What is necessary is just to have. Further, the main board 11 includes a first special symbol display 4A, a second special symbol display 4B, a normal symbol display 20, a first hold indicator 25A, a second hold indicator 25B, and a general figure hold indicator 25C. Wiring for transmitting a command signal for performing display control such as is connected.
  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. In the effect control command, for example, a change pattern designation command indicating a change pattern indicating a change pattern such as a change time of an effect symbol, a type of reach effect, and the presence or absence of a pseudo-continuous, and an image display operation in the effect display device 5 are controlled. Display control commands used for the purpose, sound control commands used for controlling sound output from the speakers 8L and 8R, lamp control commands used for controlling lighting operations of the production LED 9 and the decoration LED, and the like. include.
  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work area. A RAM (RandomAccessMemory) 102 to be provided; a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program; a random number circuit 104 that updates numeric data indicating a random number value independently of the CPU 103; And an I / O (Input / Output port) 105.
  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads fixed data from the ROM 101, the CPU 103 writes various fluctuation data to the RAM 102 and temporarily stores the fluctuation data, and the CPU 103 temporarily stores the various fluctuation data. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.
  As shown in FIG. 2, the effect control board 12 is provided with an effect control CPU 120 that performs a control operation according to a program, a ROM 121 that stores an effect control program, fixed data, and the like, and a work area for the effect control CPU 120. Random number which updates the numerical data which shows the random value independently of RAM122 which performs, the display control part 123 which performs the process for determining the control content of the display operation in the production | presentation display apparatus 5, and CPU120 for production control A circuit 124 and an I / O 125 are mounted.
  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores the data, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.
  Further, in the present embodiment, the effect display device 5 is disposed on the back side of the game board 2 and can be visually recognized through the opening 2c formed in the game board 2. Note that a frame-shaped center decorative frame 51 is provided in the opening 2 c in the game board 2. An effect unit 300 is provided between the back of the game board 2 and the effect display device 5, and the effect control board 12 has various drive members (for second movable body descending) provided in the effect unit 300. Motors 311L, 311R, first movable body raising motors 331L, 331R, deformation drive gear mechanism 322), solenoids (solenoids 315, 334), sensors (detection sensors 317L, 317R, detection sensors 336L, 336R), light emitting diodes ( LED) etc. are connected.
  Note that, on the side of the effect control board 12, as with the main board 11, for example, random values (also referred to as effect random numbers) for determining various types of effects such as a notice effect are set.
  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used for controlling the effect operation. For example, the ROM 121 stores table data constituting a plurality of determination tables prepared for the effect control CPU 120 to make various determinations, determinations and settings, pattern data constituting various effect control patterns, and the like. Yes.
  As an example, the ROM 121 uses the effect control CPU 120 to control the effect operations by various effect devices (for example, the effect display device 5 and the speakers 8L and 8R, the effect LED 9 and the decoration LED, the effect model, etc.). An effect control pattern table storing a plurality of types of effect control patterns to be stored is stored. The effect control pattern is composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1. The effect control pattern table only needs to store, for example, an effect control pattern during special figure change, a notice effect control pattern, and various effect control patterns.
  The special-control variation production control pattern corresponds to a plurality of types of variation patterns in the period from the start of the variation of the special symbol in the special-sign game until the finalized special symbol that is the special-sign display result is derived and displayed. It consists of data indicating the contents of control of various effect operations, such as effect display operations in effect symbol variation display operation, reach effect, re-lottery effect, etc., or various effect display operations not accompanied by effect symbol variation display Has been. The notice effect control pattern includes, for example, data indicating the control content of the effect operation that becomes the notice effect executed in response to the notice pattern in which a plurality of patterns are prepared in advance. The various effect control patterns are composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1.
  In the special-figure variation production control pattern, for example, a plurality of types of reach production control patterns with different production modes in each reach production may be included for each variation pattern that executes the reach production.
  In addition, examples of the notice effect that is executed during the change display of the effect symbol include, for example, a movable notice that the second movable body 320 and the first movable body 340 move as described later, and the player can use the stick controller 31A or push button. Big hits such as an operation notice executed on condition that 31B is operated, a step-up notice that a predetermined image is switched stepwise, a line notice that a character appears and hits a line, a cut-in notice that a predetermined image is interrupted and displayed Jackpot announcement effect that suggests the possibility of reach, reach notice that suggests whether to become reach, pseudo-continuous notice that informs whether or not to become a quasi-ream, stop-symbol notice that announces a stop symbol, game state probability At the start of variable display or when reach is established, such as a latent announcement for notifying whether or not it is in a fluctuating state (whether or not it is latent) Comprising a plurality of notice to be executed.
  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described. In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs necessary initial settings after setting the interrupt disabled. In this initial setting, for example, the RAM 102 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, the process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.
  When the CPU 103 that has executed such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, it executes a game control timer interrupt process. When the game control timer interrupt process is started, the CPU 103 first executes a predetermined switch process, thereby causing the gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count through the switch circuit 110. The state of the detection signal input from various switches such as the switch 23 is determined. Subsequently, by executing predetermined main-side error processing, abnormality diagnosis of the pachinko gaming machine 1 is performed, and a warning can be generated if necessary according to the diagnosis result. Thereafter, by executing a predetermined information output process, for example, data such as jackpot information, start information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1 is output.
  Subsequent to the information output process, a game random number update process for updating at least a part of game random numbers such as random number values MR1 to MR4 used on the main board 11 side by software is executed. Thereafter, the CPU 103 executes special symbol process processing. In the special symbol process, the value of the special symbol process flag provided in the game control flag setting unit (not shown) is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display 4A or 2 Various processes are selected and executed in order to perform control of display operation in the special symbol display 4B and setting of opening / closing operation of the special winning opening in the special variable winning ball apparatus 7 in a predetermined procedure.
  Following the special symbol process, the normal symbol process is executed. The CPU 103 executes the normal symbol process, thereby determining the normal symbol variation display mode using the random number MR4 for determining the normal symbol display result, and performing the display operation (for example, turning on the segment LED) on the normal symbol display 20. ), Etc., to control the normal symbol variation display, the tilting operation setting of the movable wing piece in the normal variable winning ball apparatus 6B, and the like.
  After executing the normal symbol process, the CPU 103 transmits a control command from the main board 11 to a sub-side control board such as the effect control board 12 by executing a command control process. As an example of these, in the command control process, the output port included in the I / O 105 corresponds to the setting in the command transmission table specified by the value of the transmission command buffer provided in the game control buffer setting unit. After setting the control data in the output port for transmitting the effect control command to the control board 12, the predetermined control data is set in the output port of the effect control INT signal and the effect control INT signal is turned on for a predetermined time. Then, by turning it off, etc., it is possible to transmit the effect control command based on the setting in the command transmission table. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.
  In the special symbol process, the CPU 103 first executes a start winning determination process. After executing the start winning determination process, the CPU 103 selects and executes one of processes according to the value of the special figure process flag provided in the game control flag setting unit.
  In the start winning process, it is determined whether or not there is a first start prize or a second start prize by the first start port switch 22A or the second start port switch 22B. Random number value MR1, jackpot type determination random value MR2 and fluctuation pattern determination random value MR3 are extracted, and in the case of the first starting prize, the highest number of empty entries in the first special figure reservation storage unit In the case of the second start winning prize, it is stored at the top of the empty entry in the second special figure reservation storage unit.
  In the special symbol normal process, the first special symbol indicator 4A and the second special symbol indicator 4B are based on the presence / absence of reserved data stored in the first special symbol storage unit and the second special symbol storage unit. It is determined whether or not to start the special game. In the special symbol normal process, whether the variation display result of the special symbol or the effect symbol is “big hit” based on the numerical data indicating the random value MR1 for determining the special symbol display result, Make a decision (predetermined) before being displayed. Further, in the special symbol normal process, in response to the special symbol variation display result in the special symbol game, the confirmed special symbol (the jackpot symbol or the like in the special symbol game by the first special symbol indicator 4A or the second special symbol indicator 4B). One of the lost symbols) is set.
  In the variation pattern setting process, a variation pattern is selected from a plurality of variations using numerical data indicating a variation pattern determination random value MR3 based on a result of prior determination as to whether or not the variation display result is “big hit”. The process to decide on is included.
  By the special symbol normal process and the variation pattern setting process, the variation pattern including the variation display time of the confirmed special symbol, the special symbol, and the effect symbol, which becomes the variation display result of the special symbol, is determined. That is, the special symbol normal processing and the variation pattern setting processing are performed using the special symbol display result determination random number MR1, the jackpot type determination random value MR2, and the variation pattern determination random value MR3. The process which determines the fluctuation | variation display mode of is included.
  In the special symbol variation process, the first special symbol display unit 4A and the second special symbol display unit 4B perform a setting process for varying the special symbol, and the elapsed time after the special symbol starts variation. Processing to measure is included. In the special symbol stop process, the first special symbol display unit 4A or the second special symbol display unit 4B stops the variation of the special symbol, and the definite special symbol which is the variation display result of the special symbol is stopped and displayed (derived). ) Includes a process for performing setting. Then, it is determined whether or not the big hit flag provided in the game control flag setting unit is on.
  The process for pre-opening the big hit includes processing to start the round in the big win gaming state and set the big winning opening to the open state based on the fact that the fluctuation display result is “big hit”, etc. It is. In the big hit opening process, the winning prize opening is determined based on the process of measuring the elapsed time since the big winning opening is in the open state, the measured elapsed time, the number of game balls detected by the count switch 23, and the like. A process for determining whether or not it is time to return from the open state to the closed state is included. After the big hit opening process, the process of determining whether or not the number of executions of the round that sets the grand prize opening state has reached the maximum number of opening of the big winning opening, or when the maximum number of opening of the big winning opening has been reached Includes processing for making a setting for transmitting a jackpot end designation command. In the jackpot end process, there is a waiting time corresponding to a period in which an ending effect as an effect operation for notifying the end of the jackpot gaming state is executed by the effect display device 5, the speakers 8L, 8R, the effect LED 9, or the like. This includes a process of waiting until it elapses, and a process of performing various settings (setting of a probability change flag and a time reduction flag) for starting the probability change control and the time reduction control in response to the end of the big hit gaming state.
  In the big hit ending process, the big hit type buffer value stored in the game control buffer setting unit (not shown) is read to identify whether the big hit type is “non-probable variable big hit” or “probable big hit”. . If it is determined that the identified big hit type is not “non-probable variation big hit”, setting for starting the probability variation control (setting of the probability variation flag) is performed. In addition, when the specified big hit type is “non-probable variable big hit”, the setting for starting the time reduction control (in advance corresponding to the setting of the time reduction flag and the upper limit value of the special game that can be executed during the time reduction control) A predetermined count initial value (“100” in the present embodiment) is set in the short-time counter.
  Next, the operation of the effect control board 12 will be described. First, the effect control CPU 120 starts executing the main process when the power is turned on. In the main processing, first, initialization processing is performed for clearing the RAM area, setting various initial values, and initializing a timer for determining an activation control activation interval (for example, 2 ms). Thereafter, the effect control CPU 120 shifts to a loop process for monitoring the timer interrupt flag. When the timer interrupt occurs, the effect control CPU 120 sets a timer interrupt flag in the timer interrupt process. If the timer interrupt flag is set (turned on) in the main process, the effect control CPU 120 clears the flag and executes the following process.
  The effect control CPU 120 first analyzes the received effect control command and performs a process of setting a flag according to the received effect control command (command analysis process). In this command analysis process, the effect control CPU 120 confirms the content of the command transmitted from the main board 11 stored in the reception command buffer. The effect control command transmitted from the game control microcomputer 100 is received by an interrupt process based on the effect control INT signal and stored in a buffer area formed in the RAM. In the command analysis process, which command is the effect control command stored in the buffer area is analyzed.
  Next, the effect control CPU 120 performs effect control process processing. In the effect control process, the process corresponding to the current control state (effect control process flag) is selected from the processes corresponding to the control state, and display control of the effect display device 5 is executed.
  Next, an effect random number update process for updating the count value of a counter for generating an effect random number such as a jackpot symbol determination random number is executed, and then the process proceeds to a timer interrupt flag monitoring process.
  Next, the rendering unit 300 will be described with reference to FIGS. FIG. 3 is a front view showing the effect unit. 4A is a cross-sectional view taken along the line AA in FIG. 3, and FIG. 4B is a cross-sectional view taken along the line BB in FIG. FIG. 5 is a front view showing a state in which the first movable body is disposed at the second standby position. FIG. 6 is a front view illustrating a state in which the second movable body is disposed at the second movement position. FIG. 7 is a front view showing a state in which the second movable body moves from the second movement position toward the second standby position. FIG. 8 is a diagram illustrating an internal structure of the second movable body. FIG. 9 is a front view showing a state in which the first movable body is disposed at the first standby position. FIG. 10 is a front view illustrating a state in which the first movable body is disposed at the second movement position. FIG. 11 is a front view showing a state in which the first movable body moves from the first movement position toward the first standby position. 12A is a cross-sectional view taken along line CC in FIG. 11, and FIG. 12B is a cross-sectional view taken along line CC when the first movable body moves from the first standby position toward the first movement position. is there. FIG. 13A is a front view showing a state in which the first movable body is disposed at the first standby position and the second movable body is disposed at the second standby position, and FIG. (C) is a front view showing a state where one movable body moves from the first standby position toward the first movement position and the second movable body moves from the second standby position toward the second movement position. It is a side view of Drawing 13 (A), and (D) is a side view of Drawing 13 (B). FIG. 14A is a front view showing a state in which the first movable body and the second movable body overlap in front view, and FIG. 14B shows the first movable body arranged at the first movement position. It is a front view which shows the state by which 2 movable bodies are arrange | positioned in the 2nd movement position, (C) is a side view of FIG. 14 (A), (D) is a side view of FIG. 14 (B).
  As shown in FIG. 3 and FIG. 4 (A), the effect unit 300 includes a second base member 310 provided between the game board 2 and the effect display device 5 provided behind the game board 2, A second movable body 320 provided so as to be movable in the vertical direction with respect to the second base member 310; a first base member 330 provided between the second base member 310 and the effect display device 5; And a first movable body 340 provided so as to be movable in the vertical direction with respect to the one base member 330.
  The second base member 310 is a non-translucent member, and the second base member left portion 310L disposed on the left side of the effect display device 5 in front view and the second base member 310 disposed on the right side of the effect display device 5. It is composed of a base member right part 310R and a second base member center part 310C formed across the lower end part of these second base member left part 310L and the lower end part of the second base member right part 310R. It is formed in an upward U-shape when viewed from the front. In addition, the second movable body 320 is formed by a first base member by means of auxiliary moving bodies 313L, 313R, lifting devices 314L, 314R, which will be described later, provided on the second base member left portion 310L and the second base member right portion 310R. It is possible to move up and down (movable up and down) between 330 and the second base member 310. In this embodiment, the rear of the second base member central portion 310C is the second standby position (see FIG. 5) of the second movable body 320, and the front of the effect display device 5 is the second movement position of the second movable body 320 (see FIG. 5). (See FIG. 6). As shown in FIG. 1, in a state where the second movable body 320 is disposed at the second standby position, the second movable body 320 is not visible from the player in front view by the second base member central portion 310C. It is hidden to become.
  The first base member 330 includes a first base member left portion 330L disposed on the left side of the effect display device 5 in a front view, a first base member right portion 330R disposed on the right side of the effect display device 5, The first base member left portion 330L is composed of a first base member central portion 330C formed across the lower end portion of the first base member right portion 330R and the lower end portion of the first base member right portion 330R. It is formed into a shape. The first movable body 340 includes a first base member 330 and a second base member by auxiliary moving bodies 333L and 333R described later provided on the first base member left portion 330L and the first base member right portion 330R. 310 is movable in the vertical direction on the rear side of the second movable body 320 (movable up and down). In this embodiment, the front of the first base member central portion 330C is the first standby position (see FIG. 9) of the first movable body 340, and the front of the effect display device 5 is the first movement position of the first movable body 340 (see FIG. 9). (See FIG. 10). As shown in FIG. 1, in a state where the first movable body 340 is disposed at the first standby position, only a part of the first movable body 340 is visible from the player in front view by the center decorative frame 51 or the like. It is concealed so as to be impossible, and most of it is visible from the player in front view.
  As shown in FIG. 5, a second movable body lowering motor for moving the second movable body 320 from the second movement position toward the second standby position is provided at the lower rear side of the second base member left portion 310 </ b> L. 311L is provided. The second movable body lowering motor 311L has a drive shaft that faces in the up-down direction, and the drive shaft can be rotated about an axis that faces in the up-down direction by driving the second movable body lowering motor 311L. ing.
  On the back side of the second base member left portion 310L, an elevating bolt 312L facing the vertical direction is arranged. The upper and lower ends of the elevating bolt 312L are pivotally supported by the second base member left portion 310L so that the elevating bolt 312L can rotate around an axis that faces in the vertical direction. Further, a driven gear that meshes with a drive gear attached to the drive shaft of the second movable body lowering motor 311L is attached to the lower end of the elevating bolt 312L, and the elevating bolt 312L is driven by the drive gear and the driven gear. The second movable body lowering motor 311L is rotated by the transmitted driving force.
  As shown in FIGS. 4A and 4B, a spiral groove 312a is formed on the outer peripheral surface of the lifting bolt 312L. An auxiliary moving body 313L is attached to the outer periphery of the lifting bolt 312L. The auxiliary moving body 313L is formed with a through-hole 313b penetrating in the vertical direction in which an engagement protrusion 313a that can engage with the spiral groove 312a is formed on the inner peripheral surface.
  The auxiliary moving body 313L is formed in a substantially cubic shape, and two protrusions 313c extending in the vertical direction are formed on the front side on the left and right sides, and in contact with the back surface of the second base member left part 310L. For this reason, the auxiliary moving body 313L is a spiral groove in a state where the second moving body lowering motor 311L is restricted from rotating together with the elevating bolt 312L when the elevating bolt 312L rotates around the axis. By the engaging action of 312a and the engaging protrusion 313a, it moves up and down along the elevating bolt 312L. When the auxiliary moving body 313L moves up and down, only the front end portions of the protrusions 313c and 313c are in sliding contact with the back surface of the second base member left portion 310L, so that the second base member left portion 310L and the auxiliary moving body 313L are in contact. The friction generated between the two can be kept small.
  A detection sensor 317L for detecting the auxiliary moving body 313L is provided on the upper back side of the second base member left portion 310L. The effect control CPU 120 detects that the auxiliary moving body 313L is detected by the detection sensor 317L, and stops driving the second movable body lowering motor 311L assuming that the auxiliary moving body 313L is disposed at the standby position. ing.
  A raising device 314L for raising the second movable body 320 from the second standby position toward the second movement position is provided on the upper back side of the second base member left portion 310L. A winding mechanism (not shown) for winding the cable 314a such as a wire is provided in the lifting device 314L. One end of the cable 314a is connected to the left end of the second movable body 320, and the other end is connected to the winding mechanism. Further, the cable 314a is pulled out from the lifting device 314L so that an urging force acts in a direction (upward) taken up by the winding mechanism, and the second movable body 320 is moved by the urging force to the second movable body 320. 2 It rises from the standby position toward the second movement position.
  As shown in FIG. 5, on the back side of the second base member right portion 310R, a second movable body lowering motor 311L, a lifting bolt 312L provided on the back side of the second base member left portion 310L, The second movable body lowering motor 311R, the lifting bolt 312R, the auxiliary moving body 313R, and the lifting device 314R having the same configuration as the auxiliary moving body 313L and the lifting device 314L are symmetrical with the second base member left portion 310L. Is provided.
  A solenoid 315 is provided at the left end of the rear side of the second base member left portion 310L. The solenoid 315 is fixed so that the plunger can protrude rightward. The plunger is provided with a biasing spring. When the solenoid 315 is in an unexcited state (off state), the plunger is protruded rightward by the biasing force of the biasing spring, and the solenoid 315 is excited. In the state (ON state), the plunger is retracted toward the inside (left side) of the solenoid 315 against the urging force of the urging spring. A locking piece 316 is provided at the right end of the plunger of the solenoid 315. The lower end portion of the locking piece 316 is formed on a horizontal plane that comes into contact with the left end portion of the second movable body 320 disposed at the second standby position from above, while the right portion is directed leftward from below to above. Is formed on an inclined surface 316a.
  For this reason, in this embodiment, since the lower end portion of the locking piece 316 comes into contact with the second movable body 320 disposed at the second standby position from above, the upward biasing force by the lifting devices 314L and 314R is exerted. In contrast, the second movable body 320 can be held at the second standby position.
  As shown in FIG. 5, through holes on the left and right ends of the second movable body 320 that are not shown are formed in the vertical direction, and the through holes formed at the left end of the second movable body 320 are raised and lowered. The elevating bolt 312R is inserted into the through hole formed in the right end portion of the second movable body 320 for the bolt 312L for use. For this reason, the second movable body 320 in this embodiment can move in the vertical direction between the second standby position and the second movement position in a state where the left and right ends are guided by the lifting bolts 312L and 312R. ing.
  A through hole 320a that penetrates the second movable body 320 in the front-rear direction is formed at a substantially central portion of the second movable body 320 in a front view. Then, on the left and right sides of the through-hole 320a on the front surface of the second movable body 320, decorative portions 320L and 320R decorated with a color different from other portions of the second movable body 320 with paint or the like are formed. Has been. The decorative portions 320L and 320R are formed in a substantially inverted C shape when viewed from the front.
  In addition, a pair of movable pieces 321L and 321R are pivotally supported on the back side of the second movable body 320 so as to be rotatable by a pivot shaft facing in the front-rear direction. As shown in FIG. 6, the movable pieces 321L and 321R can be rotated between a storage position disposed behind the second movable body 320 and a projecting position projecting above the second movable body 320. It has become. These movable pieces 321L and 321R are arranged in the same color as the decorative portions 320L and 320R. The movable piece 321L is arranged in a straight line with the decorative portion 320L in a front view by rotating to the protruding position.
  As shown in FIG. 8, in the second movable body 320, a motor for rotating the movable pieces 321L and 321R and a plurality of gears for transmitting the driving force of the motor to the movable pieces 321L and 321R. Etc., a deformation drive gear mechanism 322 is incorporated.
  Next, the movement between the second standby position and the second movement position of the second movable body 320 configured as described above will be described. First, as shown in FIGS. 5 and 6, in a state where the second movable body 320 is disposed at the second standby position, the auxiliary moving body 313L is positioned at the standby position at the upper end of the lifting bolt 312L. In this state, when the solenoid 315 is in an excited state (on state), the locking piece 316 is retracted to the solenoid 315 side (left side), and the contact of the locking piece 316 with the second movable body 320 is released.
  When the contact of the locking piece 316 with the second movable body 320 is released, the cable 314a is wound by the urging force of the ascending devices 314L and 314R. At this time, since one end portion of the cable 314a is connected to the second movable body 320, the second movable body 320 moves from the second standby position to the second movement position along the lifting bolts 312L and 312R together with the cable 314a. Start moving towards.
  As shown in FIG. 6, when the second movable body 320 moves to the second movement position, the left end portion of the second movable body 320 abuts on the lower end portion of the auxiliary movable body 313L, and the second movable body 320 The right end portion comes into contact with the lower end portion of the auxiliary moving body 313R, and the movement (rise) of the second movable body 320 stops. In addition, until the second movable body 320 moves from the second standby position to the second movement position, the motor built in the deformation drive gear mechanism 322 drives the movable pieces 321L and 321R in the first direction by driving forward. 2 Rotate from the rear of the movable body 320 to above the second movable body 320.
  In this embodiment, the second movable body 320 is deformed while moving from the second standby position to the second movement position, but the present invention is not limited to this. The second movable body 320 is not only deformed while moving from the second standby position to the second movement position as described above, but is also moved before the movement to the second movement position or to the second movement position. For example, the second movable body 320 may be deformed in relation to the movement.
  Further, as will be described later, the second movable body 320 is disposed at the second movement position, so that the upper end of the first movable body 340 in a state where the upper end is disposed at the first movement position (more accurately, Is disposed above the upper end of the first movable body upper portion 340T (see FIG. 14B).
  Next, when the second movable body 320 is moved from the second movement position toward the second standby position, the second movable body lowering motors 311L and 311R are driven to rotate forward, and the auxiliary movable bodies 313L and 313R are moved up and down. It is moved downward along the bolts 312L and 312R. At this time, since the auxiliary movable bodies 313L and 313R are in contact with the second movable body 320 from above at the second movement position, the second movable body 320 resists the urging force acting on the lifting devices 314L and 314R. The auxiliary moving bodies 313L and 313R move from the second movement position toward the second standby position while being pressed downward.
  In addition, the 2nd movable body 320 is slidably contacted with the inclined surface 316a formed in the latching piece 316 by moving toward the 2nd standby position from a 2nd movement position. For this reason, the second movable body 320 moves while retracting the locking piece 316 to the solenoid 315 side (left side). When the movement to the second standby position is completed, the sliding contact between the locking piece 316 and the left end portion of the second movable body 320 is released, and the locking piece 316 is again at the lower end portion of the second movable body 320. It comes in contact with the left end of the above from above.
  After the second movable body 320 is disposed at the second standby position, the second movable body lowering motors 311L and 311R are driven in reverse to move the auxiliary movable bodies 313L and 313R upward along the lifting bolts 312L and 312R. Move towards. The reverse drive of the second movable body lowering motors 311L and 311R may be stopped when the auxiliary moving bodies 313L and 313R are detected by the detection sensors 317L and 317R.
  In the present embodiment, the second movable body 320 is moved upward from the second standby position to the upper second movement position by being biased upward by the lifting devices 314L and 314R and the cable 314a. However, you may make it raise by moving means other than raising device 314L, 314R and cable 314a. Further, the second movable body lowering motors 311L and 311R, the lifting bolts 312L and 312R, and the auxiliary moving bodies 313L and 313R are moved from the second movement position to the second standby position. It may be lowered by means.
  As shown in FIG. 9, a first movable body raising motor for moving the first movable body 340 from the first movement position toward the first standby position is provided on the front side upper portion of the first base member left portion 330L. 331L is provided. The first movable body raising motor 331L has a drive shaft that faces in the up-and-down direction, and the drive shaft can be rotated around an axis that faces in the up-and-down direction by driving the first movable body raising motor 331L. ing.
  On the front side of the first base member left portion 330L, an elevating bolt 332L facing the up-down direction is disposed. The upper and lower end portions of the lifting bolt 332L are pivotally supported by the first base member left portion 330L so that the lifting bolt 332L can rotate around an axial center that faces the vertical direction. Further, a driven gear that meshes with a drive gear attached to the drive shaft of the first movable body raising motor 331L is attached to the upper end portion of the raising / lowering bolt 332L, and the raising / lowering bolt 332L is formed by the drive gear and the driven gear. The first movable body raising motor 331L is rotated by the transmitted driving force.
  Similarly to the lifting bolt 312L provided on the second base member 310, a spiral groove is formed on the outer peripheral surface of the lifting bolt 332L. Similar to the auxiliary moving body 313L attached to the lifting bolt 312L, the outer periphery of the lifting bolt 332L penetrates in the vertical direction in which an engagement protrusion capable of engaging with the spiral groove is formed on the inner peripheral surface. An auxiliary moving body 333L in which a through hole is formed is mounted.
  The auxiliary moving body 333L is formed in a substantially cubic shape, and two protrusions (not shown) extending in the vertical direction are formed on the left and right sides on the back side, and is in contact with the front surface of the first base member left portion 330L. . For this reason, the auxiliary moving body 333L in the present embodiment is in a state where it is restricted from rotating together with the lifting bolt 332L when the lifting bolt 332L rotates around the axis by the first movable body lifting motor 331L. Due to the engaging action of the spiral groove and the engaging protrusion, it moves up and down along the lifting bolt 332L. Note that when the auxiliary moving body 333L moves up and down, only the rear end portion of the protruding portion is in sliding contact with the front surface of the first base member left portion 330L, so the first base member left portion 330L and the auxiliary moving body 333L are in contact with each other. The friction generated between them can be kept small.
  A detection sensor 336L for detecting the auxiliary moving body 333L is provided in the lower part on the front side of the first base member left portion 330L. The effect control CPU 120 detects that the auxiliary moving body 333L is detected by the detection sensor 336L, and stops driving the first movable body raising motor 331L on the assumption that the auxiliary moving body 333L is disposed at the first movement position. It has become.
  As shown in FIG. 9, on the front side of the first base member right portion 330R, a first movable body lifting motor 331L, a lifting bolt 332L provided on the back side of the first base member left portion 330L, The first movable body raising motor 331R, the lifting bolt 332R, and the auxiliary movable body 333R having the same configuration as the auxiliary moving body 333L are provided so as to be bilaterally symmetric with respect to the first base member left portion 330L.
  A solenoid 334 is provided at the left end portion on the front side of the first base member left portion 330L. The solenoid 334 is fixed so that the plunger can protrude rightward. The plunger is provided with a biasing spring. When the solenoid 334 is in an unexcited state (off state), the plunger is protruded rightward by the biasing force of the biasing spring, and the solenoid 334 is excited. In the state (on state), the plunger is retracted toward the inside (left side) of the solenoid 334 against the urging force of the urging spring. A locking piece 335 is provided at the right end of the plunger of the solenoid 334. The upper end portion of the locking piece 335 is formed in a horizontal plane that comes into contact with the left end portion of the first movable body 340 disposed at the first standby position from below, while the right portion is leftward from above to below. Is formed on an inclined surface 335a.
  For this reason, in this embodiment, since the upper end portion of the locking piece 335 comes into contact with the first movable body 340 disposed at the first standby position from below, the first movable body 340 is moved to the first movable body 340 by the locking piece 335. It can be held at one standby position.
  The first base member central portion 330C is provided with a pair of left and right guide plates 350L and 350R, and the first movable body 340 is disposed at the first standby position between the guide plates 350L and 350R. An upper portion of a first movable body lower portion 340B, which will be described later, and a first movable body upper portion 340T are arranged. As shown in FIG. 12 (A), a guide groove 350a is formed on the right side surface of the guide plate 350L. The guide groove 350a is curved from the front to the rear of the first base member central portion 330C. Although not specifically shown, the guide plate 350R is symmetrical to the guide plate 350L, and the left side surface is formed with the same guide groove as the guide groove 350a formed on the right side surface of the guide plate 350L. ing.
  As shown in FIG. 9, the first movable body 340 is mainly composed of a first movable body lower part 340B and a first movable body upper part 340T disposed above the first movable body lower part 340B. A through hole (not shown) facing in the vertical direction is formed in the left and right ends of the first movable body lower part 340B, and a lifting bolt 332L is provided in the through hole formed in the left end part of the first movable body lower part 340B. Elevating bolts 332R are inserted through the through holes formed at the right end of the first movable body lower portion 340B. For this reason, the first movable body 340 in this embodiment can move in the vertical direction between the first standby position and the first standby position in a state where the left and right ends are guided by the lifting bolts 332L and 332R. ing. On the front surface of the first movable body 340, a decoration portion 340a decorated with a color different from other portions of the first movable body 340 with paint or the like is formed in a substantially V shape in a front view.
  As shown in FIG. 10, at the left and right ends of the first movable body upper portion 340T, protrusions 340c and 340c are formed to protrude toward the left and right sides of the first movable body upper portion 340T, and these protrusions 340c. , 340c are disposed in guide grooves 350a formed in the guide plates 350L and 350R in a state where the first movable body 340 is disposed at the first standby position. In addition, a display portion 340d in which a character such as a work that is a motif of the pachinko gaming machine 1 is drawn with paint or the like is provided at a position corresponding to the through hole 320a on the front surface of the first movable body upper portion 340T. .
  The upper end portion of the first movable body lower portion 340B and the lower end portion of the first movable body upper portion 340T are connected by a connecting shaft 340e (see FIG. 4A) that faces in the left-right direction, and the first movable body upper portion 340T is The connecting shaft 340e is pivotable between an upper position of the first movable body lower part 340B and a rear position of the first movable body lower part 340B. The connecting shaft 340e is provided with a torsion spring (not shown), and the first movable body upper part 340T is urged toward the upper position of the first movable body lower part 340B by the torsion spring.
  Next, the movement between the first standby position and the first movement position of the first movable body 340 configured as described above will be described. First, as shown in FIGS. 9 and 10, when the first movable body 340 is disposed at the first standby position, the locking piece 335 is the left end of the first movable body 340 (first movable body lower portion 340B). The first movable body 340 is held at the first standby position by coming into contact with the portion from below. At this time, since the first movable body upper portion 340T is disposed at the upper rear end portion in the guide groove 350a formed in the guide plates 350L and 350R with the protrusions 340c and 340c, the first movable body upper portion 340T is connected via the connecting shaft 340e. It arrange | positions in the state bent backward with respect to the movable body lower part 340B. When the solenoid 334 is in an excited state (on state) in this state, the locking piece 335 is retracted to the solenoid 334 side (left side), and the contact of the locking piece 335 with the second movable body is released.
  Thus, when the contact of the locking piece 335 with the first movable body 340 is released, the first movable body 340 falls from its first standby position toward its first movement position by its own weight.
  At this time, as shown in FIGS. 12A and 12B, the protrusions 340c and 340c start to move downward along the inner walls of the guide grooves 350a and 350a. For this reason, the first movable body upper portion 340T is moved to a position above the first movable body lower portion 340B by the movement along the guide grooves 350a and 350a of the protrusions 340c and 340c and the urging force acting on the connecting shaft 340e. Fall.
  As shown in FIG. 11, when the first movable body 340 moves to the first movement position, the left end portion of the first movable body 340 comes into contact with the upper end portion of the auxiliary movable body 333L, and the first movable body 340 The right end abuts on the upper end of the auxiliary moving body 333R, and the movement (falling) of the first movable body 340 stops. On the other hand, the first movable body upper part 340T is arranged at a position above the first movable body lower part 340B, so that the display unit 340d is arranged facing the front, and the player can visually recognize the display unit 340d.
  In addition, the 1st movable body 340 is arrange | positioned in a 1st movement position, and the 2nd movable body 320 of the state by which the lower part (more precisely 1st movable body lower part 340B) is arrange | positioned in a 2nd movement position. It arrange | positions below a lower end part (refer FIG. 14 (B)).
  Next, when the first movable body 340 is moved from the first movement position toward the first standby position, the first movable body raising motors 331L and 331R are driven to rotate forward, and the auxiliary movable bodies 333L and 333R are moved up and down. It is moved upward along 332L and 332R. At this time, the first movable body 340 moves while being pushed up from the first standby position toward the first movement position by the auxiliary movement bodies 333L and 333R because the auxiliary movement bodies 333L and 333R are in contact from below.
  At this time, the protrusions 340c and 340c enter the guide grooves 350a and 350a from below. Then, as the first movable body 340 moves from the first movement position toward the first standby position, the protrusions 340c and 340c move in the guide grooves 350a and 350a along the inner walls in the guide grooves 350a and 350a. Move toward the upper rear edge. As the protrusions 340c and 340c move in the guide grooves 350a and 350a in this way, the first movable body upper part 340T moves the first movable body 340 from the first movement position toward the first standby position. As the operation proceeds, the torsion spring (not shown) rotates against the urging force of the first movable body lower part 340B.
  In addition, the 1st movable body 340 is slidably contacted with the inclined surface 335a formed in the latching piece 335 by moving toward the 1st standby position from a 1st movement position. Therefore, the first movable body 340 (first movable body lower portion 340B) moves while retracting the locking piece 335 to the solenoid 334 side (left side). When the movement to the first standby position is completed, the sliding contact between the locking piece 335 and the left end portion of the first movable body 340 is released, and the locking piece 335 is again at the upper end portion of the first movable body 340. It comes in contact with the left end portion of the (first movable body lower portion 340B) from above.
  After the first movable body 340 is disposed at the first standby position, the first movable body raising motors 331L and 331R are driven in reverse, and the auxiliary movable bodies 333L and 333R are moved upward along the lifting bolts 332L and 332R. Move towards. The reverse drive of the first movable body raising motors 331L and 331R may be stopped when the auxiliary moving bodies 333L and 333R are detected by the detection sensors 336L and 336R.
  In the present embodiment, the first movable body 340 has a first standby position above the first movement position by the first movable body raising motors 331L and 331R, the auxiliary moving bodies 333L and 333R, and the lifting bolts 332L and 332R. However, the first movable body raising motors 331L and 331R, the auxiliary movable bodies 333L and 333R, and the lifting bolts 332L and 332R may be raised by the moving means. . In addition, the first movable body 340 is configured to drop due to its own weight, but may be provided so as to be movable in the vertical direction by a moving means having a drive source.
  Next, an example of a movable advance notice as an integrated effect by moving the second movable body 320 and the first movable body 340 will be described. As shown in FIGS. 13A and 13C, in a state where the second movable body 320 is disposed at the second standby position and the first movable body 340 is disposed at the first standby position, The display of the effect display device 5 is visible without being blocked by the second movable body 320 and the first movable body 340.
  As described above, when the solenoids 315 and 334 are in the excited state (on state) from this state, as shown in FIGS. 13B and 13D, the movable advance notice is started and the second movable body 320 is moved to the first state. 2 The movement (rise) starts from the standby position toward the second movement position, and the first movable body 340 starts moving (falling) from the first standby position toward the first movement position. At this time, the first movable body upper part 340T rotates from the rear position of the first movable body lower part 340B toward the upper position of the first movable body lower part 340B.
  14A and 14C, the second movable body 320 and the first movable body 340 are configured such that the second movable body 320 moves toward the second movement position and the first While the movable body 340 is moving toward the first movement position, the movable body 340 moves so as to overlap in the front-rear direction when viewed from the front. At this time, the motor built in the deformation drive gear mechanism 322 rotates forward from the rear of the second movable body 320 of the movable pieces 321L and 321R toward the upper side of the second movable body 320 by driving in the normal direction. Start.
  Finally, as shown in FIGS. 14B and 14D, when the second movable body 320 is disposed at the second movement position and the first movable body 340 is disposed at the first movement position, 2 The upper end portion TP2 of the movable body 320 is disposed slightly above the upper end portion TP1 of the first movable body upper portion 340T, and the lower end portion LP1 of the first movable body lower portion 340B that is a part of the first movable body 340 is The second movable body 320 is disposed below the lower end LP2.
  Specifically, the second movable body 320 moves upward to the second movement position, so that it passes at least the front side of the first movable body 340 where the upper end portion TP2 descends, and the first movable body 340 is moved. The upper end portion TP1 is disposed above the upper end portion TP1. On the other hand, when the first movable body 340 falls to the first movement position, at least the lower end portion LP1 of the second movable body 320 passes through the rear side of the second movable body 320 where the lower end portion LP1 rises. Is disposed below the lower end LP2.
  As described above, the first movable body 340 is movable downward from the first standby position toward the first movement position, and the second movable body 320 is the second standby position facing below the first standby position. To the second movement position. That is, the first movable body 340 is movable toward the second standby position of the second movable body 320, and the second movable body 320 is movable toward the first standby position of the first movable body 340. Further, the first movable body 340 and the second movable body 320 are arranged in the vertical direction so that the first movement range of the first movable body 340 and the second movement range of the second movable body 320 partially overlap each other. So that the second movable body 320 does not come into contact with the first movable position (the movement from the first standby position toward the first movement position and the movement from the second standby position toward the second movement position). It is arranged in front of the movable body 340.
  One of the first movable body 340 and the second movable body 320 passes the other in the middle of moving toward the first movement position and the second movement position, and at least a part of the first movable body 340 and the second movable body 320 is on the other standby position side. That is, it is arranged within the other movement range. As described above, the first movable body 340 can move to the movement range of the other second movable body 320, and the second movable body 320 can move to the movement range of the other first movable body 340. Compared to the case where the moving ranges of the first movable body 340 and the second movable body 320 are not overlapped, it is possible to set the moving range of each movable body as large as possible and to pass each other along the way. By being provided, an integrated effect (movable advance notice) by the first movable body 340 and the second movable body 320 becomes possible.
  Further, when the first movable body 340 moves to the first movement position and the second movable body 320 moves to the second movement position, a part of the second movable body 320 becomes a part of the first movable body 340. The through-hole 320a formed in at least a part of the overlapping portion of the second movable body 320 that overlaps the first movable body 340 is formed in the first movable body upper portion 340T. It is arranged on the front side of the part 340d. For this reason, it becomes possible to visually recognize the display part 340d of the 1st movable body 340 arrange | positioned back rather than the 2nd movable body 320 through the through-hole 320a from the player side.
  Further, the movable piece 321L and the decorative portion 320L, the movable piece 321R and the decorative portion 320R are arranged in a straight line, respectively, and the decorative portion 320L and the decorative portion 320R are continuous through the decorative portion 340a in a front view. Therefore, the movable pieces 321L and 321R, the decorative portions 320L and 320R, and the decorative portion 340a are arranged by arranging the second movable body 320 at the second movement position and the first movable body 340 at the first movement position. Thus, since one decorative portion having a V-shape in front view is formed, it is possible to improve a sense of unity in an integrated performance by the first movable body 340 and the second movable body 320. Moreover, you may make these decoration parts 320L, 320R, 321L, 321R, 340a light-emit by a light emitting diode (LED).
  In addition, although not shown in detail in detail, when the effect control CPU 120 executes the movable notice as described above, a predetermined display (for example, not only a change display of the effect symbol but also the first moveable effect) is displayed on the effect display device 5. The effect of the integrated production by the first movable body 340 and the second movable body 320 may be improved by executing an effect image that decorates the body 340 and the second movable body 320). .
  In addition, as an example of an integrated performance by the first movable body 340 and the second movable body 320, a movable notice for notifying whether or not a big hit will be described, but the present invention is not limited to this. In addition to the jackpot notice, it may be an effect executed in other notices such as the stop symbol notice, the pseudo-continuous notice, the latent notice, etc., as described above, or when the pseudo-rendition is established during the change of the producing symbol, reach It may be an effect executed at various timings, such as when it is established, when it develops into super reach, or when the player operates the stick controller 31A or the push button 31B.
  Further, in this embodiment, as shown in FIG. 14B, when the first movable body 340 moves to the first movement position, the lower end LP1 of the first movable body 340 is located on the lower side of the effect display device 5. Although it is arranged, at least a part of the first movable body 340 may be arranged closer to the second standby position than the lower side of the effect display device 5. By doing in this way, the moving distance (falling distance) of the 1st movable body 340 at the time of execution of a movable advance notice can be extended, and the production effect by the movement of the 1st movable body 340 can be improved.
  Further, in this embodiment, as shown in FIG. 14B, when the second movable body 320 moves to the second movement position, the upper end portion TP2 of the second movable body 320 is located above the effect display device 5. Although arranged, at least a part of the second movable body 320 may be arranged closer to the first standby position than the upper side of the effect display device 5. By doing in this way, the moving distance (rising distance) of the 2nd movable body 320 at the time of execution of a movable advance notice can be extended, and the production effect by the movement of the 2nd movable body 320 can be improved.
  As described above, in the pachinko gaming machine 1 according to the present embodiment, the first movable body 340 that can move from the first standby position (first position) to the first movement position and the second standby different from the first standby position. A second movable body 320 movable from the position (second position) to the second movement position, the first movable body 340 moves from the first standby position to the first movement position, and the second movable body 320 By moving from the second standby position to the second movement position, an integrated effect (for example, a movable advance notice) by the first movable body 340 and the second movable body 320 is possible, and the first movable body 340 is provided. Is located at the first movement position, and when the second movable body 320 is located at the second movement position, at least a part of the first movable body (for example, the lower end portion LP1) is the lower end portion LP2 of the second movable body 320. By being arranged closer to the second standby position than the first movable body 340, To move beyond the second movable member 320 which has moved to the second movement position to the range of movement of the second movable member 320, it is possible to improve the interest in the movement for performing moving notice as an integral effect.
  In the present embodiment, when the first movable body 340 is located at the first movement position and the second movable body 320 is located at the second movement position, the upper end TP2 of the second movable body 320 is the first movable body. Since the second movable body 320 is disposed on the first standby position side of the upper end TP1 of the body 340, the second movable body 320 moves beyond the first movable body 340 moved to the first movement position. Move in. That is, since the first movable body 340 and the second movable body 320 are moved in the middle and move to a position where at least a part of each of the first movable body 340 and the second movable body 320 is disposed within the movement range of the other movable body, an integrated effect is provided. It is possible to improve the interest in moving to perform.
  The integrated performance is performed when the first movable body 340 moves from the first standby position to the first movement position, and the second movable body 320 moves from the second standby position to the second movement position. If it is a production, as in the present embodiment, when the first movable body 340 moves from the first standby position to the first movement position, and the second movable body 320 moves from the second standby position to the second movement position. In addition, at least a part of the first movable body 340 and the second movable body 320 does not necessarily overlap with each other, for example, the first movable body 340 and the second movable body 320 may be spaced apart from each other in a state of being close to or far away from each other. In addition, when the first movable body 340 and the second movable body 320 are arranged so as to overlap or be close to each other, a single design (for example, a decorative portion) is configured, or the first movable body 340 and the second movable body 320 are spaced apart from each other. Even if it arrange | positions, it may show integrally by displaying the image which makes the 1st movable body 340 and the 2nd movable body 320 relate on the effect display apparatus 5. FIG. In addition, the first movable body 340 and the second movable body 320 do not necessarily move at the same time, but the other moves in conjunction with the movement of one of the first movable body 340 and the second movable body 320. Also good.
  Further, the second movable body 320 is more difficult to visually recognize at the second standby position than the first movable body 340 at the first standby position. Specifically, as shown in FIG. 1, the second movable body 320 is disposed behind the second base member central portion 310 </ b> C at the second standby position. When performing the performance, it is possible to make the second movable body 320 that was difficult to visually recognize seem to have moved from the first position to the second movement position together with the first movable body 340, so that the interest in movement is improved. Can do.
  In the present embodiment, the second movable body 320 is not visible from the player side by being arranged on the back side of the second base member central portion 310C at the second standby position. However, the second movable body 320 is not necessarily limited to the first movable body 340 in the first standby position at the second standby position, as long as the second movable body 320 is more difficult to see. It does not have to be invisible.
  In the present embodiment, the second movable body 320 is more difficult to view than the first movable body 340 in the first standby position at the second standby position. The standby position may be more difficult to visually recognize than the second movable body 320 in the second standby position. Note that both the first movable body 340 in the first standby position and the second movable body 320 in the second standby position may be visible or invisible.
  In addition, one of the first movable body 340 and the second movable body 320 is the other when the first movable body 340 is located at the first movement position and the second movable body 320 is located at the second movement position. There is an overlapping portion (for example, a portion overlapping the front side of the first movable body 340 in the second movable body 320) overlapping on the front side, and at least a part of the overlapping portion penetrates as a visual recognition portion that can visually recognize the other. By providing the hole 320a, the player can have a stereoscopic effect by visually recognizing the display portion 340d on the rear side from the through-hole 320a, so that the effect can be improved.
  Further, a deformation driving gear mechanism 322 as a deformation means capable of deforming at least one of the first movable body 340 and the second movable body 320 (for example, the second movable body 320), movable pieces 321L, 321R. The deformation driving gear mechanism 322 and the movable pieces 321L and 321R are deformed in association with the movement of at least one of the first movable body 340 and the second movable body 320. As described above, when the second movable body 320 is deformed when performing an integrated performance, it is possible to improve the interest in movement.
  In addition, the first movable body 340 is bent in a backward direction that is different from the moving direction of the first movable body 340 when the first movable body 340 moves from the first movement position to the first standby position. By having the first movable body upper portion 340T as a curved portion, the length dimension in the moving direction (vertical direction) of the first movable body 340 in the first standby position is set to the length of the first movable body upper portion 340T in the vertical direction. Since the length can be shortened, the first movable body 340 can be arranged at the first standby position in a compact state.
  Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.
  For example, in the embodiment, as an integrated effect in the present invention, the second movable body 320 moves from the second standby position, which is the lower position of the effect display device 5, toward the second movement position, and the first movable The body 340 moves from the first standby position, which is the upper position of the effect display device 5, toward the first movement position, so that the upper end TP2 of the second movable body 320 is higher than the upper end TP1 of the first movable body 340. The movable standby notice is illustrated in which the lower end portion LP1 of the first movable body 340 is disposed closer to the second standby position side than the lower end portion LP2 of the second movable body 320 while being arranged on the first standby position side. However, the present invention is not limited to this, and as shown in Modification 1 in FIG. 15A, the second movable body 320 moves from the second standby position toward the second movement position as an integrated effect. In addition, the first movable body 340 By moving from the first standby position toward the first movement position, the upper ends TP1 and TP2 of the second movable body 320 and the first movable body 340 are disposed at substantially the same position in the vertical direction. The lower end LP1 of the movable body 340 may be arranged closer to the second standby position than the lower end LP1 of the second movable body 320.
  Although not particularly illustrated, the second movable body 320 moves from the second standby position toward the second movement position, and the first movable body 340 moves from the first standby position toward the first movement position. Thus, the lower end portions LP1 and LP2 of the second movable body 320 and the first movable body 340 are disposed at substantially the same position in the vertical direction, while the upper end portion TP2 of the second movable body 320 is the upper end of the first movable body 340. It may be arranged closer to the first standby position than the part TP1.
  Moreover, in the said Example, while the 2nd movable body 320 moves toward the 2nd movement position from the 2nd standby position which is the downward position of the production | presentation display apparatus 5 as an integrated production in this invention, it is 1st movable. The body 340 moves from the first standby position, which is the upper position of the effect display device 5, toward the first movement position, so that the upper end TP2 of the second movable body 320 is higher than the upper end TP1 of the first movable body 340. The movable standby notice is illustrated in which the lower end portion LP1 of the first movable body 340 is disposed closer to the second standby position side than the lower end portion LP2 of the second movable body 320 while being arranged on the first standby position side. Is not limited to this, and as a movable notice, the second movable body 320 moves from the second standby position toward the second movement position, as shown as Modification 2 in FIG. The first movable body 340 is the first By moving from the standby position toward the first movement position, the lower end portion LP2 of the second movable body 320 and the upper end portion TP1 of the first movable body 340 may be arranged at substantially the same position in the vertical direction. Good. That is, after the first movable body 340 and the second movable body 320 pass each other, the first movable body 340 and the second movable body 320 may be arranged side by side in a state of being close to each other.
  Moreover, in the said Example, while the 2nd movable body 320 moves toward the 2nd movement position from the 2nd standby position which is the downward position of the production | presentation display apparatus 5 as an integrated production in this invention, it is 1st movable. The body 340 moves from the first standby position, which is the upper position of the effect display device 5, toward the first movement position, so that the upper end TP2 of the second movable body 320 is higher than the upper end TP1 of the first movable body 340. The movable standby notice is illustrated in which the lower end portion LP1 of the first movable body 340 is disposed closer to the second standby position side than the lower end portion LP2 of the second movable body 320 while being arranged on the first standby position side. Is not limited to this, and as a movable notice, the second movable body 320 moves from the second standby position toward the second movement position, as shown as Modification 3 in FIG. 15C. The first movable body 340 is the first The lower end LP2 of the second movable body 320 may be arranged closer to the first standby position than the upper end TP1 of the first movable body 340 by moving from the standby position toward the first movement position. . That is, after the first movable body 340 and the second movable body 320 pass each other, they may be arranged apart from each other.
  Moreover, in the said Example, the 2nd movable body 320 and the 1st movable body 340 provided the 1st standby position and 2nd standby which were provided facing the upper and lower sides on both sides of the production | presentation display apparatus 5 as integrated production. Although the movable advance notice moving up and down linearly from each position toward the other standby position is illustrated, the present invention is not limited to this, and as an integrated effect, FIG. As shown as the modification 4, for example, the second movable body 320 is curved between a second standby position that is the lower left of the effect display device 5 and a second movement position that is the front right portion of the effect display device 5. The first movable body 340 is moved in a curved line between the first standby position that is the lower right of the effect display device 5 and the first movement position that is the left front portion of the effect display device 5. You may do it.
  In other words, the first standby position and the second standby position do not have to be arranged opposite to each other as in the above-described embodiment, and may be arranged side by side as described above, or the first standby position. The second standby position with respect to the position may be arranged diagonally downward left or diagonally downward to the right. For example, when the second standby position is disposed obliquely downward left or diagonally downward to the right with respect to the first standby position, the first movable body 340 and the second movable body 320 are moved obliquely up and down toward the other standby position. It should be possible. Further, as described above, the first movable body 340 and the second movable body 320 need not necessarily move toward the standby position of the other movable body.
  Moreover, in the said Example, while the 2nd movable body 320 moves toward the 2nd movement position from the 2nd stand-by position which is the downward position of the effect display apparatus 5, the 1st movable body 340 is above the effect display apparatus 5. When moving from the first standby position, which is the position, toward the first movement position, the second movable body 320 moves so as to pass through the front side of the first movable body 340 (overlapping in the front-rear direction) during the movement. Although illustrated, this invention is not limited to this, For example, you may make it the 2nd movable body 320 and the 1st movable body 340 not overlap before and after in the middle of a movement.
  Specifically, although not particularly illustrated, for example, the first standby position of the first movable body 340 is arranged on the upper left side of the effect display device 5, and the second standby position of the second movable body 320 is set to the effect display device 5. It is also possible to move the first movable body 340 to the first movement position and move the second movable body 320 to the second movement position. The first movable body 340 and the second movable body 320 are disposed side by side. Even in this case, at least the lower end portion LP1 of the first movable body 340 is disposed closer to the second standby position than the lower end portion LP2 of the second movable body 320, or at least the upper end of the second movable body 320. The part TP2 only needs to be arranged on the first standby position side with respect to the upper end TP1 of the first movable body 340.
  Moreover, in the said Example, although the form which the 2nd movable body 320 and the 1st movable body 340 move to an up-down direction was illustrated, this invention is not limited to this, The 2nd movable body 320 and the 1st movable body 340 are illustrated. You may make it move the 1 movable body 340 to the left-right direction or the diagonal direction.
  In the embodiment, the first movable body 340 can be moved from the first standby position above the effect display device 5 to the first movement position on the front side of the effect display device 5, and the second movable body 320 is Although it was possible to move from the second standby position below the effect display device 5 to the second movement position on the front side of the effect display device 5, the present invention is not limited to this, and the first standby position. And at the second standby position, at least a portion overlaps the front side of the effect display device 5 at the first standby position and the second standby position. It may be arranged so as to. Moreover, you may make it not overlap with the front side of the production | presentation display apparatus 5 in a 1st movement position or a 2nd movement position. That is, it may be provided so as to be movable to a place other than the effect display device 5.
  Moreover, in the said Example, although the movable pieces 321L and 321R illustrated the form which the 2nd movable body 320 deform | transforms by moving from the back of the 2nd movable body 320 above the 2nd movable body 320, this invention The present invention is not limited to this, and the first movable body 340 may be deformed, or both the second movable body 320 and the first movable body 340 may be deformed. Further, neither the second movable body 320 nor the first movable body 340 may be deformed.
  Moreover, in the said Example, although the movable piece 321L, 321R was act | operated by the deformation | transformation drive gear mechanism 322, the form which deform | transforms the 2nd movable body 320 was illustrated, However, The movable pieces 321L, The second movable body 320 may be deformed by operating the 321R. Further, for example, the second movable body 320 may be deformed by using a link mechanism or the like that does not have a drive source that interlocks the movable pieces 321L and 321R using the movement of the second movable body 320.
  In addition, by operating a movable part such as movable pieces 321L and 321R that are operably provided on the second movable body 320, not only at least a part of the second movable body 320 is deformed but also the second movable body. A part of the body 320 may be deformed by bending, projecting, or dividing.
  In the embodiment, the first movable body 340 moves from the first movement position to the first standby position, so that the first movable body upper portion 340T moves from the upper position of the first movable body lower portion 340B toward the rear position. Although the form which rotates is illustrated, this invention is not limited to this, The 1st movable body upper part 340T is because the 1st movable body 340 moves from a 1st movement position to a 1st standby position, You may make it rotate toward the left-right side or the downward direction with respect to the 1st movable body lower part 340B. That is, the first movable body 340 may be moved in a direction different from the moving direction.
  Moreover, in the said Example, it is the 1st movable body upper part 340T and the 1st movable body lower part 340B which comprise the 1st movable body 340 as upper 1st movable body upper part 340T as a bending part in this invention. However, the present invention is not limited to this, and the bent portion in the present invention is the first movable body among the first movable body upper part 340T and the first movable body lower part 340B constituting the first movable body 340. It is good also as the lower body 340B. In addition, a bent portion may be formed by forming a part of one member constituting the first movable body 340 so as to be bendable by an elastic member or the like, or the bent portion may be formed by a plurality of bellows-like members. May be configured.
  In the embodiment, a through hole 320a penetrating in the front-rear direction is formed in the second movable body 320, and the first movable body 320 is disposed behind the second movable body 320 through the through hole 320a when the movable advance notice is executed. Although the embodiment in which the display unit 340d of the movable body 340 is visible is illustrated, the present invention is not limited to this, and at least a part of the second movable body 320 overlapping with the first movable body 340 is illustrated. May be made of a translucent member or the like, and the display unit 340d may be made visible through a portion made of the translucent member or the like.
  Moreover, in the said Example, although the form which performs the movable advance notice performed at the time of reach establishment was illustrated as an integrated presentation by the 1st movable body 340 and the 2nd movable body 320, this invention is limited to this. As an integrated production by the first movable body 340 and the second movable body 320, the big hit finalizing effect executed when the production symbols are displayed in the big hit combination, the big hit executed during the big hit Medium effect, round number notification (round promotion) effect to notify the number of rounds executed during the big hit, during a big hit game that was a big hit with a normal big hit symbol that is not a probability variation symbol, and after the big hit, the high probability state Promotion notification effect to notify the transition, or the possibility of being controlled to the high probability state in the state where it is not notified that the transition to the high probability state after the end of the jackpot Suggesting latent notification effect, hold the extended game notification effect like for notifying that the big hit occurs in the hold, which is stored at the time in or termination jackpot may be directed to run at times other than the reach satisfied.
  Further, in the above embodiment, the pachinko gaming machine 1 is illustrated as an example of the gaming machine, but the present invention is not limited to this. For example, a predetermined number of gaming balls are inside the gaming machine. The number of loaned balls that are enclosed in a circulating manner and lent in response to a loan request by a player and the number of prize balls that are awarded in response to winnings are added, while the number of game balls used in the game is subtracted. The present invention can also be applied to so-called enclosed game machines that are stored in the memory. In these enclosed game machines, not the game ball but points and points are given to the player, so these points and points assigned correspond to the game value.
  Further, in this embodiment, in order to notify the effect control CPU 120 of the change pattern indicating the change mode such as the change time and the type of reach effect, an example of transmitting one change pattern designation command when starting change. Although shown, the variation pattern may be notified to the effect control CPU 120 by two or more commands. Specifically, in the case of notifying by two commands, the CPU 103 uses the first command to indicate, for example, the variation time and variation mode before reaching reach (when not reaching, before the so-called second stop). The second command indicates the variation time and variation mode after reaching the reach (after the so-called second stop if the reach is not reached), such as the type of reach and the presence / absence of the re-lottery effect. A command may be transmitted. In this case, the effect control CPU 120 may perform effect control in variable display based on the variable time derived from the combination of two commands.
  The CPU 103 may notify the change time by each of the two commands, and the effect control CPU 120 may select a specific change mode executed at each timing. When two commands are sent, the two commands may be transmitted within the same timer interrupt. After the first command is transmitted, a predetermined period elapses (for example, the next timer interrupt). The second command may be transmitted. Note that the variation mode indicated by each command is not limited to this example, and the order of transmission can be changed as appropriate. Thus, by notifying the variation pattern by two or more commands, the amount of data that must be stored as the variation pattern designation command can be reduced.
  Further, in the above-described embodiment, the form in which the game ball is launched from below the game area 10 by the ball hitting device is illustrated, but the present invention is not limited to this, for example, the ball hitting device is a pachinko gaming machine. The game ball may be launched from the position above the game area 10 by providing it at a position above the game area 10 in FIG.
  Moreover, in the said Example, although the form which made the start prize opening two into the 1st start prize opening and the 2nd start prize opening is illustrated, this invention is not limited to this, A start prize opening It is good also as one, and it is good also as a start prize opening 3 or more.
  Moreover, in the said Example, although the form which made the special symbol two types, the 1st special figure and the 2nd special figure, is illustrated, this invention is not limited to this, Only one special symbol is included. It is also possible to use 3 or more special symbols.
  In the embodiment, a pachinko gaming machine is applied as an example of a gaming machine. However, for example, a game can be started by setting a predetermined number of bets for one game using a gaming value. At the same time, one game is completed by deriving a variation display result to a variation display device capable of variably displaying a plurality of types of symbols that can be identified, and a prize is awarded according to the variation display result derived to the variation display device. This can also be applied to a slot machine that can generate
  When the present invention is applied to a slot machine, a bonus, AT, RT, or the like that suggests a transition to a state advantageous to the player or a confirmation that the transition to a state advantageous to the player is notified. As an effect suggesting that a rare role such as cherry or watermelon has been won, the first movable body 340 is moved from the first standby position toward the first movement position, and the second movable body 320 is moved to the first position. It is only necessary to move from the 2 standby position toward the second movement position.
  In the above embodiment, the first special symbol display 4A and the second special symbol display 4B each variably display a plurality of types of special symbols including the final stop symbol resulting in the variable display result, and then stop the final stop symbol. However, the present invention is not limited to this, and after a variable display of multiple types of special symbols without including the final stop symbol that results in a variable display, the final stop symbol is stopped and displayed. You may do. That is, the final stop symbol that is the variation display result may be a symbol different from the special symbol used for variation display.
  In the above embodiment, a spherical game ball (pachinko ball) is applied as an example of the game medium. However, the present invention is not limited to the spherical game medium, and for example, a non-spherical game medium such as a medal. It may be.
DESCRIPTION OF SYMBOLS 1 Pachinko machine 300 Production | presentation unit 320 2nd movable body 321a Through-hole 312L, 321R Movable piece 322 Deformation drive gear mechanism 340 1st movable body 340T 1st movable body upper part 340B 1st movable body lower part 340d Display part

Claims (2)

  1. A gaming machine capable of playing games,
    A first movable body movable from the first position to the first movement position;
    A second movable body movable from a second position different from the first position to a second movement position;
    First guide means provided on the first movable body for guiding movement of the first movable body;
    A second guide means provided on the second movable body for guiding the movement of the second movable body;
    With
    The first movable body includes a first effect portion and a first guided portion that protrudes from the first effect portion and is guided by the first guide means.
    The second movable body has a second effect part and a second guided part that protrudes from the second effect part and is guided by the second guide means,
    The first movable body is moved from the first position to the first movement position, and the second movable body is moved from the second position to the second movement position, whereby the first movable body and the first movement body are moved. It is possible to produce an integrated performance with two movable bodies,
    When the first movable body is located at the first movement position and the second movable body is located at the second movement position, at least a part of the first rendering unit in the first movable body is the first movement portion. 2 The movable body is located on the second position side with respect to the second effect part, and the first guided part is located on the second position side with respect to the second guided part .
    At least one of the first movable body and the second movable body has a movable effect member that can be operated, and can execute a deformation effect that the movable effect member operates,
    The gaming machine , wherein the deformation effect can be executed at a timing at which an integrated effect by the first movable body and the second movable body is executed .
  2. The first effect unit includes an overlapping portion and an overlap that overlap the second effect unit when the first movable body is located at the first movement position and the second movable body is located at the second movement position. Have non-overlapping parts,
    The overlapping part has a display part, and the non-overlapping part has a decoration part,
    The gaming machine according to claim 1, wherein the second rendering unit is provided with a through hole at a position corresponding to the display unit.
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JP6518637B2 (en) * 2016-09-16 2019-05-22 株式会社ユニバーサルエンターテインメント Gaming machine
JP6418413B2 (en) * 2016-11-24 2018-11-07 株式会社サンセイアールアンドディ Game machine
JP6418414B2 (en) * 2016-11-24 2018-11-07 株式会社サンセイアールアンドディ Game machine
JP6464515B2 (en) * 2017-03-24 2019-02-06 株式会社サンセイアールアンドディ Game machine
JP2019024849A (en) * 2017-07-28 2019-02-21 株式会社ユニバーサルエンターテインメント Game machine
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JP5844565B2 (en) * 2011-07-19 2016-01-20 株式会社ソフイア Game machine
JP2013132311A (en) * 2011-12-26 2013-07-08 Sophia Co Ltd Game machine
JP6148044B2 (en) * 2013-03-15 2017-06-14 株式会社三共 Game machine
JP6180973B2 (en) * 2014-03-17 2017-08-16 株式会社ニューギン Game machine
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