JP5951868B1 - Amusement stand - Google Patents

Amusement stand Download PDF

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Publication number
JP5951868B1
JP5951868B1 JP2015195443A JP2015195443A JP5951868B1 JP 5951868 B1 JP5951868 B1 JP 5951868B1 JP 2015195443 A JP2015195443 A JP 2015195443A JP 2015195443 A JP2015195443 A JP 2015195443A JP 5951868 B1 JP5951868 B1 JP 5951868B1
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display
effect
special
displayed
button
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JP2017064215A (en
Inventor
児郎 河野
児郎 河野
憲人 林
憲人 林
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株式会社大都技研
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Abstract

The present invention relates to a game table represented by a ball and ball game machine (pachinko machine), an enclosed game machine, and a revolving game machine (slot machine), and provides a game machine characterized by operation means. The first effect is a notice effect (the final judge effect shown in (m) to (q)), and the first effect is started in response to the operation of the first operation means 191. In the first production, the second operation means 136 is configured to vibrate ((m) to (p)). [Selection] Figure 23

Description

  The present invention relates to a game table represented by a ball game machine (pachinko machine), an enclosed game machine, and a spinning machine (slot machine).

  Game consoles such as pachinko machines are equipped with obstacles that change the direction of the fall of the game ball in the game area of the game board, a winning opening, a starting opening, a variable winning opening, etc. where the game ball can win. It is common. When a game ball wins a prize, a privilege is given to the player such as paying out the prize ball (for example, see Patent Document 1).

  In addition, such a game table is provided with an operation means.

JP 2008-200302 A

  However, the conventional game stand has room for improvement in the operation means.

  An object of the present invention is to provide a game machine having a feature in operation means.

The game stand of the present invention that solves the above-described object is as follows.
A first operating means;
A second operating means;
A game machine equipped with
It is configured to be able to perform multiple types of productions,
One of the multiple types of effects is a first effect,
The first effect is a notice effect,
The first production is configured to start according to the operation of the first operation means,
In the first performance, the second operating means is configured to vibrate,
In a state in which the second operating means it is vibrating, when the first operating means is not vibrated there is,
The first effect is not a notice effect related to the second operation means.
It is characterized by that.

  According to the present invention, it is possible to realize a game machine having a feature in the operation means.

It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external view which looked at the pachinko machine 100 from the back side. FIG. 3 is a schematic front view of the game board 200 of the pachinko machine 100 as viewed from the front. The circuit block diagram of a control part is shown. (A) An example of the stop symbol form of the special figure is shown. (B) An example of a decorative design is shown. (C) An example of a usual stop display symbol is shown. (A) is a flowchart which shows the flow of the main control part main process, (b) is a flowchart which shows the flow of the main control part timer interruption process. (A) It is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs. (B) It is a flowchart of the command reception interruption process of the 1st sub control part 400. FIG. (C) It is a flowchart of the timer interruption process of the 1st sub control part 400. FIG. (D) It is a flowchart of the image control process of the 1st sub control part 400. FIG. (A) It is a flowchart of the main process which CPU504 of the 2nd sub control part 500 performs. (B) It is a flowchart of the command reception interruption process of the 2nd sub control part 500. FIG. (C) It is a flowchart of the timer interruption process of the 2nd sub control part 500. FIG. It is a figure which shows an example of button production in steps. It is a figure for demonstrating in detail the operation means provided in the pachinko machine 100 shown in FIG. It is a figure for demonstrating the production in which the operation means in the pachinko machine 100 shown in FIG. It is a flowchart showing the execution timing regarding the production | presentation in which the operation means A was entangled, and the production | presentation which involved the operation means B. It is a flowchart showing the execution timing regarding the production which entangled the operation means. It is a figure which shows an example regarding the production | presentation which involved the operation means A (chance button 136) in steps. It is a figure which shows the continuation of the example shown in FIG. 14 in steps. It is a figure which shows an example in the case where the effect which entangled the operation means A (chance button 136) is performed through a weak SP reach effect, and it makes a big hit. It is a figure which shows the continuation of the example shown in FIG. 16 in steps. It is a figure which shows the example different from the example shown in FIG.16 and FIG.17. It is a figure which shows an example in the case where it loses | hangs out while performing the production | presentation which involved the operation means A (chance button 136) through strong SP reach production. It is a figure which shows the continuation of the example shown in FIG. 19 in steps. It is a figure which shows an example in the case where the effect which entangled the operation means B (transmission part 191) is performed through a strong SP reach effect, and becomes a big hit. It is a figure which shows the continuation of the example shown in FIG. 21 in steps. It is a figure which shows an example in which the chance button 136 which is the operation means A starts a vibration according to operation of the permeation | transmission part 191 which is the operation means B in a step. It is a figure which shows an example which operated the chance button 136 which is the operation means A after operating the permeation | transmission part 191 which is the operation means B in the step. It is a figure which shows an example in case the timing which operates the permeation | transmission part 191 which is the operation means B is later than the example shown in FIG. It is a figure which shows the example which the transmission part 191 which is the operation means B vibrates when a housing | casing vibrates. It is a figure which shows the example which permeable part 191 itself rotates in the front-back direction, and vibrates strongly. It is a figure which shows an example in the case where the scene where the enemy character wins is displayed once through a strong SP reach production, but becomes a big hit by a revival production. It is a figure which shows the continuation of the example shown in FIG. 28 in steps. It is a figure which shows an example of a 3rd effect in steps. It is a figure which shows in stepwise another example of the notice effect produced in response to the operation of the transmission unit 191. It is a figure which shows the example different from the example demonstrated so far. It is a figure which shows the example different from the example demonstrated using FIG. It is a figure which shows an example of the effect which entangled the pseudo | simulation ream in steps. It is a figure which shows the example of the other effect which entangled the pseudo-ream in steps. It is a figure which shows an example in which the big hit symbol is confirmed and displayed from the shake variation display, and an effect involving the operation means is executed during the big hit game. It is a figure which shows the continuation of the example shown in FIG. 36 in steps. It is a figure which shows the example of the pachinko machine different from the pachinko machine 100 shown in FIG. It is a figure which shows an example of a 4th effect and a 5th effect in steps. It is a figure which shows an example when the timing which operates button B is later than the example shown in FIG. 39 in a step. It is a figure for further explaining the relation between button A (first chance button 136) and button B (second chance button 137). It is the figure which showed three examples of the promotion effect. It is the figure which showed two other examples regarding a promotion effect. It is a figure for demonstrating general timer notice. It is a figure which shows the example etc. which may display the timer warning display T according to button operation in steps. It is a figure for demonstrating the relationship between the timing of back button operation, and the timing of a holding | maintenance increase. It is a figure which shows two examples about button production in steps. It is a figure which shows the modification of the method of the display including the timer announcement display T. FIG. It is a figure showing an example in case a timer notice overlaps with other effects accompanied by countdown of remaining time. It is a figure which shows the other example of a timer notice. It is a figure which shows the example in which the timer announcement display T is displayed on the device different from the decoration symbol display apparatus 208. FIG. It is a figure which shows the mode of the change display of the decoration symbol in which the animation of a holding | maintenance icon is performed in steps. It is a figure which shows the example of the simultaneous change of the holding | maintenance icon in a design stop in steps. It is a figure which shows the example of the simultaneous change of the hold icon at the time of a hold increase during a symbol stop in steps. It is a figure which shows the example of the simultaneous change of the hold icon at the time of two hold increasing during a pattern fluctuation in steps. It is a figure which shows the example of the simultaneous change of the holding | maintenance icon in case the holding | maintenance increases two while the symbol stops. It is a figure for demonstrating winning order fluctuation. It is a figure which shows the example of simultaneous change of the holding | maintenance icon in case a holding | maintenance increases in winning order fluctuation in steps. It is a figure which shows an example when a hold | maintenance increases during a stop display in a winning order fluctuation | variation, and it becomes a hold full tank. It is a figure which shows the example by which a simultaneous change effect is not performed depending on the type of the hold icon currently displayed. It is a figure explaining the simultaneous change production when it becomes a reserve full tank in winning order change. 1 is a front view of a sealed pachinko machine to which the present invention is applicable. FIG. 4 is an external perspective view of a slot machine to which the present invention can be applied as viewed from the front side (player side).

  Hereinafter, a ball ball game machine (including a sealed type) such as a pachinko machine 100 to which the present invention can be applied will be described in detail with reference to the drawings. Note that the enclosed type here means an enclosed type gaming machine or the like that circulates and uses game balls enclosed in the gaming machine.

<Overall configuration>
First, the overall configuration of the pachinko machine 100 will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 (see FIG. 3). . The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inner side of the front frame door 106 can be opened and closed. Is a door member having an opening. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening, and a speaker 120 and a frame lamp 122 are attached to the front side. Note that the frame lamp 122 is an example of a light emitting means, and in this specification, a lamp whose light source is an LED is also referred to as a lamp, and a lamp that emits light such as a fluorescent lamp or a cold cathode tube is referred to as a lamp. And emits light corresponds to an example of light emitting means.

  A game area 124 (see FIG. 3) is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. In addition, when the front frame door 106 is opened, a door open sensor 609 (see FIG. 4) that detects the opening of the front frame door 106 is provided.

  The front frame door 106 is provided with a transmission unit 190. The transmission unit 190 includes a transmission unit 191 that is different from the transparent plate member 118, and the transmission unit 191 is rotatable in the front-rear direction around a drive shaft (not shown) provided in the lower part. The transmission unit 190 includes a light emitting diode (LED). The transmission part 191 of the transmission part unit 190 shown in FIG. 1 is in the initial position. The transmission unit 191 functions as an operation unit (button) and corresponds to an example of a movable unit.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be freely opened and closed. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player A ball launching handle 134 that is launched into the game area 124 of 200, a chance button 136 that changes the performance mode of various performance devices 206 (see FIG. 3) by a player's operation, and a chance button 136 It provided an opportunity button lamp 138 to the. The chance button 136 is an effect button and corresponds to an example of an operation unit. The chance button 136 is also an example of a movable unit, and the chance button 136 shown in FIG. 1 is in the initial position. As will be described in detail later, the chance button 136 can execute an advance / retreat operation. In addition, a lower pan full sensor (not shown) that detects that the lower pan 128 is full is provided.

  In addition, an operation key unit 181 is provided on the right side of the chance button 136. The operation key unit 181 includes a cross key 181a, an OK button 181b, and a cancel button 181c. A panel display unit 183 is also provided at the upper right of the operation key unit 181.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod (not shown) that rotates when the ball launching handle 134 is operated by the player, and a launching ball that hits the game ball at the tip of the launching rod (not shown). And a launcher. The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space of the main body 104. The game area 124 can be observed from the opening after the game board 200 is mounted on the main body 104.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. Note that the game ball that has passed through the payout sensor passes through the discharge port 152a and reaches the upper plate 126 disposed on the front side of the pachinko machine 100, and the pachinko machine 100 is configured to play games. The ball is paid out to the person.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 that performs control processing for the entire game, and control related to effects based on the processing information generated by the main control section 300 The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs processing, and the second sub-board that performs control processing related to effects based on the processing information generated by the first sub-control unit 400. An error release switch that constitutes a second sub-board case 166 that houses the second sub-board 164 that constitutes the control unit 500, a payout control unit 600 that performs control processing related to the payout of game balls, and that releases an error by the operation of a game clerk Discharge board case 172 storing the payout board 170 having 168, launch base constituting the launch control unit 630 that performs control processing relating to the launch of the game ball A launch board case 176 that houses 174, a power control unit 660 that supplies power to various electrical gaming machines, and a power switch 178 that turns the power on and off by the operation of a game store clerk and an RWM clear by being operated when the power is turned on A power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs a signal to the main controller 300, and a CR interface 186 that transmits and receives signals between the payout controller 600 and the card unit are provided. ing.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front.

  The game board 200 shown in FIG. 3 is a so-called right-handed machine game board. In the game board 200, an outer rail 202 and an inner rail 204 are provided, and a game area 124 in which a game ball can roll is defined. In a generally known right-handed game board, by changing the strength of launching a game ball by a player's operation, a general-purpose starting port 228 and a second special-purpose starting port 232, which will be described later, 1 special drawing start port 230. Specifically, the game ball that rolls in the first area (the left side in the game area) provided with the first special figure starting port 230 is disposed on the game area 124 by arranging the game nail 238 and the like. A game ball that rolls in the second area (the right side in the game area) where the second special figure start port 232 is provided is configured such that it is difficult or impossible to enter the special view start port 232. 1 It is difficult or impossible to enter the special drawing starting port 230. The present invention is not limited to the pachinko machine 100 provided with a right-handed game board, and can be applied to a wide range of pachinko machines equipped with a general game board.

  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially in the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the ordinary device. A symbol holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”. The effect device 206 will be described later.

  The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. Here, the decorative symbol display device 208 is constituted by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and here, it is constituted by a 7-segment LED. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and here are configured by 7-segment LEDs. The first special figure display device 212 and the second special figure display device 214 are symbol display means. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the first special symbol display device 212 or the second special symbol display device 214 in an enhanced form. The display device 208 is also a kind of symbol display means.

  The general figure hold lamp 216 is a lamp for indicating the number of general figure variable games (details will be described later) that are on hold. Here, the general figure variable game is held to a predetermined number (for example, two). Is possible. The first special figure holding lamp 218 and the second special figure holding lamp 220 are lamps for indicating the number of special figure variable games (details will be described later) that are being held. Here, a predetermined number of special figure variable games are displayed. It is possible to hold up to (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  In addition, there are predetermined ball entrances, for example, a general prize opening 226, a general start port 228, a first special view start port 230, a second special view start port 232, around the effect device 206. A central variable winning opening 234 and a right variable winning opening 235 are provided.

  A plurality of general winning ports 226 are arranged on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning port 226 (when winning the general winning port 226). Then, the payout device 152 is driven to discharge a predetermined number (for example, 10) of balls to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In the following, a ball paid out to a player as a consideration for winning a prize may be referred to as a “prize ball”, and a ball lent out to a player may be referred to as a “lending ball”. Sometimes called a “ball (game ball)”.

  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. One is arranged. For this reason, the game start ball 228 is expected to enter a game ball by hitting it to the right. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  Only one first special figure starting port 230 is arranged at the center of the game board 200. The first special figure starting port 230 is a first starting region where the size of the entrance through which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, three) of balls is used as a prize ball. At the same time, the special figure changing game is started by the first special figure display device 212. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. The first special figure starting port 230 is one of the starting regions, and corresponds to an example of a fixed starting region in which the size of the first special diagram starting port 230 does not change.

  Only one second special figure start port 232 is disposed below the general view start port 228. That is, the second special figure starting port 232 is provided on the right side of the game board 200, and entering the ball is expected by hitting to the right. In the vicinity of the second special figure starting port 232, a pair of blade members 2321 that can be opened and closed by a solenoid is provided. It corresponds to variable starting means, and is generally called an electric tulip (electric chew). The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, when the pair of blade members 2321 is closed, it is impossible to enter the second special figure starting port 232, and the mode in which the pair of blade members 2321 is closed is an open / close mode in which winning is difficult. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. The ball can be entered (easy winning state), and the open state in which the pair of blade members 2321 are open is an easy winning state. In other words, the second special figure starting port 232 has either a small size (corresponding to the first size) or a large size (corresponding to the second size) of the entrance (game ball entrance). A variable starting area in which the ease of entering a game ball, which changes from one size to the other, is equivalent to an example of a second starting area. The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In the state where the pair of blade members 2321 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game ball that has entered the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The pachinko machine 100 shown in FIG. 1 is provided with two variable winning openings. A central variable winning opening 234 (corresponding to the first variable winning opening) provided in the center of the game board 200 is disposed below the first special figure starting opening 230. Further, a right variable winning opening 235 (corresponding to a second variable winning opening) provided on the right side of the game board 200 is disposed below the second special figure starting opening 232, and can be entered by hitting right. There is expected. Each of the variable winning openings 234 and 235 includes a winning opening and door members 2341 and 2351 that can open and close the winning opening by a solenoid. The winning opening may be referred to as a big winning opening, and the variable winning openings 234 and 235 may be referred to as attackers. The central variable winning opening 234 is kept closed until the big hit game is started when the big hit is made in the non-electric support state, and when the big hit game is started, the state is changed between the open state and the closed state. repeat. The right variable winning opening 235 is kept closed until the big hit game when the big hit is made in the electric support state, and when the big hit game is started, the state is changed between the open state and the closed state. repeat. In other words, each of the variable winning openings 234 and 235 has a predetermined first opening / closing state (here, the closed state) and a second opening / closing state (here, the opening / closing state) where the winning of the game ball is easier than the first opening / closing state. Is a variable winning means that can change the open / closed state from one to the other, and when the special figure change game is won in the non-electric support state and the first special figure display device 212 stops and displays the jackpot symbol The door member 2341 of the central variable prize opening 234 opens and closes at a predetermined time interval and a predetermined number of times. On the other hand, when the special figure variation game is won in the electric support state and the second special figure display device 214 stops and displays the big hit symbol, the door member 2351 of the right variable prize winning opening 235 is set at a predetermined time interval and a predetermined number of times. Open and close with. In any of the variable winning openings 234, 235, the closed state does not necessarily need to be completely closed, and may be in a state where it is impossible or difficult to enter a game ball even if it is slightly opened. . When a predetermined ball detection sensor detects a ball entering the central variable winning port 234 or the right variable winning port 235, the payout device 152 is driven, and a predetermined number (for example, 15) of balls is used as a winning ball. It discharges to 126. It should be noted that both the ball that has entered the central variable winning opening 234 and the ball that has entered the right variable winning opening 235 are guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  According to the arrangement of the general figure starting port 228, the first special figure starting port 230, the second special figure starting port 232, the central variable winning port 234, and the right variable winning port 235 described above, Strike is an advantage for the player, and in the non-electric support state, a left strike is an advantage for the player.

  Further, a plurality of disk-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and starting openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  This pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's operation handle, and launches 146 Further, the outer rail 202 and the inner rail 204 are passed by the launcher 148 and driven into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and the winning hole (the general winning hole 226, the central variable winning hole 234, the right variable hole) The winning opening 235) or the starting opening (the first special figure starting opening 230, the second special drawing starting opening 232), or without winning any of the winning opening or starting opening, or the ordinary drawing starting opening 228 Just passing through will reach the outlet 240.

<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll. In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding means are located behind the warp device 242 and the stage 244.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.

  The stage 244 can roll a ball discharged from the warp outlet 242b, a ball carried on by a nail of the game board 200, or the like, and the passed ball is a first special figure starting port 230 at the center of the stage 244. A special route 244a is provided to facilitate entry into the golf course.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. When the left door 246a and the right door 246b are closed, the shielding means shields the inner end portions thereof so that it is difficult for the player to visually recognize the decorative symbol display device 208.

  In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

  Note that the above-described chance button 136 capable of performing the advancing / retreating operation and the transmission portion 191 that can be rotated in the front-rear direction are also a kind of effect movable body.

  Further, as the effect movable body, a family crest character 247 (see FIG. 14 and the like) (not shown) and a pair of combined characters 248 (see FIG. 22 and the like) to be combined with the family crest character 247 are prepared. The family crest character 247 corresponds to an example of a first effect movable body, and the combined character 248 corresponds to an example of a second effect movable body. The family crest character 247 is arranged at an initial position above the decorative symbol display device 208. When the operation starts, the family crest member 247 falls from the initial position to the front side of the decorative symbol display device 208 and overlaps the display screen of the decorative symbol display device 208. The pair of combined objects 248 are disposed at the initial positions on the left side and the right side of the decorative symbol display device 208, respectively. When the combined object 248 starts its operation, the left and right are advanced from the initial position to the front side of the decorative symbol display device 208, and overlap the display screen of the decorative symbol display device 208. The pair of combined characters 248 sandwich the family crest character 247 from the left and right, and merge with the crest character. Whether it is a family crest character 247 or a pair of combined characters 248, it is more difficult for the player to see in the state in which it is in the initial position than when it overlaps the display screen of the decorative symbol display device 208 It is in.

<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.

  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 The payout control unit 600 that mainly controls the game ball payout, the launch control unit 630 that controls the launch of the game ball, and the power supply control unit 660 that controls the power supplied to the pachinko machine 100 are configured. Yes.

  Here, the main control unit 300, the first sub-control unit 400, and the second sub-control unit 500 are made of different circuit boards, but these three control units (300, 400, 500) are common. The first sub-control unit 400 and the second sub-control unit 500 may be composed of a common circuit board different from the circuit board of the main control unit 300. There may be. Therefore, the main control unit 300, the first sub control unit 400, and the second sub control unit 500 are each controlled by control means (for example, main control means (300), first sub control means (400), second sub control means (500). )), Or a combination of these three control units (300, 400, 500) can be considered as control means, or the main control part 300 can be regarded as the first control means. A combination of the first sub-control unit 400 and the second sub-control unit 500 may be regarded as a second control unit.

<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received (this circuit includes two random value generation circuits). And a predetermined ball detection sensor, for example, a sensor that detects a game ball passing through each start port, a winning port, a variable winning port, a door opening of a front frame door opening sensor, an inner frame opening sensor, etc. A sensor circuit 322 for receiving signals output from various sensors 320 including a sensor and a full plate sensor, and outputting a comparison result with an amplification result and a reference voltage to the random value generation circuit 318 and the basic circuit 302; A drive circuit 324 for performing display control of a symbol display device such as the first special symbol display device 212 or the second special symbol display device 214, and a predetermined symbol display device such as the universal symbol display device 21. Drive circuit 326 for performing display control and various status display units 328 (for example, general map hold lamp 216, first special figure hold lamp 218, second special figure hold lamp 220, high accuracy medium lamp 222, etc.) A drive circuit 330 for performing display control, a predetermined movable member, for example, a blade member 2321 of the second special figure starting port 232, a door member 2341 of the central variable winning port 234, a door member 2351 of the right variable winning port 235, and the like. A drive circuit 334 for controlling various solenoids 332 that are opened and closed is connected.

  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number.

  The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .

  When the ball detection sensor 320 detects that a ball has won the first special figure starting port 230, the sensor circuit 322 outputs a signal indicating that the ball has been detected to the random value generation circuit 318. The random value generation circuit 318 that has received this signal latches the value at that timing of the random value generation circuit corresponding to the first special figure starting port 230, and the latched value is incorporated in the random value generation circuit 318. It is stored in a random value storage register corresponding to the first special figure starting port 230. Similarly, when the random value generation circuit 318 receives a signal indicating that a ball has won the second special figure starting port 232, the timing of the random value generation circuit corresponding to the second special figure starting port 232 is also the same. Is latched, and the latched value is stored in a random value storage register corresponding to the second special figure starting port 232 incorporated in the random value generation circuit 318.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (for example, 9v), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. The main control unit 300 and the payout control unit 600 transmit / receive a communication confirmation command when the power is turned on, the main control unit 300 always transmits the number of payouts, and the payout control unit 600 transmits error information. Both can communicate bidirectionally. On the other hand, the information communication between the main control unit 300 and the first sub control unit 400 is one-way communication, and the main control unit 300 is configured to transmit a signal such as a command to the first sub control unit 400. The first sub-control unit 400 is configured not to transmit a signal such as a command to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock, and controls programs and data for controlling the entire first sub-control unit 400, various effect data, etc. Is connected to the ROM 406.

  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138), and a shielding device 246. A drive circuit 432 for performing drive control, a shielding device sensor 430 for detecting the current position of the shielding device 246, a detection unit 710 for detecting that the chance button 136 is pressed, a shielding device sensor 430, and a chance A sensor circuit 428 that outputs a detection signal from the operation key unit sensor 425 that detects the operation of the detection unit 710 of the button 136 and the operation key unit 181 to the basic circuit 402, and an image stored in the ROM 406 based on a signal from the CPU 404 Data is read out and displayed using the work area of VRAM 436. And it generates an image for displaying an image on the decorative pattern display apparatus 208 VDP434 and (Video Display Processor), is connected to.

  Next, the second sub control unit 500 of the pachinko machine 100 will be described. The second sub-control unit 500 includes a basic circuit 502 that receives the control command transmitted from the first sub-control unit 400 via the input interface and controls the entire second sub-control unit 500 based on the control command. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer for measuring time and frequency 512 is installed. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock, and controls a control program and data for controlling the entire second sub-control unit 500, and an image display A ROM 506 storing data and the like is provided.

  Further, the basic circuit 502 performs drive control of various movable bodies (chance buttons 136 capable of performing advancing and retreating operations, a transparent portion 191 that can be rotated in the front-rear direction, a family crest accessory 247, and a combined accessory 248). Drive circuit 516, various movable body sensors 424 for detecting the current positions of the various movable bodies 136, 191, 247, and 248, and a sensor circuit that outputs detection signals from the various movable body sensors 424 to the basic circuit 502. 518. Further, the basic circuit 502 includes a game board lamp drive circuit 530 for controlling the game board lamp 532, a game table frame lamp drive circuit 540 for controlling the game table frame lamp 542, and A serial communication control circuit 520 that performs lighting control by serial communication between the game board lamp drive circuit 530 and the game stand frame lamp drive circuit 540 is connected.

  In the pachinko machine 100 shown in FIG. 1, the first sub-control unit 400 controls the decorative symbol display device 208, and the second sub-control unit 500 controls the various movable bodies 136, 191, 247, and 248. However, the second sub-control unit 500 may control the decorative symbol display device 208, and the first sub-control unit 400 may control the various movable bodies 136, 191, 247, and 248. One sub-control unit may perform both controls.

  Although not shown in FIG. 4, the first sub control unit 400 or the second sub control unit 500 also performs display control of the panel display unit 183 shown in FIG.

<Discharge control unit, launch control unit, power supply control unit>
Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described.

  The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and a prize ball or a rental ball based on a control signal output from the payout sensor 604 It is detected whether or not the payout has been completed, and communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  Further, a detection signal of the door opening sensor 609 is input to the dispensing control unit 600, and a door opening command is transmitted from the dispensing control unit 600 to the main control unit 300. Also, when there is a payout error, an error command is transmitted from the payout control unit 600 to the main control unit 300.

  As for the door opening command, the detection signal of the door opening sensor 609 may be directly input to the main control unit 300 without using the dispensing control unit 600, or the dispensing control unit 600 is used as a relay base. Then, a door opening command may be transmitted from the door opening sensor 609 to the main control unit 300.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.

  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). Here, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the first sub control unit 400, and from the payout control unit 600 to the main control unit 300, the second sub control unit 500, and the launch control unit 630. Although the predetermined voltage is supplied, the predetermined voltage may be supplied to each control unit and each device through another power supply path. For example, the main control unit 300 may be directly supplied with a predetermined voltage from the power supply control unit 660. The second sub control unit 500 may be configured to supply a voltage after a predetermined voltage is supplied to the payout control unit 600, the main control unit 300, and the first sub control unit 400. The second sub control unit 500 may be supplied with a predetermined voltage from the first sub control unit 400. The firing control unit 630 may be directly supplied with a predetermined voltage from the power supply control unit 660. The payout control unit 600 may be supplied with a predetermined voltage from the power supply control unit 660 via other control units (such as the main control unit 300 and the first sub control unit 400) and each device. The first sub-control unit 400 may be supplied with a predetermined voltage from the power supply control unit 660 via other control units (main control unit 300, payout control unit 600, etc.) and devices. The payout control unit 600, the main control unit 300, and the first sub control unit 400 may be supplied with a predetermined voltage from the power supply control unit 660 almost simultaneously. The payout control unit 600 may be supplied with the predetermined voltage from the power supply control unit 660 earlier than both of the main control unit 300 and the first sub control unit 400 or at least one of them. The main control unit 300 may be configured to supply the predetermined voltage from the power supply control unit 660 earlier than at least one of the payout control unit 600 and the first sub control unit 400. The first sub control unit 400 may be supplied with the predetermined voltage from the power supply control unit 660 earlier than at least one of the payout control unit 600 and the main control unit 300.

  The second sub control unit 500 may be supplied with a predetermined voltage from the power supply control unit 660 almost simultaneously with the payout control unit 600, the main control unit 300, and the first sub control unit 400. The second sub control unit 500 is configured so that the predetermined voltage is supplied from the power supply control unit 660 earlier than all of the payout control unit 600, the main control unit 300, and the first sub control unit 400, or one or more control units. May be. The second sub control unit 500 may be directly supplied with a predetermined voltage from the power supply control unit 660.

  In an island facility provided in a game machine installation store, a 100V AC power supply is stepped down to a voltage of 24V, and a 24V AC current is supplied to the pachinko machine 100. The 24V AC current is converted into a 12V DC voltage by the power supply control unit 660 of the main control unit 300. Although not shown in FIG. 4, the main control unit 300 is also provided with a voltage conversion circuit. The 12 V DC current is further stepped down to a predetermined voltage (here, 5 V) by the voltage conversion circuit, and the predetermined voltage (5 V ) Is supplied to the CPU 304 provided in the basic circuit 302 of the main control unit 300. Further, the direct current converted to a voltage of 12 V by the power supply control unit 660 is also supplied to the voltage monitoring circuit 338 and the start signal output circuit 340 of the main control unit 300. When the voltage value of the 12V supply current drops below a predetermined value (9V in this example), the voltage monitoring circuit 338 outputs a low voltage signal to the I / O port 310 of the basic circuit 302. Therefore, the voltage monitoring circuit 338 monitors the voltage value of the power line connecting the power control unit 660 and the voltage monitoring circuit 338 and through which a DC current of 12 V flows. This power line is an example of a predetermined power line. It corresponds to. Note that a low voltage signal may be directly input to the CPU 304. The power management unit 660 also outputs the input 24V AC current as it is, or converts it into a 36V DC current and outputs it. Furthermore, the current of the operating voltage (here, 5 V) may be supplied to the CPU 304 of the main control unit 300 via a circuit different from the voltage conversion circuit.

  The activation signal output circuit 340 outputs an activation signal when the voltage value of the direct current supplied from the power supply control unit 660 by turning on the power reaches a voltage value at which the CPU 304 can operate. Further, when the WDT 314 times out, a reset signal is output from the WDT 314 to the CPU 304. When the WDT 3141 times out, there is a case where the CPU 304 cannot perform the originally designed operation due to a runaway state due to a program mistake or a voltage drop caused by a lightning strike or an illegal act. In the pachinko machine 100 shown in FIG. 1, a numerical value corresponding to 32.8 ms is set in the WDT 3141 as an initial value. The activation signal from the activation signal output circuit 340 and the reset signal from the WDT 3141 are input to the CPU 304 through a common signal line, but may be input through dedicated lines. The activation signal output from the activation signal output circuit 340 and the reset signal output from the WDT 314 described here correspond to an example of a predetermined activation signal.

  In the case of a momentary power loss when the power supply is cut off and immediately restored, that is, when the power supply switch 178 is automatically restored without being turned on, a stop voltage signal is output and the WDT 3141 times out, and the main control unit 300 performs reset processing. Is executed. In this reset process, it is first determined whether or not the reset operation to be executed is a system reset operation. There are two reset operations executed by the basic circuit 302: a system reset operation and a user reset operation. Here, when the system reset operation is executed, the values of the core of the CPU 304 and the built-in register are initialized. Subsequently, a security check process is executed. In the security check process, recalculation is performed to determine whether the authentication code calculated based on the user program is correct. If the authentication code is correct, the extension process is executed. The extension time in the extension process may be a fixed time, or may be a time obtained by adding a randomly selected random time to the fixed time. When the extension process ends, a main process of the main control unit 300 described later is executed, and game control is started. On the other hand, when executing the user reset operation, the values of the core of the CPU 304 and the built-in register are initialized. However, the value of the register that controls the random number generation circuit 318 is maintained in the state before the reset. Thereafter, main processing of the main control unit 300 described later is executed, and game control is started.

<Type of design>
Next, using FIGS. 5A to 5C, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed. The types of special maps and common maps to be explained Fig.5 (a) shows an example of the stop symbol aspect of a special figure.

  The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the first special figure start port 230, and the ball has entered the second special figure start port 232 The special figure 2 variable game is started on the condition that the second start port sensor has detected. When the special figure 1 variable game is started, the first special symbol display device 212 performs “variable display of special figure 1” by repeating all lighting of seven segments and lighting of one central segment. In addition, when the special figure 2 variable game is started, the second special symbol display device 214 displays “fluctuation display of special figure 2” which repeats lighting of all seven segments and lighting of one central segment. Do. These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display. Then, when the variation time determined before the start of the fluctuation of the special figure 1 elapses, the first special symbol display device 212 stops and displays the stop symbol form of the special figure 1, and the fluctuation time determined before the start of the fluctuation of the special figure 2 When elapses, the second special symbol display device 214 stops and displays the stop symbol form of the special symbol 2. Further, after that, a fixed display for maintaining the display for a predetermined stop display period (for example, 500 msec) is performed.

  Therefore, from the start of “figure display of special figure 1” until the stop display of special figure 1 is stopped and finalized display is completed, or after “fluctuation display of special figure 2” is started. The process up to the stop display of 2 stop symbol forms and the end of the final display corresponds to an example of the symbol variation display. As will be described later, the symbol variation display may be continuously performed a plurality of times. FIG. 5A shows ten types of special figures from “Special figure A” to “Special figure J” as stop symbol forms in the symbol variation display. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on.

  “Special Figure A” is a 15 round (15R) special jackpot symbol, and “Special Figure B” is a 15R jackpot symbol. In the pachinko machine 100 shown in FIG. 1, as will be described later, whether or not a big hit in a special figure variable game is determined by lottery of hardware random numbers, and whether or not a special big hit is determined by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. Moreover, after the 15R special jackpot game ends and after the 15R jackpot game ends, both shift to the time-saving state. Although the time reduction will be described in detail later, the state that shifts to the time reduction state is referred to as a normal high probability state, and the state that does not shift to the time reduction state is referred to as a normal low probability state. “Special figure A”, which is a 15R special jackpot symbol, is a special figure high probability normal figure high probability state, and “Special figure B”, which is a 15R jackpot symbol, is a special figure low probability ordinary figure high probability state. These “special chart A” and “special chart B” are symbols that give a relatively large profit amount to the player.

  “Special figure C” is a 2R jackpot symbol called sudden probability change, and is a special figure high probability normal figure high probability state. That is, “Special Figure C” is 2R compared to “Special Figure A” which is 15R. "Special figure D" is a 2R jackpot symbol called sudden time reduction, and is a special figure low probability normal figure high probability state. That is, “Special Figure D” is 2R compared to “Special Figure B” which is 15R.

  “Special figure E” is a 2R jackpot symbol called hidden probability change, and is a special figure high probability normal figure low probability state. "Special figure F" is a 2R jackpot symbol suddenly called normal, and is a special figure low probability normal figure low probability state. These “special drawing E” and “special drawing F” are both 2R and are in a state in which they do not shift to the time-saving state.

  "Special figure G" is a first small hit symbol, and "Special figure H" is a second small hit symbol, both of which are in a special figure low probability normal figure low probability state. The small hit here is equivalent to the same short hit big hit with 2R. That is, “Special Figure G” and “Special Figure H” are in the same state as “Special Figure F”, but the effects displayed on the decorative symbol display device 208 are different in both cases. By providing “G”, “Special Figure H”, and “Special Figure F”, the interest of the game is enhanced.

  In addition, “Special Figure I” is a first off symbol, and “Special Figure J” is a second off symbol, and the profit amount given to the player is a relatively small profit amount.

  In the pachinko machine 100 shown in FIG. 1, symbols other than “Special Figure A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.

  FIG. 5B shows an example of a decorative design. There are ten types of decoration designs, “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. At the beginning of the decorative symbol change display, the decorative symbol changes at a high speed (scrolled) for each symbol display area. When the 15R jackpot of “Special Figure B” is notified, a symbol combination (for example, “decoration 1—decoration 1—decoration”) corresponding to the 15R jackpot corresponding to the 15R jackpot is displayed in the symbol display areas 208a to 208c. 1 ”or“ decoration 2—decoration 2—decoration 2 ”). When the 15R special jackpot of “special drawing A” is notified, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7—decoration 7”). Etc.) is stopped and displayed.

  In addition, the 2R jackpot called “hidden probability change” of “Special Figure E”, the 2R jackpot called “Special Figure F” suddenly, or the first small hit of “Special Figure G”, “Special Figure H” When notifying the second small hit, “decoration 1-decoration 2—decoration 3” is stopped and displayed. Furthermore, in order to notify the 2R jackpot called “sudden change” of “special drawing C” or the 2R jackpot called “sudden time reduction” of “special drawing D”, “decoration 1-decoration 3—decoration 5” is displayed. Stop display.

  On the other hand, when notifying the first deviation of “Special Figure I” and the second deviation of “Special Figure J”, the symbol combinations other than the symbol combinations shown in FIG. 3B are stopped in the symbol display areas 208a to 208c. indicate.

FIG.5 (c) shows an example of the usual stop display symbol. There are two types of stop display modes for normal maps: “general map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that a sphere has passed through the general-purpose start opening 228, the normal symbol display device 210 repeats all lighting of the seven segments and lighting of the central one segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the usual figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 5C, the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.
<Main control unit main processing>
Next, main control unit main processing executed by the CPU 304 of the main control unit 300 shown in FIG. 4 will be described with reference to FIG. This figure is a flowchart showing the flow of the main process of the main control unit.

  The RAM 308 of the main control unit 300 shown in FIG. 4 includes, for each of FIG. 1 and FIG. 2, a counter for generating a big hit special figure determining random number counter initial value, a big hit special figure determining random number counter, and a small hitting time. Special figure determination random number counter initial value generation counter, small hit special figure determination counter, loss special figure determination random number counter initial value generation counter, loss special figure determination random number counter, and special figure timer Each counter of a random number counter for number determination is provided. In addition, the RAM 308 stores, for each of the special figure 1 and the special figure 2, the number of holdings, the random number for determining the big hit, the random number for determining the special figure for the big hit, the random value for determining the special figure for the small hit, and the special figure for the lost time The random number value for use, the determination result of prior / impossible determination, the special determination result / pre-judgment result, the determination of correct / incorrect determination, the special figure determination result, and the special figure timer determination result are stored. Further, in RAM 308, special figure holding storage sections divided into the maximum number of areas (four in this example) that can hold the start of the determination (lottery) are separately provided for special figure 1 and special figure 2. It is prepared. The special storage unit shown in FIG. 1 includes special figure 1 big hit determination random value, big hit special figure 1 determination random value, small hit special figure 1 determination random value, and lost special figure 1 determination random value. The four random number values are stored as one set for each area in the winning order (holding order). In addition, the special storage unit for special figure 2 big hit determination random number, big hit special figure 2 determination random value, small hit special figure 2 determination random value, and lost special figure 2 determination The four random number values of the random number value are set as one set, and these four random number values are stored for each area one set at a time in winning order (holding order).

  As described above, the main control unit 300 shown in FIG. 4 includes the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input starts reset by a reset interrupt and executes the main process of the main control unit shown in FIG. 6A according to the control program stored in the ROM 306 in advance.

  In step S101, initialization processing is performed. In this initialization process, first, as initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, various kinds of information stored in the RAM 308 Initial setting of variables, operation permission to WDT 314, initial value setting, and the like are performed. In the pachinko machine 100 shown in FIG. 1, a numerical value corresponding to 32.8 ms is set in the WDT 314 as an initial value. Next, the value of the WDT 314 counter is cleared, and the time measurement by the WDT 314 is restarted (hereinafter, this process is referred to as a WDT process). Following the WDT process, in the initialization process of step S101, whether or not the low voltage signal is on, that is, the voltage monitoring circuit 338, the power management unit 660 via the second sub control unit 500, the main control unit When the voltage value of the power source supplied to 300 is less than a predetermined value (for example, 9 v), it is monitored whether or not a low voltage signal indicating that the voltage has decreased is output. When the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to the WDT processing. When the low voltage signal is off (when the CPU 304 does not detect the power supply is cut off), Perform setting 2. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value. In the initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312, a predetermined port of the I / O 310 (for example, a test output port, a second output port) 1) a process of outputting a clear signal from the output port 1), a setting for permitting writing to the RAM 308, and the like.

  Next, in step S103, after setting for interrupt prohibition, the basic random number initial value updating process is performed. In the basic random number initial value updating process, three initial values for generating initial values of the big hit special figure determining random number counter, the small hit special figure determining random number counter, and the lost special figure determining random number counter are generated. Update the value generation counter. After this basic random number initial value update process ends, the process proceeds to step S105.

  In step S105, effect random number update processing is performed. The RAM 308 of the main control unit 300 is provided with a random number counter for timer number determination for special drawing and for universal use, both of which determine a timer number that can take a value in the range of 0 to 99. Generate a random number value. In step S105, the value of this counter is updated. After this effect random number update process is completed, interrupt permission is set and the process returns to step S103.

  The main control unit 300 repeatedly executes the processes of steps S103 and S105 except during a timer interrupt process that starts every predetermined period (for example, 4 ms).

<Main control unit timer interrupt processing>
Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. FIG. 6B is a flowchart showing the flow of main controller timer interrupt processing.

  The main control unit 300 shown in FIG. 4 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (for example, about once every 4 ms), and the main control unit timer is triggered by this timer interrupt signal. Interrupt processing is started at a predetermined cycle. At the start of the timer interrupt processing, the values of the registers of the CPU 304 are temporarily saved in the stack area, or the WDT 314 is periodically saved (for example, once every about 2 ms which is the main controller timer interrupt cycle). ) Restart.

  First, in step S201, input port state update processing is performed. In this input port state update process, the detection signals of the various sensors 320 shown in FIG. The data is stored in a signal state storage area provided for each sensor 320. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in this step S201, the information on the presence / absence of the detection signal of each sphere detection sensor stored in each storage area of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in each sphere detection sensor matches the winning determination pattern information. This main control unit timer interruption process that is repeatedly started at a very short interval of about 2 ms is started several times while one game ball passes through one ball detection sensor. For this reason, every time the main control unit timer interrupt process is activated, in step S205 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the pachinko machine 100 shown in FIG. 1, in consideration of erroneous detection and noise of the ball detection sensor, it is determined that there has been a prize when the detection signal is stored twice after the absence of the detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (for example, information indicating that there is no detection signal before, there is a previous detection signal, and there is a current detection signal). In this step S205, the information on the presence or absence of detection signals for the past three times in each ball detection sensor is predetermined winning determination pattern information (for example, no previous detection signal, previous detection signal, current detection signal). In the case of the general winning port 226, the central variable winning port 234, the right variable winning port 235, the first special figure starting port 230, and the second special figure starting port 232, It is determined that the starting port 228 has passed. In other words, it is determined that there has been a winning at these winning ports 226, 234, 235 and the starting ports 230, 232, 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. The ROM 306 of the main control unit 300 stores winning determination clear pattern information (for example, information indicating that there is a detection signal before, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In the basic random number initial value update process (step S203), the value of the counter for generating various random number counter initial values is updated in the range of 0 to 99, and in the subsequent basic random number update process (step S205), the values of the various random number counters are updated. For example, every time the big hit special figure 1 determination random number counter makes one round, the value of the generation counter is set in the big hit special figure 1 determination random number counter. The same processing is performed for other random number counters.

  In step S207, timer update processing is performed. In this timer update processing, the normal symbol display symbol update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the first special symbol display device 212 are timed. Special symbol 1 display symbol update timer for performing, special symbol 2 display symbol update timer for measuring the time for the symbol to be changed and stopped on the second special symbol display device 214, a predetermined winning effect time, a predetermined opening time Various timers including a timer for measuring a predetermined closing time, a predetermined end effect period, and the like are updated.

  Subsequently, a winning determination process (step S209) is performed. In the winning determination process (step S209), first, when the winning ports 226, 234, 235 and the starting ports 230, 232, 228 have been won, a prize provided in the RAM 308 for each winning port or for each starting port. The value in the number-of-balls storage area is read out, and 1 is added to set the original number of prize balls as the storage area.

  Subsequently, in this winning determination process, the first special figure starting port 230 or the second special figure starting port 232 has won a prize, and the number of special figure variable games held is less than a predetermined number (for example, 4). If this is the case, the predetermined starting information is stored. That is, if the number of holdings is less than the predetermined number, the jackpot determination random number value and various special figure determination random number values are stored. The jackpot determination random value is a value obtained by processing the value acquired from the random value storage register of the random value generation circuit 318 shown in FIG. 4 (for example, acquired value + value of R register + 1). On the other hand, the special figure determination random number value is a value obtained by processing a software random number derived from the special figure determination random number counter provided in the RAM 308 (software random number value + R register value + 1). A combination of the random value generation circuit 318 shown in FIG. 4, the special figure determination random number counter provided in the RAM 308, and the main control unit 300 that performs random number processing corresponds to an example of the starting information deriving unit. Various random values (starting information) are stored as a set of starting information in a vacant area corresponding to a winning order (holding order) in a special-purpose holding storage unit provided in the RAM 308. This special figure storage unit stores a predetermined upper limit number (4 here) of start information derived based on the game ball entering the first special figure start port 230 or the second special figure start port 232. This corresponds to an example of starting information storage means that can store up to. At this time, various random values (starting information) may be temporarily stored in a temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in a special storage storage unit. In this case, the temporary area is started. Information storage means may be used, and the reserved storage section and temporary area of the special figure may be used as the start information storage means. In addition, the CPU 304 of the main control unit 300 adds 1 to the value of the number of reserved special figures stored in the RAM 308, and the number of special figure held increases by one. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a holding unit.

  In addition, when it is detected that a ball has passed through the general map start port 228 and the number of the general map variable games held is less than a predetermined number (for example, 2), the general map winning selection at that timing is performed. The value of the random number counter for numerical value generation is stored in a random number value storage area provided in the RAM 308 that is different from that for the special figure, as a normal winning random number value as start information.

  In this winning determination process, the predetermined special ball detection sensor is used to move to the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, the central variable winning port 234, or the right variable winning port 235. The first special figure starting port 230, the second special figure starting port 232, the universal figure starting port 228, the central variable are included in the transmission information to be transmitted to the first sub-control unit 400 when the winning (winning) is detected. The winning acceptance information indicating the presence / absence of winning (winning) in the winning opening 234 and the right variable winning opening 235 is set.

  Whether the start information of the special figure or the start information of the usual figure, if the number of holdings is equal to or more than the predetermined number, the start information is not stored and the process proceeds to step S211.

  When this winning determination process (step S209) ends, the prefetch process is called. In this prefetching process, first, it is determined whether or not the number of holds has increased from the prefetching process executed last time. That is, the RAM 308 of the main control unit 300 also stores the number of holds until now (the number of holds at the end of the previous timer interrupt process, which is referred to as the old number of holds). The pending number at the time of executing the current pre-reading process after the winning determination process (step S209) is compared with the old pending number, and it is determined whether or not the pending number is increasing. If the number of holds has not increased, the prefetching process is terminated without prefetching the starting information. On the other hand, if the number of reservations has increased, the increase in the random number for special figure 1 big hit determination in the special memory 1 in the special memory 1 provided in the RAM 308 is prefetched, or the special memory in the special memory in the special memory 2 in FIG. FIG. 2 Prefetch the increase in the random number for jackpot determination. In the prefetching here, only the increment is prefetched, but all may be prefetched. Note that the prefetching here means that the start information is read first before the success / failure determination (final lottery), but in the subsequent prefetching processing, the word “prefetching” is used as the result of the predecessor (prevention / correction (final lottery)). ) May be used to mean read.

  The pachinko machine 100 shown in FIG. 1 is in one of the control states of a special figure low probability state with a relatively low probability of winning a jackpot and a relatively high special figure high probability state. The special figure high probability state is called during probability fluctuation. A probability variation flag is prepared in the RAM 308 of the main control unit 300. When the probability fluctuation glag is set to ON, a special figure high probability state (during probability fluctuation) is set, and when the probability fluctuation glag is set to OFF, a special figure low probability state is set.

  The ROM 306 of the main control unit 300 stores a pre-adjustment determination table used in the prefetching process. In this success / failure pre-determination table, a random number range is defined for a special figure high probability state and a special figure low probability state. When the pre-reading of the special figure 1 big hit determination random number value or the special figure 2 big hit determination random number value is finished, the pre-read special figure 1 big hit determination random number value or the special figure 2 big hit determination random value is determined in advance. The random number range in the table is determined. That is, referring to the probability variation flag prepared in the RAM 308, in the case of the special figure low probability state, the pre-read special figure 1 big hit determination random value or the special figure 2 big hit determination random value is within a predetermined numerical range. In some cases, the success / failure determination result is determined in advance as “big hit”, and in other cases, the determination result is determined as “losing”. In the special figure related process (step S213 shown in FIG. 6B), which will be described later, the success / failure determination of the special figure variable game is performed again by using the success / failure determination table having the same contents as the previous / failure determination table. The determination result here is only a result of prior determination.

  When the pre-judgment result is “big hit”, the random number value for determining the big hit special figure 1 in the reserved storage part of the special chart 1 provided in the RAM 308 is prefetched, or in the reserved memory part of the special figure 2 Prefetch random number for determining special figure 2 for big hits. When the result of the determination in advance is “small hit”, the random number value for determining the special figure 1 at the time of small hit in the reserved storage unit of the special figure 1 provided in the RAM 308 is prefetched, or the reserved memory in the special figure 2 is stored. The random number for determining the special figure 2 for small hits in the department is prefetched. If the result of the preliminary determination is “losing”, the random number value for determining the special figure 1 at the time of losing in the special memory 1 of the special chart 1 provided in the RAM 308 is prefetched or the special memory in the special memory 2 of the special figure 2 is stored. The random number for determining the special figure 2 at the time of loss is prefetched. The ROM 306 of the main control unit 300 also stores a special figure prior determination table used in the prefetching process. In the special figure predetermination table, a random number range corresponding to each of the ten types of stop symbols ("Special Figure A" to "Special Figure J") shown in FIG. 5A is defined. Depending on which random number range the figure determination random number value belongs to, a special figure prior determination result (which stop symbol form shown in FIG. 5A is stopped and displayed) is obtained. Here, the determination result of the special figure is also a result of the preliminary determination, and the determination of the stop symbol form of the special figure is also performed again in the special figure related process (step S213 shown in FIG. 6B) described later. .

  The pre-reading of the start information and the pre-determination using the pre-read start information described above are executed before the success / failure determination (main lottery) of the special figure related process (S213) described later is performed. The main controller 300 that pre-reads the special figure 1 big hit determination random number value and various special figure 1 determination random number values corresponds to an example of the first start information pre-reading means. The main control unit 300 that prefetches the special figure 2 determination random number value corresponds to an example of second start information prefetching means. Further, the main control unit 300 that performs pre-determination based on the special figure 1 big hit determination random value and various special figure 1 determination random numbers corresponds to an example of the first pre-determination means. The main control unit 300 that performs a prior determination based on the random value and various special figure 2 determination random values corresponds to an example of a second prior determination unit.

  The RAM 308 of the main control unit 300 is provided with a prefetch information temporary storage section for special figure 1 divided into areas for each hold and a prefetch information temporary storage section for special figure 2 divided into areas for each hold. It has been. Information representing the special figure predetermination result (also information representing the special figure and hereinafter referred to as prefetch information) is stored in a corresponding reserved area of the prefetch information temporary storage unit.

  If the number of holds has not increased, prefetch information “no hold” is stored in the corresponding hold area of the prefetch information temporary storage unit. Further, in the prefetching process, when the big hit game is being played and when the current control state is the electric support state (the time flag is on), the prefetching and pre-determination of the start information in FIG. 1 is performed. In these cases, the “undetermined” information indicating that the stop symbol pre-determination based on the pre-read start information in FIG. 1 is not performed is stored in the corresponding reserved area in the pre-read information temporary storage unit. To remember. That is, it is acquired during a big hit game and during electric support based on entering a starting port where the pair of blade members 2321 are not provided (first special figure starting port 230 which is a fixed starting region). The pre-determination based on the start information is not performed, and the pre-determination result is not notified (pre-reading notice). By doing so, the fairness of the player is secured. In addition, although the pre-reading of the start information itself is not performed, the pre-reading may be performed and the preliminary determination and the result notification (pre-reading advance notice) may not be performed. The notification (pre-reading notice) may not be performed.

  In the main control unit timer interruption process shown in FIG. 6B, the common figure related process is performed following the winning determination process in step S209 (step S211). In this common figure-related process, first, one of a plurality of processes corresponding to the state of the common figure is performed as a general figure state update process. For example, in the process during the normal symbol change display (the value of the above-mentioned general symbol display symbol update timer is 1 or more), the lighting / extinguishing drive control that repeatedly turns on and off the 7-segment LED constituting the normal symbol display device 210 is performed. Do. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).

  Further, in the processing at the timing when the normal symbol display time has elapsed (the timing when the value of the normal symbol display symbol update timer has changed from 1 to 0), the winning symbol (the common symbol A shown in FIG. 5C) and the lost symbol are displayed. The 7-segment LED constituting the universal display device 210 is controlled to be turned on / off so as to be in any one of the display modes (common figure B shown in FIG. 5C). In addition, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the common drawing related processes here. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 performs fixed display of one of the winning symbols and the lost symbols. Further, after that, for a predetermined stop display period (for example, 0.6 seconds), information indicating the stop period is always set in the storage area of the normal stop time management timer provided in the RAM 308 in order to maintain the display. By this setting, the winning symbol that is confirmed and displayed is always stopped and displayed for a predetermined period, and the player is informed of the result of the usual figure variation game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), The normal operation is set in the setting region, and the blade member 2321 is opened to the solenoid (332) for opening and closing the blade member 2321 of the second special figure starting port 232 for a predetermined opening period (for example, 2 seconds). And a signal indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.

  In the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member has a predetermined closing period (for example, 500 milliseconds). A signal for holding the blade member in the closed state is output to the opening / closing drive solenoid 332, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (when the value of the blade closing time management timer is changed from 1 to 0), the non-operating state is set in the setting area of the RAM 308. To do. Furthermore, if the result of the usual figure variable game is lost, the usual figure lost flag is turned on. When the usual figure loss flag is on, even in the usual figure state update process at the timing when the above-described predetermined stop display period ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set.

  Subsequently, in this general drawing-related lottery process, the opening and closing control of the general figure variable game and the second special figure starting port 232 is not performed (the state of the normal figure is inactive), and the pending general figure When the number of variable games is one or more, the result of the general variable game is won by the random lottery based on the normal random number value stored in the random value storage area described above, or is not selected A hit determination is performed to determine whether or not, and in the case of winning, a hit flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

  In the main control unit timer interrupt process shown in FIG. 6B, the special figure related process (step S213) is performed following the common figure related process of step S211 described above. In this special figure related process, first, a special figure state update process for special figure 2 (special figure 2 state update process) is performed, and then a special figure state update process for special figure 1 (special figure 1 state update). Process). In the special figure 2 state update process, one of the following eight processes is performed according to the state of the special figure 2. For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the above-mentioned special figure 2 display symbol update timer is 1 or more), Performs lighting / extinguishing drive control that repeatedly turns off. By performing this control, the second special symbol display device 214 performs the variable display of the special figure 2 (special figure 2 variable game).

  Further, predetermined transmission information indicating that the general command rotation start setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area described above, and the process ends.

  Also, in the special figure 2 state update process starting at the timing when the special figure 2 variable display time has elapsed (the timing when the value of the special figure 2 display symbol update timer has changed from 1 to 0), On / off drive control of the 7-segment LED constituting the second special figure display device 214 is performed based on the special figure determination result (special figure stop pattern mode), and special figure 2 stop display is being performed in the setting area of the RAM 308. Make settings to indicate this. By performing this control, the second special symbol display device 214 has a 15R special jackpot symbol (special symbol A), a 15R jackpot symbol (special symbol B), a 2R special jackpot symbol (special symbol C), and a sudden time shortening symbol (special symbol). Figure D), hidden probability variation (special E), suddenly normal (special F), first small hit (special G), second small (special H), first loss (special) One of the symbols (Fig. I) and the first lost symbol (special symbol J) is confirmed. After that, information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 milliseconds). With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. Further, when a value is set in the electric support number storage unit provided in the RAM 308, if the value is 1 or more, 1 is subtracted from the shortest number of times, and the subtraction result becomes 1 to 0. In this case, if the special figure probability is not changing, the time reduction flag is turned off. Further, the hourly flag is also turned off during a big hit game (in a special game state) or a small hit game. That is, the CPU 304 of the main control unit 300 enters the non-electric support state (first entry rate control state) when the big hit gaming state and the small hit gaming state (in the special gaming state).

  In addition, a predetermined transmission information indicating that a general command rotation stop setting transmission process is executed in a command setting transmission process (step S215) to be described later is additionally stored in the above-described transmission information storage area, and a pattern for stopping the variable display is displayed. Special figure 2 identification information indicating that it is special figure 2 is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  The RAM 308 also has a big hit flag. If the result of the special figure 2 variable game is a big hit, the big hit flag is turned on at the start of the special figure 2 variable game. When the jackpot flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), the RAM 308 In the setting area, the special figure 2 is in operation and waits for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that the big win by the decorative symbol display device 208 is started is displayed. Therefore, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, 5H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command winning effect start setting transmission process in the command setting transmission process (step S233).

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Or, until a winning of a predetermined number of game balls (for example, 10 balls) is detected at the central variable winning opening 234 or the right variable winning opening 235, the door member 2341 of the central variable winning opening 234 or the door member of the right variable winning opening 235 A signal for holding the door members 2341 and 2351 in an open state is output to the open / close drive solenoid (332) 2351, and information indicating the open period is set in the storage area of the door open time management timer provided in the RAM 308. To do. Further, 7H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening release setting transmission process in the command setting transmission process (step S233).

  Further, in the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the door member 2341 of the central variable prize opening 234 or the right side A signal for holding the door members 2341 and 2351 in a closed state is output to a solenoid (332) for opening and closing the door member 2351 of the variable prize opening 235 for a predetermined closing period (for example, 1.5 seconds) and provided in the RAM 308. Information indicating the closing period is set in the storage area of the door closing time management timer. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts and closes the opening / closing control of the door member a predetermined number of times (for example, 15 rounds or 2 rounds), the predetermined end effect period (for example, 3 seconds), that is, decoration The effect standby period is shown in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image informing the player that the big hit by the symbol display device 208 is to be ended is displayed. Set the information.

  As described above, the CPU 304 of the main control unit 300 changes the open / closed state of the door member 2341 of the central variable winning opening 234 or the door member 2351 of the right variable winning opening 235 during the big hit gaming state (in the special gaming state). This corresponds to an example of variable winning control means for performing control. Note that the ROM 306 of the main control unit 300 stores the opening / closing patterns of the door members 2341 and 2351, and the CPU 304 of the main control unit 300 stores the opening / closing patterns according to whether the special figure variation game is successful or not from the ROM 306. get.

  Further, the CPU 304 of the main control unit 300 sets the probability variation flag and the time reduction flag provided in the RAM 308 to be on simultaneously with the end of the big hit game, based on the stop symbol form represented by the special figure determination result. That is, the CPU 304 of the main control unit 300 sets both the probability variation flag and the time reduction flag to ON when the special figure determination result is “special figure A” or “special figure C” in the special figure lottery process described later. . When the special figure determination result is “special figure E”, only the probability variation flag is set to ON among the probability variation flag and the time reduction flag. Furthermore, when the special figure determination result is “special figure B” or “special figure D”, only the short time flag is set to ON among the probability variation flag and the short time flag, and the electric support number storage unit provided in the RAM 308 is set. Set power support 100 times. The CPU 304 of the main control unit 300 sets the entry rate control state, which is a state in which the ease of entry (entry rate) of the game ball into the second special figure starting port 232 (variable starting region) is controlled, This corresponds to an example of an approach rate changing unit that changes between a non-electric support state that is an approach rate control state and an electrical support state that is a second approach rate control state.

  Furthermore, 6H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command end effect setting transmission process in the command setting transmission process (step S233).

  In the special figure 2 state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium. Furthermore, a loss flag is also prepared in the RAM 308. If the result of the special figure 2 variable game is a loss, the loss flag is turned on. When the lost flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next process.

  When the special figure 2 state update process is completed, the special figure 1 state update process is performed. In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process described above is completed, a special figure related lottery process is performed. In the special figure related lottery process, the process for the special figure 2 (the special figure 2 related lottery process) is first performed, and then the process for the special figure 1 (the special figure 1 related lottery process) is performed. In this way, the main control unit 300 performs the special figure 2 related lottery process before the special figure 1 related lottery process, so that the same timing (winning determination process in the main control unit timer interruption process started at a predetermined opportunity) When starting information is acquired based on the game ball entering the first special figure starting port 230 in S209) and starting information is acquired based on the game ball entering the second special figure starting port 232 in S209) If the start condition of the special figure 2 variable game and the start condition of the special figure 1 variable game are satisfied at the same time, or both the start condition of the special figure 2 variable game and the start condition of the special figure 1 variable game are satisfied Even in such a case, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, the main control unit 300 notifies the result of the jackpot determination of the special figure variable game by the first special figure display device 212 or the second special figure display device 214, and wins a prize to the second special figure start port 232. The lottery result notification based on the first special figure start opening 230 is prioritized over the lottery result notification based on the winning of the first special figure start opening 230. In the state where only the start information of FIG. 1 among the start information of 2 remains, when the start information of FIG. 2 is newly stored, it is based on the newly stored start information of FIG. The notification of the lottery result is performed prior to the notification of the lottery result based on the already stored start information of FIG. The CPU 304 of the main control unit 300 that executes the special drawing related lottery process corresponds to an example of a lottery means (whether or not judgment means).

  In the special figure 2 related lottery process, a lottery (win / no decision) is executed, a special figure to be stopped and determined, and a timer number is determined. First, it is determined whether or not a predetermined condition is satisfied. That is, first, it is determined whether or not a predetermined success / failure determination prohibition condition is not satisfied. Here, it is determined whether or not the second special figure display device 214 is in the special figure fluctuation display or in the stop display. Returning, if neither is displayed, it is determined whether it is set during special figure operation or special figure non-operation, and if it is set during special figure operation, the main controller timer interrupt processing Returning to FIG. 5, if the special figure is set to be inactive, it means that the validity determination prohibition condition has not been established, and this time, it is determined whether or not a predetermined validity determination condition has been established. This determination is made by referring to the reserved storage unit of the special figure 2 provided in the RAM 308 to determine whether or not the number of the special figure 2 variable games held is larger than zero. If the number of holds is 0, the process returns to the main control unit timer interrupt process. If the number is 1 or more, a predetermined success / failure determination condition is established.

  If a predetermined success / failure determination condition is satisfied, one set of random values (the special figure 2 big hit judgment random number value) which is the start information stored in the past from the reserved storage unit of the special figure 2 provided in the RAM 308. , Random number value for determining special figure 2 at the time of big hit, random number value for determining special figure 2 at the time of small hit, and random number value for determining special figure 2 at the time of loss), and starting information (random) The numerical value set) is transferred from the currently stored area to the next area. That is, if the starting information stored in the past is taken out from the holding storage unit of FIG. 2 and the starting information is stored in the holding storage unit of FIG. 2, the Nth oldest starting information is held in FIG. It is set as the (N-1) oldest starting information in the storage unit. Also, 1 is subtracted from the pending number stored in the RAM 308. One set of random values from the reserved storage unit of the special figure 2 of the RAM 308 (the special figure 2 big hit determination random value, the big hit special figure 2 decision random value, the small hit special figure 2 decision random value, and the loss time The main control unit 300 that performs processing for extracting the special figure 2 determination random number value) corresponds to an example of a second start-up information acquisition unit.

  Next, the validity determination process is performed. The ROM 306 of the main control unit 300 also stores a determination table for determining whether or not it is correct. The contents of this success / failure determination table are the same as the contents of the previous / failure determination table described above. In the success / failure determination process, the probability variation flag prepared in the RAM 308 is referred to, and the special figure 2 big hit determination random number value is stored in the success / failure determination table in accordance with the control state (special figure low probability state, special figure high probability state). Based on which of the random number ranges, “big hit”, “small hit”, or “losing” is derived as a result of the determination of success / failure. In the special figure high probability state, the probability of winning a big hit is higher than in the special figure low probability state. Deriving “big hit”, “small hit”, or “losing” corresponds to the determination (lottery), and the CPU 304 of the main control unit 30 that executes the determination processing here selects lottery means (passage determination means). It corresponds to an example. Further, “big hit” corresponds to an example of a specific determination result.

  When the execution of the success / failure determination process is completed, the process proceeds to a special symbol design determination process. The ROM 306 of the main control unit 300 also stores a special figure determination table. The contents of the special figure determination table are the same as the contents of the special figure advance determination table described above. In this special symbol design determination process, when the result of the determination is “big hit”, based on which random number range in the special symbol determination table belongs to which random number value for determining the big bonus special figure 2 belongs, The special figure determination result is determined as one of “Special Figure A” to “Special Figure F”. In addition, when the determination result is “small hit”, the special figure determination result is determined based on which random number range in the special figure determination table the random number value for determining the special figure 2 at the time of small hits belongs. Determine "Special Figure G" or "Special Figure H". Further, when the determination result is “lost”, the special figure determination result is set to “special figure determination result” based on which random number range in the special figure determination table the random figure value for determining the special figure 2 at the time of loss belongs. The figure is determined as “I” or “Special Figure J”. The CPU 304 of the main control unit 30 that executes the special symbol design determining process corresponds to an example of a symbol determining unit.

  In the variation time determination process following the special symbol determination process, the variable display period in the special figure variable stop display is determined. In this variation time determination process, a timer number determination random number is acquired from a timer number determination random number counter provided in the RAM 308. The acquisition timing of the timer number determination random number is the timing immediately before the start of the special figure change, but may be the timing of acquiring the start information. The ROM 306 of the main control unit 300 also stores a timer number determination table. In the timer number determination table, a timer number and a random number range corresponding to the timer number are defined for each special figure determination result. The timer number is the time from when the second special symbol display device 214 or the first special symbol display device 212 starts changing the symbol until the stop symbol indicating the result of the determination of the success / failure is displayed, that is, the special symbol is displayed in a variable manner. This represents the fluctuation table time period (special figure fluctuation time) to be used, but may be a variation table time period of the decorative symbol.

  In the pachinko machine 100 shown in FIG. 1, timers 1 to 8 are prepared as timers. Timer 1 indicates that the special figure fluctuation stop period will be 2 seconds, resulting in a very shortened special figure fluctuation time. Represents that Note that the determination of the timer 1 or the timer 2 may be referred to as a special figure change. The timer 3 has a special figure fluctuation stop period of 10 seconds. In the timers 1 to 3, the decorative pattern variation pattern in the decorative symbol display device 208 shown in FIG.

  The timer 4 indicates that the special figure fluctuation stop period is 12 seconds. When the timer 4 is determined, normal reach is selected as the decoration pattern fluctuation pattern in the decoration symbol display device 208. Normal reach is generally a stop display (strictly a temporary stop) of decorative symbols in which two symbol display areas (for example, left and right symbol display areas 208a and 208c shown in FIG. 3) are equal (first stop and second stop are performed). ) The remaining one symbol display area (for example, the middle symbol display area 208b) is variably displayed, that is, the symbol display area that is variably displayed is a specific symbol (the symbol display area that is stopped and displayed). Is a state in which a combination of predetermined big hit symbols is stopped and displayed. Timer 5 indicates that the special figure fluctuation time is 40 seconds, timer 6 indicates that the special figure fluctuation time is 60 seconds, and timer 7 indicates that the special figure fluctuation time is 80 seconds. When the timers 5 to 7 are determined, super reach is selected as the variation pattern of the decorative symbols on the decorative symbol display device 208. Super reach is a product obtained by adding special variation display to normal reach to improve the production effect (long reach, normal reverse reach, double line reach, etc.).

  The timer 8 indicates that the special figure fluctuation time is 120 seconds. When the timer 8 is determined, special variation is selected as the variation pattern of the decorative symbol in the decorative symbol display device 208. The special variation includes special multi-line reach, full rotation reach, special full rotation reach, and the like. When the timer 8 is determined, the full rotation reach is selected as the variation pattern of the decorative symbol in the decorative symbol display device 208. The probability that timer 8 is selected is much lower than the probability that other timers are selected, and this full rotation reach corresponds to premier reach.

  Note that the term “reach” simply means a decorative pattern variation pattern including normal reach, super reach, and special variation.

  This reach is after the determination of whether or not the result of the determination of the success / failure (the final lottery) in the special figure related process is a specific determination result (a predetermined result with a high player's advantage). It is a notice effect that informs the player in advance before notifying the result of the success / failure determination, and whether or not the reach is performed is determined after the determination of the success / failure.

  In this variation time determination process, the timer number is determined based on the timer number determination random number using the timer number determination table. That is, the timer number is determined depending on which random number range corresponding to the special figure determination result the acquired timer number determination random number belongs to. In determining the timer number, if the timer number determination table defines the timer number according to the number of reservations, the timer number determination random number as well as the current number of reservations shown in FIG. Based on this, the timer number may be determined.

  The timer number representing the special figure variation time described above is stored in a predetermined area of the RAM 308.

  Before the special drawing lottery-related process is executed (for example, the above-described winning determination process S209), the special figure preliminary determination result is obtained from a plurality of types of timer selection tables including timer numbers as one or a plurality of period information. One type of timer selection table may be selected based on a predetermined dedicated random number lottery, and the timer number may be determined from the timer selection table here. In determining the timer number here, a lottery may be performed using a dedicated random number (for example, a random number for determining the timer number), or the timer number may be uniquely determined without performing the lottery. . In addition, a timer selection table may be selected in the special drawing lottery related process, and the first sub-control unit 400 may be selected based on the timer selection table.

  When the variation time determination process is completed, other processes are performed, and the special drawing 2 related lottery process is terminated.

  Subsequently, in the special figure related process, a special figure 1 related lottery process is performed. Each process performed in the special figure 1 related lottery process is the same as the process in which “special figure 2” in the contents described in the special figure 2 related lottery process is replaced with “special figure 1”. Omitted.

  Thus, the special figure related process (step S213) in the main control unit timer interrupt process shown in FIG. 6B ends, and the process proceeds to the command setting transmission process (step S215). In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. The output schedule information transmitted to the first sub-control unit 400 is composed of 16 bits, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are command Type (for example, basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect starting command, per round number designation command, winning prize opening command, winning prize closing command, power recovery command, RAM Information that can specify the type of command such as clear command, special figure hold increase command, general figure hold increase command), and bits 0 to 10 are constituted by command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on and off in the command transmission process described above. If the command type is a symbol variation start command, the command data includes information indicating a special symbol stop symbol, information indicating a control state (information indicating a setting state of a time reduction flag and a probability variable flag), and information indicating a timer number. In the case of a symbol variation stop command, it includes information indicating a special symbol stop symbol (special symbol determination result), information indicating a control state, etc., and in the case of a winning effect start command and an end effect start command. In the case of a per-round number designation command, information indicating the control state, the number of rounds, etc. are included. When the command type indicates a basic command, the device information in the command data, the presence / absence of winning at the first special figure starting port 230, the presence / absence of winning at the second special figure starting port 232, the winning at the central variable winning port 234 Presence or absence, presence or absence of winning to the right variable winning opening 235, and the like.

  In the general command rotation start setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, information indicating the timer number, information stored in the RAM 308 as command data Information indicating the number of the first special figure variable games or the second special figure variable games being set is set. In the general command rotation stop setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, and the like stored in the RAM 308 is set in the command data. In the above-described general command winning effect start setting transmission process, the command data includes information indicating the special figure determination result, information indicating the control state, the number of the first special figure variable game or the second special figure variable game held, etc. Set the information indicating. The winning effect start command here corresponds to a jackpot game start command. In the above-described general command end effect setting transmission process, command control data represents effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period. Information indicating information, the number of the first special figure variable game or the second special figure variable game held, etc. is set. The first sub control unit 400 that has received the end effect start command transmits an end effect control command to the second sub control unit 500 based on the end effect start command. The second sub-control unit 500 that has received the end effect control command displays a predetermined end effect period (for example, 3 seconds), that is, the decorative symbol display device 208 displays an image for notifying the player of the end of the big hit. Ends. The end effect start command here corresponds to a jackpot game end command. In the above-described general command special winning opening release setting transmission process, information indicating the number of winning rounds stored in the RAM 308, the current number of rounds, information indicating the control state, etc. is set as command data of the special winning opening release command. . In the above-described general command big prize opening closing setting transmission process, the current round number stored in the RAM 308, the information indicating the control state, the first special figure variable game held as command data of the big prize opening closing command Alternatively, information indicating the number of second special figure variable games is set.

  In step S215, general command special figure hold increase processing is also performed. In this general command special figure hold increase processing, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308 in the command data of the special figure hold increase command, the control state And information indicating the stop symbol of special figure 1 or special figure 2 determined in advance (special figure preliminary determination result).

  Furthermore, in this step S215, general command usual figure hold increase processing is also performed. In this general command usual figure hold increase process, information indicating a control state is set in the command data of the general figure hold increase command. In addition, the main control unit 300 also transmits to the first sub-control unit 400 a general map change start command indicating that the normal map display has started (or is) as a general command-related command. Note that the main control unit 300 to the first sub-control unit 400 start (do) the usual figure change stop command indicating that the usual change display has stopped (do), or the pair of blade members 2321. An electric chew opening start command indicating that, or an electric chew closing command indicating that the pair of blade members 2321 are closed (to do) may be transmitted.

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined. In addition, the first sub-control unit 400 acquires the number of remaining rounds until all the rounds are completed based on the number of rounds included in the command and the current number of rounds.

  In this command setting transmission process, a command is also transmitted to the payout control unit 600 shown in FIG. The output schedule information and the payout request information output to the payout control unit 600 are composed of 1 byte, strobe information (indicating that data is set when turned on) in bit 7, and power-on information in bit 6. (In the case of ON, it indicates that this is the first command transmission after power-on), the current processing type (0-3) for encryption in bits 4-5, and the encrypted processing in bits 0-3 The number of payout requests is indicated.

  Next, in the main control unit timer interrupt process shown in FIG. 6B, an external output signal setting process (step S217) is performed. In the external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336 shown in FIG.

  In step S219, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S201 described above are read, and the presence or absence of a front frame door opening error or a bottom pan full error is monitored to open the front frame door. When an error or a lower pan full error is detected, device information indicating whether there is a front frame door opening error or a lower pan full error is set in the transmission information to be transmitted to the first sub-control unit 400. The device information set here is included in the basic command and transmitted to the first sub-control unit 400. Also, the solenoids 332 shown in FIG. Display data to be output to the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, the various status display units 328, and the like is set in the output port of the I / O 310.

  When the device monitoring process in step S219 ends, the process returns to the main control unit main process shown in FIG. 6A. Before the return, the value of each register temporarily saved in step S201 is returned to each original register. Make settings and enable interrupts. In addition, before recovery, it is monitored whether or not the low voltage signal is on. If the low voltage signal is on (when power-off is detected), it returns to the power-off state when power is restored. A specific variable or stack pointer for saving is saved as a return data in a predetermined area of the RAM 308, subjected to an interruption process such as initialization of the input / output port, and then returned to the main process of the main control unit. Also good.

<Processing of First Sub-Control Unit 400>
Next, processing of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400. FIG. 5B is a flowchart of command reception interrupt processing of the first sub control unit 400. FIG. 5C is a flowchart of the timer interrupt process of the first sub control unit 400. FIG. 4D is a flowchart of the image control process of the first sub control unit 400.

  First, in step S301 in FIG. 9A, various initial settings are performed. When power is turned on, an initialization process is first executed in S301. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305. In step S305, 0 is substituted into the timer variable. In step S307, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.

  In step S309, effect control processing is performed. For example, when there is a new command in step S307, processing such as reading effect data corresponding to this command from the ROM 406 is performed, and when update of the effect data is necessary, effect data update processing is performed. An effect involving operation means, which will be described below, is first controlled by this effect control process. In other words, when a symbol variation start command including information related to the symbol variation time is received, whether or not an effect involving the operation means is executed according to the length of the variation time is determined in this effect control process. When it is determined by lottery processing and executed, the effect data is read from the ROM 406. In accordance with the effect data read here, image display control in the decorative symbol display device 208 is executed in step S313, and the movable body control is performed by the second sub-control unit 500 according to the effect data read here. The command is transmitted, and is performed by the second sub-control unit 500 in step S713 described later.

  In step S311, it is determined whether or not the chance button 136 has been pressed by detecting the detection signal output from the detection unit 710 via the sensor circuit 428. As a result of the determination here, when the pressing operation of the chance button 136 is detected, the processing of changing the effect data updated in step S309 to the effect data corresponding to the pressing operation of the chance button 136, or the pressing of the chance button 136 When the operation is valid, processing for preparing production data corresponding to an operation reception production described later is performed.

  In step S313, if there is a command to VDP 434 in the effect data read in step S309, this command is output to VDP 434 (details will be described later). In step S315, if there is a command to the sound source IC 416 in the effect data read in step S309, this command is output to the sound source IC 416. In step S317, if there is a command to the various lamps 418 in the effect data read in step S309, this command is output to the drive circuit 420.

  In step S319, if there is a command to the shielding device 246 in the effect data read in step S309, this command is output to the drive circuit 432.

  In step S321, when there is a control command (for example, control commands related to various movable bodies 136, 191, 247, 248) to be transmitted to the second sub-control unit 500 in the effect data read in step S309, The setting for outputting the control command is performed, and the process returns to step S303. If the door opening command has been transmitted from the main control unit 300, the setting for outputting the door opening command to the second sub-control unit is performed in step S321.

  Next, the command reception interrupt process of the first sub-control unit 400 will be described using FIG. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S401 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in a command storage area provided in the RAM 408.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (for example, once every 2 ms). Run in cycles.

  In step S501 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S503 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step S319, an effect random number value is updated, and the like.

  Next, the image control process in step S313 in the main process of the first sub control unit 400 will be described with reference to FIG. FIG. 5 is a flowchart showing the flow of image control processing.

  In step S601, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Sets an instruction to start data transfer The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 436 outputs a transfer end interrupt signal to the CPU 404.

  In step S603, it is determined whether or not a transfer end interrupt signal from the VDP 434 is input. If a transfer end interrupt signal is input, the process proceeds to step S605. If not, a transfer end interrupt signal is input. Wait for it. In step S605, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step S601, the CPU 404 has information on the image data constituting the display image (coordinate axis and image size of the VRAM 436). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 434. The VDP 434 sets parameters according to attributes based on instructions stored in the attribute register.

  In step S607, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.

  In step S609, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S611. If not, the generation end interrupt signal is determined. Wait for input. In step S611, a scene display counter that is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process ends.

<Processing of Second Sub-Control Unit 500>
Next, the processing of the second sub control unit 500 will be described with reference to FIG. FIG. 6A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. FIG. 7B is a flowchart of command reception interrupt processing of the second sub control unit 500. FIG. 8C is a flowchart of the timer interrupt process of the second sub control unit 500.

  First, in step S701 in FIG. 9A, various initial settings are performed. When the power is turned on, first, initialization processing is executed in S701. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed.

  In step S703, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S705. In step S705, 0 is assigned to the timer variable. In step S707, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the CPU 404 of the first sub control unit 400.

  In step S709, an effect control process is performed. For example, if there is a new command in step S707, the effect data corresponding to this command is read from the ROM 506, and if the effect data needs to be updated, the effect data is updated. In step S <b> 711, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, this command is output to the serial communication control circuit 520.

  In step S713, a movable body control process is performed, and then the process returns to step S703. In the movable body control processing here, various movable bodies (chance buttons 136 that can perform forward / backward movements, transparent portions 191 that can be rotated in the front-rear direction, family crests 247, combined roles, and the like are obtained from the first sub-control unit 400. When a control command related to the object 248) is received, various processes corresponding to the control command are performed, and operation control of each of the various movable bodies 136, 191, 247, and 248 is performed.

  Next, the command reception interrupt process of the second sub control unit 500 will be described with reference to FIG. This command reception interrupt process is a process executed when the second sub control unit 500 detects the strobe signal output from the first sub control unit 400. In step S801 of the command reception interrupt process, the command output from the first sub control unit 400 is stored as an unprocessed command in a command storage area provided in the RAM 508.

  Next, the second sub control unit timer interrupt process executed by the CPU 504 of the second sub control unit 500 will be described with reference to FIG. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (for example, once every 2 ms), and the timer interrupt processing is performed at a predetermined cycle triggered by this timer interrupt. Run with.

  In step S901 of the second sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 508 described in step S703 in the second sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S703, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S903 of the second sub-control unit timer interrupt process, an effect random number update process is performed.

  Next, an example of a specific effect in the pachinko machine 100 shown in FIG. 1 will be described.

  FIG. 9 is a diagram showing an example of button effects in stages. In FIG. 9, time elapses in the order of alphabets and the like written in parentheses (the same applies to the following figures unless otherwise noted). The time interval between the alphabet written in parentheses and the alphabet written next in parentheses may be equal or different in one figure. , Equal intervals and different intervals may be mixed (the same applies to the following drawings).

  Further, in the decorative symbol display device 208 shown in FIG. 9, a variation icon display region 208e is provided in the center portion of the effect display region 208d, and a hold icon display region 208f is located on the right side of the variation icon display region 208e. Is provided. A frame-like image indicating the position of the fluctuation icon display area 208e is displayed on the outer periphery of the fluctuation icon display area 208e. This frame-like image is always displayed, but when the display condition is satisfied (for example, when the variation icon is not displayed in the variation icon display area or when it is displayed in the opposite direction, a reach effect is further performed. It may be displayed only when not). Note that only one of the change icon display area 208e and the hold icon display area 208f may be provided.

  One or a plurality of hold icons can be displayed in the hold icon display area 208f. In the decorative symbol display device 208 shown in FIG. 9A, four hold icons h1 to h4 are displayed. These four hold icons h1 to h4 are all displayed as black circles, and the display of white circles with dotted lines indicates that the hold icons are not displayed. The hold icon is an icon indicating that the start of the special symbol variation display or the start of special symbol determination is suspended, and the number of the hold icons to be displayed is basically that of the special diagram variable game. It is the same number as the number of holds. However, there may be a timing at which the display number of the hold icon does not represent the hold number before and after the hold use. The hold icons include the hold icon shown in FIG. 1 and the hold icon shown in FIG. 2, and the hold icon display area 208f may be divided into two to display areas for both icons. Further, the hold icon can be pre-readed about whether or not the hold is appropriate depending on the display mode. As animation related to the hold icon, for example, an increase animation that is executed when the hold increases and a new hold icon is displayed, and the rank of the hold changes due to digestion of the previous hold, and the hold Moving animation that is executed when the icon moves to another display position (for example, the position on the left), change animation that is executed when the display mode of the holding icon changes based on the look-ahead result, etc. Erase animation executed when the hold icon is deleted, and a save animation executed when the hold icon of the non-priority side special figure is evacuated when the hold of the priority side special figure increases in the priority change machine Etc. In addition to the above animation, the stand-by animation that can be executed independently during a period other than the execution of the animation (for example, a period in which there is no increase / decrease of the hold or change of the hold icon) and can be executed in duplicate with the animation. There is. As an example of this standby animation, an animation that is performed on the spot without changing the display position (for example, a repeated animation of a certain scale of animation) is given as an example. Note that a plurality of animations for increasing, moving, changing, erasing, saving, and waiting for the hold icon may be executed in duplicate.

  One variation icon can be displayed in the variation icon display area 208e. In the decorative symbol display device 208 shown in FIG. 9B, a star-shaped variation icon c is displayed. The fluctuation icon is an icon corresponding to the special figure variable game that is displayed after the hold is digested and the special figure variable game is started. That is, the hold icon becomes a change icon simultaneously with the start of the special figure change game corresponding to the hold icon. More precisely, when the first hold icon with the oldest start prize moves from the hold icon display area 208f to the change icon display area 208e, the moving icon is referred to as a change icon or the change icon moves. May be. Alternatively, an icon after the movement to the fluctuation icon display area 208e is completed may be referred to as a fluctuation icon. This variation icon is displayed in a display size (display size larger or smaller than the hold icon) different from the hold icon. Thereby, although the change icon and the hold icon may be easily identified, they may be the same size. In addition, the variation icon may have a display mode related to the display mode of the hold icon. The change icon can be notified of whether or not the change is appropriate (the change notice) depending on the display mode, and is basically erased at a timing when the result of the change is notified. Therefore, the variation icon can be regarded as an icon related to the hold, and can also be considered as a kind of the hold icon in the sense that the notification of the success / failure result of the special figure change game is held. Note that the erasing timing may be a timing before the timing at which the change success / failure result is notified, the same timing, or a timing after the timing.

  As an animation related to both the hold icon and the change icon, the hold icon displayed in the hold icon display area 208f and having the earliest start winning timing is changed to the change icon display area 208e when the hold is consumed. There are a movement animation for moving the icon as a variable icon and a change animation for changing the display mode of the hold icon to the display mode of the variable icon. These animations may be combined and executed at the same time. When the display mode of the hold icon and the display mode of the variation icon are the same, the execution of the change animation can be omitted.

  The animation related to the fluctuation icon includes a standby animation executed during execution of the special figure variable game, an erase animation executed when the special figure variable game ends and the fluctuation icon is deleted, and a fluctuation icon. There is a change animation executed when the display mode is changed in the middle. These animations may be executed at the same time in combination with each other. Further, the standby animation of the variation icon may be executed at the same time in combination with the movement animation or the change animation.

  Further, in the decorative symbol display device 208 shown in FIG. 9, a fourth symbol 2081 of special figure 1 and a fourth symbol 2082 of special figure 2 are displayed on the upper right. The 4th symbol 2081 of the special figure 1 is a round display, and the 4th graphic 2082 of the special figure 2 is a square display. In any of the 4th symbols 2081 and 2082, gray indicates that the symbol is changing, black indicates that the jackpot symbol is stopped (determined display), and white indicates that the lose symbol is stopped (determined display). It represents that.

  In addition to the decorative symbol display device 208, FIG. 9 shows a first special symbol display device 212, a second special symbol display device 214, a first special symbol hold lamp 218, and a second special figure hold lamp 220. ing.

  In addition, FIG. 9 also shows a chance button 136 on the right side of the decorative symbol display device 208. In the chance button 136 shown in FIG. 9, the white display indicates the white lighting state or the non-lighting state of the chance button lamp 138 built in the chance button 136, and the hatched display indicates the chance button lamp 138. Represents the red lighting state. The state in which the chance button lamp 138 is lit red is a state in which pressing of the chance button 136 is urged. The hatched display may be in a lighting state other than red. In addition, although “lit” is used here, it may be “flashing” (the same applies hereinafter).

  The background image of the decorative symbol display device 208 shown in FIG. 9 is a castle town background image. When the background image is a background image of a castle town, the pachinko machine 100 is in the castle town mode among a plurality of types of production modes. That is, the background image and the effect mode are associated with each other.

  In FIG. 9A, both the first special figure display device 212 and the second special figure display device 214 display a stop symbol of the loss (determined display). "Decoration 3"-"Decoration 4"-"Decoration 1" are displayed. In addition, the fourth symbol 2081 of the special figure 1 and the fourth symbol 2082 of the special figure 2 are both displayed in a stopped state. The four first special symbol hold lamps 218 shown in FIG. 9A are lit, and the decorative symbol display device 208 displays four black circle hold icons, which are the hold indications of special figure 1. Therefore, no variation icon is displayed in the variation icon display area 208e.

  In FIG. 9B, the special symbol variation display of the first special symbol display device 212 is started, and the decorative symbol variation display of the decorative symbol display device 208 is also started. That is, in the decorative symbol display device 208, the decorative symbol update (variation display) is continuously performed in each of the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. Further, only three first special symbol hold lamps 218 shown in FIG. 9B are lit, and the hold icon display area 208f of the decorative symbol display device 208 has only three hold icons (hold icons h1 to h3). The star-shaped variation icon c is displayed in the variation icon display area 208e. This is because, among the four hold icons h1 to h4 displayed in FIG. 5A, the hold icon h1 with the oldest start winning timing becomes a change icon, and the change icon display from the hold icon display area 208f. This is a result of moving to the area 208e. Furthermore, the 4th symbol 2081 of the special figure 1 which is a round display is changed to a display during change (gray).

  In the decorative symbol display device 208 shown in FIG. 9C, the reach effect is started. Up to now, the variation display of the decorative symbols, which has been performed in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c, is reduced in the left corner and is in a reach state with the numeral 3. .

  In this example, when the reach effect is started, the button effect is also started. The button production here is the production that tells the development of super reach. In addition, the button effect may be an effect that tells the type of super reach that develops. When the button effect is started, as shown in FIG. 9D, a button image 136a imitating the chance button 136 shown in FIG. 3) of an arrow display 136b and a “press” character display as a prompt display for prompting the user), and a remaining period meter display 136c as a display regarding a period (operation effective period) in which the operation of the chance button 136 is accepted as valid. One is displayed as a set. The remaining period meter display 136c is a display representing the remaining period in which the operation of the chance button 136 is accepted. Further, the chance button 136 shown in FIG. 9 is in the initial position at any stage, and the chance button lamp 138 shown in FIG. 9D starts to light in red and prompts to be pressed.

  In this example, the player does not operate the chance button 136 immediately after the button effect is started, but operates (presses) the chance button 136 after a while (see FIG. 9F). When the chance button 136 is operated, the chance button 136, which has been lit in red until then, is switched to lighting in white or turned off.

  When the chance button 136 is operated within the operation effective period, the decorative symbol display device 208 displays a cut-in notice that suggests whether or not it is likely to develop into a super reach. In the decorative symbol display device 208 shown in FIG. 9G, the display “CHANCE” is interrupted so as to overlap the background image, and then developed into super reach A as shown in FIG. Yes. On the decorative symbol display device 208 shown in FIG. 9 (h), characters of super reach A are displayed, indicating that the effect of super reach A is being performed. In this example, the background of the castle town is from the beginning to the end, and the effect display of Super Reach A is also performed in the background of the castle town. Moreover, when the effect display of super reach A is started, all the hold icons h1 to h3 disappear and are not visible. On the other hand, frame-like images indicating the positions of the fourth symbols 2081 and 2082, and the variation icon c and the variation icon display area 208e continue to be displayed. Note that the fourth symbols 2081, 2082, the variation icon c, and the frame-like image may be erased so that they cannot be seen. Super Reach A is not a big hit-determined super reach, but just because it has evolved into Super Reach A does not necessarily mean a big hit. In addition, even if a display that is expected to develop into a super reach called “CHANCE” is made, the super reach is not necessarily started, and the lose symbol is stopped and displayed without starting the super reach. There is also a case. Further, the display “CHANCE” shown in FIG. 9G may be a dedicated display that is not displayed unless the chance button 136 is operated, or a general-purpose display that is displayed even when the chance button 136 is not operated. It may be.

  On the other hand, in FIG. 9 (g ′) showing another example continued from FIG. 9 (f) in which the chance button 136 is operated (pressed), “decoration” is displayed on the decorative symbol display device 208, and thereafter FIG. As shown in (h ′), the decorative symbol display device 208 stops displaying the combination of the decorative symbols “decoration 3”-“decoration 1”-“decoration 3” without developing into super reach. Has been. Even if “unfortunately” is displayed, there may be a big hit due to the reverse effect.

  The operation of the chance button 136 is always accepted, but the operation outside the operation valid period is finally treated as invalid, and a new effect such as a cut-in notice is not started. That is, the state within the operation effective period in the pachinko machine 100 is a state (operation effective state) where execution of a new effect such as a cut-in notice is started when the chance button 136 is operated. However, the operation of the chance button 136 may not always be accepted, and control for accepting only the acceptance period may be performed.

  FIG. 10 is a diagram for explaining in detail the operation means provided in the pachinko machine 100 shown in FIG.

  The pachinko machine 100 shown in FIG. 1 is provided with a chance button 136 capable of performing an advance / retreat operation and a transmission part 191 that can rotate in the front-rear direction.

  FIG. 10A shows a state in which the chance button 136 and the transmission part 191 are in their initial positions, as in the pachinko machine 100 shown in FIG. That is, the chance button 136 does not protrude, and the transmission part 191 is also substantially parallel to the transparent plate member 118. The chance button 136 can be operated (pressed) even in the initial position, and the built-in chance button lamp 138 can be turned on or blinked. Further, the chance button 136 may vibrate, and can vibrate even at the initial position. Even when the chance button 136 is vibrating, the chance button lamp 138 can be turned on or blinking, and a sound effect or effect sound can be output from the speaker 120. The chance button 136 may be capable of vibrating only at the position where it is pushed.

  FIG. 10B shows a state in which the transmission portion 191 is rotated from the initial position around a drive shaft (not shown) and tilted forward. This drive shaft is a horizontal shaft extending in the left-right direction of the pachinko machine 100. The transmission unit 191 rotates forward while the LED built in the transmission unit 190 is turned on or blinking, and a sound effect or effect sound is output from the speaker 120. The transmission part 191 may also vibrate and can vibrate even at the initial position. Further, even in a state where it is inclined forward as shown in FIG. 10B, it can vibrate in the front-rear direction or the lateral direction. Moreover, the transmission part 191 may rotate in the front-back direction in small increments as strong vibration with a large vibration amplitude. Even when the transmission part 191 is vibrating, the LED built in the transmission part unit 190 can be lit or blinking, and a sound effect or a production sound can be output from the speaker 120. The state (second state) of the transmission part 191 shown in FIG. 10B is closer to the player than the state (first state) in the initial position shown in FIG. The player can operate to push the transparent portion 191 toward the initial position by hand, and the transparent portion 191 corresponds to an example of an operation means. Even when the transmission unit 191 is operated and pushed in, the LED built in the transmission unit 190 is turned on or blinks, and a sound effect or effect sound is output from the speaker 120. Note that the transmission part 191 may not vibrate at the initial position.

  FIG. 10C shows a state in which the chance button 136 has started to advance upward from the initial position. The chance button 136 advances while the built-in chance button lamp 138 is lit or blinking, and a sound effect or effect sound is output from the speaker 120. FIG. 4D shows a state where the chance button 136 has advanced to the maximum advance position. The chance button 136 can be stopped at one or more positions between the initial position and the maximum advance position. Therefore, it is possible to advance in several stages. Further, the chance button 136 that has advanced (protruded) from the initial position can also vibrate, and in the state of having advanced (protruded), it vibrates laterally or vertically. Also at this time, the chance button lamp 138 can be turned on or blinked, and a sound effect or effect sound can be output from the speaker 120. Furthermore, the chance button 136 that has advanced (protruded) from the initial position can be operated so as to be pushed toward the initial position. Even when the chance button 136 is operated and pushed in, the chance button lamp 138 lights up or flashes, and a sound effect or effect sound is output from the speaker 120. The chance button 136 may be automatically retracted toward the initial position only by being lightly pressed in the advanced state.

  It should be noted that the vibration of the chance button 136 and the vibration of the transmission part 191 may be a function that appears only in a certain setting state. For example, it may be a function that is manifested by a setting by a player's effect customization function or by a switch setting on the game store clerk side. That is, depending on the setting state, there may be a case where the vibration does not occur at all, or a case where only a part thereof vibrates.

  FIG. 11 is a diagram for explaining an effect involving operating means in the pachinko machine 100 shown in FIG.

  Here, as the operation means, the chance button 136 described with reference to FIG. When the operation means A and the operation means B are compared here, the operation means B is an operation means larger than the operation means A (an operation means having a large operation surface), and the operation means A can be operated even at the initial position. Although the means B cannot be operated at the initial position, the operating means B and the operating means A may be reversed, both may be the same size operating means, or the initial position Both may be an operation means that can be operated, or both may be an operation means that cannot be operated. It should be noted that only one type of examples among the plurality of types of operation means listed here may be applied, or multiple types of examples may be applied, or all types may be applied. Also good.

  In addition, the operation means described as the transparent portion 191 in the following description can be replaced with other operation means such as a second chance button 137 described later.

  As shown in FIG. 11 (a), the effect involving the operation of the operation means B (transmission portion 191) is larger than the effect involving the operation of the operation means A (chance button 136). Expectation is high. Further, both the function A are provided, but the function B is provided only in the operation means A. Examples of the function A include a function of vibrating at an operating position and a function of shining. Examples of function B include a function of rotating and a function of vibrating at an initial position. As shown in FIG. 11A, the operation means B is inferior in the number of functions than the operation means A.

  However, as shown in FIG. 11B, both may have the same number of functions. That is, the function B is provided only in the operation means A, but the operation means B may be provided with the function C. As an example of the function C, there is a function capable of performing strong vibration.

  The operation means A and the operation means B may have the same number of functions.

  FIG. 11C is a diagram showing a part of the effect data of the operation means A. Here, the display data on the decorative symbol display device 208 is “liquid crystal”, the operation data on the family crest character 247 and the combined character 248 is “movable”, the sound output data from the speaker 120 is “sound”, the frame lamp 122 and the like. The LED and the light emission data of various built-in lamps are displayed as “LED”, and the vibration data of the operation means A is displayed as “Vibration”. "..." in the figure represents omission of data. Production No. The data of “vibe” in 1 is “E0”, and this “E0” indicates that no vibration occurs. Production No. The data of “Vibration” in FIG. 2 is “E1”, and this “E1” represents that the operating means A is vibrated before the operating means A (chance button 136) is operated. Production No. The production data of “liquid crystal”, “movable body”, “sound”, and “LED” in 2 is production data after operation of the operation means A, and the operating means A that is vibrating before the operation is operated. Then, the effect after the operation is started in accordance with each effect data. Production No. 3 is “E2”, and this “E2” indicates that the operation means A is vibrated after the operation means A (chance button 136) is operated. Production No. The production data of “liquid crystal”, “movable body”, “sound”, and “LED” in 3 is production data after operation of the operation means A. Production No. 2 data and production no. The data 3 may be called even when the operating means B (transparent portion 191) is operated. This is because the production data of “liquid crystal”, “movable body”, “sound”, and “LED” can be used as the production data after operation of the operation means B. In this case, after the operation means B is operated, the production No. 2 data or production No. The production according to the production data “liquid crystal”, “movable body”, “sound”, “LED” in the data 3 is started, and the operation means A vibrates according to the data “E1” or “E2”. That is, the production No. The data 2 includes data (E1) that vibrates the operating means A before operating the operating means A, and other data such as “liquid crystal” becomes data after the operating means A is operated. The operation No. When the second data is read, the “vibration” data is also executed after the operation means B is operated in accordance with other data such as “liquid crystal”. In addition, production No. 2 data and production no. 3 is different from at least “Liquid Crystal” data such as “A1” and “A2”, and the “Liquid Crystal” data of “A1” is used after the operation means B is operated. No. Production No. 3 2 data needs to be read.

  The production data related to the operation means B may also be called when the operation means A is operated. After the operation means A is operated, “liquid crystal”, “movable body”, The production according to the production data of “Sound” and “LED” is started, and the operation means B vibrates according to the data of “Vibration”. However, the effect data related to the operation means B may not be called even when the operation means A is operated.

  FIG. 12 is a flowchart showing execution timing related to an effect involving the operation means A and an effect involving the operation means B. In the flowchart shown in FIG. 12, time elapses from the left to the right in the figure. In the flowchart shown in FIG. 12A to FIG. 12C, “operation means B related effects” started in response to the operation of the operation means B (transmission portion 191) and the operation means B are operated in order from the top. Then, the “operation means B operation valid state” that the operation means B related effects will be started, “operation means B operation” indicating that the operation means B is operated, and the operation means A (chance button 136). “Operation means A related effect” that is started in response to an operation, “Operation means A operation valid state” that the operation means A related effect is started when the operation means A is operated, and the operation means A is operated “Operation means A operation” is shown to indicate that. The “operation means B related effects” include effects in which the operation means B itself vibrates, and effects display, sound effect output, LED light emission, and the like. In addition, the “operation means A related effects” include effects in which the operation means A itself vibrates, and effects display, sound effect output, LED light emission, and the like are also included. However, the “operation means A related effects” may only indicate that the operation means A itself vibrates. It should be noted that during the “operation means B operation valid state”, there are cases where a notification prompting the user to operate the operation means B may or may not be performed. There is a case where a notification (operation promotion notification) prompting to operate the means A is performed and a case where it is not performed. If these notifications are made, the player can know that the operation is in an effective state, but if not, each operation means becomes a so-called back button.

  In the example shown in FIG. 12A, the operation means B is not operated during the operation means B operation valid state, but the operation means B related effects are started simultaneously with the end of the operation means B operation valid state. Thus, the “operation means B related effects” may be started even when the operation means B is not operated. The “operation means B related effects” may be effects that always start even if the operation means B is not operated. Further, the content of the “operation means B related effects” may be varied depending on whether or not the operation means B is operated. On the other hand, with respect to the operation means A, the operation means A related effects are started simultaneously with the start of the operation means B related effects without passing through the “operation means A operation valid state” and without operating the operation means A. . Thus, the “operation means A related effects” may be started even when the operation means A is not operated. The “operation means A related effects” may also be effects that always start even if the operation means A is not operated. Further, the content of the “operation means A related effects” may be varied depending on whether or not the operation means A is operated. In this example, the execution period of the operation means B related effects is the same as the execution period of the operation means A related effects. For example, the vibration of the operation means B (transmission portion 191) and the vibration of the operation means A (chance button 136). Starts at the same time and ends at the same time.

  In the example shown in FIG. 12 (b), when the operation means B is operated during the operation means B operation effective state and the operation means B is operated, the operation means B operation effective state is changed to the execution of the operation means B related effects. Switch. On the other hand, regarding the operation means A, the operation means A-related effect starts simultaneously with the start of the operation means B-related effect without going through the “operation means A operation valid state” and without operating the operation means A. Has been. Also in this example, the execution period of the operation means B related effects and the execution period of the operation means A related effects are the same. For example, the vibration of the operation means B (transmission portion 191) and the vibration of the operation means A (chance button 136). Starts at the same time and ends at the same time.

  Also in the example shown in FIG. 12C, when the operation unit B is operated during the operation unit B operation effective state and the operation unit B is operated, the operation unit B operation effective state is changed to the execution of the operation unit B related effects. Switch. On the other hand, regarding the operation means A, the operation means A-related effect starts simultaneously with the start of the operation means B-related effect without going through the “operation means A operation valid state” and without operating the operation means A. Has been. In the example shown in FIG. 12C, the execution period of the operation means B related effects is longer than the execution period of the operation means A related effects. For example, the vibration of the operation means B (transmission part 191) and the operation means The vibration of A (chance button 136) is started at the same time, but after the vibration of the operation means A is finished first and the vibration of the operation means A is finished, the vibration of the operation means B is finished.

  Note that the start times are the same, and the execution period of the operation means A related effects may be longer than the execution period of the operation means B related effects. Alternatively, the start time is different, the operation means B related effects start first, the operation means A related effects start, the operation means A related effects end first, and then the operation means B related effects end. May be. On the other hand, even if the operation means A related effect starts first, then the operation means B related effect starts, the operation means B related effect ends first, and then the operation means A related effect ends. Good. Also, the end time may be the same, the operation means B related effects start first, then the operation means A related effects start, and the operation means B related effects and the operation means A related effects end together. Or, conversely, the operation means A related effects start first, then the operation means B related effects start, and the operation means A related effects and the operation means B related effects may end together. .

  Also, as described with reference to FIG. 12A, when the operation unit B related effect is executed without operating the operation unit B, for example, the operation unit B related effect is effective for the operation unit B operation. As long as the operation unit B is operated at an early stage, the execution time of the operation unit B-related effects may be increased as long as the operation is performed until the first time has elapsed from the start of the state. become able to.

  FIG. 13 is a flowchart showing the execution timing related to the effect involving the operation means. An arrow in each of FIGS. 13A to 13C represents a vibration period of the operating means A.

  The example shown in FIG. 13 (a) is an example in which the decorative symbols are being displayed in a variable manner. While the vibration of the means A (chance button 136) is started, the decorative design display device 208 starts the judgment effect. When the result of the judge effect is displayed, the judge effect is terminated, and the decorative symbol display device 208 starts the fluctuation display of the three decorative symbols as the decorative symbol variable display. The vibration of the operating means A is continued until the middle of the execution period of the fluctuation variation display. Eventually, the fluctuation variation display ends, and the combination of the three decorative symbols is confirmed and displayed.

  Here, as shown in the lower timing chart of FIG. 13 (a), when the operation timing of the operation means B is delayed, the fluctuation time of the whole decorative symbol is already determined, and therefore the fluctuation variation display of the three decorative symbols is displayed. Thus, the vibration of the operating means A is continued until shortly before the end of the shortened swing fluctuation display execution period.

  As shown in FIG. 13 (a), an effect such as vibration of the operating means A is ended before notifying the result related to the player's profit, such as a confirmation display, so that the player can concentrate on notifying the result related to the profit. I have to.

  The example shown in FIG. 13B is an example during a big hit game. When the operation means B is operated while the operation promotion notification of the operation means B (transmission portion 191) is being performed, the operation means A ( The vibration of the chance button 136) is started, and at the decorative symbol display device 208, a judgment effect is started. The judge in the judge performance here is a judge related to whether or not to shift to the probability variation state. When the result of the judge effect is displayed, the judge effect ends, and the decorative symbol display device 208 informs the user that the next winning round is aimed at a specific winning opening (for example, a V winning opening). The vibration of the operating means A is continued halfway through this notification execution period. Eventually, the next round is started, and it is notified again that a specific winning opening (for example, V winning opening) is aimed.

  Here, as shown in the lower timing chart of FIG. 13 (b), if the operation timing of the operation means B is delayed, the maximum allowable time of one round is already determined, so the specific winning mouth is aimed at the next round. The execution period for notifying this is shortened, and the vibration of the operating means A is continued until shortly before the end of the shortened execution period of the notification.

  As described above, even during the big hit game, the effect involving the operation means is executed. In addition, the rounds that should aim for the specific winning opening are limited, and if the specific winning opening can be won in that round, the game shifts to a probable state after the big hit game is over. For this reason, the round that should aim for the specific winning opening is an important round that leads to the profit of the player, and before the start of the round that leads to the profit of the player, the effect such as vibration of the operation means A is ended, It is possible to concentrate on aiming for a specific winning opening.

  In addition, the example shown in FIG. 13A and the example shown in FIG. 13B are examples in which the vibration period of the operation unit A remains constant even when the operation timing of the operation unit B changes.

  The example shown in FIG. 13C is an example of a pseudo-continuous effect during the decorative symbol variation display, and the operation means B is operated by the operation means B (transmission portion 191) while the operation promotion notification is being performed. Then, the vibration of the operation means A (chance button 136) is started, and the decorative symbol display device 208 starts the pseudo-continuous symbol stop display. The vibration of the operating means A is continued until the stop display of the pseudo-continuous symbols is finished, and at the same time as the stop display of the pseudo-continuous symbols is finished, the vibration of the operating means A is also finished. Then, the next pseudo-variable display is started, and the number of pseudo-continuous operations is n-th, and the operation promotion notification of the operation means B is also performed in this n-th pseudo-variable display.

  Here, as shown in the lower timing chart of FIG. 13C, when the operation timing of the operation means B is delayed, the period of the pseudo continuous symbol stop display started by the operation of the operation means B is shortened. The vibration of the operation means A ends at the same time as the stop display of the shortened pseudo-continuous symbols.

  In the example shown in FIG. 13C, when the operation timing of the operation unit B changes, the vibration period of the operation unit A also changes.

  In summary, including what has been described above, the operating means A can vibrate in a period during which at least a judge effect corresponding to an example of the first effect is being executed. Further, the operation means A may be capable of vibrating during at least a part of a period in which a judge effect corresponding to an example of the first effect is executed. For example, the vibration may end simultaneously with the end of the judge effect, the vibration may continue even when the judge effect ends, or the vibration may end before the judge effect ends. Further, the vibration period during which the operation means A vibrates may be constant, or may be different depending on whether or not the operation means B is operated and the operation timing.

  The upper example shown in FIG. 13D is an example in which the final judgment effect is started in response to the operation of the operation means A. The final judge effect is a judge related to whether or not a big hit will be made in the variation display during the decorative symbol variation display, or a judge indicating the end of the reach production (the final stage reach production such as strong SP reach). There is. In this upper example, the period during which the operating means A vibrates is a period in which the operation of the operating means A is treated as effective, and when the operating means A is operated, the vibration is finished and the final judgment effect is started. The Therefore, if the operation of the operation means A is delayed, the period L1 between the vibration start timing of the operation means A and the start timing of the final judge effect becomes longer, and the period during which the operation means A vibrates becomes longer. Even when the operation means A is not operated, the final judgment effect is started. In this case, the period L1 is the longest and has a certain period length.

  On the other hand, in the lower example shown in FIG. 13D, the final judge effect is started in response to the operation of the operation means B, and the vibration of the operation means A is also started. Therefore, the vibration start timing of the operating means A and the start timing of the final judge effect are the same, and the period length between them is zero. However, the period during which the operating means A vibrates can be secured for a certain period. In addition, while the final judgment effect is started in response to the operation of the operation unit B, the vibration of the operation unit A is started by operating the operation unit A after the operation unit B is operated. As in the example, if the operation of the operation means A is delayed, the period between the start timing of the final judgment effect and the vibration start timing of the operation means A becomes longer and the period during which the operation means A vibrates becomes longer.

  FIG. 14 is a diagram showing an example of an effect involving the operation means A (chance button 136) in stages, and FIG. 15 is a diagram showing the continuation of the example shown in FIG. 14 in stages.

  The description of the matters described above in the example of the button effect shown in FIG. 9 is omitted. In each drawing of FIG. 14, on the right side of the decorative symbol display device 208, in addition to the chance button 136 that is the operation means A, a transparent portion 191 that is the operation means B is also shown. 14 and 15, the chance button 136 as the operation means A is in the initial position at any stage, and the transmission portion 191 as the operation means B is in the initial position at any stage.

  In FIG. 14 (a), both the first special figure display device 212 and the second special figure display device 214 display the stop symbol of the losing (determined display). "Decoration 3"-"Decoration 4"-"Decoration 1" are displayed. In addition, the fourth symbol 2081 of the special figure 1 and the fourth symbol 2082 of the special figure 2 are both displayed in a stopped state. Four first special symbol holding lamps 218 shown in FIG. 14 (a) are lit, and four decorative symbol display devices 208 are displayed with four black circle holding icons which are the holding indications of special Fig. 1. Therefore, no variation icon is displayed in the variation icon display area 208e.

  In FIG. 14B, the special symbol variation display of the first special symbol display device 212 is started, and the decorative symbol variation display of the decorative symbol display device 208 is also started. That is, in the decorative symbol display device 208, the decorative symbol update (variation display) is continuously performed in each of the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. Further, only three first special symbol hold lamps 218 shown in FIG. 14B are lit, and only three hold icons (hold icons h1 to h3) are displayed in the hold icon display area 208f of the decorative symbol display device 208. In the fluctuation icon display area 208e, the fluctuation icon c having the same display mode as the hold icon is displayed. Furthermore, the 4th symbol 2081 of the special figure 1 which is a round display is changed to a display during change (gray).

  In the decorative symbol display device 208 shown in FIG. 14C, a reach effect is started. Up to now, the variation display of the decorative symbols, which has been performed in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c, is reduced in the left corner and is in a reach state with the numeral 3. .

  Here, as in FIG. 9, an example is shown in which the button effect is started when the reach effect is started. The button effect here is a kind of judge effect, and becomes a notice effect for judging whether or not to develop into a super reach. The button effect may be an effect of judging the type of super reach that develops. When the button effect is started, the chance button lamp 138 starts to light red as shown in FIG. Further, in the center of the decorative symbol display device 208, a button image 136a simulating the chance button 136 that has begun to light up in red, an arrow display 136b as a prompt display that prompts the operation (pressing) of the chance button 136, and Three characters, “PUSH” and a remaining period meter display 136c as a display relating to a period during which the operation of the chance button 136 is accepted as valid (operation effective period) are displayed as one set. The remaining period meter display 136c is a display representing the remaining period in which the operation of the chance button 136 is accepted as valid. Hereinafter, the three images 136a, 136b, and 136c and the character display “PUSH” are collectively referred to as an initial position display 136X for operation promotion notification. This initial position display 136X corresponds to an example of a second notification. It should be noted that the initial position display 136X may be used without including the three images 136a, 136b, and 136c and the character display “PUSH”. For example, the initial position display 136X may not include the remaining period meter display 136c.

  FIG. 14 (e) is within the operation effective period, and the chance button 136 as the operation means A is operated at the timing of FIG. 14 (e). When the chance button 136 is operated, the red light up to that point is switched to white light or is turned off.

  When the chance button 136, which is the operation means A, is operated within the operation effective period, the family crest member 247 falls on the front side of the decorative symbol display device 208 (see FIG. 14F). The family crest character 247 covers the middle symbol display area 208b, covers a part of the change icon display area 208e, and also covers a part of the change icon c. The fall of the family crest character 247 is a result of the judgment of the development to the super reach, and as shown in FIG. 14G, the decoration pattern display device 208 starts the super reach effect and the background image changes. . After the chance button 136 is operated within the operation effective period, the chance button 136 remains unlit at the initial position and does not vibrate.

  Eventually, as shown in FIG. 14 (h), the family crest actor 247 returns to the initial position, and the background image further changes to the background image of the frog. In the super reach production, in the currently displayed symbol variation display, the first super reach production (weak SP reach production) having a relatively low possibility of a big hit and the second having a relatively high possibility of a big hit. The super-reach effect (strong SP reach effect) is prepared, and the background image of the eyelid corresponds to the background image of the weak SP reach effect. Even in this weak SP reach production, a judgment production is performed. Judge production here is an effect to judge whether or not it will be a big hit, it corresponds to the final judge production, and if the princess character appears from the inside when the kite opens, the display of the pattern change currently being performed It will be an indication of the judgment result that it will be a big hit. In FIG. 14 (i), a cloud-like effect display e1 is displayed. In FIG. 14 (j), although it is not understood, in FIG. 14 (j), a shadow of something appears thinly in the cloud-like effect display e1, and in FIG. 14 (k), the effect display e1 disappears, and the initial position display 136X of the operation promotion notification is displayed, and the character display “Rescue the princess” is displayed on the upper right. It should be noted that the character display “Rescue the princess” may be displayed from the timing of FIG. The shade of something described in the explanation of FIG. 10J is the shade of the initial position display 136X of the operation promotion notification. The effect display e1 in FIG. 14 (i) and FIG. 14 (j) corresponds to the precursor effect of the final judge effect, and the final judge effect is shown in FIG. 14 (k) where the initial position display 136X of the operation promotion notification has started to be displayed. Although it is started, it can be seen that the final judge production is started from FIG.

  FIG. 14 (l) is within the operation effective period, and the chance button 136 as the operation means A is operated again at the timing of FIG. 14 (l), and the judgment result of the final judgment effect is displayed. In the decorative symbol display device 208 shown in FIG. 15 (m) following FIG. 14 (l), there is no one in the bag that is open, and the judgment result here is likely to be lost. . Even during execution of the final judge effect described above, the chance button 136 as the operation means A is located at the initial position and is not vibrating.

  Even if the chance button 136 as the operation means A is not operated within the operation effective period, the judgment result of the final judge may be displayed, and the chance button 136 is not operated and the chance button 136 is not operated. The final judgment result may be displayed even when a different operation means (for example, a second chance button 137 described later) is operated (the same applies to the following examples). This may be the same for the production that judges whether or not it will develop into the super-reach, or it may be limited to the production that judges whether or not it develops into the super-reach, It may be limited to the final judge production that becomes the direct judge for the jackpot.

  When the final judgment effect is finished, the decorative symbol display device 208 starts the fluctuation display of the three decorative symbols as the decorative symbol variable display. In the decorative symbol display device 208 shown in FIG. 15 (n), “decoration 3” − “decoration 4” − “decoration 3” is displayed in a swinging manner.

  Eventually, when the special symbol display on the first special symbol display device 212 is finished and finalized, the decorative symbol is also finalized. In the decorative symbol display device 208 shown in FIG. "-" Decoration 4 "-" decoration 3 "is fixedly displayed.

  FIG. 16 is a diagram showing, in stages, an example of a case where an effect involving the operation means A (chance button 136) is executed through a weak SP reach effect and a big hit is made, and FIG. 17 is an example shown in FIG. FIG.

  Hereinafter, differences from the example illustrated in FIGS. 14 and 15 will be mainly described, and description of the same points may be omitted.

  Also in FIG. 16D, the button effect is started in the reach state. The button production here is also an effect to judge whether or not to develop into a super reach. When the button effect is started, the chance button lamp 138 starts to light red, and the decorative symbol display device 208 displays the initial position display 136X of the operation promotion notification.

  As shown in FIG. 16 (e), when the chance button 136, which is the operation means A, is operated within the operation effective period, in this example as well, as shown in FIG. On the front side, the judgment result that the family crest character 247 falls and develops into super reach is notified.

  Eventually, as shown in FIG. 16 (h), the family crest actor 247 returns to the initial position, and the background image further changes to the background image of the leopard, and the weak SP reach effect is started. Also here, as shown in FIG. 16 (i), an effect display e1 like a cloud is displayed, and in FIG. 16 (j), some shadows are visible in the effect display e1. . Further, after the effect display e1 is displayed, the chance button 136 as the operation means A starts to advance from the initial position. When the chance button 136 starts to advance, the chance button lamp 138 starts to light red and the chance button 136 itself starts to vibrate. That is, the chance button 136 performs an advance operation (protrusion operation) while vibrating. In addition, you may start a vibration after protrusion. The chance button 136 reaches a position exactly halfway between the initial position and the maximum advance position, and stops at the middle position. Further, at the timing of FIG. 16 (k), the effect display e1 disappears, and a chance button 136 in which the chance button lamp 138 is lit in red in the state where it has advanced to the middle position in the center of the decorative symbol display device 208. Three simulated button images 136a1, an arrow display 136b, and a remaining period meter display 136c are displayed as one set. Hereinafter, these three images 136a2, 136b, and 136c are collectively referred to as an intermediate position display 136Y for operation promotion notification. This intermediate position display 136Y also corresponds to an example of a second notification. The intermediate position display 136Y may be used without including all of the three images 136a2, 136b, and 136c. For example, the intermediate position display 136Y may not include the remaining period meter display 136c. The chance button 136 continues to vibrate after stopping at the intermediate position, and continues to vibrate until the remaining period for accepting the operation of the chance button 136 becomes zero or until the chance button 136 is pushed. The advance start timing of the chance button 136 may be any time as long as it is during the weak SP reach production, for example, before the effect display e1 is displayed, or the display of the intermediate position display 136Y of the operation promotion notification It may be at the same time or after that. It should be noted that only one of the multiple types of examples of the advancement start timing of the chance buttons 136 listed here may be applied, or multiple types of examples may be applied, Types may be applied. Further, the timing of completion (stop) of the advance operation of the chance button 136 may be any time as long as it is during the weak SP reach production, or may be simultaneously with the display of the intermediate position display 136Y of the operation promotion notification. Also good. The vibration start of the chance button 136 may not coincide with the start of advance of the chance button 136, and may be before or after the start of advance. In the later case, for example, the vibration may be started at the same time as or after completion of the advance operation of the chance button 136 (stop). Further, the chance button 136 may end the vibration if it is pushed in even a little, or may continue to vibrate until it is pushed to the initial position. The effect display e1 in FIG. 16 (i) and FIG. 16 (j) also corresponds to the precursor effect of the final judge effect, and the final judge effect is shown in FIG. 16 (k) where the intermediate position display 136Y of the operation promotion notification has started to be displayed. Although it is started, it can be seen from FIG. 16 (i) that the final judge production has started, or it can be seen that the final judge production has been started from the point when the chance button 136 starts to advance, and the chance button 136. It can also be seen that the final judge production has started from the time when reaches the intermediate position.

  FIG. 16 (l) is within the operation effective period, and the chance button 136 that has advanced (protruded) to the intermediate position, which is the operation means A at the timing of FIG. 16 (l), is pushed to the initial position, and the final judgment is made. The result of the performance judge is displayed. In FIG. 17 (m) following FIG. 16 (l), the chance button 136 is in the initial position and is not vibrating, and the decorative symbol display device 208 displays the princess character GC behind the bag. The judgment result here will be a big hit. The effect in which the princess character GC appears in the decorative symbol display device 208 shown in FIG. 17 (m) is a notice effect and corresponds to an example of a second effect. That is, this effect (second effect) is an effect started in response to an operation of the chance button 136 that is the operation means A. The notice effect (second effect) in which the princess character GC appears may be started at the same time when the operation of the chance button 136 as the operation means A is started, or the chance button 136 returns to the initial position. It may be started at the same time, may be started at the same time when the chance button 136 returns to the initial position, or the second condition (for example, for example, when the chance button 136 is operated). It may be started when the first time elapses after the start of the weak SP reach production.

  Note that the effect (second effect) started in response to the operation of the chance button 136 may be a liquid crystal display, LED lighting or blinking. Further, the second effect may be an effect including N (plural) effects among a plurality of effects, and the chance button 136 may vibrate before the second effect is started. It may be configured so that the chance button 136 vibrates without fail.

  In this example, the chance button 136 has advanced, but it may be in a state where it remains at the initial position and vibrates, and the chance button 136 may be replaced with a second chance button 137 described later.

  When the final judge effect is finished, the decoration symbol display device 208 displays the fluctuations of “decoration 3”-“decoration 3”-“decoration 3” as shown in FIG. ), “Decoration 3”-“decoration 3”-“decoration 3” are fixedly displayed and a big hit. In the example shown in FIG. 15 from the shaking fluctuation display to the final display, the background screen has no pattern. However, in the case of a big hit, the background screen is a collection of lords. In the case of a big hit, a promotion type of jackpot type (for example, a promotion effect from a big hit without probability change to a big hit with probability change) may be performed during the fluctuation display (the same applies to the following).

  FIG. 18 is a diagram illustrating an example different from the examples illustrated in FIGS. 16 and 17.

  In FIG. 18, the alphabetic drawing numbers written in parentheses correspond to the alphabetic drawing numbers written in parentheses in FIGS. 16 and 17. Hereinafter, differences from the example illustrated in FIGS. 16 and 17 will be mainly described, and description of the same points may be omitted.

  The example shown in FIG. 18 is an effect that is not executed until after a certain effect (the effects of FIGS. 16D to 16G). In the decorative symbol display device 208 shown in FIG. 18 (i), an effect display e1 is displayed. In FIG. 18 (j), a shadow of something appears in the effect display e1. Also in this example, after the effect display e1 is displayed, the chance button 136, which is the operation means A, lights in red from the initial position and starts to advance while vibrating. In the example shown in FIG. 18, the chance button 136 advances to the maximum advance position and stops at the maximum advance position. In addition, after advancing to the maximum advancing position, it may be stopped after returning by the first amount toward the initial position. In the center of the decorative symbol display device 208 shown in FIG. 18 (k), a button image 136a2 simulating the chance button 136 in which the chance button lamp 138 is lit in red in the state where it has advanced to the maximum advance position, and an arrow display Three of 136b and remaining period meter display 136c are displayed as one set. Hereinafter, these three images 136a2, 136b, and 136c are collectively referred to as a maximum advance position display 136Z for operation promotion notification. This maximum advance position display 136Z also corresponds to an example of a second notification. It should be noted that the maximum advance position display 136Z may be used without including all of the three images 136a2, 136b, and 136c. For example, the maximum advance position display 136Z that does not include the remaining period meter display 136c may be used.

  The maximum advance position display 136Z of the operation promotion notification hides a part of the character display “Rescue the princess” because the button image 136a2 is large. Since the chance button 136 has advanced to the maximum advance position display 136Z, the expectation of the big hit is higher than the case where it has advanced only to the intermediate position or the case where it has not advanced but stays at the initial position. .

  FIG. 18 (l) is within the operation effective period, and the chance button 136 that has advanced (protruded) to the maximum advanced position, which is the operation means A at the timing of FIG. The judgment result of the judge performance is displayed. In the decorative symbol display device 208 shown in FIG. 18 (m), a princess character GC is displayed at the back of the bag, and it is confirmed that the judgment result here is a big hit. In FIG. 18 (m), the chance button 136 continues to vibrate at the initial position. That is, in this example, the chance button 136 that has vibrated at the maximum advance position vibrates both during the push-in operation and after returning to the initial position, and the vibration continues. However, the vibration of the chance button 136 may be temporarily interrupted by a pressing operation. For example, the chance button 136 may suspend vibration once it is pushed in, and resume vibration after returning to the initial position. Alternatively, the vibration is temporarily interrupted at the same time as returning to the initial position. May be resumed. In addition, regardless of whether or not the chance button 136 has advanced (protruded), and regardless of the amount of advance of the chance button 136, at least a part of the period during which the announcement effect in which the princess character GC appears (all The chance button 136 vibrates during a period, or during a partial period such as the first period. In the example shown in FIG. 18 described above, the chance button 136 that is the operation means A vibrates in the notice effect in which the princess character GC appears, which corresponds to an example of the second effect.

  In this example, the chance button 136 has advanced, but the chance button 136 may remain in the initial position and vibrate. The chance button 136 may be replaced with a second chance button 137 described later.

  Moreover, the display mode of the princess character GC in the notice effect may be changed according to the type of jackpot or the expectation of jackpot with probability change. For example, when the degree of expectation of jackpot with probability variation is high, a display mode (second display mode) in which a fan is spread out and danced may be used.

  FIG. 19 is a diagram showing, in stages, an example of a case where the player loses the effect while the effect involving the operation means A (chance button 136) is executed through the strong SP reach effect. It is a figure which shows the continuation of the example shown in FIG. 19 in steps.

  Hereinafter, the description will focus on differences from the examples described so far, and description of the same points may be omitted.

  Also in FIG. 19D, the button effect is started in the reach state. The button production here is also an effect to judge whether or not to develop into a super reach. When the button effect is started, the chance button lamp 138 starts to light red, and the decorative symbol display device 208 displays the initial position display 136X of the operation promotion notification.

  As shown in FIG. 19E, when the chance button 136, which is the operation means A, is operated within the operation effective period, in this example as well, as shown in FIG. On the front side, the judgment result that the family crest character 247 falls and develops into super reach is notified.

  Eventually, as shown in FIG. 19H, the family crest character 247 returns to the initial position, and the background image changes to a duel scene between the main character and the enemy character. The background image of this duel scene corresponds to a background image of strong SP reach production. Even in the strong SP reach production, the final judge production of whether or not it will be a big hit is performed, and if the main character wins, the judgment result will show that it will be a big hit in the current symbol variation display become. As shown in FIG. 19 (i), an effect display e2 such as a flash overlaps with a display in which the lord and the enemy are cut off. Even after the effect display e2 such as a flash is displayed, the chance button 136 as the operation means A remains in the initial position. In FIG. 19 (k), the effect display e2 disappears, the operation promotion notification initial position display 136X is displayed, and the chance button lamp 138 starts to light red at the initial position. However, the chance button 136 is not vibrated. The effect display e2 in FIG. 19 (i) and FIG. 19 (j) also corresponds to the precursor effect of the final judge effect, and the final judge effect is shown in FIG. 19 (k) where the initial position display 136X of the operation promotion notification has started to be displayed. Although it is started, it can be seen that the final judge production is started from FIG.

  FIG. 19 (l) is within the operation effective period, and at the timing of FIG. 19 (l), the chance button 136 (operation means A) at the initial position is pressed, and the judgment result of the final judgment effect is displayed. The decorative symbol display device 208 shown in FIG. 20 (m) displays a scene where the enemy role has won, and the judgment result here is likely to be lost. Note that the chance button 136 shown in FIG. 20 (m) is in an off state at the initial position and is not vibrating.

  When the final judgment effect is finished, as shown in FIG. 20 (n), the decoration symbol display device 208 displays “decoration 3”-“decoration 4”-“decoration 3” in a swinging manner on a plain background screen. Next, as shown in FIG. 20 (o), “decoration 3”-“decoration 4”-“decoration 3”, which is a combination of loses, is finalized and lost.

  FIG. 21 is a diagram showing, in stages, an example in which an effect involving the operation means B (transmission portion 191) is executed through a strong SP reach effect and a big hit is achieved, and FIG. 22 is shown in FIG. It is a figure which shows the continuation of an example in steps.

  In the following, differences from the example shown in FIGS. 19 and 20 will be mainly described, and description of the same points may be omitted.

  After a judge effect (FIG. 21 (d) to FIG. 21 (g)) on whether or not to develop into super reach, in FIG. 21 (h), a strong SP reach effect is started, and the decorative symbol display device 208 has A background image of the duel scene is displayed. Next, in FIG. 21 (i), an effect display e2 like flash is displayed.

  In FIG. 21, even when the display of the effect display e2 is started on the decorative symbol display device 208, the chance button 136 that is the operation means A remains off at the initial position and does not vibrate. On the other hand, as shown in FIG. 21 (j), the transmission part 191 which is the operation means B rotates forward from the initial position and falls down to the player side. Note that the transmission unit 191 may rotate forward simultaneously with the display of the effect display e2, or the transmission unit 191 may rotate forward before the display of the effect display e2. At the timing of FIG. 21 (k), the effect display e2 disappears, and in the center of the decorative symbol display device 208, a transmission part rotation image 191a simulating the pachinko machine 100 in which the transmission part 191 is rotated forward, and the transmission part An arrow display 191b that suggests pressing 191 and a character display “push-in” and a remaining period meter display 191c that represents the remaining period for receiving the operation of the transmission unit 191 are displayed as one set. . Hereinafter, these three images 191a, 191b, and 191c and the character display “push-in” are collectively referred to as a transparent portion display 191X for operation promotion notification. This transmissive portion display 191X corresponds to an example of a first notification. It should be noted that the three images 191a, 191b, and 191c and the character display “push-in” may not be included, but the transmission portion display 191X may be used. For example, the transmissive part display 191X not including the remaining period meter display 191c may be used. Note that the transmission unit 191 may be rotated forward simultaneously with the display of the transmission unit display 191X, or the transmission unit 191 may be rotated forward after the transmission unit display 191X is displayed. Even when the transmissive portion display 191X is displayed, the chance button 136 as the operation means A remains off at the initial position and does not vibrate. Moreover, although the transmission part 191 rotated forward is not oscillating, it may be oscillated. The effect display e2 in FIG. 21 (i) and FIG. 21 (j) also corresponds to the precursor effect of the final judge effect, and the final judge effect is shown in FIG. 21 (k) from which the transparent portion display 191X of the operation promotion notification has started to be displayed. Although it is started, it can be seen that the final judgment effect has been started from the time when the effect display e2 has started, or it can be seen that the final judgment effect has been started from the time when the transmission portion 191 has been rotated forward. .

  FIG. 21 (l) is within the operation effective period, and the transmission part 191 which is the operation means B is pushed to the initial position at the timing of FIG. 21 (l). In this example, when the transmission part 191 is pushed to the initial position, the family crest character 247 falls again on the front side of the decorative symbol display device 208 as shown in FIG. 22 (m) following FIG. 21 (l). As it comes, the background image changes. Further, a pair of combined characters 248 advances from the left and right toward the family crest character 247, and as shown in FIG. 22 (n), the pair of combined characters 248 sandwich the crest character 247 from the left and right, Combine with family crests. The effect that suggests that the transmission part 191 that is the operation means B has turned forward may be a big hit, or the effect that suggests that the crest member 247 has fallen becomes a big hit. It may also be an effect that suggests that the combination of the pair of combined objects 248 with the family crest member 247 is a big hit. It should be noted that only one type of examples among a plurality of types of examples suggesting to be a big hit listed here may be applied, or a plurality of types of examples may be applied, All types may be applied. After that, first, the pair of combined characters 248 returns to the initial position (FIG. 22 (o)), then the family crest character 247 returns to the initial position (FIG. 22 (p)), and the display screen of the decorative symbol display device 208 is displayed. The judgment result of the final judge production is displayed in a state where there is no obstruction.The decorative symbol display device 208 shown in Fig. 22 (q) displays the scene where Tono-sama won, and the judgment result here In this scene where the judgment result of the final judge performance is displayed, the variation display of the decorative symbol reduced in the upper left is still in the reach state in FIG. However, it may be a combination of decorative symbols (for example, “333”), that is, the combination of decorative symbols is displayed with the display of the final judgment result. Ri, then, may have a structure in which a combination of the jackpot is displayed large decorative pattern.

  It should be noted that the chance button 136 shown in FIG. 22 (q) is in an unlit state at the initial position and is not vibrating.

  When the final judgment effect is finished, in the decorative symbol display device 208, as shown in FIG. 22 (r), “decoration 3” − “decoration 3” − “decoration 3” fluctuates on the background screen where the lords gather. Then, as shown in FIG. 22 (s), "decoration 3"-"decoration 3"-"decoration 3" are confirmed and displayed as a big hit.

  In the example shown in FIG. 21 and FIG. 22 described above, the family crest actor 247 (first effect movable body) operates before the start of the final judge effect (FIG. 21 (f) to FIG. 21 (g)). Although the crest actor 247 operates in the final judge production (FIG. 22 (m) to FIG. 22 (o)), the crest actor 247 is not operated before the final judge production. The operation may be performed only in the judgment effect.

  In this example, there are scenes (FIG. 21 (j) to FIG. 21 (l)) where the transmission unit 191 is operated, but instead of the transmission unit 191, other chances such as a second chance button 137 described later are used. The operating means may be operated.

  FIG. 23 is a diagram illustrating an example in which the chance button 136 serving as the operation unit A starts to vibrate in response to the operation of the transmission unit 191 serving as the operation unit B. In FIG. 23, alphabetic drawing numbers written in parentheses correspond to alphabetic drawing numbers written in parentheses in FIGS. 21 and 22. Hereinafter, differences from the example shown in FIGS. 21 and 22 will be mainly described, and description of the same points may be omitted.

  The example shown in FIG. 23 is an effect that is not executed until after a certain effect (the effect of FIG. 21 (d) to FIG. 21 (j)). After the operation promotion notification transmissive part display 191X shown in FIG. 23 (k) is displayed, that is, after the final judge effect is started, as shown in FIG. 23 (l), the transmissive part 191 is pushed to the initial position. Even if the chance button 136 is not operated, the chance button 136 starts to vibrate without permission (see FIG. 23 (m)). In this example, the chance button 136 also starts to vibrate simultaneously with the start of the final judge effect, and the chance button 136 ends the vibration before the judgment result of the final judge effect is displayed (see FIG. 23 (p)). That is, the vibration of the chance button 136 is executed only during the period of FIG. 23 (m) to FIG. 23 (p), which is a part of the execution period of the final judge effect, and the judgment result of the final judge effect is displayed. At the timing of FIG. 23 (q), there is a case where it is not oscillating and attention can be paid to the judgment result. However, the chance button 136 may continue to vibrate until the final judge effect ends. In this case, the chance button 136 always vibrates during the entire period of the final judge effect. In addition, the chance button 136 may continue to vibrate even after the final judge effect ends, and the initial position of the operation promotion notification to the decorative symbol display device 208 in a state where the vibration continues after the final judge effect ends. The display 136X may be displayed or may not be displayed.

  In the example shown in FIG. 23, it can be seen that the chance button 136 is oscillating as part of the final judgment effect.

  In the example shown in FIG. 23 described above, the final judgment effect in FIGS. 23 (m) to (q) corresponds to an example of the first effect, and the notice effect is started in response to the operation of the transmission unit 191. It is.

  In the example shown in FIG. 23, the chance button 136 that vibrates was not operated, but when the chance button 136 that vibrates during the execution of the final judge effect, the final judge effect is continued. In accordance with the operation, first, the family crest character 247 and the combined character 248 return to the initial positions, and then the judgment result is displayed. Therefore, the earlier the timing of operating the chance button 136, the earlier the judgment result can be viewed. Note that when the vibrating chance button 136 is operated, the same judgment effect shown in FIGS. 17 (m) and 18 (m) is not started. That is, even if the chance button 136 is operated in a state where the chance button 136 (second operation means) vibrates during execution of the final judgment effect (first effect) described with reference to FIG. 23, FIG. The effect (second effect) shown in (m) and FIG. 18 (m) is not started. Also, the effects (second effects) shown in FIG. 17 (m) and FIG. 18 (m) are configured not to be executed simultaneously with the final judge effect (first effect) described with reference to FIG. Production.

  FIG. 24 is a diagram illustrating an example in which the chance button 136 as the operation unit A is also operated after the transmission unit 191 as the operation unit B is operated. The alphabetical drawing numbers written in parentheses in FIG. 24 correspond to the alphabetic drawing numbers written in parentheses in FIGS. 21 and 22. Hereinafter, differences from the example illustrated in FIG. 23 will be mainly described, and description of the same points may be omitted.

  The example shown in FIG. 24 is also an effect that is not executed until after a certain effect (the effects of FIGS. 21D to 21J). In the example shown in FIG. 24, when the transparent portion display 191X of the operation promotion notification is displayed, the transparent portion 191 is pushed in at a relatively early timing (FIG. 24 (l)). That is, the transmission part 191 is pushed in at the timing when the remaining period meter display 191c in the transmission part display 191X of the operation promotion notification is reduced by about 1/5.

  In this example, after the transparent portion 191 is pushed to the initial position, the chance button 136 corresponding to the operation means A is pushed down this time. Then, the chance button 136 starts to vibrate. The chance button 136 indirectly starts oscillating in response to the operation of the transmission unit 191 and directly starts oscillating in response to the pressing operation. Further, the chance button 136 continues to vibrate while being pressed, but when the predetermined longest vibration time has elapsed since the start of vibration, the chance button 136 ends the vibration even if it is pressed. In the example shown in FIG. 24, the chance button 136 continues to vibrate (see FIG. 24 (r1)) even when the final judge effect is finished and the shaking fluctuation display is started, but the shaking fluctuation display is started. After a while, the longest vibration time has been reached, and the vibration has ended even if it has been pressed (see FIG. 24 (r2)). The longest vibration time corresponds to 6 frames in FIG. 24 (m) to FIG. 24 (r1). The fluctuation display continues for a while after that (FIG. 24 (r3) to (r4) in FIG. 24), and the first time (FIG. 24 (r2) to 3 (r4) in FIG. 24 (r4)) after the chance button 136 does not vibrate. As shown in FIG. 24 (s), “decoration 3”-“decoration 3”-“decoration 3” are confirmed and displayed as a big hit. As described above, in the example shown in FIG. 24, the fluctuation fluctuation display is executed over a period corresponding to four frames in FIG. 24 (r1) to FIG. 24 (r4).

  In the example in FIG. 24, it can be seen that the final judgment effect has been started in response to the operation of the transmission unit 191 which is the operation means B. That is, when the final judge effect is started, the family crest member 247 falls. Further, when the final judge effect is started, the chance button 136 vibrates in response to the pressing of the chance button 136.

  In the example shown in FIG. 24 described above, the final judge effect in FIGS. 24 (m) to (q) corresponds to an example of the first effect.

  FIG. 25 is a diagram illustrating an example of the case where the timing of operating the transmission unit 191 that is the operation unit B is later than the example illustrated in FIG. The alphabetical drawing numbers written in parentheses in FIG. 25 correspond to the alphabetic drawing numbers written in parentheses in FIGS. 21 and 22. Hereinafter, differences from the example illustrated in FIG. 24 will be mainly described, and description of the same points may be omitted.

  The example shown in FIG. 25 is also an effect that is not executed until after a certain effect (the effects of FIGS. 21D to 21J). In the example shown in FIG. 25, the transmission unit 191 is pushed in at the timing when the remaining period meter display 191c in the transmission unit display 191X of the operation promotion notification is reduced by about 2/5. That is, the transmission part 191 is operated with a delay of one frame from the example shown in FIG. 24 (see FIG. 25 (l2)). As a result, compared to the example shown in FIG. 24, the start of the final judgment effect is delayed by one frame, the vibration period of the chance button 136 is shifted backward, and the timing at which the predetermined maximum vibration time elapses is also 1. Shifts behind the frame. In the example shown in FIG. 25, the longest vibration time corresponds to six frames in FIGS. 25 (m) to (r1), and the chance button 136 ends the vibration at the timing shown in FIG. 25 (r1). The fluctuation display is continued for a second time after the chance button 136 does not vibrate (a time corresponding to two frames in FIG. 25 (r2) to FIG. 25 (r3)), and then in FIG. 25 (s). As shown, “decoration 3”-“decoration 3”-“decoration 3” is finalized and a big hit. As described above, the fluctuation display is a period corresponding to four frames in the example shown in FIG. 24, whereas in the example shown in FIG. 25, the display shown in FIGS. 25 (r1) to (r3) is performed. ) For three frames, and the execution period of the fluctuation fluctuation display is shortened by a delay of the timing for operating the transmission unit 191 which is the operation means B.

  FIG. 26 is a diagram illustrating an example in which the transmission unit 191 that is the operation unit B vibrates when the casing vibrates. The alphabetical drawing numbers written in parentheses in FIG. 26 correspond to the alphabetic drawing numbers written in parentheses in FIG. Hereinafter, differences from the example illustrated in FIG. 24 will be mainly described, and description of the same points may be omitted.

  The example shown in FIG. 26 is also an effect that is not executed until after a certain effect (the effects of FIGS. 21D to 21J). In this example, as shown in FIG. 26 (k), the transmission part 191 which is the operating means B vibrates at the second position (front inclined position) rotated forward from the initial position (first position). Yes. Even though the transmission part 191 itself does not vibrate, the transmission part 191 vibrates when the casing to which the transmission part 191 is directly or indirectly attached vibrates. The casing here is the main body 104 (inner frame) or the front frame door 106 provided with the transmission unit 190. In this example, in addition to the transmissive portion display 191X of the operation promotion notification shown in FIG. 26 (k), the operation of the transmissive portion 191 can be urged by the vibration of the transmissive portion 191. In FIG. The part 191 is pushed to the initial position. When the transmission part 191 is pushed to the initial position, the vibration of the housing is finished. This time, when the chance button 136 as the operation means A is pressed, the chance button 136 starts to vibrate.

  Note that the vibration of the housing, that is, the vibration of the transmission part 191 may start when the transmission part 191 reaches the forward inclined position from the initial position, or the transmission part 191 starts to rotate forward from the initial position. It may be started from the point in time, or may be started when the transmission part 191 is not operated even after the first time has elapsed after the transmission part 191 has reached the forward inclined position. Further, the vibration of the casing, that is, the vibration of the transmission part 191 may end when the transmission part 191 is pushed to the initial position, or may end when the transmission part 191 is pushed a little from the front inclined position. Even if it is pushed in, it may continue to vibrate during the first vibration period after the vibration is started or returned to the initial position, and there may be a period during which it vibrates together with the chance button 136.

  Similarly to the transmissive portion 191 in this example, the chance button 136 that is the operation means A is also, for example, a housing (for example, a chance button 136 attached directly or indirectly, even if the chance button 136 itself does not vibrate). The ball storage tray door 108) may vibrate when vibrated.

  Furthermore, the transmission part 191 itself may be configured to vibrate in the front-rear direction or the lateral direction.

  FIGS. 23 (m) to (q), 24 (m) to (q), 25 (m) to (q), and FIG. 26 (m) to (q) described above. ) Is different from the aspect of the judge effect shown in FIG. 17 (m) and FIG. 18 (m) described earlier. That the mode of production is different means that the background screen is different, the characters appearing are different, or the colors of the displayed characters are different.

  Each of the examples shown in FIGS. 23 to 26 is an example of operating the transmission part 191, but instead of the transmission part 191, other operation means such as a second chance button 137 described later is operated. It may be an example.

  FIG. 27 is a diagram showing an example in which the transmission part 191 itself rotates in the front-rear direction and vibrates strongly. FIG. 27 shows different examples on the left and right sides.

  First, an example on the left side of FIG. 27 will be described. The example shown on the left side is also an effect that is not executed until after a certain effect (the effect shown in FIG. 21D to FIG. 21G). The state of FIG. 27A is the same as the state of FIG. 19K, and the initial position display 136X for the operation promotion notification is displayed, and the chance button lamp 138 starts to light red at the initial position.

  FIG. 27 (a) is within the operation effective period, and at the timing of FIG. 27 (a), the chance button 136 (operation means A) at the initial position is pressed. Here, unlike the example shown in FIG. 19, the judgment result of the final judgment effect is not displayed immediately, and the family crest member 247 falls on the front side of the decorative symbol display device 208 as in FIG. As the image changes, the background image changes. Further, in this example, as the family crest member 247 falls, the transmission part 191 as the operation means B rotates from the initial position to the forward inclined position (see FIG. 27C). Next, as shown in FIG. 27 (d), the crest character 247 is sandwiched between the pair of combined characters 248 that have advanced from the left and right, and the pair of combined characters 248 and the crest character 247 are combined, and the transmission portion 191 returns from the forward inclined position to the initial position. Subsequently, as shown in FIG. 27 (o), the transmission portion 191 is rotated again from the initial position to the forward inclined position in a state where the pair of combined characters 248 is returned to the initial position and the crest character 247 remains. Further, as shown in FIG. 27 (f), the family crest character 247 returns to the initial position, and the transmission portion 191 returns from the forward inclined position to the initial position again.

  As described above, in the example on the left side of FIG. 27, the final judgment effect is started, and at the same time, the transmission unit 191 that is the operation unit B repeats the rotation between the initial position and the forward inclined position. I do. This strong vibration can be seen as being performed as part of the final judge production, or can be seen as a production different from the final judge production.

  Next, an example on the right side of FIG. 27 will be described. The example shown on the right side is also an effect that is not executed until after a certain effect (the effect of FIG. 21D to FIG. 21J). The state of FIG. 27A is the same as the state of FIG. 24K, and the transmission part display 191X of the operation promotion notification is displayed, and the transmission part 191 as the operation means B is rotated to the forward inclined position. doing. The chance button 136 that is the operation means A remains off at the initial position.

  FIG. 27 (i) is within the operation effective period of the transmissive part 191, but in this FIG. 27 (i), not the transmissive part 191, but the chance button 136 that remains unlit at the initial position is operated.

  Even when the chance button 136 is operated, as in the example in which the transmission part 191 on the left side of FIG. 27 is operated, the final judgment effect is executed, and the transmission part 191 has the initial position and the forward tilt position. Strong vibration that repeats the rotation between. In other words, the transmitting portion 191 returns from the forward inclined position to the initial position in FIG. 27 (b), rotates from the initial position to the forward inclined position in FIG. It returns to the position again, and in the same figure, it rotates again from the initial position to the forward inclined position. Therefore, the chance button 136 is a so-called back button. However, after the chance button 136 shown in FIG. 27 (i) is operated, the chance button 136 does not vibrate and remains off at the initial position.

  FIG. 28 is a diagram showing an example of a case where a scene where the enemy role wins is displayed once through a strong SP reach effect but is a big hit by a resurrection effect. FIG. 29 is a diagram showing FIG. It is a figure which shows the continuation of an example in steps.

  The example shown in FIG. 28 is the same as the example shown in FIG. 21, and after the judgment effect (FIG. 28 (d) to FIG. 28 (g)) on whether or not to develop into super reach, FIG. 28 (h) Then, the strong SP reach effect is started, and in the same figure (i), an effect display e2 like a flash is displayed.

  Also in FIG. 28 (j), in the state where the effect display e2 is displayed on the decorative symbol display device 208, the transmission portion 191 as the operation means B rotates from the initial position to the forward inclined position, and FIG. At this timing, the effect display e2 disappears, and the transparent portion display 191X of the operation promotion notification is displayed at the center of the decorative symbol display device 208, and the transparent portion 191 remains in the forward inclined position.

  In FIG. 28 (l), the transmission part 191 is pushed. In FIG. 29 (α) following FIG. 28 (l), the scene where the enemy role similar to that of FIG. 20 (m), which seems to be the judgment result of the final judge performance, is displayed on the decorative symbol display device 208, As shown in 29 (β), the fluctuation variation display of the combination of “decoration 3” — “decoration 4” — “decoration 3” is temporarily started.

  However, in the decorative symbol display device 208 shown in FIG. 29 (γ), a sign is displayed when the restoration effect is started, and the restoration effect is executed from FIG. 29 (m) to FIG. 29 (p). The revival effect here is the same effect as the final judge effect shown in FIG. 22 (m) to FIG. 22 (p), and in front of the decorative symbol display device 208, a family crest character 247 and a pair of combined characters 248 Appears.

  When the rebirth effect is finished, as shown in FIG. 29 (r), the fluctuation variation display of the big hit combination of “decoration 3”-“decoration 3”-“decoration 3” is immediately started, and FIG. In the decorative symbol display device 208 shown, the big hit combination “decoration 3” − “decoration 3” − “decoration 3” is fixedly displayed.

  In the example described above, the display of the duel result displayed on the decorative symbol display device 208 in FIG. 29 (α), which was considered to be the judgment result of the final judge effect, is a false display. Further, neither the chance button 136 that is the operation means A nor the transmission part 191 that is the operation means B vibrate, but the display of the duel result (display of the judgment result of the final judge effect) is displayed, whether true or false. If it is certain that a big hit will be made at the displayed timing or after that, if the chance button 136 or / and the transmission part 191 vibrate, it will be a big hit for the advanced player. There is a case that the interest of the game is improved. That is, the judgment result (true result) of the final judgment effect may be notified using the vibration of the chance button 136 or / and the transmission part 191.

  In this example as well, there were scenes (FIG. 28 (j) to FIG. 28 (l)) where the transmission part 191 was operated, but instead of the transmission part 191, other chances such as a second chance button 137 described later are used. The operating means may be operated.

  FIG. 30 is a diagram showing an example of the third effect in stages. In FIG. 30, the alphabetical drawing numbers written in parentheses correspond to the alphabetic drawing numbers written in parentheses in FIG.

  In the decorative symbol display device 208 shown in FIG. 30C, the reach effect is started. In this example as well, when the reach effect is started, an effect involving an operation that is a kind of button effect is started. An effect involving the operation here is also a kind of judge effect, and is a notice effect that judges whether or not to develop into a super reach. In FIG. 30 (d), as an effect involving the operation, the transmission part 191 as the operation means B rotates from the initial position to the forward inclined position, and the decorative symbol display device 208 displays the transmission part display 191X for the operation promotion notification. 'Is displayed. Note that the transmissive portion display 191X 'shown in FIG. 4D is a display having the same function although slightly different from the transmissive portion display 191X described so far. Note that the chance button 136 serving as the operation means A remains off at the initial position without vibrating.

  As shown in FIG. 30 (e), the transparent portion 191 is pushed in during the operation effective period of the transparent portion 191, and in FIG. 30 (f), a family crest character 247 is placed on the front side of the decorative symbol display device 208. It will fall. Further, in FIG. 14F and the like, the background image has no pattern, whereas the decorative symbol display device 208 shown in FIG. 30F displays a shaded effect display e3. A part of the effect display e3 is hidden by the family crest character 247. Here again, the fall of the family crest character 247 is an indication of the judgment result of developing into super reach, and then develops into super reach. The effect of FIG. 30F described above corresponds to an example of the third effect, and is a notice effect that starts in response to an operation of the transmission unit 191.

  In this example as well, there are scenes (FIG. 30 (d) to FIG. 30 (e)) where the transmission part 191 is operated, but instead of the transmission part 191, other chances such as a second chance button 137 described later are used. The operating means may be operated.

  FIG. 31 is a diagram showing another example of the notice effect that starts in response to the operation of the transmission unit 191 in a stepwise manner. The alphabetical drawing numbers written in parentheses in FIG. 31 correspond to the alphabetic drawing numbers written in parentheses in FIG.

  The example shown in FIG. 31 is also an effect that is not executed until after a certain effect (the effects of FIGS. 21D to 21F). The judgment effect on whether or not to develop to super reach ends in FIG. 31 (g), and the super reach effect is started from FIG. 31 (h '). This super reach production is different from the strong SP reach production and the weak SP reach production described so far, and is the production selected by the production lottery. However, the remaining period meter display 191c of the transmission part display 191X of the operation promotion notification remains ½ or more of the transmission part 191 rotated to the forward tilt position shown in FIG. 21 (j) to FIG. 21 (k). 23, the final judge effect shown in FIG. 23 is executed. When the operation is performed at a timing when only less than ½ remains, the final judge effect shown in FIG. 31 is executed. Also good. That is, even if it is configured so that one of the final judge effect shown in FIG. 23 and the final judge effect shown in FIG. Good.

  In the decorative symbol display device 208 in FIG. 31 (h ′), a background image in which the main character is chasing a bad merchant is displayed. In FIG. 31 (i ′), an effect display e2 like a flash is displayed. The Even when the display of the effect display e2 is started, the chance button 136 which is the operation means A remains off at the initial position and does not vibrate. On the other hand, as shown in FIG. 31 (j ′), the transmission part 191 that is the operation means B is rotated from the initial position to the forward inclined position, and the effect display e2 is displayed at the timing of FIG. 31 (k ′). Instead, an operation promotion notification transmission part display 191X is displayed. FIG. 31 (l ′) is within the operation effective period, and the transmission unit 191 is pushed to the initial position.

  The final judge effect corresponding to an example of the third effect is started in response to the pushing operation of the transmission unit 191, and in FIG. 31 (m ′), the townscape of the castle town is different from the background image shown in FIG. 22 (m). In the same manner as FIG. 22 (m), a family crest actor 247 falls on the front side of the decorative symbol display device 208. Next, as shown in FIG. 31 (n ′), in front of the background image of the townscape of the castle town, a family crest character 247 is sandwiched between a pair of combined characters 248 that have advanced from the left and right, and a pair of combined characters 248 and The family crest character 247 unites. Subsequently, as shown in FIG. 31 (o ′), the pair of combined characters 248 returns to the initial position, and the crest character 247 remains in front of the background image of the townscape of the castle town. As shown in (p ′), the crest character 247 returns to the initial position from the front of the decorative symbol display device 208 on which the background image of the townscape of the castle town is displayed, and there is no obstruction to the display screen of the decorative symbol display device 208. In the state, the judgment result of the final judge effect is displayed. In the decorative symbol display device 208 shown in FIG. 31 (q ′), a scene where Tono-sama caught a bad merchant is displayed, and it is certain that the judgment result here is a big hit. The chance button 136 remains unlit at the initial position without vibration during the execution period of the final judgment effect shown in FIG. 31 (m ′) to FIG. 31 (q ′), which corresponds to an example of the third effect. . 31 (m ′) to FIG. 31 (q ′), the final judge effects are shown in FIGS. 23 (m) to (q), FIGS. 24 (m) to (q), and FIG. 25 (m). Unlike the mode of the final judge production shown in (q), FIG. 26 (m) to (q) in FIG. 26, they are not executed simultaneously with these final judge productions. Also, unlike the judgment effect modes shown in FIG. 17 (m) and FIG. 18 (m), the judgment effect is not executed at the same time.

  Further, in FIG. 31 (m ′) to FIG. 31 (q ′), the chance button 136 that is unlit at the initial position is operated, but the operation here is not accepted, and the chance button 136 here is It is not a so-called back button. Note that an operation means different from the chance button 136 (for example, a second chance button 137 described later) may be a so-called back button.

  In this example as well, there are scenes (FIG. 31 (j ′) to FIG. 31 (l ′)) where the transmission unit 191 is operated. However, instead of the transmission unit 191, a second chance button 137 or the like described later is used. Other operation means may be operated.

  FIG. 32 is a diagram illustrating an example different from the examples described so far. FIG. 32 shows different examples on the left and right sides.

  First, an example on the left side of FIG. 32 will be described. The example shown on the left side is also an effect that is not executed until after a certain effect (the effect of FIG. 21 (d) to FIG. 21 (j)). In this example, an LED lamp 139 is provided in the vicinity of the chance button 136. This LED lamp 139 is a light emitting means different from the chance button lamp 138.

  FIG. 32A is similar to FIG. 24K, etc., on the decorative symbol display device 208, the transmissive portion display 191X of the operation promotion notification is displayed, and the transmissive portion 191 which is the operation means B is rotated to the forward inclined position. It is moving. Further, in FIG. 32A, the chance button 136 as the operation means A does not vibrate and remains off at the initial position, but the chance button 136 is operated. Even if the chance button 136 is operated in this state, the chance button 136 does not vibrate and the chance button lamp 138 does not light or blink, but the LED lamp 139 lights or blinks. Even if the chance button 136 is operated, the final judgment effect is not executed.

  In FIG. 32 (a), the final judge effect is started in response to the pushing operation of the transmission part 191, and the family crest character 247 falls on the front side of the decorative symbol display device 208, and the background of the decorative symbol display device 208 is displayed. The image changes. Until the push operation of the transmission part 191 is performed, the chance button 136 that is the operation means A remains unlit at the initial position without vibration, but after the push operation of the transmission part 191 is performed, The chance button 136 starts to vibrate when operated. The chance button 136 may continuously vibrate during the execution period of the final judge effect, or may vibrate only while being pressed during the execution period of the final judge effect. Further, the vibration of the chance button 136 may be ended simultaneously with the end of the final judge effect, or may be ended before the end of the final judge effect. Even if the chance button 136 starts to vibrate, the chance button lamp 138 remains off. On the other hand, when the chance button 136 is operated, the LED lamp 139 is turned on or blinks here as well. Note that the lighting or blinking of the LED lamp 139 may be continued from FIG.

  In FIG. 32 (c), the final judgment effect is finished, and the decorative symbol display device 208 displays a shaking fluctuation display. Even if the chance button lamp 138 is operated after the final judgment effect is finished, the chance button lamp 138 does not vibrate. However, the LED lamp 139 is also lit or blinking here. The lighting or blinking of the LED lamp 139 may be continued from FIG.

  In this example as well, there is a scene (FIG. 32A) where the transmission unit 191 is operated, but instead of the transmission unit 191, other operation means such as a second chance button 137 described later is operated. It may be.

  Next, an example on the right side of FIG. 32 will be described. In the example shown on the right side, as shown in FIG. 32A, instead of the initial position display 136X of the operation promotion notification, a button image 136a3 that imitates the chance button 136 that lights in red and vibrates is included. An initial position display 136X ′ is displayed. The real chance button 136 is also lit red and vibrates. Even if the button image 136a imitating the chance button 136 that is not vibrating is displayed, the real chance button 136 may be vibrating.

  FIG. 33 is a diagram illustrating an example different from the example described with reference to FIG. FIG. 33 shows four examples on the left side and one example on the right side. The example shown in the upper two on the left (the example shown in FIG. 33A and the example shown in FIG. 33A) also passes through a certain effect (the effects shown in FIG. 21D to FIG. 21G). This is an effect that is not executed unless it is empty.

  First, in FIG. 33A, which is the first example, the transmission unit 191 that is the operation means B is located at the initial position, but the decorative symbol display device 208 displays the background image of the duel scene, and the lower left. The transmissive part rotation image 191a simulating the pachinko machine 100 in which the transmissive part 191 is rotated forward is displayed. Moreover, the character display showing that the glass button which points to the permeation | transmission part 191 is waiting is also made | formed. These transparent portion rotation images 191a and the standby character display then become a notice display that the transparent portion 191 that is a glass button rotates to the forward tilt position. When this notice display is made, thereafter, the transmission part 191 which is a glass button always rotates to the forward tilt position.

  In the second example, FIG. 33A, the background image of the duel scene is displayed as in FIG. 33A, and the remaining period is displayed by digital display at the lower left of the decorative symbol display device 208. Here, it is displayed that the remaining period is 19.89 seconds. This remaining period display is also a notice display that the transmissive part 191 rotates to the forward tilt position. When the remaining period by the remaining period display reaches 0.00 seconds, the transmissive part 191 that is a glass button is moved to the forward tilt position. Always rotate until.

  In FIG. 33A, which is the third example, the decorative symbol display device 208 corresponds to the first display means, and a second display means 209 different from the first display means is also provided. The second display means 209 is a liquid crystal display device that has a smaller display screen than the decorative symbol display device 208 that is the first display means, and is movable in front of the decorative symbol display device 208. The initial position of the second display means 209 is a position below the decorative symbol display device 208, but can be raised from the initial position. When the transmission unit 191 which is the operation means B is operated with a button effect such as a final judge effect, movable characters such as a family crest character 247 and a pair of combined characters 248 operate, and the second display means 209 is moved to the initial position. The second display means 209 at least partially overlaps with a part of the decorative symbol display device 208. Note that the second display unit 209 may entirely overlap with a part of the decorative symbol display device 208, or may partially overlap with a part of the decorative symbol display device 208. The chance button 136 that is the operation means A may vibrate or the transmission part 191 may vibrate while the second display means 209 is operating or after the operation is completed. Alternatively, the second display unit 209 may be a touch panel and may correspond to an example of a third operation unit. In this case, the second display unit 209 may be a part of the decorative symbol display device 208. You may vibrate in the overlapping state.

  FIG. 33A, which is a fourth example, is also an example provided with the same liquid crystal display device as the second display means 209 shown in FIG. The second display means 209 shown in FIG. 33A can perform stock display of the button image B, and here, six button images B are displayed. One button image B represents that one button effect is executed. In the example shown in FIG. 33A, the final judge effect is performed with the button effect corresponding to the third button image B. The button effects corresponding to the remaining three button images B are executed during the big hit game. The three button effects during the jackpot game may be, for example, three promotion effects of the number of jackpot rounds. Further, as the button effects corresponding to the six button images B, the button operation may be prompted for each of the six cut-in effects.

  Note that the second display means 209 displays a hold icon instead of the button image B, changes the display mode of the hold icon to the display mode of the button image B, and the reliability of the pre-reading notice from the display mode of the button image B by the button operation. The display mode may be changed according to the degree. Also at this time, an operating means for receiving a button operation (for example, the chance button 136 or the transmission part 191) may be vibrated.

  In the example shown on the right side of FIG. 33, an effect involving a long press operation of the chance button 136 is executed. That is, in the decorative symbol display device 208 shown in FIG. 33 (α), a button image 136a4 that imitates the chance button 136 in the off state, and an arrow display 136b as a promotion display that prompts the user to press and hold the chance button 136 for a long time. In addition, three characters are displayed as one set: a character display “Long press to save the meter” and a remaining period meter display 136c representing a remaining period in which the operation of the chance button 136 is accepted. Hereinafter, these three images 136a4, 136b, and 136c and the character display “save the meter by long press” will be collectively referred to as an operation promotion notification long press display 136L. The long press display 136L may be used even if the three images 136a4, 136b, and 136c and the character display “save the meter by long press” are not included. For example, the long press display 136L that does not include the remaining period meter display 136c may be used. In addition, a level display L1 is also displayed at the lower left of the decorative symbol display device 208. This level display L1 is a display that is leveled up according to the long press time of the chance button 136, and the level display L1 shown in FIG. 33 (α) is 0 level.

  After that, the chance button 136 is operated, and the level display L1 reaches the full tank level before the remaining period of the operation effective period is exhausted, and the button effect is started in response to the level display L1 reaching the full tank level. Here, a transmission part 191 (not shown) which is the operation means B is rotated to the forward inclined position, and the decorative symbol display device 208 has a transmission part display 191X for notifying operation promotion as shown in FIG. It is displayed. The operation of the chance button 136 is originally required to be a long press operation, but here, even if the operation is to repeatedly press a short period of time that cannot be said to be a long press (single press), Even a so-called continuous hitting operation that handles or repeatedly presses for a short period of time is treated as a long press operation. Note that even when a continuous hit operation is required, a long press operation or a single press operation may be treated as a continuous hit operation (the same applies to the following examples). Although not shown in the figure, when the transmissive portion 191 is pushed in during the operation effective period, the judgment effect is started.

  Next, an effect involving a so-called pseudo-ream will be described. The effect involving the pseudo-ream is also executed when “execute” is won by the execution possibility determination lottery in the first sub-control unit 400. In the decorative symbol display device 208, the decorative symbol is variably displayed in accordance with the special symbol variation display. However, in the pseudo-continuous effect, for one special symbol variation display (that is, one start prize). The decorative symbol display is temporarily stopped in some or all of the symbol display regions 208a to 208c in the decorative symbol display device 208 (the decorative symbol update is stopped but not yet confirmed, and is shaken. Or the like, the display may be re-variably displayed once or a plurality of times. For example, while the decorative symbols are updated (variable display) in the middle symbol display region 208b, the decorative symbol variation display is temporarily stopped in the left symbol display region 208a and the right symbol display region 208c. Variation display may be started, or variation display of decorative symbols may be temporarily stopped in all symbol display areas 208a to 208c, and then re-variation display may be started. In addition, when temporary stop is performed, symbols and designs other than decorative symbols may be temporarily stopped. In this pseudo-continuous production, how many times the re-variation display is executed for the symbol variation display of one special chart (that is, one start winning prize) is determined by lottery in the first sub-control unit 400. Is done. The pseudo-rendition effect may be a jackpot notice effect (so-called normal notice effect) of the change, which predicts that the symbol change display of the special figure currently being performed will be a big hit, or the special effect currently being performed. It may be a reach notice effect for notifying the development to super reach with the symbol variation display in the figure. Alternatively, it may be a pre-reading notice effect for notifying that a big win will be given by the symbol variation display of the special symbol starting after the symbol variation display of the special symbol currently being performed. Regardless of the notice effect, as the number of re-variable displays increases, the degree of expectation (the reliability of the notice) increases, resulting in a hot effect. In addition, when a re-variable display is performed for the first number of times (for example, four times), a big hit decision or a super reach decision may be made. In the case of a pre-reading notice effect, a step-up notice may be incorporated in which the number of re-variable displays increases as the symbol variation table of the special figure to be noticed approaches. For example, when the symbol variation table of the special chart after 3 times is targeted for the notice, the re-variation display is performed once in the pseudo-continuous effect in the symbol variation table of the first special diagram, and the second special diagram is displayed. In the quasi-continuous effect in the symbol variation table, the re-variable display is performed twice, and in the pseudo-variable effect in the symbol variation table of the third special diagram, the re-variable display is performed three times. In the pseudo-continuous effect in the symbol variation table, the re-variation display is performed four times.

  In the pseudo continuous effect, the first pseudo continuous notification is started simultaneously with the temporary stop. The first pseudo-continuous notification here is to notify that the pseudo-continuous production is started or that the pseudo-continuous production is continued. For example, any one or a plurality of symbols or all symbols (hereinafter referred to as “pseudo-continuous symbols”) among the combinations of symbols temporarily stopped in the decorative symbol display device 208 correspond to an example of the first pseudo-continuous notification. To do. That is, the pseudo-continuous symbol is a decorative symbol (for example, “decoration 7”) shown in FIG. 5B or a combination of decorative symbols (for example, “decoration 2”-“decoration 4”-“decoration 6”). , So-called chance eyes), or other patterns or patterns. Further, the pseudo-continuous symbol may be a symbol that is finally stopped (third stop) in the temporary stop, may be a middle symbol, or may be a combination of a left symbol and a right symbol. It should be noted that any one of a plurality of types of examples of the pseudo-continuous patterns listed here may be applied, a plurality of types of examples may be applied, or all types may be applied. May be. Further, the first pseudo continuous notification may be a character display, lamp lighting, or sound output that is started simultaneously with the temporary stop. Only one of the multiple types of examples of the first pseudo continuous notification enumerated here may be applied, multiple types of examples may be applied, or all types may be applied May be.

  FIG. 34 is a diagram showing an example of an effect involving pseudo-ream step by step.

  In the example shown in FIG. 34, a transparent display 191X for notifying the operation promotion is displayed in the middle symbol display area 208b that continues to display fluctuation in the reach state shown in FIG. 34A, as shown in FIG. At the same time, the transmission part 191 that is the operation means B is rotated to the forward inclined position. At this stage, the chance button 136 serving as the operation means A remains off at the initial position.

  FIG. 34C shows that the operation is within the effective period, and the transmission unit 191 is pushed to the initial position. Then, according to the operation of the transmission part 191, as shown in FIG. 34 (d), the transmission part display 191X disappears, and this time, the initial position display 136X of the operation promotion notification is displayed in the middle symbol display area 208b, The chance button lamp 138 starts to light red, and the chance button 136 starts to vibrate at the initial position. In FIG. 34 (d), a pseudo continuous effect is started, and a part of the pseudo continuous symbol N is also displayed in the middle symbol display area 208b. That is, the initial position display 136X that has been displayed at the timing of FIG. 34 (d) is displayed so as to overlap the pseudo-continuous pattern N that has been displayed at the timing of FIG. 34 (d). As a result, a part of the pseudo continuous pattern N is displayed. The chance button 136 continues to vibrate during the effective period of operation, and when the chance button 136 is pressed as shown in FIG. 34 (e), the initial position display 136X disappears, the pseudo-continuous symbol N remains, and the temporary stop is made. In some cases, the pseudo position symbol N disappears together with the initial position display 136X, and the temporary stop is not performed. That is, the effects shown in FIGS. 34D to 34F are judged effects indicating whether or not a temporary stop is executed. In FIG. 34 (f), the pseudo continuous symbol N remains, and the first temporary stop is performed. Both the first special figure display device 212 shown in FIG. 34 (f) and the fourth symbol 2081 of the special figure 1 are in the fluctuating display, and the fluctuation icon c is also displayed.

  In FIG. 34 (g), the pseudo continuous symbol N disappears, and the update (revariation display) of the decorative symbol is started in all the three symbol display areas 208a to 208c. It should be noted that the symbol variation display of the special figure is still continued, the first special symbol display device 212 and the fourth symbol 2081 of the special Fig. 1 are in the variable display, and the variation icon c is also displayed. However, the start of re-variation display here seems as if the start of special symbol variation display has been performed. In addition, the decorative symbol display device 208 shown in FIG. 34 (g) displays characters “× 2”. Here, the re-variation display is the first time, but when viewed as a special symbol design variation display, it looks like the second special symbol design variation display due to the start of the pseudo-continuous effect. In the meaning of representing, “× 2” is displayed. That is, the character display “× 2” is a notification representing the number of times related to the start of the pseudo-continuous effect. This character display of “× 2” corresponds to an example of a second pseudo continuous notification.

  In FIG. 34 (i), the symbol variation display in which the first temporary stop is performed in FIG. 34 (f) is continued, and the transparent portion display 191X of the operation promotion notification is displayed again, and the transparent portion 191 is displayed. When the transmission part 191 is pushed to the initial position by rotating to the forward inclined position, the second temporary stop judgment effect is started.

  In this example as well, there are scenes (FIG. 34 (b) to FIG. 34 (c)) where the transmission unit 191 is operated, but instead of the transmission unit 191, other chances such as a second chance button 137 described later are used. The operating means may be operated.

  FIG. 35 is a diagram showing in stepwise examples of other effects involving pseudo-ream.

  In the example shown in FIG. 35, a transparent portion display 191X for notifying the operation promotion is displayed in the middle symbol display area 208b that continues to display fluctuation in the reach state shown in FIG. 35A, as shown in FIG. At the same time, the transmission part 191 that is the operation means B is rotated to the forward inclined position. Further, the transmissive part display 191X whose display is started at the timing of FIG. 35 (b) overlaps the gray temporary pseudo-continuous pattern N ′ whose display is started at the timing of FIG. 35 (b). As a result, in FIG. 35B, a part of the gray temporary pseudo-continuous symbol N ′ is also displayed.

  FIG. 35 (c) is within the operation effective period, and when the transmission part 191 is pushed to the initial position, a judgment effect is started according to the operation of the transmission part 191. The judgment effect here is when the transmissive part 191 is operated, the transmissive part display 191X disappears, the temporary tentative pattern N ′ is changed from the gray tentative pseudo continuous pattern N ′, and the temporary stop is performed. Even if the transmissive part display 191X disappears, the temporary pseudo-continuous symbol N ′ does not change to the pseudo-continuous symbol N, but disappears to the temporary pseudo-continuous symbol N ′, and temporary stop may not be performed. In FIG. 35 (d), the temporary stoppage is changed to the white pseudo-continuous pattern N and the first temporary stop is performed. Although the change from the temporary pseudo-continuous symbol N 'to the pseudo-continuous symbol N is a change in the display mode, it may be changed to a completely different symbol. It should be noted that both the first special figure display device 212 shown in FIG. 35D and the fourth symbol 2081 of the special figure 1 are displayed during the change, and the change icon c is also displayed.

  In this example, even if the transmission unit 191 is operated, that is, the result of the judgment effect shown in FIG. 35D is displayed, the chance button 136 as the operation means A is extinguished at the initial position without vibrating. However, the chance button 136 may start to vibrate at the initial position according to the operation of the transmission part 191, or may start to vibrate while moving forward, or start moving forward. Then, it may vibrate after reaching the advance position. Further, the chance button lamp 138 may be turned on or blinked.

  In this example as well, there are scenes (FIG. 35 (b) to FIG. 35 (c)) where the transmission unit 191 is operated, but instead of the transmission unit 191, other chances such as a second chance button 137 described later are used. The operating means may be operated.

  FIG. 35 (b ′) to FIG. 35 (d ′) are modified examples of FIG. 35 (b) to FIG. FIG. 35 (b ′) and FIG. 35 (c ′) show the roaring effects that the temporary stop has not yet started and the pseudo-continuous effects may be started. That is, the pseudo continuous symbol N is displayed above the temporary stop position, and the pseudo continuous symbol N is not displayed at the temporary stop position. As shown in FIG. 35 (b '), the chance button 136 as the operation means A vibrates, and the chance button 136 is operated at the timing shown in FIG. 35 (c'). The chance button 136 may start to vibrate before FIG. 35 (b ′). In response to the operation of the chance button 136, the pseudo continuous symbol N is displayed at the temporary stop position as shown in FIG. 35 (d '), and the temporary stop is performed. On the contrary, in accordance with the operation of the chance button 136, the pseudo continuous symbol N may disappear, and in this case, the pseudo continuous effect is not started. As described above, the effects shown in FIG. 35 (b ′) to FIG. 35 (d ′) involving the chance button 136 as the operation means A are a kind of judge effect and correspond to an example of the second effect.

  FIG. 35 (b ″) to FIG. 35 (d ″) are modified examples of FIG. 35 (b ′) to FIG. 35 (d ′). In FIG. 35 (b ′) and FIG. 35 (c ′), the chance button 136 which is the operation means A vibrates, but in FIG. 35 (b ″) to FIG. 35 (d ″), the chance button 136 is. Is not oscillating, and the transmission part 191 which is the operation means B is rotated to the forward inclined position. In addition, the decorative symbol display device 208 displays a transparent portion display 191X for an operation promotion notification. Further, also in FIG. 35 (b ″) to FIG. 35 (d ″), as in FIG. 35 (b ′) and FIG. 35 (c ′), the roaring effect that may start the pseudo-continuous effect is executed. ing. Then, the transmission portion 191 is pushed in at the timing shown in FIG. In response to the pushing operation of the transmitting portion 191, the second pseudo-continuous symbol N2 is displayed at the temporary stop position as shown in FIG. 35 (d ″), and the temporary stop is performed. The second pseudo continuous symbol N2 is a symbol different from the pseudo continuous symbol N. On the contrary, here, the pseudo-continuous symbol N may disappear in accordance with the pushing operation of the transmission part 191, and in this case, the pseudo-continuous effect is not started. Also in this example, when the judgment effect is executed and the pseudo-continuous effect is started, if an operation means (transmission portion 191) different from the chance button 136 is operated, the temporary operation is temporarily performed according to the operation of the chance button 136. A pseudo continuous symbol (second pseudo continuous symbol N2) different from the pseudo continuous symbol to be stopped temporarily stops.

  The description of the specific example of the effect so far has been an example in the symbol variation display of the special symbol, but the same applies to other than the symbol variation display of the special symbol.

  FIG. 36 is a diagram showing, in a stepwise manner, an example in which a big hit symbol is confirmed and displayed from the shaking fluctuation display, and an effect involving the operation means is executed during the big hit game, and FIG. 37 is a continuation of the example shown in FIG. FIG.

  In FIG. 36 (a), the fluctuation variation display of the combination of “decoration 2” — “decoration 2” — “decoration 2” with no probable big hit (normal big hit) is performed in the center area of the background screen where the lords gather. ing. In this example, the promotion effect is started during the execution of the shaking fluctuation display. The promotion effect here is a jackpot type promotion effect (probable change promotion effect), and as shown in FIG. 36 (b), the fluctuation display is temporarily reduced to the upper left on the background screen where the lords are gathered. At the same time, an operation promotion notification initial position display 136X is displayed in the central area, and the chance button lamp 138 starts to light red at the initial position. The probable promotion effect here is a kind of button effect and a kind of judge effect.

  FIG. 36 (c) is within the operation valid period, and when the chance button 136 is operated, the initial position display 136X disappears in response to the operation, and the fluctuation variation display of the combination of decorative symbols is redisplayed. In this example, the probability change promotion has failed and, as shown in FIG. 36 (d), a jackpot without probability change (ordinary jackpot) of "decoration 4"-"decoration 4"-"decoration 4", which is an even combination of decorative symbols The fluctuation fluctuation display of the combination of is displayed. On the other hand, when the probabilistic promotion is successful, the fluctuation display of the odd-numbered decoration symbol combinations (for example, “decoration 3—decoration 3—decoration 3”, “decoration 7—decoration 7—decoration 7”, etc.) is redisplayed. The However, whether or not it is a big hit with probability change is determined by the determination of winning or not (lottery) at the time of winning, and whether success or failure of the probability change promotion here is according to the determination of whether or not winning (winning) at the time of winning The same applies to the probable promotion effect during the jackpot game described below. After that, the display is fixed and displayed in the combination of the variation display of the decorative symbols displayed in the swing variation display in FIG. 36D (see FIG. 36E).

In FIG. 36 (f) following FIG. 36 (e), a big hit start effect is displayed on the decorative symbol display device 208 and a big hit game is started. In the big hit game, it is suggested to make a right-hand hit, and a hitting suggestion notification 110X is displayed on the upper right of the decorative symbol display device 208. In addition, the number of consecutive big hits is displayed on the lower left of the decorative symbol display device 208, and “first time” is displayed on the decorative symbol display device 208 shown in FIG. Further, at the timing of FIG. 36 (g), the probability variation promotion effect is started again. The probable promotion effect here is also a kind of button effect and a kind of judge effect. In FIG. 36 (h), the chance button lamp 138 starts to light red at the initial position and prompts the user to press it. Further, in the center of the decorative symbol display device 208, a button image 136a simulating the chance button 136 that has begun to light in red, an arrow display 136b as a prompt display for prompting a continuous operation of the chance button 136, and “continuous hitting”. Three characters are displayed as one set, a character display of “shiro” and a remaining period meter display 136c indicating a remaining period in which the operation of the chance button 136 is accepted as valid. Hereinafter, these three images 136a, 136b, and 136c and the character display “Let's hit repeatedly” are collectively referred to as an operation promotion notification repeated hitting display 136R. Note that the three images 136a, 136b, and 136c and the character display “Randomly hit” may not be included, but may be displayed as a continuous shot 136R. For example, the continuous hitting display 136R that does not include the remaining period meter display 136c may be used.
In addition, a level display L2 is also displayed on the left side of the decorative symbol display device 208. The level display L2 is a display that is leveled up according to the number of consecutive hits, and the level display L2 shown in FIG.

  After that, the chance button 136 is continuously hit, and the remaining period of the operation effective period disappears in FIG. 36 (i). In the chance button 136 shown in FIG. 36 (i), the chance button lamp 138 is turned off, and the level display L2 in the decorative symbol display device 208 has reached three levels, but has not reached the MAX level. In the decorative symbol display device 208 shown in (j) following (i), the continuous hitting display 136R and the level display L2 disappear, and a character display of “defense failure” indicating failure of probability change promotion is displayed.

  Furthermore, during the jackpot game started in FIG. 36 (f), as shown in FIG. 37 (k) following FIG. 36 (j), the decorative symbol display device 208 has a transparent portion display 191X of the operation promotion notification. In addition to the display, a character display “Push it in and return to life” is also made, and the transmission part 191 which is the operation means B is rotated to the forward inclined position, and the button effect is also started here. This button effect is an effect of judging whether or not a specific winning opening V (for example, a V winning opening) can be aimed at a specific round, that is, whether or not the specific winning opening V is ready for winning. The chance button 136 that is the operation means A remains off at the initial position.

  FIG. 37 (l) is within the operation effective period of the transmission part 191, and the transmission part 191 is pushed to the initial position. In response to the pushing operation of the transmission part 191, the chance button 136 as the operation means A starts to vibrate at the initial position. The chance button lamp 138 may be lit or blinking in red, or may remain off. Further, although the chance button 136 has started to vibrate, there may be cases where the vibration does not start.

  Furthermore, the production movable body (movable accessory) operates in accordance with the pushing operation of the transmission part 191. That is, the family crest character 247 falls to the front side of the decorative symbol display device 208, and then a pair of combined characters 248 advances from the left and right, and as shown in FIG. The pair of combined characters 248 and the family crest character 247 are combined with each other.

  Next, the family crest character 247 and the pair of combined characters 248 return to the initial position, and the decorative design display device 208 shown in FIG. 37 (n) displays the result of the judgment effect. A character display of “successful survival” indicating that a winning is possible is displayed. Although the chance button 136 does not vibrate at the timing of FIG. 37 (m), it may be vibrated at this timing. In addition, an asterisk with a letter “GET” is also displayed at the lower right of the decorative symbol display device 208. Then, the decorative symbol display device 208 in FIG. 37 (n) following FIG. 37 (n) suggests that the next round is a specific round and aims at a specific winning opening V (for example, a V winning opening). Character display is made. In FIG. 37 (q), the specific round is started, the display of the decorative symbol display device 208 changes to the character display of “V Aim”, and the game ball passes the specific winning opening V (for example, V winning opening). Then, as shown in (q) in the figure, the letter “V” is displayed in large size on the decorative symbol display device 208, wins the specific winning opening V, and shifts to a certainty state (for example, after the big hit game is over). ) Is informed. Then, an end effect of the jackpot game is executed (see FIG. 37 (r)), and the jackpot game ends.

  In this example as well, there are scenes (FIG. 37 (k) to FIG. 37 (l)) where the transmission unit 191 is operated. However, instead of the transmission unit 191, other chances such as a second chance button 137 described later are used. The operating means may be operated.

In the above description,
“First operation means [for example, transparent portion 191, cross key 181a, OK button 181b, cancel button 181c, button B (second chance button 137), etc.]
A second operating means [for example, a chance button 136];
A game machine equipped with
It is configured to be able to perform multiple types of productions,
One of the multiple types of effects is a first effect,
The first effect is a notice effect [for example , the final shown in FIG . 24 (m) to FIG. (Q), FIG. 25 (m) to FIG. (Q), and FIG. 26 (m) to FIG. Judge production etc.]
The first production is configured to start according to the operation of the first operation means,
In the first effect, the second operating means is configured to vibrate [e.g., FIG. 24 (m) ~ FIG (q), FIG. 25 (m) ~ FIG (q), FIG. 26 (m) to ( q ) etc.],
When the first operating means does not vibrate when the second operating means vibrates [For example, the first operating means may vibrate while the second operating means vibrates. If there is no, the first operating means such as FIG . 24 (m) -FIG. (P), FIG. 25 (m) -FIG. (R1), FIG. 26 (m) -FIG. If you do not vibration] there is,
The first effect is not a notice effect relating to the second operation means [for example, an operation notice effect including a notice for prompting the operation of the chance button 136 or a notice regarding the operation result of the chance button 136].
A game stand characterized by that. ]
Explained.

  Whether it is the first operation means or the second operation means, a button, such as a chance button, another chance button, a cross key, a glass button, a lever, a touch sensor, or a touch panel may be used. Good. That is, as long as the first operation means and the second operation means are different operation means, these buttons, keys, levers, and the like may be appropriately combined. Note that the operation means includes not only those that are operated by direct contact, but also those that can be operated by holding the hand even if direct contact is not possible.

  The first operation means includes a chance button (for example, a chance button 136), another chance button (for example, a button B (second chance button 137)), a cross key (for example, a cross key 181a), a transparent button. It may be any one type selected from button-like parts such as the unit 191, lever, touch sensor, and touch panel, only one type is applied, and the others are not Application is also possible. For example, a chance button (for example, a chance button 136) may be applied to the first operation means, and the remaining chance buttons, cross keys, etc. may not be applied.

  Furthermore, as long as the first operation means and the second operation means are different operation means, these buttons, keys, levers and the like may be appropriately combined. Note that the operation means includes not only a direct contact operation but also an operation means that can be operated by holding a hand even if the direct contact is not possible (for example, a non-contact type).

  Moreover, even if each operation means has the same function (for example, vibration), the modes may differ depending on the operation means such as the strength of vibration, vibration time, stroke, and pitch. For example, the first operation means may be capable of executing vibration according to the first aspect, and the second operation means may be capable of executing vibration according to the second aspect.

  The notice effect may be one of a plurality of kinds of notice effects. The notice here may be a jackpot notice, a advance notice to Super Reach, a pseudo-continuous start notice, or a pseudo-continuous notice. . Alternatively, one or a plurality of the notice effects of the plurality of kinds of the notice effects may be applied, and the others may not be applied. Furthermore, only one of the plurality of types of notice effects may be applied, and the others may be all unapplicable.

  Further, the execution period of the notice effect, which is the first effect, may be from the start of the display of the image displayed for the first time after the button operation to the temporary stop (fluctuation fluctuation) of the decorative symbol, or confirmation of the decorative symbol It may be up to display. Alternatively, it may be until the movable means starts moving from the first position to the second position and then returns to the first position again, or until it starts moving to the first position. Also good. Also, only one of the multiple types of execution periods exemplified here may be used, or multiple types of execution periods may be applied, or all types of execution periods may be applied. May be. More specifically, when the first effect is the final judge effect, the decorative symbol temporarily stops (fluctuates and fluctuates) in combination with the big hit symbol pattern from the start of the notification or the like that is performed for the first time after the button operation. The execution period of the first effect may be until the end of the button operation or until the end of the button operation (particularly the result of success) is displayed.

  Further, the second operating means vibrates in a state where the movable means is located at the second position (for example, the final arrival position), for example, when the first effect is a final judge effect or the like. Alternatively, it may vibrate in a state where an effect display or the like executed in accordance with the movement of the movable means is displayed, or the movable means is located at the second position and the effect is displayed. You may vibrate in the state where the image is displayed. In addition, only one of the multiple types of examples listed here may be applied, or multiple types of examples may be applied, or all types may be applied.

  Furthermore, “the first effect is started in response to the operation of the first operation means” means that the first effect is started only in response to the operation of the first operation means. Then, the first effect may be started in response to the operation of the first operation means and other conditions (operations of other operation means, etc.) being satisfied. In addition, the first effect may be started only in response to an operation of the first operation means, and if other conditions are satisfied even if the first operation means is not operated, The first effect may be started. For example, when the predetermined time has elapsed, the first effect may be started even if the first operation means is not operated, and conversely, if there is no operation of the first operation means, the fixed time Even if it passes, the aspect in which said 1st production may not be started may be sufficient.

  The first effect may be configured to be able to start in response to an operation of the first operation means. In this case, it may be always started, may not be started, may be started other than the operation of the first operation means, or only by the operation of the first operation means. It may be started.

  In addition, when the first operation means is operated in the first state, the first effect may be executed. Here, the first state may be a state in which notification for prompting the operation of the first operation means is performed, or a state in which such notification is not performed.

  Alternatively, when the first condition is satisfied, the first effect may be executed. The establishment of the first condition here includes that the first operating means has been operated.

  Further, “in the first effect” may or may not extend over the first effect.

  In addition, “in the first effect, the second operation means vibrates” includes not only starting to vibrate arbitrarily but also starting to vibrate when a condition is satisfied.

  Further, the second operation means may be one that does not vibrate unless it is operated continuously, may be one that vibrates continuously without being pressed, and is not continuous and intermittent. May vibrate. In addition, only one of the multiple types of examples listed here may be applied, or multiple types of examples may be applied, or all types may be applied.

  Further, even after the first performance is finished, the second operation means may be capable of vibrating, and in this case, the second operation means may always vibrate or vibrate. There may be cases where the vibration is not performed, the vibration may be performed other than the vibration, or only the vibration may be performed.

  Furthermore, it may continue to vibrate from the first effect, or may be temporarily stopped and restarted. Alternatively, the second operation means may not vibrate after the first effect is finished.

  Further, when the first effect can be divided into a plurality of effects, the second operation means may be configured to vibrate during execution of at least one of the plurality of effects. Alternatively, the second operation means may be configured to vibrate during execution of an effect executed at intervals among the multiple effects, and the second operation means may be configured to perform the first operation in all of the multiple effects. The two operating means may be configured to vibrate.

  Furthermore, the second operation means may be configured to vibrate during execution of the first effect. Furthermore, “the second operation means is configured to vibrate during execution of the first effect” means that the vibration in the second operation means is related to the first effect. It may be configured to be performed regardless of whether or not to do so.

Also,
“One of the multiple types of effects is a second effect,
The second effect is a notice effect [for example, the judge effect shown in FIG. 17 (m) or FIG. 18 (m), etc.]
The aspect of the second effect is an aspect different from the aspect of the first effect,
Operation of the second operating means [e.g., FIG. 16 (l) and FIG. 18 (l) to the pressing operation or the like shown] being configured such that there is a case where the second effect of is started in response to,
Before the second rendition of starts, the only the second operating means of the first operating means and the second operating means is configured to vibrate [e.g., FIG. 16 ( j)-(k), FIG. 18 (j)-(k), etc.]
A game stand characterized by that. ]
Also explained.

  Note that the “mode different from the mode of the first effect” may be a mode in which at least a part is different, or a mode in which all are different. For example, the movement of the first movable means may be the same, but the other effect may be an aspect in which the second movable means is also moved. The movement of the first movable means is the same, but the effect is Different modes may be used.

  Further, the second operation means may be configured to start vibration after the display of the image prompting the operation is started, or configured to start vibration after the start of the operation reception state. Also good.

  Furthermore, the second operation means may be configured to vibrate at least before the second effect is started, and may be configured to vibrate simultaneously with the second effect. In addition, it may be configured to vibrate after the end of the second effect.

  An effect (second effect) that is started in response to the operation of the second operation means is prepared, and the second effect is N (plural) effects among a plurality of effects. There may be a case where the second operation means may vibrate before the second presentation is started.

  Furthermore, everything performed by the operation of the second operation means may correspond to the second effect, and may include, for example, all of liquid crystal display, LED lighting or blinking, and the like. However, the second effect may target only the effect executed by the liquid crystal display means.

  Further, the vibration of the second operation means performed in the first effect continues until a predetermined vibration time elapses even when the second operation means is operated, and the vibration time elapses. Then, it may end, or when the second operation means is operated, it may end, or when the first effect ends, it may end together, or the first effect ends. However, it may continue until the stop display of the decorative symbol is performed (it may end immediately before the stop display of the decorative symbol or at the same time as the stop display of the decorative symbol).

  On the other hand, the vibration of the second operation means that is performed before the start of the second effect may end when the second operation means is operated, or the second effect starts. May be terminated at the same time. In these cases, even if the vibration of the second operation means is the same, the vibration end condition is determined when the first operation is performed and when the second operation is performed before the second effect is started. Will be different.

  On the other hand, the vibration of the second operation means performed before the start of the second effect is continued until a predetermined vibration time elapses even when the first operation means is operated. However, it may end when the vibration time elapses, or may continue until the first effect ends, and may continue until the stop display of the decorative symbol is performed (immediately before the stop display of the decorative symbol) Or it may end simultaneously with the stop display of the decorative symbol). In these cases, the vibration end condition is the same when the first effect is performed and when the second effect is performed before the second effect is started.

Also,
Comprising "Displaying means capable of displaying an image [e.g., decorative pattern display device 208, etc.],
The first effect is the display of an image before Symbol Display unit [e.g., a display or the like effect indication and Tonosama wins in the final judge effect shown in FIGS. 23 to 26 etc.] is directed by,
The second effect is the display of an image before Symbol Display unit [e.g., display of a character GC fusuma the back princess in judges effect shown in FIGS. 17 and 18, the image in the first effect is It is an effect by displaying different images]
If the second operation means is operated while the second operation means is vibrating during execution of the first effect, the second effect is not started, but the first effect is Configured to run continuously,
A game stand characterized by that. ]
Also explained.

  According to this gaming machine, there is a case where no new effect is started even if the second operation means is operated while the second operation means is vibrating during execution of the first effect. The second effect may not be started, but a seventh effect (for example, for music output from a speaker) different from the second effect may be started.

  Further, the second display means may always display an image.

  Further, the second operating means may not vibrate before the start of the second effect.

  Furthermore, the second effect may be an effect configured not to be executed simultaneously with the first effect.

  Further, the first effect may be an effect only by displaying the image, and the second effect may be an effect only by displaying the image.

Also,
The second effect is an effect that starts after the decorative symbol change display starts [for example, FIG. 16 (b)] ,
And
Before the second presentation is started, after the decorative display variation display [for example, the decorative design variation display started in FIG. 16B] is started. And
In the second performance, the second operation means is configured to vibrate [eg, FIG. 18 (m)],
A game stand characterized by that. ]
Also explained.

  The second operating means may vibrate before the start of the second effect, and may continuously vibrate in the second effect, or may be resumed after being temporarily interrupted. Alternatively, the mode of vibration (for example, the strength of vibration, vibration time, stroke, pitch, etc.) may be different before and after the start of the second effect. More specifically, the vibration of the second operation means before the start of the second effect may be executed during a reception state period of the second operation means.

  In addition, the gaming machine includes a first operation means and a second operation means, and is configured to be capable of executing a plurality of types of effects, and one effect among the plurality of effects is The first effect is a second effect, the first effect is a notice effect, and the second effect is a notice effect. Yes, the first production is configured to start in response to the operation of the first operation means, and the second operation device is configured to vibrate in the first production. In the second production, the second operation means may be configured to vibrate.

Also,
“When the second operating means vibrates rather than when the second operating means does not vibrate [for example, FIG. 14 (j) to FIG. FIG. (L) etc.] is configured to make it easier to shift to a state advantageous to the player [for example, a big hit gaming state or a subsequent probability change state, etc.]
A game stand characterized by that. ]
Also explained.

  The “favorable state for the player” means a big hit (small hit) and a big hit gaming state, a probable change between probability and short time, a 15R big hit and a 4R big hit. Of these, a gaming state of 15R big hit (big hit with a larger number of rounds) or a state in which 100 times of 100 times and 50 times of electric support are given.

  Further, “so that it is easy to shift” may be that the game is surely shifted to the big hit gaming state if the advantageous state is the big hit gaming state.

  Further, the vibration of the second operation means in the first effect may be a big hit decision, and the second operation means may necessarily vibrate in the first effect.

In addition, it includes first display means [for example, a first special symbol display device 212, a second special symbol display device 214, a decorative symbol display device 208, etc.] capable of performing symbol variation display,
When the second operation means vibrates [for example, FIG. 16 (j) to FIG. 16] than when the second operation means does not vibrate [for example, FIG. 14 (j) to FIG. (L) etc.] may be configured such that the result of the symbol variation display is more likely to be associated with a jackpot, and further may be configured to be more likely to be associated with a jackpot with probability variation.

Also,
“One of the multiple types of effects is a third effect,
The third effect is a notice effect [for example, a judge effect shown in FIG. 31 (m ′) to FIG. 31 (q ′), etc.]
The aspect of the third effect is an aspect different from the aspect of the first effect,
The third production is configured to start in response to the operation of the first operation means,
In the third effect, the second operation means is configured not to vibrate [for example, FIG. 31 (m ′) to FIG. 31 (q ′)],
A game stand characterized by that. ]
Also explained.

  The “mode different from the mode of the first effect” may be a mode in which at least a part is different, a mode in which all are different, or a mode in which only a part is different. May be. For example, the movement of the first movable means may be the same, but the other effect may be an aspect in which the second movable means is also moved. The movement of the first movable means is the same, but the effect is Different modes may be used.

  The second operating means vibrates before the start of the third effect, does not vibrate during the third effect, and resumes vibration when the third effect ends. It may be a thing.

Also,
The third effect is an effect configured not to be executed simultaneously with the first effect.
A game stand characterized by that. ]
Also explained.

  It should be noted that during the period in which any one of the third effect and the first effect is being executed, the other effect may not be executed.

  Furthermore, it may be configured such that any one of the first effect and the third effect is started in accordance with the operation of the first operation means.

Also,
`` It is configured to be able to execute multiple types of notifications,
One notification of the plurality of types of notification is a first notification,
The first notification is a notification urging the operation of the first operation means [for example, FIG. 23 (k), FIG. (L), FIG. 24 (k), FIG. (L), FIG. 25 (k)]. ~ Transmission part display 191X etc. of the operation promotion notification shown in (l2), FIG. 26 (k) and (l) of FIG.
The first effect is the first period [for example, the period from FIG. 23 (k) to (l), the period from FIG. 24 (k) to (l), FIG. 25 (k) to FIG. In the period of (l2), the period of FIG. 26 (m) to the period of (l), etc.], the production starts when the first operating means is operated,
The first notification is configured to be performed in the first period.
A game stand characterized by that. ]
Also explained.

  That is, the first period is a period during which the first notification is performed.

Also,
“The second operating means is at least a part of the period during which the first effect is being executed [for example, the whole period in the examples of FIGS. 24 to 25 and 26, and the example of FIG. 23. It is means configured to vibrate in part of the period etc. because it does not vibrate in FIG.
A game stand characterized by that. ]
Also explained.

Also,
“The first operation means is a means [for example, a cross key 181a] configured not to vibrate,
The second operation means is a means [for example, a chance button 136] configured to be capable of vibrating.
A game stand characterized by that. ]
Also explained.

  Note that “vibration” means direct vibration when the operation means itself vibrates, and does not include indirect vibration in the case of indirect vibration due to vibration of other members. However, in some cases, indirect vibration may be included.

  Even in a state where the first effect is not executed [for example, a state during execution of the pseudo-continuous effect shown in FIGS. 34D to 34E, not the final judge effect, etc.] The operating means may be configured to vibrate, or may be configured to vibrate without fail.

Also,
“The game machine is a pachinko machine [for example, the pachinko machine 100 shown in FIG.
A game stand characterized by that. ]
Also explained.

Also,
“The game machine is a slot machine [for example, a slot machine 1000 shown in FIG. 63, etc.]
A game stand characterized by that. ]
It may be.

  Next, the back button effect in which the start timing is changed by an operation will be described.

  FIG. 38 is a diagram showing an example of a pachinko machine different from the pachinko machine 100 shown in FIG.

  FIG. 38A is a diagram conceptually showing the configuration of a pachinko machine different from the pachinko machine 100 shown in FIG. In the following description, components having the same names as those of the components described so far are described using the same reference numerals as those described above. In addition, description of items that have been described so far may be omitted.

  The pachinko machine 100 shown in FIG. 38A has two chance buttons. Hereinafter, the chance buttons described so far are referred to as a button A or a first chance button 136, and a chance button different from the first chance button 136 is referred to as a button B or a second chance button 137. The button B (second chance button 137) is provided at a position farther from the ball firing handle 134 than the button A (first chance button 136). That is, the button A (first chance button 136) is provided at a position separated by LA from the ball launching handle 134 by a linear distance (shortest distance), while the button B (second chance button 137). Is provided at a position LB away from the ball launch handle 134 by a linear distance (shortest distance), and LA is longer than LB. From another point of view, the button B (second chance button 137) is provided at a position farther from the horizontal center of the pachinko machine 100 than the button A (second chance button 136). Yes.

  The positional relationship between the button A (second chance button 136) and the button B (second chance button 137) is not limited to the relationship described above. Similarly to the first chance button 136, the button B (second chance button 137) is a kind of movable means, can be vibrated, and can be advanced (protruded). On the contrary, only the button B (second chance button 137) is not a movable means and may not vibrate and may not advance (protrude). Further, the button B (second chance button 137) may or may not include a chance button lamp. Further, a plurality of chance buttons such as a third chance button, or an operation means different from the chance button may be further provided.

  In each of the examples described up to FIG. 37, the button B (second chance button 137) illustrated in FIG. 38A can be applied instead of the transmission unit 191 described as an example of the operation unit B. Similarly, the operation key unit 181 shown in FIG. 1 can be applied in place of the transmission portion 191. However, since the operation key unit 181 shown in FIG. 1 does not have a vibration function, it is necessary to provide a vibration function. There is.

  The example shown on the right side of FIG. 38 is a diagram showing an example of a button effect in the pachinko machine 100 shown in FIG.

  In FIG. 38 (a), both the first special figure display device 212 and the second special figure display device 214 display the stop symbol of the losing (determined display). "Decoration 3"-"Decoration 4"-"Decoration 1" are displayed.

  In FIG. 38 (b), the special symbol display of the special symbol is started on the first special symbol display device 212. The decorative symbol display of the decorative symbol display device 208 is also started. In FIG. Has been started. When the reach effect is started, the operation shifts to an operation valid state in which the operation of the button A (first chance button 136) is accepted as valid. However, notification that the operation is in an effective state (for example, red lighting or blinking of the chance button lamp 138) or operation promotion notification that prompts the operation of the button A (first chance button 136) (for example, initial position display 136X). ) Is not performed, and the player cannot know that the operation is in an effective state. However, a person who knows from the information such as a bachinko magazine that the operation may be in an effective state when the reach production is started, operates the button A (first chance button 136). Then, in response to the operation of the button A (first chance button 136), the decorative symbol display device 208 displays an image C of a cut-in notice by the Tono-sama character, and the button A (first chance button 136) is displayed. This corresponds to a so-called back button.

  Note that not only the button A (first chance button 136) but also the button B (second chance button 137) or the image C of the cut-in notice by the character is displayed in response to the operation of the transparent portion 191. You may be made to do.

  FIG. 39 is a diagram showing an example of the fourth effect and the fifth effect in stages.

  In each figure in FIG. 39, a button A (first chance button 136) and a button B (second chance button 137) are arranged vertically on the right side of the decorative symbol display device 208s. The actual positional relationship between the two is the positional relationship described with reference to FIG.

  In FIG. 39 (a), both the first special figure display device 212 and the second special figure display device 214 display the stop symbol of the losing (determined display). "Decoration 3"-"Decoration 4"-"Decoration 1" are displayed. In the decorative symbol display device 208 shown in FIG. 39 (a), four black circle hold icons, which are the hold display in FIG. 1, are displayed, and no change icon is displayed in the change icon display area 208e. .

  In FIG. 39 (b), the special symbol variation display of the first special symbol display device 212 is started, and the decorative symbol variation display of the decorative symbol display device 208 is also started. Further, the hold icons are reduced by one and displayed three (hold icons h1 to h3), and the change icon c having the same display mode as the hold icon is displayed in the change icon display area 208e.

  In FIG. 39 (c), reach production is started. Here, the button effect is started in response to the start of the reach effect. The button B (second chance button 137) shown in FIG. 39 (d) starts to light red. Further, in the decorative symbol display device 208 shown in FIG. 39 (d), a button image 137a imitating the button B (second chance button 137) that has begun to light red, and a button B (second chance button 137). ) As a promotion display prompting the operation (pressing) of), a character display of “PUSH”, and a remaining period meter display 137c as a display regarding the operation effective period of the button B (second chance button 137) Are displayed as a set. Hereinafter, the three images 137a, 137b, and 137c and the character display “PUSH” are collectively referred to as an operation promotion notification button B display 137X.

  In the example shown in FIG. 39, when the operation promotion notification button B display 137X is displayed, the button B is operated at a relatively early timing (FIG. 39 (e)). That is, the button B is operated at the timing when the remaining period meter display 137c of the button B display 137X for promoting operation is reduced by about 1/5.

  When the button B is operated, in response to the operation, the decorative symbol display device 208 displays an image C of a cut-in notice by the Tono-sama character instead of the button B display 137X (see FIG. 39 (f)). ). Note that when the button B (second chance button 137) is operated, the state returns to the off state. The effect in which the image C of the cut-in notice is displayed according to the operation of the button B is the button effect and corresponds to an example of the fifth effect. The display of the cut-in notice image C by the Tono-sama character is an effect display displayed in the variation display of the decorative symbols. Further, the button B display 137X for the operation promotion notification corresponds to an example of a third notification, and the period during which the button B display 137X is displayed (the period from FIG. 39 (d) to FIG. 39 (e)) is the first. It corresponds to an example of three periods.

  The display of the cut-in notice image C by the Tono-sama character (fifth effect) may be an effect that does not start unless the button B (second chance button 137) is operated. Even if the second chance button 137) is not operated, when the period during which the button B display 137X is displayed, that is, when the effective operation period of the button B has elapsed, it may be an effect that starts when the button B has elapsed, The effect to be started may be used. In addition, only one of the multiple types of examples listed here may be applied, or multiple types of examples may be applied, or all types may be applied.

  Further, after the image C of the cut-in notice by the Tono-sama character displayed by the button effect from the reach effect is displayed, the second period is started. In other words, the second period is a period that is started in connection with the operation of the button B (second chance button 137). Here, after the operation of the button B is performed for a while (time for one frame). Is started) and from FIG. 39 (g). In the decorative symbol display device 208 shown in FIG. 39 (g), an image C of the cut-in notice by the Tono-sama character is still displayed, and an operation promotion notification that prompts the user to operate the button A (first chance button 136). The initial position display 136X is not displayed. Further, the button A is in a state where the light remains off at the initial position. However, the button A is operated at the timing of FIG. In response to the operation of the button A here, a character image G of “Intense heat” is displayed so as to overlap the image C of the cut-in notice by the Tono-sama character. The image G of the character “Intense heat” is an image of a cut-in notice that it is certain that a big hit will be made in the currently displayed symbol variation display, and will show the judgment result of the final judgment effect. In addition, since it is an effect involving the button A, it is also a button effect, and corresponds to an example of a fourth effect that starts in response to the operation of the button A. The image G of the character “Intense heat” is different from the image C of the cut-in notice by the Tono-sama character. Note that the image of the cut-in notice that there is a high possibility of being lost in the currently displayed symbol variation display is a character image of “sorry”.

  The second period started from FIG. 39 (g) is the operation effective period of the button A, but the initial position display 136X is not displayed, and the notification that the operation is effective is not performed. The button A here corresponds to a so-called back button. The display (fourth effect) of the image G of the characters “Intense heat” is an effect that does not start unless the button A (first chance button 136) is operated. That is, the display of the cut-in notice image C (fifth effect) by the Tono-sama character may start even if the button B is not operated, whereas the button A corresponding to the back button is displayed. If is not operated, the fourth effect is not started. The end timing of the second period is the earlier of the timing at which the button A is operated and the timing at which the operation effective period ends.

  In this example, the execution period of the button effect in FIGS. 39D to 39G partially overlaps the execution period of the back button effect in FIGS. They may all overlap. More specifically, the effect period after the button operation of the button effect and the operation effective period of the back button effect overlap at least in a part of the period. On the contrary, the effect period after the button operation for the back button effect and the operation effective period for the button effect may overlap at least in a part of the period.

  FIG. 40 is a diagram illustrating an example where the timing of operating the button B is later than the example illustrated in FIG. In FIG. 40, the timing of the alphabetic figure number written in parentheses coincides with the timing of the alphabetic figure number written in parentheses in FIG. Hereinafter, differences from the example illustrated in FIG. 39 will be mainly described, and description of the same points may be omitted.

  In the example shown in FIG. 40, the button B is operated at the timing when the remaining period meter display 137c of the operation promotion notification button B display 137X is reduced by about 2/5. That is, the button B is operated one frame later than the example shown in FIG. 39 (see FIG. 40 (f)). As a result, compared to the example shown in FIG. 39, the start of the button effect (fifth effect) started in response to the operation of the button B is also delayed by one frame, and the operation of the button B is performed for one frame. The start timing of the second period that starts after the passage of time is also shifted backward by one frame. In the example shown in FIG. 40, as shown in FIG. 40G, the button A is operated following the operation of the button B. At the timing shown in FIG. The operation of the button A here is accepted but is not treated as valid. Even if the player operates the button A at the timing of FIG. 40 (g), the display screen of the decorative symbol display device 208 does not change at all. Therefore, the player operates the button A again at the timing of FIG. 40 (h). . In response to this second operation, the image G of the character “Intense heat” is cut-in displayed, and the fourth effect is started.

  As described above, the start timing of the second period in the example of FIG. 39 (FIG. 39 (g) corresponding to an example of the first time) is the start timing of the decorative symbol variation display (FIG. 39 (b)). ) After four frames have elapsed (corresponding to an example of the first time), whereas the start timing of the second period in the example of FIG. 40 (FIG. 40 corresponding to an example of the second time). (H)) is after the passage of five frames of time (corresponding to an example of the second time) from the start timing of the decorative display of the decorative symbols (FIG. 40B), and the start timing of the second period is Variable (undefined).

  Note that although both the example of FIG. 39 and the example of FIG. 40 are examples of effects related to the operation of two types of chance buttons, these effects are different from the operation means ( For example, it may be replaced with an effect related to the operation of the transmission unit 191 or the third chance button.

  FIG. 41 is a diagram for further explaining the relationship between the button A (first chance button 136) and the button B (second chance button 137).

  FIG. 41 shows two examples. In the example shown in the upper part, the button A (first chance button 136) is lit red and the button B (second chance button 136) is lit red. The chance button lamp of the chance button 137) is lit in blue. The lighting of the chance button lamp prompts the operation. In this example, the button A has a function to vibrate (first function), and the button B has a function to rotate (second function).

  In FIG. 41A, only the button A among the buttons A and B is operated. When operated, the button A exhibits a first function and starts to vibrate. It should be noted that the non-operation button B remains in a lit state.

  In FIG. 41B, only the button B among the buttons A and B is operated. When operated, the button B exhibits the second function and starts rotating. On the other hand, the non-operated button A exhibits a first function and starts vibrating in response to the operation of the button B. In this example, the function (first function) of the other (button A) can be enjoyed by only one operation (here, the operation of button B). Further, in this example, even when the button B137 is operated in the state where the operation promotion notification of the button A136 is being performed, the button A136 vibrates and the operated button B rotates.

  In the example shown in the lower part of FIG. 41, both the button A136 and the button B137 are lit. In this example, the button A136 has a function of vibrating (first function) and a function of rotating (second function).

  In FIG. 41A, only the button A among the buttons A and B is operated. When operated, the button A exhibits a first function and starts vibration, and also exhibits a second function and starts rotating. As a result, the button A vibrates while rotating according to the operation. It should be noted that the non-operation button B remains in a lit state.

  In FIG. 41 (B), only the button B among the buttons A and B is operated. Even if the button B is operated, the button B remains lit and neither vibration nor rotation starts. On the other hand, the non-operated button A exhibits a first function and starts vibrating in response to the operation of the button B. In this example, only one of the functions (first function) of the other (button A) can be enjoyed only by one operation (here, the operation of the button B). In this example, even if the button B137 is operated in a state where the operation promotion notification of the button A136 is being performed, the button A136 vibrates.

In the above description,
“A game machine equipped with second operation means [for example, button A (chance button 136), etc.]
It is configured to be able to perform multiple types of productions,
It is configured to be able to execute multiple types of notifications,
One of the multiple types of effects is a fourth effect [e.g., a cut-in notice of “hot heat” shown in FIG. 39 (h) to FIG. 39 (i) and FIG. 40 (i), respectively]]. And
The fourth effect is configured to start according to the operation of the second operation means,
One notification of the plurality of types of notification is a second notification,
The second notification is a notification [for example, an initial position display 136X of the operation promotion notification] that prompts the operation of the second operation means,
The fourth effect is an effect that may be performed in a decorative symbol change display [for example, 3 ↓ 3 displayed at the upper left of the decorative symbol display device 208 shown in FIGS. 39 and 40, respectively]. ,
The fourth effect is an effect that starts when the second operation means is operated in the second period [for example, FIG. 39 (g), FIG. 40 (h), etc.]
The second notification is configured not to be performed in the second period,
The second period is a period that may start at the first time in the variable display [for example, the time of FIG. 39 (g), etc.]
The second period is a period that may start at a second time in the variable display [for example, the time of FIG. 40 (h), etc.]
A game stand characterized by that. ]
Explained.

  It should be noted that a plurality of types of effects may be always executed or may not be executed, other than a plurality of types of effects may be executed, or only a plurality of types of effects may be executed. .

  In addition, the fourth effect may be an effect that is always executed in the decorative display variation display.

Also,
[Equipped with third operation means [for example, button B (second chance button 137), etc.]
The second period is a period that is started in connection with the operation of the third operation means [for example, after the button B operation, the cut-in notice by the Tono-sama character display starts, etc.]
A game stand characterized by that. ]
Also explained.

Also,
“One of the multiple types of effects is a fifth effect [for example, cut-in notice by Tono-sama character display starting from FIG. 39 (f), FIG. 40 (g), etc.]
One notification of the plurality of types of notification is a third notification,
The third notification is a notification [for example, an operation promotion notification button B display 137X] that prompts the operation of the third operation means,
The fifth effect is configured to start in response to an operation of the third operating means,
The fifth effect is the third operation means in the third period [for example, the period of FIG. 39 (d) to FIG. 39 (e), the period of FIG. 40 (d) to FIG. 40 (f), etc.]. Is operated [for example, FIG. 39 (e), FIG. 40 (f), etc.],
The third notification is configured to be performed in the third period.
A game stand characterized by that. ]
Also explained.

  That is, the third period is a period in which the third notification is performed.

Also,
The aspect of the fifth effect is an aspect different from the aspect of the fourth effect.
A game stand characterized by that. ]
Also explained.

Also,
“The fifth effect is an effect that may be performed in a variation display of decorative symbols [for example, FIG. 39 (f), FIG. 40 (g), etc.].
A game stand characterized by that. ]
Also explained.

Also,
The fifth effect is an effect that does not start unless the third operation means is operated in the third period.
A game stand characterized by that. ]
Also explained.

Also,
The fifth effect is an effect that starts even when the third operation means is not operated in the third period.
A game stand characterized by that. ]
Also explained.

  In this case, the fifth effect may be an effect started when the third period elapses, or may be an effect started after the third period elapses.

Also,
The fourth effect is an effect that does not start unless the second operation means is operated in the second period.
A game stand characterized by that. ]
Also explained.

  By doing so, the fifth effect is clearly different from the case where the third operation unit is not operated in the third period even when the third operation unit is not operated. It becomes possible to give a width to the entangled production.

Also,
“The first time is a time after elapse of a first time [for example, four frames] from the start of the variable display [for example, FIG. 39 (b)],
The second time is a time after elapse of a second time [for example, five frames] from the start of the variable display [for example, FIG. 40 (b)],
The second time is a time different from the first time.
A game stand characterized by that. ]
Also explained.

Also,
“The game machine is a pachinko machine [for example, the pachinko machine 100 shown in FIG.
A game stand characterized by that. ]
Also explained.

  Next, an example of an icon change display different from the icon change notice will be described by taking a promotion effect as an example.

  FIG. 42 shows three examples of promotion effects.

  In the example shown on the left side of FIG. 42, during the display of the decorative symbols in FIG. 42A, the promotion effect is started simultaneously with the start of the reach effect or after the reach effect is started. That is, the promotion effect is started during the reach state. In the promotion effect here, as shown in FIG. 42 (a), a display item AT (first display) of noteworthy items appears in the central area of the decorative symbol display device 208. In the notice item display AT shown in FIG. 42 (a), it is informed that attention is paid to the variation display of the decorative symbol reduced and displayed on the upper left of the decorative symbol display device 208. That is, the state (“2 ↓ 2”) of the variation display of the decorative pattern in the reach state currently being performed is directly displayed to notify that attention is paid. Next, in FIG. 42 (c), the display item AT to be noted disappears, “decoration 7” is displayed in the left symbol display area 208a and the right symbol display area 208c, and high-speed fluctuation continues in the middle symbol display area 208b. A state of being displayed is displayed. The symbol combination (“decoration 2-decoration 2-decoration 2”) in which the same even three decorative symbols are arranged is a normal jackpot symbol combination with no probability change, whereas the same odd ornamental three symbols are arranged. Since the combination ("decoration 7-decoration 7-decoration 7") is a special jackpot symbol combination with probability variation, it is likely that the promotion with probability variation will be successful here. In the example shown on the left side of FIG. 42, the attention object in the display AT of the matter to be noticed and the thing that changed after that match in the decorative design. That is, this corresponds to an example in which the advance notice display (FIG. 42 (a)) and the actual change display (FIG. 42 (c)) match. In an effect in which a design such as a decorative design changes, a prior notice display related to the design may be configured so that the actual change display always matches.

  In addition, in the display AT of noteworthy items, the state of the variation display of the decoration pattern in the current reach state (“2 ↓ 2”) is directly displayed, but the variation display of the decoration symbol after the change is displayed. The state (“7 ↓ 7”) may be directly displayed as a notice display of the effect.

  In the example shown in the center of FIG. 42, in the display AT of the noticeable matter in the promotion effect, it is notified that the rightmost icon among the four displayed icons is focused. The four icons displayed in the notice item display AT are icons corresponding to the hold icon displayed in the hold icon display area 208f of the decorative symbol display device 208, and are not displayed in the hold icon display area 208f. , Can be seen as a kind of hold icon. Therefore, in the display AT of the matter to be noted shown in FIG. 42B, it is notified that the rightmost fourth hold icon h4 is noticed among the four hold icons displayed. It should be noted that, in the notice item display AT shown in FIG. 42B, four hold icons are displayed, but no change icon is displayed. On the other hand, in the hold icon display area 208f of the decorative symbol display device 208, only the three black circle (default display mode) hold icons h1 to h3 are displayed, but in the variable icon display area 208e, a black circle (default The display mode) variation icon c is displayed. Further, in the notice item display AT shown in FIG. 42B, the notice mode of the fourth hold icon h4 to be noticed is changed to the hatched display form (the first display form and the display form of the pre-reading notice). It has changed. Next, in FIG. 42C, while still in the reach state, the display item AT to be noted disappears, and only the three black circle hold icons h1 to h3 are displayed in the hold icon display area 208f in the decorative symbol display device 208. It is not displayed. However, in the variation icon display area 208e, a variation icon c in a hatching display mode (normal notice display mode) is displayed. The display mode of hatching is the same display mode as the display mode of the fourth hold icon h4 in the display item AT of note in FIG. 42B, but in this example, the display item of attention is displayed in the display AT. The object (fourth hold icon h4) is different from the object (change icon c) changed thereafter. That is, in FIG. 42 (b), while the advance notice that the hold icon (fourth hold icon h4) is changed, the change icon c actually changes in FIG. 42 (c). Are different. In addition, the change icon itself is not displayed on the display item AT of note in FIG. 42B, while the fourth hold icon h4 is displayed in the hold icon display area 208f of the decorative symbol display device 208. Inadvertently, there is an inconsistency that is not displayed. This example corresponds to an example in which the prior notice display (FIG. 42B) and the actual change display (FIG. 42C) do not match. In the example shown in the center of FIG. 42, the rightmost icon (fourth hold icon h4) in the notice item display AT corresponds to an example of the first icon, and the actual fluctuation shown in FIG. The icon c corresponds to an example of a second icon. In addition, the notice item display AT corresponds to an example of the first display, and the display on the decorative symbol display device 208 illustrated in FIG. 42C corresponds to an example of the second display. In FIG. 42D, the decorative symbol variation display is terminated, and the combination of “decoration 3”-“decoration 4”-“decoration 3” is displayed in a definite manner. In the variation icon display area 208e of the decorative symbol display device 208 shown in FIG. 42 (d), the display mode of the variation icon c returns from the hatched display mode to the black circle display. Further, there is no winning in the first special figure starting port 230, and the fourth hold icon h4 is not displayed.

  In the example shown on the right side of FIG. 42, the display AT (FIG. 42B) of the noticeable matters of the promotion effect is the same as the example shown in the center of FIG. 42, and one of the four displayed icons is displayed. It is reported that attention is paid to the rightmost icon (fourth hold icon h4). Further, the icon to be noted (fourth hold icon h4) is displayed in a hatching display mode (first display mode). This hatching display mode (first display mode) is a display mode of a pre-reading notice with a relatively low jackpot reliability. On the other hand, in the decorative symbol display device 208, four hold icons h1 to h4 having default display modes and a variation icon c having the same default display mode are displayed. In this example, the number of hold icons is the same between the display AT of the noticeable matter of the promotion effect and the actual hold icon display area 208f. In FIG. 42C, while still in the reach state, the display item AT to be noted disappears, and only the three hold icons h1 to h3 are still displayed in the hold icon display area 208f of the decorative symbol display device 208. Although there is no, the display mode of the first hold icon h1 is changed to the display mode (second display mode) of Tonosama's face. This Tono-sama's face display mode (second display mode) is a display mode of a pre-reading notice with a relatively high jackpot reliability. In this example, notable items (fourth hold icon h4) in the display AT of noteworthy items and those changed thereafter (first hold icon h1) are not only different, but also the change contents are hatched display modes. The first display mode is different from the display mode (second display mode) of Tonosama's face. Note that the fluctuation icon c of the default display mode is displayed in the fluctuation icon display area 208e.

  FIG. 42 (C ′) is a modified example of FIG. 42 (C) and shows a state where the display AT of the matter to be noted shown in FIG. FIG. 4D is a diagram showing a state when the decorative symbol is stopped and displayed, following FIG. The display state of the hold icon in the hold icon display area 208f shown in FIGS. 42C 'and (D') is the same as the display state of the hold icon in the hold icon display area 208f shown in FIG. The display state of the fluctuation icon in the fluctuation icon display area 208e shown in (C ') and (D') 42 is not different from the display state of the fluctuation icon in the fluctuation icon display area 208e shown in FIG. FIG. 42 (D ′) following FIG. 42 (D ′) shows that the hold corresponding to the hold icon that has been the first hold icon h1 has been digested and a new variation display of the decorative symbol has started. FIG. When a new variation display of the decorative symbol is started, a moving animation of the hold icon shift display is executed, and the hold icon which has been the first hold icon h1 so far moves toward the change icon display area 208e. , Displayed as a variation icon c. Further, the hold icon that has been the second hold icon h2 so far is displayed as the first hold icon h1, but at the same time as the start of the movement animation, during the movement animation, or at the same time as the end of the movement animation. Or after the movement animation ends, the display mode changes to the display mode (second display mode) of Tonosama's face. That is, the execution timing of the promotion display is different from the example described so far, and the symbol variation display (the first symbol variation display) started after the symbol variation display (first symbol variation display) in which the notice AT is displayed AT is performed. Promotion display is executed in the second symbol variation display). The first hold icon h1 that has changed to the display mode of the face of Tonosama may be displayed in the display mode during the execution of the second symbol variation display (for example, during the execution of the reach effect), and the display mode also changes. Or it may disappear when the super reach production is performed.

  The example shown on the right side of FIG. 42 also corresponds to an example in which the prior notice display (FIG. 42B) and the actual change display (FIG. 42C or FIG. 42E ') do not match.

  In the example shown on the right side of FIG. 42, the rightmost icon (fourth hold icon h4) in the notice item display AT corresponds to an example of the first icon, and FIG. 42C or FIG. The actual first hold icon h1 shown in ') corresponds to an example of the second icon. Further, the display AT of the matter to be noted corresponds to an example of the first display, and the display in the decorative symbol display device 208 shown in FIG. 42C or FIG. 42E ′ is an example of the second display. It corresponds to.

  FIG. 43 is a diagram showing two other examples relating to the promotion effect.

  In the example on the left side of FIG. 43, a mini icon such as a mini item is displayed on the hold icon. This mini-icon is an icon smaller than the hold icon, and a notice of the effect executed in the symbol variation display that starts when the hold corresponding to the displayed hold icon is digested or the big hit in the symbol variation display. Represents a pre-read notice. In any of the decorative symbol display devices 208 shown in FIGS. 43 (A) and (B), a mini icon of A display is placed on the leftmost first hold icon h1 among the three displayed hold icons. Two mA are stacked. For example, the A-displayed mini-icon mA is for notifying that the pseudo-continuous production is started once. In the notice item display AT shown in FIG. 43B, one C-display mini-icon displayed on the leftmost icon (first hold icon h1) among the four displayed icons. It is reported that attention is paid to mC. The C-displayed mini-icon mA is a pre-reading notice that suggests, for example, that it will be a big hit. In FIG. 43 (C), the display AT of the noticeable item disappears while the reach state is still present, and the decorative symbol display device 208 displays the mini icon mA and C display of the A display on the first hold icon h1. Mini icons mC are stacked. That is, as the promotion display, the upper mini-icon changes from the A-display mini-icon mA to the C-display mini-icon mC, but the lower mini-icon does not change, and the A-display mini-icon does not change. The icon mA remains. As a result, while the number of pseudo-continuations decreases from two to one, it is foretold that it will be a symbol variation display that is determined to be a big hit, and the promotion has been successful. In this example, the attention object in the display AT of the attention item is a mini icon that displays only one item, but in fact, two mini icons that are displayed after that are displayed, Changes in the first stage mini-icon (C-displayed mini-icon mC) and the first-stage mini-icon (A-displayed mini-icon mA) that were the target of attention in the display AT of the noticeable item The contents are also different. In the example shown on the left side of FIG. 43, the C display mini-icon mC in the notice item display AT corresponds to an example of the first icon, and the actual first-stage A-display mini shown in FIG. The icon mA corresponds to an example of a second icon. In addition, the display AT of the noticeable item corresponds to an example of the first display, and the display on the decorative symbol display device 208 illustrated in FIG. 43C corresponds to an example of the second display.

  The example on the right side of FIG. 43 executes a promotion effect selected from three types of promotion effects in the reach state. The three types of promotion effects here are the promotion effects shown in FIGS. 42A to 42C, the promotion effects shown in FIGS. 42A to 42D, and FIG. (C) or FIG. 42 (A) to (C ′) to the promotion effect shown in FIG. In addition, all of a plurality of types of effects (in this case, three types of promotion effects) for which one effect is selected are displayed in advance as shown in FIG. 42 (a) to FIG. 42 (c). )) And the actual change display (FIG. 42 (c)) may be of the same type, or a prior notice display (as shown in FIG. 42 (a) to FIG. 42 (d)). 42 (b)) and the actual change display (FIG. 42 (c)) may be an inconsistent type effect, or both a matched type effect and an inconsistent type effect are included. Also good.

  In FIG. 43 (b), a noticeable item display AT1 marked "promotion chance A" as promotion effect A, and a noticeable item display AT2 marked "promotion chance B" as promotion effect B; As a promotion effect C, a noticeable item display AT3 labeled “promotion chance C” is displayed, and any one type of promotion effect is selected and executed by internal lottery. The selection operation may be performed as if the button A (first chance button 136) or the button B (second chance button 137) is operated.

  In the above description, the promotion effect has been described as an example. However, the icon change display different from the icon change notice is not limited to the promotion effect.

In the above description,
A game machine equipped with display means [for example, a decorative symbol display device 208 or the like]
The display means is means capable of displaying a plurality of types of icons,
One of the plurality of types of icons is a first icon [e.g., the fourth hold icon h4 shown in FIG. 42B, the fourth hold icon h4 shown in FIG. 42B, and FIG. ), Etc.]
One icon of the plurality of types of icons is a second icon [for example, the change icon c shown in FIG. 42 (c), the first hold icon h1 shown in FIG. 42 (C) or FIG. 42 (E ′). , Mini-icon mA shown in FIG.
The second icon is an icon different from the first icon,
The display means is means capable of displaying a plurality of types of display,
One display of the plurality of types of display is a first display,
One display of the plurality of types of display is a second display,
The second display may be displayed after the display of the first display starts,
The first display is a display indicating that the display mode of the first icon is changed [for example, attention should be given to each of FIGS. 42 (b), 42 (B), and 43 (B). Item display AT, etc.]
The second display is a display in which the display mode of the second icon is changed [for example, in each of FIG. 42 (c), FIG. 42 (C), FIG. The actual display etc. on the decorative symbol display device 208 shown]
A game stand characterized by that. ]
Explained.

  The display means may be means for always displaying the plurality of types of icons, may be means for displaying the icons, or may display other than the plurality of types of icons. Alternatively, only a plurality of types of icons may be displayed.

  Moreover, after the display of the first display starts, the second display may be displayed without fail.

Also,
“The second icon [for example, the fluctuation icon c shown in FIG. 42 (c)] is a different type of icon from the first icon [for example, the fourth hold icon h4 shown in FIG. 42 (b)]. is there,
A game stand characterized by that. ]
Also explained.

Also,
"With symbol display means that can display symbol variation display,
The first icon is a hold icon [for example, the fourth hold icon h4 shown in FIG.
The hold icon is an icon that represents the number of the start of the symbol variation display is held by the number displayed,
The one hold icon is an icon indicating that there is one hold.
The second icon is a fluctuation icon [for example, a fluctuation icon c shown in FIG.
The variation icon is an icon displayed as an icon corresponding to the symbol variation display when the hold represented by the suspension icon is digested and the symbol variation display is started.
A game stand characterized by that. ]
Also explained.

  The symbol display means may be means for displaying the symbol variation display without fail, may be a means for displaying the symbol variation display, or may execute other than symbol variation display. Alternatively, only symbol variation display may be executed.

Also,
“It is provided with a symbol display means [for example, a first special symbol display device 212, a special symbol 2 display device 214, a decorative symbol display device 208, etc.] capable of displaying a symbol variation display,
The first icon is a first hold icon [for example, a fourth hold icon h4 shown in FIG.
The second icon is a second hold icon [for example, the first hold icon h1 shown in FIG. 42 (C) or FIG. 42 (E ′)],
The hold icon is an icon that represents the number of the start of the symbol variation display is held by the number displayed,
The one hold icon is an icon indicating that there is one hold.
The first hold icon and the second hold icon are icons having different times when the hold is made.
A game stand characterized by that. ]
Also explained.

Also,
“The first icon is a display of a first type of mini item [for example, a pre-reading preview mini icon mC that suggests that it will be a big hit]
The second icon is a display of a second type of mini item [e.g., a mini icon mA for notifying that a pseudo-continuous effect will be started once],
A game stand characterized by that. ]
Also explained.

Also,
The first display is a display that is displayed during the display of the decorative symbol variation display.
A game stand characterized by that. ]
Also explained.

Also,
The first display is a display that is displayed during the execution of the reach effect.
A game stand characterized by that. ]
Also explained.

Also,
The second display is a display that is displayed during the display of the variation display of the decorative symbol.
A game stand characterized by that. ]
Also explained.

Also,
“The second display is a display displayed during the execution of the reach effect.
A game stand characterized by that. ]
Also explained.

Also,
“The game machine is a pachinko machine [for example, the pachinko machine 100 shown in FIG.
A game stand characterized by that. ]
Also explained.

  Next, a timer notice for starting notification with a button effect will be described.

  FIG. 44 is a diagram for explaining a general timer notice.

  In each figure in FIG. 44, a button A (first chance button 136) and a button B are displayed beside the decorative symbol display device 208. Note that the button B (second chance button 137) shown in FIG. 38 and the like has a circular operation surface, but the button B here has a square operation surface. The button B is referred to as a button B (operation button 137 ′), but is not limited to the shape of the operation surface, and may be named a chance button.

  In FIG. 44 (a), both the first special figure display device 212 and the second special figure display device 214 display the stop symbol of the losing (determined display). "Decoration 3"-"Decoration 4"-"Decoration 1" are displayed. In addition, the fourth symbol 2081 of the special figure 1 and the fourth symbol 2082 of the special figure 2 are both displayed in a stopped state. 44A. The first special symbol hold lamps 218 shown in FIG. 44 (a) are lit, and the decorative symbol display device 208 displays four black circle hold icons, which are the hold indications of special figure 1. Therefore, no variation icon is displayed in the variation icon display area 208e.

  In FIG. 44B, the special symbol variation display of the special symbol display device 212 is started, and the decorative symbol variation display of the decorative symbol display device 208 is also started. That is, in the decorative symbol display device 208, the decorative symbol update (variation display) is continuously performed in each of the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. Only three first special symbol hold lamps 218 shown in FIG. 44B are lit, and only three hold icons (hold icons h1 to h3) are displayed in the hold icon display area 208f of the decorative symbol display device 208. In the fluctuation icon display area 208e, the fluctuation icon c having the same display mode as the hold icon is displayed. Furthermore, the 4th symbol 2081 of the special figure 1 which is a round display is changed to a display during change (gray).

  In the decorative symbol display device 208 shown in FIG. 44 (c), the reach effect is started. Up to now, the variation display of the decorative symbols, which has been performed in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c, is reduced in the left corner and is in a reach state with the numeral 3. .

  The first sub-control unit 400 receives a special symbol change start command or a special symbol hold increase command from the main control unit 300. The symbol variation start command includes information representing the variation time of the symbol variation display to be started. Moreover, even if the information indicating the variation time is not included, the information indicating the stop symbol is included, and the first sub-control unit 400 determines the variation time from the information indicating the stop symbol. In the special figure hold increase command, when the main control unit 300 prefetches up to the variation time, information indicating the prefetched variation time is included, but even if not included, information indicating the prefetched stop symbol The first sub-control unit 400 can know the variation time from the information indicating the pre-read stop symbol. When the variation time is long (for example, 30 seconds or more), the first sub-control unit 400 performs a lottery for determining whether or not to perform timer notice.

  When the lottery for whether or not to execute the timer notice is won (when the lottery result is a result to be executed), the timer notice is started when the reach effect is started. The timer notice includes a display indicating the remaining time until a new effect is started, and is a kind of notice effect that suggests that a new effect is started. The new effect here may be a jackpot notice effect or a notice effect as to whether a certain effect (for example, a super reach effect or the like) is started. Note that the jackpot notice effect includes a normal notice effect for notifying that a big hit will be given in the currently displayed symbol variation display, and a pre-reading notice effect for notifying that a big hit will be given in the following symbol variation display. Further, the display indicating the remaining time may be a meter display, a level display, or a number display, but in this example is a numerical display. It should be noted that only one of a plurality of types of examples of the display representing the remaining time listed here may be applied, a plurality of types of examples may be applied, or all types may be applied. You may apply. In FIG. 44D, a timer notice display T is displayed on the left side of the variation icon display area 208e, and it is informed that the remaining time is 30:00 seconds until the start of a new effect. The remaining time displayed here is displayed as a countdown with the passage of time, and is 0:00 seconds in FIG. When the remaining time reaches 0:00 seconds, the first effect display is performed. In the decorative symbol display device 208 shown in FIG. 44 (f), a Tono-sama character is displayed on the variation icon display area 208e. Note that the variation icon c in the black circle display mode (default display mode) is still displayed in the variation icon display area 208e in FIG. Further, a timer notice display T of 0:00 seconds is still displayed on the left side of the variation icon display area 208e, and the first effect display (the character display of Tono-sama) here is the end of the timer notice. Production. However, the first effect display (the character display of Tono-sama) can also be viewed as the start effect of a new effect that has been predicted to start with a timer notice. In particular, the timing when the timer notice display T disappears at 0:00 seconds may be the moment when it becomes 0:00 seconds, or may disappear at the timing shown in FIG. Alternatively, the timer notice is ended when the time reaches 0:00 seconds, but the timer notice display T may be in a mode that continues to be displayed for a certain period even when a new effect is started.

  In FIG. 44 (f) following FIG. 44 (f), although the timer notice display T has disappeared, the first effect display (Tono-sama character display N 1) is still displayed on the change icon display area 208 e. A normal notice effect is started as a new effect noticed by the timer notice. In this normal notice effect, the change icon c, which was the default display mode until then, has changed to the display mode of the princess's face, and there is a possibility that it will be a big hit with the symbol change display currently continuing in the reach state Is foretold.

  In FIG. 44 (h), the first effect display (tono character display) also disappears, and the change icon c of the display mode of the princess's face continues to be displayed in the change icon display area 208e. continuing. After this, it evolved into a super reach production, and the change icon c disappeared (not visible) together with the hold icon, and it became a big hit or lost, and further, it was lost without developing into a super reach production. To do. Even in the case of development to a super reach production, the change icon c of the display mode of the princess's face may continue to be seen without disappearing.

  FIG. 45 is a diagram showing, in stages, an example in which a timer notice display T may be displayed in response to a button operation.

  The first sub-control unit 400 is provided with a counter timer, and when the timer advance notice execution lottery is won, internal counting by the counter timer is started. The start time of the internal count may be after the start of the symbol variation display of the special symbol or before the start of the symbol variation display, but in the example shown in FIG. 45, simultaneously with the start of the symbol variation display, An internal count is started. The counter timer is set with a count value before starting and is counted by a countdown method. The time represented by the count value is a time shorter than the fluctuation time of the special figure, but may be a time longer than the fluctuation time of the special figure. In FIG. 45, the counter timer 412 shown in FIG. In the example shown in FIG. 45, a value of 40:00 seconds is set in the counter timer 412, and the internal count is started from FIG.

  Further, the pachinko machine 100 shifts to a state (operation valid state) where the operation of the button A (first chance button 136) is effectively received simultaneously with the start of the internal count or immediately after the start. However, even when the operation shifts to the operation valid state, the chance button lamp 138 of the button A (first chance button 136) remains off, and the button A operation promotion notification (for example, initial position display 136X) is also performed. However, the player does not know that the operation is valid. However, when the button A (first chance button 136) is operated, the timer notice display T is displayed in accordance with the operation. In the example shown in FIG. 45, the button A (first chance button 136) is operated a while after the reach effect is started (see FIG. 45C). The display of the timer notice display T is related to the reach effect in the example shown in FIG. 44, but is irrelevant in this example. Also, the button A (first chance button 136) here corresponds to a so-called back button. Note that the timer notice display T is not displayed even when the button B (the operation button 137 ') is operated, but it may be displayed. In the decorative symbol display device 208 shown in FIG. 45 (e), a timer notice display T is displayed, and it is notified that the remaining time is 20:00 seconds until the start of a new effect. In this example, when the button A (first chance button 136) is operated, the timer notice display T is immediately displayed, so that the player starts counting down the remaining time as if the button A is operated. Internally, the countdown of the remaining time starts before the button is operated.

  In this example, the button A (first chance button 136) corresponds to a so-called back button, but an operation promotion notification that promotes the operation of the button A may be performed. Ends when is operated. Therefore, when a certain period is provided between the time when the button A (first chance button 136) is operated and the time when the timer notice display T is displayed, the operation promotion notification is not made during that period. Will not be done.

  In addition, since the timer notice display T is displayed in response to the button A operation, the length of the remaining time at which the display starts is different depending on the timing of the button A operation. That is, as shown in FIG. 45A, if the button A operation is performed a little earlier, the timer notice display T is displayed from the state where the remaining time is 25:00 seconds. On the other hand, as shown in FIG. 45A, even if the button A operation is performed after the remaining time measured by the counter timer 412 is less than the first remaining time (here, 5 seconds or less), T may not be displayed. In this case, the operation valid state of the button A (first chance button 136) is before the first remaining time. Alternatively, when the remaining time measured by the counter timer 412 reaches the second remaining time (for example, 6 seconds), the timer notice display T is displayed from the second remaining time even if the button A operation is not performed. May be. In the example shown in FIG. 45, the operation valid state of the button A (first chance button 136) is continuous, but may be intermittent. For example, if the operation valid state continues for 5 seconds, the transition to the operation invalid state for 3 seconds may be repeated until the remaining time reaches 0:00 seconds.

  Since FIG. 45 (f) and subsequent figures are the same as FIG. 44 (e) and subsequent figures, description thereof is omitted. However, since button A (first chance button 136) is a back button, the beginner does not press button A. In some cases, the remaining time may elapse. Even in this case, after the remaining time elapses, the display mode of the variation icon c may be changed to the display mode of the princess face without performing the first effect display (Tono-sama character display N1). Similarly to the case where there is an operation, after the first effect display (Tono-sama character display N1) is displayed, the display mode of the variation icon c may be changed to the display mode of the princess's face.

  FIG. 46 is a diagram for explaining the relationship between the back button operation timing and the hold increase timing.

  In FIG. 46 (b), when the symbol variation display is started, the number of holdings in FIG. 1 is 2, and the internal count is started simultaneously with the start of the symbol variation display here. That is, when the symbol variation display is started, it is determined that the timer notice is to be executed, and the operation of the button A (first chance button 136) is enabled.

  In FIG. 46C, the button A (first chance button 136) corresponding to the back button is operated, and the timer notice display T is displayed. In a state where the timer notice display T is displayed (remaining time is 5:00 seconds), there is a one-ball winning at the first special figure starting port 230, and the number of holds in the special figure 1 is increased by one. As shown in 46 (d), three hold icons h1 to h3 are displayed. These three hold icons h1 to h3 are all in a black circle display mode (default display mode).

  Eventually, the remaining time becomes 0:00 seconds (see FIG. 46F), and as shown in FIG. 46G, the first effect display (Tono-sama character display N1) is displayed on the variation icon display area 208e. ) Is displayed. Even in this state, three hold icons h1 to h3 are displayed in the default display mode. Further, in this example, on the first effect display (Tono-sama character display N1), a new effect to be started, that is, a new effect in which the start is predicted by the timer notice is suggested, and a pre-read notice is given. It has been reported that the display mode of the target hold icon changes. In this example, the target of the prefetch notice is also determined in a control manner at the stage of determining whether or not the button notice can be executed. Therefore, if the second hold of special figure 1 is increasing during the execution of the symbol fluctuation display one time before the symbol fluctuation display currently being performed, the look-ahead notice target is The winning portion after the timer is scheduled to be held for the second time (in this case, the third hold) cannot be subject to the look-ahead notification, but for the player, before the start of the new production It appears that all three hold icons h1 to h3 displayed on the screen are likely to be subject to a pre-reading notice.

  In the decorative symbol display device 208 shown in FIG. 46 (h), the display mode of the second hold icon h2 out of the three hold icons h1 to h3 is changed from a black circle display mode (default display mode) to a ton-like face display mode. The pre-reading notice effect is started as a new effect noticed by the timer notice. In this example, the first effect display (Tono-sama character display N1) continues to be displayed until the currently displayed symbol variation display is completed.

  Further, as shown in FIG. 46 (c ′), when the remaining time is 5:00 seconds, the button A (first chance button 136) corresponding to the back button is not operated, and the number of holds in FIG. When the button A (first chance button 136) is operated after the timing of FIG. 46 (d) when the number of buttons is increased by one (see FIG. 46 (e ′)), this is a button operation after the increase in hold. Therefore, the player tends to expect that the third hold, which was increased before the button operation, will also be subject to the pre-reading notice, but the hold increase after the timer notice is decided to run even before the button operation. However, in terms of control, the third hold cannot be a prefetch notice target, and in this example as well, the display mode of the second hold icon h2 changes to the prefetch notice display mode.

  In addition, during the execution of the symbol fluctuation display one time before the symbol fluctuation display that is currently being performed, if the first hold is increased together with the second hold of the special figure 1, the first hold icon h1 There is a possibility that the display mode changes to the display mode of the prefetch notice, and in this case, it is not known in advance whether the prefetch notice target is the first hold, the second hold, or both. .

  Further, if the control for determining the pre-reading notice target is adopted according to the operation of the button A, the number of the pre-reading notice objects changes according to the operation timing of the button A (first chance button 136). Become. That is, in the button operation at the timing of FIG. 46 (c), only the first hold and the second hold are subject to the pre-reading notice, but in the button operation at the timing of FIG. 46 (e ′), from the first hold to the third hold. Will be subject to pre-reading, and the target that can be expected will differ depending on the timing of button operation.

  Furthermore, the pre-reading notice target may be determined immediately before the start of a new effect, that is, when the remaining time reaches 0:00 seconds.

  FIG. 47 is a diagram showing two examples of button effects in stages.

  The example on the left side of FIG. 47 corresponds to an example of a general button effect, and the counter timer 412 does not operate. In this example, the reach state from FIG. 47 (a) to FIG. 47 (d) is shown, and the decorative symbol display device 208 shown in FIG. 47 (b) is a button that imitates the chance button 136 in the off state at the initial position. 3 of an image 136a4, an arrow display 136b and a character display of “press” as a prompt display for prompting the operation of the chance button 136, and a remaining period meter display 136c representing a remaining period in which the operation of the chance button 136 is accepted as valid. One is displayed as a set. Hereinafter, these three images 136a4, 136b, and 136c and the character display of “press” are collectively referred to as a normal display 136N of the operation promotion notification. In FIG. 47C, the button A (first chance button 136) is operated in a state where the normal display 136N of the operation promotion notification is being performed, and the decoration shown in FIG. On the symbol display device 208, an image C1 of a cut-in notice displayed as a chance is displayed.

  The example on the right side of FIG. 47 is an example in which the start of timer notice is waited. 47A to 47C are the same as FIGS. 47A to 47C, and thus the description thereof is omitted. Also in this example, the counter timer 412 is not operating, and the timer notice is not executed in the currently displayed symbol variation display. However, at the stage of receiving the special figure hold increase command when each of the three holds held here is held, each variable time is calculated from the information indicating the pre-read stop symbol included in each command. If there is a hold whose fluctuation time is longer than the first time among these three holds, stock the timer notice until the hold is consumed and the symbol change display is started. Keep it. As shown in FIG. 47C, when the button A (first chance button 136) is operated during the operation effective period, the timer notice is not started in the currently displayed symbol variation display. As a display for notifying that the timer notice is started in the symbol change display to be started, as shown in FIG. 4D, the display T ′ “waiting” is set to the position where the timer notice display T is displayed. When the timer notice starts, the remaining time is displayed instead of “waiting”.

  FIG. 48 is a diagram showing a modification of the display method including the timer notice display T. In FIG. 48, three examples are shown on the left side, and two examples are shown on the right side.

  First, in FIG. 48A as the first example, in the reach state, a display similar to the timer notice display T (hereinafter referred to as a time display T1) is displayed at the display position of the timer notice display T at the button A. (First chance button 136) It is already displayed before the operation. This time display T1 is also displayed as a countdown with the passage of time. In FIG. 48A, 10:00 seconds are displayed. On the other hand, the counter timer 412 shown in FIG. 48 (a) is 30:00 seconds, and they do not match. The button A (first chance button 136) corresponding to the back button is operated at the timing of FIG. 48 (b) when the counter timer 412 becomes 25:00 seconds, and in response to this operation, the time display T1 is displayed. The timer notice display T is displayed. At the timing shown in FIG. 48B, the time display T1 is 5:00 seconds, and the timer notice display T is 25:00 seconds, which is the same as the counter timer 412.

  48A, which is the second example, similarly to FIG. 48A, which is the first example, the time display T1 is positioned at the display position of the timer notice display T and the button A (first Chance button 136) Already displayed before operation. Thereafter, also in this example, the button A (first chance button 136) corresponding to the back button is operated. The operation timing of the button A is the timing when the counter timer 412 has reached 25:00 seconds, and in response to this operation, the timer notice display T is displayed instead of the time display T2. The timer notice display T shown in FIG. 48B is the same as the counter timer 412 at 25:00 seconds. On the timer notice display T, the difference between the time displayed on the time display T1 and the time displayed on the timer notice display T newly displayed is displayed. That is, at the timing shown in FIG. 48B, the time displayed on the time display T1 should have been 5:00 seconds, whereas the remaining time displayed on the timer notice display T is Since it is 25:00 seconds, a difference display T2 of “+20” is made.

  48A, which is the third example, similarly to FIG. 48A, which is the first example, the time display T1 is positioned at the display position of the timer notice display T and the button A (first Chance button 136) Already displayed before operation. Thereafter, also in this example, the button A (first chance button 136) corresponding to the back button is operated. The operation timing of the button A is the timing shown in FIG. 48 (a), and again here is the timing when the counter timer 412 reaches 25:00 seconds. On the other hand, at the timing shown in FIG. 48 (a), the time display T1 is 5:00 seconds, which is 20:00 seconds ahead of the remaining time of the counter timer 412. In this example, the characters “LOCK” are displayed so as to overlap the upper portion of the time display T1, and the countdown in the time display T1 is temporarily stopped. Even if the countdown at the time display T1 is temporarily stopped, the countdown of the counter timer 412 continues, and the character display “LOCK” is displayed until the remaining time of the counter timer 412 reaches 5:00 seconds of the time display T1. The countdown in the time display T1 is temporarily stopped. Eventually, when the remaining time of the counter timer 412 reaches 5:00 seconds, the character display “LOCK” disappears and the time display T1 is replaced with the timer preview display T. Thereafter, the countdown as the timer preview display T is continued. The In this example, when the button A (first chance button 136) corresponding to the back button is not operated, the time display T1 continues to count down, eventually reaching 0:00 seconds, The process ends without replacing the display T.

  In the fourth example shown in the upper right, FIG. 48 (α), an arrow indicating the passage of time is displayed, indicating a state in which the symbol variation is being displayed. In general, it can be said that the longer the count value (remaining time) initially set in the counter timer, the higher the degree of expectation for jackpot. In addition, when the timer notice notifies the start of the final cut-in notice in the current symbol variation display, the longer the timer notice execution time (remaining time), the longer the various notices are executed. Is possible. For example, in the first half, it is possible to change the display mode of the hold icon and start the pseudo-continuation. In addition, after the normal reach is started, the development to super reach (SP) and the effect of changing the title color of the reach can be executed. Furthermore, it is possible to perform a chance-up production during the reach that raises the expectation of the big hit. For these reasons, the countdown of the counter timer 412 continues to be executed internally, but the display of the remaining time in the timer notice display T is initially displayed slightly, and the countdown is temporarily displayed. There is a case where the interest of the game is improved by stopping or adding the remaining period later. In addition, as the number of remaining time displays such as the time display T1 shown in FIG. 48 (a) is displayed, the number of times that the expectation is changed in the production when the remaining time becomes 0:00 seconds increases. There are cases where the interest of the game is improved. In the final cut-in notice, a character that is determined to be a big hit is made to appear. Note that even if the timer notice display T becomes 0:00 seconds when the counter timer 412 becomes 0:00 seconds, a new effect is not started, and a fake timer notice can be executed. Alternatively, it may be configured not to make a false timer notice.

  In the fifth example shown in the lower right of FIG. 48A, the operation of the button A (first chance button 136) is performed, and the decorative symbol display device 208 displays the remaining time of the counter timer 412 (here. In this case, a timer notice display T displaying “30:00 seconds” is displayed. In FIG. 48 (i), the button A (first chance button 136) is operated again. The button A corresponding to the back button is in a state of accepting the second operation as valid, and the timer notice display T that has been displayed in the first mode (for example, a single frame) is the second operation. Accordingly, it is displayed in the second mode (for example, a double frame). Note that the timer notice display T that has been displayed in the first color (for example, blue) may be displayed in the second color (for example, blue) in response to the second operation.

  FIG. 49 is a diagram illustrating an example where the timer notice overlaps with another effect accompanied by a countdown of the remaining time.

  FIG. 49 shows two examples, and the example shown above is an example when the timer notice overlaps with the island simultaneous performance. In the decorative symbol display device 208 shown in FIG. 49 (a), “25 seconds until the simultaneous island effect” is displayed large. On the other hand, the remaining time of the internal counter timer 412 is 30:00 seconds, but the button A (first chance button 136) corresponding to the back button is not operated at this stage, and the timer notice display T is not displayed. It is a display. In FIG. 49B, the button A (first chance button 136) is operated, and the remaining time of the counter timer 412 (here, 25:00 seconds) is displayed on the left side of the fluctuation icon display area 208e. A timer notice display T is displayed. In the decorative symbol display device 208 shown in FIG. 49 (b), “20 seconds until the simultaneous production of islands” is displayed in the same size as before. In this example, the difference between the time when the remaining time of the timer notice becomes 0:00 seconds and the time when the island simultaneous effect is started is only 5 seconds, but the timer notice is affected by the countdown of the island simultaneous effect. The remaining time is displayed according to the countdown of the counter timer 412 without receiving any.

  The example shown in the lower part of FIG. 49 is an example when the timer notice overlaps with the mission effect. In the decorative symbol display device 208 shown in FIG. 49A, the mission display M is displayed on the upper right side of the variation icon display area 208e, and the remaining time is displayed as 10:00 seconds. On the other hand, the remaining time of the internal counter timer 412 is 30:00 seconds, but the button A (first chance button 136) corresponding to the back button is not operated at this stage, and the timer notice display T is not displayed. It is a display. In FIG. 49A, the button A (first chance button 136) is operated, and the remaining time of the counter timer 412 (here, 25:00 seconds) is displayed on the left side of the fluctuation icon display area 208e. A timer notice display T is displayed. In the mission display M shown in FIG. 49A, it is displayed that the remaining time is 5:00 seconds. In this example, both the mission display M and the timer notice display T are displayed in a similar display form surrounded by a single frame, so there is a risk of misunderstanding at first glance. It also has the effect of being viewed.

  FIG. 50 is a diagram showing another example of timer notice.

  In the example shown on the left side of FIG. 50, the timer notice display is not a numerical display but a meter display. In this example, as shown in FIG. 50B, the normal display 136N of the operation promotion notification is not displayed, but the chance button lamp 138 built in the button A (first chance button 136) is lit red. And urge you to operate. Further, the decorative symbol display device 208 shown in FIG. 50 (b) has a tutorial-like description about the display of a chance up meter, which is a kind of timer notice display. In FIG. 50 (c), the button A is operated in response to the red lighting, and the chance display meter 208 is displayed in the effect display area 208d of the decorative symbol display device 208 according to the operation. The chance up meter CM has a start S at the left end and a goal G at the right end, and the arrow mark moves from left to right as time elapses. This arrow mark represents the current time point, and when the arrow mark reaches the goal G at the right end, the remaining time becomes 0:00 seconds. Therefore, the distance from the arrow mark to the goal G corresponds to the length of the remaining time. Furthermore, this chance up meter CM not only shows the remaining time, but also various changes such as pseudo-ream and hold icon changes, reach title color change effects, and chance up effects during reach as shown in FIG. The execution timing of the production is also marked. It should be noted that only the execution timing of the production is marked, and it may be hidden until what kind of production is executed.

  The example shown on the right side of FIG. 50 is an example in which the effect to be executed changes according to the operation timing of the operation means. In this example, the chance button lamp 138 incorporated in the button A (first chance button 136) lights up in red, prompting the user to operate, and the decorative symbol display device 208 displays the normal display 136N of the operation promotion notification. Is displayed. The remaining period meter display 136c of the displayed normal display 136N is marked with a mark JI. When the remaining period meter reaches the mark JI and operates the button A, a special mode effect is produced. Be started. In FIG. 50 (A), the operation of the button A is too slow, and the special effect is not started, and as shown in FIG. 50 (B), an image C1 of the cut-in notice displayed with the chance and black characters is displayed. Has been. In FIG. 50 (a), the operation timing of the button A matches the timing of the mark JI, and as shown in FIG. 50 (a), an image C2 of the cut-in notice displayed in gray letters with the chance is displayed. ing. The cut-in notice image C2 shown in FIG. 50 (a) differs from the cut-in notice image C1 shown in FIG. 50 (B) in that the typeface and background of the character are the same and only the character color is different. Different types of fonts and backgrounds may be used, or images such as characters may be added. In FIG. 50A, the button B (operation button 137 ') for which the operation promotion notification is not performed is operated. The button B here corresponds to a back button. The operation timing of the button B is also in time with the timing of the mark JI, and as shown in FIG. 50 (i), a special cut-in notice image C3 in which a princess character is displayed is displayed. As described above, the display mode of the effect varies depending on the operation timing, or the display mode of the effect varies depending on the operating means to be operated. In addition, the display type of an effect is not restricted, and the kind and start timing of an effect may differ. Further, even when the operating means to be operated is the same, the display mode of the effect, the type of effect, and the start timing may be different depending on whether or not the button is the back button.

  FIG. 51 is a diagram illustrating an example in which the timer notice display T is displayed on a device different from the decorative symbol display device 208.

  In the example shown in FIG. 51, the pachinko machine 100 is provided with a timer notice display means 209 'with a shutter, which is separate from the decorative symbol display device 208. A panel display unit 183 shown in FIG. 1 can be applied to the timer notice display means 209 '. In the shutter timer notice display means 209 ′ shown in FIG. 51 (a), the shutter is closed, and as shown in FIG. 51 (b), the button A (first chance button 136) corresponding to the back button is operated. Then, the shutter is opened, and the remaining time of the counter timer 412 (here, 20:00 seconds) is displayed on the timer notice display means 209 ′.

  Eventually, as shown in FIG. 51 (c), the remaining time displayed on the timer notice display means 209 'becomes 0:00 seconds. Then, as shown in FIG. 51 (d), the first effect display (Tono-sama character display N1) is displayed not on the timer notice display means 209 ′ but on the decorative symbol display device 208, and then the decorative symbol display device. In the variation icon display area 208e of 208, the variation icon c changes to the display mode of the princess's face, and the normal notice effect is started. After the remaining time reaches 0:00 seconds, the timer notice display means 209 'continues to display 0:00 seconds without closing the shutter.

  The decorative symbol display device 208 shown in FIG. 51 (A) displays the same display as “standby” shown in FIG. 47 (D). “During standby” shown in FIG. 47 (D) is a display for notifying that the timer notice is started in the symbol variation display started after this, but “waiting” shown in FIG. This corresponds to a display for notifying that the timer notice is started in the currently displayed symbol variation display. In FIG. 51 (B), the “standby” of the decorative symbol display device 208 disappears, the shutter of the timer notice display means 209 ′ opens, and the remaining time set to the counter timer 412 not shown here is the same as the remaining time. (Here, 20:00 seconds) is displayed. The cancellation of “waiting” may be canceled automatically when the cancellation time comes, or may be canceled by operating the button A or the button B again.

  In the decorative symbol display device 208 shown in FIG. 51A, the timer is in the reach state, and the remaining time of the counter timer 412 (not shown) (here 25:00 seconds) is displayed on the left side of the variable icon display area 208e. A notice display T is displayed. Then, in the timer notice display means 209 ', the shutter is opened and the characters "chance" are displayed. As described above, the timer notice display unit 209 'can display a display other than the display indicating the remaining period. The decorative symbol display device 208 shown in FIG. 51 (a) has developed into a super reach effect. When the super reach effect is started, the timer notice display T disappears from the decorative symbol display device 208. Instead, the remaining time of the counter timer 412 (not shown) (here, 20:00 seconds) is replaced with the timer notice display means 209 ′. Is displayed. In this way, a part of the super reach effect executed by the decorative symbol display device 208 is not overlapped by the timer notice display T, while the remaining time of the timer notice can be clearly displayed.

  In the example shown in FIG. 51A, the remaining time of the counter timer 412 (not shown) is displayed on the timer notice display T of the decorative symbol display device 208 and also on the timer notice display means 209 '. However, while the timer notice display T of the decorative symbol display device 208 displays 25:00 seconds, the timer notice display means 209 ′ displays 24:95 seconds, both of which are not shown in the counter timer 412 (not shown). Although the remaining time is supposed to be displayed, there is a slight difference. This is a different device such as the decorative symbol display device 208 and the timer notice display means 209 ′, so that some time lag occurs in display control or the like, and this is the difference due to this time lag. Note that a difference may be intentionally generated as part of the production between the timer notice display T of the decorative symbol display device 208 and the timer notice display means 209 '.

  Here, the timer notice display means 209 'is used here, but instead of the timer notice display means 209', a second display means 209 capable of operation (up and down) shown in FIG. 33 may be used. The second display means 209 may always operate (elevate), may not operate (elevate), may operate in addition to the elevating operation, or performs only the elevating operation. It may be a thing.

In the above description,
“Second operation means [for example, chance button 136 etc.]
Display means [for example, decorative symbol display device 208, timer notice display means 209 ′, etc.];
A game machine equipped with
The display means is configured to display a plurality of types of display,
One display of the plurality of types of display is a third display,
The third display is a first notice display [eg, timer notice display T, etc.]
The third display is a display corresponding to the operation timing of the second operation means [for example, 20:00 shown in FIG. 45 (e), 25:00 shown in FIG. ) And the cut-in notice image C1 displayed in black letters and the chance and the special-form cut-in notice image C displayed in gray letters shown in FIG. Display
A game stand characterized by that. ]
Explained.

  The third display indicates the operation timing of the second operation means [for example, whether the remaining time is equal to or less than the first remaining time or the timing of the mark JI in the example shown on the right side of FIG. No.] display mode [e.g., 20:00 shown in FIG. 45 (e) and non-display shown in FIG. 45 (a) or the chance and cut-in notice shown in black letters shown in FIG. 50 (B) The display may be started with the image C1 and the special mode cut-in preview image C displayed in gray characters and the chance shown in FIG.

  Further, the display means may always display a plurality of types of display, may not display, may display other than a plurality of types of display, or may display a plurality of types of display. May be displayed.

Also,
'One of the plural types of displays is a fourth display,
The fourth display is a display that prompts the operation of the second operation means [for example, a normal display 136N of an operation promotion notification, etc.]
When the second operation means is operated, the display of the third display is started [for example, in the case of an operation within the operation valid period], and when the display is not started [for example, the operation valid period In the case of an operation before or after the operation valid period elapses, etc.]
In the second case, the fourth display is a display that is not displayed during the period from when the second operation means is operated until the display of the third display is started.
A game stand characterized by that. ]
Also explained.

  The fourth display may be a display that is not displayed in the second case.

Also,
‘The first notice display is a timer notice display,
The timer notice is a notice including a display [for example, a timer notice display T or the like] indicating a first remaining time [for example, the remaining time of the counter timer 412 or the like]
After the first remaining time becomes zero, a notice effect [e.g., a normal notice effect in which the display mode of the variation icon c shown in FIG. 45 (h) changes to the display mode of the princess's face, or FIG. 46 (g) Pre-read notice effect etc. in which the display mode of the second hold icon h2 shown in FIG.
The “display according to the operation timing of the second operation means” described above is a display indicating the first remaining time.
A game stand characterized by that. ]
Also explained.

  The first remaining time may be the remaining time until the notice effect is started.

Also,
“The notice effect is a notice related to the symbol variation display performed when the display of the third display is started [for example, the display mode of the variation icon c shown in FIG. Is a regular notice that changes to the aspect, etc.]
A game stand characterized by that. ]
Also explained.

  More specifically, as the notice effect, a so-called pseudo-ream effect, a second reach effect developed from the first reach effect [for example, a super reach effect, etc.], or an improvement in the expectation of a big hit in the reach effect is suggested. Such as a change in the character color of a title or dialogue, a cut-in effect [for example, a cut-in effect just before the symbol stops], or the like.

Also,
'One of the plurality of types of display is a fifth display,
The fifth display is a display of a hold icon,
The display means is a means capable of displaying a display representing the number of holds depending on the number of the hold icons to be displayed.
The advance notice effect is an effect that changes the display mode of the hold icon to the pre-read notice display mode [for example, the pre-read that changes the display mode of the second hold icon h2 shown in FIG. Notice production etc.]
A game stand characterized by that. ]
Also explained.

  The display means may always display a display indicating the number of reservations, may not display it, may display other than the number of reservations, or displays only the number of reservations. You may do.

Also,
“When the number of holds increases during the display of the third display, the display mode of one or more of the held icons representing the number of held icons before increasing is the display mode of the pre-reading notice. [For example, the change in the display mode of the second hold icon shown in FIG. 46 (h), etc.]
A game stand characterized by that. ]
Also explained.

  When a plurality of the hold icons (hereinafter referred to as “plural hold icons”) are displayed at the time when the display of the third display is started, one or more of the hold icons is displayed. The display mode of a plurality of hold icons may be changed to the display mode of the prefetch notice.

Also,
“When the number of holdings increases during the display of the third display, the display mode of one or more of the holding icons representing the number of holdings after the increase is the display mode of the prefetch notice May change to,
A game stand characterized by that. ]
Also explained.

  When a plurality of the hold icons (hereinafter referred to as “plural hold icons”) are displayed at the time when the notice effect is started, one or a plurality of hold icons of the plurality of hold icons are displayed. May be changed to the display mode of the prefetch notice.

Also,
“One of the plurality of types of display is a sixth display [for example, time display T1 shown in FIG. 48, etc.]
The sixth display includes a display including a display representing a second remaining time different from a display representing the first remaining time [for example, 25:00 seconds at the timing of FIG. 48B] [for example, In the timing of FIG. 48 (b), it is 5:00 seconds]
The third display is a display that may be displayed together with the sixth display.
A game stand characterized by that. ]
Also explained.

  The third display may be a display that is always displayed together with the sixth display.

Also,
[Counting means [for example, counter timer 412 etc.]
The display representing the first remaining time is a display corresponding to the count value of the counting means.
A game stand characterized by that. ]
Also explained.

  It should be noted that the symbol display means [for example, the special figure 1 display device 212, the special figure 2 display device 214, etc.] capable of executing the symbol variation display, the first control means [eg, the main control unit 300, etc.], and the second Control means [for example, the first sub-control unit 400], the second control means is a control means capable of executing control according to a command from the first control means, The first control means is control means that can control the symbol display means [for example, control means that executes a special symbol state update process], and the second control means is control of the display means [for example, , Production control processing, etc.], and the second control means may be a means provided with the counting means. Further, the second control means may be a control means constituted by a plurality of control means [for example, the basic circuit 402, the VDP 434, the VRAM 436, etc.].

  The symbol display means may be means for displaying the symbol variation display without fail, may be a means for displaying the symbol variation display, or may execute other than symbol variation display. Alternatively, only symbol variation display may be executed. The second control unit may be a unit that always executes control according to a command from the first control unit, or may be a unit that may execute the control. Other than the control according to the command from the first control means may be executed, or only the control according to the command from the first control means may be executed.

Also,
“The third display indicates that the operation timing of the second operation means matches the first timing [for example, the timing of the mark JI in the example shown on the right side of FIG. A display that starts to be displayed in a display mode [for example, a special mode displayed in gray letters and chances shown in FIG.
The third display is displayed in the fourth display mode [for example, the chance and black characters shown in FIG. 50 (B) when the operation timing of the second operation means does not coincide with the first timing. The display starts with the cut-in preview image C1 etc.]
A game stand characterized by that. ]
Also explained.

Also,
[Third operation means [for example, button B (operation button 137 ′) shown in FIG.
The third display is a display that may be displayed even when the third operation means is operated [for example, a special mode in which a princess character is displayed as shown in FIG. Display of the image C3 of the cut-in notice of].
A game stand characterized by that. ]
Also explained.

Also,
“It is provided with a third display means [for example, a decorative symbol display device 208 or the like] capable of executing a variable display of decorative symbols,
The display means [for example, timer notice display means 209 ′ etc.] is a separate means from the third display means.
A game stand characterized by that. ]
Also explained.

  The third display means may or may not execute the variable display of the decorative symbol, or may execute other than the variable display of the decorative symbol. Only the variation display of the decorative design may be executed.

Also,
“The game machine is a pachinko machine [for example, the pachinko machine 100 shown in FIG.
A game stand characterized by that. ]
Also explained.

  Finally, an example in which there are a plurality of timings at which the display modes of the plurality of held icons respectively start changing will be described.

  FIG. 52 is a diagram showing step-by-step how the decorative symbols are varied and displayed with the hold icon animation being executed.

  In FIG. 52 (a), both the first special figure display device 212 and the second special figure display device 214 display the stop symbol of the losing (determined display). "Decoration 3"-"Decoration 4"-"Decoration 1" are displayed. In addition, the fourth symbol 2081 of the special figure 1 and the fourth symbol 2082 of the special figure 2 are both displayed in a stopped state. The first special symbol hold lamps 218 shown in FIG. 52 (a) are lit three times, and the decorative symbol display device 208 displays three black circle hold icons, which are the hold indications of special figure 1. Therefore, no variation icon is displayed in the variation icon display area 208e.

  FIG. 52 (b) shows a state immediately after the special symbol display of the special symbol is started on the first special symbol display device 212 and the decorative symbol display of the decorative symbol display device 208 is started. That is, in the decorative symbol display device 208, the decorative symbol update (variable display) is continuously started in each of the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. While only two first special symbol hold lamps 218 shown in FIG. 52 (b) are lit, there are three hold icons (hold icon) in the hold icon display area 208f of the decorative symbol display device 208. h1 to h3) are displayed, and the fluctuation icon is not yet displayed in the fluctuation icon display area 208e. This is a result of a time lag that occurs because it is immediately after the start of fluctuation. Further, the fourth symbol 2081 of the special figure 1 which is a round display is changed to a display during change (gray).

  In the decorative symbol display device 208 shown in FIG. 52 (c), the movement animation of the hold icon is started. The moving animation here is an animation in which the hold icon moves diagonally to the upper left and then moves diagonally to the lower right, and the hold icon that has been the first hold icon h1 until now moves toward the fluctuation icon display area 208e. The hold icon, which has been the second hold icon h2 so far, moves toward the position where the first hold icon h1 is displayed, and the hold icon which has been the third hold icon h3 so far is the second hold icon h2. It moves toward the position where the hold icon h2 was displayed.

  In FIG. 52 (d), the movement of the hold icon is completed, and the change icon c having the same display mode as the hold icon is displayed in the change icon display area 208e. In addition, only two hold icons (hold icons h1 and h2) are displayed in the hold icon display area 208f.

  Here, there is a single ball winning at the first special figure starting port 230, the number of holdings of the special figure 1 is increased by 1, and the first special symbol holding lamp 218 shown in FIG. Are lit. Further, the decorative symbol display device 208 starts an increase animation of the hold icon, and the decorative symbol display device 208 shown in FIG. 52 (e) starts to see the upper end portion of the increase hold icon hi from the bottom of the display screen.

  In FIG. 52 (f), the increase animation of the hold icon continues and the increase hold icon hi is about to reach the position where the third hold icon h3 is displayed. In FIG. 52 (g), the increase of the hold icon The animation is finished, and a black circle third hold icon h3 is displayed.

  In FIG. 52 (h), the stop symbol of the loss is stopped and displayed on the first special symbol display device 212, and the fourth symbol 2081 of the special symbol 1, which is a round display, is changed to a stopped display (white). doing. On the other hand, in the decorative symbol display device 208 shown in FIG. 52 (h), the combination of the decorative symbols of “decoration 2”-“decoration 1”-“decoration 3” is stopped and displayed. In 208e, the variation icon c still remains. In the first special figure display device 212 shown in FIG. 52 (i), the final display of the stop symbol of the losing is performed, and the decoration design display device 208 also displays “decoration 2”-“decoration 1”-“decoration 3”. The combination of the decorative pattern of the lost is confirmed and the fluctuation icon c is also disappeared.

  52 (j) to 52 (l), the symbol variation display of the next special figure 1 is performed, and in FIG. 52 (m), the stop display is performed. The decorative symbol display device 208 shown in FIG. 52 (n) is displayed. Here, the combination of the decorative patterns of “decoration 4”-“decoration 1”-“decoration 2” is confirmed and displayed.

  52 (a) to 52 (n) described above are castle town stages, and the background image of the decorative symbol display device 208 is the streets of the castle town. Here, a stage change occurs. The stage change is started simultaneously with the start of the symbol variation display of the special symbol. At the same time as the symbol variation display of the next special symbol 1 is started in the diagram (o), the decorative symbol display device 208 displays the background image as a mesh. It changes temporarily to a background image in which a princess character is displayed at the center of the tone background image. This background image is a background image dedicated to a stage change that does not belong to any stage. When the background image dedicated to the stage change is displayed, the hold icon, the frame of the variation icon display area 208e, and the variation icon c itself that have been displayed until then disappear, and the variation display of the reduced decorative pattern is displayed on the upper left. In addition to being displayed, the fourth symbols 2081 and 2082 are only displayed on the upper right. In this state, the player does not know which stage to change to, and the player pays attention to the background image of the decorative symbol display device 208 with interest. Eventually, as shown in FIG. 52 (p), the background image is switched to a dark background image, and the stage change is completed. Here, the castle town stage has been switched to the darkness stage. When the stage change is completed, the hold icon, the frame of the variation icon display area 208e, and the display of the variation icon c itself are restored, and the variation display of the decorative symbol is also performed in the left symbol display region 208a, the middle symbol display region 208b, and the right This is performed in the symbol display area 208c. In the castle town stage, the hold icon or the change icon whose default display mode is a round shape has a default display mode in a square shape in the dark stage. In FIG. 52 (p), the black square first hold icon h1 is displayed. Similarly, a black square variation icon c is displayed. As described above, the display mode of the hold icon and the change icon may change depending on the stage. In addition, the decorative symbol and the fourth symbol may be changed according to the stage.

  In addition to the castle town stage and the darkness stage, multiple stages are prepared as described above, and the stage changes according to the control state (eg, probabilistic state / non-probable state, electric support state / non-electric support state). Or a stage change is performed according to the number of symbol fluctuation displays.

  FIG. 53 is a diagram showing an example of simultaneous change of the hold icon while the symbol is stopped.

  During the symbol variation of Special Figure 1, after the movement animation is completed, there is a single ball winning at the first special figure starting port 230, and the number of reservations of Special Figure 1 is increased by one to three. In other words, the third hold is increased here. 53. The first special symbol holding lamp 218 shown in FIG. 53 (b) is increased by one and is lit three. Further, although not shown in the decorative symbol display device 208, the animation for increasing the hold icon described with reference to FIG. 52 is executed, and the decorative symbol display device 208 shown in FIG. 53B has three hold icons h1. ~ H3 is displayed. The increased third hold is subject to a pre-reading notice, but is displayed in the default display mode (black circle display mode) during symbol variation in FIG. 53 (b). In the following figures, the increase animation of the hold icon may be omitted, but unless otherwise specified, the increase animation is executed.

  In FIG. 53 (c), stop display is performed. In the decorative symbol display device 208 shown in FIG. 53 (d) to FIG. 15 (f), the decorative pattern of “decoration 2” − “decoration 1” − “decoration 3” The combination of is displayed. During this fixed display, the effect of the third hold pre-reading notice (corresponding to an example of the first effect display) increased during the symbol variation display is executed. In this effect, the display mode of the hold icon (first hold icon h1, second hold icon h2) displayed when the third hold is increased is changed together with the increased third hold icon h3. The first hold icon h1, the second hold icon h2, and the third hold icon h3 shown in FIG. 53 (d) are all in a black circle display mode (default display mode), but in FIG. 53 (e), The effect display e4 appears in the hold icon display area 208f, and the effect display e4 overlaps these three hold icons h1 to h3, so that the three hold icons h1 to h3 cannot be visually recognized for a moment. When the effect display e4 disappears, as shown in FIG. 53 (f), all three hold icons h1 to h3 are changed to the display mode of the lord's face (display mode of the pre-reading notice). The change in the display mode here is simultaneous and the same change in the display mode. However, the display mode may change one by one or may change to a different display mode (hereinafter referred to as “display mode”). The same applies to the simultaneous changes described.)

  In FIG. 53 (g), the symbol variation display of the next special figure 1 is started, and in FIG. 53 (h), the hold icon of the display style of Tonosama's face has started moving animation. Then, the movement of the hold icon is completed, and the change icon c in the display mode of the face of the Tono-sama is displayed in the change icon display area 208e. In addition, in the hold icon display area 208f, two hold icons h1 and h2 in the form of the face of Tonosama are displayed.

  In the example shown in FIG. 53, the period from the start of symbol variation to the end of the hold icon movement animation corresponds to an example of the first period. An effect of simultaneous change of the display mode of the hold icon (hereinafter referred to as simultaneous change effect) is performed within one period. On the other hand, there is no hold increase in the first period, and there is a hold increase in the second period after the end of the first period (the period immediately before FIG. 53 (a) to FIG. 53 (c)). The simultaneous change effect is not performed during the second period during the symbol change, and the simultaneous change effect is performed during the period during the fixed display (FIG. 53 (d) to FIG. 53 (f)). Note that the end of the first period may be the start of the second period.

  FIG. 54 is a diagram showing an example of simultaneous change of the hold icon when there is a hold increase while the symbol is stopped.

  In FIG. 54 (c), stop display is performed, and in the decorative symbol display device 208 shown in FIG. 54 (d) to FIG. 15 (f), the decorative symbols of “decoration 2” − “decoration 1” − “decoration 3” The combination of is displayed. Since the fixed display is also displayed during the stop display, in the following description, the fixed display is also referred to as the stop display. During the stop display, there is a single ball winning at the first special figure starting port 230, and the number of reserved figures in the special figure 1 is increased by one to three. That is, the third hold is also increased here. 53. The first special symbol holding lamps 218 shown in FIG. 53 (f) are increased by one and three are lit. The third hold increased here is also subject to the pre-reading notice. In the case of the increase of the hold during the stop display, the decorative symbol display device 208 does not execute the increase animation of the hold icon described with reference to FIG. That is, the execution of the increase animation is cancelled. However, only a part of the increase animation may be executed, or the whole may be executed.

  In FIG. 54 (f), the effect display e4 appears in the hold icon display area 208f, and the entire hold icon display area 208f becomes difficult to visually recognize. That is, the effect display e4 overlaps the first hold icon h1 and the second hold icon h2 that have been displayed in the black circle display mode (default display mode), and includes the two hold icons h1 and h2. It becomes invisible for a moment. When the effect display e4 disappears, the third hold icon h3 increases as shown in FIG. 54 (g). The display mode of the third hold icon h3 is the display mode of the Tono-sama face (the display mode of the pre-reading notice). In addition, the display mode of the first hold icon h1 and the display mode of the second hold icon h2, both of which have been displayed in black circles (default display mode) so far, are the display modes of the Tono-sama face (display mode of the pre-reading notice) Are changing at the same time. That is, all of the three hold icons h1 to h3 including the increased third hold icon h3 are displayed in the face display mode (display mode of the pre-reading notice). In FIG. 54 (g), symbol variation display is started, and the subsequent processing is the same as the example in FIG.

  In the example shown in FIG. 54, the hold increases while the symbol is stopped, and the simultaneous change effect using the effect display e4 is executed before the increased hold icon is displayed. That is, the simultaneous change effect is executed immediately after the increase in hold or with the increase in hold.

  FIG. 55 is a diagram showing an example of simultaneous change of the hold icon when the number of hold increases by two during the symbol variation.

  FIG. 55 (a) to FIG. 55 (c) show that the symbols are changing. Among these, there is a single ball winning at the first special figure starting port 230 at the timing of FIG. 55 (b) after the moving animation ends. The number of holdings in FIG. That is, here, the third hold is increased, and this third hold becomes a target of the prefetch notice as a result of the prefetch notice execution lottery in the first sub-control unit 400. The first special symbol hold lamp 218 shown in FIG. 55 (b) is increased by one and is turned on three, and the third hold icon h3 in the black circle display mode (default display mode) is increased, and three hold icons are displayed. h1 to h3 are displayed. Further, at the timing of FIG. 55 (c) thereafter, there is a single ball winning at the first special figure starting port 230, and the number of reserves in the special figure 1 is further increased to 4 (full tank). That is, the fourth hold is increased here, but as a result of the first sub-control unit 400 whether or not the pre-reading notice can be executed, the fourth holding is not subject to the pre-reading notice. The first special symbol hold lamps 218 shown in FIG. 55 (c) are increased by one and turned on, and the fourth hold icon h4 in the black circle display mode (default display mode) is increased, resulting in four hold icons. h1 to h4 are displayed.

  In the decorative symbol display device 208 shown in FIGS. 55 (d) to (g), the combination of lost decorative symbols “decoration 2”-“decoration 1”-“decoration 3” is stopped and displayed. During this stop display, the simultaneous change effect is executed as the effect of the third hold pre-reading notice increased during the symbol variation display, and the effect display e4 appears in the hold icon display area 208f as shown in FIG. 55 (f). After the entire hold icon display area 208f becomes difficult to visually recognize, the effect display e4 disappears and the hold icon display resumes as shown in FIG. In the decorative symbol display device 208 shown in FIG. 55 (g), the hold icon (first hold icon h1, second hold) that was already displayed when the third hold increased, together with the third hold icon h3 subject to the pre-reading notice. The icon h2) is also changed to the display mode of the Tonosama's face (the display mode of the pre-reading notice), but the fourth hold icon h4 corresponding to the fourth hold increased after the third hold is increased is displayed. The mode has not changed, and the black circle display mode (default display mode) remains unchanged. Thus, even if it is a simultaneous change effect, not all displayed hold icons change.

  Even in this example, the period from the start of symbol variation to the end of the hold icon movement animation is equivalent to an example of the first period. Simultaneous change production is performed within the period. On the other hand, there is no hold increase in the first period, and there is a hold increase in the second period after the end of the first period (the period immediately before FIG. 55 (a) to FIG. 55 (d)). The simultaneous change effect is not performed during the second period during the symbol change, and the simultaneous change effect is performed during the stop display period (FIG. 55 (d) to FIG. 55 (g)).

  In addition, the first half of the period from the start of the variation display of the decorative design (for example, the period before the start of reach production) is the first period, and the second half of the period until the end of the variation display (for example, the first period). The period of the latter half portion following (2) may be the second period. Note that the end of the first period may be the start of the second period.

  Further, the first period may be a period from the start of display of the variable display to the display of the variable icon, that is, the period until the first hold icon h1 moves to the variable icon display area 208e. It may be a period until one of a plurality of decorative symbols temporarily stops (so-called first stop or first temporary stop in pseudo-continuous production), or a combination of decorative symbols from the start of display of variable display May be a period until the reach state is reached. It should be noted that only one of the multiple types of examples for the first period listed here may be applied, multiple types of examples may be applied, or all types may be applied. May be.

  FIG. 56 is a diagram showing an example of a simultaneous change of the hold icon when the number of hold increases while the symbol is stopped.

  FIG. 56 (c) to FIG. 56 (g) show that the symbol is stopped, and among these, there is a single ball winning at the first special figure starting port 230 at the timing of FIG. Increases by 1 to 3. In other words, the third hold is increased here, and this third hold becomes the target of the prefetch notice. The first special symbol hold lamp 218 shown in FIG. 56 (f) is increased by one and is lit three, but the effect display e4 appears in the hold icon display area 208f of the decorative symbol display device 208, and the hold icon The entire display area 208f is difficult to visually recognize. The increase animation of the hold icon accompanying the increase of the third hold is cancelled.

  Also, at the timing of FIG. 56 (g), there is a single ball winning at the first special figure starting port 230, and the number of reserved figures in the special figure 1 is further increased to 4 (full tank). In other words, the fourth hold is increased during the execution of the simultaneous change effect that is the prefetch notice effect, but the fourth hold is not a target of the prefetch notice. The first special symbol holding lamp 218 shown in FIG. 56 (g) is increased by one and is lit four, but the effect display e4 is continuously displayed in the holding icon display area 208f of the decorative symbol display device 208, and the holding is held. The entire icon display area 208f is still difficult to see. The increase animation of the hold icon accompanying the increase in the fourth hold is also canceled.

  In FIG. 56 (h), the effect display e4 disappears and the display of the hold icon resumes. In the decorative symbol display device 208 shown in FIG. 56 (h), the third hold icon h3 subject to the pre-reading notice is displayed in the face display mode (pre-reading notice display form), and the first hold icon h1 and the second hold icon The icon h2 also changes to the display mode of the Tonosama face (the display mode of the pre-reading notice), but the fourth hold icon h4 corresponding to the fourth hold increased after the third hold has increased is a black circle display mode. (Default display mode). In this way, if the hold increases while the symbol is stopped, the simultaneous change effect is immediately started as a pre-reading notice effect. However, if there is an increase in hold during the execution of the simultaneous change effect, the hold The increase is excluded, and the hold icon before the simultaneous change effect is executed is changed all at once. While the symbols are stopped, the simultaneous change effect is executed immediately when the special figure hold increases, but even if the fourth hold increases before the start of the simultaneous change effect, the third hold If it is the target, the fourth hold icon h4 corresponding to the fourth hold is not displayed in the display mode of the prefetch notice. If the fourth hold is a target of the prefetch notice, the third hold icon h3 and the fourth hold icon h4 are displayed in the display form of the prefetch notice.

  As described above, in FIG. 56 (f) and FIG. 56 (g), the increase animation of the hold icon is canceled, but the hold increase after the start of the simultaneous change effect that is the pre-reading notice effect is reserved. An icon increase animation may be performed. In FIG. 56 (f ′), as in FIG. 56 (f), the effect display e4 appears due to the start of the simultaneous change effect due to the third hold being a pre-reading notice target, and the entire hold icon display area 208f is displayed. It has become difficult to see. In this state, there is an increase in the fourth hold, but since it is after the start of the simultaneous change effect, an increase animation of the hold icon is started. In FIG. 56 (g1 '), the upper end portion of the increase hold icon hi starts to be seen from the bottom of the display screen. Since the layer on which the increase hold icon hi is displayed is behind the layer on which the effect display e4 is displayed, the increase hold icon hi is overlapped by the effect display e4. In FIG. 56 (g1 ′) following FIG. 56 (g1 ′), an increase hold icon hi having a black circle display mode partially hidden by the effect display e4 is shown.

  As an increase animation of the hold icon accompanying the increase in the third hold, an increase hold icon hi in the face display mode (pre-reading notice display mode) may be displayed together with the effect display e4.

  Next, the simultaneous change effect of the hold icon in the winning order variation machine will be described.

  The explanation so far has been the explanation in the special figure 2 priority fluctuation. That is, it was an explanation of the increase in the holding of the special figure 1 in the case where the symbol fluctuation of the special figure 2 is given priority. Note that the same holds true for the increase in suspension in FIG.

  Here, about the case of the winning order variation machine which starts the symbol variation display from the winning timing among the winning at the first special figure starting port 230 and the winning at the second special figure starting port 232. explain.

  FIG. 57 is a diagram for explaining winning order fluctuations.

  In the holding icon display area 208f of the decorative symbol display device 208 shown in FIG. 57, eight holding icons including the four holdings in the special figure 1 and the four holdings in the special figure 2 can be displayed. The variation icon display area 208e is provided in the lower left corner.

  In FIG. 57 (a), six hold icons h1 to h6 are displayed. All of these six hold icons h1 to h6 are in a black circle display mode (default display mode). The hold corresponding to the first hold icon h1 after the six hold icons h1 to h6 is the hold shown in FIG.

  In FIG. 57 (b), the holding of the special figure 2 increases during the symbol change, and the seventh holding icon h7 is added to the holding icon display area 208f. Here, an increase animation similar to the increase animation of the hold icon described with reference to FIG. 52 is executed, but the illustration is omitted. Eventually, the symbol variation ends and the symbol is stopped (FIG. 57 (c) to FIG. 57 (d)). In this example, the simultaneous change effect of the losing and holding icon is not started in the lottery for whether or not the pre-reading notice for the seventh holding is executed.

  Next, the special figure 2 hold corresponding to the first hold icon h1 is digested, and as shown in FIG. 57 (e), the special figure display of the special figure is started on the second special figure display device 214, and the decorative symbol display is performed. In the device 208, the decorative symbol variation display is started. In the decorative symbol display device 208 shown in FIG. 57 (f), a movement animation similar to the movement animation of the hold icon described with reference to FIG. 52 (c) is started. In FIG. Is completed, and a variation icon c having the same display mode as the hold icon is displayed in the variation icon display area 208e.

  FIG. 58 is a diagram showing in a stepwise manner an example of simultaneous change of the hold icon when the hold increases in the winning order variation.

  In FIG. 58 (a), seven hold icons h1 to h7 are displayed. These seven hold icons h1 to h7 are all in a black circle display mode (default display mode). The hold corresponding to the first hold icon h1 after the seven hold icons h1 to h7 is the hold shown in FIG. The state shown in FIG. 58 (a) is a state after the movement animation ends.

  In FIG. 58 (b), the holding of the special figure 2 increases during the symbol change after the movement animation ends, and the eighth holding icon h8 is added to the holding icon display area 208f, and the holding is full. In this way, a full display F as a pending MAX is also made. In this example, the lottery for whether or not to perform the pre-reading notice for the eighth hold is won, and the simultaneous change effect of the hold icon is executed thereafter.

  Eventually, the symbol variation ends and the stop display is in progress (FIG. 58 (c) to FIG. 58 (d)). In this example, during the stop display, the simultaneous change effect of the hold icon is not started.

  Next, the special figure 2 hold corresponding to the first hold icon h1 is digested, and as shown in FIG. 58 (e), the special figure display of the special figure is started on the second special figure display device 214, and the decorative symbol display is performed. In the device 208, the decorative symbol variation display is started. In the decorative symbol display device 208 shown in FIG. 58 (f), a movement animation similar to the movement animation of the hold icon described with reference to FIG. 52 (c) is started. In FIG. Is completed, seven hold icons h1 to h7 are displayed in the hold icon display area 208f, and a change icon c is displayed in the change icon display area 208e. Note that the display mode is a black circle display mode (default display mode) regardless of the seven hold icons h1 to h7 or the variation icon c.

  When the movement of the hold icon is completed, the simultaneous change effect of the hold icon is started. That is, the simultaneous change effect is started at the end of the moving animation of the hold icon. Even in this simultaneous change effect, the effect display e5 appears, but the effect display e5 here is a display that overlaps the variable icon display area 208e together with the hold icon display area 208f, as shown in FIG. 58 (h). In addition to the seven hold icons h1 to h7, the fluctuation icon c is also difficult to visually recognize. In the effect display e5 shown in FIG. 58 (h), the position where the eighth hold icon h8 is displayed does not overlap, but may overlap to this position. Further, an effect display that does not overlap the variation icon display area 208e may be used.

  In FIG. 58 (i), the effect display e5 disappears, the hold icon can be visually recognized, and the variation icon c can also be visually recognized. The simultaneous change effect here was a look-ahead notice targeting the eighth hold at the time of the increase in the hold (FIG. 58 (b)). In the first place, the eighth hold icon h8 is not displayed. Accordingly, the seventh hold icon h7, the first hold icon h1 to the sixth hold icon h6, and the fluctuation icon c are displayed, and the display mode of all these displayed icons is changed. Moreover, in the simultaneous change effect here, the display mode is not changed to one type of common display mode, but is changed to a plurality of types of display mode. In addition, the display mode of all the held icons that have been changed simultaneously may be different.

Further, the simultaneous change effect may be executed at the timing when the moving animation of the hold icon is executed. FIG. 58 (d ′) is in a stop display as in FIG. 58 (d), and in FIG. 58 (e ′), as in FIG. In the device 208, the decorative symbol variation display is started. In the previous example, the hold icon moving animation is started immediately after this, but in this example, the effect display e5 appears at the same time as the start of the decorative symbol variation display or immediately after the start of the decorative symbol variation display. Simultaneous change production has been started. In FIG. 58 (f ′), the effect display e5 disappears, and the seventh hold icon h7, the first hold icon h1 to the sixth hold icon h6, and the variation icon c are displayed, and all these displayed icons are displayed. FIG. 59 is a diagram showing an example when the hold increases during the stop display in the winning order variation and the hold is full.

  59 (a) to 59 (b), a stop display is performed. At the timing between FIG. 59 (a) and FIG. 1, the number of holds increases by 1 and the number of holds reaches 8 (full tanks) For the increase in hold during the stop display, the increase animation of the hold icon is canceled, as shown in FIG. The first special symbol hold lamp 218 increases by 1 and lights up four, and the eighth hold icon h8 of the black circle display mode (default display mode) is increased. 58, the full tank display F described with reference to Fig. 58 is not displayed, that is, the full tank display F is displayed only while the symbol is changing. Is short and the full tank display F in a certain amount of time In this way, the next symbol variation display is started without displaying the full display F (see FIG. 59 (c)). After that, the simultaneous change effect of the hold icon is started and the effect display e5 appears (see FIG. 59D). In FIG. 59E, the effect display e5 disappears and the seventh hold icon h7 is displayed. The first hold icon h1 to the sixth hold icon h6 and the variation icon c are redisplayed, and the display mode of all these redisplayed icons is changed.

  Note that the full tank display F may be displayed during the stop display even for a short time. Moreover, the movement animation of the hold icon may be omitted. Furthermore, if the number of holdings does not increase during symbol variation or the holding full state is not reached, the simultaneous change effect of the holding icon may not be started.

  FIG. 60 is a diagram illustrating an example in which the simultaneous change effect is not executed or is performed depending on the type of the hold icon being displayed.

  In the example shown on the left side of FIG. 60, in FIG. 60 (b), the second hold icon h2 changes to a hold icon in the display form (second display form) of the characters “heat”. This display mode (second display mode) may be a display mode of a prefetch notice with the highest reliability (expected degree of jackpot), or may be a display mode in which two or more are not displayed at the same time. The rare display mode with the lowest appearance rate may be used. It should be noted that only one of the multiple types of examples for the second display mode listed here may be applied, multiple types of examples may be applied, or all types may be applied. You may apply. Even if the hold increases while the hold icon of such a display mode is displayed, the simultaneous change effect is not executed.

  On the other hand, in the example shown on the right side of FIG. 60, it changes into the hold icon of the display mode (1st display mode) where the 2nd hold icon h2 is shining in FIG. 60 (B). This display mode (first display mode) may be a display mode of a pre-read notice with the lowest reliability (expected degree of jackpot), or may be a display mode in which two or more are displayed at the same time. The display mode having the next highest appearance rate after the default display mode may be used. It should be noted that only one of the multiple types of examples for the first display mode listed here may be applied, multiple types of examples may be applied, or all types may be applied. You may apply. When the hold increases in the state where the hold icon of such a display mode is displayed (see the third hold icon h3 in FIG. 60C), if the increased hold becomes a target of the prefetch notice, simultaneous change An effect is executed (see FIG. 60E).

  FIG. 61 is a diagram for explaining a simultaneous change effect in a case where the reserve is full in the winning order variation.

  The third hold icon h3 shown in FIG. 61 (a) has changed to the display mode of the number-long character. The third hold icon h3 has a display mode changed by an effect different from the simultaneous change effect. For example, a case where a character with the longest character appears from the beginning at the time of winning a prize, or a case where the display mode of the character with the longest character is changed at the start of the next change. In FIG. 61 (d), the eighth hold icon h8 increases during the symbol change, and the reserve is full. If the reserve full tank is reached during symbol fluctuation, the full tank display F is displayed from the time when the tank is full to the stop display of the current symbol fluctuation display (FIG. 61 (c) to FIG. 61 (d)). Is displayed. That is, as shown in FIG. 61 (f), the full tank display F disappears when the confirmation display is obtained. And even if it is a case where the display mode of a holding | maintenance icon is changing by another production, after a holding full tank, after the movement animation (refer FIG.61 (g)) of the holding | maintenance icon in the next fluctuation is complete | finished, The simultaneous change effect is started as shown in 61 (i), and the display mode of all the icons of the first hold icon h1 to the seventh hold icon h7 and the change icon c is changed as shown in FIG. . In this example, regardless of the display mode of the hold icon as described with reference to FIGS. 60A to 60E, the simultaneous change effect is executed in response to the hold full condition. . Accordingly, here, the third hold icon h3 shown in FIG. 61 (a) is the display mode of the longest character, but even in the display mode of the “heat” character shown in FIG. 60 (b), When the reserve is full, simultaneous change effects are executed. However, even if the reserve is full, the simultaneous change effect may not be executed if the hold icon in the display form (second display form) of the characters “heat” is displayed.

  In FIG. 61 (A), the display mode of all the hold icons of the first hold icon h1 to the seventh hold icon h7 has already been changed to the display mode of the face of Tono-sama by the simultaneous change effect. Even in this case, the full tank display F is displayed when the reserved full tank is reached during the symbol fluctuation. Then, even after the simultaneous change effect has already been executed, the simultaneous change effect is executed again in response to the reserved full tank (see FIG. 61C). In other words, if the reserved icon whose display mode has been changed by the simultaneous change effect becomes full before all the held icons are consumed, the simultaneous change effect is executed again.

  The example of the winning order variation machine described in FIG. 58, FIG. 59, and FIG. 61 can be applied to the case where the reserve full tank is reached even in the case of the special figure 2 priority variation machine or the alternating variation machine. It is an example.

In the above description,
A game machine equipped with effect display means [for example, a decorative symbol display device 208, etc.]
The effect display means is a means capable of displaying a plurality of hold icons,
The effect display means is means capable of displaying a number of the hold icons corresponding to the number of holds,
The effect display means is a means capable of displaying a decorative display variation display [for example, immediately before FIG. 52 (b) to FIG. 52 (h)],
The effect display means is a means capable of displaying a plurality of types of effect display,
One of the multiple types of effect display is the first effect display,
The first effect display is an effect display in which display modes of the plurality of hold icons are changed,
The first effect display is an effect display that may be displayed during the first period of the variation display [for example, the period from the start of symbol variation until the hold icon moving animation ends]. Yes,
When the display of the first effect display is not started in the first period in the variable display, the second period in the variable display [e.g., until just before FIG. 53 (a) to FIG. 53 (c)]. In the period, the period from FIG. 55 (a) to the period immediately before FIG. 55 (d)], the first effect display is configured not to start displaying,
The second period is a period after the first period.
A game stand characterized by that. ]
Explained.

  The “effect display in which the display modes of the plurality of held icons respectively change” may be an effect display in which the display modes of all of the plurality of held icons change all at once, or an effect display that changes one by one. It may be an effect display that changes by a plurality. It should be noted that only one of the multiple types of examples of the effect display listed here may be applied, multiple types of examples may be applied, or all types may be applied. Also good.

  Further, for example, when the number of suspensions increases during the first period, the first effect display may be started during the first period. In addition, when the hold increases during the stop display of the decorative symbol, the first effect display is started during the first period in the variable display started following the stop display of the decorative symbol. There is a case.

  Further, the effect display means may be a means for displaying a plurality of hold icons without fail, a means that may display the hold icons, or a means for displaying other than the plurality of hold icons. Alternatively, only a plurality of hold icons may be displayed.

Also,
“The first period is a period [for example, the period of the first half including FIG. 52 (b)] whose start is the time when the variable display starts.
The second period is a period [for example, a period of the second half until immediately before FIG.
A game stand characterized by that. ]
Also explained.

  For example, when the display of the first effect is not started when the display of the variable display is started, the display of the first effect is not started during the display of the variable display. In other words, the display of the first effect is started only at the start of the change during the display of the change display.

Also,
'The end of the first period is the start of the second period,
A game stand characterized by that. ]
Also explained.

Also,
“The effect display means is a means capable of displaying a stop display of the decorative design,
The first effect display is an effect display that may occur when the display is started during the display of the stop display [for example, the case shown in FIG. 53 (e) or the case shown in FIG. 55 (f), etc.]
A game stand characterized by that. ]
Also explained.

  For example, when the suspension increases during the display of the stop display, the first effect display may be started during the display of the stop display. Further, even when the hold increases during the display of the variable display before the stop display, the first effect display may be started during the display of the stop display.

  Further, the effect display means may be means for displaying the stop display of the decorative symbol without fail, or may be a means for displaying the display, or displays other than the stop display of the decorative symbol. It may be a means or a means for displaying only the stop display of the decorative symbol.

Also,
“The first effect display is displayed when the number of hold increases during the display of the variable display, and when the display starts after the variable display [for example, the case shown in FIG. 53 (e) or FIG. f), etc.] is a presentation display.
A game stand characterized by that. ]
Also explained.

Also,
“The first effect display is the first period in the variation display started after the variation display (hereinafter referred to as“ first variation display ”) in which the number of holdings is increased [for example, FIG. In the first half of the period including (h), etc.]
A game stand characterized by that. ]
Also explained.

  The first effect display may be an effect display that always starts to be displayed in the first period in the variable display that is started next to the first variable display.

Also,
“The number of the plurality of hold icons whose display modes change according to the first effect display is the number before the increase of the hold number increased during the display of the first variable display [for example, as shown in FIG. Example]
A game stand characterized by that. ]
Also explained.

Also,
“One effect display of the plurality of types of effect display is a second effect display,
The second effect display is a movement animation of the hold icon [for example, an animation shown in FIG. 52 (k), etc.]
The moving animation is an animation in which display is completed before the second period starts.
A game stand characterized by that. ]
Also explained.

Also,
“The effect display means is a means capable of displaying the hold icon in a first display mode [for example, a display mode in which the second hold icon h2 shown in FIG.
The effect display means is a means capable of displaying the hold icon in a second display mode [for example, a display mode of the characters “heat” of the second hold icon h2 shown in FIG. 60 (b)],
Even if the hold icon of the first display mode is included in the plurality of hold icons, the first effect display is configured to start displaying in the first period,
When at least one hold icon of the second display mode is included in the plurality of hold icons, the display of the first effect display is not started even in the first period. It is configured,
A game stand characterized by that. ]
Also explained.

  The first display mode may be a display mode of a pre-reading notice, and the second display mode may be a display mode of a pre-reading notice, and the first display mode and the second display mode. Is different from the jackpot reliability (expected degree), the second display mode may be a display mode having a higher jackpot reliability (expected degree) than the first display mode, Conversely, a low display mode may be used.

  Further, the effect display means may be a means for always displaying the hold icon in the first display mode, a means for displaying the hold icon, or a means for displaying the hold icon. It may be a means for displaying other than the display form, or a means for displaying the hold icon only in the first display form.

  Further, the effect display means may be a means for displaying the hold icon in the second display mode, a means for displaying the hold icon, or a means for displaying the hold icon. It may be a means for displaying other than the display form, or a means for displaying the hold icon only in the second display form.

Also,
“The game machine is a pachinko machine [for example, the pachinko machine 100 shown in FIG.
A game stand characterized by that. ]
Also explained.

In addition,
"A game machine equipped with effect display means [for example, a decorative symbol display device 208, etc.]
The effect display means is a means capable of displaying a plurality of hold icons,
The effect display means is means capable of displaying a number of the hold icons corresponding to the number of holds,
The effect display means is a means capable of displaying a plurality of types of effect display,
One of the multiple types of effect display is the first effect display,
The first effect display is an effect display in which display modes of the plurality of hold icons are changed,
The first effect display is an effect display that may start to be displayed in a first period [for example, a period from the start of symbol variation until the moving animation of the hold icon ends]
In the case where the display of the first effect is not started in the first period, the second period [for example, the period from FIG. 53 (a) to immediately before FIG. 53 (c), FIG. In the period until immediately before (d) in the figure], the first effect display is configured not to start displaying,
The second period is a period after the first period.
A game stand characterized by that. "
Also explained.

further,
"A game machine with stage display means,
The effect display means is a means capable of displaying a plurality of hold icons,
The effect display means is means capable of displaying a number of the hold icons corresponding to the number of holds,
The effect display means is means capable of displaying a variation display of a decorative pattern,
The effect display means is a means capable of displaying a stop display of decorative symbols,
The effect display means is a means capable of displaying a plurality of types of effect display,
One effect display of the plurality of types of effect display is a first effect display,
The first effect display is an effect display in which display modes of the plurality of hold icons are changed,
The first effect display is an effect display that may be displayed during execution of the stop display,
The first effect display is an effect display that may not start during execution of the variable display.
A game stand characterized by that. "
Also explained.

  The first effect display may be an effect display that is always displayed during execution of the stop display. Further, the first effect display may be an effect display that is not necessarily displayed during execution of the variable display.

further,
The first effect display is an effect display that may be displayed during execution of the stop display when the suspension increase is performed during the stop display.
The first effect display is an effect display that may be displayed during execution of the stop display that is displayed next to the variation display when the suspension display is increased during the variation display.
A game stand characterized by that. "
Also explained.

  The first effect display may be an effect display that is surely started during execution of the stop display when the suspension display is increased during the stop display. Further, the first effect display is an effect display that is always displayed during execution of the stop display that is displayed next to the change display when the hold display is increased during the change display. Also good.

  9 to 61 described above may be an example of a single pachinko machine, or may be an example executed by different pachinko machines.

  FIG. 62 is a front view of a sealed pachinko machine to which the present invention is applicable.

  In a sealed pachinko machine 900 shown in FIG. 62, a predetermined number of game media (for example, game balls) are circulated inside the game table. That is, the game medium launched from the launching means 901 to the game area 902 can be discharged from the game area 902 and supplied to the launching means 901 again. In addition, a display means 903 for displaying information on the number of game media (award balls, rental balls, total number of balls, etc.) and other information is disposed below the game area 902 on the front of the game table. The upper plate 126 and the lower plate 128 shown in FIG.

  The present invention can also be applied to a slot machine.

  FIG. 63 is an external perspective view of a slot machine to which the present invention can be applied as viewed from the front side (player side).

  The slot machine 1000 includes a main body 1001 and a front door 1002 that is attached to the front surface of the main body 1001 and can be opened and closed with respect to the main body 1001. Inside the center of the main body 1001 (not shown in FIG. 63), three reels (left reel 1010, middle reel 1011 and right reel 1012) having a plurality of types of symbols arranged on the outer peripheral surface are stored. It is configured to rotate inside. These reels 1010 to 1012 are rotationally driven by driving means such as a stepping motor.

  In the slot machine 1000 shown in FIG. 63, an appropriate number of symbols are printed on the belt-like member at equal intervals, and the reels 1010 to 1012 are configured by affixing the belt-like member to a predetermined circular cylindrical frame material. . When viewed from the player, the symbols on the reels 1010 to 1012 are generally displayed in the vertical direction from the symbol display window 1013 so that a total of nine symbols can be seen. Then, by rotating each of the reels 1010 to 1012, the combination of symbols that can be seen by the player varies. That is, each of the reels 1010 to 1012 functions as a display unit that displays a combination of a plurality of types of symbols in a variable manner. In addition to the reel, an electronic image display device such as a liquid crystal display device can also be used as such a display means. Further, in the slot machine 1000 shown in FIG. 63, three reels are provided in the center of the slot machine 1000, but the number of reels and the installation position of the reels are not limited to this.

  Backlights (not shown in FIG. 63) for illuminating individual symbols displayed on the symbol display window 1013 are arranged on the rear surfaces of the reels 1010 to 1012. It is desirable that the backlight is shielded for each symbol so that the individual symbols can be illuminated evenly. In the slot machine 1000, an optical sensor (not shown) including a light projecting unit and a light receiving unit is provided in the vicinity of each reel 1010 to 1012. The light projecting unit and the light receiving unit of this optical sensor are provided. A light shielding piece of a certain length provided on the reel passes between the two. Based on the detection result of this sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 1010 to 1012 are stopped so that the target symbol is displayed on the winning line.

  The winning line display lamp 1020 is a lamp indicating a winning line 1014 that is valid. The effective pay line is determined in advance by the number of medals bet as a game medium. There are 5 winning lines 1014. For example, when one medal is bet, the middle horizontal winning line is valid, and when two medals are betted, the upper horizontal winning line and the lower horizontal winning line are added. If three are valid and three medals are bet, five lines including a right-down winning line and an upper-right winning line are valid as winning lines. The number of winning lines 1014 is not limited to five. For example, when one medal is bet, the middle horizontal winning line, the upper horizontal winning line, the lower horizontal winning line, the right Five lines, the down line and the upper right line, may be valid as the winning lines.

  The notification lamp 1023 is, for example, a lamp that informs the player that a specific winning combination (specifically, a bonus) has been won internally in the internal lottery or that a bonus game is in progress. The game medal insertable lamp 1024 is a lamp for notifying that the player can insert a game medal. The replay lamp 1022 informs the player that the current game is replayable (the medal need not be inserted) when winning a replay that is one of the winning combinations in the previous game. It is a lamp. The reel panel lamp 1028 is an effect lamp.

  The bet buttons 1030 to 1032 are buttons for inserting a predetermined number of medals (referred to as credits) stored electronically in the slot machine 1000. In the slot machine 1000 shown in FIG. 63, every time the bet button 1030 is pressed, a maximum of three cards are inserted. When the bet button 1031 is pressed, two cards are inserted, and when the bet button 1032 is pressed. Three cards are inserted. Hereinafter, the bet button 1032 is also referred to as a MAX bet button. The game medal insertion lamp 1029 turns on the lamps corresponding to the number of inserted medals, and when a prescribed number of medals are inserted, the game start is informed that a game start operation is possible. The lamp 1021 is turned on.

  The medal slot 1034 is an slot for the player to insert a medal when starting a game. In other words, medals can be inserted electronically using the bet buttons 1030 to 1032, or actual medals can be inserted (insertion operation) from the medal insertion slot 1034. is there. The stored number display 1025 is a display for displaying the number of medals electronically stored in the slot machine 1000. The game information display 1026 is a display for displaying various types of internal information (for example, the number of medals paid out during a bonus game) as numerical values. The payout number display unit 1027 is a display for displaying the number of medals to be paid out to the player as a result of winning a winning combination.

  The start lever 1035 is a lever type switch for starting the rotation of the reels 1010 to 1012. That is, when a desired medal number is inserted into the medal insertion slot 1034 or when the bet buttons 1030 to 1032 are operated and the start lever 1035 is operated, the reels 1010 to 1012 start to rotate. The operation on the start lever 1035 is referred to as a game start operation. In this slot machine 1000, based on the operation of the start lever 1035, an internal lottery process for performing a lottery to determine which of the plurality of roles is won is executed. It is determined whether the player is in a relatively advantageous state or a relatively unfavorable state.

  The stop button unit 1036 is provided with stop buttons 1037 to 1039. Stop buttons 1037 to 10310 are button-type switches for individually stopping the reels 1010 to 1012 that have started rotating by operating the start lever 1035, and are associated with the reels 1010 to 1012. Hereinafter, the operation on the stop buttons 1037 to 1039 is referred to as a stop operation, the first stop operation is referred to as a first stop operation, the next stop operation is referred to as a second stop operation, and the last stop operation is referred to as a third stop operation. Note that a light emitter may be provided inside each of the stop buttons 1037 to 1039. When the stop buttons 1037 to 1039 can be operated, the light emitter can be turned on to notify the player.

  The medal return button 1033 is a button that is pressed to remove a medal when the inserted medal is clogged. The settlement button 1043 is a button for adjusting the medals electronically stored in the slot machine 1000 and the bet medals and discharging them from the medal payout exit 1055. Door key hole 1040 is a hole into which a key for unlocking front door 1002 of slot machine 1000 is inserted. The medal payout exit 1055 is a payout exit for paying out medals.

  63, the same operation key unit 1090 as the operation key unit 181 provided in the pachinko machine 100 shown in FIG. 1 is provided between the MAX bet button 1032 and the medal slot 1034. ing. This operation key unit 1090 also has a cross key, an OK button, and a cancel button. Further, next to the operation key unit 1090, the same effect button 1091 as the chance button 136 provided in the pachinko machine 100 shown in FIG.

  The sound hole 1060 is a hole for outputting the sound of a speaker provided inside the slot machine 1000 to the outside. Side lamps 1044 provided on the left and right portions of the front door 1002 are decorative lamps for exciting games. A rendering device 1080 is disposed above the front door 1002. This rendering device 1080 includes a door (shutter) member 1063 including two right doors 1063a and 1063b that can be opened and closed in a horizontal direction, and a liquid crystal display device 1057 (illustrated) disposed on the back side of the door member 1063. When the two right doors 1063a and 1063b are opened in the horizontal direction in front of the liquid crystal display device 1057, the display screen of the liquid crystal display device 1057 (not shown) is displayed in front of the slot machine 1000 (player). Side). In addition, even if it is not a liquid crystal display device, it should just be comprised so that various effect images and various game information can be displayed, for example, it consists of a dot matrix display, an organic EL display, a plasma display, or a projector and a screen. A display device or the like may be used. Further, the display screen has a rectangular shape and is configured so that the player can visually recognize the entire display screen. In the slot machine 1000 shown in FIG. 63, the display screen is a rectangular flat surface, but may be a square flat surface. In addition, a decorative object (not shown) may be provided on the periphery of the display screen, and a part of the peripheral edge of the display screen may be hidden by the decorative object, so that the display screen looks irregular. Furthermore, the display screen may have a curved surface.

  In the slot machine 1000 described above, as operation means, in addition to the bet buttons 1030 to 1032, the start lever 1035, the stop buttons 1037 to 1039, etc., the operation key unit 1090 (an example of the first operation means and the third operation means). ) And effect buttons 1091 (an example of second operation means). Further, in the slot machine 1000 shown in FIG. 63, the display panel 1070 displaying the title of the device and the like can protrude toward the front side. Further, a light emitting diode (LED) is built in the display panel 1070. The display panel 1070 shown in FIG. 63 is in the initial position. When the display panel 1070 protrudes toward the front side, the display panel 1070 can perform a push-in operation, and functions as an operation unit (button) in the same manner as the transmission unit 191. This corresponds to an example of one operating means, and also corresponds to an example of a movable means. Further, each button of the operation key unit 1090, the effect button 1091, and the display panel 1070 can vibrate. However, the buttons of the operation key unit 1090 may not vibrate.

  In the following, we will add that we have explained so far.

(Appendix 1)
A first operating means;
A second operating means;
A game machine equipped with
It is configured to be able to perform multiple types of productions,
One of the multiple types of effects is a first effect,
The first production can be started according to the operation of the first operation means,
The second operating means is configured to vibrate in at least a part of the states in which the first effect is being executed (hereinafter referred to as “first state”).
A game stand characterized by that.

  The first effect may be a notice effect. The second operating means may be a larger operating means than the first operating means, or may be a small operating means.

(Appendix 2)
The game machine according to appendix 1,
The first state is a state in the entire period in which the first effect is being executed.
A game stand characterized by that.

(Appendix 3)
The game stand according to appendix 1 or 2,
One effect of the plurality of effects is a second effect,
When the second operation means is operated within the second period, the second effect is started, and when the second operation device is operated, the second effect is not started. Is configured to be
The second operating means is an operating means that may vibrate when the second operating means is operated within the second period.
A game stand characterized by that.

  The second operating means may be an operating means that always vibrates when the second operating means is operated within the second period.

(Appendix 4)
A game machine as set forth in appendix 3,
The second operating means is configured to vibrate even in at least a part of the state in which the second effect is being executed (hereinafter referred to as “second state”),
The first state is a state where the second effect is not executed.
A game stand characterized by that.

(Appendix 5)
A gaming machine according to any one of appendices 1 to 4,
When the first effect is started when the first operation means is operated within the first period, and when the first effect is not started even when the first operation means is operated, Is configured to be
The second operating means is an operating means that may vibrate when the second operating means is operated within the first period.
A game stand characterized by that.

  That is, even when the first effect is not executed, the second operating means may be configured to vibrate or configured to vibrate without fail.

(Appendix 6)
A game machine according to appendix 5,
It is configured to be able to execute multiple types of notifications,
One notification of the plurality of types of notification is a first notification,
The first notification is a notification prompting the operation of the first operation means,
The first notification is configured to be performed within the first period.
A game stand characterized by that.

  That is, the second operating means may be an operating means that may vibrate when the second operating means is operated in a state where the first notification is being executed, It may be an operating means.

(Appendix 7)
A gaming machine according to any one of appendices 1 to 6,
One effect of the plurality of effects is a third effect,
According to the operation of the first operation means, it is configured such that any one of the first effect and the third effect can be started,
In the state where the third effect is being executed, the second operating means is configured not to vibrate.
A game stand characterized by that.

(Appendix 8)
A gaming machine according to any one of appendices 1 to 7,
The first effect is an effect that can be started even when the first operation means is not operated.
A game stand characterized by that.

(Appendix 9)
A gaming machine according to any one of appendices 1 to 8,
The game machine is a pachinko machine,
A game stand characterized by that.

(Appendix 10)
A gaming machine according to any one of appendices 1 to 8,
The gaming table is a slot machine,
A game stand characterized by that.

  In addition, even if it is a structural requirement contained only in each description of each example and supplementary note demonstrated above, you may apply the structural requirement to another example and supplementary note.

100 Pachinko machine 136 Chance button (first chance button)
136X initial position display 137 second chance button 138 chance button lamp 181 operation key unit 190 transmissive unit 191 transmissive portion 191X transmissive portion display 247 family crest character 248 combined character 208 decorative symbol display device 209 ′ timer notice display means h1 h8 Hold icon c Fluctuation icon T Timer notice display T1 Time display e4, e5 Effect display 300 Main control unit 400 First sub control unit 412 Counter timer 500 Second sub control unit 600 Dispensing control unit 1000 Slot machine

Claims (11)

  1. A first operating means;
    A second operating means;
    A game machine equipped with
    It is configured to be able to perform multiple types of productions,
    One of the multiple types of effects is a first effect,
    The first effect is a notice effect,
    The first production is configured to start according to the operation of the first operation means,
    In the first performance, the second operating means is configured to vibrate,
    In a state in which the second operating means it is vibrating, when the first operating means is not vibrated there is,
    The first effect is not a notice effect related to the second operation means.
    A game stand characterized by that.
  2. The game stand according to claim 1,
    One effect of the plurality of effects is a second effect,
    The second effect is a notice effect,
    The aspect of the second effect is an aspect different from the aspect of the first effect,
    The second production may be started in response to the operation of the second operation means,
    Before the second presentation is started, only the second operation means of the first operation means and the second operation means is configured to vibrate.
    A game stand characterized by that.
  3. The game stand according to claim 2,
    It includes a Viewing means capable of displaying an image,
    The first effect is the effect according to the display of the image before Symbol Display means,
    The second effect is the effect according to the display of the image before Symbol Display means,
    If the second operation means is operated while the second operation means is vibrating during execution of the first effect, the second effect is not started, but the first effect is Configured to run continuously,
    A game stand characterized by that.
  4. The game stand according to claim 2 or 3,
    The second effect is an effect that starts after the decorative symbol variation display is started,
    The time before the second effect is started is after the decorative display of the decorative pattern at which the second effect is started is started.
    In the second performance, the second operating means is configured to vibrate.
    A game stand characterized by that.
  5. It is a game stand as described in any one of Claims 1 thru | or 4,
    The case where the second operation means vibrates more easily than the case where the second operation means does not vibrate.
    A game stand characterized by that.
  6. A gaming table according to any one of claims 1 to 5,
    One effect of the plurality of effects is a third effect,
    The third effect is a notice effect,
    The aspect of the third effect is an aspect different from the aspect of the first effect,
    The third production is configured to start in response to the operation of the first operation means,
    In the third performance, the second operating means is configured not to vibrate.
    A game stand characterized by that.
  7. The game stand according to claim 6,
    The third effect is an effect configured not to be executed simultaneously with the first effect,
    A game stand characterized by that.
  8. It is a game stand as described in any one of Claims 1 thru | or 7,
    It is configured to be able to execute multiple types of notifications,
    One notification of the plurality of types of notification is a first notification,
    The first notification is a notification prompting the operation of the first operation means,
    The first effect is an effect that starts when the first operation means is operated in the first period,
    The first notification is configured to be performed in the first period.
    A game stand characterized by that.
  9. A game stand according to any one of claims 1 to 8,
    The second operation means is a means configured to vibrate in at least a part of a period during which the first effect is being executed.
    A game stand characterized by that.
  10. It is a game stand as described in any one of Claims 1 thru | or 9, Comprising:
    The game machine is a pachinko machine,
    A game stand characterized by that.
  11. It is a game stand as described in any one of Claims 1 thru | or 9, Comprising:
    The gaming table is a slot machine,
    A game stand characterized by that.
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Cited By (28)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017064377A (en) * 2016-06-08 2017-04-06 株式会社大都技研 Game machine
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