JP4260701B2 - Game machine - Google Patents

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JP4260701B2
JP4260701B2 JP2004214797A JP2004214797A JP4260701B2 JP 4260701 B2 JP4260701 B2 JP 4260701B2 JP 2004214797 A JP2004214797 A JP 2004214797A JP 2004214797 A JP2004214797 A JP 2004214797A JP 4260701 B2 JP4260701 B2 JP 4260701B2
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display
variation
special symbol
game
time
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JP2006034364A (en
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智弘 戸崎
詔八 鵜川
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株式会社三共
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  The present invention relates to a gaming machine such as a pachinko gaming machine, and in particular, the identification information is variably displayed by separate variation display means based on the passage of the game ball to the first and second starting areas, and to the third starting area. The present invention relates to a gaming machine that allows a game ball to pass to a second starting area based on the passage of the game ball.

  In gaming machines such as pachinko machines, identification information is variably displayed on a display device, and finally it is determined by a so-called variable display game that determines whether or not to give a predetermined game value based on a display result derived and displayed. There are many things that enhance the fun of gaming. The variation display game includes a special game that displays a special symbol as identification information and a general game that displays a normal symbol as identification information. Control advantageous to the player is performed in accordance with the result of the special game or the general game.

  In particular, when the display result derived in the special figure game is “winning” (hereinafter, “hit”), a special electric accessory called a big winning opening or an attacker is intermittently opened for a certain period of time, and the game ball is won. It is controlled to a specific gaming state that is extremely easy. The special game is the most important element in the game in the pachinko gaming machine because the player can acquire a lot of game balls by the occurrence of the jackpot.

  In general, a special game is started when a game ball wins (start winning) at a start winning opening provided in a game area. When a special game is being executed when the start prize is won, the start prize is reserved and stored up to a predetermined upper limit number. If the reserved memory has already reached the upper limit number, The start prize is wasted. Therefore, there has been a pachinko gaming machine that increases the player's expectation by increasing the upper limit number of reserved storage according to the gaming state (see, for example, Patent Document 1).

  In addition, there is a pachinko gaming machine in which two special symbol display devices are provided and a special symbol game is played by a start winning corresponding to each (for example, see Patent Documents 2 and 3). In such a pachinko gaming machine, each start winning prize can be stored separately, thereby increasing the upper limit number of substantial storage. In addition, since the occurrence of jackpots may compete with each special symbol display device, as a countermeasure against such a case, when the jackpots compete, the number of times of opening the big prize opening is added, or the jackpot depending on the display result of one When this occurs, the start of the other variable display is delayed until the end of the jackpot control.

JP 2003-62216 A JP 2001-259141 A JP 2001-62081 A

  As for the increase in the reserved memory of the start winning prize, if the upper limit number of the reserved memory is simply increased as in Patent Document 1, it takes time to digest all the reserved memories that have reached the upper limit number. In addition, after the reserved storage reaches the upper limit number, there is a problem that the start winning is wasted regardless of whether or not the upper limit number is increased.

  Further, in the first embodiment of Patent Document 2 and Patent Document 3, the upper limit number of the reserved storage is always increased. However, assuming that the upper limit number is reached on the assumption of the time reduction mode, the upper limit number is set otherwise. It is rarely reached, giving the player the impression that they will not win much. If the specification is such that the upper limit number can be reached without using the time reduction mode, there arises a problem that the jackpot probability must be lowered in order to balance the number of times of variable display and the jackpot number.

  In the second embodiment of Patent Document 2, since the allocation of the two start winning openings is dynamically changed depending on whether or not the mode is the time reduction mode, the correspondence between the start winning and the special figure game to be executed is extremely high. Confusing. Moreover, since the situation before and after the mode change is not taken into account, immediately after the mode change, whether or not the special figure game based on the previous start win is performed, and which special symbol display device It is very difficult to understand what will be done in

  Furthermore, with respect to the jackpot competition when two special symbol display devices are provided, the number of game balls that a player can acquire with one jackpot control is increased by increasing the number of times the jackpot is opened as in Patent Document 2. Is excessively large, which is not preferable from the viewpoint of suppression of ejaculation. On the other hand, in the case of Patent Document 3, since a new jackpot is not generated during the jackpot control, the jackpot control may be completed after the jackpot control has been completed up to a predetermined number of times of opening the jackpot. Although the number of game balls that a player can acquire with this jackpot control does not become excessive, no consideration has been given to the possibility of the jackpot occurring simultaneously on two special symbol display devices.

  The first object of the present invention is to substantially increase the number of stored hold information in the special game state and to efficiently digest the stored hold information.

  The second object of the present invention is to make it possible to avoid competition in the derivation of the specific display result (big hit).

In order to achieve the first object, a gaming machine according to the present invention includes:
First start detection means (first start port switch 35L) for detecting that the game ball launched into the game region has passed through a first start region (first start winning port 5L) provided in the game region; ,
First fluctuation display means (special symbol display section 11L) for variably displaying a plurality of types of identification information that can be identified based on the fact that the first start detection means has detected the passage of a game ball;
First hold information storage means for storing up to a predetermined number of hold information indicating that the first start detection means has detected the passing of the game ball and indicating that the variable display based on the detection has not yet been performed. RAM 112, step S100),
Second start detection means (second start port switch 35R) that detects that the game ball launched into the game region has passed through a second start region (second start winning port 5R) different from the first start region. )When,
Second fluctuation display means (special symbol display section 11R) for variably displaying a plurality of types of identification information that can be identified based on the fact that the second start detection means detects the passage of the game ball;
Second hold information storage means for storing up to a predetermined number of hold information indicating that the second start detection means has detected the passing of the game ball and indicating that the variable display based on the detection has not yet been performed. RAM 112, corresponding to step S100),
When a specific display result (a big win display result) is derived as one of the first and second variable display means as a display result of the variable display, a specific gaming state (big hit control) that is advantageous to the player A gaming machine to control
When the first start condition is established based on the detection of the passing of the game ball by the first start detection means or the hold information stored in the first hold information storage means, the change display of the first change display means First pre-determining means (step S205) for determining whether or not a display result is the specific display result;
When the second start condition is established based on the detection of the passing of the game ball by the second start detection means or the hold information stored in the second hold information storage means, the change display of the second change display means Second pre-decision means (corresponding to step S205) for determining whether or not the display result is the specific display result;
Compared to when the game state is controlled in the normal gaming state, the expected value of the variation time selected as the variation time from when the variation display of the identification information is started to when it is stopped is shorter (FIGS. 3 to 5). Special decision means for deciding whether or not to control the gaming state (probability fluctuation + short-time state) (Step S208 and its correspondence (XX correspondence, XX and its correspondence correspond to the first XX process) A step corresponding to the step executed in the second XX process: the same applies hereinafter)),
Special game state control means (step S407 and corresponding) for controlling to the special game state when the special decision means determines to control to the special game state;
Depending on the respective determination results of the first and second pre-determining means and whether the normal gaming state or the special gaming state is controlled (FIGS. 3 to 5), the variation display of the identification information is displayed. Fluctuating time selection means (steps S213, S215, S217 and their correspondence) for selecting a fluctuating time from the start to the display result being derived;
When the first start condition is satisfied, the first variation display means starts the variation display of the identification information, and when the second start condition is satisfied, the second variation display means starts the variation display of the identification information. Variable display for deriving display results corresponding to the determination results respectively determined by the first and second predetermining means when the variable time selected by the variable time selecting means has elapsed since the start of the variable display Control means (steps S102, S103 and their correspondence);
Third start detection means (gate switch 37) for detecting that the game ball launched into the game area has passed through a third start area (pass gate 7) different from the first and second start areas;
Based on the fact that the third start detection means detects the passage of the game ball, a third variation display means (normal symbol display) that displays a plurality of types of identification information that can be distinguished from each other and then derives a display result. Part 12),
Provided at the entrance of the game ball to the second start area and provided with a movable member (movable blades 6l, 6r), the second start when the movable member is at a first position (position indicated by a broken line in the figure) A second state in which the game ball can pass when it is in a first state (closed state) in which the game ball cannot pass through the region and the movable member is in the second position (position indicated by the solid line in the figure) A variable winning device (electric tulip-shaped accessory 6R) that becomes (open state);
Variable winning control means (solenoid) for changing the variable winning device from the first state to the second state by controlling the position of the movable member when a predetermined display result is derived to the third variation display means. 45, step S1104),
When the special gaming state is controlled, the second state frequency improvement is made so that the variable winning control means changes the frequency of changing the variable winning device to the second state higher than that when the normal gaming state is controlled. Means (steps S1204, S1207, S1213) ;
A time measuring unit (step S307 and its corresponding) for measuring a variation execution time after starting the variation display of the identification information in the first variation display unit or the second variation display unit;
Time determining means (step S308 and its corresponding) for determining whether or not the variable execution time measured by the time measuring means has passed the variable time selected by the variable time selecting means;
The fluctuation display control means displays display results according to the determination results respectively determined by the first and second pre-decision means when the time determination means determines that the fluctuation execution time has passed the fluctuation time. (Step S311 and its correspondence)
When the specific display result is derived as the display result of one of the first and second fluctuation display means, the time measurement means changes the fluctuation display in the other of the first and second fluctuation display means. Measurement interruption means for interrupting measurement of execution time (step S305 and its correspondence), and measurement of the variable execution time interrupted by the measurement interruption means when the specific gaming state based on the derived specific display result is ended. Includes measurement restarting means (steps S508 ′ and S508) for restarting from the point of interruption
It is characterized by that.

  In the above gaming machine, when controlled to the normal gaming state, the variable winning device is rarely changed to the second state, and the gaming ball rarely passes through the second starting area. On the other hand, when the special game state is controlled, the variable winning device is often changed to the second state, and the game ball often passes through the second starting area. As a result, in the special gaming state, the chance that the variable display is executed in the second variable display means is increased, and the hold information is easily stored in the second hold information storage means, so that the normal game state is controlled. It is possible to substantially increase the upper limit number of stored information of the hold information.

  In addition, when the special gaming state is controlled, the selected variation time is relatively short compared to when the normal gaming state is controlled. Thereby, the hold information stored in the first and second hold information storage means can be efficiently digested, and the first and second change display means can display the change of the identification information. In particular, the hold information stored in the second hold information storage means, which tends to increase the number of stored hold information, can be efficiently digested and the variable display can be performed. Since the hold information is efficiently digested, it is less likely that the number of stored hold information reaches the upper limit and the passing of the game ball to the first and second start areas is wasted.

As described above, in the special gaming state, the time required for one variation display is shortened, and the hold information whose effective upper limit of the number of memories is increased is efficiently digested, and the first and second variation display means are used. Opportunities for deriving the display result of the variable display can be increased. As a result, the specific display result can be easily derived, so that the player's expectation can be enhanced and the interest of the game can be improved.
On the other hand, whether in the normal game state or in the special game state, the correspondence relationship between the passing of the game ball to the first and second start areas and the execution of the variation display in the first and second variation display means, The conditions under which the variable display is executed based on the passing of the game ball to each starting area are not changed at all, so that the progress of the game can be easily understood by the player.

  Further, for example, when the specific game state is controlled based on the specific display result being derived to the first variation display means, the measurement of the variation execution time of the second variation display means is suspended until the specific game state ends. Therefore, the display result is not derived to the second variation display means. Thereby, when the specific gaming state is controlled based on the display result of the first variation display means, the player is not further controlled to the specific gaming state based on the display result of the second variation display means. It is possible to prevent the protracted gaming state from being prolonged and to suppress the shooting characteristics.
  Further, for example, when being controlled to the specific gaming state based on the display result of the first variation display means, it is not further controlled to the specific gaming state based on the display result of the second variation display means, Control about the start and end of the specific game state is easy, and it is easy for the player to understand. The same applies to the case where the first variation display unit and the second variation display unit, the first prior determination unit, and the second prior determination unit are interchanged.

  The special decision means decides whether or not to control to the special game state before the specific game state based on the derivation of the specific display result to the first fluctuation display means or the second fluctuation display means ends. However, when it is determined by the first predetermining means or the second predetermining means that the specific display result is determined, it is determined whether or not to control the special gaming state. Also good. Further, the determination as to whether or not the display result of the variable display should be the specific display result and the determination as to whether or not to control to the special gaming state may be performed at the same time. In this case, the first prior determination means or the first 2 The pre-determining means and the special determining means are constituted by the same means.

In the above gaming machine,
The first pre-determining means uses the display result of the variable display in the first variable display means as the specific display result with a higher probability than the normal gaming state when controlled to the special gaming state. May be determined (step S205),
The second pre-determining means uses the display result of the variable display in the second variable display means as the specific display result with a higher probability than the normal gaming state when controlled to the special gaming state. May be determined (corresponding to step S205).

  In this case, when the special gaming state is controlled, not only the specific display result is easily derived as a result of an increase in the chance that the display result of the variable display is derived to the first and second variable display means, The specific display result can be easily derived as a result of increasing the determination probability that the first and second pre-decision means determine the specific display result. As a result, when the player is in the special game state, the period until the next control in the specific game state can be further shortened, so that the player's sense of expectation can be further increased and the game interest can be further improved. Can do.

In the above gaming machine,
The second state frequency improving means, when controlled to the special gaming state, from the start to the end of the variation display of the identification information in the third variation display means than when controlled to the normal gaming state Fluctuating time shortening control means (step S1207) for shortening the time can be included.

  In the case where the gaming machine further includes third pre-deciding means for deciding whether or not the display result of the fluctuation display in the third fluctuation display means is a predetermined display result until the display result is derived. The second state frequency improving means, when being controlled in the special gaming state, indicates that the predetermined display result has a higher probability than when controlled in the normal gaming state. Probability variation control means (step S1204) that causes the determination means to determine may be included.

  Further, the second state frequency improving means is controlled in the normal gaming state for a time for the variable winning control means to change the variable winning device to the second state when the special gaming state is controlled. It is possible to include extension control means (step S1213) that extends as compared to when it is present.

  As a result, the variable prize-winning device can be shortened for the same time by shortening the time for the variable display in the third variable display means or increasing the probability that the third predetermining means determines the predetermined display result. Since the number of times of changing to the second state increases, the frequency of changing to the second state per the same time can be easily increased. Further, by extending the time for changing the variable winning device to the second state, the frequency of changing to the second state per the same time can be easily increased.

  In the gaming machine, the special gaming state control means controls the special gaming state after the specific gaming state is ended when the special deciding means decides to control the special gaming state. can do. In this case, when the second state frequency improving means is controlled to the specific gaming state, the frequency at which the variable winning control means changes the variable winning device to the second state is controlled to the normal gaming state. It is not higher than the time when the specific gaming state is ended, and the frequency at which the variable winning control means changes the variable winning device to the second state after the specific gaming state is ended is compared with the case where the normal gaming state is controlled. Will also be high.

In the above gaming machine ,
The fluctuation display control means is one of the first and second fluctuation display means that is subject to interruption of measurement of the fluctuation execution time when the measurement of the fluctuation execution time is interrupted by the measurement interruption means. It is possible to continuously display the variation of the identification information (step S301 and its response (execution regardless of the setting of the interruption flag)).

  The variation display control means is subject to interruption of measurement of the variable execution time among the first and second fluctuation display means when the measurement of the variation execution time is interrupted by the measurement interruption means. The identification information that does not constitute the specific display result may be stopped and displayed on the other side (step S2202 and the correspondence).

  In the former case, while the measurement of the variable execution time is suspended, the variable display can be continued even if it is determined that the specific display result has been derived from the variable display subject to interruption. The player does not give the player the impression that the derivation of the specific display result is competing. In the latter case, while the measurement of the variable execution time is interrupted, identification information that does not constitute the specific display result is determined even if it is determined that the specific display result is derived from the variable display subject to interruption. Since it is stopped, it does not give the player the impression that the derivation of the specific display result is competitive.

The gaming machine further achieves the second object,
When the second start condition is satisfied, the display result of the variation display based on the established second start condition becomes the specific display result, and the variation display executed in the first variation display means (in step S209) First display result determination means (corresponding to step S2401) for determining whether or not the display result of (corresponding) is the specific display result;
When the first start condition is established, the display result of the variation display based on the established first start condition becomes the specific display result, and the variation display executed in the second variation display means (step S209) Second display result determination means (step S2401) for determining whether or not the display result is the specific display result;
Fluctuations executed when the first or second start condition is satisfied when the first display result determination unit or the second display result determination unit determines that both display results are the specific display result. It is possible to further comprise fluctuation remaining time acquisition means (step S210 and its corresponding) for acquiring the remaining fluctuation time until the display result of the display is derived,
The variation time selection means is the variation acquired by the remaining variation time acquisition means when it is determined by the first display result determination means or the second display result determination means that any display result is the specific display result. A variation time other than a variation time within a predetermined time range can be selected with respect to the remaining time (step S213: FIG. 3, step S215: FIG. 4, step S217: FIG. 5, steps S2101, S2102,. S2104).

  Here, the specific display result is not derived at the same time to at least the first variation display means and the second variation display means, so that the player knows the correspondence between the derivation of the specific display result and the control of the specific gaming state. It can be made easier. In addition, since the specific display result is not derived at the same time, the overlapping specific game state does not become too advantageous to the player, and the shooting performance does not become too high.

The gaming machine further achieves the second object,
First variation determination means (corresponding to step S209) for determining whether or not the identification information is variably displayed in the first variation display means when the second start condition is satisfied;
Second variation determination means (step S209) for determining whether or not the identification information is variably displayed on the second variation display means when the first start condition is satisfied;
The remaining fluctuation time for acquiring the remaining fluctuation time until the display result of the fluctuation display is derived when it is determined by the first fluctuation determination means or the second fluctuation determination means that the identification information is fluctuated and displayed. Acquisition means (Step S210 and its correspondence) may be further provided. In this case,
The variation time selection unit is configured to detect the variation remaining time acquired by the variation remaining time acquisition unit when the first variation determination unit or the second variation determination unit determines that the identification information is variably displayed. Thus, it is possible to select a variation time other than the variation time within the predetermined time range (step S213: FIG. 3, step S215: FIG. 4, step S217: FIG. 5, steps S2101, S2102, S2104).

  In this case, for example, after the display result of the fluctuation display is derived in the first fluctuation display means, the display result of the fluctuation display is not derived to the second fluctuation display means within at least a predetermined time range. The same applies when the first fluctuation display means and the second fluctuation display means are considered interchangeably. In this way, by causing a time difference of a predetermined time or more between the derivation of the display result to the first variation display means and the derivation of the display result to the second variation display means, the player can obtain the display results derived for each. It becomes easy to confirm.

  In particular, when the specific display result is derived as the display result of one of the first and second variation display means, the measurement of the variation execution time of the variation display on the other is interrupted. Since the display result is not suddenly derived after the specific game state based on the specific display result is ended, the player does not feel uncomfortable.

The above gaming machine is
The game control means (FIG. 6B) for executing a game control process for controlling the progress of the game at every predetermined cycle can be further provided. In this case,
In the game control process, the game control means
Numerical value update processing (step S24) for updating numerical data within a predetermined numerical value range determined in advance;
A first numerical value extraction process (step S23) for extracting numerical data updated by the numerical value update process;
A second numerical value extraction process (step S25) for extracting numerical data updated by the numerical value update process can be executed. here,
The first pre-determining means can determine whether or not to derive the specific display result using the numerical data extracted by the first numerical value extraction process (step S23),
The second pre-determining unit can determine whether or not to derive the specific display result using the numerical data extracted by the second numerical value extraction process (step S25).
In the game control process, the game control means can execute the numerical value update process at least at a timing between the execution of the first numerical value update process and the execution of the second numerical value update process.

  Here, the first numerical value extraction process for determining whether or not the first predetermining means derives the specific display result, and the second predetermining means for determining whether or not the specific display result is derived The numerical data is updated during the second numerical value extraction process. As a result, different numerical data can be used for each determination even if the determination by the first predetermining means and the determination by the second predetermining means are performed in the same specific game process. Can be prevented as much as possible. In addition, it is not necessary to perform separate numerical value updating processes for the determination by the first predetermining unit and the determination by the second predetermining unit, and the amount of data necessary for the process can be minimized.

The above gaming machine is
While forming the said 1st starting area | region, you may further provide the 1st ball receiving device (ball receiving part 6L) which discharges | emits the game ball which passed this 1st starting area | region outside the said game area | region. In this case,
The variable winning device is provided in a lower portion of the first ball receiving device, and when the position of the movable member is controlled to the first position by the variable winning control means, a movable member at the first position; The first ball receiving device may prevent the game ball from passing to the second starting area and change to the first state.

  In this case, the first start area and the second start area can be compactly arranged in the game area. In addition, since it is not necessary to perform game ball separation depending on which of the first start area and the second start area to pass the game ball, the player can easily advance the game, It becomes easier for the player to concentrate on the variation display in the second variation display means.

  Embodiments of the present invention will be described below with reference to the accompanying drawings.

  FIG. 1 is a front view of a pachinko gaming machine according to this embodiment. The pachinko gaming machine 1 is roughly divided into a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (glass door frame) 20 for instructing and fixing the gaming board 2. The game board 2 forms a substantially circular game area surrounded by guide rails.

  Two liquid crystal displays 4L and 4R are provided at approximately the center position of the game area of the game board 2. The liquid crystal displays 4L and 4R display decorative symbols from “0” to “9” in three display areas, for example, left, middle, and right, according to the special symbol variation display in the special symbol display units 11L and 11R, respectively. The display result corresponding to the derived display result is derived at a timing when the display result of the special game is derived on the special symbol display units 11L and 11R. For example, when the result of the special game corresponding to each becomes a normal jackpot, which will be described later, three even-numbered decorative symbols of the same type are stopped in a line, and when the probability variation jackpot described later is reached, an odd-numbered same type of decorative symbol is displayed. Align the three and stop.

  The liquid crystal displays 4L and 4R also display various effects while the special symbols are variably displayed on the special symbol display units 11L and 11R. As the effect display, the left, middle, and right display symbols are stopped in order with a time difference, but the reach display mode in which the same type of decorative symbols are stopped in two areas before the final stop is displayed. There is a re-lottery that once shows that it is a big win, and then draws the final result (whether it is a normal big hit or a probability change big hit) by further changing the design. Further, the liquid crystal displays 4L and 4R change the color of the background image when in the probability variation state described later, or the special symbol display units 11L and 11R are determined to be big hits on the non-corresponding side. There are also specific performances. These displays will be described in more detail later along with the execution of the special figure game.

  In the lower position between the liquid crystal displays 4L and 4R, special symbol start ports 5L and 5R are provided vertically. An electric tulip-shaped accessory (ordinary electric accessory) 6R composed of movable blades 6l and 6r is disposed in the lower special symbol start opening 5R. The electric tulip-shaped accessory 6R is in a closed state when the movable blades 6l and 6r are at positions indicated by broken lines in the figure, and is in an open state when the movable blades 6l and 6r are at positions indicated by solid lines in the figure. The state of the electric tulip type accessory 6R is changed from the closed state to the open state for a predetermined period when the result of the usual game is a small hit.

  When the electric tulip-shaped accessory 6R is in the closed position, it is specially provided along with the outer peripheral surface of the ball receiving portion 6L that is located above the electric tulip-shaped accessory 6R and discharges the game balls won in the special symbol start opening 5L to the outside. The entrance of the symbol start port 5R is blocked to prevent the game ball from winning the special symbol start port 5R. When the electric tulip-shaped accessory 6R is in the open position, it is possible to win a game ball in the special symbol start opening 5R.

  In the lower left of the game board 2, a 7-segment LED display is provided, and a special symbol display section 11L is provided for displaying the numbers from “0” to “9” as special symbols by selecting the segment to be emitted. It has been. When “3” is derived in the special symbol display portion 11L, it is usually a big hit, and when “7” is derived, it becomes a probability variation big hit. On the right side of the special symbol display portion 11L, there is provided a hold memory display portion 10L for displaying the number of reserved memories of the start winning of the special symbol game corresponding to the special symbol display portion 11L.

  At the lower right of the game board 2 is a special symbol display section 11R that is composed of a 7-segment LED display, and displays a number from “0” to “9” as a special symbol in accordance with the selection of the light emitting segment. Is provided. Even when “3” is derived in the special symbol display portion 11R, it is usually a big jackpot, and when “7” is derived, it is a jackpot for probability fluctuation. On the left side of the special symbol display portion 11R, there is provided a hold memory display portion 10R for displaying the number of reserved memories for the start winning of the special symbol game corresponding to the special symbol display portion 11R.

  When the game ball wins (starts winning) at the special symbol start opening 5L, the start condition is established, and the special symbol display unit 11L extracts the random number for determining the result of the special symbol game and the variation time. The start condition is established when there is no reserved memory based on the previously passed game ball, the result of the special figure game and the variation time are determined by the establishment of the start condition, and the special symbol display section 11L starts the variation display of the special symbol Is done. The result is derived when the determined variation time has elapsed. Note that a maximum of four game balls passing through the special symbol start opening 5L are reserved and displayed, and the number is displayed on the hold storage display portion 10L.

  A starting condition is established when a game ball wins (starts winning) in the special symbol start opening 5R, and random numbers are extracted to determine the result of the special symbol game and the variation time in the special symbol display portion 11R. The start condition is established when there is no reserved memory based on the previously passed game ball, the result of the special figure game and the variation time are determined by the establishment of the start condition, and the special symbol variation display is started in the special symbol display unit 11R. Is done. The result is derived when the determined variation time has elapsed. Note that a maximum of four game balls passing through the special symbol start opening 5R are stored on hold, and the number is displayed on the hold storage display unit 10R.

  Below the special symbol start ports 5L and 5R, a large winning port (first-type special electric accessory: attacker) 8 is arranged to perform an opening operation by driving a solenoid or the like when a big hit occurs. The big winning opening 8 performs an opening operation as a big hit control, even if a big win is caused by any result of the special symbol display portions 11L and 11R. In the jackpot control, the opening operation of the next round is performed on condition that the game ball passes a specific area (not shown) inside the big winning opening 8 during the opening for a certain period, and this releasing operation is performed at a maximum of 15 times. It is something to do round. In addition, even when the probability variation jackpot is a result of either of the special symbol display portions 11L and 11R, the probability of the next jackpot is set higher than the normal gaming state and the short time is selected as the variation time + It is controlled to a short time state (hereinafter, simply a probability variation state).

  On the further left side of the liquid crystal display 4L, there is provided a passing gate 7 for starting a general game by passing a game ball. On the upper side of the special symbol display portion 11L, a normal symbol display portion 12 is provided, which shows the result of the usual game started by passing the game ball to the passing gate 7L with a circle or a cross. When the result of the normal game on the normal symbol display unit 12 is a win, the electric tulip-shaped accessory 6R is opened for a predetermined period, and a game ball can be won in the special symbol start opening 5R. Up to four game balls passing through the passing gate 7 are also stored on hold, but the number of the stored storage is not displayed.

  In addition, on the upper side of the special symbol display unit 11L and the normal symbol display unit 12 and on the upper side of the special symbol display unit 11R, there are provided winning holes 9 (9L, 9R) through which prize balls are paid out by passing the game balls. . Even when the game balls pass to the special symbol start openings 5L and 5R and the special winning opening 8, the prize balls are paid out. Further, at the lowermost part of the game board 2, an out port 3 is provided for collecting game balls that have not won any of the winning ports 5L, 5R, 8, and 9. Decorative lamps 13 (13a to 13d) are provided on the left and right sides of the game board 2.

  The glass door frame 20 is provided with a plurality of game effect LEDs 14 (14a to 14e) so as to surround the game area. Speakers 15 (15L, 15R) are provided on the upper left and right sides of the glass door frame 20. The game effect LED 14 emits light and a sound is output from the speaker 15 in synchronism with the execution of the special game or the jackpot control, or by control independent of these.

  Below the game area of the glass door frame 20, a hit ball supply tray 21 for supplying game balls to be launched into the game area is provided. A surplus ball receiving tray 22 for paying out award balls that can no longer be paid out to the hitting ball supply tray 21 is provided on the lower side. On the right side, a hitting operation handle 23 for driving a launch motor (not shown) for launching a game ball into the game area is provided. Further, on the left side of the pachinko gaming machine 1, a prepaid card unit 200 (see FIG. 2) is provided for inserting a prepaid card and receiving gaming balls.

  FIG. 2 is a block diagram showing the configuration of the control circuit of the pachinko gaming machine 1. The control circuit of the pachinko gaming machine 1 is broadly divided into a power supply board 100, a game control board 101, an effect control board 102, and a payout control board 104. The power supply board 100 is equipped with a power supply circuit that converts commercial power into a predetermined voltage, and supplies operating power to each part of the pachinko gaming machine 1.

  The game control board 101 is a main control board for controlling the overall flow of the game in the pachinko gaming machine 1, and includes a CPU (Central Processing Unit) 111, a RAM (Random Access Memory) 112, and a ROM (Read Only). A basic circuit 110 composed of a one-chip microcomputer including a memory (memory) 113 and an input / output (I / O) port 114 is mounted. The game control board 101 is equipped with a switch circuit 131, a solenoid circuit 132, an information output circuit 133, and an address decoding circuit 134.

  The CPU 111 has a timekeeping function, a timer interrupt function, and a random number generation function, executes a program (described later) stored in the ROM 113 to control the progress of the game, and controls each part of the control circuit of the pachinko gaming machine 1 Control directly or indirectly. The RAM 112 is used as a work area when the CPU 111 executes a program. The ROM 113 stores programs executed by the CPU 111 and fixed data. The I / O port 114 inputs and outputs control signals to and from each circuit connected to the basic circuit 110. The basic circuit 110 is connected to the special symbol display units 11L and 11R, the normal symbol display unit 12, and the reserved storage display units 10L and 10R, and directly controls them. For example, the special symbol display units 11L and 11R are controlled by changing a number (special symbol) displayed by selecting a segment to emit light.

  The switch circuit 131 includes a gate switch 37 for detecting a game ball that has passed through the passage gate 7, a first start port switch 35L for detecting a game ball that has passed the special symbol start port 5L, and a special symbol start port 5R. A second start port switch 35R for detecting a game ball that has passed, a count switch 38 for detecting a game ball that has passed through the big winning port 8, and a game ball that has passed through a specific region of the big winning port 8. Are connected to the V count switch 30 and the winning port switch 39 for detecting the game ball that has passed through the winning port 9.

  Also, a full tank switch 53 that detects that the game balls stored in the ball payout device 105 are full, a ball cut switch 52 that detects that the game balls are no longer stored in the ball payout device 105, and It is also connected to a prize ball count switch 51 for counting the prize balls dispensed by the ball dispensing device 105. The switch circuit 131 causes the CPU 111 to input signals output from the switches 37, 35 L, 35 R, 38, 30, 39, 53, 52, and 51 through the I / O port 114.

  The solenoid circuit 132 is provided in the solenoid 45 for driving the electric tulip-shaped accessory 6R, the solenoid 48 for driving the opening / closing of the prize winning opening 8, and the inside of the prize winning opening 8, and makes the game ball a specific area. It is connected to a solenoid 40 for driving a seesaw (not shown). The solenoid circuit 132 outputs a drive control signal (excitation signal) to the solenoids 40, 45 and 48 based on the control signal output from the I / O port 114.

  Based on the control signal output from the I / O port 114, the information output circuit 133 is a jackpot information indicating that the jackpot is being generated, a probability variation state (the winning probability in the special game and the ordinary game is increased and the variation time is increased). And the first variation information, which is information related to the special figure game being executed in the special symbol display unit 11L, and the special symbol display. Various information such as second variation information, which is information related to the special game being executed in the section 11R, and prize ball information, which is information related to the paid ball, is sent to an external computer such as a management computer of a pachinko hall (game shop). Output.

  The address decoding circuit 134 receives the address signal output from the CPU 111 and decodes it. As a result of decoding, a signal for selecting whether the control target of the CPU 111 is the RAM 112, the ROM 113, or the I / O port 114 is output to the CPU 111.

  The payout control board 104 is connected to the ball payout device 105 and the prepaid card unit 200, exchanges information necessary for lending game balls with the prepaid card unit 200, and the ball payout device 105. A control circuit for paying out game balls lent out to the player or game balls paid out as winning balls when winning.

  The production control board 102 is a sub-side control board for controlling the execution of the production in the pachinko gaming machine 1, and includes a CPU 121, a RAM 122, a ROM 123, and an I / O port 124 similar to the basic circuit 110 of the game control board 101. A basic circuit 120 including a one-chip microcomputer is mounted. The basic circuit 120 is connected to the game effect LEDs 14 (14a to 14e) and the decorative lamps 13 (13a to 13d) and controls them.

  The effect control board 102 also draws an image to be displayed on the liquid crystal display 4R and a video processor (VDP) 125L for drawing an image to be displayed on the liquid crystal display 4L based on a command from the CPU 121, respectively. Video processor (VDP) 125R and an audio processor (ADP) 126 for reproducing sound output from the speaker 15 are mounted.

  Next, the execution of the special symbol game on the special symbol display units 11L and 11R, the control of the game state based on the result, and the display of the decorative symbols on the liquid crystal display 4L and 4R which are executed in accordance with the special symbol game are displayed. Will be described.

  When a game ball starts and wins at the special symbol start opening 5L, various random numbers described later are extracted and stored in order in a storage area of a storage area provided in the RAM 112 (up to a maximum of 4). When all the special figure games based on the previous winning prizes have been completed, the special figure game results (lost, normal jackpot or probability fluctuation jackpot) and variation time are determined based on the various random numbers stored on hold. A special game is started on the display unit 11L. When the determined variation time has elapsed, the result of the special figure game is derived to the special symbol display unit 11L.

  Also, when a game ball is won at the special symbol start opening 5R, various random numbers to be described later are extracted and stored in order in a storage area of a storage area provided in the RAM 112 (up to a maximum of 4). When all the special figure games based on the previous winning prizes have been completed, the special figure game results (lost, normal jackpot or probability fluctuation jackpot) and variation time are determined based on the various random numbers stored on hold. The special game is started on the display unit 11R. When the determined variation time has elapsed, the result of the special game is derived to the special symbol display unit 11R. The determination of the variation time in the special game will be described later in detail.

  Even if the result of any of the special symbol display portions 11L and 11R is a big hit, the big hit control for making the big winning opening 8 open is performed. Moreover, even if any result of the special symbol display units 11L and 11R is a probability variation jackpot, any of the special symbol display units 11L and 11R that are controlled after the jackpot control is controlled to the probability variation state and started thereafter. Even in the special figure game in, the probability of jackpot will be higher than in the normal gaming state. On the other hand, even if the result of any of the special symbol display portions 11L and 11R is a normal jackpot, the game is controlled to the normal gaming state after the jackpot control ends.

  The execution of the special symbol game in the special symbol display units 11L and 11R is performed independently based on the start winning of the game balls to the special symbol start ports 5L and 5R, respectively. Even if the jackpot is generated due to the result of the figure game and the game is shifted to the jackpot control, the execution of the special figure game in the special symbol display unit 11R may not be finished yet. In this case, during execution of the jackpot control, the measurement of the execution time of the special symbol game in the special symbol display unit 11R is interrupted, and when the execution of the jackpot control is finished, the measurement of the execution time is resumed, The process ends when the measured execution time reaches the determined variation time. The same applies when the special symbol display portions 11L and 11R are reversed.

  In the liquid crystal displays 4L and 4R, the decorative symbols are variably displayed in accordance with the execution of the special symbol game in the special symbol display units 11L and 11R, respectively, and the display result is derived in accordance with the derivation of the result of the special symbol game. It becomes. Since the CPU 121 of the effect control board 102 performs display control of decorative symbols, when the special symbol game is started in the special symbol display units 11L and 11R, the first and second special symbol game commands indicating the result and the variation time are respectively displayed. When it is transmitted to the effect control board 102 and the result of the special figure game is derived to the special symbol display portions 11L and 11R, the first and second confirmation commands are transmitted to the effect control board 102, respectively.

  When the CPU 121 of the effect control board 102 receives the first and second special figure game commands, the CPU 121 of the effect control board 102 determines the variation display pattern of the decorative symbols on the liquid crystal displays 4L and 4R, respectively, according to the variation time indicated by the command. The display result of the decorative symbols to be derived by the display devices 4L and 4R is determined according to the result of the special figure game indicated by the command. Then, the decorative symbols are variably displayed according to the determined variable display pattern, and the determined decorative symbols are derived, but when the special symbol display units 11L and 11R stop measuring the execution time of the special symbol game. In this case, the measurement of the execution time for the decorative symbol variation display is also interrupted. In order to perform this interruption, when the measurement of the execution time of the special figure game in the special symbol display units 11L and 11R is interrupted and restarted, the first, second interrupt command and the first and second restart commands are respectively issued. It is transmitted to the effect control board 102.

  Further, in the liquid crystal displays 4L and 4R, not only the symbols are variably displayed as in the special symbol display units 11L and 11R, but the results are derived, and various effects other than the variably displaying the decorative symbols are performed. It will be a thing. As such an effect, there is one that changes the background color of the liquid crystal displays 4L and 4R according to the gaming state. That is, when the decorative symbols start to change in the normal gaming state (when the result is determined based on the probability of the normal gaming state), the background of the liquid crystal displays 4L and 4R is set to white, and the probability When the variation of the decorative pattern is started in the variation state (when the result is determined based on the probability of the probability variation state), the background of the liquid crystal displays 4L and 4R is set to blue. Even if the gaming state changes due to the jackpot on the other side, the background color does not change until the display of the variation of the decorative symbol is completed.

  For such an effect, in order to enable the CPU 121 of the effect control board 102 to grasp the current game state, a big hit occurs in one of the special figure games in the special symbol display portions 11L and 11R, and the big hit control starts. The jackpot start command is transmitted to the effect control board 102, the jackpot control based on the normal jackpot is terminated, the non-probability varying jackpot termination command is transmitted to the effect control board 102, and the jackpot control based on the probability variation jackpot is terminated. Will be.

  Further, when it is determined that the result of the special symbol game that is still being executed in the special symbol display units 11L and 11R is a big hit, that is, the display result of the decorative symbols derived to the liquid crystal displays 4L and 4R is also a big hit. When it is determined that the display of the decorative symbols is started on the other liquid crystal displays 4R and 4L, a specific notice effect indicating that the jackpot is determined may be executed. The specific notice effect is performed by displaying the specific character design on the liquid crystal displays 4L and 4R at the start of the decorative display of the decorative design. For example, when a specific notice effect is executed on the liquid crystal display 4R, a jackpot is derived as a result of the special game on the special symbol display unit 11L.

  Next, determination of the variation time in the special figure game will be described. The fluctuation time of the special figure game varies depending on the random number value for determining the fluctuation time extracted at the start winning prize, the current gaming state and the number of reserved memories, and whether or not the result of the special figure game is a big hit. With reference to the time determination table, the time is determined at the start of the special figure game. However, the variation time is selected so that the result derivation in the special symbol display units 11L and 11R has a time difference of 2 seconds or more.

  3 to 5 are diagrams showing a variation time determination table (Table 1 to Table 3 respectively) for determining the variation time in the special figure game. These tables are used in common when determining the variation time of the special symbol game in any of the special symbol display portions 11L and 11R, and are stored in the ROM 113 in advance. Also, in the variation time determination table, the result of the special figure game and the values of the first and second special figure game commands that can specify the variation time are also registered.

  For example, if the number of reserved memories is 0 in the normal gaming state, the variable time registered on the leftmost side of the table is selected, but the number of reserved memories in the probability varying state is If it is 0, even if the random number value for determining the variation time is the same, the variation time registered in the middle of the table with the shorter variation time is selected. If the number of reserved memories and the random number value for determining the variation time are the same, the variation time longer than the normal gaming state is not selected in the probability variation + short time state. As described above, when the probability variation + short time state is established, the expected value of the variation time selected is shorter than the expected value of the variation time selected when the player is in the normal gaming state.

  For example, when determining the variation time of the special symbol game in the special symbol display unit 11L, it is determined whether or not the special symbol game is being executed in the special symbol display unit 11R, and if it is being executed, it is executed in the special symbol display unit 11R. Get the fluctuation remaining time of the special figure game. Then, it is registered in the table 1 of FIG. 3 according to the random number value for determining the variation time extracted at the start winning prize, the current gaming state and the number of reserved memories, and whether or not the result of the special figure game is a big hit. A time difference is obtained by subtracting the remaining fluctuation time of the special symbol game in the special symbol display unit 11R from the fluctuation time that has been set.

  When the obtained time difference is 2 seconds or more or -2 seconds or less, the variation time of the special figure game in the special symbol display unit 11L is determined according to Table 1 as it is. When the obtained time difference is 0 second or more but less than 2 seconds, the variation time of the special figure game in the special symbol display unit 11L is determined according to the table 2 in FIG. When the obtained time difference is less than 0 seconds and greater than -2 seconds, the variation time of the special figure game in the special symbol display device 11L is determined according to the table 3 of FIG.

  When the result of the special symbol game in the special symbol display unit 11L is lost, and the random number value for determining the variation time extracted when the number of reserved memories is 0 in the normal gaming state is 17. The variation time registered in the table 1 in FIG. 3 is 10 seconds. Here, if the remaining variation time of the special symbol game in the special symbol display unit 11R is 7 seconds, the time difference is 3 seconds, so the variation time of the special symbol game in the special symbol display unit 11L is registered in the table 1 as it is. It will be 10 seconds. If the variation remaining time of the special symbol game in the special symbol display unit 11R is 9 seconds, the time difference is 1 second. Therefore, 13 seconds registered in the table 2 of FIG. 4 is the special symbol game in the special symbol display unit 11L. It is determined as the fluctuation time. The same applies when the special symbol display portions 11L and 11R are reversed.

  Each variation time registered in the table 2 is obtained by adding 3 seconds to the variation time registered in the table 1, and when a special game started later is ended later, There is always a time difference of 2 seconds or more between the end of the special game. In addition, each variation time registered in the table 3 is obtained by subtracting 2 seconds from the variation time registered in the table 1, so that even when the special game started later ends first. A time difference of 2 seconds or more always occurs between the end and end of the special figure game.

  Hereinafter, a gaming operation in the pachinko gaming machine 1 according to this embodiment will be described. In the following description, even if the operation is actually performed as the gaming operation of the pachinko gaming machine 1, the description is omitted for the operation that is not directly related to the present invention. To do.

  FIG. 6 is a flowchart showing processing executed by the CPU 111 in the basic circuit 110 of the game control board 101. When the power of the pachinko gaming machine 1 is turned on, the main process shown in FIG. 6A is executed. In the main process, an initial setting process is first performed (step S11). In the initial setting process, a process of setting a timer interrupt time (for example, 2 msec) that defines timing for executing an interrupt process to be described later to the CPU 111 is performed. As a result, the time measurement for defining the timing at which the first interrupt process is executed after the reset due to power-on or the like is started. In addition, in the initial setting process, processes for setting various timers are also performed.

  When the initial setting process is completed, it is determined whether or not the state is not backed up when the power is shut down due to a power error that occurs before the power is turned on (step S12). If the state is backed up at the time of power shutdown, the backed up state is restored and the state before the power error is restored (step S13). Then, the processing from the state before the restored power supply error is continued.

  If the state is not backed up when the power is shut off, processing such as initialization of the RAM 112 and initialization of various flags is performed (step S14). Next, an initial command is transmitted to sub boards such as the effect control board 102 and the payout control board 104, and the state of these sub boards is initialized (step S15).

  When the sub-board is initialized, various random numbers for determining the display result and variation time of the special symbol game executed by the special symbol display units 11L and 11R (a jackpot determining random number, a stop symbol determining random number, a variation) A random number update process for updating the random number for time determination is performed (step S16). After the initialization of the sub board is completed in step S15, the process of step S16 is repeatedly executed in an infinite loop. Every time when the timer interrupt time set during this period comes and a timer interrupt occurs, the timer interrupt process of FIG. 6B is executed. When the timer interrupt process ends, the infinite loop process of step S16 is executed again. It will be.

  In the timer interrupt process, first, the state of the gate switch 37, the count switch 38, the V count switch 30 and the like is input, and a switch process for determining whether or not there is a winning for each winning opening or passing gate is performed (step S21). The determination of the start winning by the first and second start opening switches 35L and 35R is performed in the special symbol process processing described later. Next, various abnormality diagnosis is performed by a self-diagnosis function provided in the pachinko gaming machine 1, and error processing including processing such as generating an alarm according to the result is performed (step S22). .

  Next, the first special symbol process is performed (step S23). In the first special symbol process, in accordance with the first special symbol process flag, it is determined whether or not the passing of the game ball to the special symbol start port 5L is detected by the first start port switch 35L. A process for extracting various random numbers is included. And the process which determines the result and variation | change time of the special figure game in the special symbol display part 11L according to the value of the extracted random number is included. Also included is a process of causing the special symbol display unit 11L to variably display the special symbol and derive the display result according to the determined result and the variation time. Furthermore, processing for generating a special symbol command according to the processing result is also included. Details of the first special symbol process will be described later.

  When the first special symbol process is completed, the random number update process for updating the various random numbers described above is performed (step S24) as in step S16. That is, the values of various random numbers are updated between the first special symbol process and the second special symbol process described below.

  When the random number update process in step S24 is completed, the second special symbol process process is performed (step S25). In the second special symbol process, in accordance with the second special symbol process flag, it is determined whether or not the passing of the game ball to the special symbol start port 5R is detected by the second start port switch 35R. A process for extracting various random numbers is included. And the process which determines the result and variation time of the special figure game in the special symbol display part 11R according to the value of the extracted random number is included. In addition, the special symbol display unit 11 </ b> R displays the special symbol in a variable manner in accordance with the determined result and the variation time, and the display result is derived. Furthermore, processing for generating a special symbol command according to the processing result is also included. The second special symbol process is performed by the same process as the first special symbol process.

  Next, normal symbol process processing is performed (step S26). In this normal symbol process, the corresponding process is selected and executed in accordance with the normal symbol process flag for controlling the normal symbols in a predetermined order in the normal symbol game in the normal symbol display unit 12. The value of the normal symbol process flag is updated during each process according to the gaming state. Details of the normal symbol process will be described later.

  Next, special symbol command processing is performed (step S27). This special symbol command process is a process for transmitting various commands from the basic circuit 110 to the effect control board 102 if various commands are generated in the first special symbol process or the second special symbol process.

  Next, an information output process for outputting information such as probability variation information, jackpot information, first variation information, second variation information, prize ball information, etc. to the outside via the information output circuit 133 is performed (step S28). Details of the information output process will be described later. Next, a solenoid output process for outputting a control signal for exciting and controlling the solenoids 45, 48, and 40 to the solenoid circuit 132 is performed (step S29). Next, a prize ball number signal and a prize ball possible signal are transmitted from the basic circuit 110 to the payout control board 104 to perform prize ball processing for issuing a prize ball payout command (step S30).

  Next, a hold storage process is performed (step S31). For example, when there is a winning game ball in the special symbol start ports 5L and 5R, the reserved memory processing increases the number of reserved memories stored in the RAM 112 for each special symbol display unit 11L and 11R. When the change of the symbol is started, the number of reserved memories is decreased. Then, the current reserved memory number is displayed on the reserved memory display units 10L and 10R. When the process of step S31 ends, the process returns to the infinite loop process of step S16 described above.

  Next, the first special symbol process in step S23 will be described in detail. FIG. 7 is a flowchart showing in detail the first special symbol process in step S23. In the first special symbol process, first, the detection of the passing of the game ball to the special symbol start port 5L (so-called start winning) is confirmed by the first start port switch 35L, and various lotteries are performed when there is a start winning. A winning confirmation process including a random number extraction process is performed (step S100).

  More specifically, when the passing of the game ball to the special symbol start port 5L is detected by the first start port switch 35L, the jackpot determining random number, the stop symbol determining random number, and the variable time determining random number are extracted. The random numbers extracted are stored in the uppermost area in which various random numbers are not yet stored among the four reserved storage areas provided in the RAM 112. If there is no storage area in which various random numbers are not stored, the start winning is invalid. Further, the various random numbers stored in each storage area are shifted and stored in the upper area one by one when a new special figure game is started as will be described below.

  After the winning confirmation process, the first special symbol normal process (step S101) according to the first special symbol process flag (set in the RAM 112) indicating the control state when the special symbol game and the special symbol game is a big hit. First special symbol variation process (step S102), first special symbol stop process (step S103), first big prize opening opening process (step S104), first big prize opening opening process (step S105), first One of the jackpot end processing (step S106) is performed. Note that when there is a first start prize in a state where there is no pending storage, the value of the first special symbol process flag is set to execute the first special symbol normal process.

  FIG. 8 is a flowchart showing in detail the first special symbol normal process in step S101. In the first special symbol normal process, it is determined whether or not the second big hit execution flag is set in the RAM 112 by the second special symbol process (step S201). If the second jackpot running flag is set, the jackpot control based on the jackpot of the special symbol display unit 11R is performed, and the special symbol game is not executed in the special symbol display unit 11L. The special symbol normal processing is terminated.

  If the second jackpot execution flag is not set, the reserved memory storing the random numbers extracted by the start winning based on the passing of the game ball of the special symbol start port 5L for the special symbol game of the special symbol display unit 11L It is determined whether there is no storage area, that is, whether the number of reserved storage is 0 (step S202). If the number of reserved memories is 0, the special symbol display unit 11L does not satisfy the condition for executing the special symbol game, and thus the first special symbol normal process is terminated.

  If the number of reserved memories is not 0, the jackpot determining random number, the stop symbol determining random number stored in the uppermost storage area (the storage area of the reserved storage number = 1) among the four storage areas of the reserved storage, and The random time for determining the variation time is read (step S203). Further, various random numbers stored in the second and subsequent storage areas are shifted and stored one by one in the upper storage area (step S204).

  Next, if the probability change flag is not set in the RAM 112 and is controlled to the normal gaming state, the jackpot determination table for the normal gaming state stored in the ROM 113 according to the read value of the jackpot determination random number is referred to. Make a jackpot decision. For example, when the value of the jackpot determination random number takes a value of 0 to 630 and 0 and 315 are registered in the jackpot determination table as the jackpot determination value, if the value of the extracted jackpot determination random number is 0 or 315 A jackpot and any other value will result in a loss. If the probability variation flag is set and controlled to the probability variation state, the jackpot determination table for the probability variation state stored in the ROM 113 is referred to according to the read value of the jackpot determination random number and the jackpot determination is performed. Do. In the jackpot determination table for the probability variation state, for example, 0, 52, 104, 156, 208, 262, 315, 367, 419, 471, 523, and 575 are registered as jackpot determination values (step S205).

  As a result of the jackpot determination, it is determined whether or not it is determined that the result of the special symbol game in the special symbol display unit 11L is a jackpot (step S206). If it is not a big hit, the process directly proceeds to step S208. If the jackpot is reached, the first jackpot flag is set in the RAM 112 (step S207), and the process proceeds to step S208.

  In step S208, according to the result of the jackpot determination and the value of the read stop symbol determination random number, the type of symbol to be derived to the special symbol display unit 11L as the result of the special symbol game (“3” or “ If “7” and “3” are determined, a normal jackpot is determined, and if “7” is determined, a probability variation jackpot is determined (step S208).

  Next, in the second special symbol process, it is determined whether or not the second special symbol changing flag indicating that the special symbol game is being executed in the special symbol display unit 11R is set in the RAM 112 (step S209). . If the second special symbol changing flag is set, the special symbol display unit 11R based on the value of the counter for measuring the variable execution time in the corresponding step of step S307 (described later) of the second special symbol process. The fluctuation remaining time of the special figure game being executed is acquired (step S210).

  Next, FIG. 3 corresponds to the result of the jackpot determination in step S205, the random number value for determining the variation time read in step S203, the current gaming state (normal gaming state or probability variation state), and the number of reserved memories. The time difference between the fluctuation time registered in Table 1 and the remaining fluctuation time acquired in step S210 is calculated (step S211). Then, the calculated time difference is determined (step S212).

  If the second special symbol changing flag is not set in step S209, or if the time difference calculated in step S212 is 2 seconds or more or -2 seconds or less, the result of jackpot determination and the read variation time determination are used. The variation time registered in the table 1 of FIG. 3 corresponding to the random number value or the like is determined as the variation time until the special symbol display unit 11L derives the result of the special figure game (step S213). Further, a first special figure game command registered in the table 1 of FIG. 3 corresponding to the determined variation time is generated and set in a predetermined area of the RAM 112 (step S214). This first special figure game command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next. Then, the process proceeds to step S219.

  When the calculated time difference is greater than or equal to 0 seconds and smaller than 2 seconds, the fluctuation registered in the table 2 of FIG. 4 corresponding to the result of the jackpot determination and the read random number value for determining the fluctuation time, etc. The time is determined as the variation time until the special symbol display unit 11L derives the result of the special symbol game (step S215). Further, a first special figure game command registered in the table 2 of FIG. 4 corresponding to the determined variation time is generated and set in a predetermined area of the RAM 112 (step S216). This first special figure game command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next. Then, the process proceeds to step S219.

  If the calculated time difference is less than 0 seconds and greater than -2 seconds, the result is registered in the table 3 of FIG. 5 corresponding to the result of the jackpot determination and the read random time value for determining the variation time. The variation time is determined as the variation time until the special symbol display unit 11L derives the result of the special symbol game (step S217). Further, a first special figure game command registered in the table 3 of FIG. 5 corresponding to the determined variation time is generated and set in a predetermined area of the RAM 112 (step S218). This first special figure game command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next. Then, the process proceeds to step S219.

  In step S219, a special symbol game is started in the special symbol display unit 11L, so the first special symbol changing flag is set in the RAM 112 (step S219). Further, the value of the first special symbol process flag is set in the RAM 112 as the value for performing the first special symbol variation process in step S102. Thus, in the first special symbol process based on the next timer interrupt, the first special symbol variation process is performed (step S220). Then, the first special symbol normal process ends.

  FIG. 9 is a flowchart showing in detail the first special symbol variation process in step S102. In the first special symbol variation process, first, a special symbol is variably displayed on the special symbol display unit 11L (step S301). Next, it is determined whether or not the second jackpot flag is set in the RAM 112 by the second special symbol process (step S302). If the second jackpot flag is not set, the execution of the special symbol game in the special symbol display unit 11L is not interrupted, and the process proceeds to step S307.

  If the second jackpot flag is set, it is determined whether or not the first interruption flag is set in the RAM 112 (step S303). If the first interruption flag is not set, it is further determined whether or not the second big hit execution flag is set in the RAM 112 by the second special symbol process (step S304). If the second jackpot running flag is not set, even if it is determined that the result of the special symbol game in the special symbol display unit 11R will be a big jackpot, it is still changing and the special symbol display unit 11L Since the execution of the special figure game is not interrupted, the process proceeds to step S307.

  If the second big hit execution flag is set, it is necessary to interrupt the execution of the special symbol game in the special symbol display unit 11L, so the first interruption flag is set in the RAM 112 (step S305). Also, a first interruption command indicating that the execution of the special symbol game on the special symbol display unit 11L is interrupted is generated and set in a predetermined area of the RAM 112 (step S306). This first interruption command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next. Then, the first special symbol variation process is terminated. If the first interruption flag is set in step S303, the execution of the special figure game is interrupted, so the first special symbol variation process is terminated as it is.

  In step S307, the variation execution time of the special symbol game in the special symbol display unit 11L is measured. For this measurement, for example, a value corresponding to the determined variation time is set as an initial value in a variation execution time measurement counter provided in the RAM 112, and the value of the counter is decremented by one each time this processing is performed. To do. As a result, it is determined whether or not the variation time of the special symbol game in the special symbol display unit 11L has ended (in the above example, whether or not the counter value is 0) (step S308). If the variation time has not ended, the first special symbol variation process is terminated as it is.

  If the fluctuation time has ended, it is determined whether or not the first jackpot flag is set in the RAM 112 (step S309). If the first jackpot flag is not set, the result of the special symbol game this time in the special symbol display unit 11L will not be a jackpot, and the process directly proceeds to step S311. If the first jackpot flag is set, the result of the special figure game this time in the special symbol display unit 11L will be a jackpot, and the jackpot control will be started based on this, so the first jackpot is being executed in the RAM 112. A flag is set (step S310). Then, the process proceeds to step S311.

  In step S311, the value of the first special symbol process flag is set in the RAM 112 as the first special symbol stop process in step S103. Thus, in the first special symbol process process based on the next timer interrupt, the first special symbol stop process is performed. Then, the first special symbol variation process is terminated.

  FIG. 10 is a flowchart showing in detail the first special symbol stop process in step S103. In the first special symbol stop process, first, the stop symbol determined in step S208 is derived as a result of the special symbol game to the special symbol display unit 11L (step S401). Also, the first special symbol changing flag set in the RAM 112 at the start of the special figure game is deleted (step S402). Further, a first confirmation command indicating that the result has been derived on the special symbol display unit 11L is generated and set in a predetermined area of the RAM 112 (step S403). The first confirmation command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next.

  Next, it is determined whether or not the first jackpot flag is set in the RAM 112, that is, whether or not the result of the special symbol game this time in the special symbol display unit 11L is a jackpot (step S404). If the first jackpot flag is set, a jackpot start command indicating the start of jackpot control is generated and set in a predetermined area of the RAM 112 (step S405). This jackpot start command is transmitted to the effect control board 102 following the first confirmation command when the special symbol command processing in step S27 is executed next.

  Next, it is determined whether or not the current jackpot is a probability variation jackpot (step S406). If the current big hit is a probability variation big hit, a probability variation flag is set in the RAM 112 (step S407), and the process proceeds to step S409. Even if the probability variation flag is set here, the probability variation state is not recognized until the jackpot control is completed. If the current jackpot is a normal jackpot, if the probability variation flag is set in the RAM 112, it is deleted (step S408), and the process proceeds to step S409.

  In step S409, the value of the first special symbol process flag is set in the RAM 112 as the one for causing the first big prize opening opening process of step S104 to be performed. Thus, in the first special symbol process process based on the next timer interrupt, the first big prize opening release process is performed. And a 1st special symbol stop process is complete | finished.

  Also, if the first jackpot flag is not set in step S404, the special game will be started if there is an on-hold storage without shifting to the jackpot control. The value is set in the RAM 112 as the value for performing the first special symbol normal process in step S101. Thus, in the first special symbol process based on the next timer interrupt, the first special symbol normal process is performed (step S410). And a 1st special symbol stop process is complete | finished.

  In the first big prize opening opening process in step S104 and the big prize opening opening process in step S105, it is assumed that jackpot control for opening the big prize opening 8 intermittently for a certain period of time is performed. Since the jackpot control is not directly related to the present invention, a detailed description thereof is omitted. When the end condition for jackpot control is satisfied, the value of the first special symbol process flag is set in the RAM 112 as the one for causing the first jackpot end process of step S106 to be performed. Thus, in the first special symbol process process based on the next timer interrupt, the first jackpot end process is performed.

  FIG. 11 is a flowchart showing in detail the first jackpot ending process in step S106. In the first jackpot ending process, first, the jackpot control that has been executed is terminated (step S501). Next, it is determined whether or not the probability variation flag is set in the RAM 112, that is, whether or not the jackpot that has been completed this time is based on the fact that the probability variation jackpot has been derived in the special symbol display unit 11L (step S502).

  If the probability variation flag is not set, a non-probability variation jackpot end command indicating that the jackpot control based on the normal jackpot has ended is generated and set in a predetermined area of the RAM 112 (step S503). This non-probable change jackpot end command is transmitted to the effect control board 102 when the special symbol command processing in step S27 is executed next time. Then, the process proceeds to step S505.

  If the probability variation flag is set, a probability variation jackpot end command indicating that the jackpot control based on the probability variation jackpot has ended is generated and set in a predetermined area of the RAM 112 (step S504). This probability variation jackpot end command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next time. Then, the process proceeds to step S505.

  In step S505, the first big hit execution flag set in the RAM 112 in step S310 is erased. Further, the first jackpot flag set in the RAM 112 in step S207 is deleted (step S506). Further, it is determined whether or not the second interruption flag is set in the RAM 112 by the second special symbol process (step S507). If the second interruption flag is not set, the execution of the special figure game is not interrupted in the special symbol display unit 11R, and the process directly proceeds to step S510.

  If the second interruption flag is set, the execution of the special figure game is interrupted in the special symbol display unit 11R, and thus the second interruption flag set in the RAM 112 is erased in order to resume this execution ( Step S508). Further, a second restart command indicating that the execution of the special symbol game on the special symbol display unit 11R is to be restarted is generated and set in a predetermined area of the RAM 112 (step S509). This second restart command is transmitted to the effect control board 102 following the non-probability variable jackpot end command or the probability variable jackpot end command when the special symbol command processing in step S27 is executed next. Then, the process proceeds to step S510.

  In step S510, the value of the first special symbol process flag is set in the RAM 112 as the first special symbol normal process in step S101. Thereby, in the first special symbol process based on the next timer interrupt, the first special symbol normal process is performed. Then, the first jackpot end process ends.

  Note that the second special symbol process in step S25 is performed in the same manner as the first special symbol process. In the second special symbol process, the second special symbol process is the first special symbol process, the special symbol display units 11L and 11R are the special symbol display units 11R and 11L, and the first xx flag, The second xxx flag is the second xxx flag, the first xxx flag is the first xxx command, the second xxx command is the second xxx command, the first xxx command is the first xxx flag, respectively. What is necessary is just to replace a process with a 2nd xx process.

  FIG. 12 shows the second jackpot end process in the second special symbol process. Steps S501 'to S510' of the second jackpot end process correspond to steps S501 to S510 of the first jackpot end process, respectively. For example, in step S505 ', the second big hit execution flag is deleted, and in step S506', the second big hit flag is deleted. In step S507 ', it is determined whether the first interruption flag is set. In step S508', the first interruption flag is erased. In step S509 ', the first restart command is set. In step S510 ', the value of the second special symbol process flag is set to a value for performing the second special symbol normal process.

  The jackpot determination random number, the stop symbol determination random number, and the variation time determination random number extracted in the corresponding step of step S100 in the second special symbol process are the same as those extracted in the first special symbol process. However, since the random numbers whose values have been updated are extracted through the random number update process in step S24 after the first special symbol process process is completed, the first and second special symbol process processes in the same timer interrupt process are performed. In any case, even if the jackpot determination random number, the stop symbol determination random number, and the variation time determination random number are extracted, the values of the extracted random numbers are different.

  Next, the normal symbol process in step S26 will be described in detail. FIG. 13 is a flowchart showing in detail the normal symbol process in step S26. In the normal symbol process, first, the detection of the passing of the game ball to the passing gate 7 by the gate switch 37 is confirmed, and when the game ball has passed, a random number for determining the small hit is extracted and stored in a reserved manner. A pass confirmation process including the above is performed (step S1100).

  After the pass confirmation process is completed, the normal symbol normal process (step S1101), the normal symbol variation is performed according to the normal symbol process flag (set in the RAM 112) indicating the control state in the case of the small game in the normal game and the normal game. Any one of processing (step S1102), normal symbol stop processing (step S1103), and release processing (step S1104) is performed. When a game ball has passed to the passing gate 7 in a state where no storage is stored, the value of the normal symbol process flag is set to execute the normal symbol normal process.

  FIG. 14A is a flowchart showing in detail the normal symbol normal process in step S1101. In the normal symbol normal process, whether or not there is a storage area of the reserved memory storing the random numbers for determining the small hits extracted based on the passing of the game ball of the passing gate 7 with respect to the normal game, that is, the number of the stored memories Is determined to be 0 (step S1201). If the number of reserved memories is 0, the normal symbol normal process is terminated as it is because the condition for executing the normal game is not satisfied.

  If the number of reserved storage is not 0, the random number for determining the small hit stored in the uppermost storage area (the storage area of the reserved storage number = 1) among the four storage areas of the reserved storage is read (step S1202). ). Further, the random numbers for determining the small hits stored in the second and subsequent storage areas are shifted and stored one by one in the upper storage area (step S1203).

  Next, depending on the read value of the random number for determining the small hit and whether or not the probability variation flag and / or the (first, second) big hit execution flag is set in the RAM 112, the result of the usual game is displayed. A small hit judgment is performed to determine whether or not to win. Here, when the probability variation flag is set and the (first and second) jackpot execution flag is not set, the probability variation state is small with a higher probability than in the other normal game states. It is determined to be a win (step S1204).

  As a result of the small hit determination, it is determined whether or not it is determined that the result of the ordinary game is a small hit (step S1205). If not, the process proceeds to step S1207. If it is a small hit, a small hit flag is set in the RAM 112 (step S1206), and the process proceeds to step S1207.

  In step S1207, the variation time of the usual game is determined according to whether or not the probability variation flag and / or the (first, second) jackpot execution flag is set in the RAM 112. Here, when the probability variation flag is set and the (first and second) jackpot execution flag is not set, the variation time is shorter than that in the other normal gaming state. It is determined. Further, if the gaming state is the same, there is no change in the determined variation time.

  Next, the value of the normal symbol process flag is set in the RAM 112 as the normal symbol variation process of step S1102. As a result, in the normal symbol process processing based on the next timer interrupt, the normal symbol variation processing in step S1102 is performed (step S1208). Then, the normal symbol normal process ends.

  In the normal symbol variation process in step S1102, the normal symbol display unit 12 displays the regular symbol in a variable manner, and monitors the passage of the variation time determined in step S1207, and determines that the determined variation time has elapsed. Then, the value of the normal symbol process flag is set in the RAM 112 as the normal symbol stop process of step S1102.

  FIG. 14B is a flowchart showing in detail the normal symbol stop process in step S1103. In the normal symbol stop process, first, the normal symbol of the type corresponding to the result of the normal game determined in step S1204 is stopped and displayed on the normal symbol display unit 12 (step S1211). Next, it is determined whether or not the small hit flag is set in the RAM 112 and the result of the usual game is a small hit (step S1212).

  If the result of the usual game is a small hit, the electric tulip type accessory 6R is set according to whether or not the probability change flag and / or the (first, second) big hit execution flag is set in the RAM 112. The time for opening (open time) is determined. Here, when the probability variation flag is set and the (first, second) jackpot execution flag is not set, the release time is longer than that in the other normal gaming state. It is determined. Further, if the gaming state is the same, there is no change in the determined opening time (step S1213).

  Next, the small hit flag set in the RAM 112 is erased (step S1214). Further, the value of the normal symbol process flag is set in the RAM 112 as the one for causing the release process of step S1104 to be performed. As a result, in the normal symbol process based on the next timer interrupt, the release process in step S1104 is performed (step S1215). Then, the normal symbol stop process is terminated.

  If the result of the normal game is lost, the value of the normal symbol process flag is set in the RAM 112 as the normal symbol normal process in step S1101. Thereby, in the normal symbol process based on the next timer interrupt, the normal symbol normal process of step S1101 is performed (step S1216). Then, the normal symbol stop process is terminated.

  In the opening process in step S1104, an excitation signal is output to the solenoid 45 to bring the electric tulip-shaped accessory 6R into an open state, and the elapse of the opening time determined in step S1213 is monitored. If it is determined that the determined opening time has elapsed, the output of the excitation signal to the solenoid 45 is stopped, the electric tulip type accessory 6R is closed, and the value of the normal symbol process flag is set in step S1101. It is set in the RAM 112 as a normal symbol normal process.

  Next, the information output process in step S28 will be described in detail. In the information output process, if the first jackpot execution flag or the second jackpot execution flag is set in the RAM 112, the jackpot information (1 bit) is made active and output from the information output circuit 133 to the external computer. If the probability variation flag is set in the RAM 112, the probability variation information (1 bit) is made active and output from the information output circuit 133 to the external computer. When a prize ball payout command is issued in the prize ball processing in step S30, prize information (4 bits) indicating the same value as the prize ball number signal is output from the information output circuit 133 to the external computer.

  When the special symbol game is being executed in the special symbol display unit 11L, the game state (whether the normal game state or the probability variation state) at the time of determination of the result and the result of the special symbol game (losing, normal jackpot or probability change jackpot) are displayed. First fluctuation information (3 bits) shown is output from the information output circuit 133 to an external computer. When the special symbol game is executed in the special symbol display unit 11R, the game state (whether the normal game state or the probability variation state) at the time of determination of the result and the result of the special symbol game (losing, normal jackpot or probable change jackpot) are displayed. The second variation information (3 bits) shown is output from the information output circuit 133 to the external computer.

  The information output circuit 133 performs information output processing on the jackpot information, probability variation information, prize ball information, first variation information, and second variation information output by the information output processing in step S28 in the next timer interrupt processing. Until the output is continued in the same state. If the internal state of the pachinko gaming machine 1 has changed during the next timer interrupt process, the information output from the information output circuit 133 will also change.

  As described above, the CPU 111 of the game control board 101 executes the special game on the special symbol display units 11L and 11R based on the game ball launched into the game area as described above. In accordance with the execution of the game, the decorative symbols are variably displayed on the liquid crystal displays 4L and 4R. In addition to the simple display of the decorative pattern, various effects such as a background color change and a notice display are performed.

  Hereinafter, various effects related to display such as decorative display variation display performed in the liquid crystal displays 4L and 4R will be described in detail. The CPU 121 of the effect control board 102 performs various effects related to the display other than the display such as lighting of the decoration lamp 13 and the game effect LED 14 and the output of the sound from the speaker 15, but the description of the processes related to these is omitted. To do.

  FIG. 15 is a flowchart showing display control processing executed by the CPU 121 of the effect control board 102. In the display control process, an initialization process is first performed (step S51). In this initialization process, for example, based on an initialization command sent from the game control board 101, the state of the effect control board 102, particularly the values of various counters and flags provided in the RAM are initialized. When this initialization process is completed, the infinite loop process of steps S52 to S56 is executed.

  When the initialization process is completed, a command analysis process for analyzing various commands received from the game control board 101 is performed (step S52). Next, when a predetermined condition for shifting the game state is established by the command analyzed in the command analysis process, the game state managed on the effect control board 102 side is also managed on the game control board 101 side. A state setting process for setting the game state is performed (step S53). Details of the state setting process will be described later.

  When the state setting process is completed, a first decorative symbol display control process is performed (step S54). In the first decorative symbol display control process, when the first special symbol game command is received, the decorative symbol is variably displayed on the liquid crystal display 4L in accordance with the variation of the special symbol in the special symbol display unit 11L, and the display result is derived. The process for making it include is included. Details of the first decorative symbol display control process will be described later.

  When the first decorative symbol display control process is completed, a random number update process is performed to update various random number values such as a random number for determining a variable display pattern, a random number for determining a stop symbol, and a random number for specific notice lottery (step S55). When the random number update process is completed, the second special figure game command is received, and the decorative symbols are variably displayed on the liquid crystal display 4R in accordance with the variation of the special symbols in the special symbol display unit 11R, and the display result is derived. A second decorative symbol display control process is performed (step S56). When the second decorative symbol display control process is completed, the process returns to the command analysis process in step S52.

  Next, the state setting process in step S53 will be described in detail. FIG. 16 is a flowchart showing in detail the state setting process in step S53. In the state setting process, as a result of the command analysis process in step S52, it is determined whether the jackpot start command set in step S405 (or the corresponding step of the second special symbol process process) has been received (step S601).

  If the jackpot start command has been received, the jackpot control is started, so the jackpot flag is set in the RAM 122 (step S602). Also, if the probability variation flag is set in the RAM 122, the probability variation state once ends by the start of the jackpot control (if the probability variation jackpot, the probability variation state is controlled immediately after the jackpot control), and is deleted. . If the probability variation flag is not set, the state is left as it is (step S603). Then, the state setting process ends.

  If the jackpot start command has not been received, it is determined whether or not the probability variation jackpot end command set in step S504 (or the corresponding step of the second special symbol process) has been received as a result of the command analysis process in step S52. (Step S604). If the probability change jackpot end command has been received, the jackpot flag set in the RAM 122 is erased (step S605), and the probability change flag is set in the RAM 122 (step S606). Then, the state setting process ends.

  If the probability variation jackpot end command has not been received, whether or not the non-probability jackpot termination command set in step S503 (or the corresponding step of the second special symbol process) has been received as a result of the command analysis processing in step S52. Determination is made (step S607). If the non-probable big hit end command has been received, the big hit medium flag set in the RAM 122 is deleted (step S608). Then, the state setting process ends. If the non-probable big hit end command has not been received, the state setting process is ended as it is.

  Next, the first decorative symbol display control process in step S54 will be described in detail. FIG. 17 is a flowchart showing in detail the first decorative symbol display control process in step S54. In the first decorative symbol display control process, in accordance with the first display control process flag (set in the RAM 122 of the effect control board 102), a first special symbol game command reception waiting process (step S701), a first decorative symbol variation start process ( Step S702), first decorative symbol variation processing (Step S703), first decorative symbol stop processing (Step S704), first jackpot display processing (Step S705), first jackpot gaming processing (Step S706) Do one of the processes. Note that when there is a first start prize in a state where no hold storage is made, the value of the first display control process flag is set to execute the first special figure game command reception waiting process.

  FIG. 18 is a flowchart showing in detail the first special figure game command reception waiting process in step S701. As a result of the command analysis processing in step S52, it is determined whether or not the first special figure game command set in step S218 has been received (step S801). If the first special figure game command is not received, the first special figure game command reception waiting process is ended as it is.

  If the first special figure game command is received, the variable display pattern determining random number and the stop symbol determining random number are extracted, and the extracted random number value and the special symbol display unit 11L indicated by the first special figure game command are extracted. Based on the result of the special figure game and the variation time, the variation display pattern of the decoration symbol on the liquid crystal display 4L and the stop symbol to be finally derived are determined. The correspondence between the received special game command and the variation display pattern is as shown in FIGS. 3 to 5 (step S802).

  Further, it is determined whether or not the result of the special symbol game on the special symbol display unit 11L is a big hit based on the received first special symbol game command (step S803). If the result of the special symbol game on the special symbol display unit 11L is a big hit, the first big hit flag is set in the RAM 122 (step S804), and the process proceeds to step S805. If the result of the special symbol game on the special symbol display unit 11L is not a big hit, the process proceeds to step S805 as it is.

  In step S805, the value of the first display control process flag is set in the RAM 122 as the first decorative symbol variation start process in step S702. Accordingly, in the next first decorative symbol display control process, the first decorative symbol variation start process is performed. Then, the first special figure game command reception waiting process is terminated.

  FIG. 19 is a flowchart showing in detail the first decorative symbol variation start process in step S702. In the first decorative symbol variation starting process, it is first determined whether or not a probability variation flag is set in the RAM 122 (step S901). If the probability variation flag is not set, the background color of the liquid crystal display 4L is set to white since the result of the special game started in the special symbol display unit 11L is determined in the normal gaming state (step S902). ). Then, the process proceeds to step S904. If the probability change flag is set, the result of the special figure game started in the special symbol display unit 11L is determined in the probability variation state, so the background color of the liquid crystal display 4L is set to blue (step S903). . Then, the process proceeds to step S904.

  In step S904, it is determined whether the second jackpot flag is set in the RAM 122 by the second decorative symbol display control process (step S904). If the second jackpot flag is not set, the result of the special figure game being executed in the special symbol display unit 11R will not be a jackpot and no specific notice will be given, so the process proceeds to step S908 as it is. .

  If the second jackpot flag is set, the result of the special figure game executed in the special symbol display unit 11R and the display result of the variable display on the liquid crystal display 4R are jackpots. Random numbers are extracted, and based on the extracted random number values, a specific notice lottery for determining whether or not to give notice to that effect by a specific effect is performed (step S905). As a result of the lottery, it is determined whether or not a specific advance notice is to be made (step S906). If no specific advance notice is to be made, the process proceeds directly to step S908.

  In the case of performing the specific notice, for example, by displaying a specific character design as an image of the background of the decorative design of the liquid crystal display 4L, the result of the special figure game executed in the special design display unit 11R becomes a big hit. A specific notice effect indicating this is performed (step S907). Then, the process proceeds to step S908. In step S908, the liquid crystal display 4L starts to display the left, middle and right decorative symbols in a variable manner.

  Next, the value of the first display control process flag is set in the RAM 122 as a value for performing the first decorative symbol variation process in step S703 (step S909). Thus, in the next first decorative symbol display control process, the first decorative symbol changing process is performed. Then, the first decorative symbol variation start process is terminated.

  FIG. 20 is a flowchart showing in detail the first decorative symbol variation process in step S703. In the first decorative symbol variation processing, first, it is determined whether or not the first interruption flag is set in the RAM 122 (step S1001). If the first interruption flag is not set, it is determined whether or not the first interruption command set in step S306 has been received as a result of the command analysis processing in step S52 (step S1002).

  If the first interruption command has not been received, the execution of the special symbol game in the special symbol display unit 11L has not been interrupted, and the process directly proceeds to step S1007. If the first interruption command has been received, the execution of the special figure game in the special symbol display unit 11L is interrupted, so the first interruption flag is set in the RAM 122 (step S1003). Then, the process proceeds to step S1006.

  If the first interruption flag is set in step S1001, it is determined whether the first restart command set in step S509 ′ of the second special symbol process is received as a result of the command analysis processing in step S52. (Step S1004). If the first resume command has not been received, the execution of the special symbol game in the special symbol display unit 11L remains suspended, and the process directly proceeds to step S1006. If the first resume command has been received, the execution of the special symbol game in the special symbol display unit 11L has been resumed, so the first interruption flag set in the RAM 122 is erased (step S1005). The process proceeds to step S1007.

  In step S1006, the current variation display state is continued for each of the left, middle, and right decorative symbols on the liquid crystal display 4L. For example, the temporarily stopped decorative pattern is continued for the temporarily stopped decorative design. The decorative display is continued as it is for the decorative pattern that is displayed in a variable manner. And the 1st decoration design change process is complete | finished.

  In step S1007, the variation execution time from the start of the decorative symbol variation display is measured using, for example, the internal timer of the CPU 121. Next, an image corresponding to the current variation execution time is displayed on the liquid crystal display 4L for the variation display pattern determined in step S802, and the variation of the decorative symbol is displayed (step S1008). Further, it is determined whether or not the variation time indicated by the first special figure game command has ended based on the variation execution time measured in step S1007 (step S1009). If the variation time has not ended, the first decorative symbol variation process is terminated as it is.

  If the fluctuation time has ended, the value of the first display control process flag is set in the RAM 122 as the first design symbol stop process of step S704 (step S1010). Thereby, in the next first decorative symbol display control process, the first decorative symbol stop process is performed. And the 1st decoration design change process is complete | finished.

  In the first decorative symbol stop process in step S704, the first symbol command indicating that the result of the special symbol game is derived is sent in the special symbol display unit 11L, and when this is received, the decision is made in step S802. The stopped symbol is displayed on the liquid crystal display 4L as a result of the decorative symbol variation display. If this result is a jackpot, the value of the first display control process flag is assumed to cause the first jackpot display process in step S705 to be performed. If the result is a loss, the value of the first display control process flag is set to the first value in step S701. It is set in the RAM 122 as a special game command reception waiting process.

  In the first jackpot display process of step S705 and the first jackpot game process of step S706, an image for jackpot presentation in accordance with the execution of the jackpot control is displayed on the liquid crystal display 4L. Since the jackpot effect is not directly related to the present invention, a detailed description thereof is omitted. When the jackpot effect ends with the end of the jackpot control, the value of the first display control process flag is set in the RAM 122 as the first special figure game command reception waiting process in step S701.

  The second decorative symbol display control process in step S56 is performed in the same manner as the first decorative symbol display control process. In the second decorative symbol display control process, the second decorative symbol display control process is the first decorative symbol display control process, the special symbol display units 11L and 11R are the special symbol display units 11R and 11L, respectively. The liquid crystal displays 4L, 4R are respectively the liquid crystal displays 4R, 4L, the first xx flag, the second xx flag is the second xx flag, the first xx flag, the first xx command, the second The XX command may be read as the second XX command and the first XX command, respectively.

  The random display pattern determining random number, the stop symbol determining random number, and the specific notice lottery random number extracted in the corresponding steps of steps S802 and S905 in the second decorative symbol display control process are extracted in the first decorative symbol display control process. Is the same. However, since the random numbers whose values have been updated are extracted through the random number updating process in step S55 after the first symbol display control process is finished, the first and second decorative symbol display controls in the same loop are performed. Even if random numbers of the same type are extracted in any of the process processes, the values of the extracted random numbers are different.

  As described above, in the pachinko gaming machine 1 according to this embodiment, when the probability variation + short-time state is controlled, the special symbol display jackpots 11L and 11R are improved in jackpot probability and variation time. In addition to shortening, the normal symbol display unit 12 increases the probability of hitting the normal game, shortens the variation time, and further extends the opening time of the electric tulip-type accessory 6R in the case of a small hit. . Such a control shortens the time interval at which the electric tulip-shaped accessory 6R is in the open state and also increases the time for one opening, so the frequency at which the electric tulip-shaped accessory 6R is in the open state can be easily increased. It is possible to make it easier for a game ball to win a special symbol start opening 5R.

  In addition, in the probability variation + short time state, the frequency of the electric tulip-shaped accessory 6R being opened is increased, so that it becomes easier for the game ball to win the special symbol start opening 5R, and the special symbol display portion 11R has a special game. Can increase the chances of being executed. In addition, since the start winnings to the special symbol start opening 5R are often stored on hold, it is possible to substantially increase the upper limit number of the start winning storage for executing the special game. In addition, since the fluctuation time of the special game is also shorter than in the normal game state, the special game will be executed by efficiently digesting the reserved memory of the start winnings to the special symbol start ports 5L and 5R. Will be able to. Moreover, since the reserved memory is efficiently digested, the number of cases where the start winning is wasted can be reduced.

  Thus, by making it easy to start and winning, and increasing the chances that the special game is executed by efficiently digesting the stored memory, the special symbol display units 11L and 11R have an opportunity to derive the result of the special game. As a result, jackpots are likely to occur. Furthermore, in the probability fluctuation + short time state, the probability of determining to win the special game result is high, and as a result, the jackpot is likely to occur. Thus, by making it easy to generate jackpots, it is possible to increase the player's expectation and improve the interest of the game.

  In addition, when the results of the special symbol display units 11L and 11R are jackpots, the determination of whether to make a normal jackpot or a probability variation jackpot depends on the determination of the stop symbol (“3” or “7”) Will be done. Since this determination is performed at substantially the same timing as the determination of jackpot, it is possible to efficiently determine whether to win the jackpot and determine the type of jackpot. Also, by determining the type of jackpot according to the type of stop symbol, it becomes easier for the player to determine whether the game will be in the normal gaming state or the probability variation state depending on the type of special symbol derived as a result of the special symbol game. .

  Further, for example, when a jackpot is derived in the special symbol display unit 11L, the jackpot control is performed. At the time of deriving the jackpot, the special symbol variation display is being executed in the special symbol display unit 11R. In some cases. In this case, the measurement of the variation execution time of the special symbol display unit 11R is suspended until the jackpot control based on the derivation of the jackpot to the special symbol display unit 11L is completed. Since the variation display of the special symbol is continued while the measurement of the variation execution time is interrupted, it does not give the player the impression that the occurrence of the jackpot is competing in appearance.

  By suspending the measurement of the variation execution time in this way, until the jackpot control is finished, it is assumed that any of the special symbol games in the special symbol display units 11L and 11R is stored on hold or there is a new start prize. However, a new special game will not start. For this reason, a new jackpot is not derived before the jackpot control is finished, and it is possible to prevent the jackpot control from being lengthened and to ensure the suppression of the shooting performance.

  Further, for example, when the special symbol game is started in the special symbol display unit 11L while the special symbol game is being executed in the special symbol display unit 11R, the special symbol display unit 11L may have a variation time The change time having a difference of at least 2 seconds from the change remaining time of 11R is selected. In this way, by generating a time difference of a predetermined time or more in the derivation of the result of the special symbol game to the special symbol display units 11L and 11R, it becomes easier for the player to recognize the derived result. Also, as soon as the jackpot control is finished and the measurement of the variable execution time is resumed, the special symbol display unit 11L or 11R does not derive the result of the special symbol game, which makes the player feel uncomfortable. There is nothing.

  Further, the pachinko gaming machine 1 according to this embodiment includes liquid crystal displays 4L and 4R in addition to the special symbol display units 11L and 11R, and in accordance with the execution of the special symbol game in the special symbol display units 11L and 11R, The decorative symbols are variably displayed on the liquid crystal displays 4L and 4R, respectively. Unlike the special symbol variation display in the special symbol display units 11L and 11R, the decorative symbol variation display on the liquid crystal displays 4L and 4R can be executed with various variation display patterns. It can be raised and the interest of the game can be improved.

  However, the special game in the special symbol display portions 11L and 11R is controlled by the CPU 111 of the game control board 101, including determination of the result and the variation time. For this reason, for example, even when a communication error occurs between the game control board 101 and the effect control board 102 or when the liquid crystal displays 4L and 4R break down, the game can be continued. It is not necessary to stop the operation of the pachinko gaming machine 1 as an error.

  Further, for example, when it is determined that the result of the special symbol game in the special symbol display unit 11L (display result of the variation display of the decorative symbol in the liquid crystal display 4L) is a big hit, the special symbol game in the special symbol display unit 11R Is started, a special effect is performed at a predetermined rate in the liquid crystal display 4R corresponding to this. By executing this special effect, it is possible to give the player a sense of expectation for the result of the special symbol game on the special symbol display unit 11L (decorative display of decorative symbols on the liquid crystal display 4L). Can be improved. In addition, since the player's interest in the results derived to the special symbol display unit 11L and the liquid crystal display 4L can be directed to the liquid crystal display 4R, the interest of the game can be improved by mutual cooperation. .

  By the way, whether or not the result of the special symbol game in the special symbol display unit 11L is a big hit, the type of stop symbol (type of big jackpot), and the change time are determined by a random number for determining a big hit, a random number for determining a stop symbol, and This is performed based on the random number for determining the variation time. Whether the special symbol game result in the special symbol display unit 11R is a jackpot, the determination of the type of stop symbol (type of jackpot), and the variation time were also used for the determination of the special symbol game in the special symbol display unit 11L. This is performed based on the same jackpot determination random number, stop symbol determination random number, and variation time determination random number.

  However, between the first special symbol process for determining the result of the special symbol game in the special symbol display unit 11L and the second special symbol process for determining the result of the special symbol game in the special symbol display unit 11R. The random number update process is performed to update the values of the jackpot determination random number, stop symbol determination random number, and variation time determination random number. For this reason, even if the result of the special symbol game in the special symbol display units 11L and 11R is determined within the same timer interruption process, the random number value used for the determination is different, so-called The aim can be prevented as much as possible. Further, since it is not necessary to prepare separate random numbers for determining the result of the special symbol game in the special symbol display units 11L and 11R, the amount of data necessary for these determinations can be minimized. .

  In addition, a first decorative symbol display control process for determining a decorative symbol variation display pattern or the like in the liquid crystal display 4L, and a second decorative symbol display control process for determining a decorative symbol variation display pattern or the like in the liquid crystal display 4R. Also, the random number updating process is performed to update the values of the variable display pattern determining random number and the stop symbol determining random number. For this reason, it is possible to prevent so-called shooting even when determining the variable display pattern in the liquid crystal displays 4L and 4R, and it is possible to minimize the amount of data necessary for the determination.

  In the pachinko gaming machine 1 according to this embodiment, the special symbol game in the special symbol display unit 11L is performed based on the start winning to the special symbol start port 5L, and the special symbol game in the special symbol start port 11R is This is performed based on the start winning at the special symbol start opening 5R. This correspondence does not change depending on whether the game is in the normal gaming state or the probability variation + short time state. For this reason, it is not difficult for the player to understand the progress of the game.

  Further, the special symbol start ports 5L and 5R are arranged side by side, and when the electric tulip type accessory 6R is in the closed state, the game to the special symbol start port 5R together with the ball receiving portion 6L of the special symbol start port 5L. It is intended to prevent the ball from winning. With such an arrangement method, the special symbol start ports 5L and 5R can be arranged compactly in the game area. Further, since it is not necessary to perform game ball separation in order to win the game balls in each of the special symbol start openings 5L, 5R, the player can easily advance the game and the special symbol display section 11L. , 11R can make it easier for the player to concentrate on the special game.

  The present invention is not limited to the above-described embodiment, and various modifications and applications are possible. Hereinafter, modifications of the above-described embodiment applicable to the present invention will be described.

  In the above embodiment, the probability of winning a special figure game is not only improved in the probability variation state, but also compared with the normal game state. (2) The fluctuation time of the usual game is shortened, and (3) the opening time of the electric tulip-shaped accessory 6 is extended. However, all of the controls (1) to (3) are not necessarily performed, and only one or a combination of the two may be performed.

  In the above embodiment, the CPU 111 of the game control board 101 transmits the first and second confirmation commands to the effect control board 102 at the timing of deriving the result of the special figure game of the special symbol display units 11L and 11R. The CPU 121 of the effect control board 102 receives the first and second confirmation commands, thereby stopping the variation display of the decorative symbols and deriving the result. However, even if the first and second confirmation commands are not transmitted and received, the CPU 121 of the effect control board 102 displays the variation display of the decorative symbols when the variation time indicated by the first and second special figure game commands has elapsed. The result may be derived by stopping.

  In the above embodiment, the special symbol displays 11L and 11R display the special symbols in a variable manner, and the symbols derived therefrom indicate the result of the special symbol game. At the same time, the liquid crystal displays 4L and 4R are displayed. In FIG. 5, the decorative symbols are displayed in a variable manner, and the result of the special-figure game can be shown by the decorative symbols derived there. Since the liquid crystal displays 4L and 4R are easier for the player to visually recognize, it is considered that the player proceeds with the game by looking at the decorative symbols displayed on the liquid crystal displays 4L and 4R.

  Therefore, without providing the special symbol display portions 11L and 11R, the symbols displayed on the liquid crystal displays 4L and 4R are not applied as decorative symbols, but are applied as special symbols, which are directly used in the special symbol game. The result may be shown. In this case, the image display control in the liquid crystal displays 4L and 4R is also performed by the CPU 111 of the game control board 101, and the CPU 111 may determine the variable display pattern.

  In the above embodiment, a common jackpot determination random number and jackpot determination are used to determine whether or not the results of the special symbol game on the special symbol display unit 11L and the special symbol game on the special symbol display unit 11R are the big jackpots. The table is used, but a different one or both may be used. When different random numbers are used, the range of values that can be taken by the random numbers may differ between the special symbol display portion 11L for the special symbol game and the special symbol display portion 11R for the special symbol game. When different jackpot determination tables are used, different jackpot determination values may be registered for the special game for the special symbol display unit 11L and for the special game for the special symbol display unit 11R. .

  In the above embodiment, when it is determined that the special symbol game result in the special symbol display units 11L and 11R is a big hit, the probability change big hit or the normal big hit is determined by the determination of the stop symbol that is subsequently performed. It was decided whether or not. In other words, the determination of whether or not to win the jackpot and the determination of the type of jackpot are made at substantially the same timing, and the type is also shown by the results derived from the special game 11L, 11R. It was supposed to be.

  However, the decision whether or not to win the special game result and the determination of the type of the big game may be performed at different timings, and the type may not be indicated in the special game result. Good. For example, when a jackpot is derived as a result of the special symbol game in the special symbol display unit 11L, it may be determined by lottery whether the jackpot is a normal jackpot or a probability variation jackpot. Furthermore, at any timing until the jackpot control is finished (including when it is finished), when the result of the special game becomes a jackpot, it is determined whether the jackpot is a normal jackpot or a probability variation jackpot Good.

  In addition, after determining whether or not to win the special figure game result in the special symbol display units 11L and 11R, if the jackpot is determined not to determine whether the probability variation jackpot or the normal jackpot, It may be determined at the same time whether the probability variation jackpot, the normal jackpot, or the loss. For example, assuming that the jackpot determining random number can take a value from 0 to 629, in the normal gaming state, the probability variation big hit is 0, in the case of 315, the normal big hit is 0, and in the probability varying state, 0, 104, 208, 367, 471 and 575 can be probability big hits, and 52, 156, 262, 315, 419 and 523 can be normal big hits.

  Furthermore, as described above, if the special symbol display results in the special symbol display units 11L and 11R indicate whether the probability variation jackpot or the normal jackpot is to be determined, it is only necessary to determine the confirmed symbol of the special symbol game. It is possible to determine whether the result of the figure game is lost, a normal jackpot, or a probability variation jackpot. In other words, in addition to the determination of the definite symbol, jackpot determination will not be required, and here, determination of whether or not to win the jackpot and determination of whether or not to control to the probability variation state are performed simultaneously. Become.

  In the above embodiment, in order to set the time interval for the result of the special game to be derived in the special symbol display units 11L and 11R to be equal to or longer than the predetermined time, the three variable time determination tables of Table 1 to Table 3 are provided. Used to determine the fluctuation time of the special figure game. On the other hand, by performing the following modification, it is possible to determine the variation time of the special game using only the table 1 shown in FIG.

  FIG. 21 is a flowchart showing the first special symbol normal process in this modification. The processing up to step S212 and the processing after step S219 are the same as those in the above-described embodiment (FIG. 8). When the time difference calculated in step S212 is 2 seconds or more or -2 seconds or less, the variation time registered in the table 1 corresponding to the result of the jackpot determination and the read random time value for variation time determination is calculated. The change time until the special symbol display unit 11L derives the result of the special symbol game is determined as it is (step S2101). Then, the process proceeds to step S2106.

  When the time difference calculated in step S212 is 0 second or more and smaller than 2 seconds, the variation time registered in the table 1 corresponding to the result of jackpot determination and the read random time value for variation time determination The time obtained by adding 3 seconds to is determined as the variation time until the special symbol display unit 11L derives the result of the special symbol game (step S2102). Further, a long time command indicating that the variation time is added is set in the RAM 112 (step S2103). Then, the process proceeds to step S2106.

  If the time difference calculated in step S212 is less than 0 seconds and greater than -2 seconds, the fluctuation registered in Table 1 corresponding to the jackpot determination result and the read random time value for determining the fluctuation time The time obtained by subtracting 2 seconds from the time is determined as the variation time until the special symbol display unit 11L derives the result of the special symbol game (step S2104). Further, a short time command indicating that the variation time is subtracted is set in the RAM 112 (step S2105). Then, the process proceeds to step S2106.

  In step S2106, the first special figure game command registered in the table 1 corresponding to the determined variation time is generated and set in a predetermined area of the RAM 112. This first special figure game command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next. Then, the process proceeds to step S219.

  Note that the CPU 121 of the effect control board 102 may have received the long time command transmitted in step S2103 or the short time command transmitted in step S2105 before receiving the first special figure game command. . When the first special figure game command is received without receiving the long time command or the short time command, it may be determined that the variation time indicated by the first special figure game command is determined. When the first special figure game command is received following the long time command, it may be determined that the fluctuation time is determined by adding 3 seconds to the fluctuation time indicated by the first special figure game command. When the first special figure game command is received following the short time command, it may be determined that the fluctuation time is determined by subtracting 2 seconds from the fluctuation time indicated by the special figure game command.

  According to this modification, even if it is necessary to cause a time difference in the timing at which the result of the special figure game is derived in the special symbol display units 11L and 11R, the table for determining the fluctuation time of the special figure game is 1 You only need to prepare one. For this reason, the storage capacity of the ROM 113 required for storing the variation time determination table can be reduced.

  For example, when the change time is determined using only the table 1, the time difference between the change time corresponding to the extracted random time value for change time and the remaining change time of the special game on the other side is − When it is larger than 2 seconds and smaller than 2 seconds, the variation time corresponding to a value different from the value of the random number may be determined. For example, if the number of reserved memories in the normal gaming state is 3 and the result is a loss, and the random number value for determining the variation time is 7, the variation time is originally selected as 5 seconds. May select a different variation time of 10 seconds (in Table 1, “10 seconds, 21h” registered corresponding to the random time determination variable “112 to 121” one row below). Here, the first (second) special figure game command may be set to 21h corresponding to the actually selected variation time.

  Further, when the variation time is determined using only the table 1, the time difference between the variation time corresponding to the extracted random time value for the variation time and the remaining variation time of the special game on the other side is -2. If it is greater than 2 seconds and less than 2 seconds, a variation time corresponding to the number of game states and the number of reserved memories different from the number of game states and the number of reserved memories at that time may be determined. For example, if the number of reserved memories in the normal gaming state is 3 and the result is a loss, and the random number value for determining the variation time is 7, the variation time is originally selected as 5 seconds. May be selected with a different fluctuating time of 10 seconds (in Table 1, “10 seconds, 10 h” registered corresponding to the game state “normal & hold 0 to 2” on the left of one line). Here, the first (second) special figure game command may be set to 10h corresponding to the actually selected variation time. In this case, the CPU 121 of the effect control board 102 can select the same variation display pattern as the variation display pattern selected when the original variation time is selected.

  In the above embodiment, the variation time is selected so that the time interval at which the result of the special game is derived on the special symbol display units 11L and 11R is at least 2 seconds. However, this time interval is not necessarily limited to 2 seconds, and when the result is continuously derived to the special symbol display units 11L and 11R, the player can recognize the derivation of each result. If it is. This time interval needs to be set to the same level as the time at which the player can distinguish between the derivation of the result and the start of the next fluctuation when the results of the special game are derived sequentially on one display device. .

  From this point of view, a time interval at which the result of the special figure game is derived to the special symbol display units 11L and 11R is required to be at least 0.5 seconds. It is desirable to have a time of 2 seconds in order to allow the player to fully recognize. Of course, if this time interval is too long, there are too many cases where adjustment of the fluctuation time is required, so it is desirable that the time interval be at most 5 seconds.

  In the above embodiment, regardless of the result of the special symbol game in the special symbol display units 11L and 11R, the variation time is selected so that the time interval at which the result of the special symbol game is derived is at least 2 seconds. I was going. However, if the result of the special game is lost, the player will not be able to recognize the derivation of the result (it is not impossible at all), and there will be no inconvenience. That is, the variation time may be selected so that the time interval at which the jackpot is derived as a result of the special symbol game in the special symbol display units 11L and 11R is at least 2 seconds. In this modification, processes other than the first (second) special symbol normal process are the same as those in the above embodiment.

  FIG. 22 is a flowchart showing the first special symbol normal process in this modification. The processing up to step S209 is the same as that in the above-described embodiment (FIG. 8). When it is determined in step S209 that the second special symbol fluctuation flag is set, whether or not both the first jackpot flag and the second jackpot flag are set (that is, the special symbol display section already being executed). It is determined whether or not the result of the special figure game in 11L and the result of the special figure game in the special symbol display unit 11R to be started are both big wins (step S2401).

  When one of the first jackpot flag and the second jackpot flag is not set, the process proceeds to step S213, and the variation time is determined with reference to Table 1. The subsequent processing is the same as in the above embodiment (FIG. 8). In other words, the special symbol display unit except for the case where the result of the special symbol game in the special symbol display unit 11L to be started is a big win and the special symbol game is executed in the special symbol display unit 11R and the result is a big hit. The time interval at which the result of the special game is derived to 11L and 11R is not adjusted.

  On the other hand, if both the first jackpot flag and the second jackpot flag are set in step S2401, the process proceeds to step S210, where the second remaining variation time and the variation time registered in Table 1 are set. Depending on the time difference, the variation time is determined with reference to any one of Tables 1, 2, and 3. The processing after step S210 is the same as that in the above embodiment (FIG. 8).

  Note that this modification may be combined with the modification shown in FIG. That is, if it is determined in step S209 that the second special symbol changing flag is not set, if it is determined in step S2401 that one of the first jackpot flag and the second jackpot flag is not set, or step When it is determined in S212 that the time difference is 2 seconds or more or -2 seconds or less, the processing after step S2101 may be performed.

  In this variation, at least the special symbol display portions 11L and 11R are not derived at the same time, so that the correspondence between the derived jackpot and the jackpot control performed based on this is easy for the player to understand. It becomes. In addition, since the jackpot does not occur at the same time, it is not necessary to overlap the jackpot control based on the two jackpots, and it is possible to ensure the suppression of the shooting ability without the advantage of one jackpot control being too advantageous. Furthermore, since the measurement of the variation time is interrupted during the execution of the jackpot control, a certain period of time can be sandwiched between the end of the jackpot control and the occurrence of the next jackpot control.

  In the above embodiment, for example, when it is determined that the result of the special symbol game executed in the special symbol display unit 11L is a big hit, a new special symbol game is displayed in the special symbol display unit 11R on the opposite side. The specific notice design is executed by displaying the specific character design on the liquid crystal display 4R at a predetermined rate at the timing when the display starts, that is, the timing at which the decorative display of the decorative design is started on the liquid crystal display 4R. It was. However, the execution of the specific notice effect may be performed at an arbitrary timing until the jackpot result is derived in the special symbol display unit 11L.

  In addition, the specific notice effect is not limited to the display of the character design, but is based on other modes such as changes in the variation start mode of the decorative design (for example, the change start timing is delayed in the order of left, middle, and right). It is good. The mode of the specific notice effect may be different depending on whether it is determined that the jackpot will normally be a jackpot and when it is determined that the jackpot will be a probability variation jackpot. Or it is good also as what changes the selection ratio of the aspect of a specific notice effect by the time when it is determined that it becomes a normal jackpot, and when it is determined that it becomes a probability variation jackpot.

  Furthermore, the specific notice effect is a predetermined value lower than when the jackpot is determined to be a big hit even when the result of the special figure game executed in the special symbol display unit 11L is not decided to be a big jackpot, for example. It is good also as what is performed in the liquid crystal display 4R in the ratio. In this case, since the result of the special symbol game executed in the special symbol display unit 11L is not necessarily a big hit just because the specific notice effect is executed, the result is displayed on the special symbol display unit 11L and the liquid crystal display 4R. Until is derived, the player's interest in the result can be sustained.

  In the above embodiment, the first (second) special symbol changing flag is set in the RAM 112 after the first (second) special symbol game command is set in the first (second) special symbol normal process, In the first (second) special symbol stop process, the first (second) special symbol changing flag is erased after the special symbol is stopped. In step S209 and the corresponding step, it is determined whether or not the special symbol game is being executed in the special symbol display units 11L and 11R depending on whether or not the first (second) special symbol changing flag is set. I was trying.

  However, the method for determining whether or not the special symbol game is being executed in the special symbol display units 11L and 11R is not limited to this. For example, depending on whether the value of the first (second) special symbol process flag is set to perform the first (second) special symbol variation process, the special symbol display units 11L and 11R can display the special symbol game. It may be determined whether or not is executed. Further, it is determined whether or not the special symbol game is executed in the special symbol display units 11L and 11R according to the value of the counter for measuring the variation execution time of the special symbol game in the special symbol display units 11L and 11R. It is good.

  In the above embodiment, when a special winning game is executed on the other side when a big win is generated by the result of one of the special symbol display units 11L and 11R, While the measurement of the variation time in the special figure game was interrupted, the special symbol was variably displayed. On the other hand, for the special symbol game that was executed on the other side when the jackpot is generated by the result of one of the special symbol display units 11L and 11R, the special symbol is temporarily stopped at the lost symbol until the jackpot control is finished. It is good also to keep. Also in the liquid crystal displays 4L and 4R, the decorative pattern corresponding to this may be temporarily stopped.

  FIG. 23 is a flowchart showing the first special symbol variation process in this modification. In the first special symbol variation process in this modification, it is first determined whether or not the second big hit flag is set in the RAM 112 by the second special symbol process (step S302). If the second jackpot flag is not set, the execution of the special symbol game in the special symbol display unit 11L is not interrupted, and the process proceeds to step S2201.

  If the second jackpot flag is set, it is determined whether or not the first interruption flag is set in the RAM 112 (step S303). If the first interruption flag is set, the measurement of the variation execution time of the special figure game has already been interrupted, and the process proceeds to step S2202.

  If the first interruption flag is not set, it is further determined whether or not the second big hit execution flag is set in the RAM 112 by the second special symbol process (step S304). If the second jackpot running flag is not set, even if it is determined that the result of the special symbol game in the special symbol display unit 11R will be a big jackpot, it is still changing and the special symbol display unit 11L Since the execution of the special figure game is not interrupted, the process proceeds to step S2201.

  If the second big hit execution flag is set, the measurement of the special symbol game variable execution time in the special symbol display unit 11R needs to be interrupted, so the first interruption flag is set in the RAM 112 (step S305). Also, a first interruption command indicating that the execution of the special symbol game on the special symbol display unit 11L is interrupted is generated and set in a predetermined area of the RAM 112 (step S306). This first interruption command is transmitted to the effect control board 102 when the special symbol command process of step S27 is executed next. Then, since the measurement of the variable execution time is interrupted, the process proceeds to step S2202.

  In step S2201, since the measurement of the variation execution time of the special symbol game is not interrupted, the special symbol is variably displayed on the special symbol display unit 11L. Thereafter, the process proceeds to step S307. The processes after step S307 are the same as those in the above-described embodiment (FIG. 9). Further, in step S2202, since the measurement of the variation execution time of the special game is interrupted, “0” is displayed on the special symbol display unit 11L as the outcome of the loss. Then, the first special symbol variation process is terminated.

  FIG. 24 is a flowchart showing the first decorative symbol variation process in this modification. In the first decorative symbol variation process of this modification, when the first interruption flag is set in step S1003, the process proceeds to step S2301. If it is determined in step S1004 that the first restart command is not set, the process proceeds to step S2301. In step S2301, the liquid crystal display 4L displays a predetermined interrupted output among the display modes of the loss. And the 1st decoration design change process is complete | finished. Other processes are the same as those in the above embodiment (FIG. 20).

  According to this modification, for example, while the measurement of the variation execution time of the special symbol game in the special symbol display unit 11L is interrupted during the jackpot control based on the result of the special symbol game in the special symbol display unit 11R, the special symbol is displayed. Even if it is determined that the result of the special game on the display unit 11L will also be a big hit, the “0” that is a losing event and the interrupted game are derived to the special symbol display unit 11L and the liquid crystal display 4L, respectively. Will be. As a result, the player does not give the player the impression that the big hits are competing.

  In the above embodiment, the two liquid crystal displays 4L and 4R are provided corresponding to the special symbol display portions 11L and 11R, and the decorative symbols are displayed in a variable manner in accordance with the variable symbol display. However, the variable display device for variably displaying decorative symbols is not constituted by an image display device such as a liquid crystal display. For example, a triple drum in which a plurality of types of symbols, each distinguishable on the outer peripheral portion, are drawn. It may be constituted by. One of the decorative symbol display portions corresponding to one of the special symbol display portions 11L may be constituted by a liquid crystal display, and the other may be constituted by a drum. The same applies when the symbol displayed on the liquid crystal display or the drum is a special symbol.

  In the above embodiment, the two liquid crystal displays 4L and 4R are provided corresponding to the special symbol display portions 11L and 11R, and the decorative symbols are variably displayed separately according to the special symbol variation display. It was. On the other hand, as shown in FIG. 25 (a), two special symbol display portions 11L and 11R are provided, but only one liquid crystal display 4 is provided to display the decorative symbols in a variable manner. Also good. Here, for example, the display area of the liquid crystal display 4 can be divided into two display areas 4l and 4r, and an effect can be performed in exactly the same manner as in the above embodiment.

  Alternatively, the display area of the liquid crystal display 4 is not divided, and the decorative symbols are displayed in accordance with the special symbols that are variably displayed in the special symbol display units 11L and 11R, in accordance with the one that stops the variable display first. 4 may be displayed in a variable manner. Alternatively, an image is displayed on the liquid crystal display 4 independently of the special symbol variation display in the special symbol display units 11L and 11R, and at the timing when one of the display results is a big hit, the occurrence of the big hit and the type of the big hit are determined. The image shown may be displayed.

  In the above embodiment, the special symbol start ports 5L and 5R are arranged side by side, and the electric tulip-shaped accessory 6R in a closed state and the ball receiving portion 6L of the special symbol start port 5L, The prize to the special symbol start opening 5R was to be prevented. However, the arrangement and shape of the special symbol start ports 5L and 5R are not limited to this. For example, as shown in FIG. 25 (b), a special symbol starting port 5R 'that changes between an open state and a closed state can be applied in the same way as the big winning port 8. In addition, as shown in FIG. 25 (c), the special symbol start ports 5L and 5R 'can be arranged side by side. As shown in FIG. 25 (d), instead of the special symbol start opening 5R 'of the same type as the big winning opening 8, an electric tulip type accessory 6R "in which a game ball cannot win in the closed state (broken line in the figure) A special symbol start opening 5R ″ having the above may be applied.

  In the above embodiments, a card reader (CR: Card Reader) type first pachinko gaming machine that lends a ball using a prepaid card has been described as an example, but a variable display device including a liquid crystal display or the like is included. As long as it is a thing, it may be a pachinko gaming machine classified into the second type or the third type, a general electric machine, a ball game machine with a probability setting function called a pachikon, or the like. Furthermore, the present invention can be applied not only to a CR-type pachinko gaming machine (CR machine) that lends a ball using a prepaid card, but also to a pachinko gaming machine (cash machine) that lends a ball using cash.

1 is a front view of a pachinko gaming machine according to an embodiment of the present invention. It is a block diagram which shows the structure of the control circuit of the pachinko gaming machine of FIG. It is a figure which shows a fluctuation time determination table (Table 1). It is a figure which shows a fluctuation time determination table (Table 2). It is a figure which shows a fluctuation time determination table (table 3). (A) is a flowchart which shows the main process which CPU in the basic circuit of a game control board performs, (b) is a flowchart which shows a timer interruption process. It is a flowchart which shows the 1st special symbol process process of FIG. 6 in detail. It is a flowchart which shows the 1st special symbol normal process of FIG. 7 in detail. It is a flowchart which shows the 1st special symbol fluctuation | variation process of FIG. 7 in detail. It is a flowchart which shows the 1st special symbol stop process of FIG. 7 in detail. It is a flowchart which shows the 1st big hit end process of FIG. 7 in detail. It is a flowchart which shows the 2nd big hit end process in detail. It is a flowchart which shows the normal symbol process process of FIG. 6 in detail. (A) is a flowchart which shows the normal symbol normal process of FIG. 13 in detail, (b) is a flowchart which shows a normal symbol stop process in detail. It is a flowchart which shows the display control process which CPU in the basic circuit of an effect control board performs. It is a flowchart which shows the state setting process of FIG. 15 in detail. It is a flowchart which shows the 1st decoration symbol display control process process of FIG. 15 in detail. It is a flowchart which shows the 1st special figure game command reception waiting process of FIG. 17 in detail. It is a flowchart which shows the 1st decoration symbol change start process of FIG. 17 in detail. It is a flowchart which shows in detail the 1st decoration design change process of FIG. It is a flowchart which shows the modification of a 1st special symbol normal process. It is a flowchart which shows the modification of a 1st special symbol normal process. It is a flowchart which shows the modification of a 1st special symbol fluctuation | variation process. It is a flowchart which shows the modification of the process during the 1st decoration design change. (A)-(d) is a front view of the pachinko game machine concerning the modification of embodiment of this invention.

Explanation of symbols

1 Pachinko machine 5L, 5R Special design start port 6L Ball receiving part 6R Electric tulip-shaped accessory 8 Big prize opening 11L, 11R Special design display unit 101 Game control board 102 Production control board

Claims (5)

  1. First start detection means for detecting that a game ball launched into the game area has passed through a first start area provided in the game area;
    First fluctuation display means for fluctuating and displaying a plurality of types of identification information, each of which can be identified based on the fact that the first start detection means detects the passage of a game ball;
    First hold information storage means for storing up to a predetermined number of hold information, which is information indicating detection of the passing of a game ball by the first start detection means, and indicating that variation display based on the detection has not yet been performed; ,
    A second start detection means for detecting that the game ball launched into the game area has passed through a second start area different from the first start area;
    Second fluctuation display means for fluctuating and displaying a plurality of types of identification information, each of which can be identified based on the fact that the second start detection means detects the passage of the game ball;
    Second hold information storage means for storing up to a predetermined number of hold information indicating detection of the passage of a game ball by the second start detection means, and indicating that variation display based on the detection has not yet been performed With
    A gaming machine that controls a specific gaming state advantageous to a player when a specific display result is derived as one of the first and second variable display means as the display result of the variable display,
    When the first start condition is established based on the detection of the passing of the game ball by the first start detection means or the hold information stored in the first hold information storage means, the change display of the first change display means First predetermining means for determining whether or not a display result is the specific display result;
    When the second start condition is established based on the detection of the passing of the game ball by the second start detection means or the hold information stored in the second hold information storage means, the change display of the second change display means Second pre-determining means for determining whether or not a display result is the specific display result;
    Whether to control the gaming state to a special gaming state in which the expected value of the variation time selected as the variation time from when the variation display of the identification information is started to when it is stopped is shorter than when controlled in the normal gaming state Special decision means to decide whether or not,
    Special gaming state control means for controlling to the special gaming state when the special deciding means decides to control to the special gaming state;
    Depending on the respective determination results of the first and second pre-determining means and whether the normal gaming state or the special gaming state is being controlled, the display result is displayed after the variation display of the identification information is started. A variation time selection means for selecting a variation time until deriving,
    When the first start condition is satisfied, the first variation display means starts the variation display of the identification information, and when the second start condition is satisfied, the second variation display means starts the variation display of the identification information. Variable display for deriving display results corresponding to the determination results respectively determined by the first and second predetermining means when the variable time selected by the variable time selecting means has elapsed since the start of the variable display Control means;
    A third start detection means for detecting that a game ball launched into the game area has passed a third start area different from the first and second start areas;
    Third variation display means for deriving a display result after variably displaying a plurality of types of identification information that can be identified based on the fact that the third start detection means detects the passage of the game ball;
    Provided at the entrance of the game ball to the second start area and provided with a movable member, and when the movable member is in the first position, the game ball enters the first state in which it cannot pass through the second start area. A variable winning device that is in a second state in which the game ball can pass when the movable member is in the second position;
    Variable prize control means for changing the variable prize device from the first state to the second state by controlling the position of the movable member when a predetermined display result is derived to the third variation display means;
    When the special gaming state is controlled, the second state frequency improvement is made so that the variable winning control means changes the frequency of changing the variable winning device to the second state higher than that when the normal gaming state is controlled. Means ,
    Time measuring means for measuring a variation execution time after starting the variation display of the identification information in the first variation display means or the second variation display means;
    A time determination unit that determines whether or not the variation execution time measured by the time measurement unit has passed the variation time selected by the variation time selection unit;
    The fluctuation display control means displays display results according to the determination results respectively determined by the first and second pre-decision means when the time determination means determines that the fluctuation execution time has passed the fluctuation time. Derived,
    The time measuring means displays the fluctuation display in either one of the first or second fluctuation display means when the specific display result is derived as the display result of either the first or second fluctuation display means. Measurement interrupting means for interrupting the measurement of the variable execution time, and restarting the measurement of the variable execution time interrupted by the measurement interrupting means when the specific game state based on the derived specific display result ends Includes measurement restarting means
    A gaming machine characterized by that.
  2. The fluctuation display control means is one of the first and second fluctuation display means that is subject to interruption of measurement of the fluctuation execution time when the measurement of the fluctuation execution time is interrupted by the measurement interruption means. The game machine according to claim 1 , wherein the display of the identification information is continuously performed.
  3. The fluctuation display control means is one of the first and second fluctuation display means that is subject to interruption of measurement of the fluctuation execution time when the measurement of the fluctuation execution time is interrupted by the measurement interruption means. the gaming machine according to claim 1, wherein the identification information that does not constitute the specific display results be displayed stopped.
  4. When the second start condition is satisfied, the display result of the variable display based on the satisfied second start condition becomes the specific display result, and the display result of the variable display executed in the first variable display means is First display result determination means for determining whether or not the specific display result is obtained;
    When the first start condition is satisfied, the display result of the variable display based on the satisfied first start condition becomes the specific display result, and the display result of the variable display executed in the second variable display means is Second display result determination means for determining whether or not the specific display result is obtained;
    Fluctuations executed when the first or second start condition is satisfied when the first display result determination unit or the second display result determination unit determines that both display results are the specific display result. A variation remaining time acquisition means for acquiring a variation remaining time until a display result of the display is derived;
    The variation time selection means is the variation acquired by the remaining variation time acquisition means when it is determined by the first display result determination means or the second display result determination means that any display result is the specific display result. The gaming machine according to any one of claims 1 to 3 , wherein a variation time other than a variation time within a predetermined time range is selected with respect to the remaining time.
  5. First variation determination means for determining whether or not the identification information is variably displayed in the first variation display means when the second start condition is satisfied;
    Second variation determination means for determining whether or not the identification information is variably displayed on the second variation display means when the first start condition is satisfied;
    The remaining fluctuation time for acquiring the remaining fluctuation time until the display result of the fluctuation display is derived when it is determined by the first fluctuation determination means or the second fluctuation determination means that the identification information is fluctuated and displayed. An acquisition means,
    The variation time selection unit is configured to detect the variation remaining time acquired by the variation remaining time acquisition unit when the first variation determination unit or the second variation determination unit determines that the identification information is variably displayed. The game machine according to any one of claims 1 to 3 , wherein a change time other than the change time within a predetermined time range is selected.
JP2004214797A 2004-07-22 2004-07-22 Game machine Active JP4260701B2 (en)

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JP2007252530A (en) * 2006-03-22 2007-10-04 Daiichi Shokai Co Ltd Game machine
JP2007260146A (en) * 2006-03-28 2007-10-11 Daiichi Shokai Co Ltd Game machine
JP4808548B2 (en) * 2006-06-02 2011-11-02 株式会社三共 Game machine
JP4842020B2 (en) * 2006-06-02 2011-12-21 株式会社三共 Game machine
JP4808549B2 (en) * 2006-06-02 2011-11-02 株式会社三共 Game machine
JP4647565B2 (en) * 2006-08-25 2011-03-09 株式会社三共 Game machine
JP5042566B2 (en) * 2006-09-01 2012-10-03 株式会社三共 Game machine
JP4710776B2 (en) * 2006-09-26 2011-06-29 タイヨーエレック株式会社 Game machine
JP2008200426A (en) * 2007-02-22 2008-09-04 Okumura Yu-Ki Co Ltd Pachinko machine
JP5159169B2 (en) * 2007-05-17 2013-03-06 株式会社大一商会 Game machine
JP5159170B2 (en) * 2007-05-17 2013-03-06 株式会社大一商会 Game machine
JP5159168B2 (en) * 2007-05-17 2013-03-06 株式会社大一商会 Game machine
JP5257883B2 (en) * 2008-03-26 2013-08-07 サミー株式会社 Bullet ball machine
JP2010057976A (en) * 2009-12-16 2010-03-18 Fujishoji Co Ltd Pinball game machine
JP6182799B2 (en) * 2014-12-22 2017-08-23 株式会社大都技研 Amusement stand
JP2015211896A (en) * 2015-07-16 2015-11-26 株式会社平和 Game machine

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