JP4850474B2 - Amusement park management device - Google Patents

Amusement park management device Download PDF

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JP4850474B2
JP4850474B2 JP2005300278A JP2005300278A JP4850474B2 JP 4850474 B2 JP4850474 B2 JP 4850474B2 JP 2005300278 A JP2005300278 A JP 2005300278A JP 2005300278 A JP2005300278 A JP 2005300278A JP 4850474 B2 JP4850474 B2 JP 4850474B2
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剛士 高野
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株式会社北電子
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本発明は、遊技場に設置された複数の遊技機(遊技台ともいう)や玉貸機から、アウト情報、セーフ情報、大当り情報、玉貸情報などの遊技情報を収集して集計する遊技場管理装置に関し、特に、当日の遊技情報のみを用いて、所定時間後の売上や割数を高精度に予測できる遊技場管理装置に関する。 The present invention collects and aggregates game information such as out information, safe information, jackpot information, and ball rental information from a plurality of gaming machines (also called game machines ) and ball rental machines installed in the game hall. The present invention relates to a management device, and more particularly, to a game hall management device that can predict sales and quotients after a predetermined time with high accuracy using only game information on the day.

遊技場に設置された複数の遊技機(パチンコ機、スロットマシンなど)や玉貸機(遊技球貸出機、メダル貸出機など)から、アウト情報(遊技球の発射数やメダルの投入数)、セーフ情報(遊技球やメダルの払い出し数)、大当り情報(大当り、確変、時短、ビッグボーナス、レギュラーボーナス、チャレンジタイムなど)、玉貸情報(遊技球やメダルの貸出数)などの遊技情報を収集して集計する遊技場管理装置(ホールコンピュータ)が知られている。   From multiple gaming machines (pachinko machines, slot machines, etc.) and ball lending machines (game ball lending machines, medal lending machines, etc.) installed in the amusement hall, out information (number of game balls launched and number of medals inserted), Collect game information such as safe information (number of game balls and medals paid out), jackpot information (big hit, probability change, time reduction, big bonus, regular bonus, challenge time, etc.), ball lending information (number of game balls and medals rented) A game hall management device (a hall computer) that performs counting is known.

図8は、従来例に係る遊技場管理装置の稼働状況一覧画面を示す説明図である。
遊技場管理装置では、各遊技機の稼働状況を機種別の一覧画面などで確認できるようにしてある。例えば、図8に示す稼働状況一覧画面では、通常遊技状態のセーフ情報及びアウト情報、大当り遊技状態のセーフ情報及びアウト情報、確変遊技状態のセーフ情報及びアウト情報、時短遊技状態のセーフ情報及びアウト情報、全ての遊技状態に亘る累計セーフ情報及び累計アウト情報、今回のスタート回数(前回大当りから現在までのスタート回数)、本日の累計スタート回数、大当り後差引(持玉=(セーフ−アウト)+貸玉)などの確認が可能である。
FIG. 8 is an explanatory diagram showing an operation status list screen of the game hall management device according to the conventional example.
In the game hall management device, the operating status of each gaming machine can be confirmed on a list screen of each model. For example, in the operation status list screen shown in FIG. 8, the safe information and out information in the normal gaming state, the safe information and out information in the jackpot gaming state, the safe information and out information in the probability variation gaming state, the safe information and out information in the short-time gaming state Information, total safe information and total out information over all gaming states, current start count (start count from previous jackpot to present), total start count for today, jackpot deduction (mochitama = (safe-out) + It is possible to check (rented balls).

また、通常の遊技場管理装置では、各遊技機の稼働状況を単に集計するだけでなく、これらの集計情報にもとづいて、ベース(通常時出玉率=通常時セーフ数/通常時アウト数)、出玉率(機械割=累計セーフ数/累計アウト数)、売上(玉貸金額)、割数(営業割=(景品玉数×交換率)/売上)などの営業指標を算出し、遊技場管理者に提供している。一般に、遊技場管理者は、これらの営業指標をもとに各種の営業計画(景品仕入れ、新台導入、イベントなど)や出玉率調整(釘調整、確率設定など)を行っている。   In addition, in a normal game hall management device, not only the operating status of each gaming machine is simply aggregated, but also based on the aggregated information (normal output rate = normal number of safe / normal out number) , Calculate sales indicators such as the rate of appearance (machine discount = cumulative number of safes / total number of outs), sales (ball rental amount), and percent (business discount = (number of premiums x exchange rate) / sales) Provided to site managers. In general, amusement hall managers perform various business plans (purchase of premiums, introduction of new machines, events, etc.) and adjustment of the play rate (nail adjustment, probability setting, etc.) based on these business indicators.

また、近年では、稼働状況や営業指標の予測を行う遊技場管理装置も提案されている。例えば、特許文献1〜3に示される遊技場管理装置(遊技場の情報処理装置)では、当日及び/又は過去の営業日における稼働履歴情報にもとづいて、翌日の稼働状況や営業指標を予測したり、営業当日に予測値と実績値を時系列で表示することにより、営業状態の把握を容易にしている。   Also, in recent years, a game hall management device that predicts operating conditions and business indicators has been proposed. For example, in the game hall management devices (game hall information processing devices) disclosed in Patent Documents 1 to 3, the next day's operation status and business indicators are predicted based on the operation history information on the current day and / or past business days. In addition, the business value is easily grasped by displaying the predicted value and the actual value in time series on the business day.

特開平9−253304号公報JP-A-9-253304 特開平9−285620号公報JP-A-9-285620 特開2003−305263号公報JP 2003-305263 A

ところで、遊技場の新規開店や新装開店(新台入替えによるグランドオープン)に際しては、通常営業日よりも出玉率(割数)を高くするので、景品不足などを防ぐために、閉店時における稼働状況や営業指標を正確に予測することが望まれている。
特に、閉店時間を定めずに開店し、当日の稼働状況や営業指標に応じて閉店時間を決める場合には、所定時間後の稼働状況や営業指標を正確に予測することが求められる。
By the way, when opening a new amusement hall or opening a new store (grand opening due to replacement of a new stand), we will increase the rate of participation (dividend) higher than normal business days, so in order to prevent shortage of prizes, It is desirable to accurately predict sales indicators.
In particular, when a store is opened without setting a closing time and the closing time is determined in accordance with the operation status and sales index on that day, it is required to accurately predict the operation status and sales index after a predetermined time.

しかしながら、特許文献1〜3に示される遊技場管理装置では、稼働状況や営業指標の予測に際し、過去の営業日における稼働履歴情報を利用するので、新規開店や新装開店のごとく、過去の営業日における稼働履歴情報が無い場合には、稼働状況や営業指標の予測が困難であった。
特に、新規開店日や新装開店日においては、出玉率を高くするだけでなく、通常営業日よりも営業時間を短くすることが多いので、稼働状況や営業指標の予測がより一層難しくなっている。
However, in the game hall management devices disclosed in Patent Documents 1 to 3, since the operation history information on the past business day is used for the prediction of the operation status and the business index, the past business day is opened as in the case of a new store opening or a new store opening. When there is no operation history information in, it is difficult to predict the operation status and business indicators.
In particular, on the opening date of new stores and newly opened stores, not only will the number of balls be raised, but the business hours will often be shorter than normal business days, making it even more difficult to predict operating conditions and sales indicators. Yes.

一般に、新規開店日や新装開店日では、その日に来店した顧客に対して出玉を多くするサービス割数を予め設定することがあり、閉店時間を不用意に設定すると種々の問題が発生することがある。
例えば、閉店時間が未定の場合には、遊技客は確率の小さい機種ではより多く打ち込まなければ大当りしないため、安心して遊技を行うことができない。また、大当りが引けずに負けが込んだ状態で閉店を迎えた場合、その客は新装オープンであるにも拘わらずサービスが受けられなかったと不満を感じることになり、客離れの原因となるおそれがある。一方、大当りが多発した状態で閉店すると、客へのサービス(持出)が予定以上になり、景品が不足する場合がある。
このため、新装オープン等において、所定時間後の稼働状況や営業指標の予測と閉店時間の決定はきわめて重要な問題であった。
In general, on the new opening date and the new opening date, there may be a preset service percentage to increase the number of customers who visit the store on that day, and various problems will occur if the closing time is set carelessly. There is.
For example, if the closing time is undecided, the gaming customer is because it is not a big hit to be driven more often in small models of probability, it is impossible to perform the game with confidence. In addition, when a large per greeted closed in a state where the crowded negative without shrinkage, the customer will be frustrated and did not receive the services despite the newly renovated open, cause of customer churn There is a fear. On the other hand, if it is closed in a state in which the large-per occurred frequently, will be more than expected service (the draw) is to the customer, there may be insufficient premium.
For this reason, in the opening of a new store, the operation status after a predetermined time, the prediction of business indicators, and the determination of the closing time are extremely important problems.

ここで、遊技場に設置される遊技機の大当り確率に大きな較差が無い場合には、出玉率(割数)に応じて貸玉遊技と持玉遊技の比率がほぼ定まるので、稼働率と売上の間にある程度の比例関係が成立し、売上等の予測が比較的容易である。
しかしながら、通常の遊技場では、大当り確率に大きな較差(1/250〜1/500)がある遊技機を併設しているので、貸玉遊技と持玉遊技の比率に大きな偏りが生じ、売上などの予測精度が低下し、閉店時間の予測判断に誤りが発生し易いという問題がある。
なお、貸玉遊技とは、遊技媒体(遊技球、メダルなど)の貸出発生後、大当り発生までの稼働遊技であり、持玉遊技機とは、大当り発生後、遊技媒体貸出発生までの稼働遊技機である。
Here, when there is no big hidden to the jackpot probability of the gaming machine installed in a game hall, since almost determined ratio of loan ball game machine by Jidama gaming machine in accordance with the payout rate (the number of split), running A certain degree of proportionality is established between the rate and the sales, and it is relatively easy to predict sales.
However, in the conventional game arcade, since it features a gaming machine is a large hidden (1 / 250-1 / 500) to the jackpot probability, caused a large deviation in the ratio of loan ball game machine by Jidama gaming machine, There is a problem that prediction accuracy such as sales is lowered, and an error is likely to occur in the prediction judgment of the closing time.
Note that a ball rental machine is an operating game machine from the start of lending of game media (game balls, medals, etc.) to the occurrence of a big hit. It is an operating game machine.

本発明は、上記の事情にかんがみなされたものであり、当日の遊技情報のみを用いて、所定時間後の売上や割数を高精度に予測できる遊技場管理装置の提供を目的とする。   The present invention has been considered in view of the above circumstances, and an object of the present invention is to provide a game hall management device that can predict sales and quotients after a predetermined time with high accuracy using only game information of the day.

上記目的を達成するため本発明の遊技場管理装置は、遊技場に設置された複数の遊技機及び/又は玉貸機から、少なくともアウト情報、セーフ情報、大当り情報及び玉貸情報を収集し、これらの遊技情報にもとづいて、売上及び/又は割数の予測を行う遊技場管理装置であって、アウト情報及び/又はセーフ情報にもとづいて、稼働状態の遊技機を判定する稼働遊技機判定手段と、玉貸情報及び/又は大当り情報にもとづいて、貸玉遊技状態の稼働遊技を判定する貸玉遊技判定手段と、玉貸情報及び/又は大当り情報にもとづいて、持玉遊技状態の稼働遊技機を判定する持玉遊技判定手段と、貸玉遊技における所定時間後の予測売上を算出する貸玉遊技売上予測手段と、持玉遊技における所定時間後の予測売上を算出する持玉遊技売上予測手段と、を備える構成としてある。 In order to achieve the above object, the gaming hall management device of the present invention collects at least out information, safe information, jackpot information and ball rental information from a plurality of gaming machines and / or ball rental machines installed in the game hall, A game hall management device for predicting sales and / or quotients based on these game information, and operating game machine determination means for determining an operating game machine based on out information and / or safe information Based on the ball lending information and / or jackpot information, the ball lending machine determination means for determining the active gaming machine in the ball lending gaming state, and the ball lending game state based on the ball lending information and / or jackpot information. calculating a lifting ball game machine determining means for determining the operation gaming machine, a rental ball game machine sales predicting means for calculating the estimated sales after a predetermined time in the rental ball game machine, the estimated sales after a predetermined time in the lifting ball game machine Mochitama Yu And machine sales forecast means is configured to include a.

このようにすると、遊技機の稼働/非稼働を判別するとともに、稼動遊技機の遊技状態として、貸玉遊技状態と持玉遊技状態を判別し、貸玉遊技及び持玉遊技の予測売上を個別に算出することにより、当日の遊技情報のみによって、所定時間後の売上や割数を高精度に予測することが可能になる。
これにより、新規開店や新装開店のごとく、過去の営業日における稼働履歴情報が無い場合であっても、所定時間後の売上や割数を正確に予測することが可能になり、その結果、新規開店や新装開店における景品不足の発生や不適切な閉店時間の決定を防止できる。
なお、本発明の効果は、新規開店日や新装開店日に限られるものではなく、通常営業日においても発揮されることは勿論である。特に、大当り確率に大きな較差がある遊技機を併設し、貸玉遊技と持玉遊技の比率が定まらない遊技場において、貸玉遊技と持玉遊技を判別することにより、所定時間後の売上や割数を高精度に予測できる。
In this manner, with determining the operation / non-operation of the gaming machine, as a game status of the running game machine, it determines the lending ball game state and Jidama gaming state, estimated sales of rental ball game machine and Jidama game machine By calculating separately, it becomes possible to predict the sales and quotient after a predetermined time with high accuracy only by the game information of the day.
This makes it possible to accurately predict sales and quotients after a predetermined time even when there is no operating history information in the past business day, such as opening a new store or opening a new store. It is possible to prevent a shortage of prizes and inappropriate determination of closing time when opening a store or opening a new store.
The effect of the present invention is not limited to a new store opening date or a newly opened store opening date, and it goes without saying that the effect of the present invention is also exhibited on a normal business day. In particular, by features a gaming machine is a large hidden to the jackpot probability, in a game arcade where the ratio of loan ball game machine by Jidama game machine not determined, it determines the lending ball game machine by Jidama gaming machine, a predetermined time You can predict future sales and quotients with high accuracy.

また、本発明の遊技場管理装置は、前記持玉遊技売上予測手段が、所定時間後まで売上が発生しないと予測される非売上持玉遊技と、所定時間後までに持玉が無くなり、追加的な売上が発生すると予測される追加売上持玉遊技とを判別し、追加売上持玉遊技における所定時間後の予測売上を算出する構成としてある。
このようにすると、非売上持玉遊技と追加売上持玉遊技を区別し、追加売上持玉遊技における所定時間後の予測売上を算出するので、非売上持玉遊技と追加売上持玉遊技を区別しない場合に比べ、持玉遊技の売上予測精度を向上させることができる。
In addition, in the game hall management device of the present invention, the possession game machine sales predicting means is configured such that the non-sales possession game machine that is predicted not to generate sales until after a predetermined time, and the possession ball disappears after the predetermined time. The additional sales holding game machine that is predicted to generate additional sales is discriminated, and the predicted sales after a predetermined time in the additional sales holding game machine are calculated.
In this way, to distinguish between non-sales lifting ball game machine add sales lifting ball game machine, since calculating the estimated sales after a predetermined time in the additional sales lifting ball game machine, additional revenue lifting and non-sales lifting ball game machine Compared to the case where no ball game machine is distinguished, the sales prediction accuracy of the Mochitama game machine can be improved.

また、本発明の遊技場管理装置は、前記貸玉遊技売上予測手段が、所定時間後まで売上が継続すると予測される全売上貸玉遊技と、所定時間後までに大当りが発生し、大当り後に売上が発生しないと予測される部分売上貸玉遊技とを判別し、全売上貸玉遊技及び部分売上貸玉遊技における所定時間後の予測売上を算出する構成としてある。
このようにすると、全売上貸玉遊技と部分売上貸玉遊技を区別し、各貸玉遊技における所定時間後の予測売上を算出するので、全売上貸玉遊技と部分売上貸玉遊技を区別しない場合に比べ、貸玉遊技の売上予測精度を向上させることができる。
Further, in the game hall management device of the present invention, the ball rental game machine sales prediction means generates a big hit by a predetermined time after all the sales ball rental game machines that are expected to continue sales until a predetermined time, It is configured to determine a partial sales ball rental game machine that is predicted not to generate sales after the big hit, and to calculate the predicted sales after a predetermined time in all sales ball rental game machines and partial sales ball rental game machines .
In this way, to distinguish all sales allowance ball game machine by partial sales allowance ball game machine, since calculating the estimated sales after a predetermined time in each rental ball game machine, the total sales rental ball game machine by partial sales rental balls Compared to the case where no gaming machine is distinguished, the sales prediction accuracy of the ball rental gaming machine can be improved.

また、本発明の遊技場管理装置は、前記貸玉遊技売上予測手段及び前記持玉遊技売上予測手段による稼働遊技機の予測売上を合計し、これに現時点の全体売上を加えて所定時間後の予測全体売上とする全体売上予測手段を備える構成としてある。
このようにすると、貸玉遊技及び持玉遊技の予測売上にもとづいて、所定時間後の全体売上(遊技場全体売上、機種別全体売上など)を高精度に予測することができる。
In addition, the game hall management device of the present invention totals the predicted sales of the active gaming machines by the ball rental machine sales forecasting means and the holding ball game machine sales forecasting means, and adds the current overall sales to this for a predetermined time. The overall sales forecasting means for the subsequent forecasted total sales is provided.
In this way, it is possible on the basis of the estimated sales of rental ball game machine and Jidama gaming machine, predicts total sales (game arcade total sales, total by type such as sales) after a predetermined time with high precision.

また、本発明の遊技場管理装置は、所定時間後の予測景品玉数を前記予測全体売上で除算して所定時間後の予測割数とする全体割数予測手段を備える構成としてある。
このようにすると、予測全体売上及び予測景品玉数にもとづいて、所定時間後の全体割数(遊技場全体割数、機種別全体割数など)を高精度に予測することができる。
In addition, the game hall management device of the present invention is configured to include an overall quotient prediction means that divides the predicted number of prizes after a predetermined time by the predicted overall sales to obtain a predicted quotient after a predetermined time.
In this way, based on the predicted total sales and the predicted number of prizes, it is possible to predict the total percentage after a predetermined time (such as the total percentage of the game hall, the total percentage by model) with high accuracy.

以上のように、本発明によれば、遊技機の稼働/非稼働を判別するとともに、稼動遊技機の遊技状態として貸玉遊技状態と持玉遊技状態を判別し、貸玉遊技及び持玉遊技の予測売上を個別に算出することができ、これによって、当日の遊技情報のみによって、所定時間後の売上や割数を高精度に予測することが可能となる。
特に、大当り確率に大きな較差がある遊技機を併設し、貸玉遊技と持玉遊技の比率が定まらない遊技場においても、所定時間後の売上や割数を高精度に予測できる。
従って、本発明によれば、新規開店や新装開店のごとく、過去の営業日における稼働履歴情報が無い場合であっても、所定時間後の売上や割数を正確に予測することが可能になり、その結果、新規開店や新装開店における景品不足の発生や不適切な閉店時間の決定を防止できる。
As described above, according to the present invention, as well as determine the operation / non-operation of the gaming machine, to determine the credit ball game state and Jidama gaming state as a game status of the running game machine, rental ball game machine and Jidama The predicted sales of the gaming machine can be calculated individually, so that it is possible to predict the sales and quotient after a predetermined time with high accuracy only by the game information of the day.
In particular, it features a gaming machine is a large hidden to the jackpot probability, even in a game arcade where the ratio of loan ball game machine by Jidama game machine not determined, can predict the number of sales and split after a predetermined time with high accuracy.
Therefore, according to the present invention, even when there is no operation history information in the past business day, such as a new store opening or a newly opened store, it becomes possible to accurately predict sales and quotients after a predetermined time. As a result, it is possible to prevent a shortage of prizes and an inappropriate determination of closing time when opening a new store or opening a new store.

以下、本発明に係る遊技場管理装置の好ましい実施形態について、図面を参照しつつ説明する。
ここで、以下の実施形態に示す本発明の遊技場管理装置は、プログラムに制御されたコンピュータにより動作するようになっている。プログラムは、コンピュータの各構成要素に指令を送り、所定の処理、例えば、各遊技機の稼動状態の判別や遊技情報の収集,管理,出力等を行わせる。このように、本発明にかかる遊技場管理装置における各処理,動作は、プログラムとコンピュータとが協働した具体的手段により実現されるものである。なお、プログラムは予めROM,RAM等の記録媒体に格納され、コンピュータに実装された記録媒体から当該コンピュータにプログラムを読み込ませて実行されるが、例えば通信回線を介してコンピュータに読み込ませることもできる。また、プログラムを格納する記録媒体は、例えば半導体メモリ,磁気ディスク,光ディスク、その他コンピュータで読取り可能な任意の記録手段により構成できる。
Hereinafter, a preferred embodiment of a game hall management device according to the present invention will be described with reference to the drawings.
Here, the game hall management device of the present invention shown in the following embodiments is operated by a computer controlled by a program. The program sends a command to each component of the computer to perform predetermined processing such as determination of the operating state of each gaming machine, collection, management, and output of gaming information. Thus, each processing and operation in the game hall management apparatus according to the present invention is realized by specific means in which the program and the computer cooperate. The program is stored in advance in a recording medium such as a ROM or RAM, and is executed by causing the computer to read the program from a recording medium mounted on the computer. However, the program may be read by the computer via a communication line, for example. . Further, the recording medium for storing the program can be constituted by, for example, a semiconductor memory, a magnetic disk, an optical disk, or any other recording means readable by a computer.

図1は、本発明の一実施形態に係る遊技場管理装置が適用された遊技場の構成を示すブロック図である。
この図に示すように、遊技場には、遊技機10、玉貸機20、遊技場管理装置30、台ユニット40、島ユニット50などが設置されている。
遊技機10は、パチンコ機やスロットマシンであり、遊技場に複数設置されている。各遊技機10には、外部出力端子が設けられ、ここから各種の遊技情報が出力される。例えば、パチンコ機は、遊技球の発射数(排出数)を示すアウト信号(アウト情報)、遊技球の払い出し数を示すセーフ信号(セーフ情報)、大当り状態を示す大当り信号(大当り情報)、確変状態を示す確変信号(大当り情報)、時短状態を示す時短信号(大当り情報)などを出力し、スロットマシンは、メダルの投入数を示す投入信号(セーフ情報)、メダルの払い出し数を示す払い出し信号(アウト情報)、ビッグボーナス状態を示すビッグボーナス信号(大当り情報)、レギュラーボーナス状態を示すレギュラーボーナス信号(大当り情報)、チャレンジタイム状態を示すチャレンジタイム信号(大当り情報)などを出力する。
FIG. 1 is a block diagram showing a configuration of a game hall to which a game hall management device according to an embodiment of the present invention is applied.
As shown in this figure, a gaming machine 10, a ball lending machine 20, a gaming hall management device 30, a stand unit 40, an island unit 50, and the like are installed in the gaming hall.
The gaming machine 10 is a pachinko machine or a slot machine, and a plurality of gaming machines 10 are installed in the game hall. Each gaming machine 10 is provided with an external output terminal, from which various game information is output. For example, a pachinko machine has an out signal (out information) indicating the number of game balls fired (discharged number), a safe signal (safe information) indicating the number of game balls paid out, a big hit signal (hit information) indicating a big hit state, Outputs a probability change signal (hit information) indicating the status, a time reduction signal (hit information) indicating the short-time state, etc., and the slot machine issues an insertion signal (safe information) indicating the number of medals inserted, and a payout indicating the number of medals paid out A signal (out information), a big bonus signal indicating a big bonus state (hit information), a regular bonus signal indicating a regular bonus state (hit information), a challenge time signal indicating a challenge time state (hit information), and the like are output.

玉貸機20は、現金、プリペイドカードなどの投入に応じて、遊技球、メダルなどの遊技媒体を所定の単価で貸し出す遊技球貸出機やメダル貸出機であり、各遊技機10の隣接位置に設置される。各玉貸機20には、外部出力端子が設けられ、ここから遊技媒体の貸出個数又は貸出金額を示す玉貸信号(玉貸情報)が出力される。
なお、本明細書では、本発明に係る遊技機に使用可能な遊技球やメダルなどの遊技媒体を総称して「玉」と表現しており、例えば、「玉貸機」や「玉貸」,「貸玉」,「持玉」という場合の「玉」は、パチンコ球のような球体の遊技媒体だけでなく、パチスロメダルのようなメダル,コイン型の遊技媒体等も含まれるものである。
The ball lending machine 20 is a game ball lending machine or medal lending machine that lends game media such as game balls and medals at a predetermined unit price in response to the insertion of cash, prepaid cards, etc., and is adjacent to each game machine 10. Installed. Each ball lending machine 20 is provided with an external output terminal, from which a ball lending signal (ball lending information) indicating the number or amount of lending of game media is output.
In the present specification, game media such as game balls and medals that can be used in the gaming machine according to the present invention are generically expressed as “balls”. For example, “ball rental machines” and “ball rentals” , “Ball” in the case of “rental ball” and “mochitama” includes not only spherical game media such as pachinko balls, but also medals such as pachislot medals, coin-type game media, etc. .

遊技場管理装置30は、遊技機10及び玉貸機20の外部出力信号を、台ユニット40及び島ユニット50を介して受信し、その集計を行うデータ集計用のコンピュータであり、遊技場管理者が操作可能な場所に設置されている。以下、本発明の要旨である遊技場管理装置30について、詳細に説明する。
図2は、本発明の実施形態に係る遊技場管理装置の構成を示すブロック図である。
この図に示すように、遊技場管理装置30は、遊技機10及び玉貸機20の外部出力信号を受信する受信部31と、受信した外部出力信号の集計処理や予測処理を行う処理部32と、集計データなどを表示する表示部33と、集計データなどを印字する印字部34と、画面操作などを行う入力部35と、集計データや遊技場管理プログラムを記憶する記憶部36とを備えて構成されている。
The game hall management device 30 is a data totaling computer that receives external output signals of the gaming machine 10 and the ball lending machine 20 via the base unit 40 and the island unit 50 and totals them. Is installed in a place where it can be operated. Hereinafter, the game hall management device 30 which is the gist of the present invention will be described in detail.
FIG. 2 is a block diagram showing a configuration of the game hall management apparatus according to the embodiment of the present invention.
As shown in this figure, the game hall management device 30 includes a receiving unit 31 that receives external output signals from the gaming machine 10 and the ball lending machine 20, and a processing unit 32 that performs tabulation processing and prediction processing on the received external output signals. A display unit 33 for displaying the total data, a printing unit 34 for printing the total data, an input unit 35 for operating the screen, and a storage unit 36 for storing the total data and the game hall management program. Configured.

遊技場管理装置30が集計処理する各遊技機10の稼働情報としては、例えば、パチンコ機の場合、通常遊技状態のセーフ情報及びアウト情報、大当り遊技状態のセーフ情報及びアウト情報、確変遊技状態のセーフ情報及びアウト情報、時短遊技状態のセーフ情報及びアウト情報、全ての遊技状態に亘る累計セーフ情報及び累計アウト情報、今回のスタート回数(前回大当りから現在までのスタート回数)、本日の累計スタート回数、大当り後差引(持玉=(セーフ−アウト)+貸玉)などが含まれる。   For example, in the case of a pachinko machine, the operation information of each gaming machine 10 that is processed by the game hall management device 30 includes normal game state safe information and out information, jackpot gaming state safe information and out information, and probability change game state information. Safe information and out information, safe information and out information for short-time gaming status, cumulative safe information and cumulative out information for all gaming statuses, current start count (start count from previous jackpot to present), today's cumulative start count , Jackpot deduction (Mochitama = (safe-out) + ball rental) etc. are included.

また、遊技場管理装置30は、各遊技機10の稼働状況を単に集計するだけでなく、これらの集計情報にもとづいて、各種の営業指標を算出する。算出する営業指標としては、例えば、ベース(通常時出玉率=通常時セーフ数/通常時アウト数)、出玉率(機械割=累計セーフ数/累計アウト数)、売上(玉貸金額)、割数(営業割=(景品玉数×交換率)/売上)などが含まれる。
さらに、遊技場管理装置30は、上記の集計情報にもとづいて、所定時間後の売上や割数を予測する。本発明の遊技場管理装置30は、当日の遊技情報のみを用いて、所定時間後の売上や割数を高精度に予測する点に特徴があり、以下、遊技場管理装置30の予測処理手順について、図3〜図7を参照して説明する。
In addition, the game hall management device 30 not only simply aggregates the operating status of each gaming machine 10, but also calculates various business indicators based on the aggregate information. Examples of the business indicators to be calculated include base (normal output rate = normal number of safes / normal number of outs), output rate (machine discount = cumulative safe number / cumulative out number), sales (dealing amount) , Percent (business percent = (number of premiums x exchange rate) / sales).
Furthermore, the game hall management device 30 predicts the sales and quotient after a predetermined time based on the above-described total information. The game hall management device 30 of the present invention is characterized in that it predicts sales and quotients after a predetermined time with high accuracy by using only the game information of the day. Will be described with reference to FIGS.

図3は、本発明の実施形態に係る遊技場管理装置の売上・割数予測処理を示すフローチャートである。
この図に示すように、遊技場管理装置30の売上・割数予測処理においては、各遊技機10の状態を判定する状態判定処理(S11:稼働遊技機判定手段、貸玉遊技判定手段、持玉遊技判定手段)、持玉遊技の所定時間後の予測売上を算出する持玉遊技売上予測処理(S12:持玉遊技売上予測手段)、貸玉遊技の所定時間後の予測売上を算出する貸玉遊技売上予測処理(S13:貸玉遊技売上予測手段)、予測全体売上や予測全体割数を算出する全体売上・全体割数予測処理(S14:全体売上予測手段、全体割数予測手段)などのサブルーチンが実行される。
FIG. 3 is a flowchart showing the sales / division prediction processing of the game hall management device according to the embodiment of the present invention.
As shown in this figure, in the sales / division prediction process of the game hall management device 30, a state determination process for determining the state of each gaming machine 10 (S11: operating game machine determination means, ball rental game machine determination means, lifting ball game machine determining means), lifting ball game machine forecast process for calculating the estimated sales after a predetermined time lifting ball game machine (S12: lifting ball game machine forecast means), after a predetermined time rental ball game machine Ball rental machine sales forecasting process for calculating predicted sales (S13: ball rental machine sales forecasting means), overall sales / total percentage forecasting process for calculating forecasted overall sales and forecasted overall percentage (S14: overall sales forecasting means) , A total divisor prediction means) and the like are executed.

図4は、本発明の実施形態に係る遊技場管理装置の状態判定処理を示すフローチャートである。
この図に示すように、状態判定処理では、まず、各遊技機10の稼働状態をアウト情報及び/又はセーフ情報にもとづいて判定する。例えば、アウト信号又はセーフ信号を継続的に検出したか否かを判断し(S21)、この判断結果がNOのときは、非稼働遊技機と判定する一方(S22)、YESのときは、稼働遊技機と判定する(S23)。また、稼働遊技機であると判定したときは、直前に玉貸があったか否かを判断し(S24)、この判断結果がYESのときは、貸玉遊技状態の稼働遊技機であると判定する(S25)。一方、直前に玉貸がないと判断したときは、直前に大当りがあったか否かを判断し(S26)、この判断結果がYESのときは、持玉遊技状態の稼働遊技機であると判定し(S27)、NOのときは、異常であると判定する(S28)。
FIG. 4 is a flowchart showing a state determination process of the game hall management device according to the embodiment of the present invention.
As shown in this figure, in the state determination process, first, the operating state of each gaming machine 10 is determined based on out information and / or safe information. For example, it is determined whether or not an out signal or a safe signal is continuously detected (S21). When the determination result is NO, it is determined as a non-operating game machine (S22). The game machine is determined (S23). If it is determined that the machine is an active gaming machine, it is determined whether or not there is a ball rental immediately before (S24). If the result of this determination is YES, it is determined that the machine is in an active gaming machine state. (S25). On the other hand, when it is determined that there is no ball lending immediately before, it is determined whether or not there is a big hit immediately before (S26), and when this determination result is YES, it is determined that it is an operating gaming machine in the holding ball game state. (S27) When NO, it is determined that there is an abnormality (S28).

図5は、本発明の実施形態に係る遊技場管理装置の持玉遊技売上予測処理を示すフローチャートである。
この図に示すように、持玉遊技売上予測処理では、まず、持玉遊技であることを確認した後(S31)、非売上持玉遊技であるか否かを判定する(S32)。非売上持玉遊技とは、T時間後まで売上が発生しないと予測される持玉遊技であり、T時間後までに持玉が無くなり、追加的な売上が発生すると予測される追加売上持玉遊技と区別される。
非売上持玉遊技には、T時間後まで持玉で遊技を行い、新たな売上が発生しないと予測される非売上持玉遊技Aと、現在の持玉でT時間後までに大当りが発生する可能性があり、新たな売上が発生しないと予測される非売上持玉遊技Bとが含まれる。
FIG. 5 is a flowchart showing the sales prediction process of the possession game machine of the game hall management device according to the embodiment of the present invention.
As shown in this figure, in the sales game machine forecasting process, first, after confirming that it is a mobile game machine (S31), it is determined whether or not it is a non-sales mobile game machine (S32). . The non-revenue lifting ball game machine, a lifting ball game machine that is expected sales will not occur until after the time T, there is no lifting ball up after T time, additional revenue additional revenue is expected to occur Differentiated from Mochitama gaming machines .
Non-selling Mochi-dama game machines will be played with their own balls until T hours later, and the non-sales possession ball machine A is expected to generate no new sales. And a non-sales possession game machine B that is predicted not to generate new sales is included.

非売上持玉遊技Aは、下記の条件式1で判定することができる。
[条件式1]
現在の持玉>1時間のアウト数×T×(1−ベース)
ただし、
1時間のアウト数=機種毎の既定値(パチンコ機は6000)
ベース(同機種平均値)=現時点までの通常時セーフ数÷現時点までの通常時アウト数
The non-sales possession game machine A can be determined by the following conditional expression 1.
[Condition 1]
Current holding ball> Number of outs per hour x T x (1-base)
However,
Number of outs per hour = default value for each model (6000 for pachinko machines)
Base (average value for the same model) = number of safes at normal time ÷ number of normal outs to date

また、非売上持玉遊技Bは、下記の条件式で判定することができる。
[条件式2]
現在の持玉<((大当り確率の逆数−今回スタート回数)÷スタート率)×100×(1−ベース)
ただし、
今回スタート回数=前回大当り以降のスタート回数
スタート率(同機種平均値)=現時点までの打ち込み100個あたりのスタート回数
Moreover, the non-sales possession game machine B can be determined by the following conditional expression.
[Condition 2]
Current holding ball <((reciprocal of jackpot probability-current start count) / start rate) x 100 x (1-base)
However,
Number of starts this time = Number of starts since the previous big hit Start rate (average value of the same model) = Number of starts per 100 shots to date

そして、非売上持玉遊技であると判定したときは、T時間後までの予測売上を無しとし(S33)、追加売上持玉遊技であると判定したときは、T時間後までの予測売上Y1を下記の式3を用いて算出する(S34)。
[式3]
予測売上Y1=(((1時間のアウト数×T×(1−ベース))−現在の持玉)×貸玉単価
If it is determined that the machine is a non-sales possession game machine , no forecast sales are made until T time (S33), and if it is determined that it is an additional sales game machine , a prediction is made until T time. The sales Y1 is calculated using the following formula 3 (S34).
[Formula 3]
Predicted sales Y1 = (((number of outs per hour × T × (1-base)) − current holding ball) × ball lending unit price

図6は、本発明の実施形態に係る遊技場管理装置の貸玉遊技売上予測処理を示すフローチャートである。
この図に示すように、貸玉遊技売上予測処理では、まず、貸玉遊技であることを確認した後(S41)、部分売上貸玉遊技であるか否かを判定する(S42)。部分売上貸玉遊技とは、T時間後までに大当りが発生し、大当り後に売上が発生しないと予測される貸玉遊技であり、T時間後まで売上が継続すると予測される全売上貸玉遊技と区別される。
FIG. 6 is a flowchart showing a ball rental machine sales forecast process of the game hall management device according to the embodiment of the present invention.
As shown in this figure, in the ball rental game machine sales forecasting process, first, after confirming that it is a ball rental game machine (S41), it is determined whether it is a partial sales ball rental machine (S42). . The partial sales allowance ball game machine, jackpot occurs in up to time T after a rental ball game machine that is expected sales will not occur after the jackpot, the total sales allowance is predicted sales continues until time T after Differentiated from ball game machines .

部分売上貸玉遊技は、下記の条件式4で判定することができる。
[条件式4]
1時間のアウト数×T>((大当り確率の逆数−今回スタート回数)÷スタート率)×100×(1−ベース)
The partially sold ball rental machine can be determined by the following conditional expression 4.
[Condition 4]
Number of outs per hour x T> ((reciprocal of jackpot probability-current start count) / start rate) x 100 x (1-base)

そして、部分売上貸玉遊技であると判定したときは、T時間後までの予測売上をY2を下記の式5を用いて算出する(S43)。
[式5]
予測売上Y2=((大当り確率の逆数−今回スタート回数)÷スタート率)×100×(1−ベース)×貸玉単価
And when it determines with it being a partial-sales ball rental machine , Y2 is calculated using the following formula | equation 5 for the predicted sales until T time (S43).
[Formula 5]
Forecast sales Y2 = ((reciprocal of jackpot probability-current start count) / start rate) x 100 x (1-base) x unit price

また、全売上貸玉遊技は、下記の条件式6で判定することができる。
[条件式6]
1時間のアウト数×T<((大当り確率の逆数−今回スタート回数)÷スタート率)×100×(1−ベース)
Further, all-sale ball rental machines can be determined by the following conditional expression 6.
[Condition 6]
Number of outs per hour x T <((reciprocal of jackpot probability-current start count) / start rate) x 100 x (1-base)

そして、全売上貸玉遊技であると判定したときは、T時間後までの予測売上Y3を下記の式7を用いて算出する(S44)。
[式7]
予測売上Y3=1時間のアウト数×T×(1−ベース)×貸玉単価
And when it determines with it being all the sales ball rental game machines , the forecast sales Y3 until after T time is calculated using the following formula | equation 7 (S44).
[Formula 7]
Forecast sales Y3 = number of outs per hour x T x (1-base) x unit price

図7は、本発明の実施形態に係る遊技場管理装置の全体売上・全体割数予測処理を示すフローチャートである。
この図に示すように、全体売上・全体割数予測処理では、まず、下記の式8を用いてT時間後の予測全体売上Yを算出する(S51)。
[式8]
予測全体売上Y=現時点までの売上+ΣY1+ΣY2+ΣY3
FIG. 7 is a flowchart showing the overall sales / total quotient prediction processing of the game hall management apparatus according to the embodiment of the present invention.
As shown in this figure, in the total sales / total percent prediction process, first, the predicted total sales Y after T hours is calculated using the following equation 8 (S51).
[Formula 8]
Forecast total sales Y = sales to date + ΣY1 + ΣY2 + ΣY3

つぎに、下記の式9を用いてT時間後の予測景品玉数K(景品交換される遊技媒体数)を算出する(S52)。
[式9]
予測景品玉数K=現時点の推定景品玉数K1+T時間後までに発生する推定景品玉数K2
ただし、
K1=現時点の売上玉数+差玉数
K2=(予測全体売上Y÷貸玉単価)+(出玉率−1)×1時間のアウト数×T×稼働遊技機
出玉率=現時点までの全稼働遊技機セーフ数÷全稼働遊技機アウト数
Next, the predicted number K of prizes (the number of game media to be exchanged for prizes) after T time is calculated using the following formula 9 (S52).
[Formula 9]
Predicted prize bead number K = current estimated bead number K1 + estimated prize bead number K2 generated after T time
However,
K1 = number of balls currently sold + number of balls of difference K2 = (predicted total sales Y ÷ unit price of rented balls) + (ball-out rate -1) x number of outs per hour x T x number of operating game machines Number of safe operating machines for all ÷ Number of out of operating machines

つぎに、下記の式10を用いてT時間後の予測全体割数Wを算出する(S53)。
[式10]
予測全体割数W=(予測景品玉数K×交換率)÷予測全体売上Y
ただし、
交換率=景品玉を金額に換算する率
Next, a predicted overall divisor W after T time is calculated using the following equation 10 (S53).
[Formula 10]
Predicted overall percentage W = (predicted prize number K x exchange rate) ÷ predicted overall sales Y
However,
Exchange rate = rate to convert premiums into money

上記の全体売上・全体割数予測処理で算出されたT時間後の予測全体売上や予測全体割数は、遊技場管理装置30の表示部33に表示したり、印字部34で印字して遊技場管理者に提示することができる。また、複数のT(T1、T2、T3・・・)について予測全体売上や予測全体割数を算出し、これらを時系列的に提示してもよい。   The predicted total sales after T hours and the predicted total percentage calculated by the above-described total sales / total percentage prediction process are displayed on the display unit 33 of the game hall management device 30 or printed by the printing unit 34. It can be presented to the site manager. Further, the predicted total sales and the predicted total percent may be calculated for a plurality of Ts (T1, T2, T3...) And presented in time series.

以上のように構成された本実施形態の遊技場管理装置30は、遊技場に設置された複数の遊技機10や玉貸機20から、アウト情報、セーフ情報、大当り情報、玉貸情報などの遊技情報を収集し、これらの遊技情報にもとづいて、売上や割数の予測を行うにあたり、遊技機10の稼働/非稼働を判別するとともに、稼動遊技機の遊技状態として貸玉遊技状態と持玉遊技状態を判別し、貸玉遊技及び持玉遊技の予測売上を個別に算出するので、当日の遊技情報だけでも、所定時間後の売上や割数を高精度に予測することが可能になる。 The gaming hall management device 30 of the present embodiment configured as described above can receive out information, safe information, jackpot information, ball rental information, etc. from a plurality of gaming machines 10 and ball rental machines 20 installed in the gaming hall. When collecting game information and predicting sales and quotients based on the game information, it is determined whether the gaming machine 10 is operating or not, and the gaming state of the gaming machine is determined to be the ball rental gaming status. Judgment of ball gaming status and calculation of predicted sales of ball rental machines and handball gaming machines individually, so it is possible to predict sales and quotient after a predetermined time with high accuracy using only the game information of the day. become.

これにより、新規開店や新装開店のごとく、過去の営業日における稼働履歴情報が無い場合であっても、所定時間後の売上や割数を正確に予測することが可能になり、その結果、新規開店や新装開店における景品不足の発生や不適切な閉店時間の決定を防止できる。
また、大当り確率に大きな較差がある遊技機10を併設し、貸玉遊技と持玉遊技の比率が定まらない遊技場において、貸玉遊技と持玉遊技を判別することにより、所定時間後の売上や割数を高精度に予測できるという利点がある。
This makes it possible to accurately predict sales and quotients after a predetermined time even when there is no operating history information in the past business day, such as opening a new store or opening a new store. It is possible to prevent a shortage of prizes and inappropriate determination of closing time when opening a store or opening a new store.
Also, by features a gaming machine 10 there is a large hidden to the jackpot probability, in a game arcade where the ratio of loan ball game machine by Jidama game machine not determined, it determines the lending ball game machine by Jidama game machine, a predetermined There is an advantage that the sales and the number of divisions after time can be predicted with high accuracy.

また、遊技場管理装置30は、持玉遊技の売上予測に際し、所定時間後まで売上が発生しないと予測される非売上持玉遊技と、所定時間後までに持玉が無くなり、追加的な売上が発生すると予測される追加売上持玉遊技とを判別し、追加売上持玉遊技における所定時間後の予測売上を算出するので、非売上持玉遊技と追加売上持玉遊技を区別しない場合に比べ、持玉遊技の売上予測精度を向上させることができる。 Also, game arcade management device 30, upon the forecast of lifting ball game machine, and a non-sales lifting ball game machine sales until after the predetermined time is not expected to occur, there is no lifting ball until after a predetermined time, additional such sales to determine the additional revenue lifting ball game machine that is expected to occur, because to calculate the estimated sales after a predetermined time in the additional sales lifting ball game machine, a non-sales lifting ball game machine and additional sales lifting ball game machine Compared to the case where no distinction is made, it is possible to improve the sales prediction accuracy of the Mochitama gaming machine .

また、遊技場管理装置30は、貸玉遊技の売上予測に際し、所定時間後まで売上が継続すると予測される全売上貸玉遊技と、所定時間後までに大当りが発生し、大当り後に売上が発生しないと予測される部分売上貸玉遊技とを判別し、全売上貸玉遊技及び部分売上貸玉遊技における所定時間後の予測売上を算出するので、全売上貸玉遊技と部分売上貸玉遊技を区別しない場合に比べ、貸玉遊技の売上予測精度を向上させることができる。 Also, game arcade management device 30, upon the forecast of rental ball game machine, and the total sales allowance ball game machine sales is expected to continue, the jackpot until after a predetermined time occur until after a predetermined time, the sales after the jackpot since There determines the predicted partial sales allowance ball game machine and does not occur, and calculates the estimated sales after a predetermined time in the total sales allowance ball game machine and a portion of sales allowance ball game machine, and the total sales allowance ball game machine Compared to the case where the partially-sold ball rental machine is not distinguished, the sales prediction accuracy of the ball rental machine can be improved.

また、遊技場管理装置30は、貸玉遊技の予測売上と持玉遊技の予測売上を合計し、これに現時点の全体売上を加えて所定時間後の予測全体売上とするので、所定時間後の全体売上(遊技場全体売上、機種別全体売上など)を高精度に予測することができる。
さらに、遊技場管理装置30は、所定時間後の予測景品玉数を予測全体売上で除算して所定時間後の予測割数とするので、所定時間後の全体割数(遊技場全体割数、機種別全体割数など)を高精度に予測することができる。
In addition, the game hall management device 30 adds the predicted sales of the ball rental machine and the predicted sales of the possession game machine , and adds the current total sales to the predicted total sales after a predetermined time. It is possible to predict the overall sales later (such as overall sales at the amusement hall and overall sales by model) with high accuracy.
Furthermore, the game hall management device 30 divides the predicted number of prizes after a predetermined time by the predicted overall sales to obtain the predicted percentage after the predetermined time, so that the overall percentage after the predetermined time (total number of game halls, It is possible to predict the overall division by model) with high accuracy.

以上、本発明の遊技場管理装置について、好ましい実施形態を示して説明したが、本発明に係る遊技場管理装置は、上述した実施形態にのみ限定されるものではなく、本発明の範囲で種々の変更実施が可能であることは言うまでもない。
例えば、上述した実施形態では、本発明の遊技場管理装置が適用される遊技場に設置される遊技機としてパチンコ機やパチスロ機(スロットマシン)を例に説明したが、本発明が適用可能な遊技場に設置される遊技機としては、特にパチンコ機やスロットマシンに限定されるものではなく、遊技情報に基づいた売上や割数等の管理が必要となる遊技機である限り、遊技機の種類や設置態様,設置数等は特に限定されず、どのような遊技機や遊技場に対しても適用することができる。
一般に、遊技場に設置される遊技機としては、パチンコ機やスロットマシンの他、例えば、アレンジボール機,雀球機等、玉やコイン等の遊技媒体を使用して遊技を行う各種の遊技機があり、これらの遊技機をどのような態様等で設置する遊技場であっても、本発明の遊技場管理装置の対象とすることができる。
As mentioned above, although the preferred embodiment was shown and demonstrated about the game hall management apparatus of this invention, the game hall management apparatus which concerns on this invention is not limited only to embodiment mentioned above, In the range of this invention, various. Needless to say, it is possible to implement this change.
For example, in the above-described embodiment, a pachinko machine or a pachislot machine (slot machine) is described as an example of a gaming machine installed in a gaming hall to which the gaming hall management apparatus of the present invention is applied, but the present invention is applicable. The gaming machines installed in the game hall are not particularly limited to pachinko machines and slot machines. As long as the gaming machine requires management of sales, divide, etc. based on gaming information, There are no particular restrictions on the type, installation mode, number of installations, etc., and the present invention can be applied to any game machine or game arcade.
Generally, as a gaming machine installed in a game hall, in addition to a pachinko machine and a slot machine, for example, various game machines that use a game medium such as balls and coins such as an arrangement ball machine and a sparrow ball machine. Even in a game field where these game machines are installed in any manner, the game field management device of the present invention can be a target.

本発明は、遊技場に設置された複数の遊技機や玉貸機から、アウト情報、セーフ情報、大当り情報、玉貸情報などの遊技情報を収集して集計する遊技場管理装置に適用でき、特に、当日の遊技情報のみを用いて、所定時間後の売上や割数を予測することが求められる遊技場管理装置に好適である。   The present invention can be applied to a game hall management device that collects and aggregates game information such as out information, safe information, jackpot information, and ball rental information from a plurality of gaming machines and ball rental machines installed in the game hall, In particular, it is suitable for a game hall management apparatus that is required to predict the sales and the number of divisions after a predetermined time using only the game information of the day.

本発明の実施形態に係る遊技場管理装置が適用された遊技場の構成を示すブロック図である。It is a block diagram which shows the structure of the game hall where the game hall management apparatus which concerns on embodiment of this invention was applied. 本発明の実施形態に係る遊技場管理装置の構成を示すブロック図である。It is a block diagram which shows the structure of the game hall management apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る遊技場管理装置の売上・割数予測処理を示すフローチャートである。It is a flowchart which shows the sales / division | segmentation prediction process of the game hall management apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る遊技場管理装置の状態判定処理を示すフローチャートである。It is a flowchart which shows the state determination process of the game hall management apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る遊技場管理装置の持玉遊技売上予測処理を示すフローチャートである。It is a flow chart which shows a game prediction machine sales prediction process of the game hall management device according to the embodiment of the present invention. 本発明の実施形態に係る遊技場管理装置の貸玉遊技売上予測処理を示すフローチャートである。It is a flowchart which shows the ball rental game machine sales prediction process of the game hall management apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る遊技場管理装置の全体売上・全体割数予測処理を示すフローチャートである。It is a flowchart which shows the whole sales and whole division | segmentation prediction process of the game hall management apparatus which concerns on embodiment of this invention. 従来例に係る遊技場管理装置の稼働状況一覧画面を示す説明図である。It is explanatory drawing which shows the operation status list screen of the game center management apparatus which concerns on a prior art example.

符号の説明Explanation of symbols

10 遊技機
20 玉貸機
30 遊技場管理装置
31 受信部
32 処理部
33 表示部
34 印字部
35 入力部
36 記憶部
40 台ユニット
50 島ユニット
DESCRIPTION OF SYMBOLS 10 Game machine 20 Ball lending machine 30 Amusement hall management apparatus 31 Receiving part 32 Processing part 33 Display part 34 Printing part 35 Input part 36 Storage part 40 Unit 50 Island unit

Claims (4)

遊技場に設置された複数の遊技機及び/又は玉貸機から、少なくともアウト情報、セーフ情報、大当り情報及び玉貸情報を収集し、これらの遊技情報にもとづいて、玉貸の売上及び/又は当該売上から算出される割数の予測を行う遊技場管理装置であって、
アウト情報及び/又はセーフ情報を検出することにより、遊技機が稼働状態であるか否かを判定する稼働遊技機判定手段と、
玉貸情報及び大当り情報の有無にもとづいて、稼働状態であると判定された遊技機が貸玉遊技状態であるか否かを判定する貸玉遊技機判定手段と、
玉貸情報及び大当り情報の有無にもとづいて、稼働状態であると判定された遊技機が持玉遊技状態であるか否かを判定する持玉遊技機判定手段と、
各貸玉遊技機における所定時間後の予測売上を、当該遊技機における単位時間あたりのアウト数,大当り確率,前回大当り以降のスタート回数,スタート率,ベース、及び貸玉単価に基づく所定の演算式により算出する貸玉遊技機売上予測手段と、
各持玉遊技機における所定時間後の予測売上を、当該遊技機における現在の持玉数,単位時間あたりのアウト数,大当り確率,前回大当り以降のスタート回数,スタート率,ベース、及び貸玉単価に基づく所定の演算式により算出する持玉遊技機売上予測手段と、を備え、
前記持玉遊技機売上予測手段が、
所定時間後まで売上が発生しないと予測される非売上持玉遊技機と、
所定時間後までに持玉が無くなり、追加的な売上が発生すると予測される追加売上持玉遊技機とを判別し、
追加売上持玉遊技機における所定時間後の予測売上を算出する
ことを特徴とする遊技場管理装置。
Collect at least out information, safe information, jackpot information and ball lending information from a plurality of gaming machines and / or ball lending machines installed in the amusement hall. Based on these game information, sales of ball lending and / or A game hall management device that predicts a quotient calculated from the sales,
An operating gaming machine determination means for determining whether or not the gaming machine is in an operating state by detecting out information and / or safe information;
Based on the presence or absence of ball lending information and jackpot information, a ball rental gaming machine determination means for determining whether or not the gaming machine determined to be in an operational state is in a ball rental gaming state;
Based on the presence / absence of the ball lending information and jackpot information, the game machine determining means for determining whether or not the gaming machine determined to be in the operating state is in the holding game state;
Predicted sales for each ball rental machine after a predetermined time are calculated based on the number of outs per unit time , the jackpot probability, the number of starts since the previous jackpot, the start rate, the base , and the unit price of the ball rental. Ball rental machine sales forecasting means calculated by
Estimated sales after a certain period of time for each game machine, the current number of balls, the number of outs per unit time , the jackpot probability, the number of starts since the previous jackpot, the start rate, the base , and the unit price Mochitama gaming machine sales forecasting means for calculating by a predetermined arithmetic expression based on,
The holding game machine sales forecasting means,
A non-sales game machine that is not expected to generate sales until a predetermined time,
It is determined that there will be no more balls by the end of the specified time, and it is predicted that additional sales will be generated.
An amusement hall management apparatus that calculates a predicted sales after a predetermined time in an additional sales game machine.
前記貸玉遊技売上予測手段が、
所定時間後まで売上が継続すると予測される全売上貸玉遊技と、
所定時間後までに大当りが発生し、大当り後に売上が発生しないと予測される部分売上貸玉遊技とを判別し、
全売上貸玉遊技及び部分売上貸玉遊技における所定時間後の予測売上を算出する
請求項記載の遊技場管理装置。
The ball rental machine sales forecasting means,
All-sale ball rental machines that are expected to continue to sell until after a predetermined time,
Identify the partial sales loan machine that is expected to generate a big hit by a predetermined time and not generate sales after the big hit,
Game arcade management apparatus according to claim 1, wherein calculating the estimated sales after a predetermined time in the total sales allowance ball game machine and a portion of sales allowance ball game machine.
前記貸玉遊技売上予測手段及び前記持玉遊技売上予測手段による稼働遊技機の予測売上を合計し、これに現時点の遊技場に設置された複数の全遊技機における売上を示す全体売上を加えて所定時間後の予測全体売上とする全体売上予測手段を備える
請求項1又は2記載の遊技場管理装置。
Total the predicted sales of operating game machines by the ball rental machine sales forecasting means and the possession ball machine sales forecasting means, and the total sales showing the sales in all of the plurality of gaming machines installed in the current game hall Additionally game arcade management device according to claim 1 or 2, including a total sales prediction means to predict the overall sales after a predetermined time.
景品交換対象となる景品玉数について、現時点での売上玉数と前記予測全体売上、及び貸玉単価に基づく所定の演算式により算出される所定時間後の予測景品玉数を前記予測全体売上で除算して所定時間後の予測割数とする全体割数予測手段を備える
請求項記載の遊技場管理装置。
About the number of prize balls to be exchanged for the prize, the number of sales balls at the present time and the predicted total sales, and the predicted number of prizes after a predetermined time calculated by a predetermined calculation formula based on the unit price of rented balls are the predicted total sales. The game room management device according to claim 3, further comprising an overall division predicting unit that divides and makes a predicted division after a predetermined time.
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