JP5702585B2 - 入力判定プログラム、情報処理装置、システム及び情報処理方法 - Google Patents
入力判定プログラム、情報処理装置、システム及び情報処理方法 Download PDFInfo
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- JP5702585B2 JP5702585B2 JP2010267079A JP2010267079A JP5702585B2 JP 5702585 B2 JP5702585 B2 JP 5702585B2 JP 2010267079 A JP2010267079 A JP 2010267079A JP 2010267079 A JP2010267079 A JP 2010267079A JP 5702585 B2 JP5702585 B2 JP 5702585B2
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2010267079A JP5702585B2 (ja) | 2010-11-30 | 2010-11-30 | 入力判定プログラム、情報処理装置、システム及び情報処理方法 |
| US13/036,183 US8678926B2 (en) | 2010-11-30 | 2011-02-28 | Computer-readable storage medium, information processing apparatus, system, and information process method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2010267079A JP5702585B2 (ja) | 2010-11-30 | 2010-11-30 | 入力判定プログラム、情報処理装置、システム及び情報処理方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2012115422A JP2012115422A (ja) | 2012-06-21 |
| JP2012115422A5 JP2012115422A5 (enExample) | 2014-01-09 |
| JP5702585B2 true JP5702585B2 (ja) | 2015-04-15 |
Family
ID=46127013
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2010267079A Active JP5702585B2 (ja) | 2010-11-30 | 2010-11-30 | 入力判定プログラム、情報処理装置、システム及び情報処理方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8678926B2 (enExample) |
| JP (1) | JP5702585B2 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5519712B2 (ja) * | 2012-01-20 | 2014-06-11 | レノボ・シンガポール・プライベート・リミテッド | コンピュータをブートする方法およびコンピュータ |
| JP2015035136A (ja) * | 2013-08-09 | 2015-02-19 | 本田技研工業株式会社 | 入力装置 |
| JP7081921B2 (ja) | 2017-12-28 | 2022-06-07 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲーム装置 |
| JP7081922B2 (ja) * | 2017-12-28 | 2022-06-07 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びゲームを実行するための方法 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3861928B2 (ja) * | 1997-04-03 | 2006-12-27 | 株式会社セガ・エンタープライゼス | ゲームの画像表示方法及び制御方法 |
| JP3392120B2 (ja) * | 2001-03-23 | 2003-03-31 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
| JP2004151410A (ja) * | 2002-10-31 | 2004-05-27 | Casio Comput Co Ltd | 操作子制御装置、操作子制御方法および操作子制御プログラム |
| JP2006340744A (ja) * | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP3892889B1 (ja) * | 2005-12-13 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| US8519965B2 (en) * | 2008-04-23 | 2013-08-27 | Motorola Mobility Llc | Multi-touch detection panel with disambiguation of touch coordinates |
-
2010
- 2010-11-30 JP JP2010267079A patent/JP5702585B2/ja active Active
-
2011
- 2011-02-28 US US13/036,183 patent/US8678926B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20120135810A1 (en) | 2012-05-31 |
| JP2012115422A (ja) | 2012-06-21 |
| US8678926B2 (en) | 2014-03-25 |
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