JP6445409B2 - Game machine - Google Patents

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Publication number
JP6445409B2
JP6445409B2 JP2015159150A JP2015159150A JP6445409B2 JP 6445409 B2 JP6445409 B2 JP 6445409B2 JP 2015159150 A JP2015159150 A JP 2015159150A JP 2015159150 A JP2015159150 A JP 2015159150A JP 6445409 B2 JP6445409 B2 JP 6445409B2
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game
information
control cpu
command
state
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JP2017035347A (en
Inventor
憲文 原
憲文 原
山本 洋一
洋一 山本
孝太 奥薗
孝太 奥薗
健志 大島
健志 大島
伸也 長村
伸也 長村
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株式会社ニューギン
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Description

  The present invention relates to a gaming machine that retains information related to game control for a predetermined period even when power supply is stopped and can be restored based on the information when power supply is started.
  A gaming machine such as a pachinko gaming machine has a configuration in which power supply is stopped due to a power failure, for example, and then restored based on backup information when the power supply is started (see, for example, Patent Document 1). . And in the gaming machine of patent document 1, at the time of return, a predetermined return screen is displayed on the display means.
JP 2014-110907 A
  By the way, it cannot be assumed at all what kind of state the gaming machine can stop. For this reason, if the return screen to be displayed at the time of return is set uniformly, the player may be confused because he / she does not know what action should be taken by looking at the return screen.
  The present invention has been made paying attention to such problems existing in the prior art, and its purpose is a gaming machine capable of realizing a return in consideration of the player when the power supply is stopped. Is to provide.
A gaming machine that solves the above-described problem is a display means for displaying information in a gaming machine that retains information related to game control for a predetermined period even when power supply is stopped and that can be restored based on the information when power supply is started. And a processing means for performing a notification process relating to the return, and the notification process includes displaying a predetermined return screen on the display means upon the start of power supply. returning the screen of the first embodiment is displayed when the return from the state, the return screen of the second embodiment is displayed when it is returned from the second state, per game based on per benefit the a first state is larger before with returning the screen of the first embodiment is displayed on the display means when it is restored from the state, even if the symbol variation game is the first state is returned from the state being performed Returning the screen of the first embodiment is displayed on the display unit, the display on the display means the return screen of the second embodiment in the case where the benefit is the second state is restored from the state of per game based on per small In addition, the gist of the present invention is that the return screen of the second mode is displayed on the display means even when returning from the demonstration effect which is the second state.
  According to the present invention, it is possible to realize a return in consideration of the player when the power supply is stopped.
A front view showing a pachinko machine. The block diagram which shows the electrical constitution of a pachinko gaming machine. (A) is a schematic diagram showing a flow of a symbol variation game and a demonstration effect, and (b) is a schematic diagram showing a flow of a winning game. The schematic diagram which shows the flow of a hit game. The schematic diagram which shows the flow which a main control board and a sub control board start, and a power recovery screen. The schematic diagram which shows the flow which returns from during fluctuation | variation. The schematic diagram which shows the flow which returns from the fluctuation | variation regarding the big hit or the small hit of profit small. The schematic diagram which shows the flow which returns from the fluctuation | variation regarding the big hit of profit large. The schematic diagram which shows the flow which returns from the hit game regarding the big hit of small profit or small hit. The schematic diagram which shows the flow which returns from the hit game (opening) regarding the big hit of profit large.
Hereinafter, an embodiment embodied in a pachinko gaming machine will be described with reference to FIGS.
As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine is provided with a gaming board 11. A game area 12 having a substantially circular shape when viewed from the front is defined on the surface of the game board 11. In the game area 12, the game ball launched by the player operating the launch handle HD disposed on the front surface of the pachinko gaming machine 10 is guided to flow down.
  The game area 12 is provided with a center accessory 13 with various decorations, and a liquid crystal image display device 14 having an image display surface GH at a set port 13a opened in the center accessory 13. It is installed. On the image display surface GH of the image display device 14, various effects using images, such as a decoration drawing variation game using decoration patterns, are displayed. In this embodiment, the image display device 14 functions as a display unit that performs display.
As shown in FIG. 1, a plurality of winning holes are arranged in the game area 12 of the game board 11. The winning opening includes a first starting opening 15, a second starting opening 16, and a big winning opening 18.
The first start port 15 is a winning port for entering a game ball when the start condition of the symbol variation game is established. In this embodiment, the first start port 15 is located below the center accessory 13 and is always opened so that a game ball can be entered. A ball passage (not shown) that guides the game ball that has entered the ball to the back side of the game board 11 is connected to the first start port 15, and the game ball that has entered the first start port 15 is detected in the ball passage. A sensor (first start sensor SE1 shown in FIG. 2) is disposed.
  The second start port 16 is a winning port for entering a game ball when the start condition of the symbol variation game is established. In this embodiment, the second start port 16 is located in the area on the right side of the game area 12. The second start port 16 allows a game ball to enter or enter when the opening / closing blade (ordinary electric accessory) 17 opens when a predetermined condition is satisfied (when a normal symbol is won). It is opened for easy. On the other hand, the second start port 16 is closed so that the opening and closing blades 17 cannot close the game ball or the ball cannot enter due to the closing operation. The opening / closing blade 17 is an opening / closing member that operates by receiving power from an actuator (such as a solenoid or a motor). In this embodiment, the actuator for operating the opening / closing blade 17 is the ordinary electric accessory solenoid SOL2 shown in FIG. In addition, a ball passage (not shown) that guides the game ball that has entered the ball to the back side of the game board 11 is connected to the second start port 16, and the game ball that has entered the second start port 16 is connected to the ball passage. A sensor to be detected (second start sensor SE2 shown in FIG. 2) is disposed.
  The big winning opening 18 is a winning opening through which a game ball is inserted when the payout condition of the winning ball is established. In this embodiment, the special winning opening 18 is an area on the right side of the game area 12 and is located below the second start opening 16. The big winning opening 18 is opened so that a game ball can be entered by opening the big winning opening door 19 when the winning lottery is won. On the other hand, the special winning opening 18 is closed so that the special winning entry door 19 cannot enter a game ball by closing. The special prize opening door 19 is an opening / closing member that operates by receiving power from an actuator (such as a solenoid or a motor). In this embodiment, the actuator for operating the special prize opening door 19 is a special prize opening solenoid SOL1 shown in FIG. In addition, a ball passage (not shown) that guides a game ball that has entered the ball to the back side of the game board 11 is connected to the grand prize winning opening 18, and a game ball that has entered the big winning prize opening 18 is detected in the ball passage. A sensor (count sensor SE3 shown in FIG. 2) is disposed.
  The game area 12 is provided with an operation gate 20. In this embodiment, the operation gate 20 is located on the right side of the game area 12 and above the second start port 16. The operating gate 20 has a gate opening 21 that is open so that a game ball can always enter. A sensor (gate sensor SE4 shown in FIG. 2) that detects a game ball that enters and passes through the gate port 21 is disposed. The gate port 21 of the operation gate 20 is a entrance for allowing a game ball to enter when the start condition of the normal symbol variation game using the normal symbol is established. The opening and closing blades 17 of the second starting port 16 wins a normal symbol winning lottery performed by entering a game ball into the operation gate 20, and after the normal symbol winning symbol is derived in the normal symbol variation game, Operates from closed to open.
  In this embodiment, the player adjusts the strength of the firing strength of the launch handle HD to divide the game balls into the left region and the right region, and the first start port 15 and the second start port 16 It is possible to enter a game ball into the big winning opening 18 or the operation gate 20. Specifically, when the game ball is fired by adjusting the firing strength to be strong (so-called right-handed), the game ball is easily guided to flow down to the right region, and the second start port 16, the grand prize port 18 or actuating gate 20 may be entered. It should be noted that the right strike is performed by adjusting the firing strength to a maximum strength or slightly weaker than the maximum strength because it is necessary to launch the game ball vigorously in order to reach the right region. On the other hand, when the game ball is fired with the launch intensity adjusted to be weak (so-called left-handed), the game ball is likely to flow down to the left area and may enter the first start port 15. is there. In addition, the left strike does not require the game ball to be fired as vigorously as the right strike, and is adjusted to such an intensity that the fired game ball does not reach the right region. In this embodiment, a game ball flow path is formed by a game component such as a game nail so that the game ball cannot enter the first start port 15 when the player makes a right turn. The game component may be arranged so as to restrict entry into the first start port 15 when making a right turn, or to the first start port 15 as compared to when making a left turn. It may be arranged so that it is difficult to enter (the probability of entering is extremely low).
  In this embodiment, the “left area” is an area located on the left side of the center line L that bisects the game area 12 into left and right when the game board 11 is viewed from the front. In this embodiment, the “right region” is a region located on the right side of the center line L when the game board 11 is viewed from the front. The game ball launched by operating the launch handle HD in the pachinko gaming machine 10 is guided by the launch path 22 located on the left side when the game board 11 is viewed from the front, and is prevented from returning backwardly in the launch path 22. The game area 12 is reached through the valve 23. For this reason, the “left region” is also a region near the launch passage 22, and conversely, the “right region” is also a region away from the launch passage 22. Then, the game ball guided to flow down the left area passes through the left side of the image display device 14 located in the game area 12 and goes to the out port 24 located at the lowermost position of the game area 12. In addition, the game ball guided to flow down the right region passes through the right side of the image display device 14 located in the game region 12 and heads toward the out port 24.
  In addition, the game board 11 includes a first special symbol display device 30, a second special symbol display device 31, a first hold display device 32, a second hold display device 33, and a normal symbol display device 34 shown in FIG. It is installed. These display devices are located in a portion of the game board 11 that can be visually recognized by the player when the pachinko gaming machine 10 is viewed from the front. For example, these display devices are disposed on a decorative member disposed in the game area 12, a corner decorative member of the game board 11, or the like.
  The first and second special symbol display devices 30 and 31 perform a special symbol variation game using a special symbol as a symbol variation game, and a special symbol corresponding to the lottery result of the winning lottery is derived in the special symbol variation game. The When a game ball enters and is detected at the first start port 15, the start condition for the special figure variation game using the first special symbol is established when the ball is detected. That is, the first starting port 15 is a starting port from which a starting condition for the special figure changing game, more specifically, a starting condition for the special figure changing game using the first special symbol is obtained by entering the game ball. On the other hand, when a game ball enters the second start port 16 and is detected, the start condition of the special figure variation game using the second special symbol is established when the ball is detected. That is, the second starting port 16 is a starting port from which a starting condition for the special figure changing game, more specifically, a starting condition for the special figure changing game using the second special symbol is obtained by entering the game ball. In the first special symbol and the second special symbol, a lottery is performed when the start condition is satisfied, and the probability of winning the winning lottery is the same probability. On the other hand, in the first special symbol and the second special symbol, for example, the winning type determined when the winning lottery is won and the determining rate of the same type are different. As a result, in the first special symbol and the second special symbol, the advantage when winning the winning lottery (for example, the number of prize balls that can be obtained during the winning game, the specific gaming state after the winning game (probability variation state) And whether or not there is an improved entry rate) and the grant period.
  When the start condition is satisfied, a special figure variation game is performed in the first and second special symbol display devices 30 and 31 to derive the lottery result of the winning lottery, and the special figure variation game is derived. A decorative drawing variation game for deriving a result corresponding to the special symbol to be played is also performed in the image display device 14.
  In this embodiment, the first and second special symbol display devices 30 and 31 are both 7-segment display devices. In the special figure variation game, a combination of light emitters constituting a 7-segment display device is arbitrarily derived as a special symbol. The special symbol includes a winning symbol derived when winning the winning lottery and a lost symbol derived when not winning the winning lottery. On the other hand, in the decorative drawing variation game, a combination of a plurality of rows of decorative symbols is derived. The decorative design is composed of, for example, a design imitating Arabic numerals. In addition, a combination of all the rows that have the same decorative design is selected as a winning combination, and in principle, a combination that does not have the same decorative design in all the rows It is a combination of discrepancies that can be identified as not winning. The result derived in the decorative drawing variation game corresponds to the result derived in the special diagram variation game. For this reason, in the special figure variation game, the lottery result of the winning lottery is derived as a special symbol, while in the decorative drawing variation game, information that can identify the lottery result of the winning lottery is derived as a decorative symbol.
  In addition, the first and second hold display devices 32 and 33 display the number of special figure variable games (starting hold number) for which execution is suspended. The normal symbol display device 34 performs a normal symbol variation game using the normal symbol, and a normal symbol corresponding to the lottery result of the normal symbol winning lottery is derived in the normal symbol variation game.
  Moreover, the pachinko gaming machine 10 of this embodiment has a probability variation function. The probability variation function is a function for providing a probability variation state in which the lottery probability state of the winning lottery is set to the high probability state after the end of the winning game caused by winning the winning lottery. The probability variation state is given, for example, until the next winning lottery is won. The probability variation state is more advantageous to the player because it is easier to win the winning lottery than the non-probability variation state where the lottery probability state of the winning lottery is a low probability state.
  In addition, the pachinko gaming machine 10 of this embodiment has a winning rate improving function (a winning feature facilitating function). The entrance rate improvement function improves the entrance rate per unit time to a specific winning opening (in this embodiment, the second start opening 16) after completion of the winning game, as compared with the non-entry rate improvement state. This is a function for providing a winning rate improvement state (a winning easy state). The improved entrance rate state is a game state of “with electric support” that supports opening of an opening / closing member (in the embodiment, the opening / closing blade 17 of the second starting port 16) provided in a specific winning opening.
  The method for improving the rate of entering a specific winning opening may be, for example, a method of shortening the variation time of the normal symbol variation game as compared with the non-entrance rate improvement state. Also, a method may be used in which the winning probability of the normal symbol winning lottery is higher than the non-entrance rate improvement state. In addition, when the normal symbol winning lottery is won, a method of making the opening / closing member opening time based on one win longer than the non-entrance rate improvement state may be used. Further, a method of shortening the fluctuation time of the special figure fluctuation game, in particular, the fluctuation time of the special figure fluctuation game from which the out-of-game symbol is derived as compared with the non-entrance rate improvement state may be used. Moreover, you may combine these methods arbitrarily. The entrance rate improvement state is, for example, until the next winning lottery is won, until a specified maximum number of times (for example, 100 times) a special symbol variation game is executed after the entrance rate improvement state is given, or It is given until winning the lottery before reaching the specified upper limit. In the case of the pachinko gaming machine 10 capable of executing the special symbol variation game of the first special symbol and the special symbol variation game of the second special symbol, the prescribed upper limit number is the total number of both special symbol variation games.
The pachinko gaming machine 10 is mounted with various boards including a main control board 36, a sub control board 37, and a power supply board 38 shown in FIG.
The main control board 36 has a main control CPU 36a as main control means capable of executing control operations in a predetermined procedure, a main control ROM 36b for storing a control program of the main control CPU 36a, and the like. A main control RAM 36c capable of writing and reading. The main control board 36 includes a random number generation circuit 36d.
  Detection signals from various sensors SE1 to SE4 are input to the main control CPU 36a. The main control CPU 36a controls display contents of various display devices (first and second special symbol display devices 30 and 31, first and second hold display devices 32 and 33, normal symbol display device 34, etc.). At the same time, it controls the operation of various actuators (large winning opening solenoid SOL1, normal electric accessory solenoid SOL2).
  The information stored in the main control ROM 36b includes a main control program for executing processing relating to a game, information for specifying a special symbol variation pattern (main variation pattern), various determination values, and the like. The variation pattern of the special symbol can specify a variation time (effect time) from when the special symbol starts to vary until the special symbol is confirmed and stopped. The main variation pattern can be classified into a variation pattern for hit variation and a variation pattern for deviation variation. The winning variation is an effect that is performed when the winning lottery is won, and the winning symbol is finally derived in the special drawing changing game. The loss variation is an effect performed when the winning lottery is not won, and in the special drawing variation game, a loss symbol is finally derived. In addition, in the deviation variation, there are a variation in which a reach effect is performed in a decoration variation game, and a variation in which a reach effect is not performed in a decoration variation game. The various determination values include a winning determination value used for the winning lottery, an ordinary winning determination value used for the normal winning lottery, and the like. Further, the main control RAM 36c stores various information (random value, timer value, flag, start pending number, etc.) that can be appropriately rewritten during the operation of the pachinko gaming machine 10.
  The main control CPU 36a executes random number update processing (software random number generation processing) in which various software random number values are updated every predetermined control cycle (interrupt cycle) and stored in the main control RAM 36c. The software random number includes a winning design random number used when determining a winning design of a special design, a variation pattern distribution random number used when distributing a variation pattern, and the like. The random number generation circuit 36d generates a hardware random number by updating one value for each cycle of an internal system clock (for example, 10 MHz) supplied from a clock circuit (not shown) mounted on the microprocessor. The hardware random number is a hit random number used for a lottery drawing of a special symbol or a normal hit random number used for a lottery drawing of a normal symbol.
  As shown in FIG. 2, the sub control board 37 is electrically connected to the main control board 36 so that control information (control signal) is transmitted from the main control board 36 in one direction. The sub-control board 37 is a sub-control CPU 37a as sub-control means capable of executing control operations in a predetermined procedure, a sub-control ROM 37b for storing a control program for the sub-control CPU 37a, and writing of necessary data. And a sub-control RAM 37c capable of reading.
  The sub control CPU 37a of the sub control board 37 performs control according to the control information based on the control information (control command) transmitted from the main control board 36. For example, when starting the special figure variation game, the main control CPU 36a, in addition to controlling the display contents of the first and second special symbol display devices 30 and 31, controls for instructing the start of the variation (game start). Information is transmitted to the sub control CPU 37a. Receiving the control information, the sub-control CPU 37a controls the display contents so that the image display device 14 can play the decorative drawing variation game. The sub-control CPU 37a also controls the lighting / non-lighting of various decorative lamps 39 provided on the frame of the pachinko gaming machine 10 and the game board 11, and the sound output of the speaker 40. The effects by the decoration lamp 39 and the speaker 40 are performed in accordance with the decoration drawing variation game, or are performed in a standby state. Further, the sub control CPU 37 a performs control to operate the effect movable body 41 provided in the game board 11. The effect movable body 41 is moved by receiving power from an actuator (not shown), and the sub-control CPU 37a controls the operation of the effect movable body 41 by inputting a predetermined operation signal to the actuator. By this control, the effect movable body 41 is movable between the initial position (position P1 indicated by a solid line in the figure) and the effect position (position P2 indicated by a two-dot chain line in the figure) as shown in FIG. And perform a movable effect. It should be noted that the initial position is a position that is not performing a movable effect and is waiting. The movable production by the production movable body 41 is performed in accordance with the decorative drawing variation game, or is performed in a standby state.
As shown in FIG. 2, the power supply board 38 has a power supply circuit 38a, a power-off monitoring circuit 38b, and a reset signal circuit 38c.
The power supply circuit 38a converts a power supply voltage supplied from the main power supply of the amusement hall into a predetermined power supply voltage (V1 (eg, DC30V)), and converts the power supply voltage after the conversion into the main control board 36 and the sub control board 37. Further conversion into a power supply voltage (V2) to be supplied to each control board. Each control board (main control board 36, sub control board 37, etc.) is supplied with a power supply voltage (V2) necessary for operation through a power supply circuit 38a.
  The power-off monitoring circuit 38b monitors whether there is an abnormality in the power supply to the pachinko gaming machine 10. Specifically, the power-off monitoring circuit 38b monitors whether the power supply voltage (V1) supplied from the power supply circuit 38a has dropped to a predetermined voltage (V0 (for example, DC 20V)). The power-off monitoring circuit 38b outputs a power-off signal when the power supply voltage (V1) drops to a predetermined voltage (V0). The power-off signal is input to a control board (for example, main control board 36) that executes backup processing and a reset signal circuit 38c. The predetermined voltage (V0) is set to a minimum voltage necessary for operating the pachinko gaming machine 10. When the power supply voltage (V1) drops to the predetermined voltage (V0), for example, when the main power supply of the game hall is shut off, when the power switch of the pachinko gaming machine 10 is turned off, the power supply voltage There is a case where the power supply to the pachinko gaming machine 10 is stopped due to a factor.
  The reset signal circuit 38c generates a reset signal. The reset signal is input to a board on which microcomputers such as the main control board 36 and the sub-control board 37 are mounted and which controls electrical components. The reset signal is a signal that can take a binary state of a first state (for example, high level) and a second state (for example, low level). For example, the control board (microcomputer) to which the reset signal is input is in an operation stop state (state in which the operation is restricted) while the reset signal in the first state is input, and the reset signal is the first signal. It becomes an operable state by transitioning from the state to the second state. In other words, from the reset signal circuit 38c, a regulation signal for regulating the operation (or a stop signal for stopping the operation) is output during a period in which the reset signal is in the first state, and the reset signal is the second signal. In this state, an allowable signal that allows operation is output during the period.
  As shown in FIG. 2, the power supply board 38 has a backup power supply 38d. The backup power source 38d is, for example, an electric double layer capacitor. In the pachinko gaming machine 10 of this embodiment, the power of the backup power supply 38d is supplied to the main control RAM 36c of the main control board 36 when the power supply to the pachinko gaming machine 10 is stopped. Thereby, the main control RAM 36c can hold information related to game control for a predetermined period even when power supply to the pachinko gaming machine 10 is stopped. The information relating to the game includes information relating to the special figure variation game, information relating to the winning game, information relating to the gaming state, and information relating to the payout of the winning ball. Examples of information related to the special figure fluctuation game include information that can specify the lottery result of the winning lottery, information that can specify the fluctuation pattern of the special figure fluctuation game, information that can specify the special symbol derived in the special figure fluctuation game, etc. It is. The information related to the winning game includes information that can identify the progress of the winning game. Information relating to the gaming state includes information that can specify whether the state is a probability variation state, information that can specify whether the state is an improved entrance rate, or the like. Information relating to the payout of prize balls includes information that can identify the number of prize balls that have not been paid out. The predetermined period is a period until the capacitor as the backup power source 38d is discharged and the backup power source 38d becomes unable to supply power.
  The power supply board 38 has a RAM clear switch circuit 38e, and a RAM clear switch 38f is connected to the RAM clear switch circuit 38e. The RAM clear switch 38f is a switch operated when instructing to clear the stored contents of the main control RAM 36c of the main control board 36. When power is supplied to the pachinko gaming machine 10 with the RAM clear switch 38f being operated, an initialization signal is output from the RAM clear switch circuit 38e. In this embodiment, the initialization signal is input to the main control CPU 36 a of the main control board 36. The RAM clear switch 38f is disposed at a position where the player cannot operate, such as the inside of the machine or the back side of the machine.
Hereinafter, a process (normal process) performed for supplying power to the pachinko gaming machine 10 and controlling the game by the main control CPU 36a of the main control board 36 will be described.
First, processing (input processing) relating to input of game ball detection signals from the various sensors SE1, SE2, SE3, and SE4 will be described.
  When the main control CPU 36a is receiving a detection signal from the first start sensor SE1 by entering the first start port 15, the number of start suspensions of the first special symbol is the upper limit number (4 in this embodiment). It is determined whether it is less than. The main control CPU 36a then rewrites the start hold number by 1 when the start hold number of the first special symbol is less than the upper limit number, and displays the first hold display so as to display the added start hold number. The device 32 is controlled.
  In addition, when the main control CPU 36a inputs a detection signal from the second start sensor SE2 by entering the second start port 16, the start reserved number of the second special symbol is the upper limit number (in this embodiment). 4) Determine whether it is less. Then, the main control CPU 36a rewrites the start hold number by 1 when the start hold number of the second special symbol is less than the upper limit number, and displays the second hold display so as to display the added start hold number. The device 33 is controlled.
  Note that the main control CPU 36a does not add the start hold number when the start hold number reaches the upper limit number. On the other hand, when adding the start suspension number, the main control CPU 36a outputs information (such as a hold designation command) that can specify the added start suspension number to the sub-control board 37. The sub-control CPU 37a, which has input information that can specify the number of start suspensions, causes the image display device 14 to display an image indicating the number of start suspensions that can be specified from the information.
  Further, when a game ball enters with less than the upper limit of the number of pending start-ups, the main control CPU 36a can acquire various random number values triggered by the incoming ball, and can specify the acquired various random number values. Random number information is stored in the main control RAM 36c. The random number information may be constituted by a random number value, or may be constituted by information obtained by converting the random number value into other information that can identify the value. Further, when storing the random number information, the main control CPU 36a stores the order in which the game balls entered (information storage order) that triggered the acquisition of the value of the random number, and the order in which the game balls entered previously The information is stored in the main control RAM 36c so that (information storage order) can be specified. When acquiring a random number value, the main control CPU 36a acquires a winning random number value from the random number generation circuit 36d, and acquires a winning symbol random number value or a variation pattern distribution random number value from the main control RAM 36c. .
  Further, when the detection signal from the count sensor SE3 is input, the main control CPU 36a performs a process of counting the number of balls entered into the big winning opening 18 and a process of paying out a predetermined number of prize balls. In addition, when the detection signal from the gate sensor SE4 is input, the main control CPU 36a stores the hold of the normal symbol variation game using the normal symbol, and acquires various random numbers used for the normal winning lottery. I do.
Next, processing related to the execution of the special figure changing game for deriving the lottery result of the winning lottery (special figure changing process) will be described.
In the special figure changing process, the main control CPU 36a determines whether a start condition of the special figure changing game is satisfied. In this determination, the main control CPU 36a determines that the start condition is satisfied when the special figure changing game is not being executed and is not in the winning game, while the special figure changing game is being executed or in the winning game. If it is, it is determined that the start condition is not satisfied. When the start condition is not satisfied, the main control CPU 36a ends the special figure changing process.
  When the above-described start condition is satisfied, the main control CPU 36a reads the number of start suspensions of the second special symbol and determines whether the read start suspension number is greater than zero. Then, when the number of pending start of the second special symbol is larger than 0, the main control CPU 36a performs a predetermined process so as to start the special symbol variation game of the second special symbol. On the other hand, when the number of start suspensions of the second special symbol is zero, the main control CPU 36a reads the number of start suspensions of the first special symbol and determines whether the read start suspension number is larger than zero. Then, when the number of reserved start of the first special symbol is larger than 0, the main control CPU 36a performs a predetermined process so as to start the special symbol variation game of the first special symbol. The pachinko gaming machine 10 of this embodiment preferentially executes the special symbol variation game of the second special symbol without simultaneously executing the special symbol variation game of the first special symbol and the special symbol variation game of the second special symbol. It is a specification to make it.
  When both the number of reserved start of the first special symbol and the number of reserved start of the second special symbol are zero, the main control CPU 36a is for executing a demonstration effect (hereinafter referred to as "demonstration effect"). Process. The demonstration effect is an effect for notifying that the pachinko gaming machine 10 is in a standby state by using a device such as the image display device 14 and obtaining a customer crowding effect.
  When starting the special symbol variation game of the second special symbol, the main control CPU 36a rewrites the second special symbol start pending number by subtracting one and rewrites the second special symbol so that the start pending number after subtraction is displayed. The display device 33 is controlled. Further, when subtracting the start suspension number, the main control CPU 36a outputs information (such as a hold designation command) that can specify the start suspension number after subtraction to the sub-control board 37.
  Next, the main control CPU 36a acquires the random number information stored first among the random number information stored in the main control RAM 36c. The main control CPU 36a compares the winning random number specified from the acquired random number information with the winning determination value, and performs a winning lottery.
  The pachinko gaming machine 10 of this embodiment is equipped with big hits and small hits as hits. The big hit is a hit in which the gaming state (probability variation state or entrance rate improvement state) can be changed before and after the big hit game given by the winning. On the other hand, the small hit is a hit that does not cause a change in the gaming state before and after the small hit game given by the winning, that is, maintains the gaming state. As described above, the winning lottery of the pachinko gaming machine 10 equipped with the big hits and the small hits includes the big hit lottery for the big hit and the small hit lottery for the small hit.
  In the big hit lottery, the main control CPU 36a determines whether the value of the hit random number acquired from the main control RAM 36c matches the big hit determination value as the hit determination value. Then, if the value of the hit random number matches the big hit determination value, the big hit lottery is won. When the big hit lottery is won, the main control CPU 36a performs a big hit process. More specifically, the main control CPU 36a determines the big hit symbol of the special symbol based on the value of the hit symbol random number specified from the acquired random number information. This determined jackpot symbol becomes a fixed stop symbol derived in the special symbol variation game. Further, the main control CPU 36a determines a variation pattern from the variation patterns for hit variation that can be selected in the case of winning the big hit based on the value of the variation pattern distribution random number specified from the acquired random number information.
  The pachinko gaming machine 10 of this embodiment is equipped with a plurality of types of jackpots that have different benefits for the player when the jackpot lottery is won. Specifically, a 15R probability variation big hit, a 2R probability variation big hit, and a 15R non-variable big hit are installed. The 15R probability variable jackpot is set to “15” as the number of round games constituting the jackpot game given when the jackpot lottery is won, and the probability changes until the next jackpot lottery is won after the jackpot game ends. It is a big hit that gives a state and an improved entrance rate. The number of round games constituting the jackpot game is set to “2”, and the 2R probability variable jackpot is given a probability variation state and an improved entrance rate until the next jackpot lottery is won after the jackpot game ends. It is a big hit. For 15R non-probable big hit, the number of round games that make up the big hit game is set to “15 times”, and the probability variation state is not given after the big hit game ends, but “100 times” has improved the entrance rate improvement state It is a jackpot to grant.
  The three types of jackpots exemplified in this embodiment are classified according to the number of prize balls that a player can acquire in the jackpot game. The jackpot game given by the 15R probability variable jackpot or the 15R non-probable bonus jackpot has a large profit. It becomes a game (advantageous game state), and the big hit game given by the 2R probability variable big hit becomes a big hit game (advantageous game state) with a small profit. The jackpot game is a special game state in which a player can obtain a privilege (a prize ball in the case of a pachinko gaming machine). The number of winning balls that can be acquired can be made different depending on the number of rounds if the opening time of the big winning opening 18 defined in one round game is the same time. Also, the number of winning balls that can be earned will be the same or different if the number of rounds is the same as long as the opening time of the big prize opening 18 prescribed for one round game is set according to the type of jackpot The difference can be made regardless of the number of times. The type of jackpot is associated with the jackpot symbol of the special symbol. For this reason, determining the jackpot symbol in this embodiment is equivalent to determining the type of jackpot.
  Further, in the small hitting lottery, the main control CPU 36a determines whether the value of the hit random number acquired by the above-described input processing matches the small hit determination value as the hit determination value. When the hit random number value matches the small hit determination value, the small hit lottery is won. When the small winning lottery is won, the main control CPU 36a performs a small winning process. Specifically, the main control CPU 36a determines the small hit symbol of the special symbol. This determined small hit symbol becomes a fixed stop symbol derived in the special symbol variation game. Further, the main control CPU 36a determines a variation pattern from the variation patterns for hit variation that can be selected when winning a small hit based on the value of the variation pattern distribution random number specified from the acquired random number information. .
  The small hit game in this embodiment is a hit game in which the big winning opening 18 is opened twice as in the big hit game based on the 2R probability variable big hit. In addition, when generating the concealment state which conceals which win is won using 2R probability variation big hit and small win, it is preferable that the number of times of opening of the big winning opening 18 in these win games is the same. Further, when the small hit game is positioned as a base-up game for increasing the chance of winning a winning ball or increasing the number of winning balls, the big winning opening 18 in the big hit game based on the small hit game and the 2R probability variable big hit. The number of times of opening may be the same or different.
  Note that the processing order of the big hit lottery and the small hit lottery in the special figure changing process can be arbitrarily set according to the specifications of the pachinko gaming machine 10. That is, if the result of the big hit lottery does not win the big hit, the small hit lottery may be performed, or if the result of the small hit lottery does not win the big hit, the big hit lottery may be performed. Further, both the big hit lottery and the small hit lottery may be performed.
  When the winning lottery (big winning lottery and small winning lottery) is not won, the main control CPU 36a performs a loss process. In the detachment process, the main control CPU 36a determines the detachment symbol of the special symbol. This decided off symbol becomes a fixed stop symbol derived in the special variation game. Further, the main control CPU 36a determines a variation pattern for deviation variation based on the value of the variation pattern distribution random number specified from the acquired random number information. When determining a variation pattern for deviation variation, the main control CPU 36a determines either a variation pattern with reach or a variation pattern without reach.
  The main control CPU 36a performs the same control as the control of the second special symbol described above on the first special symbol when starting the special symbol variation game of the first special symbol. In other words, the main control CPU 36a performs subtraction of the number of start suspensions of the first special symbol, winning lottery (big winning lottery, small winning lottery), winning process based on the winning lottery result (big winning process, small winning process) or outlier processing Do.
  Further, the main control CPU 36a performs control information (control command) for instructing the sub control CPU 37a of the sub control board 37 to control the game effect based on the result of the above process as the process related to the execution of the special figure variation game. ) Is generated. Various control information generated by the processing is input to the sub control CPU 37a at a predetermined timing by command output processing performed by the main control CPU 36a.
  When starting the special figure fluctuation game, the main control CPU 36a generates a fluctuation start command (variation start information) that can specify that the special figure fluctuation game is started as control information. The variation start command includes information that can identify the variation pattern determined in the hit process or the out-of-process described above. Further, when starting the special figure variation game, the main control CPU 36a generates a special figure command (special figure information) that can specify a special symbol as control information. Since the jackpot symbol of the special symbol corresponds to the type of jackpot, the type of jackpot can be specified by the special symbol information. For this reason, the special command is information that can specify whether or not it is correct, and is information that can specify the type of winning.
  Further, the main control CPU 36a ends the special figure variation game as control information when the elapsed time since the special figure variation game has started reaches a predetermined variation time (the time set in the variation pattern). A change stop command (change end information) that can specify this is generated. When starting the special symbol variation game, the main control CPU 36a displays the first special symbol display device 30 or the second special symbol display device 31 so as to start the variation of the first special symbol or the second special symbol. While controlling the contents, measurement of the variation time of the special figure variation game is started. Then, the main control CPU 36a uses the first special symbol display device 30 or the second special symbol display device 31 so as to derive the determined special symbol when the variation time determined in the determined variation pattern has elapsed. Control display content.
Next, processing related to the progress of the winning game (big hit game, small hit game) performed by winning the winning lottery (big hit lottery, small hit lottery) will be described.
The jackpot game of this embodiment is composed of an opening at the start of the jackpot game, an open game (round game) for opening the jackpot 18 and an ending at the end of the jackpot game. In other words, the big hit game proceeds in stages from opening to opening game (16 or 2 times in the example of the embodiment) to ending. Then, the main control CPU 36a includes a process for generating control information (control command) for instructing the sub control CPU 37a of the sub control board 37 to control the game effect as a process related to the progress of the big hit game, The process of opening and closing is performed. Various control information generated by the above process is input to the sub control CPU 37a at a predetermined timing by a command output process performed by the main control CPU 36a.
  When starting the opening, the main control CPU 36a generates an opening command as control information. The opening command is input to the sub control CPU 37a at the start of opening. Further, the main control CPU 36a generates a release command as control information when starting one open game, and generates a close command as control information when ending one open game when the end condition is satisfied. To do. The release command is input to the secondary control CPU 37a at the start of the release game, and the close command is input to the secondary control CPU 37a at the end of the release game. The main control CPU 36a controls the large winning opening solenoid SOL1 to the first state (for example, the excited state) and closes the large winning opening 18 when the large winning opening 18 is opened in one open game. The special winning opening solenoid SOL1 is controlled to the second state (for example, the non-excited state). In this embodiment, the condition for ending one open game is that there is a predetermined upper limit number of balls (for example, nine balls) or that the opening time of the big winning opening 18 reaches a predetermined upper limit time. One of the above has been established. The upper limit time of one open game in the 16R probability variable big hit and 16R non-probable big hit exemplified in this embodiment is longer than the upper limit time of one open game in the 2R probability variable big hit. The main control CPU 36a generates an ending command as control information when starting ending after the end of the last open game. The ending command is input to the sub control CPU 37a at the start of ending.
  In this embodiment, the opening command, the opening command, the closing command, and the ending command generated in the processing of the jackpot game correspond to stage information that can specify the stage of the jackpot game. Each command is a command that can be classified (or identified) for each type of jackpot, and the opening command and the closing command are commands that can be further classified (or identified) for each number of open games.
  In addition, the small hit game of this embodiment includes an opening accompanying the start of the small hit game, an open game for opening the big winning opening 18, and an ending accompanying the end of the small hit game. In other words, the small hit game progresses step by step from opening to opening game (twice in this embodiment) to ending. Then, the main control CPU 36a generates a control information (control command) for instructing the sub control CPU 37a of the sub control board 37 to control the game effect as a process related to the progress of the small hit game, and the big prize opening 18 The process which opens and closes is performed. The various control information generated by the above process is input to the sub control CPU 37a at a predetermined timing by a command output process performed by the main control CPU 36a.
  When starting the opening, the main control CPU 36a generates an opening command as control information. The opening command is input to the sub control CPU 37a at the start of opening. Further, when opening the special winning opening 18 in one open game, the main control CPU 36a controls the special winning opening solenoid SOL1 to the first state (for example, an excited state) and closes the special winning opening 18. In this case, the special winning opening solenoid SOL1 is controlled to the second state (for example, a non-excited state). An end condition is also set for one open game in the small hit game, and this end condition is set in the same manner as in the big hit game. The main control CPU 36a generates an ending command as control information when starting ending after the end of the last open game. The ending command is input to the sub control CPU 37a at the start of ending.
  In this embodiment, the opening command and the ending command generated by the small hit game process correspond to stage information that can specify the stage of the small hit game. Each command is distinguished from the command related to the big hit so that it can be specified that the command is related to the big hit.
Next, processing related to the gaming state will be described.
In this process, the main control CPU 36a generates control information that can specify the gaming state as control information. Various control information generated by the above process is input to the sub control CPU 37a at a predetermined timing by a command output process performed by the main control CPU 36a.
  The main control CPU 36a generates a state 1 designation command (gaming state information) that can specify the gaming state when the gaming state is a non-probability variation state and the non-entry rate improvement state. Further, the main control CPU 36a generates a state 2 designation command (game state information) that can specify the game state when the game state is in the probability variation state and the entrance rate improvement state. Further, the main control CPU 36a generates a state 3 designation command (gaming state information) that can specify the gaming state when the gaming state is a non-probability variation state and the entering rate improvement state. Further, when managing the application period of the entrance rate improvement state by the number of games, the main control CPU 36a counts the number of executed special figure variation games, and sets the number of times that the end condition of the entrance rate improvement state is satisfied. When it is reached, an end command (game state information) that can specify the end of the entrance rate improvement state is generated.
  The generated gaming state information is input to the sub control CPU 37a, for example, when the power is turned on (when power is restored) or when the gaming state is changed. For example, when the game state after the end of the winning game is the probability variation state and the entrance rate improving state, the state 1 designation command is input to the sub control CPU 37a as the winning game ends. The game state information is not limited to the exemplified control information, and is set for each game state that needs to be recognized by the sub control CPU 37a.
Next, processing related to the game ball firing mode will be described.
This process is a process for notifying the player of a recommended hitting method in the current situation based on the gaming state or the winning game. In this process, the main control CPU 36a generates control information that can specify whether the control information is left-handed or right-handed. The control information generated by this process is input to the sub control CPU 37a at a predetermined timing by the command output process performed by the main control CPU 36a.
  The main control CPU 36a generates a left-handed designation command that can specify that the game ball is to be left-handed if the player is recommended to left-handed. Further, the main control CPU 36a generates a right-handed designation command that can specify that the game ball is to be right-handed when the player is recommended to right-handed. In the case of the pachinko gaming machine 10 of this embodiment, it is recommended to enter the first starting port 15 by left-handed when not in the winning game but in the non-entrance rate improving state. Further, in the case of the pachinko gaming machine 10 of this embodiment, it is recommended that a right game be entered into the big winning opening 18 when it is a winning game. It is recommended to enter the starting port 16. The generated right-handed designation command is input to the sub-control CPU 37a at the start of a winning game or at the start of the improved entry rate state. Further, the generated left-handed designation command is input to the sub control CPU 37a when the state of improving the entrance rate after the big hit game based on the 15R non-probable big hit is completed.
  The main control CPU 36a performs processing described below in addition to the processing described above. For example, the main control CPU 36a can specify that the control information is set to the standby state when the execution condition of the demonstration effect is satisfied when there is no special figure variation game being held (standby state information). Is generated. The demo command is input to the sub control CPU 37a at a predetermined timing by command output processing performed by the main control CPU 36a. The main control CPU 36a also performs processing related to normal symbols and processing related to errors. In the processing related to the normal symbol, processing for inputting a detection signal from the gate sensor SE4, processing for starting a normal symbol variation game, and the like are performed. Further, in the processing related to the error, processing such as notification is performed by detecting various errors generated in the pachinko gaming machine 10.
  Hereinafter, a process (normal process) performed when power is supplied to the pachinko gaming machine 10 and the sub-control CPU 37a of the sub-control board 37 inputs the control information related to the game effect described above will be described.
First, processing related to the decorative drawing variation game will be described.
When the change start command is input, the sub control CPU 37a determines a sub change pattern for controlling the display content of the image display device 14 based on the type of the main change pattern that can be specified from the command. The sub variation pattern can specify the contents of the decoration variation game.
  In addition, when a special symbol command is input, the sub control CPU 37a determines a combination of decorative symbols to be derived in the decorative symbol variation game based on the special symbol designated by the special symbol command. The sub-control CPU 37a determines a combination of jackpots based on decorative symbols when a special symbol jackpot symbol is designated. The sub-control CPU 37a determines a combination of small hits based on decorative symbols when a special symbol small hit symbol is designated. In addition, when a special symbol loss symbol is designated, the sub-control CPU 37a determines a combination of loss due to the decorative symbol based on the main variation pattern specified from the variation start command. Specifically, the sub-control CPU 37a determines a combination of outliers including a reach formation symbol when a main variation pattern for outlier variation with reach is specified. Further, the sub control CPU 37a determines a combination of detachment that does not include the reach formation symbol when the main variation pattern for detachment variation without reach is specified.
  Further, the sub control CPU 37a determines the type of the notice effect or the like to be performed along with the decoration variation game, along with the determination of the combination of the sub variation pattern and the decoration symbol. Then, the sub-control CPU 37a, to which the change start command is input, controls the display content of the image display device 14 so that the decorative drawing change game is displayed with the effect content according to the above-mentioned determination items.
  Then, the sub-control CPU 37a controls the display content of the image display device 14 so as to end the decorative drawing variation game and derive a combination of decorative symbols with the passage of the variation time specified from the main variation pattern. Specifically, the sub control CPU 37a ends the decorative drawing variation game when a variation stop command is input.
  In this embodiment, the change start command is a control command for the sub-control CPU 37a to perform processing for displaying the decoration drawing change game on the image display device 14, and corresponds to the first control information. Similarly, the change stop command is a control command for the sub-control CPU 37a to perform processing for displaying the decorative drawing change game on the image display device 14, and corresponds to the first control information. In this embodiment, since the special figure command is used in the process of displaying the decoration drawing variation game, the sub control CPU 37a also performs the process of causing the image display device 14 to display the decoration drawing fluctuation game for the special figure command. This is a control command. The decorative drawing variation game is a game effect performed by inputting a predetermined control command. Also, the decorative drawing variation game is an effect accompanying the special diagram variation game because its start and end are controlled by inputting a variation start command and a variation end command. In addition to the effects of changing the decorative pattern, the decoration variation game includes effects such as reach and notice, and these effects are also effects associated with the special diagram variation game.
Next, the process related to the winning game will be described.
When the opening command is input, the sub control CPU 37a controls the display content of the image display device 14 so as to perform the opening effect. At this time, the sub-control CPU 37a selects and performs an opening effect according to the hit type specified from the opening command. Further, when the release command is input, the sub control CPU 37a controls the display content of the image display device 14 so as to cause an effect (open effect) associated with the open game. On the other hand, when the close command is input, the sub control CPU 37a controls the display content of the image display device 14 so as to end the effect (open effect) associated with the open game. Further, when the ending command is input, the sub control CPU 37a controls the display content of the image display device 14 so as to perform the ending effect. At this time, the sub control CPU 37a selects and causes an ending effect corresponding to the hit type specified from the ending command. In the case of a small hit game, the sub control CPU 37a continues to perform the effect started by the opening command being input until the ending command is input.
  In this embodiment, the opening command, the release command, the close command, and the ending command are control commands for performing processing for causing the sub-control CPU 37a to display an effect in play on the image display device 14, and the first control It corresponds to information. The effect during the hit game is a game effect that is performed when a predetermined control command is input.
Next, processing related to the gaming state will be described.
When a state designation command such as a state 1 designation command is input, the sub control CPU 37a controls the display content of the image display device 14 so as to display an image corresponding to the gaming state specified from the command. The image corresponding to the gaming state is a background image displayed on the back of the decorative symbol, for example. In addition, when the design of the decorative design used in the decorative drawing variation game is changed for each gaming state, the image of the decorative design is an image corresponding to the gaming state.
Next, processing related to the demonstration effect will be described.
When the demo command is input, the sub control CPU 37a controls the display content of the image display device 14 so that the demonstration effect is performed. The demonstration production is performed once until a predetermined production time ends. If the end time is not established during the demonstration production and the production time has ended, the demonstration production is repeatedly executed. The condition for ending the demonstration effect is to enter the first start port 15 or the second start port 16 and start the special figure variation game.
  In this embodiment, the demonstration command is a control command for the sub-control CPU 37a to perform a process of displaying a demonstration effect on the image display device 14, and corresponds to first control information. The demonstration effect is a game effect performed when a predetermined control command is input.
Next, processing relating to notification of a game ball firing mode (how to hit a game ball) will be described.
When a right-handed designation command is input, the sub-control CPU 37a controls the display content of the image display device 14 so as to display information (image) that can identify right-handed as the game ball firing mode. In the pachinko gaming machine 10 of this embodiment, right-handed is recommended during a hit game or in an improved entry rate. For this reason, the sub-control CPU 37a controls the display content of the image display device 14 so as to continuously display the right-handed information that can be specified during the winning game or the improved entrance rate. In addition, when a left-handed designation command is input, the sub-control board 37 controls the display content of the image display device 14 so as to display information (image) that can specify left-handed as the game ball firing mode. In the pachinko gaming machine 10 of this embodiment, left-handed is recommended not in a hit game but in a non-entrance rate improvement state. In this embodiment, the left-handed designation command is input for the purpose of returning the shooting mode of the game ball from right-handed to left-handed when the entering rate improvement state ends. For this reason, when the left-handed designation command is input, the sub-control CPU 37a controls the display content of the image display device 14 so as to display information capable of specifying left-handed for a predetermined time.
  In this embodiment, the right-handed designation command and the left-handed designation command are control commands for performing processing for informing the sub-control CPU 37a of information that can specify the firing mode of the game ball, and are included in the second control information. Equivalent to. The right-handed information and left-handed information displayed on the image display device 14 are operation information that can specify the player's operation.
3 (a), 3 (b) and 4 illustrate the manner in which various game effects are performed under the control of the sub control CPU 37a in response to an instruction from the main control CPU 36a.
First, the decorative drawing variation game and the demonstration effect will be described with reference to FIG.
  When a change start command (symbol “SC” in the figure) is input, the image display device 14 plays a decorative drawing change game as a game effect accompanying the special drawing change game. Thereafter, when the variation time based on the variation pattern has elapsed and a variation stop command (symbol “TC” in the figure) is input, the decorative display variation game is ended on the image display device 14. At this time, a combination of decorative symbols determined based on the special drawing command is derived from the image display device 14.
  Then, if the number of pending start-ups is not zero (when it is 1 or more) at the end of the game, the next decoration drawing variation game is performed on the image display device 14 by inputting the next variation start command. In addition, when the start reservation number is not zero, the decorative drawing variation game (and the special figure variation game) is continuously performed until the start reservation number becomes zero. At this time, an interval of a predetermined time ("IN" in the figure) is provided between successive decoration drawing variation games (and special figure variation games), and after the game is over, the next game is played through the interval. . Thus, the interval is a state waiting for the progress of the game. In addition, since the predetermined time is defined in the interval between the above-mentioned games, the progress of the game when the number of starting suspension is not zero is temporarily waited by the interval. The interval is generated by the control of the main control CPU 36a and corresponds to the time until the sub control CPU 37a receives the control command generated by the main control CPU 36a.
  In addition, as shown in FIG. 3A, when the number of pending start-ups is zero at the end of the game, a demonstration effect execution condition is established. Then, a demonstration effect is performed in the image display device 14 by inputting a demonstration command (reference numeral “DC” in the figure) after an interval. The demonstration effect is performed, for example, in such a manner that the decorative symbol ([251] in the illustration of FIG. 3) derived and stopped in the previous decorative variation game is swung left and right. The demonstration effect is not limited to the form in which such a decorative pattern is operated. For example, the advertisement image of the pachinko gaming machine 10 may be displayed or the logo image of the manufacturer of the pachinko gaming machine 10 may be displayed. . While the demonstration performance is being performed, there is no special figure variation game that is on hold and is in a standby state. The demonstration effect is continued until the start condition for the special figure variation game is satisfied by entering the first start port 15 or the second start port 16. For this reason, while the demonstration effect is being performed, the pachinko gaming machine 10 is in a standby state as in the above-described interval, but unlike the interval, it is in a state where it is not known when the standby state ends.
  Thereafter, when the start condition of the special figure variation game is established and the execution condition is established while the demonstration effect is being performed, a variation start command is input, and the image display device 14 performs the decoration drawing variation game. This decorative drawing variation game is terminated by inputting a variation stop command as described above.
  Further, when the gaming state is the entrance rate improvement state, a right-handed designation command is input to the sub control CPU 37a. For this reason, the image display device 14 displays information (“right-handed →” in the figure) that can specify right-handed. The information that can identify the right strike is continuously displayed when the entering rate is improved. The information display form may be fixedly displayed in a specific area of the image display device 14 or may be displayed so as to flow from right to left in the display area of the image display device 14 ( (Telop display).
Next, a winning game based on 2R probability variation big hit (small hit with small profit) will be described with reference to FIG.
When the 2R probability variable big hit is determined, the winning game is started through an interval (“IN” in the drawing) after the decoration drawing changing game (“winning fluctuation” in the drawing) ends. Note that the interval until the winning game is started is also in a state of waiting for the progress of the game, and the progress of the game is temporarily waited by the interval.
  When an opening command (“OC” in the figure) is input after the winning game is started, the image display device 14 performs an opening effect. Thereafter, when the opening command (“KC” in the figure) corresponding to the first opening game is input by starting the first opening game, the image display device 14 responds to the first opening game. Opening performance is performed. When the end condition of the open game is satisfied, the close command (“HC” in the figure) is input by ending the first open game.
  Next, when an opening command (“KC” in the figure) corresponding to the second opening game is input by starting the second opening game, the image display device 14 performs the second opening game. A corresponding opening effect is performed. Note that the open game is continuously performed for the number of times determined for each hit type. At this time, an interval of a predetermined time (“IN” in the figure) is provided between consecutive open games, and the next open game is performed through the interval after the open game ends. Thus, the interval between open games is also a state waiting for the progress of the game. Since a predetermined time is set for the interval between open games, the progress of the game is temporarily waited by the interval.
  Thereafter, when an ending command (“EC” in the figure) is input by completing the second open game, the image display device 14 performs an ending effect. The ending effect ends when a predetermined effect time elapses, and the winning game ends when the ending effect ends. If the start holding ball is not zero at the end of the winning game, the next decoration change game is performed on the image display device 14 by inputting the next change start command. There is also an interval between the end of the winning game and the start of the next game. If the start holding ball is zero at the end of the winning game, the demonstration effect is executed and the demonstration effect is performed as described above.
  In the pachinko gaming machine 10 of this embodiment, the big winning opening 18 is arranged in the area on the right side of the game board 11. For this reason, during a winning game, the game ball can be made to enter the big prize opening 18 by allowing the game ball to flow down to the right area of the game board 11 by hitting it to the right. Therefore, a right-handed designation command is input to the sub-control board 37. For this reason, the image display device 14 displays information (“right-handed →” in the figure) that can specify right-handed. The information that can specify the right strike is continuously displayed during the winning game.
Next, the small hit game based on the small hit will be described with reference to FIG.
The small hit game is performed in the same flow as the hit game based on the 2R probability variable big hit described above. In this embodiment, in the open game (the first game and the second game in the figure) during the small hit game, the image display device 14 continuously performs the effects started by the opening. In the case of a small hit game, an opening command (“OC” in the figure) and an ending command (“EC” in the figure) are input to the sub-control CPU 37a, and an opening command (“KC” in the figure) or The close command (HC in the figure) is not input.
Next, a winning game based on 15R probability variable big hit and 15R non-probable big hit (both big hits for profit) will be described.
The winning game in this case is also performed in the same flow as the winning game based on the 2R probability variation big hit described above. In other words, an opening command is input to the secondary control CPU 37a at the start of the opening, an opening command is input at the start of each open game, a close command is input at the end of each open game, and an ending command is input at the start of the ending. Entered. Then, in the image display device 14, the opening effect, the opening effect, and the ending effect are started and ended according to the input command. In addition, each effect content of an opening effect, an opening effect, and an ending effect is an effect content different from the hit game based on 2R probability variation big hit. The right-handed designation command is also input during the hit game based on the 15R probability variable big hit and the 15R non-probable big hit, and the image display device 14 has information ("right-handed →" in the figure) that can specify right-handed. It is displayed.
Next, the flow of starting the main control board 36 and the sub control board 37 and the screen display of the image display device 14 at the time of starting will be described with reference to FIG.
When power is supplied to the pachinko gaming machine 10, the main control CPU 36 a (main control board 36) and the sub control CPU 37 a (sub control board 37) each start up and perform initial settings. After that, the process shifts to a normal process in which the game can be controlled. At this time, in the pachinko gaming machine 10 of this embodiment, the start timings of the main control CPU 36a and the sub control CPU 37a are different. More specifically, the main control CPU 36a is activated after a predetermined time T from the sub control CPU 37a.
  Such a process of delaying the activation of the main control CPU 36a extends the input time of the reset signal output from the reset signal circuit 38c when the power supply is started (the time in the first state in this embodiment). Is done by letting That is, when the power supply is started, the reset signal in the first state is input from the reset signal circuit 38c to each of the main control CPU 36a and the sub control CPU 37a, but the reset signal input to the sub control CPU 37a is the first. After the transition to the second state, the reset signal input to the main control CPU 36a is transitioned to the second state as the predetermined time T elapses. Thus, by starting the sub control CPU 37a first, it becomes possible for the sub control CPU 37a to reliably receive the control information output by the processing of the main control CPU 36a that started the start. The “power supply” shown in the above description and FIG. 5 includes not only the case where the main power supply is turned on (normal power-on), but also the case where the power supply is resumed by power recovery.
  The sub control CPU 37a that has started to start is in a state of waiting for input of control information output by the processing of the main control CPU 36a. In the state waiting for the input of the control information, the sub control CPU 37a controls the display content of the image display device 14 to the return screen G1. The return screen G1 is, for example, a screen “Returning screen display_Please wait for a while” as shown in FIG. Thereafter, when the main control CPU 36a is activated, control information is generated in the initial setting. The control information generated at this time is the case where the stored contents of the main control RAM 36c are initialized and the control is started, and the control is restored based on the stored contents without initializing the stored contents of the main control RAM 36c. It is different from the case of making it.
  The initialization of the main control RAM 36c is instructed by supplying power while operating the RAM clear switch 38f. On the other hand, not initializing the main control RAM 36c (returning according to the stored contents) is instructed by supplying power without operating the RAM clear switch 38f. When receiving an initialization instruction, the main control CPU 36a initializes information (stored contents) relating to game control stored in the main control RAM 36c, and sets an initial value in a storage area of the main control RAM 36c. For example, if the power supply is stopped when the game state is the probability variation state, the main control RAM 36c holds information that can identify the probability variation state, but the information is initialized and the game Information (initial value) that can identify the normal state is set as the state.
  On the other hand, when the initialization instruction is not received, the main control CPU 36a checks whether the stored contents of the main control RAM 36c are normal, and if abnormal, performs initialization in the same manner as described above to set an initial value. In addition, when it is normal, processing for returning is performed based on information (stored contents) relating to game control stored in the main control RAM 36c. Confirmation of whether the storage content of the main control RAM 36c is normal or abnormal is performed, for example, by checking the status of the backup flag and the checksum.
  When the power supply to the pachinko gaming machine 10 is stopped (when the power supply voltage V1 drops to the predetermined voltage V0), the main control CPU 36a inputs the power-off signal output from the power-off monitoring circuit 38b. A backup process for backing up the storage contents of the control RAM 36c is executed. In the backup process, a checksum of the main control RAM 36c at the time of power-off is calculated and stored in the main control RAM 36c, and a backup flag that can specify that is set when the backup process is performed normally. Is done. Therefore, the main control CPU 36a can determine whether the stored contents of the main control RAM 36c are normal by checking the state of the backup flag set in the main control RAM 36c. In addition, the main control CPU 36a newly calculates a checksum of the main control RAM 36c when power is supplied in the initial setting, and the calculated value matches the checksum stored in the main control RAM 36c when the power is shut off. By confirming whether to do so, it is possible to determine whether or not the stored contents of the main control RAM 36c are normal. When the main control CPU 36a determines that the stored contents of the main control RAM 36c are abnormal, the main control CPU 36a initializes the main control RAM 36c as described above and sets an initial value. On the other hand, if the main control CPU 36a determines that the stored content of the main control RAM 36c is normal, the main control CPU 36a does not initialize the main control RAM 36c, but based on information related to game control stored in the main control RAM 36c. To return.
  When the main control CPU 36a initializes the main control RAM 36c and starts control, the main control CPU 36a generates a power-on command (initialization information) that can be specified as control information, and the power-on command is sub-controlled. To the CPU 37a. When the power-on command is input, the sub control CPU 37a controls the display content of the image display device 14 from the return screen G1 to the return screen G2, as shown in FIG. For example, as shown in FIG. 5, the return screen G2 displays a combination of decorative symbols [123] (initial symbol combination).
  On the other hand, when starting the control without initializing the main control RAM 36c, the main control CPU 36a is able to specify a recovery that can be specified based on the stored contents of the main control RAM 36c without initializing it as control information. A power command (recovery information) is generated, and the power recovery command is input to the sub control CPU 37a. Starting the control without initializing the main control RAM 36c corresponds to returning the control based on the information relating to the game control that is held even when the power supply is stopped. When the power recovery command is input, the sub control CPU 37a changes the display content of the image display device 14 from the return screen G1 to the return screen G3 corresponding to the state when the power supply is stopped, as shown in FIG. , G4.
  The pachinko gaming machine 10 of this embodiment includes a plurality of types of power recovery commands so that the state when the power supply is stopped can be specified. The states when the power supply is stopped are “Fluctuating”, “Stand-by”, “During jackpot game based on big profit big hit game”, “During big hit game based on big profit big hit game or small hit game Medium ”. “Varying” indicates when a symbol variation game is being played, and “Waiting” indicates during an interval and during demonstration production. Then, as power recovery commands, a power recovery command that can specify “Fluctuating”, a power recovery command that can specify “Standby”, and a power recovery command that can specify “During big hit game based on big hit of profit” And a power recovery command that can specify "during a big hit game based on a small profit big hit or during a small hit game".
  When a power recovery command that can specify “during change” or “during big hit game based on big profit big hit” is input, the sub control CPU 37a displays the display contents of the image display device 14 as shown in FIG. Control is performed from the return screen G1 to the return screen G3. The return screen G3 is, for example, a screen “Returning screen display_Please continue playing” as shown in FIG. This return screen G3 is provided with a message “Please continue the game” and is a return screen of the first mode including a display indicating an action recommended to the player. In this embodiment, returning from “during fluctuation” or “during a big hit game based on a big hit with a large profit” corresponds to returning from the first state.
  Further, when a power recovery command that can specify “standby” or “during big hit game or small hit game based on small profit big hit” is input, the sub control CPU 37a receives an image as shown in FIG. The display content of the display device 14 is controlled from the return screen G1 to the return screen G4. The return screen G4 is, for example, a screen of a decorative symbol combination [321] (recovery symbol combination) as shown in FIG. The return screen G4 is a return screen of the second mode including a display where the symbol is stopped. In this embodiment, returning from “standby” or “during big hit game or small hit game based on small profit big hit” corresponds to returning from the second state.
  Further, when starting the control without initializing the main control RAM 36c, the main control CPU 36a specifies a right-handed designation command if it is determined from the information related to the game control that the entrance rate improvement state or the hit game has been reached. Is further generated. Then, when a right-handed designation command is input, the sub-control CPU 37a causes the image display device 14 to display information (“right-handed →” in the figure) that can specify right-handed. The information of “right hit →” displayed at this time is operation information (how to hit) that can specify the player's operation (how to hit the game ball) after returning when the return screens G3 and G4 are displayed. Information), and this display notifies the player's operation after returning.
  In this embodiment, the sub-control CPU 37a that performs the process related to the screen display described above when a return command or a right-handed designation command is input functions as a processing unit that performs a notification process related to return. The notification process includes displaying the return screens G3 and G4 as described above and notifying operation information (“right-handed →”) that can specify the player's operation after the return.
  When the main control CPU 36a starts the control without initializing the main control RAM 36c, the main control CPU 36a shifts to the normal process after the initial setting and starts the game control. At this time, the main control CPU 36a returns to the process executed when the power supply is stopped, and returns the control from the process. If the gaming state when the power supply is stopped is a probability variation state or an entrance rate improvement state, the gaming state is restored.
  Next, according to FIGS. 6 to 10, the processing contents of the main control CPU 36 a and the sub control CPU 37 a after the initial setting is performed without initializing the main control RAM 36 c and the screen display of the image display device 14. Will be described.
FIG. 6 illustrates the case of returning from the fluctuation of the deviation fluctuation.
In this case, the image display device 14 displays a return screen G3 because it is a return from during a change. The main control CPU 36a generates a change stop command when the deviation change fluctuation time has elapsed, and the change stop command is input to the sub control CPU 37a. The sub control CPU 37a that has input the change stop command causes the image display device 14 to display a screen (return screen G4) on which [321], which is a combination at the time of power recovery, is stopped.
  After that, when the start holding ball is not zero, the main control CPU 36a generates a change start command to start the next special figure change game, and the change start command is input to the sub control CPU 37a. The sub control CPU 37a having input the change start command starts the decoration drawing change game on the image display device 14. On the other hand, when the start holding ball is zero, the main control CPU 36a generates a demo command, and the demo command is input to the sub control CPU 37a. The sub-control CPU 37a that has input the demo command causes the image display device 14 to start a demonstration effect.
  In the case of return from a deviation change, the return screen is displayed until the change stop command (predetermined control information) is input, and the game effect is not controlled. Then, the control of the game effect based on the control command is returned by the input of the change stop command.
FIG. 7 exemplifies a case of returning from a small hit (2R probability variation big hit) or a change related to the small hit.
In this case, the image display device 14 displays a return screen G3 because it is a return from during a change. The main control CPU 36a generates a change stop command when the change time of the hit change elapses, and the change stop command is input to the sub control CPU 37a. The sub control CPU 37a that has input the change stop command causes the image display device 14 to display a screen (return screen G4) on which [321], which is a combination at the time of power recovery, is stopped.
  Thereafter, the main control CPU 36a performs a process for advancing the winning game. That is, the main control CPU 36a generates an opening command at the start of the opening, and the opening command is input to the sub control CPU 37a. The main control CPU 36a generates a release command at the start of each open game and generates a close command at the end of each open game in the case of a big hit with a small profit, and these open command and close command are used for sub-control. Input to the CPU 37a. The main control CPU 36a generates an ending command at the start of ending, and the ending command is input to the sub control CPU 37a.
  In this way, the control command for controlling the game effect of the winning game is input. In this embodiment, the sub-control CPU 37a executes the game effect based on these control commands when returning under the conditions of FIG. I won't let you. That is, at the time of return, the opening effect, the opening effect, and the ending effect are not executed. Then, instead of not executing these game effects, the sub-control CPU 37a hits the screen on which [321], which is a combination at the time of power recovery displayed by inputting the variable stop command, is stopped. Display continuously.
  When the winning game ends, the main control CPU 36a generates a change start command to start the next special figure change game when the start holding ball is not zero, and the change start command is sent to the sub control CPU 37a. Entered. The sub control CPU 37a having input the change start command starts the decoration drawing change game on the image display device 14. On the other hand, when the start holding ball is zero, the main control CPU 36a generates a demo command, and the demo command is input to the sub control CPU 37a. The sub-control CPU 37a that has input the demo command causes the image display device 14 to start a demonstration effect.
  When returning from a small profit big hit (2R probability change big hit) or a change related to the small hit, the return screen is displayed until the change start command or demo command is input after the winning game, and the game effect is not controlled. . That is, as described above, the control command related to the game effect of the winning game is input, but the game effect is not controlled, and the return screen is continued. Then, the control of the game effect based on the control command is returned by the input of the change start command or the demo command.
FIG. 8 exemplifies a case of returning from a fluctuation related to a big profit big hit (15R probability variable big hit, 15R non-probable big hit).
In this case, the image display device 14 displays a return screen G3 because it is a return from during a change. The main control CPU 36a generates a change stop command when the change time of the hit change elapses, and the change stop command is input to the sub control CPU 37a. The sub control CPU 37a that has input the change stop command causes the image display device 14 to display a screen (return screen G4) on which [321], which is a combination at the time of power recovery, is stopped.
  Thereafter, the main control CPU 36a performs a process for advancing the winning game. That is, an opening command is generated at the start of opening, and the opening command is input to the sub control CPU 37a. The main control CPU 36a generates a release command at the start of each open game and also generates a close command at the end of each open game, and these open command and close command are input to the sub control CPU 37a. The main control CPU 36a generates an ending command at the start of ending, and the ending command is input to the sub control CPU 37a.
  In this embodiment, when the sub-control CPU 37a returns under the conditions of FIG. 8, when an opening command or a release command is input, the sub-control CPU 37a performs a general-purpose effect at power recovery that is positioned as an effect dedicated to return. The display content of the image display device 14 is controlled. That is, when returning under the condition of FIG. 8, unlike the case of returning under the condition of FIG. 7, a game effect is performed by inputting a control command. Then, when the ending command is input, the sub control CPU 37a controls the display content of the image display device 14 so that the ending effect according to the hit type specified from the ending command is performed.
  When the winning game ends, the main control CPU 36a generates a change start command to start the next special figure change game when the start holding ball is not zero, and the change start command is sent to the sub control CPU 37a. Entered. The sub control CPU 37a having input the change start command starts the decoration drawing change game on the image display device 14. On the other hand, when the start holding ball is zero, the main control CPU 36a generates a demo command, and the demo command is input to the sub control CPU 37a. The sub-control CPU 37a that has input the demo command causes the image display device 14 to start a demonstration effect.
  When returning from a hit change related to a big hit with a large profit, the return screen is displayed until the change stop command (predetermined control information) is input, and the game effect is not controlled. When an opening command or a release command is input, a game effect different from normal is performed, and the control of the game effect based on the control command is returned by the input of the ending command.
  6 to 8, when the gaming state is an increased entrance rate state or a winning game, the right-handed designation command is input to the sub-control CPU 37a in the initial setting as described above, Information ("right-handed →" in the figure) that can specify right-handed is displayed. That is, in the examples of FIGS. 6 to 8, the right-handed designation command is input before the control information for controlling the game effect. For this reason, the CPU 37a for sub control performs the process which alert | reports operation information ("right-handed->") ahead of the process which displays a game effect. That is, in the examples of FIGS. 6 to 8, the notification of the operation information is performed with priority over the display of the game effect by the image display device 14.
FIG. 9 exemplifies a case of returning from a hit game based on a small hit (2R probability variation big hit) or a small hit based on a small profit.
In this case, a return screen G4 is displayed on the image display device 14 because it is a return from the hit game.
  The main control CPU 36a generates control commands (open command, close command, ending command) according to the stage of the winning game, and these control commands are input to the sub control CPU 37a. However, in this case, the sub control CPU 37a does not execute the game effects based on these control commands as in the example of FIG. That is, at the time of return, the opening effect and the ending effect are not executed. Then, instead of not executing these game effects, the sub control CPU 37a displays a screen (return screen G4) in which [321], which is a combination at the time of power recovery displayed by inputting a power recovery command, is stopped. , Display continuously during the hit game.
  When the winning game ends, the main control CPU 36a generates a change start command to start the next special figure change game when the start holding ball is not zero, and the change start command is sent to the sub control CPU 37a. Entered. The sub control CPU 37a having input the change start command starts the decoration drawing change game on the image display device 14. On the other hand, when the starting hold ball is 0, the main control CPU 36a generates a demo command, and the demo command is input to the sub control CPU 37a. The sub-control CPU 37a that has input the demo command causes the image display device 14 to start a demonstration effect.
  When returning from a hit game based on a small profit (2R probability variation big hit) or a small hit, the return screen is displayed until a change start command or a demo command is input after the hit game, and control of the game effect is performed. I will not. That is, as described above, the control command related to the game effect of the winning game is input, but the game effect is not controlled, and the return screen is continued. Then, the control of the game effect based on the control command is returned by the input of the change start command or the demo command.
FIG. 10 illustrates a case of returning from the big hit game (during opening) based on the big hit (15R probability variable big hit, 15R non-probable big hit).
In this case, a return screen G3 is displayed on the image display device 14 because it is a return from the hit game.
  The main control CPU 36a generates an open command at the start of each open game and generates a close command at the end of each open game, and these open command and close command are input to the sub control CPU 37a. The main control CPU 36a generates an ending command at the start of ending, and the ending command is input to the sub control CPU 37a.
  In this embodiment, when the sub-control CPU 37a returns under the conditions shown in FIG. 10, when a release command (for the first release game) is input, the power-return general-purpose effect positioned as a dedicated effect for return. The display content of the image display device 14 is controlled so as to be performed. That is, when returning under the conditions of FIG. 10, unlike the case of returning under the conditions of FIG. 9, a game effect is performed by inputting a control command. Then, when the ending command is input, the sub control CPU 37a controls the display content of the image display device 14 so that the ending effect according to the hit type specified from the ending command is performed.
  When the winning game ends, the main control CPU 36a generates a change start command to start the next special figure change game when the start holding ball is not zero, and the change start command is sent to the sub control CPU 37a. Entered. The sub control CPU 37a having input the change start command starts the decoration drawing change game on the image display device 14. On the other hand, when the start holding ball is zero, the main control CPU 36a generates a demo command, and the demo command is input to the sub control CPU 37a. The sub-control CPU 37a that has input the demo command causes the image display device 14 to start a demonstration effect.
  In the case of returning from the opening in the big hit game based on the big hit with the large profit, the return screen is displayed until the release command is input, and the game effect is not controlled. When the release command is input, a game effect different from normal is performed, and the control of the game effect based on the control command is returned by the input of the ending command.
  In the case of returning from the open game in the big hit game based on the big profit, the sub control CPU 37a is positioned as an effect dedicated to the return when the release command (for a predetermined open game) is input. The display content of the image display device 14 is controlled so as to perform a general effect during power recovery. Further, when the ending command is input, the sub control CPU 37a controls the display content of the image display device 14 so as to perform an ending effect according to the hit type specified from the ending command. Thereafter, the control is performed in the same manner as the control described with reference to FIG. Further, when returning from the ending in the big hit game based on the big hit of the profit, the sub-control CPU 37a starts the decorative drawing change game on the image display device 14 when the change start command is input. On the other hand, when the sub control CPU 37a inputs a demo command, the image display device 14 starts a demonstration effect. As described above, when the power supply is stopped in the jackpot game based on the jackpot of the large profit, the control command of the game effect to be performed next to the stage at the time of the stop is input, so that the control command is Based on the control of the production.
  9 and 10, in the case of a winning game, as described above, a right-handed designation command is input to the sub-control CPU 37a in the initial setting as described above, and information that can specify right-handed (" "Right-handed →") is displayed. That is, in the examples of FIGS. 9 and 10, the right-handed designation command is input before the control information for controlling the game effect. For this reason, the CPU 37a for sub control performs the process which alert | reports operation information ("right-handed->") ahead of the process which displays a game effect. That is, in the examples of FIGS. 9 and 10, the notification of the operation information is performed with priority over the display of the game effect by the image display device 14.
Next, a description will be given of a case of returning from a waiting interval (between special figure change games, open games, etc.) or during demonstration.
In this case, the image display device 14 displays a return screen G4 as shown in FIG.
  When the sub control CPU 37a inputs a change start command, the image display device 14 starts the decoration drawing change game. Further, when the sub-control CPU 37a inputs a demo command, the image display device 14 starts a demonstration effect. In addition, when the sub-control CPU 37a inputs a control command related to a big hit with a small profit or a small hit, the sub-control CPU 37a does not execute a game effect based on these control commands as in the example of FIG. Further, when the sub control CPU 37a inputs a control command related to the big hit of the profit, the sub control CPU 37a executes a general-purpose effect at the time of power recovery and an ending effect based on these control commands as in the example of FIG.
  When the gaming state is the entrance rate improvement state and when the winning game is in progress, as described above, the right-handed designation command is input to the sub-control CPU 37a in the initial setting, as described above, and the right-handed information ( “Right-handed →” in the figure is displayed. That is, the right-handed designation command is input before the control information for controlling the game effect. For this reason, the CPU 37a for sub control performs the process which alert | reports operation information ("right-handed->") ahead of the process which displays a game effect. That is, even when returning from standby, notification of operation information is given priority over display of game effects by the image display device 14.
Therefore, according to the present embodiment, the following effects can be obtained.
(1) When returning based on information relating to game control when power supply is stopped, operation information (“right-handed →”) is notified when the return screens G3 and G4 are displayed on the image display device 14. The For this reason, it is possible to make the player know how to hit the game ball after returning. That is, it is possible to make the player know how the game ball was hit when the power supply was stopped. Therefore, it is possible to reduce the disadvantage of the player due to the stop of the power supply.
  (2) By making the operation information have priority over the game effect, the player can surely know how to hit the game ball after returning. And since the notification of the operation information is preferentially performed regardless of the situation when the power supply is stopped, it is possible to make the player surely know how to hit the game ball after returning. .
  (3) A case where, for example, a game effect related to a big hit with a small profit is being performed when the power supply is stopped by performing a control that does not execute the game effect according to the type of control information input at the time of power recovery Can return without executing the game effect. Big hits and small hits with small profits are not always what players want. For this reason, in such a case, for example, the player's mood that has been lowered due to the power supply being stopped due to a power failure or the like may be further lowered by the return of the game effect relating to the big hit with small profit or the small hit. Can be considered. Therefore, when game effect control information relating to small hits or small hits with small profits is input, the game effect based on the control information is not executed, so that return in consideration of the player can be realized.
  (4) Since the return screen is continued until predetermined control information is input as control information for game effects, the player can be informed of the current state of the pachinko gaming machine 10 by displaying the return screen.
  (5) Since the return screen is continuously displayed when the game effect control information relating to the small profit big hit or the small hit is input, the player can be informed of the current state of the pachinko gaming machine 10. Then, the display of the return screen is ended by inputting the change start command or the demo command, and the control of the game effect is returned, so that it is possible to realize the return in consideration of the player without giving a sense of incongruity.
  (6) On the other hand, when the control information of the game effect relating to the big hit of the profit is input, the game effect is performed based on the control information. For this reason, it is possible to notify the player that the profit has returned from a large state. As a result, it is possible to prevent the player's profits obtained by the large profit jackpot from being damaged by the power supply being stopped.
  (7) When returning from the state when the power supply is stopped, a return screen in consideration of the state can be displayed on the image display device 14. Therefore, it is possible to realize a return in consideration of the player when the power supply is stopped.
  (8) In particular, when returning from standby, a return screen is displayed that is different from the case of returning from a big hit game based on a big hit with fluctuations or large profits, so whether or not the game needs to be restarted immediately. It can be easily judged.
  (9) Similarly, when returning from a big hit game based on a big hit with a small profit or during a small hit game, the return screen is different from the case of returning from a big hit game based on a big hit with a variable or big profit. Is displayed, it is possible to easily determine whether or not the game needs to be resumed immediately.
  (10) When returning from the big hit game based on the big hit of fluctuation or big profit, a display indicating the recommended action to the player is performed as a return screen, so that it can be determined what to do. . On the other hand, when returning from a big hit game or a small hit game based on a big hit with a small profit, it is necessary to restart the game immediately by displaying the display of the symbols stopped as a return screen It is possible to easily determine whether or not. Therefore, when the power supply is stopped, it is possible to realize a return in consideration for the player.
In addition, you may change the said embodiment as follows.
The embodiment may be embodied in a gaming machine in which both the main control board 36 and the sub control board 37 have a backup function. Even in such a gaming machine, the main control CPU 36a causes the sub-control CPU 37a to input either a power-on command or a power recovery command when power supply is started. Then, the sub control CPU 37a may perform control at the time of return based on the control information input in the same manner as in the embodiment.
  In addition, when both the main control board 36 and the sub control board 37 have a backup function as described above, the sub control CPU 37a restores based on the game control information stored in the sub control RAM 37c. You may perform control at the time of electricity. For example, if the sub-control CPU 37a holds information that can specify the launching mode of the game ball, the sub-control CPU 37a may input the control information from the main control CPU 36a based on the information or without inputting it. The operation information may be notified without depending on the control information. Further, when the sub-control CPU 37a holds information related to small profit big hits (advantageous gaming state) and small hits, without inputting control information from the main control CPU 36a based on the information, or Even if it is input, the game effect may not be executed without depending on the control information. Further, when the sub control CPU 37a holds information capable of specifying the state when the power supply is stopped, the sub control CPU 37a does not input the control information from the main control CPU 36a based on the information, or Even if it is input, a return screen corresponding to the state may be displayed without depending on the control information.
  ・ When equipped with a function to notify the duration of these states (for example, the remaining number of fluctuations) when the probability fluctuation state or the entrance rate improvement state, it is impossible to specify these durations when returning It is good also as an alerting | reporting form. For example, the number of times is normally displayed by a countdown method every time the special figure variation game is executed, but after returning, the number of times may be displayed as, for example, “??? And this alerting | reporting form may be continued until a winning lottery is won or until the probability fluctuation state and the entrance rate improvement state end.
In addition, in another example described above, when it is possible to return the duration, notification may be performed from the time of return.
-When providing the production | generation movable body 41 like the pachinko game machine 10 of embodiment, you may make it make the production | generation movable body 41 stand by in an initial position at the time of a return. For example, when the supply of power is stopped during the operation of the effect movable body 41, the control may be performed so as to return to the initial position when returning, and the standby may be performed at the initial position. It is unnatural to continue the operation of the production movable body 41 during the return. For this reason, according to the above-described configuration, it is possible to realize a return without unnaturalness by causing the production movable body 41 to stand by at the initial position. Note that when a movable display device (for example, a sub liquid crystal device) is provided, the display device is included in the effect movable body.
  In addition to the three rows of decorative symbols displayed on the image display device 14, for example, as shown in FIG. 1, a special symbol (referred to as the fourth symbol or the fifth symbol) is displayed on a part of the center accessory 13 In a pachinko machine equipped with the special symbol display H, the special symbol may be hidden when power is restored. The special symbol is a part of symbols constituting a combination of decorative symbols corresponding to the special symbol. Using special symbols, if the winning type is different, even if the combination of three rows of decorative symbols is the same combination, the combination according to the winning type can be configured by different special symbol types. Can do. That is, the combination variation can be increased without increasing the number of rows of decorative symbols. The special symbol fluctuation is controlled by the sub-control CPU 37a. The special symbol may be displayed together with the decorative symbol in the area of the image display device 14 without providing the special symbol display H for exclusive use.
-Control information which has one type of power recovery command and can grasp the state when the power is cut off may be input to the sub control CPU 37a separately from the power recovery command.
-The control command input during the big hit game may be an opening command, a release command, and an ending command. That is, the close command may not be used.
-In a pachinko gaming machine capable of performing a promotion effect during a winning game, when returning from the winning game, the promotion effect may not be performed.
・ In pachinko machines equipped with a function to display decorative symbols that make up winning combinations and a function to display the number of open games during an open game, do not display these when returning from a win game. May be.
  -You may actualize to the pachinko machine which does not have a change stop command as a control command which controls a decoration drawing change game. When the change stop command is not provided, for example, the sub control CPU 37a ends the decorative drawing change game based on the change time.
-You may change the return screen. For example, the return screen may be one that only darkens the screen. Further, the message displayed on the return screen may be changed.
-In a pachinko gaming machine (a pachinko gaming machine having a production mode) that changes the design of a background image or a decorative design depending on the gaming state, a predetermined background image or a decorative design of a predetermined design may be displayed upon return. For example, when power supply is stopped and restored during the probability variation state, a background image or a decorative pattern in the non-probability variation state may be displayed. That is, a background image or a decorative pattern that is displayed when the degree of expectation such as a probability variation state is low may be displayed at the time of return.
  While the return screen is displayed on the image display device 14, the decoration lamp 39 may be turned off and the speaker 40 may be silent. Then, the effect by the decoration lamp 39 and the effect by the speaker 40 may be returned together with the return of the game effect in the image display device 14.
-When the return screen is displayed, information that can specify left-handed strike may be displayed as operation information that can specify the player's operation after return.
-Notification of operation information during a winning game may be performed during a specific winning game. For example, in the embodiment, the operation information is notified during the big hit game based on the big profit big hit, but the operation information may not be notified during the big hit game based on the small profit big hit and during the small hit game. . In this case, at the time of return, the operation information may be notified when returning from the big hit game based on the big hit of the profit.
  The notification of the operation information may be performed by another device instead of the image display device 14. For example, as another device, notification by light emission from a lamp or notification by sound output from a speaker may be used. Moreover, you may combine arbitrarily the alerting | reporting by the image display apparatus 14, the alerting | reporting by light emission of a lamp | ramp, and the alerting | reporting by the audio | voice output of a speaker. In the case of a pachinko gaming machine equipped with a plurality of display devices such as a main display device and a sub display device, the operation information may be notified to the sub display device.
  A gaming machine that notifies operation information that can specify a player's operation after returning when the return screen is displayed may be embodied as a revolving type gaming machine. The revolving game machine includes a slot machine that uses medals as game media and a slot machine that uses game balls as game media. In the operation information in the slot machine, the operation order of the operation buttons operated when stopping the rotation of the reel may be notified.
  -The type of hits that a pachinko machine has can be changed arbitrarily. For example, it may be embodied in a pachinko gaming machine that has a jackpot with a small profit but does not have a jackpot. In this case, the control of the game effect may not be executed in the same manner as in the embodiment when returning from the change related to the big hit with small profit or the big hit game. Further, it may be embodied in a pachinko gaming machine that has a small hit but does not have a small profit big hit. In this case, the control of the game effect may not be executed in the same manner as in the embodiment when returning from the small hit game or the small hit game.
  -The jackpot with small profit is not limited to the jackpot game composed of two open games as in the embodiment. In other words, from the viewpoint of the number of winning balls that can be acquired during the big hit game, a big hit with a small number of winning balls that can be acquired among the big hits provided in the pachinko gaming machine may be a big hit with a small profit.
  -The jackpot with small profits is not limited to the number of winning balls that can be earned, but may be defined by the gaming state given after the jackpot game. For example, a jackpot with neither a probability fluctuation state nor a winning rate improvement state after the jackpot game, or a big hit with a probability variation state but no pitch improvement state may be set as a small hit with a small profit.
  A gaming machine that does not execute a gaming effect based on the control information when an advantageous gaming state with a small profit is input may be embodied as a revolving gaming machine. The revolving game machine includes a slot machine that uses medals as game media and a slot machine that uses game balls as game media. For example, in a spinning type gaming machine, a game effect may be executed when returning from a big bonus game, but a game effect may not be executed when returning from a regular bonus game.
The return screen G3 may be the return screen when returning from the hit game based on the small hit or small hit of profit, and the return screen G4 may be displayed only when returning from the standby state.
Further, the return screen G4 may be displayed only when returning from either the demonstration or the interval.
  A gaming machine that changes the return screen according to the state to be returned may be embodied as a revolving type gaming machine. The revolving game machine includes a slot machine that uses medals as game media and a slot machine that uses game balls as game media. In the spinning-type gaming machine, for example, the return screen may be different depending on whether to return from during the demonstration or to return from the bonus game.
  The embodiment may be embodied in a pachinko gaming machine that uses only special symbols. In addition, the embodiment has a pachinko gaming machine having a plurality of big prize openings, a single starting opening, a pachinko gaming machine using a single special symbol, or a plurality of starting openings, and a single special opening. It may be embodied in a pachinko gaming machine that uses symbols.
  The display means for performing display is not limited to a liquid crystal image display device, but may be another display device. For example, a dot matrix display device or a 7 segment display device may be used.
The state designation command may be configured by information that can specify each of the probability variation state, the non-probability variation state, the entrance rate improvement state, and the non-entrance rate improvement state.
The embodiment may be embodied in a gaming machine (so-called type 1 type 2 mixing machine) that gives a game when a game ball passes a specific area.
  The embodiment may be embodied in a pachinko gaming machine equipped with a probability variation function. For pachinko machines having a probability variation function, a specification that gives a probability variation state until the next winning is won, a specification that gives a probability variation state until a winning lottery is won, or predetermined There is a specification that assigns a probability variation state until the number of symbol variation games is completed. In addition, pachinko machines having a probability variation function have a specification that gives a probability variation state when a game ball passes through a specific area.
  The sub-control board 37 is used as a sub-control board, and separately from the sub-control board 37, a display control board that specially controls the image display device, a light emission control board that specially controls the decorative lamp 39, and a speaker 40. An audio control board may be provided. Such a sub-control board and a board for controlling other effects may be included as sub-control boards.
  Further, the main control CPU 36a of the main control board 36 and the sub control CPU 37a of the sub control board 37 may be mounted on a single board. In the above-described another example, the display control board, the light emission control board, and the sound control board may be arbitrarily combined to form a single board or a plurality of boards.
Next, a technical idea that can be grasped from the above embodiment and another example will be added below.
(1-1) Display means for displaying information in a gaming machine that retains information related to game control for a predetermined period even when power supply is stopped and can be restored based on information related to game control when power supply is started; Processing means for performing a notification process regarding the return, and the notification process includes displaying a predetermined return screen on the display means when the power supply is started, and a game after the return when the return screen is displayed. A game machine comprising: displaying operation information capable of specifying a person's operation using a display unit or a unit different from the display unit.
  In gaming machines, as the game progresses, an operation recommended as a player's operation is notified. For example, a gaming machine described in Japanese Patent Application Laid-Open No. 2011-83647 (conventional document 1) has a game property that allows game balls to be sorted as the game progresses. In such a pachinko machine, in order to prevent the player from being disadvantaged, when a game ball needs to be fired to the left area of the game board in the progress of the game, a notification that recommends left-handed is made, and When it is necessary to fire a game ball to the area on the right side of the game board in progress, a notification that recommends a right-handed strike is made. By the way, in the gaming machine as described above, even if the power supply is stopped due to, for example, a power failure, and the power supply is started after that, the player is recommended after the return. If the player does not perform the operation, the player will be disadvantaged. For this reason, when the power supply is stopped, it is necessary to give sufficient consideration to the player when returning the power.
  According to the gaming machine of the technical idea (1-1) described above, when returning based on information relating to game control when power supply is stopped, the player's game is displayed when the return screen is displayed on the display means. Operation information capable of specifying an operation is notified. For this reason, it is possible to make the player know what operation should be performed after returning. That is, the player can be made aware of what operation was being performed when the power supply was stopped. Therefore, it is possible to reduce the disadvantage of the player due to the stop of the power supply.
  (1-2) A predetermined game effect can be displayed on the display means, and when returning based on information relating to game control, the notification of operation information is given priority over the display of the game effect by the display means. The gaming machine described in the technical idea (1-1). According to this configuration, the operation information is given priority over the game effect, so that the player can surely know what operation should be performed after returning.
  (1-3) a main control unit and a sub-control unit to which the control information generated by the main control unit is input, the processing unit is a sub-control unit, and the sub-control unit is the first control information. A process for displaying a game effect by inputting 1 control information, a process for informing operation information by inputting second control information as control information, and a return based on information related to game control. The gaming machine according to the technical idea (1-2), in which the two control information is input before the first control information.
  (1-4) The main control means can perform a process related to the execution of the symbol variation game for deriving the lottery result of the winning lottery, and can specify that the symbol variation game is started as control information when the symbol variation game is started. The change control information is generated, and the sub-control unit displays the effect accompanying the symbol variation game on the display unit as a game effect by inputting the variation start information, and the power is displayed when the symbol variation game is not performed. The game according to the technical idea (1-3), in which the supply is stopped and the second control information is input prior to the change start information serving as the first control information when returning based on the information related to the game control. Machine. According to this configuration, the operation information can be given priority over the game effect according to the situation when the power supply is stopped.
  (1-5) In the process related to the execution of the symbol variation game for deriving the lottery result of the winning lottery, the main control means controls the control information when the elapsed time after starting the symbol variation game has reached a predetermined variation time. The change end information that can be specified to end the symbol variation game is generated, and the sub-control means inputs the variation end information to end the effect accompanying the symbol variation game as a game effect, and the symbol variation game When the power supply is stopped when it is being performed and when the power supply is restored based on the information related to the game control, the technical idea (1 that the second control information is input before the variation end information that becomes the first control information) -3) or a gaming machine according to (1-4). According to this configuration, the operation information can be given priority over the game effect according to the situation when the power supply is stopped.
  (1-6) When a winning lottery is won, a winning game is performed, the winning game proceeds in stages, and the main control means performs a process related to the progress of the winning game and advances the winning game. Generates step information that can specify the stage of the winning game as control information, and the sub-control means displays the stage according to the stage as a game effect by inputting the stage information, and the winning game is performed. The technical idea (1-3) in which the second control information is input prior to the stage information that becomes the first control information when the power supply is stopped and the power control is restored based on the information related to the game control. The gaming machine according to any one of to (1-5). According to this configuration, the operation information can be given priority over the game effect according to the situation when the power supply is stopped.
  (1-7) Even when the power supply is stopped, information relating to game control is retained for a predetermined period, and when power supply is started, a display device that performs display and a display device that can return based on the information, Processing means for performing a notification process. The notification process includes displaying a predetermined return screen on the display means with the start of power supply, and the game ball after the return when the return screen is displayed. A game machine including notifying display method or means different from the display means of how to specify how to hit.
  (1-8) The main control means can perform a process related to the execution of the symbol variation game for deriving the lottery result of the winning lottery, and can specify that the symbol variation game is started as control information when the symbol variation game is started. The change control information is generated, and the sub-control means displays the effect accompanying the symbol change game on the display means as a game effect by inputting the change start information, and supplies power when the profitable game state is small in profit. Is stopped, and when returning based on information relating to game control, the technical ideas (1-3) to (1-5) in which the second control information is input prior to the change start information serving as the first control information. ) Is a gaming machine according to any one of the above.
  (1-9) The main control means can perform processing related to the execution of the symbol variation game for deriving the lottery result of the winning lottery, and can start the symbol variation game as control information when starting the symbol variation game. The change control information is generated, and the sub-control means displays the effect accompanying the symbol change game on the display means as a game effect by inputting the change start information, and the power supply is stopped when it is a small hit game. When returning based on information related to game control, among the technical ideas (1-3) to (1-5), the second control information is input prior to the change start information serving as the first control information. The gaming machine according to any one of the above.
  (2-1) The main control means and the sub control means for inputting the control information generated by the main control means and performing predetermined control based on the input control information are provided, and the power supply is stopped. Even in this case, in the gaming machine that retains information related to game control for a predetermined period and is able to return based on information related to game control when power supply is started, the main control means The control information of the game effect is generated based on the information related to the control, and the sub-control means, when the control information of the game effect related to the advantageous gaming state having a small profit is input as the control information of the game effect, the game effect based on the control information is generated. A gaming machine that won't run.
  (2-2) The main control means and the sub-control means for inputting the control information generated by the main control means and performing predetermined control based on the input control information are provided, and the power supply is stopped. Even in this case, in the gaming machine that retains information related to game control for a predetermined period and is able to return based on information related to game control when power supply is started, the main control means A game machine that generates game effect control information based on the control information, and the sub-control means does not execute the game effect based on the control information when the game effect control information is input as the game effect control information. .
  For example, in a gaming machine described in Japanese Patent Application Laid-Open No. 2004-65809 (conventional document 1), a game in which the number of rounds is notified as a notification regarding a winning game during a winning game or a winning prize is awarded during a winning game. For example, the number of balls is informed. Such a gaming machine has a configuration in which, for example, power supply is stopped due to a power failure or the like, and when power supply is started thereafter, the game machine is restored based on the backup information. Then, in the gaming machine of the conventional document 1, for example, the notification during the hit game is resumed based on the backup information. However, in recent gaming machines, many types of hit games are installed, and there is a difference in profits given by hit games. That is, in this type of gaming machine, the winning game is in an advantageous state, but not all winning games are desired by the player depending on the level of profit. For this reason, there is room for studying how it is desirable to restore, for example, the restoration process when the power supply is stopped during a winning game.
  According to the gaming machines of the technical ideas (2-1) and (2-2) described above, the power supply can be achieved by performing the control that does not execute the game effect according to the type of control information input at the time of power recovery. For example, when a game effect related to an advantageous game state with a small profit is being performed when the game is stopped, the game effect can be returned without being executed. An advantageous gaming state with a small profit is not always desired by the player. For this reason, in such a case, for example, the player's mood that has been lowered due to the power supply being stopped due to a power failure or the like may be further lowered by the return of the game effect relating to the advantageous gaming state with a small profit. Conceivable. Therefore, when the control information of the game effect relating to the advantageous game state with a small profit is input, the game effect based on the control information is not executed, so that the return considering the player can be realized.
  (2-3) Provided with display means for performing display, when returning based on information relating to game control, the sub-control means displays a return screen on the display means until predetermined control information is input as control information for game effects. The gaming machine described in the technical idea (2-1) or (2-2) to be displayed. According to this configuration, the player can be informed of the current state of the gaming machine by displaying the return screen.
  (2-4) Provided with display means for performing display, the main control means performs processing related to the execution of the symbol variation game for deriving the lottery result of the winning lottery, and when the symbol variation game is started, the symbol is used as control information. Fluctuation start information that can be specified to start a variable game is generated, and standby state information that can be specified to be in a standby state is generated as control information when there is no reserved symbol variable game The sub-control means causes the display means to display an effect accompanying the symbol variation game as a game effect by inputting the change start information, and displays the effect in the standby state as the game effect by inputting the standby state information. When the information is displayed and returned based on information related to game control, the sub-control means restores until predetermined control information is input as control information for game effects. The screen is displayed on the display means, and when the game effect control information related to the advantageous game state with a small profit is input as the game effect control information, the return screen is continued, while the game start control information includes the change start information or the standby state. The gaming machine according to the technical idea (2-1), which terminates the display of the return screen when information is input.
  (2-5) Provided with display means for performing display, the main control means performs processing related to the execution of the symbol variation game for deriving the lottery result of the winning lottery, and when the symbol variation game is started, symbol variation as control information Generate variation start information that can specify that the game is to be started, and generate standby state information that can be specified as a control information when there is no pending symbol variation game, The sub-control means causes the display means to display an effect accompanying the symbol variation game as a game effect by inputting the change start information, and displays the effect in the standby state as a game effect by inputting the standby state information. The sub-control means, until the predetermined control information is input as the control information of the game effect, Is displayed on the display means, and when the game effect control information related to the small hit is input as the game effect control information, the return screen is continued, while the change start information or standby state information is input as the game effect control information. The gaming machine according to the technical idea (2-2), which sometimes ends display of the return screen.
  According to the gaming machine of the technical idea (2-4) or (2-5) described above, the game effect control information related to the advantageous game state with small profits or the game effect control information related to the small hit is input. Sometimes the return screen is continuously displayed, so that the player can be informed of the current state of the gaming machine. Then, the display of the return screen is ended by inputting the change start information or the standby state information, and the control of the game effect is returned, so that it is possible to realize the return in consideration of the player without giving a sense of incongruity.
  (2-6) When a movable body is provided and returned based on information relating to game control, the sub-control means causes the movable body to stand by at an initial position. According to this configuration, since it is unnatural to continue the operation of the movable body during the return, it is possible to realize a return without any unnaturalness by waiting the movable body at the initial position.
  (2-7) a main control unit, and a sub-control unit that receives the control information generated by the main control unit and performs predetermined control based on the input control information. Each of the control means retains information related to game control for a predetermined period even when power supply is stopped, and based on information related to game control in a gaming machine that can be restored based on information related to game control when power supply is started. In the case of returning, when the information related to the advantageous gaming state with a small profit is held as the information, the sub-control means does not execute the game effect regarding the advantageous gaming state with a small profit.
  (2-8) main control means, and control information generated by the main control means, and sub-control means for performing predetermined control based on the input control information. Each of the sub-control means retains information related to game control for a predetermined period even when power supply is stopped, and based on information related to game control in a gaming machine that can be restored based on information related to game control when power supply is started. When the information regarding the small hit is held as the information, the sub-control means does not execute the game effect regarding the small hit.
  DESCRIPTION OF SYMBOLS 10 ... Pachinko machine, 14 ... Image display device, 36a ... Main control CPU, 37a ... Sub control CPU, 41 ... Production movable body, G1-G4 ... Return screen.

Claims (1)

  1. In a gaming machine that retains information on game control for a predetermined period even when power supply is stopped, and that can be restored based on the information when power supply is started,
    Display means for displaying; and
    Processing means for performing notification processing related to return,
    The notification process includes displaying a predetermined return screen on the display unit with the start of power supply,
    The display means displays the return screen of the first mode when returning from the first state, and displays the return screen of the second mode when returning from the second state ,
    When returning from the hit game state based on the hit with a large profit in the first state , the return screen of the first mode is displayed on the display means, and the symbol variation game in the first state is displayed. The return screen of the first aspect is also displayed on the display means when returning from the state being performed,
    When returning from the hit game state based on the hit in which the profit in the second state is small, the return screen of the second mode is displayed on the display means and the demonstration effect in the second state is performed. A gaming machine in which the return screen of the second mode is displayed on the display means even when the game is returned from the state where it is disconnected .
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