JP5958787B2 - コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 - Google Patents

コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 Download PDF

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Publication number
JP5958787B2
JP5958787B2 JP2011178062A JP2011178062A JP5958787B2 JP 5958787 B2 JP5958787 B2 JP 5958787B2 JP 2011178062 A JP2011178062 A JP 2011178062A JP 2011178062 A JP2011178062 A JP 2011178062A JP 5958787 B2 JP5958787 B2 JP 5958787B2
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Japan
Prior art keywords
game
player character
touch
touch operation
behavior
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Active
Application number
JP2011178062A
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English (en)
Japanese (ja)
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JP2013039232A (ja
JP2013039232A5 (enrdf_load_stackoverflow
Inventor
健二 藤間
健二 藤間
憲生 古市
憲生 古市
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
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Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2011178062A priority Critical patent/JP5958787B2/ja
Priority to PCT/JP2012/070235 priority patent/WO2013024771A1/ja
Publication of JP2013039232A publication Critical patent/JP2013039232A/ja
Publication of JP2013039232A5 publication Critical patent/JP2013039232A5/ja
Application granted granted Critical
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2011178062A 2011-08-16 2011-08-16 コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体 Active JP5958787B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2011178062A JP5958787B2 (ja) 2011-08-16 2011-08-16 コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体
PCT/JP2012/070235 WO2013024771A1 (ja) 2011-08-16 2012-08-08 コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011178062A JP5958787B2 (ja) 2011-08-16 2011-08-16 コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016125653A Division JP6260942B2 (ja) 2016-06-24 2016-06-24 コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体

Publications (3)

Publication Number Publication Date
JP2013039232A JP2013039232A (ja) 2013-02-28
JP2013039232A5 JP2013039232A5 (enrdf_load_stackoverflow) 2014-09-11
JP5958787B2 true JP5958787B2 (ja) 2016-08-02

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JP2011178062A Active JP5958787B2 (ja) 2011-08-16 2011-08-16 コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体

Country Status (2)

Country Link
JP (1) JP5958787B2 (enrdf_load_stackoverflow)
WO (1) WO2013024771A1 (enrdf_load_stackoverflow)

Families Citing this family (24)

* Cited by examiner, † Cited by third party
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JP6176718B2 (ja) 2013-09-06 2017-08-09 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲームシステム
JP5918285B2 (ja) * 2014-02-14 2016-05-18 株式会社コナミデジタルエンタテインメント 移動制御装置及びプログラム
JP6459308B2 (ja) * 2014-08-28 2019-01-30 株式会社セガゲームス プログラムおよびゲーム装置
WO2016114591A1 (ko) * 2015-01-16 2016-07-21 주식회사 웨이브쓰리스튜디오 게임 캐릭터의 위치 이동 방법 및 장치와, 이를 이용한 타겟 지정 방법
CN104645616A (zh) * 2015-03-16 2015-05-27 成都优聚软件有限责任公司 一种塔防游戏中游戏对象的移动路径设置方法和系统
US10293253B2 (en) 2015-11-27 2019-05-21 Gree, Inc. Program, game control method, and information processing apparatus
JP5942031B1 (ja) * 2015-11-27 2016-06-29 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP5977878B1 (ja) * 2015-11-27 2016-08-24 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP6030258B1 (ja) * 2016-05-23 2016-11-24 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP6043448B1 (ja) * 2016-02-25 2016-12-14 株式会社コロプラ ゲームプログラム
JP6084719B1 (ja) * 2016-02-26 2017-02-22 株式会社コロプラ 画像処理方法、及び画像処理プログラム
JP6277474B2 (ja) * 2016-03-11 2018-02-14 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
JP6002345B1 (ja) * 2016-03-31 2016-10-05 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP6924564B2 (ja) * 2016-03-31 2021-08-25 株式会社コロプラ ゲームプログラム
JP6002344B1 (ja) * 2016-03-31 2016-10-05 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP6209243B1 (ja) * 2016-04-28 2017-10-04 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP2017205311A (ja) * 2016-05-19 2017-11-24 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP6069571B1 (ja) * 2016-10-19 2017-02-01 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
KR102062398B1 (ko) * 2017-02-15 2020-02-11 서진택 터치 액션 기반의 단순한 규칙 연속에 의한 창발성 향상을 위한 모바일 퍼즐 게임 시스템, 스마트 디바이스, 이를 기록한 기록 매체
JP6255525B1 (ja) 2017-06-07 2017-12-27 株式会社 ディー・エヌ・エー 電子ゲーム装置及び電子ゲームプログラム
JP6343783B2 (ja) * 2017-07-06 2018-06-20 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲームシステム
JP2017209573A (ja) * 2017-09-08 2017-11-30 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP7340054B2 (ja) * 2020-05-01 2023-09-06 株式会社コロプラ ゲームプログラム
JP2024018071A (ja) * 2022-07-29 2024-02-08 株式会社コロプラ プログラムおよび情報処理システム

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JP4376650B2 (ja) * 2004-02-09 2009-12-02 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4545545B2 (ja) * 2004-05-10 2010-09-15 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4792878B2 (ja) * 2005-04-11 2011-10-12 株式会社セガ 対戦ビデオゲーム制御プログラム
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JP5400578B2 (ja) * 2009-11-12 2014-01-29 キヤノン株式会社 表示制御装置、及びその制御方法
JP4910037B2 (ja) * 2009-11-27 2012-04-04 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法

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