JP5958787B2 - コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 - Google Patents
コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 Download PDFInfo
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- JP5958787B2 JP5958787B2 JP2011178062A JP2011178062A JP5958787B2 JP 5958787 B2 JP5958787 B2 JP 5958787B2 JP 2011178062 A JP2011178062 A JP 2011178062A JP 2011178062 A JP2011178062 A JP 2011178062A JP 5958787 B2 JP5958787 B2 JP 5958787B2
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- JP
- Japan
- Prior art keywords
- game
- player character
- touch
- touch operation
- behavior
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011178062A JP5958787B2 (ja) | 2011-08-16 | 2011-08-16 | コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 |
PCT/JP2012/070235 WO2013024771A1 (ja) | 2011-08-16 | 2012-08-08 | コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011178062A JP5958787B2 (ja) | 2011-08-16 | 2011-08-16 | コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016125653A Division JP6260942B2 (ja) | 2016-06-24 | 2016-06-24 | コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2013039232A JP2013039232A (ja) | 2013-02-28 |
JP2013039232A5 JP2013039232A5 (enrdf_load_stackoverflow) | 2014-09-11 |
JP5958787B2 true JP5958787B2 (ja) | 2016-08-02 |
Family
ID=47715091
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011178062A Active JP5958787B2 (ja) | 2011-08-16 | 2011-08-16 | コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP5958787B2 (enrdf_load_stackoverflow) |
WO (1) | WO2013024771A1 (enrdf_load_stackoverflow) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6176718B2 (ja) | 2013-09-06 | 2017-08-09 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲームシステム |
JP5918285B2 (ja) * | 2014-02-14 | 2016-05-18 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
JP6459308B2 (ja) * | 2014-08-28 | 2019-01-30 | 株式会社セガゲームス | プログラムおよびゲーム装置 |
WO2016114591A1 (ko) * | 2015-01-16 | 2016-07-21 | 주식회사 웨이브쓰리스튜디오 | 게임 캐릭터의 위치 이동 방법 및 장치와, 이를 이용한 타겟 지정 방법 |
CN104645616A (zh) * | 2015-03-16 | 2015-05-27 | 成都优聚软件有限责任公司 | 一种塔防游戏中游戏对象的移动路径设置方法和系统 |
US10293253B2 (en) | 2015-11-27 | 2019-05-21 | Gree, Inc. | Program, game control method, and information processing apparatus |
JP5942031B1 (ja) * | 2015-11-27 | 2016-06-29 | グリー株式会社 | プログラム、ゲームの制御方法、及び情報処理装置 |
JP5977878B1 (ja) * | 2015-11-27 | 2016-08-24 | グリー株式会社 | プログラム、ゲームの制御方法、及び情報処理装置 |
JP6030258B1 (ja) * | 2016-05-23 | 2016-11-24 | グリー株式会社 | プログラム、ゲームの制御方法、及び情報処理装置 |
JP6043448B1 (ja) * | 2016-02-25 | 2016-12-14 | 株式会社コロプラ | ゲームプログラム |
JP6084719B1 (ja) * | 2016-02-26 | 2017-02-22 | 株式会社コロプラ | 画像処理方法、及び画像処理プログラム |
JP6277474B2 (ja) * | 2016-03-11 | 2018-02-14 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
JP6002345B1 (ja) * | 2016-03-31 | 2016-10-05 | 株式会社コロプラ | ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置 |
JP6924564B2 (ja) * | 2016-03-31 | 2021-08-25 | 株式会社コロプラ | ゲームプログラム |
JP6002344B1 (ja) * | 2016-03-31 | 2016-10-05 | 株式会社コロプラ | ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置 |
JP6209243B1 (ja) * | 2016-04-28 | 2017-10-04 | 株式会社コロプラ | ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置 |
JP2017205311A (ja) * | 2016-05-19 | 2017-11-24 | 株式会社コロプラ | ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置 |
JP6069571B1 (ja) * | 2016-10-19 | 2017-02-01 | グリー株式会社 | プログラム、ゲームの制御方法、及び情報処理装置 |
KR102062398B1 (ko) * | 2017-02-15 | 2020-02-11 | 서진택 | 터치 액션 기반의 단순한 규칙 연속에 의한 창발성 향상을 위한 모바일 퍼즐 게임 시스템, 스마트 디바이스, 이를 기록한 기록 매체 |
JP6255525B1 (ja) | 2017-06-07 | 2017-12-27 | 株式会社 ディー・エヌ・エー | 電子ゲーム装置及び電子ゲームプログラム |
JP6343783B2 (ja) * | 2017-07-06 | 2018-06-20 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲームシステム |
JP2017209573A (ja) * | 2017-09-08 | 2017-11-30 | 株式会社コロプラ | ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置 |
JP7340054B2 (ja) * | 2020-05-01 | 2023-09-06 | 株式会社コロプラ | ゲームプログラム |
JP2024018071A (ja) * | 2022-07-29 | 2024-02-08 | 株式会社コロプラ | プログラムおよび情報処理システム |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH0644001A (ja) * | 1992-07-27 | 1994-02-18 | Toshiba Corp | 表示制御装置及び表示制御方法 |
JP2001092578A (ja) * | 1999-09-20 | 2001-04-06 | Casio Comput Co Ltd | オブジェクト移動処理装置およびそのプログラム記録媒体 |
JP3470118B2 (ja) * | 2002-01-16 | 2003-11-25 | コナミ株式会社 | キャラクタ操作プログラム、キャラクタ操作方法及びビデオゲーム装置 |
JP4376650B2 (ja) * | 2004-02-09 | 2009-12-02 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP4545545B2 (ja) * | 2004-05-10 | 2010-09-15 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4792878B2 (ja) * | 2005-04-11 | 2011-10-12 | 株式会社セガ | 対戦ビデオゲーム制御プログラム |
JP2010233752A (ja) * | 2009-03-30 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
JP5124545B2 (ja) * | 2009-08-31 | 2013-01-23 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
JP5400578B2 (ja) * | 2009-11-12 | 2014-01-29 | キヤノン株式会社 | 表示制御装置、及びその制御方法 |
JP4910037B2 (ja) * | 2009-11-27 | 2012-04-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
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2011
- 2011-08-16 JP JP2011178062A patent/JP5958787B2/ja active Active
-
2012
- 2012-08-08 WO PCT/JP2012/070235 patent/WO2013024771A1/ja active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2013024771A1 (ja) | 2013-02-21 |
JP2013039232A (ja) | 2013-02-28 |
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