JP6450794B2 - ゲームシステム、ゲーム制御装置、及びプログラム - Google Patents
ゲームシステム、ゲーム制御装置、及びプログラム Download PDFInfo
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- JP6450794B2 JP6450794B2 JP2017061954A JP2017061954A JP6450794B2 JP 6450794 B2 JP6450794 B2 JP 6450794B2 JP 2017061954 A JP2017061954 A JP 2017061954A JP 2017061954 A JP2017061954 A JP 2017061954A JP 6450794 B2 JP6450794 B2 JP 6450794B2
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04845—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017061954A JP6450794B2 (ja) | 2017-03-27 | 2017-03-27 | ゲームシステム、ゲーム制御装置、及びプログラム |
CN201880022991.XA CN110545889B (zh) | 2017-03-27 | 2018-03-15 | 游戏系统、游戏控制装置以及程序 |
PCT/JP2018/010280 WO2018180553A1 (ja) | 2017-03-27 | 2018-03-15 | ゲームシステム、ゲーム制御装置、及びプログラム |
KR1020197027926A KR102358390B1 (ko) | 2017-03-27 | 2018-03-15 | 게임 시스템, 게임 제어 장치 및 컴퓨터 판독가능 기록 매체 |
JP2018230601A JP6969066B2 (ja) | 2017-03-27 | 2018-12-10 | ゲームシステム、ゲーム制御装置、及びプログラム |
US16/584,896 US11266904B2 (en) | 2017-03-27 | 2019-09-26 | Game system, game control device, and information storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017061954A JP6450794B2 (ja) | 2017-03-27 | 2017-03-27 | ゲームシステム、ゲーム制御装置、及びプログラム |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018230601A Division JP6969066B2 (ja) | 2017-03-27 | 2018-12-10 | ゲームシステム、ゲーム制御装置、及びプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2018161447A JP2018161447A (ja) | 2018-10-18 |
JP6450794B2 true JP6450794B2 (ja) | 2019-01-09 |
Family
ID=63675418
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017061954A Active JP6450794B2 (ja) | 2017-03-27 | 2017-03-27 | ゲームシステム、ゲーム制御装置、及びプログラム |
Country Status (5)
Country | Link |
---|---|
US (1) | US11266904B2 (zh) |
JP (1) | JP6450794B2 (zh) |
KR (1) | KR102358390B1 (zh) |
CN (1) | CN110545889B (zh) |
WO (1) | WO2018180553A1 (zh) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6614381B1 (ja) * | 2019-03-27 | 2019-12-04 | 株式会社セガゲームス | プログラム及び情報処理装置 |
US20230070909A1 (en) | 2020-02-18 | 2023-03-09 | Hitachi Astemo, Ltd. | Vehicle control apparatus, vehicle control method, and vehicle control system |
US11577157B2 (en) * | 2020-07-08 | 2023-02-14 | Nintendo Co., Ltd. | Systems and method of controlling game operations based on touch input |
CN111840994A (zh) * | 2020-07-17 | 2020-10-30 | 歌尔科技有限公司 | 游戏控制方法、系统、游戏手柄、游戏端及可读存储介质 |
CN112807672A (zh) * | 2021-01-27 | 2021-05-18 | 上海众链科技有限公司 | 触摸设备的游戏轮盘加速控制方法及系统 |
US20220266138A1 (en) * | 2021-02-22 | 2022-08-25 | Neople Inc. | Method and apparatus for providing touch screen interface |
KR102362707B1 (ko) * | 2021-11-23 | 2022-02-15 | (유)에이스톰 | 게임용 가상패드의 화면상 위치 및 크기를 조정하는 방법 및 이를 이용한 서버 |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3734819B1 (ja) | 2004-07-26 | 2006-01-11 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、および入力装置 |
KR101030398B1 (ko) * | 2008-12-15 | 2011-04-20 | 삼성전자주식회사 | 단말의 사용자 인터페이스 모드에 따른 감도 가변 터치 센서 및 그 제공 방법 |
JP5576061B2 (ja) * | 2009-05-28 | 2014-08-20 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
JP4932010B2 (ja) * | 2010-01-06 | 2012-05-16 | 株式会社スクウェア・エニックス | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム |
JP5350304B2 (ja) * | 2010-03-29 | 2013-11-27 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5237325B2 (ja) * | 2010-04-28 | 2013-07-17 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
US9262073B2 (en) * | 2010-05-20 | 2016-02-16 | John W. Howard | Touch screen with virtual joystick and methods for use therewith |
US9411509B2 (en) * | 2010-12-29 | 2016-08-09 | Microsoft Technology Licensing, Llc | Virtual controller for touch display |
JP5295328B2 (ja) * | 2011-07-29 | 2013-09-18 | Kddi株式会社 | スクリーンパッドによる入力が可能なユーザインタフェース装置、入力処理方法及びプログラム |
US8678927B2 (en) * | 2011-10-04 | 2014-03-25 | Microsoft Corporation | Game controller on mobile touch-enabled devices |
JP5373876B2 (ja) * | 2011-10-20 | 2013-12-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
JP5941008B2 (ja) * | 2013-03-28 | 2016-06-29 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びプログラム |
JP5787238B2 (ja) | 2013-04-10 | 2015-09-30 | コニカミノルタ株式会社 | 制御装置及び操作制御方法並びに操作制御プログラム |
KR102056316B1 (ko) * | 2013-05-03 | 2020-01-22 | 삼성전자주식회사 | 터치 스크린 동작 방법 및 그 전자 장치 |
US9937416B2 (en) * | 2013-06-11 | 2018-04-10 | Microsoft Technology Licensing, Llc | Adaptive touch input controls |
US9227141B2 (en) * | 2013-12-31 | 2016-01-05 | Microsoft Technology Licensing, Llc | Touch screen game controller |
JP5711409B1 (ja) * | 2014-06-26 | 2015-04-30 | ガンホー・オンライン・エンターテイメント株式会社 | 端末装置 |
JP6616072B2 (ja) * | 2014-12-26 | 2019-12-04 | 株式会社バンダイナムコエンターテインメント | 入力処理装置及びプログラム |
JP6018265B2 (ja) * | 2015-07-13 | 2016-11-02 | 株式会社Cygames | ゲーム制御プログラム、ゲーム制御方法及びゲーム制御装置 |
JP6194532B2 (ja) * | 2015-11-13 | 2017-09-13 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
-
2017
- 2017-03-27 JP JP2017061954A patent/JP6450794B2/ja active Active
-
2018
- 2018-03-15 KR KR1020197027926A patent/KR102358390B1/ko active IP Right Grant
- 2018-03-15 WO PCT/JP2018/010280 patent/WO2018180553A1/ja active Application Filing
- 2018-03-15 CN CN201880022991.XA patent/CN110545889B/zh active Active
-
2019
- 2019-09-26 US US16/584,896 patent/US11266904B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
KR20190120311A (ko) | 2019-10-23 |
CN110545889B (zh) | 2023-05-09 |
JP2018161447A (ja) | 2018-10-18 |
WO2018180553A1 (ja) | 2018-10-04 |
CN110545889A (zh) | 2019-12-06 |
KR102358390B1 (ko) | 2022-02-07 |
US20200038746A1 (en) | 2020-02-06 |
US11266904B2 (en) | 2022-03-08 |
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