JP5702585B2 - 入力判定プログラム、情報処理装置、システム及び情報処理方法 - Google Patents

入力判定プログラム、情報処理装置、システム及び情報処理方法 Download PDF

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JP5702585B2
JP5702585B2 JP2010267079A JP2010267079A JP5702585B2 JP 5702585 B2 JP5702585 B2 JP 5702585B2 JP 2010267079 A JP2010267079 A JP 2010267079A JP 2010267079 A JP2010267079 A JP 2010267079A JP 5702585 B2 JP5702585 B2 JP 5702585B2
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input
determination
input means
timing
button
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JP2010267079A
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Japanese (ja)
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JP2012115422A5 (enExample
JP2012115422A (ja
Inventor
和義 大澤
和義 大澤
隆史 正岡
隆史 正岡
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2010267079A priority Critical patent/JP5702585B2/ja
Priority to US13/036,183 priority patent/US8678926B2/en
Publication of JP2012115422A publication Critical patent/JP2012115422A/ja
Publication of JP2012115422A5 publication Critical patent/JP2012115422A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
JP2010267079A 2010-11-30 2010-11-30 入力判定プログラム、情報処理装置、システム及び情報処理方法 Active JP5702585B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2010267079A JP5702585B2 (ja) 2010-11-30 2010-11-30 入力判定プログラム、情報処理装置、システム及び情報処理方法
US13/036,183 US8678926B2 (en) 2010-11-30 2011-02-28 Computer-readable storage medium, information processing apparatus, system, and information process method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010267079A JP5702585B2 (ja) 2010-11-30 2010-11-30 入力判定プログラム、情報処理装置、システム及び情報処理方法

Publications (3)

Publication Number Publication Date
JP2012115422A JP2012115422A (ja) 2012-06-21
JP2012115422A5 JP2012115422A5 (enExample) 2014-01-09
JP5702585B2 true JP5702585B2 (ja) 2015-04-15

Family

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Family Applications (1)

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JP2010267079A Active JP5702585B2 (ja) 2010-11-30 2010-11-30 入力判定プログラム、情報処理装置、システム及び情報処理方法

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Country Link
US (1) US8678926B2 (enExample)
JP (1) JP5702585B2 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5519712B2 (ja) * 2012-01-20 2014-06-11 レノボ・シンガポール・プライベート・リミテッド コンピュータをブートする方法およびコンピュータ
JP2015035136A (ja) * 2013-08-09 2015-02-19 本田技研工業株式会社 入力装置
JP7081921B2 (ja) 2017-12-28 2022-06-07 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
JP7081922B2 (ja) * 2017-12-28 2022-06-07 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びゲームを実行するための方法

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3861928B2 (ja) * 1997-04-03 2006-12-27 株式会社セガ・エンタープライゼス ゲームの画像表示方法及び制御方法
JP3392120B2 (ja) * 2001-03-23 2003-03-31 任天堂株式会社 ゲーム装置及びそのプログラム
JP2004151410A (ja) * 2002-10-31 2004-05-27 Casio Comput Co Ltd 操作子制御装置、操作子制御方法および操作子制御プログラム
JP2006340744A (ja) * 2005-06-07 2006-12-21 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP3892889B1 (ja) * 2005-12-13 2007-03-14 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
US8519965B2 (en) * 2008-04-23 2013-08-27 Motorola Mobility Llc Multi-touch detection panel with disambiguation of touch coordinates

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Publication number Publication date
US20120135810A1 (en) 2012-05-31
JP2012115422A (ja) 2012-06-21
US8678926B2 (en) 2014-03-25

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