JP6557751B2 - 情報処理装置 - Google Patents
情報処理装置 Download PDFInfo
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- JP6557751B2 JP6557751B2 JP2018053844A JP2018053844A JP6557751B2 JP 6557751 B2 JP6557751 B2 JP 6557751B2 JP 2018053844 A JP2018053844 A JP 2018053844A JP 2018053844 A JP2018053844 A JP 2018053844A JP 6557751 B2 JP6557751 B2 JP 6557751B2
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Computer Security & Cryptography (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Description
Claims (5)
- 複数のユーザーのうちの一部であるゲームの対戦を行ったユーザーの組み合わせごとに、当該組み合わせを特定する情報と当該対戦の結果を示す情報とを含む、ユーザー間で行われた前記ゲームの対戦の結果を示す結果データを取得する結果取得部と、
評価時点が到来する度に、当該評価時点までに蓄積された前記結果データに基づいて、前記複数のユーザーのそれぞれについて、当該ユーザーが前記ゲームでどの程度強いかを示す評価値を算出する評価値算出部と、
前記評価値に基づく、前記ゲームにおけるユーザーの強さに関する情報を提供する評価情報提供部と、
を含むことを特徴とする情報処理装置。 - 前記評価値算出部は、前記複数のユーザーのそれぞれについて、当該ユーザーとは異なるユーザー間で行われた前記ゲームの対戦の結果を示す前記結果データを含む、前記評価時点までに蓄積された前記結果データに基づいて、当該ユーザーが前記ゲームでどの程度強いかを示す評価値を算出する、
ことを特徴とする請求項1に記載の情報処理装置。 - 前記評価情報提供部は、全ユーザーを前記評価値でソートして各ユーザーの順位付けを行い、ユーザーごとの順位情報を提供する、
ことを特徴とする請求項1又は2に記載の情報処理装置。 - 結果取得部が、複数のユーザーのうちの一部であるゲームの対戦を行ったユーザーの組み合わせごとに、当該組み合わせを特定する情報と当該対戦の結果を示す情報とを含む、ユーザー間で行われた前記ゲームの対戦の結果を示す結果データを取得するステップと、
評価値算出部が、評価時点が到来する度に、当該評価時点までに蓄積された前記結果データに基づいて、前記複数のユーザーのそれぞれについて、当該ユーザーが前記ゲームでどの程度強いかを示す評価値を算出するステップと、
評価情報提供部が、前記評価値に基づく、前記ゲームにおけるユーザーの強さに関する情報を提供するステップと、
を含むことを特徴とする情報処理方法。 - 複数のユーザーのうちの一部であるゲームの対戦を行ったユーザーの組み合わせごとに、当該組み合わせを特定する情報と当該対戦の結果を示す情報とを含む、ユーザー間で行われた前記ゲームの対戦の結果を示す結果データを取得する結果取得部、
評価時点が到来する度に、当該評価時点までに蓄積された前記結果データに基づいて、前記複数のユーザーのそれぞれについて、当該ユーザーが前記ゲームでどの程度強いかを示す評価値を算出する評価値算出部、
前記評価値に基づく、前記ゲームにおけるユーザーの強さに関する情報を提供する評価情報提供部、
としてコンピュータを機能させるためのプログラム。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013181631 | 2013-09-02 | ||
JP2013181631 | 2013-09-02 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015534026A Division JP6313310B2 (ja) | 2013-09-02 | 2014-05-21 | 情報処理装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2018106755A JP2018106755A (ja) | 2018-07-05 |
JP6557751B2 true JP6557751B2 (ja) | 2019-08-07 |
Family
ID=52586094
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015534026A Active JP6313310B2 (ja) | 2013-09-02 | 2014-05-21 | 情報処理装置 |
JP2018053844A Active JP6557751B2 (ja) | 2013-09-02 | 2018-03-22 | 情報処理装置 |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015534026A Active JP6313310B2 (ja) | 2013-09-02 | 2014-05-21 | 情報処理装置 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20160199739A1 (ja) |
EP (1) | EP3043311B1 (ja) |
JP (2) | JP6313310B2 (ja) |
CN (1) | CN105474254A (ja) |
WO (1) | WO2015029512A1 (ja) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101771636B1 (ko) * | 2015-07-22 | 2017-08-25 | 라인 가부시키가이샤 | 아이템 관리 서버, 방법 및 컴퓨터 프로그램 |
EP3190550A1 (en) * | 2016-01-11 | 2017-07-12 | Nintendo Co., Ltd. | Method and device for refining selection of items as a function of a multicomponent score criterion |
JP6442061B2 (ja) | 2016-09-01 | 2018-12-19 | 任天堂株式会社 | ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置 |
JP6957293B2 (ja) * | 2017-09-27 | 2021-11-02 | 株式会社ユニバーサルエンターテインメント | ゲームシステム、ゲームプログラム、及び、ゲーム制御方法 |
CN108305005A (zh) * | 2018-02-01 | 2018-07-20 | 深圳市鹰硕技术有限公司 | 学习竞赛中的竞赛对象匹配方法以及装置 |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
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US7192352B2 (en) * | 1996-04-22 | 2007-03-20 | Walker Digital, Llc | System and method for facilitating play of a video game via a web site |
US7758426B2 (en) * | 2003-06-26 | 2010-07-20 | Seung June Song | On-line game tournament system the prize money of which is determined by the winning number and the method for the same |
JP2005118543A (ja) * | 2003-09-24 | 2005-05-12 | Sega Corp | ランキングデータ生成プログラム |
US7354345B2 (en) * | 2004-05-25 | 2008-04-08 | Microsoft Corporation | Multilevel online tournament |
US7971226B2 (en) * | 2005-04-01 | 2011-06-28 | The Upper Deck Company, Llc | Interactive game system with computer-animated game pieces |
EP1862955A1 (en) * | 2006-02-10 | 2007-12-05 | Microsoft Corporation | Determining relative skills of players |
US8346863B2 (en) * | 2006-08-15 | 2013-01-01 | International Business Machines Corporation | Contact initialization based upon automatic profile sharing between computing devices |
US20090093287A1 (en) * | 2007-10-09 | 2009-04-09 | Microsoft Corporation | Determining Relative Player Skills and Draw Margins |
JP5288094B2 (ja) * | 2008-01-11 | 2013-09-11 | 株式会社セガ | ゲームシステム及びゲーム制御方法 |
US20090325709A1 (en) * | 2008-06-26 | 2009-12-31 | Microsoft Corporation | Game Clan Matchmaking |
JP5518547B2 (ja) * | 2010-04-02 | 2014-06-11 | 株式会社タイトー | マッチングプログラム、マッチングサーバ及びゲームシステム |
JP5424433B2 (ja) * | 2012-03-09 | 2014-02-26 | 株式会社ドワンゴ | ゲーム装置、ゲーム装置の動作方法、およびプログラム |
US20140006417A1 (en) * | 2012-07-01 | 2014-01-02 | Shubhendu Sekhar Mukherjee | Method and Apparatus to Generate Ratings for a Tangible or Non-Tangible Object by Comparing Against Other Tangible or Non-Tangible Objects |
US20140274304A1 (en) * | 2013-03-13 | 2014-09-18 | Ignite Game Technologies, Inc. | Method and apparatus for evaluation of skill level progression and matching of participants in a multi-media interactive environment |
JP2013168177A (ja) * | 2013-05-07 | 2013-08-29 | Fujitsu Ltd | 情報提供プログラム、情報提供装置および検索サービスの提供方法 |
US20170282082A1 (en) * | 2015-05-29 | 2017-10-05 | ATTAQ Online, Inc. | Automated tournament platform for online video games |
-
2014
- 2014-05-21 JP JP2015534026A patent/JP6313310B2/ja active Active
- 2014-05-21 EP EP14840286.0A patent/EP3043311B1/en active Active
- 2014-05-21 US US14/912,552 patent/US20160199739A1/en not_active Abandoned
- 2014-05-21 CN CN201480047046.7A patent/CN105474254A/zh active Pending
- 2014-05-21 WO PCT/JP2014/063516 patent/WO2015029512A1/ja active Application Filing
-
2018
- 2018-03-22 JP JP2018053844A patent/JP6557751B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
JPWO2015029512A1 (ja) | 2017-03-02 |
US20160199739A1 (en) | 2016-07-14 |
JP2018106755A (ja) | 2018-07-05 |
JP6313310B2 (ja) | 2018-04-18 |
EP3043311A1 (en) | 2016-07-13 |
EP3043311A4 (en) | 2017-04-19 |
CN105474254A (zh) | 2016-04-06 |
WO2015029512A1 (ja) | 2015-03-05 |
EP3043311B1 (en) | 2019-01-02 |
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