JP6450794B2 - ゲームシステム、ゲーム制御装置、及びプログラム - Google Patents

ゲームシステム、ゲーム制御装置、及びプログラム Download PDF

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Publication number
JP6450794B2
JP6450794B2 JP2017061954A JP2017061954A JP6450794B2 JP 6450794 B2 JP6450794 B2 JP 6450794B2 JP 2017061954 A JP2017061954 A JP 2017061954A JP 2017061954 A JP2017061954 A JP 2017061954A JP 6450794 B2 JP6450794 B2 JP 6450794B2
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Prior art keywords
area
touch
movement
touch position
distance
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JP2017061954A
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English (en)
Japanese (ja)
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JP2018161447A (ja
Inventor
真喜 中村
真喜 中村
雄吾 岸野
雄吾 岸野
裕治 藤代
裕治 藤代
小川 健太
健太 小川
秀紀 柳原
秀紀 柳原
圭 益田
圭 益田
淳一 田谷
淳一 田谷
秀人 西山
秀人 西山
拓 ▲濱▼崎
拓 ▲濱▼崎
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2017061954A priority Critical patent/JP6450794B2/ja
Priority to CN201880022991.XA priority patent/CN110545889B/zh
Priority to PCT/JP2018/010280 priority patent/WO2018180553A1/ja
Priority to KR1020197027926A priority patent/KR102358390B1/ko
Publication of JP2018161447A publication Critical patent/JP2018161447A/ja
Priority to JP2018230601A priority patent/JP6969066B2/ja
Application granted granted Critical
Publication of JP6450794B2 publication Critical patent/JP6450794B2/ja
Priority to US16/584,896 priority patent/US11266904B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
JP2017061954A 2017-03-27 2017-03-27 ゲームシステム、ゲーム制御装置、及びプログラム Active JP6450794B2 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2017061954A JP6450794B2 (ja) 2017-03-27 2017-03-27 ゲームシステム、ゲーム制御装置、及びプログラム
CN201880022991.XA CN110545889B (zh) 2017-03-27 2018-03-15 游戏系统、游戏控制装置以及程序
PCT/JP2018/010280 WO2018180553A1 (ja) 2017-03-27 2018-03-15 ゲームシステム、ゲーム制御装置、及びプログラム
KR1020197027926A KR102358390B1 (ko) 2017-03-27 2018-03-15 게임 시스템, 게임 제어 장치 및 컴퓨터 판독가능 기록 매체
JP2018230601A JP6969066B2 (ja) 2017-03-27 2018-12-10 ゲームシステム、ゲーム制御装置、及びプログラム
US16/584,896 US11266904B2 (en) 2017-03-27 2019-09-26 Game system, game control device, and information storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017061954A JP6450794B2 (ja) 2017-03-27 2017-03-27 ゲームシステム、ゲーム制御装置、及びプログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2018230601A Division JP6969066B2 (ja) 2017-03-27 2018-12-10 ゲームシステム、ゲーム制御装置、及びプログラム

Publications (2)

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JP2018161447A JP2018161447A (ja) 2018-10-18
JP6450794B2 true JP6450794B2 (ja) 2019-01-09

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JP2017061954A Active JP6450794B2 (ja) 2017-03-27 2017-03-27 ゲームシステム、ゲーム制御装置、及びプログラム

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Country Link
US (1) US11266904B2 (zh)
JP (1) JP6450794B2 (zh)
KR (1) KR102358390B1 (zh)
CN (1) CN110545889B (zh)
WO (1) WO2018180553A1 (zh)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6614381B1 (ja) * 2019-03-27 2019-12-04 株式会社セガゲームス プログラム及び情報処理装置
US20230070909A1 (en) 2020-02-18 2023-03-09 Hitachi Astemo, Ltd. Vehicle control apparatus, vehicle control method, and vehicle control system
US11577157B2 (en) * 2020-07-08 2023-02-14 Nintendo Co., Ltd. Systems and method of controlling game operations based on touch input
CN111840994A (zh) * 2020-07-17 2020-10-30 歌尔科技有限公司 游戏控制方法、系统、游戏手柄、游戏端及可读存储介质
CN112807672A (zh) * 2021-01-27 2021-05-18 上海众链科技有限公司 触摸设备的游戏轮盘加速控制方法及系统
US20220266138A1 (en) * 2021-02-22 2022-08-25 Neople Inc. Method and apparatus for providing touch screen interface
KR102362707B1 (ko) * 2021-11-23 2022-02-15 (유)에이스톰 게임용 가상패드의 화면상 위치 및 크기를 조정하는 방법 및 이를 이용한 서버

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JP3734819B1 (ja) 2004-07-26 2006-01-11 任天堂株式会社 ゲームプログラム、ゲーム装置、および入力装置
KR101030398B1 (ko) * 2008-12-15 2011-04-20 삼성전자주식회사 단말의 사용자 인터페이스 모드에 따른 감도 가변 터치 센서 및 그 제공 방법
JP5576061B2 (ja) * 2009-05-28 2014-08-20 株式会社バンダイナムコゲームス プログラム及びゲーム装置
JP4932010B2 (ja) * 2010-01-06 2012-05-16 株式会社スクウェア・エニックス ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム
JP5350304B2 (ja) * 2010-03-29 2013-11-27 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5237325B2 (ja) * 2010-04-28 2013-07-17 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
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JP5787238B2 (ja) 2013-04-10 2015-09-30 コニカミノルタ株式会社 制御装置及び操作制御方法並びに操作制御プログラム
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Also Published As

Publication number Publication date
KR20190120311A (ko) 2019-10-23
CN110545889B (zh) 2023-05-09
JP2018161447A (ja) 2018-10-18
WO2018180553A1 (ja) 2018-10-04
CN110545889A (zh) 2019-12-06
KR102358390B1 (ko) 2022-02-07
US20200038746A1 (en) 2020-02-06
US11266904B2 (en) 2022-03-08

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