JP5765983B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP5765983B2
JP5765983B2 JP2011066731A JP2011066731A JP5765983B2 JP 5765983 B2 JP5765983 B2 JP 5765983B2 JP 2011066731 A JP2011066731 A JP 2011066731A JP 2011066731 A JP2011066731 A JP 2011066731A JP 5765983 B2 JP5765983 B2 JP 5765983B2
Authority
JP
Japan
Prior art keywords
movable
display
game
state
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2011066731A
Other languages
Japanese (ja)
Other versions
JP2012200363A (en
Inventor
小倉 敏男
敏男 小倉
小林 直人
直人 小林
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2011066731A priority Critical patent/JP5765983B2/en
Publication of JP2012200363A publication Critical patent/JP2012200363A/en
Application granted granted Critical
Publication of JP5765983B2 publication Critical patent/JP5765983B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a gaming machine capable of playing a game using gaming value and having a predetermined effect device.

  Conventionally, in game machines represented by pachinko machines and slot machines, an effect movable body that is a mechanical structure is provided separately from an effect display device capable of displaying an image, and the effect movable body is movable. Proposals have been made to produce effects.

  In this type of gaming machine, three production movable bodies (character bodies) appear on the left side, the right side, and the upper side of the production display device, and on the front side of the display screen. Some of them are provided so as to be movable between positions (see, for example, Patent Document 1).

JP 2006-149740 A (pages 11-12, FIG. 7)

  In the gaming machine described in Patent Document 1, the three effect movable bodies perform the appearing and retracting operations in the display area, but their operation ranges do not interfere with each other in design or control. The effect movable body on the left side of the display area moves linearly in the right direction from the left end of the display area, but this operation range does not overlap with the operation ranges of the other two effect movable objects and is separate from each other. However, there is a problem that there is no relevance to the plurality of movable movable bodies.

  The present invention has been made paying attention to such problems, and an object of the present invention is to provide a gaming machine capable of improving the effect by giving relevance to the operation of a plurality of movable parts.

In order to solve the above-mentioned problem, a gaming machine according to claim 1 of the present invention provides:
A gaming machine (pachinko gaming machine 1) that can play a game using a gaming value (pachinko ball) and is provided with a predetermined production device (first production device 400, third production device 500), ,
It has a display device that can display images,
The effect device (first effect device 400)
A first movable provided at a first position (upward position) that does not overlap the display screen of the display device, and is movable from the first position to a specific position at least partially overlapping the display screen of the display device. Part (first movable object 402),
A second movable part (moving position) provided at a second position (effect position) within the movement range of the first movable part and movably provided from the second position to a retracted position outside the movement range of the first movable part. Second movable object 403L, 403R),
Interlocking means for linking the first movable part and the second movable part (link members 426L, 426R, first guide long holes 410L, 410R, third guide long holes 412L, 412R, fourth guide long holes 413L, 413R) Link guide elongated holes 428L, 428R / e.g., An effect control microcomputer that controls the drive motors 432L, 432R and the second drive motor that drives the second movable objects 403L, 403R),
With
In the first movable part, a pinion gear meshed with a movable side rack gear provided in the first movable part and a base side rack gear provided in the base part moves along the base side rack gear by a drive source. When the pinion gear rotates by the movement, the pinion gear moves from the first position to the specific position,
The interlocking means moves the second movable part from the second position to the retracted position when the first movable part moves from the first position to the specific position (see FIG. 15).
It said second movable portion is characterized in that in the retracted position not superimposed on the display screen of the display device.
According to this feature, the first movable portion and the second movable portion are alternately arranged at the second position by interlocking the first movable portion and the second movable portion. In other words, since a part of the movement range of the first movable part and the second movable part overlaps, when one of the first movable part and the second movable part is separated from the second position, the other approaches. As described above, it is possible to complicate the movement manner of the first movable portion and the second movable portion at the time of interlocking while providing relevance, so that the effect of production is improved.
The interlocking unit includes a mechanism that mechanically connects and links the first movable part and the second movable part, and a mechanism that interlocks by drive control by an individual drive source.

A gaming machine according to means 1 of the present invention is the gaming machine according to claim 1,
The interlocking means (link members 426L, 426R, first guide elongated holes 410L, 410R, third guide elongated holes 412L, 412R, fourth guide elongated holes 413L, 413R, link guide elongated holes 428L, 428R) are the first ones. It is composed of a link mechanism (link members 426L and 426R, see FIGS. 12 to 14) for connecting the movable part (first movable object 402) and the second movable part (second movable object 403L and 403R) so as to be interlocked. The
It is characterized by that.
According to this feature, the first movable part and the second movable part can be interlocked with a simple configuration without complicating the interlock control.

The gaming machine according to means 2 of the present invention is the gaming machine according to means 1,
The first movable portion (first movable object 402) is provided so as to be linearly movable in the first direction (vertical direction) within the first movement range (see the upper right diagonal line in FIG. 15B),
The second movable part (second movable object 403L, 403R) is in a second direction (left-right direction) substantially orthogonal to the first direction within the second movement range (see the left-upward oblique line in FIG. 15B). It is provided so that it can move straight toward
The link mechanism (link members 426L, 426R, see FIGS. 12 to 14) has one end connected to the first movable part and the other end connected to the second movable part (first link 426a, Second link 426b),
The link member is connected to the first movable portion and the second movable portion so as to always incline with respect to both the first direction and the second direction (see FIGS. 12 to 14).
It is characterized by that.
According to this feature, since the link member is not substantially orthogonal to the moving direction of the first movable portion or the second movable portion, the other can be smoothly interlocked with one movement.

The gaming machine according to means 3 of the present invention is the gaming machine according to means 1,
The first movable portion (first movable object 402) is provided so as to be linearly movable in the first direction (vertical direction) within the first movement range (see the upper right diagonal line in FIG. 15B),
The second movable part (second movable object 403L, 403R) is in a second direction (left-right direction) substantially orthogonal to the first direction within the second movement range (see the left-upward oblique line in FIG. 15B). It is provided so that it can move straight toward
The link mechanism (link members 426L and 426R, see FIGS. 12 to 14)
A first link (first link 426a) having one end connected to the first movable portion;
A second link (second link 426b) having one end connected to the first link and the other end connected to the second movable part;
A movement guide part (link guide long holes 428L, 428R) for moving and guiding the connecting part (link guide shaft 426c) between the first link and the second link;
The movement guide portion is provided to be inclined with respect to both the first direction and the second direction (see FIGS. 12 to 14).
It is characterized by that.
According to this feature, even if the first link and the second link are orthogonal to the first direction and the second direction, they are not substantially orthogonal to the guide moving unit. The second movable part can be smoothly interlocked and the second link can be bent with respect to the first link, so that the crossing angle with respect to the movement guide part can be made as small as possible.

A gaming machine according to means 4 of the present invention is the gaming machine according to any one of claim 1 or means 1-3,
A display device (effect display device 9) capable of displaying an image;
The first movable part (first movable object 402) is not superimposed on the display screen of the display device at the first position (ascending position) (see FIGS. 1 and 15A), and the first movement range. At the second position {lowering position (effect position of the second movable object 403L, 403R)} within (see the upper right diagonal line in FIG. 15 (b)), a part is superimposed on the display screen of the display device. (See FIG. 1 and FIG. 15B),
The second movable part (second movable object 403L, 403R) decorates the display device at the second position (effect position) and the display when the first movable part is located at the first position. It is provided so as to be located at a non-overlapping position (retracted position) that does not overlap with the display screen of the device.
It is characterized by that.
According to this feature, the decoration aspect of the display screen changes between when the second movable part is located at the second position and when it is located at the non-overlapping position, so that the player's interest is easily attracted.

A gaming machine according to means 5 of the present invention is the gaming machine according to any one of claim 1 or means 1-4,
Driving force transmission means for transmitting a driving force of a predetermined driving source (driving motors 432L, 432R) to the first movable part (first movable object 402) or the second movable part (second movable object 403L, 403R). Gear units 430L, 430R),
The driving force transmission means is
Base side rack gears (fixed rack gears 450L, 450R) provided on a predetermined base part (base member 401);
Movable rack gears (arm rack gears 454L and 454R) provided in the first movable part or the second movable part;
A movable body (rear lifting / lowering) that is movable with respect to the base portion by the drive source and pivotally supported by pinion gears (connection gears 445L and 445R) meshed with both the base side rack gear and the movable side rack gear. Plate 435L, 435R and a lifting body consisting of front lifting plates 436L, 436R),
It is characterized by that.
According to this feature, the base side rack gear and the movable side rack gear are shortened by doubling the stroke amount with respect to the base portion of the movable portion that moves relative to the movable body relative to the stroke amount with respect to the base portion of the movable body. Since it can be sized, it can be stored compactly when contracted.

The gaming machine according to means 6 of the present invention is:
A gaming machine (pachinko gaming machine 1) that can play a game using a gaming value (pachinko ball) and is provided with predetermined presentation devices (first production device 400 and third production device 500), ,
The effect devices (first effect device 400 and third effect device 500) are:
A first movable part (first possible position) provided at a first position (upward position) and movable (lifted / lowered) within a first movement range (see the upper right diagonal line in FIG. 15B) from the first position. Animal 402),
It is provided at a third position (boarding position) within the first movement range, and moves within a third movement range (see FIGS. 24A and 24B) that does not overlap the first movement range from the third position (see FIGS. 24A and 24B). A third movable part (third movable object 502) provided so as to be movable up and down,
The first movable part (first movable object 402) has a space part formed inside the main body of the first movable part and a window part (window part 402a) that allows the inside of the space part to be visually recognized.
The third movable portion is inserted into the space portion of the first movable portion moved to a predetermined location (for example, a lowered position) within the first movement range at the third position, and the window portion Can be visually recognized from the player side through (see FIG. 24 (c), FIG. 25).
It is characterized by that.
According to this feature, the third movable part can be visually recognized through the window inside the main body of the first movable part, so that the modes of the first movable part and the third movable part can be changed.

The gaming machine according to means 7 of the present invention is the gaming machine according to means 6,
The first movable part (first movable object 402) is a light emitting means for causing the third movable part to emit light when the third movable part (third movable object 502) is located at the third position (boarding position). (Upper LED 464)
It is characterized by that.
According to this feature, since the aspect of the third movable portion changes, the effect of production is enhanced.

The gaming machine according to means 8 of the present invention is the gaming machine according to means 7,
A light emission control means (production control microcomputer) for performing light emission control of the light emission means (upper LED 464);
The light emission control means temporarily stops the light emission of the light emission means when the third movable part (third movable object 502) reaches the third position (boarding position) and retracts from the third position. (See FIG. 24 (b)),
It is characterized by that.
According to this feature, the third movable part is prevented from emitting light at a halfway position.

The gaming machine according to means 9 of the present invention is the gaming machine according to any one of claim 1 or means 1-8,
It is rotatably provided via predetermined rotating means (drum motor 611, pinion gear 612, driven gear 614, rotating cylinder 625R, fixed shaft 613, 620), and the peripheral surface is formed on a plurality of display surfaces (626a to 626c). A multi-plane movable body (rotating drum 602) configured as follows:
A display window (display opening 631) that makes at least one of the plurality of display surfaces visible from the player side,
A predetermined display surface (display surface 626a) among the plurality of display surfaces and a fixed display portion (a lower position of the display opening 631 in the decorative member 603) provided around the display window portion have a predetermined Decoration parts (drum side decoration part 627, main body side decoration parts 633A, 633B) constituting a part of the decoration part having the decoration mode are provided separately,
When the multi-plane movable body stops at a position where the specific display surface faces the display window portion, the predetermined decoration mode is formed by the decorative portions provided on the specific display surface and the fixed display portion, respectively. (See FIG. 30)
It is characterized by that.
According to this feature, since the predetermined decoration mode is formed only when the specific display surface faces the display window, the effect of production is improved.

It is a front view which shows a pachinko gaming machine. It is a rear view which shows a pachinko gaming machine. It is a block diagram which shows an example of the circuit structure in a main board | substrate. It is a perspective view which shows the state which open | released the pachinko game machine. It is a disassembled perspective view which shows a game board unit. It is a perspective view which shows a decoration body. It is a disassembled perspective view which shows the state which looked at the upper decoration unit from diagonally forward. It is a disassembled perspective view which shows the state which looked at the upper decoration unit from diagonally back. It is a principal part expansion perspective view of FIG. It is a disassembled perspective view which shows the structure of a drive unit. (A) is a front view which shows a gear unit, (b) is AA sectional drawing of (a). It is a schematic explanatory drawing which shows the effect | action of a gear unit. It is a schematic explanatory drawing which similarly shows the effect | action of a gear unit. It is a schematic explanatory drawing which similarly shows the effect | action of a gear unit. (A) is the normal state of a 1st production | presentation apparatus, (b) is the schematic which shows a production state. (A) is a front view which shows a 1st movable object, (b) is BB sectional drawing of (a). It is a disassembled perspective view which shows the state which looked at the inside decoration unit from diagonally forward. The front view which shows the open state of the shutter of an inside decoration unit, (b) is a front view which shows a closed state, (c) is CC sectional drawing of (a). It is a disassembled perspective view which shows the state which looked at the lower back decoration unit from diagonally forward. It is a disassembled perspective view which shows the state which looked at the lower back decoration unit from diagonally back. (A) is a front view which shows a lower back decoration unit, (b) is DD sectional drawing of (a). (A) is a figure which shows the time when a 3rd movable object exists in an appearance position, and (b) is when it exists in a boarding position. (A) is a longitudinal cross-sectional view which shows a 3rd movable body, (b) is a figure which shows the operation | movement aspect of a 3rd movable body. It is a figure which shows an example of the operation | movement condition of a 1st-3rd movable object. It is a principal part expanded longitudinal cross-sectional view of a game board. It is a disassembled perspective view which shows the state which looked at the lower front decoration unit from diagonally forward. It is a front view which shows the state which looked at the lower front decoration unit from diagonally behind. It is a longitudinal cross-sectional view which shows the internal structure of a lower front decoration unit. (A)-(c) is a figure which shows each display surface of a rotating drum. It is a front view which shows a decoration member.

  Embodiments of the present invention will be described below with reference to the drawings.

  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of the pachinko gaming machine 1 as seen from the front. FIG. 2 is a rear view showing the pachinko gaming machine. FIG. 3 is a block diagram illustrating an example of a circuit configuration on the main board. FIG. 4 is a perspective view showing a state in which the pachinko gaming machine is opened. FIG. 5 is an exploded perspective view showing the game board unit.

  As shown in FIGS. 1, 2, and 4, the pachinko gaming machine 1 mainly includes an outer frame 100 formed in a vertically long rectangular frame shape and a front frame 101 attached to the outer frame 100 so as to be openable and closable. It is configured. A glass door frame 102 and a lower door frame 103 are provided on the front surface of the front frame 101 so as to be openable and closable around the left side.

  A hitting ball supply tray (upper plate) 3 is provided on the lower surface of the lower door frame 103. Under the hitting ball supply tray 3, there are provided an extra ball receiving tray 4 (lower plate) for storing game balls that cannot be accommodated in the hitting ball supply tray 3 and a hitting operation handle (operation knob) 5 for firing the hitting ball. . The game board 6 is detachably attached to the front frame 101 on the back surface of the glass door frame 102.

  As shown in FIG. 4, the game board 6 has a board surface plate 200 made of synthetic resin with a game area 7 formed on the front surface, and a mounting surface to which the board surface plate 200 is attached. And a game component related to a game, such as a variable display control unit 49 including an effect display device 9 and an effect control board 80, is assembled on the back side of the game board 6. The game component unit 310 is assembled integrally (see FIG. 5).

  In order to attach the game board unit 300 (see FIG. 5) in which the game board 6 and the game component unit 310 are integrally assembled to the front surface of the front frame 101, the left end portion of the game board 6 is indicated by a thick arrow in the figure. As described above, with the left end of the game board 6 being inserted into the locking recesses 116a and 116b provided at the upper left and right positions of the vertically long rectangular opening 115 formed in the front frame 101, the right end is pressed against the board. It is attached by locking with the metal fittings 117a and 117b. Board holding springs 118a and 118b are provided in the locking recesses 116a and 116b, respectively, to prevent back and forth play of the game board 6 locked in the locking recesses 116a and 116b. In a state where the board surface plate 200 is attached, the game component unit 310 provided on the back surface of the game board 6 faces the back side of the front frame 101 through the opening 115.

  As shown in FIG. 5, the game board unit 300 is arranged on the game board 6, the back side of the game board 6, a decoration body 301 that decorates the game board 6 from the back side, and the back of the decoration body 301. The variable display control unit 49 includes an effect display device 9, an effect control board 80, and the like.

  The decorative body 301 is a decorative member formed in a three-dimensional shape that decorates the game area 7 of the game board 6 formed transparently from the back side as will be described later, and has a plate thickness with a predetermined width in the front-rear direction. It is detachably attached to the back of the front game board 6 and in the attached state, it can be seen by the player through the game board 6. Details of the decorative body 301 will be described later.

  Various display devices (eg, first special symbol display 8a, second special symbol display 8b, etc.) provided mainly on the lower side of the game board 6, drive means (solenoids 16, 21, 22, etc.), LEDs, various switches The wiring extended from (for example, the first start port switch 14a, the second start port switch 15a, the first count switch 23, etc.) is pulled out to the side from between the back surface of the game board 6 and the front surface of the decorative body 301. . An opening 303 is formed at a substantially central position of the decorative body 301 so that the display surface of the effect display device 9 disposed on the back side can be visually recognized.

  In addition to the decorative body 301 and the variable display control unit 49, a gaming component unit 310 in which a plurality of gaming components related to a game such as other devices and boards are integrally assembled is a game board as will be described later. 6 is detachably attached.

  Returning to FIG. 1, in the vicinity of the center of the game area 7, there is provided an effect display device (decorative symbol display device) 9 including a plurality of variable display units each variably displaying an effect decorative symbol (effect symbol). ing. The effect display device 9 includes, for example, three variable display portions (symbol display areas) of “left”, “middle”, and “right”. The effect display device 9 variably displays the effect symbol as a decoration (effect) symbol during the variable display period of the special symbol by the first special symbol indicator 8a or the second special symbol indicator 8b. The effect display device 9 that performs variable display of effect symbols is controlled by an effect control microcomputer mounted on the effect control board 80.

  A first special symbol display (first variable display means) 8a for variably displaying a first special symbol as first identification information is provided at a lower right position on the game board 6. In this embodiment, the first special symbol display 8a is realized by a simple and small display (for example, 7 segment LED) capable of variably displaying numbers 0 to 9. In other words, the first special symbol display 8a is configured to variably display numbers (or symbols) from 0 to 9. A second special symbol display (second variable display means) 8b for variably displaying the second special symbol as the second identification information is provided above the first special symbol display 8a. The second special symbol display 8b is realized by a simple and small display (for example, 7 segment LED) capable of variably displaying numbers 0 to 9. That is, the second special symbol display 8b is configured to variably display numbers (or symbols) from 0 to 9.

  In this embodiment, the type of the first special symbol and the type of the second special symbol are the same (for example, both 0 to 9), but the types may be different. The first special symbol display 8a and the second special symbol display 8b each variably display a number (or a two-digit symbol) from 0 to 99 using, for example, two 7-segment LEDs. It may be configured.

  Hereinafter, the first special symbol and the second special symbol may be collectively referred to as a special symbol, and the first special symbol indicator 8a and the second special symbol indicator 8b may be collectively referred to as a special symbol indicator.

  The variable display of the first special symbol is a variable display start condition (for example, after the game ball has won the first start winning opening 13a) after the first start condition, which is the variable display execution condition, is established (for example, When the number of reserved memories is not 0, the variable display of the first special symbol is not executed, and the variable display is started based on the fact that the big hit game is not executed) When time (fluctuation time) elapses, a display result (stop symbol) is derived and displayed. In addition, the variable display of the second special symbol is a variable display start condition (for example, that the game ball has won the second start winning opening 13b) after the second start condition, which is a variable display execution condition, is satisfied (for example, For example, when the number of reserved memories is not 0, the variable display of the second special symbol is not executed, and the big hit game is not executed) is started, When the variable display time (variation time) elapses, the display result (stop symbol) is derived and displayed. Note that winning means that a game ball has entered a predetermined area such as a winning opening. Deriving and displaying the display result is to finally stop and display a symbol (an example of identification information).

  The effect display device 9 is for decoration (effect) during the variable display time of the first special symbol on the first special symbol display 8a and during the variable display time of the second special symbol on the second special symbol display 8b. Display design (also referred to as a decorative design) as a design. The variable display of the first special symbol on the first special symbol display 8a and the variable display of the effect symbol on the effect display device 9 are synchronized. Further, the variable display of the second special symbol on the second special symbol display 8b and the variable display of the effect symbol on the effect display device 9 are synchronized. Synchronous means that the start time and end time of variable display are substantially the same (may be exactly the same) and the variable display period is substantially the same (may be exactly the same). Further, when the jackpot symbol is stopped and displayed on the first special symbol display 8a and when the jackpot symbol is stopped and displayed on the second special symbol display 8b, the effect display device 9 reminds the jackpot The combination of is stopped and displayed.

  A winning device having a first start winning port 13a is provided at a substantially central position in the left-right direction below the effect display device 9. The game ball won in the first start winning opening 13a is guided to the back of the game board 6, and is detected by the first start opening switch 14a (for example, proximity switch) and the first winning confirmation switch 14b (for example, photo sensor). The

Further, on the right side of the first start winning opening (first starting opening) 13a, a variable winning ball apparatus 15 having a second start winning opening 13b through which game balls can be won is provided. The game ball that has won the second start winning opening (second start opening) 13b is guided to the back of the game board 6 and detected by the second start opening switch 15a and the second winning confirmation switch 15b. The variable winning ball device 15 is opened by a solenoid 16. When the variable winning ball apparatus 15 is in the open state, the game ball can be won in the second start winning opening 13b (it is easy to start winning), which is advantageous for the player. In a state where the variable winning ball device 15 is in the open state, it is easier for the game ball to win the second starting winning port 13b than the first starting winning port 13a. In addition, in a state where the variable winning ball device 15 is in the closed state, the game ball does not win the second start winning opening 13b. In the state where the variable winning ball apparatus 15 is in the closed state, it may be configured that the winning is possible (that is, it is difficult for the gaming ball to win) although it is difficult to win a prize.

  In addition, it is determined whether or not an abnormal winning has occurred based on the detection results of the first starting port switch 14a and the first winning confirmation switch 14b and the detection results of the second starting port switch 15a and the second winning confirmation switch 15b. A security signal is externally output based on the detection of the occurrence of.

  Hereinafter, the first start winning opening 13a and the second start winning opening 13b may be collectively referred to as a start winning opening or a starting opening.

  When the variable winning ball device 15 is controlled to be in the open state, the game ball heading for the variable winning ball device 15 is very likely to win the second start winning port 13b. The first start winning opening 13a is provided directly below the effect display device 9, but the interval between the lower end of the effect display device 9 and the first start winning port 13a is further reduced, or the first start winning port is set. The winning rate of the second starting winning port 13b is such that the nails are densely arranged around 13a, or the nail arrangement around the first starting winning port 13a is difficult to guide the game ball to the first starting winning port 13a. You may make it make higher than the winning rate of the 1st start winning opening 13a.

  In the upper part of the second special symbol display 8b, the number of effective winning balls that have entered the first start winning opening 13a, that is, the first reserved memory number (the reserved memory is also referred to as the start memory or the start prize memory) is displayed. A first special symbol reserved memory display section and the first special symbol reserved memory display section are provided separately, and a second special special display for displaying the number of effective winning balls that have entered the second start winning slot 13b, that is, the second reserved memory number. For example, a special symbol storage memory display unit 18 including a 7-segment LED provided with a symbol storage memory display unit is provided. The first special symbol reserved memory display unit displays up to four first reserved memory numbers in the order of winning, and increases the number of indicators that are turned on by 1 each time there is an effective start winning. Then, each time the variable display on the first special symbol display 8a is started, the number of indicators to be turned on is reduced by one. The second special symbol reserved memory display unit displays up to four second reserved memory numbers in the order of winning, and increases the number of indicators that are turned on by 1 each time there is an effective start winning. Then, each time the variable display on the second special symbol display 8b is started, the number of indicators to be turned on is reduced by one. In this example, the upper limit number (up to 4) is provided for the starting memory number by winning at the first starting winning port 13a and the starting memory number by winning at the second starting winning port 13b. May be four or more.

  Further, the display screen of the effect display device 9 is provided with a first reserved memory display unit 9a for displaying the first reserved memory number and a second reserved memory display unit 9b for displaying the second reserved memory number. . In addition, you may make it provide the area | region (sum total pending | holding memory display part) which displays the total number (sum total pending memory count) which is the sum total of the 1st pending memory count and the 2nd pending memory count. As described above, if the summation pending storage display section for displaying the total number is provided, it is possible to easily grasp the total number of execution conditions that are not satisfied with the variable display start condition.

  In this embodiment, as shown in FIG. 1, a variable winning ball device 15 that opens and closes only with respect to the second start winning opening 13b is provided, but the first start winning opening 13a and the second start winning opening 13b are provided. A configuration in which a variable winning ball apparatus that performs an opening / closing operation may be provided for any of the winning openings 13b.

  As shown in FIG. 1, a first special variable winning ball device 20 </ b> A is provided on the left side of the game area 7. The first special variable winning ball apparatus 20A is provided with a winning opening door, and the solenoid 21 in a specific gaming state (big hit gaming state) that occurs when a specific display result (big hit symbol) is derived and displayed on the first special symbol display 8a. As a result, the winning opening door is controlled to be in the open state, so that the first special winning opening serving as the winning area is opened. A game ball won in the first special winning opening is detected by the first count switch 23.

  Based on the detection of game balls by the first count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. Thus, when the game ball passes (enters) the first special prize opening opened in the first special variable prize ball apparatus 20A, for example, the first start prize opening 13a and the second start prize opening 13b are used. More prize balls are paid out than when the game balls pass (enter) through the winning opening. Therefore, if the first special winning opening is opened in the first special variable winning ball apparatus 20A, the first state is advantageous for the player. On the other hand, in the first special variable winning ball apparatus 20A, if the first special winning opening is closed, it is impossible to obtain a winning ball by passing (entering) the gaming ball to the first special winning opening. The second state is disadvantageous to the person.

  Further, on the right side of the game area 7, a second special variable winning ball device 20B is provided. The second special variable winning ball device 20B is configured in the same manner as the variable winning ball device 15, and a specific gaming state that occurs when a specific display result (a jackpot symbol) is derived and displayed on the second special symbol display 8b. When the movable wing piece is controlled to be in the open state by the solenoid 22 in the (big hit game state), the second special winning opening serving as the winning area is opened. A game ball that has won the second special prize opening is detected by the second count switch 24.

  Based on the detection of game balls by the second count switch 24, a predetermined number (for example, 15) of game balls are paid out as prize balls. Thus, when the game ball passes (enters) the second special prize opening that has been opened in the second special variable prize ball apparatus 20B, for example, the first starting prize opening 13a and the second starting prize opening 13b, More prize balls are paid out than when the game balls pass (enter) through the winning opening. Therefore, if the second special prize winning opening is opened in the second special variable winning ball apparatus 20B, a first state advantageous to the player is obtained. On the other hand, if the second special prize opening is closed in the second special variable prize ball apparatus 20B, the game ball cannot pass through (enter) the second special prize opening, so that a game can be obtained. The second state is disadvantageous to the person.

  The normal symbol display 10 is provided on the right side of the first special symbol display 8a. The normal symbol display 10 is composed of, for example, two lamps. When the game ball passes through the gate 32 provided on the right side of the effect display device 9 and is detected by the gate switch 32a, variable display on the normal symbol display 10 is started. In this embodiment, variable display is performed by alternately lighting the upper and lower lamps (the symbols can be visually recognized when turned on). For example, if the lower lamp is turned on at the end of the variable display, it is a hit. When the lamp on the lower side of the normal symbol display 10 is turned on and it is a win, the variable winning ball device 15 is opened for a predetermined number of times. That is, the state of the variable winning ball device 15 is a state that is advantageous from a disadvantageous state for the player when the lower lamp is lit (a state in which a game ball can win the second start winning opening 13b). ). An upper part of the special symbol storage memory display 18 is provided with a normal symbol storage memory display 41 having four display portions (for example, four segments among seven segment LEDs) for displaying the number of winning balls that have passed through the gate 32. It has been. Each time there is a game ball passing through the gate 32, that is, every time a game ball is detected by the gate switch 32a, the normal symbol storage memory display 41 increases the number of display units to be turned on by one. Then, each time the variable display of the normal symbol display 10 is started, the number of display units that are lit is reduced by one.

  The normal symbol holding memory display 41 composed of 7-segment LEDs has four display units (segments) for displaying the number of winning balls that have passed through the gate 32 and, for example, the first special variable winning ball device 20A at the time of big hit or There are provided two display parts (segments) indicating the number of times the second special variable winning ball apparatus 20B is opened (number of big hit rounds) and two display parts (segments) indicating the gaming state. You may comprise by the indicator different from a symbol reservation memory | storage display part. Further, the normal symbol display 10 may be configured by a segment LED or the like that can variably display a plurality of types of identification information (for example, “◯” and “x”) called normal symbols.

  The winning holes 29a to 29d of the normal winning device are provided around the first special variable winning ball device 20A and the second special variable winning ball device 20B, and the game balls having won the winning ports 29a and 29c are received by the winning port switch 30a. The game balls that are detected and won in the winning ports 29b and 29d are detected by the winning port switch 30b. Each of the winning holes 29a to 29d constitutes a winning area provided in the game board 6 as an area for accepting game balls and allowing winning. The first start winning opening 13a, the second starting winning opening 13b, the first special winning opening and the second special winning opening also constitute a winning area that accepts a game ball and allows winning.

  In the first start winning opening 13a, two switches (a first start opening switch 14a and a first winning confirmation switch 14b) capable of detecting a game ball won in the start winning opening are provided. In this embodiment, a first start opening switch 14a and a first winning confirmation switch 14b are arranged up and down in the first start winning opening 13a (in this example, the first start opening switch 14a is arranged on the upper side. The first winning confirmation switch 14b is arranged on the lower side). Therefore, in this embodiment, the game ball won in the first start winning opening 13a is guided to the back of the game board 6, first detected by the first start opening switch 14a, and then detected by the first winning confirmation switch 14b. Is done.

  Further, in the second start winning opening 13b, two switches (a second start opening switch 15a and a second winning confirmation switch 15b) capable of detecting a game ball won in the start winning opening are provided. In this embodiment, the second start opening switch 15a and the second winning confirmation switch 15b are arranged vertically in the second start winning opening 13b (in this example, the second start opening switch 15a is arranged on the upper side. The second winning confirmation switch 15b is arranged on the lower side). Therefore, in this embodiment, the game ball won in the second start winning opening 13b is guided to the back of the game board 6, first detected by the second start opening switch 15a, and then detected by the second winning confirmation switch 15b. Is done.

  In addition, two switches (a first count switch 23 and a third winning confirmation switch 23a) capable of detecting a game ball won in the first special winning opening are provided in the first special winning opening. In this embodiment, a first count switch 23 and a third prize confirmation switch 23a are arranged in the first special prize opening (in this example, the first count switch 23 is arranged on the upper side and the third prize confirmation is performed. The switch 23a is arranged on the lower side). Therefore, in this embodiment, the game ball won in the first special winning opening is guided to the back of the game board 6 and is first detected by the first count switch 23 and then detected by the third winning confirmation switch 23a.

  In addition, two switches (a second count switch 24 and a fourth winning confirmation switch 24a) capable of detecting a game ball won in the second special winning opening are provided in the second special winning opening. In this embodiment, the second count switch 24 and the fourth winning confirmation switch 24a are disposed in the second special winning opening (in this example, the second counting switch 24 is disposed on the upper side and the fourth winning confirmation is performed. The switch 24a is arranged on the lower side). Therefore, in this embodiment, the game ball won in the second special winning opening is guided to the back of the game board 6 and is first detected by the second count switch 24 and then detected by the fourth winning confirmation switch 24a.

  Also, the first start opening switch 14a and the first winning confirmation switch 14b, the second starting opening switch 15a and the second winning confirmation switch 15b, the first count switch 23 and the third winning confirmation switch 23a, the second count switch 24 and the second Different detection method switches are used as the 4-winning confirmation switch 24a. In this embodiment, proximity switches are used as the first start port switch 14a, the second start port switch 15a, the first count switch 23, and the second count switch 24, and the first winning confirmation switch 14b, the second winning confirmation switch 15b, Photosensors are used as the third winning confirmation switch 23a and the fourth winning confirmation switch 24a.

  Further, based on the detection of the game ball by the first start port switch 14a, the first special symbol variation display is started, and the prize ball payout is executed. Further, based on the fact that the game ball is detected by the second start port switch 15a, the display of the variation of the second special symbol is started, and a prize ball payout is executed. Further, based on the detection of the game ball by the first count switch 23 and the second count switch 24, a prize ball payout is executed. In addition to the detection result of the first start port switch 14a, whether or not an abnormal winning has occurred is determined based on the detection result of the first winning confirmation switch 14b, and the security signal is generated based on the detection of the abnormal winning. Output externally. In addition to the detection result of the second start opening switch 15a, the presence / absence of an abnormal winning is determined based on the detection result of the second winning confirmation switch 15b, and the security signal is generated based on the detection of the abnormal winning. Output externally. In addition to the detection result of the first count switch 23, whether or not an abnormal winning has occurred is determined based on the detection result of the third winning confirmation switch 23a, and the security signal is externally detected based on the detection of the abnormal winning. Is output. In addition to the detection result of the second count switch 24, whether or not an abnormal winning has occurred is determined based on the detection result of the fourth winning confirmation switch 24a, and the security signal is externally generated based on the detection of the abnormal winning. Is output. Accordingly, the first winning confirmation switch 14b, the second winning confirmation switch 15b, the third winning confirmation switch 23a, and the fourth winning confirmation switch 24a are used only for determining an abnormal winning.

  Then, the game control microcomputer 156 uses the first start port switch based on the detection signal input from the first start port switch 14a (proximity switch) and the detection signal input from the first winning confirmation switch 14b (photo sensor). If it is determined that the difference between the number of game balls detected at 14a and the number of game balls detected at the first winning confirmation switch 14b exceeds a predetermined threshold, a predetermined error is given to the first start winning opening 13a. It is determined that an abnormal winning has occurred. The game detected by the second start port switch 15a based on the detection signal input from the second start port switch 15a (proximity switch) and the detection signal input from the second winning confirmation switch 15b (photo sensor). If it is determined that the difference between the number of balls and the number of game balls detected by the second winning confirmation switch 15b exceeds a predetermined threshold value, it is determined that an abnormal winning to the second start winning port 13b has occurred as a predetermined error. To do. The number of game balls detected by the first count switch 23 based on the detection signal input from the first count switch 23 (proximity switch) and the detection signal input from the third winning confirmation switch 23a (photo sensor). And the number of game balls detected by the third winning confirmation switch 23a are determined to have exceeded a predetermined threshold, it is determined that an abnormal winning to the first special winning opening has occurred as a predetermined error. The number of game balls detected by the second count switch 24 based on the detection signal input from the second count switch 24 (proximity switch) and the detection signal input from the fourth winning confirmation switch 24a (photo sensor). And the number of game balls detected by the fourth winning confirmation switch 24a are determined to have exceeded a predetermined threshold value, it is determined that an abnormal winning to the second special winning opening has occurred as a predetermined error.

  As described above, the first start opening switch 14a and the first winning confirmation switch 14b, the second starting opening switch 15a and the second winning confirmation switch 15b, the first count switch 23, the third winning confirmation switch 23a, and the second count switch 24 are provided. And the fourth winning confirmation switch 24a are constituted by sensors of mutually different detection methods (in this example, a proximity switch and a photo sensor), for example, the first start winning opening 13a, the second using the electromagnetic wave or the like. The number of game balls detected by the proximity switch when an illegal act is performed in which the number of winnings at the start winning hole 13b and the first and second special winning holes is recognized to be larger than the actual winning number. And the number of game balls detected by the photo switch, and the game control microcomputer 156 receives an abnormal prize when the difference ball number exceeds a predetermined threshold value. To determine to have occurred, it is possible to take a reliable anti-corruption.

A decoration member 603, which will be described later, is provided at the lower part of the game area 7. On the upper left side of the decoration member 603, a game ball (non-winning ball) that mainly flows down the left area of the game area 7 is collected. 1 out port 26 a is provided on the upper right side of the decorative member 603, mainly ball game which has been flowing down the right side region of the gaming area 7 (non-winning ball) is the second out-port 26 B is provided for collecting the Yes. In addition, four speakers 27 that emit sound effects are provided on the left, right, top, and bottom of the outside of the game area 7. On the outer periphery of the game area 7, a top frame LED 28a, a left frame LED 28b, and a right frame LED 28c are provided. The top frame LED 28a, the left frame LED 28b, and the right frame LED 28c are examples of a decorative light emitter provided in the gaming machine.

Although not shown in FIG. 1 and FIG. 2, a prize ball lamp that is turned on during the prize ball payout is provided in the vicinity of the left frame LED 28b, and the supply ball is cut in the vicinity of the top frame LED 28a. A ball-out lamp that is sometimes lit is provided. Note that the award ball lamp and the out-of-ball lamp are controlled to be turned on by the effect control microcomputer mounted on the effect control board when the award ball is being paid out or when the out-of-ball is detected. Further, although not shown in particular, a prepaid card unit (hereinafter referred to as “card unit”) 50 that enables lending a ball by inserting a prepaid card is installed adjacent to the pachinko gaming machine 1. .

  A game ball launched from a hitting ball launching device, which will be described later, by the player's operation enters the game area 7 through a shot ball guide passage (not shown), and then descends the game area 7. When the game ball enters the first start winning port 13a and is detected by the first start port switch 14a, if the variable display of the first special symbol can be started (for example, the variable display of the special symbol ends, 1), the first special symbol display 8a starts variable display (variation) of the first special symbol, and the effect display device 9 starts variable display of the effect symbol (decoration symbol). Is done. In other words, the variable display of the first special symbol and the effect symbol corresponds to winning in the first start winning opening 13a. If the variable display of the first special symbol cannot be started, the first reserved memory number is increased by 1 on the condition that the first reserved memory number has not reached the upper limit value.

  When the game ball enters the second start winning port 13b and is detected by the second start port switch 15a, if the variable display of the second special symbol can be started (for example, the special symbol variable display ends, 2), the second special symbol display 8b starts variable display (variation) of the second special symbol, and the effect display device 9 starts variable display of the effect symbol (decoration symbol). Is done. That is, the variable display of the second special symbol and the effect symbol corresponds to winning in the second start winning opening 13b. If the variable display of the second special symbol cannot be started, the second reserved memory number is increased by 1 on condition that the second reserved memory number has not reached the upper limit value.

  The variable display of the first special symbol on the first special symbol display 8a and the variable display of the second special symbol on the second special symbol display 8b are stopped when a certain time has elapsed. If the special symbol at the time of stop (stop symbol) is a big hit symbol (specific display result), it will be “big hit”, and the special symbol at the time of stop (stop symbol) will be different from the big hit symbol (predetermined display result) Is “small hit”, and if the special symbol at the time of stoppage (stop symbol) is stopped and displayed, a special symbol different from the big hit symbol and the small hit symbol is “lost”.

  After the variable display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times. Further, after the variable display result in the special figure game becomes “small hit”, the game is controlled to the small hit game state different from the big hit game state.

  In this embodiment, when the big win symbol corresponding to “non-probability change” or “probability change A” in the special figure game is stopped and displayed, the first big win state (15 rounds) as the multi-round specific game state is displayed. (Big hit state). In the big hit gaming state (normally 15 round big hit state), the movable wing piece of the second special variable winning ball apparatus 20B wins for a predetermined period (for example, 29.5 seconds) or a predetermined number (for example, eight) for the first period. A round that changes the second special variable winning ball apparatus 20B to the first state (open state) advantageous to the player is executed by opening the second special prize opening during the period until the ball is generated. The In this way, the movable wing piece that opened the second special prize opening during the execution of the round received the game ball falling on the surface of the game board 6, and then closed the second special prize opening, 2 The special variable winning ball apparatus 20B is changed to the second state (closed state) disadvantageous for the player, and one round is completed. In the 15 round big hit state, the number of executions of the round that is the opening cycle of the second special prize opening becomes the first round number (for example, “15”). A game in the 15 round big hit state in which the number of round executions is “15” is also referred to as a 15-time open game. In such a 15 round big hit state, every time a game ball wins the second special winning opening, 15 balls (prize balls) are obtained. The 15 round round big hit state is also referred to as a first specific gaming state.

  When the big hit symbol corresponding to “probability change B” is stopped and displayed as the confirmed special symbol in the special figure game, the state shifts to the second big hit state (high-speed 15 round big hit state) as the multi-round specific gaming state. In the second big hit state, the winning opening door (not shown) of the first special variable winning ball apparatus 20A has a second period (for example, 0.5 seconds) shorter than the first period in the first big hit state or a predetermined number (for example, The first special variable winning ball device 20A is changed to the first state (open state) advantageous to the player by opening the first special prize opening during a period until three (3) winning balls are generated. A round is executed. In this way, when the first special prize opening is opened during the round, a game ball falling on the surface of the game board 6 can be awarded, and then the first special prize opening is closed, One special variable winning ball apparatus 20A is changed to the second state (closed state) disadvantageous to the player, and one round is completed. In the second big hit state, the number of executions of the round that is the opening cycle of the first special winning opening becomes the second round number (for example, “15”).

  In such a second big hit state, 15 game balls (prize balls) are obtained if a game ball wins the first special winning opening, but the opening period of the first special winning opening is the second period (0. 5 seconds) and very short. For this reason, the second big hit state is a big hit gaming state in which a ball (prize ball) cannot be obtained substantially. The second big hit state is also referred to as a second specific gaming state. Further, the second big hit state may be one in which the number of round executions is smaller than that in the first big hit state. That is, in the second big hit state, the period during which the first special winning opening is changed to the open state in each round becomes a second period shorter than the first period in the first big win state, and the number of executions of the round is the first. It may be at least one of the second round numbers smaller than the first round number in the big hit state.

  In addition, after the first jackpot state is ended based on the fact that the jackpot symbol corresponding to “non-probable change” is stopped and displayed as a confirmed special symbol in the special figure game, it is compared with the normal state as one of the special gaming states. The time is controlled to be in a time-short state in which time-shortening control (short-time control) is performed in which the variable symbol display time (special-figure variation time) is shortened in the special figure game. Here, the normal state is a normal gaming state as a gaming state different from a specific gaming state such as a big hit gaming state, a probability variation state, and a short-time state, and an initial setting state of the pachinko gaming machine 1 (for example, a system reset is performed). As in the case where the initialization process is performed after the power is turned on, the same control is performed. If the time-short state is terminated when any of the conditions of the special game is executed a predetermined number of times (for example, 100 times) and the variable display result is “big hit” is satisfied first, Good. Thus, like the big hit symbol special symbol corresponding to “non-probable change”, the big hit symbol controlled to the short-time state after the first big hit state based on being stopped and displayed as the confirmed special symbol in the special symbol game is This is called a non-probable big hit symbol (also referred to as “normal big hit symbol”). Further, the fact that the non-probable variable big hit symbol among the big hit symbols is stopped and displayed and the variable display result becomes “big hit” is called “non-probable big hit” (also referred to as “normal big hit”).

  The jackpot symbol corresponding to “probability variation B” is displayed after the first big hit state is ended based on the fact that the jackpot symbol corresponding to “probability variation A” is stopped and displayed as a confirmed special symbol in the special symbol game. After the second big hit state is ended based on the fact that it is stopped and displayed as a confirmed special symbol in the game, the special figure variation time is shortened as one of the special game states different from the short-time state, for example, compared with the normal state. Along with the time-shortening control, the state is controlled to a probability variation state (high probability state) in which probability variation control (probability variation control) is continuously performed. In this probabilistic state, the variable display result of each special figure game and decorative design is improved so that the probability that the variable display result will be “big hit” and further controlled to the big hit gaming state will be higher than in the normal state and the short-time state. To do. Such a probability change state continues until the next variable display result is a “big hit”, regardless of the number of executions of the special game.

  Like the jackpot symbol corresponding to such “probability change A”, the jackpot symbol controlled to the probability change state after the first jackpot state based on being stopped and displayed as the confirmed special symbol in the special figure game is the probability change jackpot symbol. It is called. In addition, like the jackpot symbol corresponding to “probability change B”, the jackpot symbol controlled to the probability change state after the jackpot game state based on being stopped and displayed as the confirmed special symbol in the special figure game is the sudden hit bonus symbol. It is called. In addition, the probability variation big hit symbol out of the big hit symbol is stopped and displayed and the variable display result becomes “big hit” is called “probable big hit”. The fact that the sudden hit symbol is stopped and displayed and the variable display result is “big hit” is called “surprise big hit” (also referred to as “surprise big hit”). These jackpot symbols are arbitrary. For example, in order to prevent the player from recognizing the jackpot type, the jackpot symbol may not be a number but may be a predetermined symbol or the like. .

  After the special symbol corresponding to “small hit” is stopped and displayed as the confirmed special symbol in the special symbol game, the small hit game state is controlled. In this small hit game state, similarly to the second big hit state, a variable winning operation is performed in the first special variable winning ball apparatus 20A to change the first special winning opening to the first state (open state) advantageous to the player. . That is, in the small hit gaming state, for example, the operation of setting the first special variable winning ball apparatus 20A to the first state (open state) over the second period is the second number {the number of executions equal to the second number of rounds (in this example, , 15 times)}. In the small hit gaming state, as in the second big hit state, the period during which the first special variable winning ball apparatus 20A is in the first state is the second period, and the number of times of the operation to be set in the first state is Control may be made so that at least one of the second times is performed. After the small hit gaming state ends, the gaming state is not changed, and the game state before the variable display result becomes “small hit” is continuously controlled. However, if the number of executions of the special figure game in the special gaming state has reached a predetermined number when the special figure game with the variable display result of “small hit” is executed, after the end of the small hit gaming state, The special gaming state may end and return to the normal state. A game in the small hit gaming state in which the number of times that the first special variable winning ball apparatus 20A is set to the first state by the variable winning operation is “15” is also referred to as a 15-time open game, similar to the game in the second big hit state. The

  In the probabilistic state and the short time state, the normal symbol display unit 10 controls the normal symbol in the normal symbol game so that the variation time of the normal symbol (ordinary symbol variation time) is shorter than that in the normal state. Control to improve the probability that the display result is “per normal figure” than in the normal state, and tilt control of the movable blade piece in the variable winning ball apparatus 15 based on the fact that the variable display result is “per normal figure”. The game ball can easily pass (enter) the second start winning opening 13b, such as control for making the tilt control time to be performed longer than that in the normal state, and control for increasing the number of tilts than in the normal state. Control that is advantageous to the player is performed by increasing the possibility that the start condition is satisfied. It should be noted that any one of these controls may be performed in the probability variation state or the short time state, or a plurality of controls may be performed in combination. As described above, the control that facilitates the entry of the game ball into the second start winning opening 13b in the probability change state or the short time state is also referred to as high release control. When the high opening control is performed, the frequency at which the second start winning opening 13b is in the expanded opening state is higher than when the high opening control is not performed. As a result, the second start condition for executing the special figure game using the second special figure in the second special symbol display 8b is easily established, and the special figure game can be executed frequently. In addition, the time until the variable display result becomes “big hit” is shortened. Therefore, in the probability variation state and the short time state, it becomes easier to enter the big hit gaming state than in the normal state. The period during which the high opening control can be executed is also referred to as a high opening control period, and this period may be the same as the period during which the gaming state in the pachinko gaming machine 1 is controlled to either the certain change state or the short-time state. . Further, it is also said that the gaming state is in the high base during the high opening control period. On the other hand, when it is not the high opening control period, it is said that the gaming state is in the low base. The short-time state in this embodiment is a gaming state also referred to as a low-probability high-base state, and the normal state is a gaming state also referred to as a low-probability low-base state, which is a probabilistic state that is not a high release control period. The latent probability changing state is a gaming state also called a high probability low base state.

  In this embodiment, after the end of the second big hit state based on the “probability big hit” corresponding to “probability change B” in the normal state, only the probability change control is performed, and the time-shortening control and the high opening control are performed. The process proceeds to the second probability variation control (latent probability variation state) that is not performed. Further, after the end of the second big hit state based on the fact that the “probable big hit” is made in the probability change state, the state shifts to the first probability change state where the time-shortening control and the high opening control are performed together with the probability change control.

  As described above, the probability variation state includes not only the time variation control and the high release control are performed together with the probability variation control but also the probability variation control only and the time reduction control and the high release control are not performed (latency probability variation). It may be. In addition, for example, after the first big hit state based on the fact that the variable display result in the special figure game is “probable big hit”, the first positive change state (high-speed control and high-open control are performed together with the positive change control (high When the number of executions of the special figure game reaches a predetermined number of times (for example, 70 times) without the special figure display result being “big hit”, the probability variation control is continued. However, the control may be performed in a second certain change state (also referred to as a highly accurate low base state) that is not performed after the time-shortening control or the high opening control is finished.

  Further, in this embodiment, after the second big hit state is ended based on the fact that the variable display result in the special game is “surprise big hit” in the probability changing state, the second probability changing state (latent probability changing state) is reached. Although the transition was made, not only the probability change state but also the first probability change even after the end of the second big hit state based on the fact that the variable display result in the special game is “abrupt big hit” when in the short time state You may make it transfer to a state. Alternatively, after the first big hit state based on the “probable big hit” is finished, it is controlled to the first positive change state until the special figure display result becomes “big hit” again, while the second big hit state based on the “surprise big hit” is controlled. After the completion, the process shifts to the first certain change state, and when the number of executions of the special figure game reaches a predetermined number without causing the special figure display result to be “big hit”, the second certain change state is entered. Also good. The short-time control and the high-open control are started and ended simultaneously (interlocked), while the start and end of the probability variation control is not necessarily linked to the start and end of the short-time control and high-open control. May be.

  In the “left”, “middle”, and “right” decorative symbol display areas provided in the effect display device 9, the special symbol game using the first special symbol and the second special symbol in the first special symbol display 8a. Corresponding to the start of one of the special figure games using the second special figure on the display unit 8b, the variable display (variation display) of the decorative symbols is started. In the period from the start of variable display of decorative symbols to the end of variable display due to the stop display of the fixed decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas, The variable display state may be a predetermined reach state. Here, the reach state refers to a decorative pattern (“reach” which has not been temporarily stopped yet when the decorative pattern temporarily stopped displayed in the display area of the effect display device 9 forms a part of the jackpot combination. "Varying symbols") is a display state in which the variation continues, or a display state in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination. is there. Specifically, a part of the “left”, “middle”, and “right” decorative symbol display areas (for example, “left” and “right” decorative symbol display areas) constitutes a predetermined jackpot combination. In a remaining decorative symbol display area (for example, a “medium” decorative symbol display area, etc.) that has not yet been temporarily stopped when a decorative symbol (for example, a decorative symbol indicating the alphanumeric character “7”) is temporarily stopped. The display state in which the decorative symbols are changing, or all or part of the “left”, “middle”, and “right” decorative symbol display areas are synchronized while the decorative symbols constitute all or part of the jackpot combination. The display state is fluctuating.

  Next, the structure of the back surface of the pachinko gaming machine 1 will be described with reference to FIG. FIG. 2 is a rear view of the gaming machine as viewed from the back. As shown in FIG. 2, on the back side of the pachinko gaming machine 1, a variable display control unit 49 including an effect control board 80 on which an effect control microcomputer for controlling the effect display device 9 is mounted, a game control microcomputer, etc. Various boards such as a game control board (main board) 31, a voice control board 70, a lamp driver board 35, and a payout control board 37 on which a payout control microcomputer for performing ball payout control are mounted are installed. ing. The game control board 31 is stored in the board storage case 150.

  Further, on the back side of the pachinko gaming machine 1, there are provided a power supply substrate 90 and a touch sensor substrate (not shown) on which power supply circuits for creating various power supply voltages such as DC30V, DC21V, DC12V and DC5V are mounted. The power supply board 90 is supplied with the game control board 31 and each electrical component control board (the effect control board 80 and the payout control board 37) in the pachinko gaming machine 1 and each electrical component (power is supplied) provided in the pachinko gaming machine 1. A power switch as a power supply permission means for executing or shutting off power supply to a component that operates by the operation), and a clear switch for clearing the RAM 55 of the game control microcomputer 156 of the game control board 31 are provided. ing. Further, a replaceable fuse is provided inside the power switch (inside the substrate).

  In this embodiment, the main board 31 is provided on the game board side, and the payout control board 37 is provided on the game frame side. Even in such a configuration, as will be described later, the communication between the main board 31 and the payout control board 37 is performed by serial communication, thereby facilitating the routing of the wiring when replacing the game board. .

  Each control board is equipped with control means including a control microcomputer. The control means is an electrical component (game device: ball payout device 97, effect display device 9, light emission from a lamp, LED, etc.) provided in the gaming machine according to a command signal (control signal) as a command from the game control means or the like. Body, speaker 27, etc.). Hereinafter, the main board 31 may be included in the control board for explanation. In that case, the control means mounted on the control board refers to each of the game control means and the means for controlling the electrical components provided in the gaming machine in accordance with a command signal from the game control means or the like. A substrate on which a microcomputer other than the main substrate 31 is mounted may be referred to as a sub-substrate. The ball payout device 97 is a device for paying out the game ball guided by a passage for guiding the game ball and a sprocket driven by a stepping motor or the like to the upper plate or the lower plate. A payout number counting switch for counting prize balls and rental balls is also configured as part of the unit. In this embodiment, the payout detection means is realized by a payout number count switch, and has a function of detecting that a winning ball or a lending ball is actually paid out from the ball payout device 97. In this case, the payout number count switch outputs a detection signal every time one payout of prize balls or rental balls is detected.

  On the back surface of the pachinko gaming machine 1, a terminal board 91 having terminals for outputting various information to the outside of the pachinko gaming machine 1 is installed. The terminal board 91 includes, for example, information output signals such as jackpot information indicating the occurrence of a jackpot gaming state (start signal, symbol determination frequency 1 signal, jackpot 1 signal, jackpot 2 signal, jackpot 3 signal, time reduction signal, security An information output terminal for externally outputting signals, prize ball signals 1, gaming machine error status signals) is provided. Note that the gaming machine error status signal does not necessarily have to be output to the outside of the pachinko gaming machine 1, and a door indicating that the gaming frame is open from the information output terminal instead of the gaming machine error status signal. An open signal or the like may be output.

  The game balls stored in the storage tank 38 pass through the guide rails, and reach the ball payout device 97 covered with the payout case 97a via the curve rod. Above the ball payout device 97, a ball break switch 43 is provided as a game medium break detection means. When the ball break switch 43 detects a ball break, the payout operation of the ball payout device 97 stops. When the ball break switch 43 detects a shortage of game balls, the game balls are replenished to the pachinko gaming machine 1 from the replenishment mechanism provided on the gaming machine installation island.

  When a large number of game balls as prizes based on winning a prize or a game ball based on a ball lending request are paid out and the hitting ball supply tray 3 is full, the game balls are guided to the surplus ball receiving tray 4 through the surplus ball guiding path. Further, when the game ball is paid out, a sensing lever (not shown) presses a full tank switch (not shown) as the storage state detection means, and the full tank switch as the storage state detection means is turned on. In this state, the rotation of the payout motor in the ball payout device is stopped, the operation of the ball payout device is stopped, and the driving of the ball hitting device is also stopped.

  FIG. 3 is a block diagram showing an example of the circuit configuration of the main board (game control board) 31. FIG. 3 also shows a payout control board 37, an effect control board 80, and the like. A game control microcomputer (corresponding to game control means) 156 for controlling the pachinko gaming machine 1 according to a program is mounted on the main board 31. The game control microcomputer 156 includes a ROM 54 for storing a game control (game progress control) program and the like, a RAM 55 as storage means used as a work memory, a CPU 56 for performing control operations in accordance with the program, and an I / O port unit 57. including. In this embodiment, the ROM 54 and the RAM 55 are built in the game control microcomputer 156. That is, the game control microcomputer 156 is a one-chip microcomputer. The one-chip microcomputer only needs to include at least the RAM 55, and the ROM 54 may be external or internal. The I / O port unit 57 may be externally attached. The game control microcomputer 156 further includes a random number circuit 60 that generates hardware random numbers (random numbers generated by the hardware circuit).

  In the game control microcomputer 156, the CPU 56 executes control in accordance with a program stored in the ROM 54. Therefore, the game control microcomputer 156 (or CPU 56) executes (or performs processing) hereinafter. Specifically, the CPU 56 executes control according to a program. The same applies to microcomputers mounted on substrates other than the main substrate 31.

  The game control microcomputer 156 includes a random number circuit 60. The random number circuit 60 is a hardware circuit that is used to generate a random number for determination to determine whether or not to win a jackpot based on a display result of variable symbol special display. The random number circuit 60 updates numerical data in accordance with a set update rule within a numerical range in which an initial value (for example, 0) and an upper limit value (for example, 65535) are set, and starts at a random timing Based on the fact that the winning time is the reading (extraction) of the numerical data, it has a random number generation function in which the numerical data to be read becomes a random value.

  The random number circuit 60 is a hardware circuit that is used to generate a random number for determination to determine whether or not to win a jackpot based on a display result of variable symbol special display. The random number circuit 60 updates numerical data in accordance with a set update rule within a numerical range in which an initial value (for example, 0) and an upper limit value (for example, 65535) are set, and starts at a random timing Based on the fact that the winning time is the reading (extraction) of the numerical data, it has a random number generation function in which the numerical data to be read becomes a random value.

  The random number circuit 60 is configured to select a numeric data update range selection setting function (initial value selection setting function and upper limit selection selection function), numeric data update rule selection setting function, and numeric data update rule selection. It has various functions such as a switching function. With such a function, the randomness of the generated random numbers can be improved.

  Further, the game control microcomputer 156 has a function of setting an initial value of numerical data updated by the random number circuit 60. For example, a predetermined calculation is performed using an ID number of the game control microcomputer 156 stored in a predetermined storage area such as the ROM 54 (an ID number assigned with a different value for each product of the game control microcomputer 156). The numerical data obtained by the setting is set as the initial value of the numerical data updated by the random number circuit 60. By performing such processing, the randomness of the random number generated by the random number circuit 60 can be further improved.

  The game control microcomputer 156 reads the numerical data as random R from the random number circuit 60 when the start winning to the first start port switch 14a or the second start port switch 15a occurs, and starts to change the special symbol and the effect symbol Sometimes it is determined whether or not to make a big hit display result as a specific display result based on the random R, that is, whether or not to make a big hit. Then, when it is determined to be a big hit, the gaming state is shifted to a big hit gaming state as a specific gaming state advantageous to the player.

  Further, the game control microcomputer 156 is used for inputting / outputting (transmitting / receiving) signals to / from the payout control board 37 (the payout control microcomputer) and the effect control board 80 (the effect control microcomputer) by serial communication. A serial communication circuit 61 is incorporated. The payout control microcomputer and the effect control microcomputer also have a serial communication circuit (not shown) for inputting / outputting signals with the game control microcomputer 156 through serial communication.

  The RAM 55 is a backup RAM as a non-volatile storage means, part or all of which is backed up by a backup power supply created on the power supply board. That is, even if the power supply to the gaming machine is stopped, a part or all of the contents of the RAM 55 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). In particular, at least data corresponding to the game state, that is, the control state of the game control means (such as the value of the special symbol process flag and the pending storage number counter) and data indicating the number of unpaid prize balls (specifically, prize balls described later) The value of the command output counter) is stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Further, data corresponding to the control state and data indicating the number of unpaid winning balls are defined as data indicating the progress state of the game. In this embodiment, it is assumed that the entire RAM 55 is backed up.

  A reset signal from the power supply board is input to the reset terminal of the game control microcomputer 156. A reset circuit for generating a reset signal supplied to the game control microcomputer 156 and the like is mounted on the power supply board. When the reset signal becomes high level, the game control microcomputer 156 and the like are in an operable state, and when the reset signal becomes low level, the game control microcomputer 156 and the like become inactive. Therefore, an allowable signal that allows the operation of the game control microcomputer 156 or the like is output during a period in which the reset signal is at a high level, and a game control microcomputer in which the reset signal is at a low level. An operation stop signal for stopping the operation of 156 or the like is output. Note that the reset circuit may be mounted on each electric component control board (a board on which a microcomputer for controlling the electric parts is mounted).

  Further, a power-off signal indicating that the power supply voltage from the power supply board has dropped below a predetermined value is input to the input port of the game control microcomputer 156. That is, the power supply board monitors the voltage value of a predetermined voltage (for example, DC30V or DC5V) used in the gaming machine, and when the voltage value decreases to a predetermined value (the power supply voltage is reduced). A power supply monitoring circuit that outputs a power-off signal indicating that). Instead of mounting the power monitoring circuit on the power supply board, it may be mounted on a board that is backed up by a backup power supply (for example, the main board 31). Further, a clear signal indicating that the clear switch for instructing to clear the contents of the RAM is operated is input to the input port of the game control microcomputer 156.

  In addition, the gate switch 32a, the first start opening switch 14a, the first winning confirmation switch 14b, the second starting opening switch 15a, the second winning confirmation switch 15b, the first count switch 23, the second count switch 24, and the third winning confirmation An input driver circuit 58 for supplying a detection signal from the switch 23a, the fourth winning confirmation switch 24a, and each winning opening switch 30a, 30b to the basic circuit is also mounted on the main board 31, and the solenoid 16 for opening and closing the variable winning ball device 15, A solenoid 21 that opens and closes the first special variable winning ball apparatus 20A, a solenoid 22 that opens and closes the second special variable winning ball apparatus 20B, and an output circuit 59 that is driven in accordance with a command from the basic circuit are also mounted on the main board 31 and turned on. Sometimes system reset times to reset the gaming control microcomputer 156 (Not shown) and an information output circuit 64 for outputting an information output signal such as jackpot information indicating the occurrence of a jackpot gaming state to an external device such as a hall computer via the terminal board 91 is also provided to the main board 31. It is installed.

  In this embodiment, the effect control means (configured by the effect control microcomputer) mounted on the effect control board 80 instructs the effect contents from the game control microcomputer 156 via the relay board 77. The control command is received, and display control with the effect display device 9 that variably displays the effect symbol is performed.

  The effect control board 80 is equipped with an effect control microcomputer (not shown) including an effect control CPU and a RAM. The RAM may be externally attached. In the effect control board 80, an effect control CPU (not shown) operates according to a program stored in a built-in or external ROM (not shown), and receives from the main board 31 inputted via the relay board 77. An effect control command is received via the input driver and the input port in response to the embedded signal (effect control INT signal). Further, the effect control CPU (not shown) causes the VDP (video display processor) to perform display control of the effect display device 9 based on the effect control command.

  An effect control CPU (not shown) reads necessary data from a character ROM (not shown) in accordance with the received effect control command. The character ROM is for storing character image data displayed on the effect display device 9, specifically, a person, characters, figures, symbols, etc. (including effect symbols) in advance. An effect control CPU (not shown) outputs the data read from the character ROM to the VDP. The VDP performs display control based on data input from the CPU for effect control.

  The effect control command and the effect control INT signal are first input to the input driver on the effect control board 80. The input driver allows the signal input from the relay board 77 to pass only in the direction toward the inside of the effect control board 80 (does not pass the signal in the direction from the inside of the effect control board 80 to the relay board 77). It is also a unidirectional circuit as a means.

  As a signal direction regulating means, the signal inputted from the main board 31 is allowed to pass through the relay board 77 only in the direction toward the effect control board 80 (the signal is not passed in the direction from the effect control board 80 to the relay board 77). A unidirectional circuit (not shown) is mounted. For example, a diode or a transistor is used as the unidirectional circuit. Furthermore, since the production control command and the production control INT signal are output from the main board 31 via the I / O port unit which is a unidirectional circuit, the signal going from the relay board 77 to the inside of the main board 31 is restricted. . That is, the signal from the relay board 77 does not enter the inside of the main board 31 (the game control microcomputer 156 side).

  Further, the effect control CPU (not shown) outputs a signal for driving the LED to the lamp driver board 35 via an output port (not shown). The effect control CPU outputs sound number data to the sound control board 70 via the output port.

  In the lamp driver board 35, a signal for driving the LED is input to the LED driver via an input driver (not shown). The LED driver supplies a drive signal to each LED provided on the frame side such as the top frame LED 28a, the left frame LED 28b, and the right frame LED 28c. When a light emitter other than the LED is provided, a drive circuit (driver) for driving the light emitter is mounted on the lamp driver substrate 35.

  In the voice control board 70, the sound number data is input to a voice synthesis IC (not shown) via an input driver (not shown). The voice synthesizing IC generates voice and sound effects corresponding to the sound number data and outputs them to an amplifier circuit (not shown). The amplifier circuit outputs to the speaker 27 an audio signal obtained by amplifying the output level of the voice synthesis IC to a level corresponding to the volume set by the volume. Control data corresponding to sound number data is stored in a sound data ROM (not shown). The control data corresponding to the sound number data is a collection of data showing the output form of the sound effect or sound in a time series in a predetermined period (for example, the changing period of the effect design).

  In the present embodiment, various LEDs, motors, and the like provided in the decorative body 301 described below are connected to the effect control board 80, but these electronic components are not shown in FIG.

(Decorative body)
Next, the detailed structure of the decorative body 301 will be described with reference to the drawings. FIG. 6 is a perspective view showing a decorative body.

  As shown in FIG. 6, the decorative body 301 includes an upper decoration unit 301 </ b> A to which a later-described first effect device 400 is assembled, a middle ornament unit 301 </ b> B to which a later-described second effect device 700 is assembled, and a later-described third effect device. The lower rear decoration unit 301C to which 500 is assembled and the lower front decoration unit 301D to which a later-described fourth effect device 600 is assembled are connected to each other and assembled together, and an opening 303 is formed at the center position. Is formed. The opening 303 is composed of a notch 303A formed in the upper decoration unit 301A and an opening 303B formed in the middle decoration unit 301B, and is divided into upper and lower parts. In addition, various movable effect devices, which will be described later, are assembled in each of the decoration units 301A to 301D. Hereinafter, the decoration units 301A to 301D will be described.

(Upper decoration unit 301A)
Next, the configuration of the upper decoration unit 301A will be described with reference to FIGS. FIG. 7 is an exploded perspective view showing a state in which the upper decoration unit is viewed obliquely from the front. FIG. 8 is an exploded perspective view showing a state in which the upper decoration unit is viewed obliquely from behind. FIG. 9 is an enlarged perspective view of a main part of FIG. FIG. 10 is an exploded perspective view showing the structure of the gear unit. 11A is a front view showing the gear unit, and FIG. 11B is a cross-sectional view taken along line AA of FIG. FIG. 12 is a schematic explanatory view showing the operation of the gear unit. FIG. 13 is a schematic explanatory view showing the operation of the gear unit. FIG. 14 is a schematic explanatory view showing the operation of the gear unit. 15A is a schematic diagram showing a normal state of the first effect device, and FIG. 15B is a schematic diagram showing the effect state. 16A is a front view showing the first movable object, and FIG. 16B is a sectional view taken along line BB in FIG. In the following description, the vertical and horizontal directions will be described with reference to the pachinko gaming machine 1 as viewed from the front.

  As shown in FIGS. 7 and 8, the upper decoration unit 301 </ b> A is provided with a base member 401, a first movable object 402 provided so as to be movable in the vertical direction with respect to the base member 401, and movable in the horizontal direction. The first effect device 400 including the second movable objects 403L and 403R and the gear units 430L and 430R for driving the second movable objects 403L and 403R, and the segment display device 404 assembled on the back side of the base member 401 are mainly used. It is configured.

  As shown in FIG. 9, the base member 401 is a plate-like member formed of a synthetic resin material in a U-shape facing downward from the front. A concave portion 401a that opens forward and downward is formed at the center position in the left-right direction on the front surface of the base member 401, and is configured to be able to accommodate a part of the back side of the first movable object 402. In the lower half of the bottom surface of the recess 401a, a notch 303A constituting the upper portion of the opening 303 is formed.

  A horizontally long display opening 405 for allowing the segment display portion of the segment display device 404 to face the front side is formed at a position above the notch 303A on the bottom surface of the recess 401a. A plurality of light emitting openings 408 are formed to face side light emitting portions provided on the left and right sides of the display device 404. In addition, a pair of left and right light emitting elongated holes 415 formed in a reverse C shape in front view is formed inside the left and right light emitting openings 408.

  A guide member 406 that guides the first movable object 402 in the vertical direction is attached to a position below the display opening 405, and the wiring extending from the first movable object 402 is connected to the rear side of the guide member 406. A wiring insertion hole 407 for insertion on the side is formed.

  On the left and right sides of the recess 401a, a pair of left and right ridges 409 arranged in parallel with each other extend from the upper end to a slightly upper position at the lower end, and at the lower position thereof, a first guide slot that faces in the vertical direction 410L and 410R are formed so as to be sandwiched between a pair of left and right protrusions 409, and second guide long holes 411L and 411R are formed on the outer side.

  Further, third guide long holes 412L and 412R extend in the left-right direction below the second guide long holes 411L and 411R, and further below the fourth guide long hole 413L. , 413R are extended in parallel with the third guide long holes 412L, 412R from the inner side to the side slightly from the lower position of the second guide long holes 411L, 411R. Also, first effect sensors 414L and 414R for detecting that the first movable object 402 is located at the ascending position (drive initial position) are provided at the left and right upper positions, respectively.

  A base display board 416 made of a light-transmitting plate-like synthetic resin material is attached to a substantially central position in the left-right direction of the back surface of the base member 401 by screws (not shown). A segment cover 417 in which a segment substrate (not shown) in which three 7-segment indicators (not shown) are arranged in parallel in the left-right direction is integrated at a position corresponding to the display opening 405 on the base display panel 416. A segment display portion 418 attached from the side is formed, a light emitting lens portion 419 is formed at a position corresponding to the light emitting opening 408, and a plurality of light emitting holes 420 are formed at a position corresponding to the light emitting long hole 415. Has been.

  A display cover 421 made of a synthetic resin material having translucency is attached to the display opening 405 of the base member 401 from the front side. The display cover 421 is formed with an effect display window 421a in which windows corresponding to the segment indicators (not shown) are arranged in the left-right direction, and the display portion of the segment indicator is displayed through the display window 421a. Visible from the front side.

  The first movable object 402 is assembled at the center position in the left-right direction on the front surface of the base member 401 so as to be movable in the vertical direction. As shown in FIGS. 7 to 9, a guide plate 422 having a central guide long hole 423 formed in the vertical direction is attached to the back surface of the first movable object 402, and the base guide long hole 423 includes a base plate. The guide member 406 attached to the member 401 is inserted so as to be slidable in the longitudinal direction and not to be deviated, thereby being guided to move linearly in the vertical direction. Further, the left and right predetermined positions on the back are connected to a part of gear units 430L and 430R described later, so that they are driven up and down.

The second movable objects 403L and 403R are assembled to the left and right lower positions on the front surface of the base member 401 so as to be movable in the left-right direction. As shown in FIGS. 7 to 9, an upper guide shaft 424 protrudes from the upper rear outer side of the second movable objects 403L and 403R, and two lower guide shafts 425a and 425b are provided on the lower left and right sides of the rear surface. The upper guide shaft 424 is inserted into the third guide long holes 412L and 412R, and the lower guide shafts 425a and 425b are inserted into the fourth guide long holes 413L and 413R from the front side, so that the rear 3 Since the point is supported with respect to the base member 401, the base member 401 is guided to move linearly in the left-right direction.

Link members 426L and 426R constituting a link mechanism for interlocking the second movable objects 403L and 403R with the first movable object 402 are disposed on the left and right sides of the back surface of the base member 401, and cover the back surface side. Link covers 427L and 427R are attached as described above. Link member 426L, 426R is upper end gear unit 430L, a first link 426a that axially supported by the lower end is pivotally supported by the second link 426 b to 430R, the lower upper end is supported by a first link 426a second The second link 426b is pivotally supported by the lower guide shaft 425b of the movable objects 403L and 403R. The link guide shaft 426c is connected to the rear side from the upper end of the second link 426b, that is, the connecting portion with the first link 426a. It is projecting toward.

  Link guide long holes 428L and 428R are formed in the lower portions of the link covers 427L and 427R so as to incline toward the left and right sides from the center position in the left and right direction. The link guide shafts 426c are inserted into the link guide long holes 428L and 428R, so that the link guide shaft 426c, which is a connecting portion of the link members 426L and 426R, is moved and guided obliquely in the vertical direction. It has become.

  Next, the gear units 430L and 430R will be described with reference to FIGS. In this embodiment, since the left and right gear units 430L and 430R have the same structure, only the right gear unit 430R will be described here, and the description of the left gear unit 430L will be omitted.

  As shown in FIG. 10, the gear unit 430 </ b> R includes an attachment plate 431 </ b> R attached to the front surface of the base member 401, a drive motor 432 </ b> R attached to the attachment plate 431 </ b> R, and an inner side facing upward and downward attached to the front surface of the base member 401. The guide member 433R, the outer guide member 434R that is attached to the outer side of the inner guide member 433R and faces the up and down direction, the inner guide member 433R, and the outer guide member 434R are slidable in the up and down direction, and are attached so as not to deviate forward. The rear elevating plate 435R, the front elevating plate 436R attached so as to cover the front surface of the rear elevating plate 435R, and the elevating body constituted by the rear elevating plate 435R and the front elevating plate 436R can be moved up and down. And an attachment arm 437R for attaching the first movable object 402, and mainly comprising It has been.

  The mounting plate 431R is formed in a box shape that opens to the back side by a transparent synthetic resin material, and is formed on the back side so as to accommodate the lifting body. A drive motor 432R is attached to the front right side of the attachment plate 431R so that a drive shaft (not shown) protrudes from the insertion hole (not shown) formed in the attachment plate 431R to the back side. A pinion gear 438R is fixed to the tip of a drive shaft (not shown) protruding to the back side.

  As shown in FIGS. 10 and 11, the inner guide member 433 </ b> R has a space portion that can accommodate the left side portion of the rear lifting plate 435 </ b> R in the state where the inner guide member 433 </ b> R is fixed to the front surface of the base member 401, A cutout portion 439 is formed on the outer side surface in the vertical direction and is opened to the outside. Further, a restricting portion (not shown) for restricting the vertical movement range of the rear elevating plate 435R is provided at the internal vertical position.

  The outer guide member 434R includes upper and lower mounting portions 440a and 440b, and a rod-shaped guide portion 440c bridged between the mounting portions 440a and 440b. When the guide portion 440c is fixed to the front surface of the base member 401, the guide portion 440c is disposed with a predetermined gap with respect to the front surface of the base member 401, whereby the right side portion of the rear lifting plate 435R is interposed between the guide portion 440c and the guide portion 440c. The fixed rack gear 450R extends from the upper mounting portion 440a to the lower mounting portion 440b on the left side surface. Further, the space between the upper and lower attachment portions 440a and 440b functions as a restriction portion that restricts the vertical movement range of the rear lifting plate 435R.

  The rear lifting plate 435R is made of a vertically long rectangular plate. A guide piece 441 is formed from the upper end of the left side to the center position in the vertical direction, and a guide ridge 442 extends in the vertical direction on the left side of the guide piece 441. It is guided by the inner guide member 433R.

  On the right side of the guide piece 441, a guide slot 443 is extended from the upper end to the center position in the vertical direction. In addition, mounting bosses 444a and 444b for mounting the front elevating plate 436R project forward from the lower position and upper right side of the guide long hole 443. A rotating shaft 446R protrudes forward at a substantially central position in the vertical direction below the mounting boss 444a, and a connecting gear 445R is rotatably supported by the rotating shaft 446R.

  Stoppers 447a and 447b, which are accommodated in the inner guide member 433R and the outer guide member 434R and are restricted by the upper and lower restricting portions, protrude toward the sides at the center positions in the vertical direction of the left and right sides of the guide piece 441. It is installed. Further, a movement restricting hook 448R inserted into the second guide long hole 411R protrudes from the rear lower end side of the rear lifting plate 435R so as to bend downward in the rear direction (see FIG. 8).

The front lifting plate 436R is attached to and integrated with the front surface of the rear lifting plate 435R with screws (not shown). A movable rack gear 451R is formed on the right side from a substantially central position in the vertical direction to the lower end, and a detection piece 452 that is detected by the first effect sensor 414R is provided above the movable rack gear 451R.

  The attachment arm 437R is formed in a substantially inverted L shape when viewed from the front, and an attachment hole 453 for attaching the first movable object 402 is formed at the left end. An arm rack gear 454R is formed in the vertical portion extending in the vertical direction from the upper end of the right side surface to a substantially central position in the vertical direction, and a guide slot 455R is extended downward from the vertical central position. The mounting boss 444b is inserted through the guide long hole 455R.

  On the other hand, a guide shaft 456 </ b> R protrudes from the upper part of the back surface of the vertical portion and is inserted into the guide long hole 443. Therefore, the mounting boss 444b is inserted into the guide long hole 455R, and the guide shaft 456R is inserted into the guide long hole 443, whereby the mounting arm 437R is supported at two upper and lower positions with respect to the rear lifting plate 435R. Thus, the movement is guided in the vertical direction and the rotation is restricted.

  Further, a connecting shaft 457R projects from the lower portion of the back surface of the vertical portion, and the mounting arm 437R is guided to move up and down with respect to the base member 401 by being inserted into the first guide long hole 410R. . Further, the connecting shaft 457R extends to the back side through the first guide long hole 410R, and the upper end of the first link 426a of the link member 426R is pivotally supported by the rear end surface of the connecting shaft 457R.

  The gear unit 430R configured as described above has a box-shaped lifting body in which the rear lifting plate 435R and the front lifting plate 436R are integrated in the state where the gear unit 430R is assembled to the base member 401, the inner guide member 433R and the outer While being sandwiched between the guide member 434R and the front surface of the base member 401, the left and right side portions are regulated by the inner guide member 433R and the outer guide member 434R and are guided so as to be movable in the vertical direction. In this state, the fixed rack gear 450R is meshed with the right side of the connecting gear 445R, the arm rack gear 454R is meshed with the left side, and the movable rack gear 451R is meshed with the pinion gear 438R.

  As shown in FIG. 12, a pair of upper and lower mark projections M1 is provided in the vicinity of the upper portion of the fixed rack gear 450R on the front surface of the outer guide member 434R, and the upper vicinity of the arm rack gear 454R on the front surface of the mounting arm 437R. A pair of upper and lower mark projections M2 is provided on the upper side of the projection. Therefore, when assembled to the base member 401 as described above, the fixed rack gear 450R and the arm rack gear 454R are meshed with the connecting gear 445R at a position where the mark protrusions M1 and M2 face each other, so that the gear unit. 430R can be easily assembled at the initial driving position.

  As shown in FIG. 16, the first movable object 402 has a shape imitating a UFO (viewing confirmation flying object), and includes a trunk portion 402b made of a non-translucent member and a transparent portion formed on the upper portion of the trunk portion 402b. It consists of a dome-shaped window portion 402a having optical properties, the rear portion is notched to form a flat back plate 402c, and the inside is formed to be hollow.

  The lower surface of the body part 402b has translucency, and the front end is provided with a slight upward inclination to form a plurality of hemispherical bulging parts 402d. In addition, an elongated opening 460 is formed from the back surface 402c to a substantially central position in the front-rear direction at the center position in the left-right direction on the lower surface, and the inside is open.

In the trunk portion 402b, a substantially U-shaped lower LED substrate 461 having lower LEDs 462 disposed at a plurality of positions on the lower surface is disposed along the lower plate so as to surround the opening 460, and passes through the lower plate and passes downward. To illuminate. In the window 402a, an upper LED board 463 having upper LEDs 464 disposed at a plurality of locations on the front surface is erected along the rear surface so as to illuminate the front. A lens portion 465 is disposed on the front side of the upper LED substrate 463 so that light from the upper LED 464 is guided and diffusely reflected to the front side.

  The first movable object 402 configured in this manner has a raised position (driving initial position) positioned above the notch 303A in a state where a part of the first movable object 402 is fitted in the recess 401a with respect to the base member 401, It is provided so as to be movable between a lowered position located on the front side of the notch 303A below the raised position.

  The second movable objects 403L and 403R are not particularly shown in detail, but as shown in FIGS. 7 and 8, the second movable objects 403L and 403R are formed in a box shape having a substantially square shape when viewed from the front, and a circular lens portion 465 is formed on the front surface. The lens portion 465 is formed to emit light from the inside by an LED (not shown) provided inside. On the back surface, the above-described upper guide shaft 424 and lower guide shafts 425a and 425b protrude from the back surface side.

  The second movable objects 403L and 403R thus configured have an effect position that is located near the side of the notch 301A with respect to the base member 401, and a retreat position that retreats outward from the effect position. , So as to be movable between the two. Further, since the first movable object 402 and the link members 426L and 426R are connected to each other, the left and right second movable objects 403L are interlocked in the left-right direction according to the vertical movement of the first movable object 402. , 403R move in a direction toward each other and a direction away from each other.

  Next, the operation of the gear unit 430R configured as described above will be described with reference to FIGS. Since the gear unit 430L is configured in the same manner as the gear unit 430R, only the gear unit 430R will be described, and the description of the gear unit 430L will be omitted.

  In the raised position, which is the initial driving position shown in FIG. 12, the gear unit 430R is engaged with the pinion gear 438R at the lower position of the movable rack gear 451, and the connection gear 445R is engaged at the upper position of the fixed rack gear 450R. ing. That is, the lifting body is located above the inner guide member 433R and the outer guide member 434R. Further, since the connection gear 445R is meshed with the lower position of the arm rack gear 454R, the mounting arm 437R is located at the raised position with respect to the lifting body and the base member 401.

  On the other hand, the connecting shaft 457R on which the upper end of the link member 426R is pivotally supported is positioned at the upper end of the first guide long hole 410R, and the link guide shaft 426c is positioned at the upper end of the link guide long hole 428R. It is located slightly closer to the left end than the center position in the longitudinal direction of the guide long hole 413R. That is, the link member 426R has a generally “<” shape when viewed from the front. At this time, the first link 426a is provided to be inclined with respect to the first guide long hole 410R and the link guide long hole 428R, and the second link 426b is parallel to the link guide long hole 428R, and the fourth guide long hole Inclined with respect to 413R.

  As described above, the link members 426L and 426R can interlock the first movable object 402 and the second movable objects 403L and 403R with a simple configuration without complicating the interlock control. Further, since the link members 426L and 426R are not substantially orthogonal to the moving direction of either the first movable object 402 or the second movable object 403L or 403R, the other is smoothly interlocked according to one operation. Can do.

Here, when the drive motor 432R is driven and the pinion gear 438R is rotated in the direction of the arrow (counterclockwise) in FIG. 12, the driving force is transmitted from the pinion gear 438R to the movable rack gear 451R, as shown in FIG. lift (front elevating plate 436R and the rear elevating plate 43 5 R) is lowered. Then, the connecting gear 445R that descends together with the elevating body meshes with the fixed rack gear 450R, so that it rotates in the arrow direction (counterclockwise) in the figure as it descends. Thus, the mounting arm 437R which is meshed with the connecting gear 445R is lowered relative to the lifting body (before the elevator plate 436R and the rear elevating plate 43 5 R). As a result, the first movable object 402 is lowered.

  On the other hand, when the mounting arm 437R is lowered, the link guide shaft 426c is pushed downward by the first link 426a connected to the connecting shaft 457R, and the lower guide shaft 425b is pushed downward by the second link 426b. Thus, the lower guide shaft 425b is pushed toward the right side. Accordingly, the second movable object 403R moves toward the right side.

  As shown in FIG. 14, when the drive motor 432R is stopped at a predetermined angle from the drive initial position, the pinion gear 438R is meshed with the moving rack gear 451 at the substantially vertical center position, and the connection gear 445R. Are engaged at a substantially central position in the vertical direction of the fixed rack gear 450R, and the lifting body is located at a substantially central position in the vertical direction of the inner guide member 433R and the outer guide member 434R. Further, since the connection gear 445R is meshed with the upper position of the arm rack gear 454R, the mounting arm 437R is located at the lowered position with respect to the lifting body and the base member 401.

  On the other hand, the connecting shaft 457R is positioned slightly above the lower end of the first guide long hole 410R, and the link guide shaft 426c is positioned at the lower end of the link guide long hole 428R. Therefore, the length of the fourth guide long hole 413R is long. Located at the right end of the direction. At this time, the first link 426a is inclined with respect to the first guide long hole 410R and the link guide long hole 428R, and the second link 426b is inclined with respect to the link guide long hole 428R, and the fourth guide long hole 413R. Are provided substantially in parallel.

  As shown in FIG. 14, the elevating bodies (front elevating plate 436R and rear elevating plate 437R) move downward (down) by a distance L1 as the pinion gear 438R rotates by a predetermined angle and descends from the raised position to the lowered position. To do. The mounting arm 437R moves downward by a distance L2 (L2> L1) with respect to the lifting body (the front lifting plate 436R and the rear lifting plate 437R). Therefore, the mounting arm 437R adds the distance L1 that the lifting body is lowered relative to the base member 401 and the distance L2 that the mounting arm 437R is moved relative to the lifting body (the front lifting plate 436R and the rear lifting plate 437R). It descends by a distance L3 (L3 = L1 + L2).

  That is, when the distance L1 that the lifting body is lowered with respect to the base member 401 is 1, the distance L2 that the mounting arm 437R is lowered with respect to the lifting body is about 1.3. The distance L3 by which the arm 437R is lowered is about 2.3. That is, the downward stroke amount of the mounting arm 437R with respect to the base member 401 is approximately twice the downward stroke amount of the lifting body with respect to the base member 401.

  Here, for example, when the mounting arm 437R is lowered by directly driving the driving gear provided on the base member 401 by the driving motor, the stroke amount of the mounting arm 437R increases, so the arm rack gear 454R of the mounting arm 437R is extended. There must be. Therefore, since the vertical portion of the mounting arm 437R has to be long, the upper end of the vertical portion may protrude above the upper edge of the base member 401 at the raised position.

  On the other hand, in the gear unit 430R of the present embodiment, the mounting arm 437R is provided so as to be relatively movable with respect to the lifting body that can be lifted and lowered with respect to the base member 401. It's small. Therefore, since the moving stroke amount and moving speed of the mounting arm 437R can be increased (double speed) with respect to the driving amount of the driving motor 432R, the mounting arm 437R can be moved large and quickly with a small driving amount. In addition, since the mounting arm 437R is housed in the lifting body at the raised position, the vertical width when the gear unit 430R is raised can be made compact.

  The first movable object 402 is connected via a connecting shaft (not shown) whose left and right predetermined positions on the back face the mounting holes 453 of the mounting arms 437L and 437R of the left and right gear units 430L and 430R thus configured. The left and right sides are connected and supported by the drive motors 432L and 432R, and can be moved between the raised position (initial driving position) shown in FIG. 15 (a) and the lowered position shown in FIG. 15 (b). Yes. Further, the first movable object 402 is disposed above the notch 303A at the raised position, and is disposed so as to cover the notch 303A from the front side at the lowered position.

  The second movable objects 403L and 403R are connected to the first movable object 402 via link members 426L and 426R disposed on the back side of the base member 401. An effect position located near the notch 303A when the first movable object 402 is located at the raised position, and outward from the notch 303A when the first movable object 402 is located at the lowered position. It is provided so as to be movable in the left-right direction between a retreat position which is a distant position.

That is, in the present embodiment, the state in which the first movable object 402 is located at the raised position and the second movable objects 403L and 403R are located at the effect position is the first state (initial state), and the first movable object 402 is lowered. The state where the second movable objects 403L and 403R are located at the retracted position is the second state (effect state).

  More specifically, the second movable objects 403L and 403R are located immediately below the left and right ends of the first movable object 402 at the production position (see FIG. 15A), and the first movable object 402 is at the retracted position. It is located outside the left and right ends (see FIG. 15B).

  That is, as shown in FIG. 15, the first movable object 402 is provided at the raised position (see FIG. 15A) that is the first position, and from the raised position to the lowered position (see FIG. 15B). The second movable object 403L, 403R is provided in a first movement range (in the upper right slanted line area in FIG. 15B), and the second movable objects 403L and 403R are the second positions within the first movement range. (See FIG. 15A) and the second movement range from the production position to the retracted position (see FIG. 15B) {the left-upward hatched area in FIG. 15B (the range that does not overlap with the first movement range) )} Is provided to be movable in the left-right direction.

  As shown in FIG. 15B, a part of the moving range of the first movable object 402 (the hatched area in the upper right in FIG. 15B) and the moving ranges of the second movable objects 403L and 403R (FIG. 15B). A part of the middle left upward hatched area overlaps (the cross hatched area in FIG. 15B). Since the second movable object 403L, 403R is located in the overlapping region overlapping the moving range of the first movable object 402 at the production position, when the first movable object 402 is lowered from the raised position to the lowered position, Since there is a possibility of contact with the two movable objects 403L and 403R, the first movable object 402 is moved to the retracted position before reaching the lowered position.

  In this manner, the first movable object 402 and the second movable objects 403L and 403R are alternatively (alternately) at the overlapping positions by interlocking the first movable object 402 and the second movable objects 403L and 403R. In addition to being able to change the mode of the overlapping position, one of the first movable part and the second movable part is separated from the overlapping position, and the other is closer to the first possible position. Since the operation mode at the time of interlocking is different between the animal 402 and the second movable object 403L, 403R, the operation mode can be complicated while having a relationship with each other.

  In addition, as described above, the second movable part moves in conjunction with the operation of the first movable part. For example, at least two curved bodies (for example, the front surface of which forms a sphere in the closed state combined with each other) , A ball) and a drive mechanism for closing the curved body in either the closed state or the open state, and when the curved body is in the closed state in conjunction with the operation of the drive mechanism, There is a gaming machine or the like provided with an effect device having a movable display body (hanging curtain) that is housed in a hanging state when the curved body is in an open state.

  However, in such a production device, the movable display body is housed inside when the curved body is closed. That is, although the other is interlocked according to the operation of one of the movable parts, both the movable parts are opened and closed together, whereas the first movable object 402 and the second movable object of the present embodiment. 403L and 403R have different operation modes at the time of interlocking, so that the operation modes can be complicated while being related to each other.

  Further, like the gear units 430L and 430R of the present embodiment, the movement stroke amount and movement speed of the mounting arm 437R can be increased (double speed) with respect to the drive amount of the drive motor 432R. The first rack and the second rack are slidable in the left-right direction with a transmission gear pivotally supported by a base member that moves between a standby position and an operating position by rotational driving of the motor. In addition, a rack stopper that restricts movement at the first position and the second position is provided on the second rack. After the second rack that moves integrally with the base member that moves in the first direction from the standby position is restricted by the rack stopper and is held at the first position, the first rack is moved along with the movement of the base member. Some of them are displaced in the first direction with respect to the base member.

  However, this drive mechanism requires the second rack to be provided with a rack stopper that restricts movement at the first position and the second position because the second rack is slidable in the left-right direction with respect to the base member. As a result, the structure is complicated, and the second rack together with the base member may not be moved together when moving from the standby position in the first direction. In the gear units 430L and 430R of the embodiment, the fixed rack gears 450L and 450R do not move together with the lifting body, so that the moving stroke amount and the moving speed of the mounting arm 437R are reliably increased with respect to the driving amount of the driving motor 432R ( The mounting arm 437R can be moved large and fast with a small driving amount, and can be moved up. Since the mounting arm 437R is received in the lifting body at location, it can be made compact in the vertical width of the gear unit 430R.

  The first movable object 402 is provided so as to be linearly movable between the ascending position and the descending position in the vertical direction, and the second movable objects 403L and 403R are provided between the effect position and the retracted position. The link members 426L and 426R are provided so as to be linearly movable in the left-right direction substantially orthogonal to the moving direction of the movable object 402. One end of each of the link members 426L and 426R is connected to the first movable object 402 and the other end is the second movable object 403L, The link members 426L and 426R are connected to 403R, and the link members 426L and 426R are connected so as to always incline with respect to the moving direction of the first movable object 402 and the moving direction of the second movable objects 403L and 403R. For this reason, the link member is not substantially orthogonal to the moving direction of the first movable portion or the second movable portion, so that the other can be smoothly interlocked with one movement.

  In particular, the link mechanism has a first link 426a having one end connected to the first movable object 402, one end connected to the first link 426a, and the other end connected to the second movable objects 403L and 403R. The link guide long holes 428L and 428R for moving and guiding the link guide shaft 426c formed at the connecting portion between the first link 426a and the second link 426b, the link guide long holes 428L and 428R. Is provided to be inclined with respect to the moving direction of the first movable object 402 and the moving direction of the second movable objects 403L and 403R, so that the first link 426a and the second link 426b are in the middle of the movement. The first guide slots 410L and 410R for moving and guiding the animal 402 in the vertical direction and the second movable objects 403L and 403R for moving and guiding in the horizontal direction Even if the guide long holes 412L and 412R and the fourth guide long holes 413L and 413R may be orthogonal to each other, they should be substantially orthogonal to the link guide long holes 428L and 428R provided so as to obliquely intersect these. Therefore, the second movable objects 403L and 403R can be smoothly interlocked according to the movement of the first movable object 402, and the second link 426b can be bent with respect to the first link 426a. The crossing angle with respect to the guide long holes 428L and 428R can be made as small as possible.

  Therefore, for example, as shown in FIG. 12, when the first movable object 402 in the raised position is lowered, the first link 426a is not orthogonal to the link guide long holes 428L and 428R, so the link guide shaft 426c is Move downward smoothly. As shown in FIG. 14, when the first movable object 402 in the lowered position is raised, the second link 426b is not orthogonal to the link guide long holes 428L and 428R, so the link guide shaft 426c is smooth. Move upwards.

  For example, in FIG. 12, when the connecting shaft 457R and the lower guide shaft 425b are connected by a single link, the link is raised to 90 degrees so as to stand up with respect to the fourth guide long holes 413L and 413R facing in the left-right direction. Since the first movable object 402 in the ascending position is lowered, a force is applied in a direction almost perpendicular to the lower guide shaft 425b to which the lower end of the link is connected. It may become difficult to slide smoothly and may not move smoothly. Further, the upper guide shaft 424 guided by the third guide long holes 412L and 412R is likely to interfere with the link, and the guide long hole is difficult to extend to the left side.

  Therefore, as in the above-described link mechanism, the first movable object 402 and the second movable objects 403L and 403R are connected by a plurality of links that are rotatably connected to each other, and the connecting portions and predetermined portions of the links are connected to each other. By moving and guiding the first movable object 402 and the second movable objects 403L and 403R with the link movement guide unit that faces the direction that obliquely intersects the movement guide unit that moves and guides the first movable object 402 and the second movable object 403L, for example, Even if the separation distance between the two movable objects 403L and 403R is long or another member or the like is disposed in the operation range of the link, it is possible to connect them with a link so as to bypass them.

  In addition, although the link member 426 of the present embodiment is configured by two links, it may be configured by one link or may be configured by three or more links.

  In this embodiment, the link guide long holes 428L and 428R are formed of the base member 401 in which the first guide long holes 410L and 410R, the third guide long holes 412L and 412R, and the fourth guide long holes 413L and 413R are formed. Are formed on the link covers 427L and 427R, which are separate members, and overlap in the front-rear direction with respect to the first guide long holes 410L and 410R, the fourth guide long holes 413L and 413R, etc., as shown in FIG. Therefore, the first movable object 402 and the second movable objects 403L and 403R can be freely formed without being restricted by the movement guide portion that moves and guides the first movable object 402 and the second movable objects 403L and 403R.

Moreover, the 1st movable object 402 is between the descent position arrange | positioned so that one part may overlap on the display screen of the production | presentation display apparatus 9 in the 1st operation | movement range, and the raise position which is not superimposed on this display screen. The second movable object 403L, 403R is provided so as to be movable, and is at least partially in a non-overlapping portion (left and right end portions) that does not overlap the display screen of the first movable object 402 at the first effect position within the second motion range. Is provided so as to be movable between the effect position where the effect positions overlap and the retreat position retracted in a direction away from the display screen from the effect position. When the second movable object 403L, and 403R, but do not overlap on the display screen by respective demonstration position is the overlapping location, changing the nearby aspects of the player's interest attracted easily display screen It is possible.

  The first movable object 402 has a space portion formed inside the main body and a window portion 402a that allows the inside of the space portion to be visually recognized, and operates within a third operation range that partially overlaps the first operation range. The third movable object 502 and the third movable object 502 provided in a possible manner are inserted into the space when the first movable object 402 is positioned at the lower limit position within the third operating range, and the window 402a is inserted through the window 402a. The third movable part drive means (the first drive part 520, the second drive part 540, the first drive motor) that moves between the boarding position that is visible from the player side and the accommodation position that is retracted from the space part 507 and the second drive motor 534), the second movable object 403L, 403R retracts when the first movable object 402 is located at the lower limit position, whereas the third movable object 502 is the first movable object 502. The movement of each movable object as it approaches 402 Since the third movable object 502 can be visually recognized through the window 402a inside the main body of the first movable object 402, the modes of the first movable object 402 and the third movable object 502 are changed. Can be made.

  In this embodiment, the window portion 402a is made of a transparent plate. However, the upper surface opening of the body portion 402b may be opened, or a see-through window is formed in a part of the non-translucent plate. It may be.

  In addition, the first movable object 402 includes the upper LED 464 that causes the third movable object 502 to emit light when the third movable object 502 is located at the boarding position, so that the aspect of the third movable object 502 changes. Increases effectiveness.

  Further, in the present embodiment, the second movable objects 403L and 403R are not allowed when the first movable object 402 is located at the lowest position within the first movement range of the first movable object 402, that is, when the first movable object 402 is in the lowered position. Although it was provided to be movable between the effect position (second position) superimposed on the left and right ends of the animal 402 and the retreat position, the first position that does not overlap the first movement range from a predetermined location within the first movement range. As long as it can move within the two movement ranges, it is not limited to the one that moves within the second movement range from the lowered position of the first movable object 402. For example, from an intermediate position between the upper limit position and the lower limit position It may be movable within the second movement range.

  Further, not only the moving end (lower limit position) of the first movable object 402 and the moving end (effect position) of the second movable object 403L, 403R overlap (superimpose), but both of them are possible. For example, the first movable object 402 that moves up and down and the second movable objects 403L and 403R that move left and right that overlap during the movement of the animal may be provided so as to intersect (for example, in a cross shape).

  In the present embodiment, the first movable object 402 and the second movable objects 403L and 403R are provided so as to be linearly movable, but may be provided so as to be movable in a curved line. Further, the first movable object 402 is driven by the drive motors 432L and 432R so that the second movable objects 403L and 403R are interlocked. However, the second movable object 403L and 403R are driven by the drive motors 432L and 432R. The first movable object 402 may be driven by being driven.

  In the present embodiment, only the first movable object 402 is driven by the drive motors 432L and 432R, and the second movable objects 403L and 403R are interlocked via the link members 426L and 426R, but the second movable object 403L. , 403R are separately provided, and the drive motors 432L, 432R and the second drive motor are interlockedly controlled by the effect control microcomputer, whereby the first movable object 402 and the second movable objects 403L, 403R are provided. May be linked to each other.

  Furthermore, the means for interlocking the first movable object 402 and the second movable objects 403L and 403R is not limited to the one based on the link mechanism or the interlocking control of the drive source as described in the above embodiment. Other mechanical interlocking mechanisms such as mechanisms are also applicable.

(Medium decoration unit 301B)
Next, the configuration of the interior decoration unit 301B will be described with reference to FIGS. FIG. 17 is an exploded perspective view showing a state in which the interior decoration unit is viewed obliquely from the front. FIG. 18 is a front view showing the opened state of the shutter of the interior decoration unit, (b) is a front view showing the closed state, and (c) is a sectional view taken along the line C-C of (a). In the following description, the vertical and horizontal directions will be described with reference to the pachinko gaming machine 1 as viewed from the front.

  As shown in FIGS. 17 and 18, the interior decoration unit 301 </ b> B includes a base member 701 formed in a horizontally long rectangular shape by a synthetic resin material having translucency, and a shutter unit 702 assembled to the back side of the base member 701. , The second rendering device 700 mainly configured is assembled.

An opening 303B having a horizontally long rectangular shape constituting the lower half of the opening 303 is formed at the center position in the left-right direction of the base member 701, and a non-translucent synthetic resin material is formed on the front side. A decorative frame 703 formed in a three-dimensional shape is provided so as to surround the periphery of the opening 303B. On the left and right sides of the decorative frame 703, search lights 704L and 704R are provided so that the center side can be irradiated by search LEDs (not shown) provided therein. Further, a semicircular fitting portion 705 is recessed in the lower portion, and a rear portion of an upper base 511 described later is fitted.

  The shutter unit 702 includes a pair of left and right shutters 706L and 706R that can open and close the opening 303B, a shutter motor 707 that drives the shutters 706L and 706R, various gear members, and a shutter that moves and guides the shutters 706L and 706R. A cover 708.

  The shutters 706L and 706R are made of a plate-like member made of a synthetic resin material having translucency, and the surface thereof is subjected to sandblasting and is translucent. At the lower part of the shutters 706L and 706R, quadrangular columnar gear members 709L and 709R are extended toward the other side, and rack gears 709a and 709b are formed on opposite sides of each other. Below the shutters 706L and 706R, a pinion gear 710a meshed with the front and rear rack gears 709a and 709b and a driven gear 710b integrated with the pinion gear 710a via a connecting shaft 710c facing the vertical direction are rotatably arranged. It is installed. The driven gear 710b is engaged with a drive gear 711 fixed to the drive shaft 707a of the shutter motor 707.

  The shutter cover 708 is formed in a box shape whose front surface is open, and a lower guide portion 712 for guiding the lower portions of the shutters 706L and 706R (gear members 709L and 709R) in the left-right direction is formed in the left-right direction on the upper surface of the lower plate. An upper guide portion 713 that guides the upper portions of the shutters 706L and 706R in the left-right direction is formed on the lower surface of the plate in the left-right direction. Further, a notch 714 for avoiding interference with the gear member is formed at the center position in the longitudinal direction of the lower plate.

  The shutter unit 702 configured as described above is assembled on the back side of the base member 701. In the assembled state, the shutters 706L and 706R are arranged to be slidable in the left-right direction along the back surface of the base member 701. Specifically, the opposite sides of the left and right shutters 706L and 706R come into contact with each other to close the opening 303B (see FIG. 18A), and the left and right shutters 706L and 706R retract from the opening 303B to the left and right sides. And is provided so as to be slidable in the left-right direction between the opening position where the opening 303B is opened (see FIG. 18B), and the pinion gear 710a is rotated by the shutter motor 707, whereby the gear members 709L, Both shutters 706L, 706R are driven to reciprocate between the closed position and the open position via 709R.

(Lower rear decoration unit 301C)
Next, the configuration of the lower rear decoration unit 301C will be described with reference to FIGS. FIG. 19 is an exploded perspective view showing a state in which the lower back decoration unit is viewed from an oblique front. FIG. 20 is an exploded perspective view showing a state in which the lower back decoration unit is viewed from an oblique rear side. FIG. 21A is a front view showing a lower rear decoration unit, and FIG. 21B is a sectional view taken along the line DD in FIG. FIGS. 22A and 22B are diagrams showing a state where the third movable object is in the appearance position and FIG. FIG. 23A is a longitudinal sectional view showing a third movable object, and FIG. 23B is a diagram showing an operation mode of the third movable object. FIG. 24 is a diagram illustrating an example of an operation state of the first to third movable objects. FIG. 25 is an enlarged longitudinal sectional view of a main part of the game board. In the following description, the vertical and horizontal directions will be described with reference to the pachinko gaming machine 1 as viewed from the front.

  As shown in FIGS. 19 to 21, the lower back decoration unit 301 </ b> C includes a base member 501, a third movable object 502 that is movable in the vertical direction with respect to the base member 501, and the third movable object 502. The third effect device 500 is mainly composed of a drive unit 503 for driving.

  The base member 501 is formed of a synthetic resin material in a substantially horizontally long rectangular shape when viewed from the front. A substrate mounting recess 504 to which a relay board (not shown) is mounted is provided on the left side of the front surface. A wiring insertion port 505 is formed at 504. A drive unit 503 is assembled on the right side of the substrate mounting recess 504 on the front surface of the base member 501, and a molding opening 506 for forming a wiring hook is formed on the rear side on the left side of the assembly position. Furthermore, on the right side, a motor opening 508 into which a first drive motor 507 for driving the third movable object 502 is fitted is formed.

  The drive unit 503 has a lower base 510 configured in a box shape by a lower rear member 510a attached to the front surface of the base member 501 with screws (not shown) and a lower front member 510b attached to the front side of the lower rear member 510a. And an upper base member 511b that is attached to the upper part of the lower front member 510b with screws (not shown), an upper rear member 511a that is attached to the back side of the upper front member 511b, and a lid member 511c. And the main body is composed of the following.

  The lower rear member 510a is formed in a substantially box shape with an open front surface, a rear notch recess 512a is formed on the upper side surface, and a rear notch recess 512c is formed on the lower side surface. A motor fixing portion 513 to which the first drive motor 507 is fixed is formed on the rear surface, and a driving shaft insertion hole 513a for inserting the driving shaft 507a into the motor fixing portion 513 so as to face the front side is formed. Is formed.

  At a position above the drive shaft insertion hole 513a on the front surface of the back plate, there is a driven gear 515 that is engaged with a pinion gear 514 that is inserted through the drive shaft insertion hole 513a and protrudes to the front side and fixed to the tip of the drive shaft 507a. A pivot shaft 515a that supports the shaft projects from the front. In addition, a first rack gear sensor 517 for detecting an accommodation position that is an initial driving position of the third movable object 502 is attached to a position below the drive shaft insertion hole 513a on the front surface of the back plate.

  A rear elevation guide groove 518a having a concave cross section opening on the front side is extended from the rear notch recess 512a at the upper end to the lower end at the center position in the left-right direction on the front surface of the back plate. On the left side, a molding opening 516 for forming a wiring hook is formed on the back side.

  The lower front member 510b is formed in a substantially box shape with an open rear surface, a front notch recess 512b is formed on the upper side, and a front notch recess 512d is formed on the lower side. A front elevation guide groove 518b having a concave cross section that opens to the rear surface is extended from the front notch recess 512b at the upper end to the front notch recess 512d at the lower end at the center position in the left-right direction on the rear surface of the front plate.

  Then, the lower front member 510b is assembled to the front surface of the lower rear member 510a, whereby a lower base 510 having a substantially rectangular parallelepiped shape having a hollow shape is formed, and a front lifting guide groove 518b and a rear lifting guide groove 518a. As a result, an elevating guide tube portion that slides and guides the first driving unit 520 in the vertical direction is configured. The upper rear notch recess 512a and the front notch recess 512b constitute an upper insertion port through which the first drive unit 520 can be inserted, and the lower rear notch recess 512c and the front notch recess 512d allow wiring to pass therethrough. A possible wiring insertion opening is configured.

  The first driving unit 520 is configured in a bar shape extending in the vertical direction by the rear member 520a and the front member 520b. The rear member 520a includes a plate member 521 extending in the vertical direction, and a gear member 522 having a substantially U-shaped cross section fixed to the back side of the plate member 521.

  The plate member 521 is composed of a wide mounting portion formed at the upper portion and a narrow hanging portion hanging downward from the mounting portion, and a groove portion 523 is formed from the lower portion of the mounting portion to the lower end of the hanging portion. Yes. Further, a receiving portion 524 having a reverse C-shaped front view that expands in the left-right direction upward is formed at the upper end of the mounting portion, and the movable groove 525 is directed downward from the receiving portion 524. It is formed by meandering in the left-right direction (see FIG. 23). In addition, a second drive motor 534 that drives the second drive unit 540 is fixed to the rear surface of the attachment portion so that the drive shaft 534a is inserted into the upper portion of the groove portion 523 and faces the front surface side.

  A sensor mounting portion 527 of the second rack gear sensor 526 that detects the initial position of the second driving unit 540 is formed on the left side of the lower portion of the plate member 521 so as to bulge to the left side. The detection piece 528 detected by the first rack gear sensor 517 is formed.

  The gear member 522 is made of a member having a U-shaped cross section with an open front surface, and is fixed so that the opening faces the groove portion 523 from the upper end to the lower end on the back side of the belt-like portion of the plate member 521. On the back surface of the back plate of the gear member 522, a pair of left and right ridges 529 extending from the upper end to the lower end are projected. A first rack gear 530 extends from the upper end to the lower end on the right side surface of the gear member 522.

  The front member 520b is formed in a U-shaped cross section with an open rear surface, is formed to have substantially the same length as the groove 523, and is assembled to the front surface of the rear member 520a so as to cover the groove 523 from the front side. A cutout portion 531 is formed on the left side surface while leaving the upper portion and extending toward the lower end, and a cutout portion 532 is formed on the upper end of the front plate downward. In addition, a pair of left and right ridges 533 extend from the center position in the vertical direction to the lower end on the left and right side edges of the front plate.

  The rear member 520a and the front member 520b configured as described above are assembled by screws (not shown), so that the second drive unit 540 can be accommodated between the rear member 520a and the front member 520b. In addition, a slit extending in the vertical direction is formed on the left side surface by the cutout portion 531.

  The second driving part 540 is formed in a strip shape from a synthetic resin material having translucency, and is formed to be approximately the same size as the groove part 523. A short peripheral wall is erected on the peripheral edge of the rear surface. A second rack gear 541 is formed from the upper end to the lower end on the inner surface of the left wall portion as viewed from the front, and protrudes to the front side of the plate member 521. It is meshed with a pinion gear 542 fixed to the tip of the drive shaft 534a. Therefore, the second drive motor 534 moves the second drive unit 540 in the vertical direction with respect to the lower base 510 and the upper base 511.

  A knurling process is performed on the back surface of the second driving unit 540 in the vertical direction to have a light diffusion effect. Further, a detection piece 543 is provided at the lower end of the back surface so as to protrude to the left side. When the detection piece 543 is detected by the second rack gear sensor 526, the second drive unit 540 is provided with the first drive unit. It is possible to specify that the storage position (drive initial position) is located with respect to 520.

  The belt-shaped second drive unit 540 configured as described above has the protrusion 529 in contact with the rear lifting guide groove 518a in the state where the second driving unit 540 is disposed between the rear member 520a and the front member 520b. The protrusion 533 is brought into contact with the guide groove 518b and fitted between the rear elevating / lowering guide groove 518a and the front elevating / lowering guide groove 518b, thereby being guided to be slidable in the vertical direction. Further, in this state, the detection piece 543 protrudes laterally from a slit formed on the left side surface of the first drive unit 520.

  As shown in FIG. 23, a third movable object 502 is attached to the upper front surface of the second driving unit 540. The third movable object 502 is formed in a shape imitating an alien with a synthetic resin material having translucency, and is formed on the body part 502a fixed to the upper front surface of the second driving unit 540, and the body part 502a. The head portion 502b is connected to the periphery of a rotation shaft 544 facing in the vertical direction so as to be horizontally rotatable.

  A guide pin 545 having an outer diameter that can be inserted into the movable groove 525 protrudes from the lower back of the head 502b toward the back. The guide pin 545 has a length that allows the second drive unit 540 to be inserted into the movable groove 525 from the accommodation position located on the front side of the first drive unit 520 to the upper position above a predetermined distance. When the second drive unit 540 moves upward from the storage position, or when moving from the upper position to the storage position, the second drive unit 540 is guided to move along the meandering movable groove 525, so that the The part 502b rotates in the left-right direction.

  In particular, the receiving portion 524 is formed in the upper portion of the movable groove 525, whereby the upper end portion of the movable groove 525 is gradually enlarged in the left-right direction upward. Therefore, even when the head 502b is lowered while facing either left or right, the guide pin 545 is guided to the center of the left and right direction while being lowered, and is guided into the movable groove 525. Migration is not hindered.

  Referring back to FIGS. 19 and 20, the upper base 511 includes an upper rear member 511a and an upper front member 511b. Specifically, the upper rear member 511a is composed of a semi-cylindrical portion whose front surface is open and a mounting plate 550a that hangs downward from the lower portion of the semi-cylindrical portion, while the upper front member 511b is open on the rear surface. And a mounting plate 550b hanging downward from the lower part of the semicylindrical portion. A recess 550c is formed in the rear surface of the mounting plate 550b so that the body portion 502a of the third movable object 502 can be accommodated.

  Then, a main body formed into a cylindrical shape whose upper surface is opened by being assembled with each other is configured, the mounting plate 550a is mounted on the upper back surface of the lower rear member 510a, and the mounting plate 550b is the upper front surface of the lower front member 510b. Is fixed to the upper portion of the lower base 510. In this state, the inside of the main body portion formed in a cylindrical shape and the inside of the lower base 510 are communicated with each other through an insertion port formed by the rear notch recess 512a and the front notch recess 512b.

  The lid member 511c has a circular shape in plan view, and is connected to the opening periphery of the upper base 511 through a shaft member (not shown) whose right end portion faces in the front-rear direction, so that the upper surface opening can be opened and closed. The lid member 511c is urged toward the closing direction that always closes the upper surface opening by a coil spring or the like (not shown).

  Next, the operation of the third effect device 500 will be described with reference to FIGS. 21 and 22.

  The third movable object 502 is accommodated in the upper base 511 (see FIG. 21A) and the boarding position where the third movable object 502 protrudes upward from the upper base 511 and rides in the first movable object 402 (FIG. 22). (B), see FIG. 24 (c)).

More specifically, when the third movable object 502 is in the storage position, the first drive unit 520 and the second drive unit 540 are positioned at the lower limit position stored in the lower base 510 and the upper base 511 . . At this time, since the second drive unit 540 is accommodated in the first drive unit 520, the guide pin 545 of the head 502b is located at the lower end of the movable groove 525 (see FIG. 23B). Further, when the detection piece 528 is detected by the first rack gear sensor 517, the initial driving position of the first drive unit 520 with respect to the lower base 510 is specified, and the detection piece 543 is detected by the second rack gear sensor 526. The initial driving position of the second driving unit 540 with respect to the first driving unit 520 is specified (see FIG. 21A).

  Here, when the first drive unit 520 is driven by the drive motor 507 via the pinion gear 514, the driven gear 515, and the first rack gear 530, the first drive unit 520 rises with respect to the lower base 510, and the first The 2nd drive part 540 accommodated in the drive part 520 also raises together. Then, immediately after the start of driving, the upper end of the plate member 521 comes into contact with the lid member 511c to push up the lid member 511c against the urging force, and the third movable object 502 protrudes upward from the upper surface opening of the upper base 511. The driving of the drive motor 507 is stopped at the upper limit position where the driven gear 515 is engaged with the lower position of the first rack gear 530 (see FIG. 22A). At this time, the third movable object 502 is located at an appearance position between the accommodation position and the boarding position.

  Next, the second drive unit 540 is driven by the second drive motor 534 via the pinion gear 542 and the second rack gear 541, and ascends with respect to the first drive unit 520. Then, the driving of the second drive unit 540 is stopped at the upper limit position where the pinion gear 542 is engaged with the lower position of the second rack gear 541 (see FIG. 22B).

  As the second drive unit 540 housed in the first drive unit 520 is raised in this way, the third movable object 502 can be moved to the upper boarding position, and the first drive unit 520 is in the housed position. Since the second drive unit 540 and the second drive unit 540 are overlapped in the front-rear direction, they can be accommodated in a compact manner. Note that the third movable object 502 enters the first movable object 402 located at the lowered position at the boarding position.

(Production mode)
Next, an example of the effect aspect of the 1st effect apparatus 400 and the 3rd effect apparatus 500 is demonstrated based on FIG.24 and FIG.25.

As shown in FIG. 24A, in the normal state, the first movable object 402 is located at the raised position above the opening 303, and the second movable objects 403L and 403R are located at the effect position. Yes. Further, the third movable object 502 is accommodated in accommodation positions in the lower base 510 and the upper base 511. Since the lower case 510 and the upper case 511 are arranged on the back side of the game board 6 and cannot be seen from the front side, the third movable object 502 is hidden from view from the player side at the storage position. In this state, for example, along with the variable display of the special symbol, the LEDs mounted on the first movable object 402 and the second movable objects 403L and 403R are turned on in a predetermined lighting pattern, and a notice effect is executed.

Next, for example, when the reach is established, the first movable object 402 is lowered, and in conjunction with this, the second movable objects 403L and 403R move to the left and right sides, respectively. Further, the third movable object 502 is driven and protrudes above the upper base 511. At this time, the LEDs mounted on the first movable object 402 and the second movable objects 403L and 403R are temporarily turned off, and the third movable object 502 is illuminated by the left and right searchlights 704L and 704R.

  Then, the third movable object 502 is further raised to the boarding position, and enters the space formed in the first movable object 402 (see FIG. 25). Here, when the LEDs mounted on the first movable object 402 and the second movable objects 403L and 403R are turned on again, the third movable object 502 entering the window 402a is illuminated and visible from the player side. It is suggested that it has developed into super reach. As described above, when the third movable object 502 enters or leaves the first movable object 402, the LEDs mounted on the first movable object 402 and the second movable objects 403L and 403R are temporarily turned off. It is possible to prevent the player from feeling uncomfortable by being illuminated before the third movable object 502 leaves or exits.

  The production control microcomputer includes a lower LED 462 and an upper LED 464 mounted on the first movable object 402 and the second movable objects 403L and 403R immediately before the third movable object 502 reaches the boarding position and when the third movable object 502 retreats from the boarding position. Is temporarily stopped, the third movable object 502 is prevented from emitting light at a halfway position.

  The third movable object 502 is irradiated from the back side by the upper LED 464 provided on the first movable object 402 at the boarding position where the third movable object 502 enters the main body of the first movable object 402. The effect of the production is enhanced because of the change of the mode. In addition, since the upper LED 464 provided on the other first movable object 402 can be made to emit light without providing a light source on the third movable object 502 in particular, the first movable object 402 is provided so that it can be raised and lowered. It is possible to reduce the size of the third movable object 502 that needs to enter the interior.

  Further, the lower LED 462 and the upper LED 464 may be disposed at positions that are visible from the opening 460, or disposed at positions that are not directly visible from the opening 460, and cause the third movable object 502 to emit light. It may be possible.

Further, in a state in which the third movable object 502 reaches the boarding position, the second driving unit 540 and the second driving unit 540 clear by light from directly below to be disposed at a position near the lower LED462 the first movable object 402 Since the light is emitted by being illuminated, the production effect is improved. In addition, since the second rack gear 541 is formed in a concavo-convex shape and diffuses light, it not only drives the second drive unit 540 but also functions as a decoration part that enhances the decoration effect.

The first movable object 402 includes a space formed inside the main body and a window 402a that allows the inside of the space to be visually recognized. The third movable object 502 has a first movement range (FIG. 15B). It is provided so as to be able to move up and down in a third movement range (a range that does not overlap with the first movement range, see FIGS. 24 (a) and 24 (b)) between the boarding position and the storage position in the upper right diagonal line) The first movable object 402 that has been moved to the lowered position, which is a predetermined position within the first movement range, is inserted into the space of the first movable object 402, and is visible from the player side through the window 402a. When the first movable object 402 moves to a predetermined location within the first movement range, the second movable objects 403L and 403R retreat, whereas the third movable object 502 approaches the first movable object 402, so that each movable object As movement of 402, 403, 502 becomes complicated, Since the third movable object 502 becomes visible through the window 402a inside the main body of the first movable object 402, the first movable object 402 and the third movable object 502 can be changed.

  In particular, the other third movable object 502 can be inserted into one first movable object 402, and the inserted third movable object 502 can be seen from the outside through the first movable object 402. This makes it possible to diversify the production mode as compared with the case where the first movable object 402 and the third movable object 502 are brought into contact with each other or superimposed in the front-rear direction, so that the production effect is improved. Further, for example, the third movable object 502 may pass through the inside of the first movable object 402 and exit upward.

(Lower front decoration unit 301D)
Next, the configuration of the lower front decoration unit 301D will be described with reference to FIGS. FIG. 26 is an exploded perspective view showing a state in which the lower front decorative unit is viewed obliquely from the front. FIG. 27 is a front view showing a state in which the lower front decoration unit is viewed obliquely from behind. FIG. 28 is a longitudinal sectional view showing the internal structure of the lower front decorative unit. 29A to 29C are diagrams showing the display surfaces of the rotating drum. FIG. 30 is a front view showing a decorative member. In the following description, the vertical and horizontal directions will be described with reference to the pachinko gaming machine 1 as viewed from the front.

  As shown in FIGS. 26 to 28, the lower front decoration unit 301 </ b> D includes a base member 601, a rotary drum 602 that is pivotally supported by the base member 601, and a decoration that decorates the periphery of the display surface of the rotary drum 602. The member 603 is mainly configured.

  The base member 601 includes a housing portion 604 formed in a horizontally long box shape whose front surface is opened by a synthetic resin material, and mounting pieces 605a and 605b extending from upper and lower opening edges of the housing portion 604, and the mounting piece 605a. , 605b are attached to the lower back of the game board 6 by screws (see FIG. 25).

  An inflow port 606 into which a game ball won in the first start winning port 13a flows is formed at a substantially central position in the left-right direction of the upper mounting piece 605a. From the inflow port 606, a win that guides the inflowed winning ball is formed. A ball guide passage 607 extends downward along the back surface. In addition, a first start port switch mounting portion 608a is provided on the upstream side of the winning ball guiding passage 607, and a first winning confirmation switch mounting portion 608b is provided on the downstream side.

  Bearing portions 609 </ b> L and 609 </ b> R that support the rotating drum 602 are fixed to the left and right sides of the housing portion 604. A bearing recess 610 is formed on the inner surface of the left bearing portion 609L. As shown in FIG. 28, a drum motor 611 is fixed laterally so that the drive shaft 611a protrudes inwardly through the bearing portion 609R, and the bearing portion 609R is disposed on the outer rear portion of the right bearing portion 609R. A pinion gear 612 fixed to the tip of a drive shaft 611a that protrudes inward and faces in the left-right direction is disposed at the rear of the inner surface.

  A fixed shaft 613 protrudes from the inner surface front portion of the bearing portion 609R toward the left side, and a driven gear 614 that meshes with the pinion gear 612 is rotatably supported by the fixed shaft 613. Further, between the driven gear 614 and the bearing portion 609R, a detection panel 615 provided with a detection unit (not shown) for detecting an initial driving position is integrated with the driven gear 614 in a state where the fixed shaft 613 is integrated. It is provided so as to be rotatable around.

  As shown in FIG. 28, the rotary drum 602 is rotatable so as to surround the inner drum 602A on the outer periphery of the inner drum 602A, and the inner drum 602A whose both ends are fixed to the left and right bearing portions 609L and 609R so as not to rotate. The outer drum 602B is provided with a double structure.

  The inner drum 602A has a left end fixed to a fixed shaft 620 fixed to the bearing recess 610 of the bearing portion 609L so as not to be relatively rotatable, and a right end fixed to the right fixed shaft 613 so as not to be relatively rotatable. The semi-cylindrical lens member 621 arranged on the front side and the semi-cylindrical non-translucent member 622 arranged on the rear side are formed in a substantially cylindrical shape. The lens member 621 is made of a synthetic resin material having translucency, and a light diffusing portion is formed on the surface by knurling.

  In the inner drum 602A configured in a cylindrical shape by the lens member 621 and the non-translucent member 622, a front-view horizontally long rectangular LED substrate 624 in which a plurality of drum LEDs 623 are arranged side by side on the front surface, Light from the drum LED 623 is provided so as to be able to be emitted forward, whereby the front surface of the lens member 621 is illuminated from the inside.

  The outer drum 602 </ b> B is formed in a substantially triangular tube shape by a synthetic resin material having translucency, and is configured to be able to emit light emitted from the front side of the lens member 621 forward. Rotating cylinders 625L and 625R made of a synthetic resin material rotatably mounted around the fixed shafts 620 and 613 are fitted in the left and right openings of the outer drum 602B so as not to be relatively rotatable, and the right rotating cylinder 625R. Is fixed to the driven gear 614 through a screw (not shown) or the like so as not to be relatively rotatable.

  Therefore, the outer drum 602B is rotationally driven by the drum motor 611 around the fixed shafts 613 and 620 facing the left-right direction via the pinion gear 612, the driven gear 614, and the rotating cylinder 625R.

  As shown in FIG. 29, three substantially flat display surfaces 626a to 626c having a substantially horizontally long rectangular shape are formed on the peripheral surface of the outer drum 602B (see FIG. 25). Each display surface has characters, etc. according to various effects, performance modes, and game conditions, and the inner surface is appropriately knurled to diffuse and emit light toward the front surface. Yes.

  Further, the three display surfaces 626a to 626c are selectively arranged at the front display positions as the rotary drum 602 rotates. A drum-side decorative portion in which a plurality of concave and convex strips extending in the left-right direction are continuously formed in the vertical direction at a substantially central position in the left-right direction of one display surface 626a among the three display surfaces 626a-626c. 627 is formed.

  As shown in FIGS. 26 and 30, the decorative member 603 has a lower edge formed in an arc shape so as to be provided in the lower part of the game area 7, and as shown in FIG. 25, the game area 7 in the game board 6 is formed. Are fitted into the lower opening 630 formed in the lower part of the front side from the front side. A display opening 631 for allowing the rotary drum 602 to face the front side is formed at the center position.

  In the upper part of the display opening 631, guide passages 632L and 632R formed by strip-like members projecting forward are provided on the left and right sides from the center position in the left-right direction of the upper part of the display opening 631. The game balls that have been extended to incline downward toward the left and right are guided to the left and right, respectively, and a first out port 26A and a second out port 26B are formed on the downstream side of the guide passages 632L and 632R, respectively. The game balls that have flowed down can be collected separately on the left and right. In addition, a first start winning opening 13a is provided at the upper central position in the left-right direction, general winning openings 29a and 29c are provided on the left side, and a second special variable winning ball apparatus 20B is provided on the right side. It has been.

  Here, as a gaming machine provided with a plurality of out-ports for collecting non-winning balls as described above, for example, game balls that do not enter each winning port provided in the game area are entered and discharged to the outside. Separately from the first out port and the first out port, there is a second out port provided above the first out port for entering a game ball that does not enter the winning port and discharging it to the outside. There is a gaming machine provided.

  However, the second out port is formed mainly for storing the game ball in the upper part in order to use it for production, and is provided above the first out port. However, it is immediately discharged (stored) from the second out port, and there is a problem that the game area lacks the excitement of flowing down the game area.

  On the other hand, the first out port 26A and the second out port 26B of the present embodiment are arranged at the same height on the lower left and right sides of the game area 7, so that the game balls that are driven into the game area 7 are There is no immediate recovery to either the first out port 26A or the second out port 26B. In addition, since the game area is divided and formed on the left and right sides with the effect display device 9 provided at a substantially central position in the left and right direction of the game area 7, the game balls flow down separately on the left and right sides. The game ball flowing down the left game area and the game ball flowing down the right game area can be separately collected and discharged at the lower position without joining at the center.

  Further, the game device can be disposed at the lower part of the game area 7 by collecting the game balls from the first out port 26A and the second out port 26B without flowing down to the lower part of the game area 7. It becomes possible.

  As shown in FIG. 30, a strip-shaped main body side decorative portion 633A is formed downward from the lower end of the first start winning opening 13a at the center position in the upper left and right direction of the display opening 631, and the display A band-shaped main body side decorative portion 633B is formed downward at a central position in the lower left and right direction of the opening 631 for use. As with the drum side decorative portion 627, the main body side decorative portions 633A and 633B are formed by continuously forming a plurality of concave and convex strips extending in the left-right direction in the vertical direction. Moreover, in a state where the display surface 626a of the rotary drum 602 is disposed at the front display position, the main body side decorative portion 633A is disposed directly above the drum side decorative portion 627, and the main body side decorative portion 633B is disposed directly below. Thus, when viewed from the front, the main body side decorative portions 633A and 633B and the drum side decorative portion 627 appear to form a linear decorative portion that is continuous in the vertical direction.

  That is, when the display surface 626a of the rotating drum 602 stops at the display position, the drum-side decorative portion 627 provided on the specific display surface 626a and the main body-side decorative portions 633A and 633B provided on the decorative member 603 have a predetermined value. Since the decoration aspect (linear decoration part) is formed, the production aspect can be changed variously.

  In addition, a decoration LED (not shown) is disposed on the back surface of the main body side decoration portions 633A and 633B, and the main body side decoration portions 633A and 633B are configured to emit light by light from the back surface. The decoration effect can be further improved.

  On the left and right sides of the display opening 631, inclined decorative portions 634L and 634R are provided in a substantially C shape in front view from the upper edge to the lower edge. As with the drum-side decorative portion 627, the inclined decorative portions 634L and 634R are formed by continuously forming a plurality of concave and convex strips extending obliquely in the left-right direction.

  Further, the center frame decoration 11 is provided with a main body decoration portion 633C on the upper extension line of the main body side decoration portions 633A and 633B, and on the upper extension line of the inclination decoration portions 634L and 634R, the inclined decoration portions 634LA and 634LB, 634RA and 634RB are provided. Decorative LEDs (not shown) are also arranged inside the main body decorative portion 633C and the inclined decorative portions 634LA, 634LB, 634RA, and 634RB, and the decorative portions corresponding to the respective linear shapes emit light. It appears that light is emitted across the display device 9.

For example, the main body side decorative portions 633A to 633C and the drum side decorative portion 627 are positioned at positions (center positions in the left and right directions) that substantially match the first drive portion 520 and the second drive portion 540 of the third movable object 502 in the left and right directions. As described above, when the third movable object 502 is raised as described above, the main body side decorative portions 633A to 633C and the drum side decorative portion 627 are continuously arranged in a straight line, as if the first movable body 502 is raised. Since it looks continuously downward from the drive part 520 and the 2nd drive part 540, an effect is enhanced.

  In addition, the slanted decorative portions 634L and 634R and the slanted decorative portions 634LA, 634LB, 634RA, and 634RB each emit light, thereby performing an effect as if the light travels across the effect display device 9 in an X shape. Can do.

  In addition, as a gaming machine provided with a polyhedral rotating drum having a plurality of display portions formed on the peripheral surface in this way, a display screen of an image display device is provided in the gaming area and a gaming ball is placed around the display screen. Center features that direct the flow are deployed, and the center features are provided with a display surface for effect display adjacent to the display screen, and the display surface is provided for each of the polyhedral rotating drums installed in the center feature. A movable display surface formed selectively on the surface and a fixed display surface formed around the movable display surface. At least one surface of the polyhedral rotating drum is assimilated with the display on the fixed display surface. There was something that made one production target.

  However, in this polyhedral rotating drum, characters such as alphabets are displayed across the movable display surface and the fixed display surface, so when other movable display surfaces are displayed, the display contents of the surrounding fixed display surfaces Will leave the player uncomfortable.

  On the other hand, since the drum side decorative portion 627 and the main body side decorative portions 633A and 633B of this embodiment are decorative rather than characters, the main body side decorative portions 633A and 633B are displayed when other display surfaces 626b and 626c are displayed. Will not stand out and give the player a sense of incongruity. Further, since the main body side decorative portions 633A and 633B are respectively disposed above and below the drum side decorative portion 627, the decorative portions are formed so as to straddle the rotary drum 602, so that the display surface 626a is formed. A sense of unity when displayed is improved.

  Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.

  In the above embodiment, a spherical pachinko ball (game ball) is applied as an example of a game medium. However, the present invention is not limited to a spherical game medium. For example, a non-spherical game medium such as a medal is used. There may be.

DESCRIPTION OF SYMBOLS 1 Pachinko machine 6 Game board 7 Game area 200 Board surface board 301 Decoration body 301A Upper decoration unit 301B Middle decoration unit 301C Lower back decoration unit 301D Lower front decoration unit 400 1st stage device 402 1st movable object 403L, 403R Second possibility Animal 500 Third rendering device 502 Third movable object 600 Fourth rendering device 602 Rotating drum 700 Second rendering device

Claims (1)

  1. A gaming machine capable of playing a game using a gaming value, and having a predetermined production device,
    It has a display device that can display images,
    The stage device is
    A first movable portion provided at a first position that does not overlap the display screen of the display device, and movably provided from the first position to a specific position at least partially overlapping the display screen of the display device;
    A second movable part provided at a second position within the movement range of the first movable part and movably provided from the second position to a retracted position outside the movement range of the first movable part;
    Interlocking means for interlocking the first movable part and the second movable part;
    With
    In the first movable part, a pinion gear meshed with a movable side rack gear provided in the first movable part and a base side rack gear provided in the base part moves along the base side rack gear by a drive source. When the pinion gear rotates by the movement, the pinion gear moves from the first position to the specific position,
    The interlocking means moves the second movable part from the second position to the retracted position when the first movable part moves from the first position to the specific position.
    The gaming machine, wherein the second movable portion does not overlap the display screen of the display device at the retracted position.
JP2011066731A 2011-03-24 2011-03-24 Game machine Active JP5765983B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2011066731A JP5765983B2 (en) 2011-03-24 2011-03-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011066731A JP5765983B2 (en) 2011-03-24 2011-03-24 Game machine

Publications (2)

Publication Number Publication Date
JP2012200363A JP2012200363A (en) 2012-10-22
JP5765983B2 true JP5765983B2 (en) 2015-08-19

Family

ID=47181957

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011066731A Active JP5765983B2 (en) 2011-03-24 2011-03-24 Game machine

Country Status (1)

Country Link
JP (1) JP5765983B2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5855438B2 (en) * 2011-12-02 2016-02-09 株式会社平和 Game machine
JP2014108258A (en) * 2012-12-03 2014-06-12 Daiichi Shokai Co Ltd Game machine
JP5940032B2 (en) * 2013-09-06 2016-06-29 株式会社ユニバーサルエンターテインメント Game machine
JP6321952B2 (en) * 2013-12-03 2018-05-09 株式会社ソフイア Game machine
JP6375528B2 (en) * 2014-01-28 2018-08-22 株式会社大一商会 Game machine
JP6306984B2 (en) * 2014-08-26 2018-04-04 株式会社ニューギン Game machine
JP2016049349A (en) * 2014-09-01 2016-04-11 株式会社平和 Game machine
JP6432769B2 (en) * 2014-10-23 2018-12-05 豊丸産業株式会社 Game machine
JP6570236B2 (en) * 2014-10-30 2019-09-04 株式会社三共 Game machine
JP6240865B1 (en) * 2016-09-07 2017-12-06 ハイライツ・エンタテインメント株式会社 Game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4252386B2 (en) * 2003-07-08 2009-04-08 株式会社ソフィア Game machine
JP4552050B2 (en) * 2005-02-10 2010-09-29 株式会社大一商会 Pachinko machine
JP2007195810A (en) * 2006-01-27 2007-08-09 Sophia Co Ltd Game machine
JP2008113909A (en) * 2006-11-06 2008-05-22 Samii Kk Pinball game machine
JP4902339B2 (en) * 2006-12-20 2012-03-21 ダイコク電機株式会社 Game machine
JP5370805B2 (en) * 2008-04-07 2013-12-18 株式会社大一商会 Game machine
JP5149088B2 (en) * 2008-07-03 2013-02-20 株式会社ニューギン Game machine

Also Published As

Publication number Publication date
JP2012200363A (en) 2012-10-22

Similar Documents

Publication Publication Date Title
JP2019022720A (en) Game machine
JP5785043B2 (en) Amusement stand
JP5261682B1 (en) Amusement stand
JP6066416B2 (en) Game machine
US7329181B2 (en) Gaming machine with multilayered liquid crystal display for displaying images based on a priority order
JP4199184B2 (en) Amusement stand
JP6286783B2 (en) Game machine
JP4059170B2 (en) Game machine
JP5305415B2 (en) Amusement stand
JP2007307254A (en) Game machine
JP5456709B2 (en) Game machine
JP5834333B2 (en) Game machine
JP5083722B2 (en) Game machine
JP5507727B1 (en) Amusement stand
JP5120916B2 (en) Game machine
JP2013212368A (en) Game machine
JP5406231B2 (en) Game machine
JP2010051783A (en) Game machine
JP2012170602A (en) Game machine
JP5707349B2 (en) Game machine
JP5317152B2 (en) Game machine
JP5023341B2 (en) Game machine
JP5956959B2 (en) Game machine
JP2006158438A (en) Game machine
JP5281925B2 (en) Game machine directing device

Legal Events

Date Code Title Description
A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20130521

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20130528

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20130725

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20140318

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20140424

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20150203

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150430

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20150512

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20150609

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20150616

R150 Certificate of patent or registration of utility model

Ref document number: 5765983

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250