JP4829856B2 - 入力制御装置を有するインタラクティブシステム - Google Patents
入力制御装置を有するインタラクティブシステム Download PDFInfo
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- JP4829856B2 JP4829856B2 JP2007230098A JP2007230098A JP4829856B2 JP 4829856 B2 JP4829856 B2 JP 4829856B2 JP 2007230098 A JP2007230098 A JP 2007230098A JP 2007230098 A JP2007230098 A JP 2007230098A JP 4829856 B2 JP4829856 B2 JP 4829856B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Description
101 電源スイッチ
102 十字ボタン
103 フロントキー
104 Aキー
105 制御キーセット
1051 モード切り替えキー
1052 左ボタン
1053 中ボタン
1054 右ボタン
106 Bキー
107 バッテリーパック
108 充電インターフェース
109 慣性感知モジュール
110 切り替えユニット
111 ワイヤレス転送制御ユニット
112 インターフェースユニット
200 受信側
201 受信ユニット
202 演算ユニット
203 接続インターフェースユニット
300 電子装置
301 コンピュータホスト
302 表示装置
303 キーボード
400 インタラクティブシステム
Claims (10)
- 複数の入力モードから一つの入力モードを選択切り替え可能な切り替えユニットと、
前記切り替えユニットで選択された入力モードに基づき対応する少なくとも1つの入力信号を生成可能なインターフェースユニットと、
前記切り替えユニット及び前記インターフェースユニットとカップリング接続し、前記選択された入力モードと、前記少なくとも1つの入力信号とに基づき制御信号を生成及び転送可能なワイヤレス転送制御ユニットと、
を備えた、複数の入力制御装置及び、
前記ワイヤレス転送制御ユニットが生成した制御信号を受信可能な受信ユニットと、
前記受信ユニットとカップリング接続し、制御信号を操作信号に解析可能な演算ユニットと、
前記少なくとも1つの操作信号を、コンピュータ、インタラクティブゲーム装置、マルチメディアインタラクティブ装置のうちのいずれかの電子装置に転送可能な接続インターフェースユニットと、
を備えた前記制御信号の受信に用いられる受信側、
を含み、
前記複数の入力モードは、
(1)マウス入力モード、
(2)ジョイスティック入力モード、
(3)キーボード入力モード、
(4)マウス及びジョイスティック入力モード、
(5)ジョイスティック及びキーボード入力モード、
(6)マウス及びキーボード入力モード、
(7)マウス及びジョイスティック及びキーボード入力モード、
であり、
各入力制御装置の入力モードを、個別に設定可能としたことを特徴とする、インタラクティブシステム。 - 前記インターフェースユニットは、少なくとも1つの入力素子がさらにカップリング接続されており、前記少なくとも1つの入力素子は、十字キー、複数の操作キー、前記の組み合わせのうちのいずれかとすることができる、請求項1に記載のインタラクティブシステム。
- 少なくとも1つの操作の動きの感知に用いられ、かつ前記ワイヤレス転送制御ユニットによりその生成及び転送する制御信号内に統合可能な、前記切り替えユニットで選択された入力モードに基づき対応する、少なくとも1つの慣性感知パラメータを生成する、少なくとも1つの慣性センサを有する慣性感知モジュールをさらに含む、請求項1に記載のインタラクティブシステム。
- 前記少なくとも1つの慣性センサは、少なくとも1つのジャイロスコープ、少なくとも1つの加速度計、前記の組み合わせのうちのいずれかを選択可能である、請求項1に記載のインタラクティブシステム。
- 前記複数の入力制御装置のうち、二つの入力制御装置を相互に電気的に接続して、使用者が左右の手で持つことが可能な装置とすることを特徴とする、請求項1に記載のインタラクティブシステム。
- 複数の入力モードから一つの入力モードを選択切り替え可能な切り替えユニットと、
前記切り替えユニットで選択された入力モードに基づき対応する少なくとも1つの入力信号を生成可能なインターフェースユニットと、
少なくとも1つの慣性センサを有する慣性感知モジュールと、
前記切り替えユニット、前記インターフェースユニット及び前記慣性感知モジュールとカップリング接続し、前記選択された入力モードと、前記少なくとも1つの入力信号と、前記少なくとも1つの慣性感知パラメータとに基づき制御信号を生成及び転送可能なワイヤレス転送制御ユニットと、
を備えた複数の入力制御装置及び、
前記ワイヤレス転送制御ユニットが生成した制御信号を受信可能な受信ユニットと、
前記受信ユニットとカップリング接続し、制御信号を操作信号に解析可能な演算ユニットと、
前記少なくとも1つの操作信号を、マイクロコンピュータ、インタラクティブゲーム装置、マルチメディアインタラクティブ装置のうちのいずれかの電子装置に転送可能な接続インターフェースユニットと、
を備えた前記制御信号の受信に用いられる受信側、
を含み、
前記複数の入力モードは、
(1)マウス入力モード、
(2)ジョイスティック入力モード、
(3)キーボード入力モード、
(4)マウス及びジョイスティック入力モード、
(5)ジョイスティック及びキーボード入力モード、
(6)マウス及びキーボード入力モード、
(7)マウス及びジョイスティック及びキーボード入力モード、
であり、
各入力制御装置の入力モードを、個別に設定可能としたことを特徴とする、慣性感知インタラクティブシステム。 - 前記インターフェースユニットは、少なくとも1つの入力素子がさらにカップリング接続されており、前記少なくとも1つの入力素子は、十字キー、複数の操作キー、前記の組み合わせのうちのいずれかとすることができる、請求項6に記載の慣性感知インタラクティブシステム。
- 前記複数の入力制御装置のうち、二つの入力制御装置を相互に電気的に接続して、使用者が左右の手で持つことが可能な装置とすることを特徴とする、請求項6に記載の慣性感知インタラクティブシステム。
- 前記少なくとも1つの慣性センサは、少なくとも1つのジャイロスコープ、少なくとも1つの加速度計、前記の組み合わせのうちのいずれかを選択可能な、請求項6に記載の慣性感知インタラクティブシステム。
- 前記少なくとも1つの慣性センサは、少なくとも1つの操作の動きの感知に用いられ、かつ前記切り替えユニットで選択された入力モードに基づき対応する少なくとも1つの慣性感知パラメータを生成可能な、請求項6に記載の慣性感知インタラクティブシステム。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW096129503A TWI337320B (en) | 2007-08-10 | 2007-08-10 | An input control apparatus and an interactive system using the same |
TW096129503 | 2007-08-10 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009043217A JP2009043217A (ja) | 2009-02-26 |
JP4829856B2 true JP4829856B2 (ja) | 2011-12-07 |
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JP2007230098A Expired - Fee Related JP4829856B2 (ja) | 2007-08-10 | 2007-09-05 | 入力制御装置を有するインタラクティブシステム |
Country Status (3)
Country | Link |
---|---|
US (1) | US8259072B2 (ja) |
JP (1) | JP4829856B2 (ja) |
TW (1) | TWI337320B (ja) |
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- 2007-09-05 JP JP2007230098A patent/JP4829856B2/ja not_active Expired - Fee Related
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US20090042649A1 (en) | 2009-02-12 |
TW200907760A (en) | 2009-02-16 |
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JP2009043217A (ja) | 2009-02-26 |
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