JP3926979B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP3926979B2
JP3926979B2 JP2000342507A JP2000342507A JP3926979B2 JP 3926979 B2 JP3926979 B2 JP 3926979B2 JP 2000342507 A JP2000342507 A JP 2000342507A JP 2000342507 A JP2000342507 A JP 2000342507A JP 3926979 B2 JP3926979 B2 JP 3926979B2
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symbol
symbols
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display
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JP2002143469A (en
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宏 榎本
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Description

【0001】
【発明の属する技術分野】
本発明は、図柄変動表示器に数字,記号等の複数の図柄が複数列にて動画状に流れる如くに変動表示された後、該各表示列の図柄の変動が停止し、各表示列が特定図柄にて停止すると大当たり状態が発生し大入賞口が継続的に開かれ打球が入賞し易くなるように構成されたパチンコ遊技機に関するものである。
【0002】
【従来の技術】
周知のように「フィーバー機」と称される第1種パチンコ遊技機は、遊技盤にカラー液晶ディスプレイ,CRT等の図柄変動表示器が設けられ、始動口に打球が入ると、0〜9の数字およびA,B等の記号またはキャラクター等(以下、図柄という)が該図柄変動表示器に例えば上から下に流れる如くに3列で変動表示され、その表示の変動は数秒後に左列,右列,中列の順に停止し、その停止図柄が所定の確率で偶然性をもって例えば「777」,「AAA」のように3列とも同じ図柄となった場合に大当たり状態が発生し、可変入賞装置(大入賞口)の開閉扉が電動開閉装置の作動により開成状態となるようにしたもので、その開成状態の可変入賞装置に打球が所定個数(通常は10個)入球するか、または開成状態で所定制限時間(通常は30秒)が経過すると、いわゆる第1ラウンドが終わって該可変入賞装置は一旦は閉じるが、その第1ラウンド中に可変入賞装置内に設けられている継続入賞口(Vゾーンと称される)に打球が入球した場合には第2ラウンドが始まりすぐにまた該可変入賞装置が開かれ、開成状態となった可変入賞装置にまた打球が所定個数入球するか、または開成状態で所定制限時間が経過すると、第2ラウンドが終わって該可変入賞装置はまた閉じるが、その第2ラウンド中に可変入賞装置内に設けられている継続入賞口に打球が入球した場合には第3ラウンドが始まりすぐにまた該可変入賞装置が開かれ、こうして各ラウンド中に継続入賞口に打球が入賞したことを条件として最終ラウンド(例えば第16ラウンド)になるまで該可変入賞装置が継続的に開かれるようにしている。このように大当たり状態であるときに可変入賞装置の開閉扉が所定ラウンド数を限度として継続的に開かれ打球が極めて入り易い状況が続くので多数の景品球を獲得できて遊技者に多くの利益がもたらされるものである。
【0003】
また、上記図柄変動表示器の変動表示は、通常は左列,右列,中列の順に停止するが、左列と右列が同じ図柄で停止した場合(一般に「リーチ状態」と称されている)に、中列が一旦は違う図柄に停止してもその中列が再び逆方向に流れ、その結果、各列が総て同一図柄で停止し大当たり状態が発生するなどいろいろな変動態様を持たせることによって、大当たり状態発生に対する期待感を大きくさせ、遊技者を楽しませるようにしている。
【0004】
また、上記大当たり状態終了後は、例えば図柄が100回変動表示されるまでに限り、大当たりの発生確率を上昇させたり、始動口の開放時間を長くするなどの遊技者にとって有利な状態を発生させ、大当たり状態終了後も引き続き遊技者にとって有利な状態が継続するようにしたパチンコ遊技機も知られている。
【0005】
しかしながら従来の上記パチンコ遊技機では、図柄の変動回数(スタート回数)が表示されないために遊技者にとって有利な状態が後何回続くのかが分からない状況であった。このため残り回数が切迫しているような状況が遊技者に伝達されず、緊張感が生じることなく、有利な状態が終わってしまったり、再度大当たりが生じるもので、この点で興趣に欠けていた。
【0006】
なお、図柄の変動回数を表示するために7セグ表示器を設けたり、図柄変動表示器の一部に変動回数表示領域を設けたりすることは考えられるが、専用の表示器を設けると製造コストが高くなるという問題があり、また図柄変動表示器の一部に変動回数表示領域を設けると画像表示用CPUの負荷が大きくなるとともに表示図柄が見難くなるなどのデメリットがある。
【0007】
【発明が解決しようとする課題】
そこで本発明は、専用の表示器を設けることなく、図柄変動表示器に見易い形で図柄の変動回数が表示されるようにし、この種のパチンコ遊技機の興趣を増大させようとするものである。
【0008】
【課題を解決するための手段】
そのために本発明は、始動条件が成立することにより、図柄変動表示器の複数の表示列に数字,記号等の図柄が動画状に流れる如くに変動表示され、該各表示列の図柄が変動停止しその停止図柄が特定図柄であった場合に大当たり状態が発生し、その大当たり状態終了後は、始動条件が成立することにより、所定回数を限度として大当たりの発生確率が通常時より上昇したり始動口の開放時間が通常時より長くなることで遊技者にとって有利な状態で図柄が変動表示され大当たり状態が発生し易いようにしたパチンコ遊技機において、始動条件が成立したときに上記のように遊技者にとって有利な状態であるかどうかが判定され、有利状態である場合であって各表示列が前記特定図柄以外にて停止する際にはその停止図柄により前回の大当たり状態終了後に始動条件が成立し図柄が変動表示した回数が該図柄変動表示器に表示されるようにしたことを特徴とする。
また本発明は、始動条件が成立することにより、図柄変動表示器の複数の表示列に数字,記号等の図柄が動画状に流れる如くに変動表示され、該各表示列の図柄が変動停止しその停止図柄が特定図柄であった場合に大当たり状態が発生し、その大当たり状態終了後は、始動条件が成立することにより、所定回数を限度として大当たりの発生確率が通常時より上昇したり始動口の開放時間が通常時より長くなることで遊技者にとって有利な状態で図柄が変動表示され大当たり状態が発生し易いようにしたパチンコ遊技機において、始動条件が成立したときに上記のように遊技者にとって有利な状態であるかどうかが判定され、有利状態である場合であって始動条件が成立し図柄が変動表示される際に該図柄の変動表示を一時停止させ、その一時停止図柄により始動条件が成立した際に以降も有利状態で図柄が変動表示し得る残り回数が該図柄変動表示器に表示されるようにしたことを特徴とする。
【0009】
【発明の実施の形態】
次に図面に従い本発明の実施の形態を説明する。図1にこのパチンコ遊技機における遊技盤1の正面を示し、図中、2は該遊技盤1上に設けられたカラー液晶ディスプレイからなる図柄変動表示器、3は普通入賞口、4は通過ゲート、5は始動口である。始動口5には一対の羽根6が設けられ、通過ゲート4を打球が通過することにより普通図柄変動表示装置(デジタル表示器)10の数字が変動しその数字が奇数であった場合など所定の数字で停止した場合にソレノイドにより該羽根6が開閉動し打球が入賞する機会が多く得られる。また、7は始動口5の下方に設けられた大きな長方形状の大入賞口からなる可変入賞装置で、該可変入賞装置7にはソレノイドの作動により開閉動する開閉扉8が設けられている。なお、9は該可変入賞装置7内の中央部に形成された継続入賞口である。
【0010】
一方、図2はこのパチンコ遊技機の本発明に関連する遊技制御基板100の要部を示したブロック図で、12は前記通過ゲート4を通過した打球を検出するゲートスイッチ、13は前記始動口5に入賞した打球を検出する始動スイッチ、14は前記可変入賞装置7への入賞球を計数するスイッチ、15は前記継続入賞口9への入賞球を検出するスイッチである。そして該遊技制御基板100には、CPU,RAM,ROMにより図柄制御手段および大当たり制御手段が構成され、前記図柄変動表示器2,普通図柄変動表示装置10をドライブするとともに、前記始動口5のソレノイドおよび可変入賞装置7のソレノイドをドライブするよう構成される。
【0011】
次に請求項に記載した本発明に係るパチンコ遊技機の特有な作動を図3のフローチャートに従い説明する。ステップs1にて始動スイッチ13によって始動口5に入賞した打球が検知されると、ステップs2に移行し大当たりに関する乱数が取得されるとともに、図柄変動表示器2の左列と中列と右列に0〜9の数字およびA,Bとからなる図柄が上方から下方に流れる如くに動画状に変動表示される。そしてステップs3にて現況が遊技者にとって有利状態にあるのかどうかを判定し、有利状態にある場合はステップs4にてその有利残り回数から1回を減算した後、ステップs5にて有利残り回数=0?を判定し、有利残り回数=0となった場合はステップs6にて有利状態を解除する。
【0012】
そしてステップs7にて上記取得乱数が大当たりであるかどうかを判定し、大当たりである場合はステップs8にて停止図柄として「777」等の3列ともが同一図柄とする特定図柄(大当たり図柄)をセットしてステップs9に移行しその図柄変動を左列,右列,中列の順に停止させることでリーチ状態を演出した後にステップs10に移行し全図柄を停止させる。また、ステップs7にて取得乱数が大当たりでないと判定された場合はステップs11にて停止図柄として「757」「739」等のハズレ図柄がセットされる。そしてステップs12にてこのハズレ図柄が「757」のように左列と右列とが同一であるかどうか、即ち、リーチ状態となるものであるかどうかが判定され、リーチ状態となるものである場合はステップs9に移行しリーチ状態を演出した後にステップs10に移行する。また、「739」のようにリーチ状態となるものでない場合はステップs13に移行してまた現況が有利状態にあるのかどうかが判定され、有利状態にある場合はステップs14にて停止図柄として有利残り回数がセットされ、ステップs10に移行する。
【0013】
そして、ステップs10にて全図柄を停止させた結果、ステップs15にてこの停止図柄が「222」「777」等に揃った特定図柄であるかどうかが判定され、特定図柄である場合はステップs16にて大当たり状態が発生し、大当たり動作が実行され可変入賞装置7が繰り返し開成状態となり該可変入賞装置への打球の入賞を容易ならしめることで一時に多数の景品球が払い出されるようになる。そしてその大当たり状態が終わるとステップs17にて例えば前記停止図柄が「333」「777」等の奇数であったのかどうかを判定しその場合に遊技者にとっての有利状態、即ち、大当たりの発生確率を通常の1/250から1/50に上昇させたり、始動口5の開放時間を通常の1秒から3秒に変更する等の設定をし、ステップs18にてはその有利状態を継続させる図柄の変動回数(例えば大当たり終了後100回)を設定する。
【0014】
また、図4は請求項に記載した本発明に係るパチンコ遊技機の作動を示したフローチャートである。この実施形態では、始動条件が成立し図柄変動表示器2の各列の図柄が変動を開始し、ステップs3〜s5を経て有利状態中であることが判定されると、ステップs20にて図柄の変動表示を一時停止させその一時停止図柄により有利な状態である残り変動回数を表示させる。そして再度図柄変動が開始され大当たり乱数が取得されステップs7以降が実行される。図5はこの場合の図柄表示の推移を例示するもので、この例では一時停止によって「099」表示されることにより、有利残り回数が99回であることが遊技者に知らされる。そしてこの表示数は始動条件が成立し図柄が変動開始する度に上記ステップs4を経ることによって1回ずつ減算され、大当たりが発生しなければ最後に「001」と表示された後はその有利状態が解除される。このため遊技者はこの表示数を確認しつつ緊張感をもって遊技が進められる。
【0015】
【発明の効果】
このように本発明のパチンコ遊技機は、現況が遊技者にとって有利状態であると、図柄変動表示器の停止図柄や一時停止図柄により、前回の大当たり状態終了後に始動条件が成立し図柄が変動表示した回数や以降も有利状態で図柄が変動表示し得る残り回数が表示されるようにしたので、図柄変動表示器に見易い形で図柄の変動回数が表示され、専用の表示器を設けることなく、図柄変動表示器に見易い形で有利状態であることの期限が遊技者に的確に伝達されることで、この種のパチンコ遊技機の興趣を増大させる効果がある。
【図面の簡単な説明】
【図1】本発明に係るパチンコ遊技機の遊技盤の実施形態を示す正面図。
【図2】本発明に係るパチンコ遊技機の実施形態を示すブロック図。
【図3】本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【図4】本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【図5】図柄変動表示器の図柄変動の推移図。
【符号の説明】
1 遊技盤
2 図柄変動表示器
4 通過ゲート
5 始動口
7 可変入賞装置
13 始動スイッチ
100 遊技制御基板
[0001]
BACKGROUND OF THE INVENTION
In the present invention, after a plurality of symbols, such as numbers and symbols, are variably displayed on the symbol variation display so as to flow like a moving image in a plurality of columns, the variation of the symbols in the respective display columns is stopped, and each display column is displayed. The present invention relates to a pachinko gaming machine configured such that when it stops at a specific symbol, a big win state is generated, and a big winning opening is continuously opened to make it easy for a hit ball to win.
[0002]
[Prior art]
As is well known, the first type pachinko machine called “fever machine” is provided with a pattern variation display device such as a color liquid crystal display, CRT, etc. on the game board. Numbers, symbols such as A and B, characters, etc. (hereinafter referred to as symbols) are variably displayed on the symbol variation display, for example, in three columns so as to flow from top to bottom. When the stop symbol is stopped in the order of the middle column, and the stop symbol has coincidence with a certain probability, for example, “777”, “AAA”, and the three symbols are the same symbol, a jackpot state occurs, and the variable winning device ( Opening / closing door of the grand prize opening) is opened by the operation of the electric opening / closing device, and a predetermined number (usually 10) of hit balls enter or open the variable winning device in the opened state. At the specified time limit ( 30 seconds), the so-called first round is over and the variable winning device is temporarily closed, but the continuous winning opening (called V zone) provided in the variable winning device during the first round. ), The variable winning device is opened again immediately after the second round starts, and a predetermined number of hit balls enter the variable winning device which has been opened, or predetermined in the opened state. When the time limit has elapsed, the second round is over and the variable prize-winning device is closed again. However, if the hit ball enters the continuous prize opening provided in the variable prize-winning device during the second round, the third prize is returned. As soon as the round starts, the variable winning device is opened again. Thus, the variable winning device is operated until the final round (for example, the 16th round) is reached on condition that the hitting ball is won in the continuous winning opening during each round. It has to be continued to open. In this way, the open / close door of the variable prize-winning device is continuously opened up to a predetermined number of rounds when it is in a big hit state, and the situation where it is extremely easy to hit the ball continues, so it is possible to acquire a large number of prize balls and gain a lot of benefits to the player Is brought about.
[0003]
Also, the fluctuation display of the above symbol fluctuation display usually stops in the order of left column, right column, and middle column, but when the left column and right column stop at the same symbol (generally called “reach state”) However, even if the middle row stops once in a different symbol, the middle row again flows in the opposite direction. As a result, all the rows stop at the same symbol and a big hit state occurs. By having it, the sense of expectation for the occurrence of a big hit state is increased and the player is entertained.
[0004]
In addition, after the jackpot state ends, for example, only until the symbol is displayed 100 times, a state that is advantageous to the player is generated such as increasing the probability of jackpot occurrence or extending the opening time of the start opening. A pachinko gaming machine is also known in which a state advantageous to the player continues after the end of the jackpot state.
[0005]
However, in the conventional pachinko gaming machine, since the number of symbol fluctuations (start count) is not displayed, it is not possible to know how many times the player is in an advantageous state. For this reason, the situation where the remaining number of times is imminent is not communicated to the player, tension does not occur, the advantageous state ends, and a big hit occurs again. It was.
[0006]
Although it is conceivable to provide a 7-segment display to display the number of symbol fluctuations, or to provide a variation frequency display area in a part of the symbol variation display, the manufacturing cost is increased by providing a dedicated indicator. In addition, there is a demerit such that if the display area for the number of changes is provided in a part of the symbol variation indicator, the load on the image display CPU increases and the display symbol becomes difficult to see.
[0007]
[Problems to be solved by the invention]
Therefore, the present invention is intended to increase the interest of this type of pachinko gaming machine by displaying the number of symbol variations in an easy-to-see manner on a symbol variation display without providing a dedicated display. .
[0008]
[Means for Solving the Problems]
Therefore, according to the present invention, when the start condition is satisfied, the symbols such as numerals and symbols are variably displayed on the plurality of display columns of the symbol variation display so as to flow like a moving image, and the symbols of the respective display columns are suspended. and jackpot status occurs when shiso the stop symbols were specific symbols, after the jackpot state ends, by startup condition is established, or the probability of occurrence of the big hit a predetermined number of times as the limit is higher than normal In the pachinko gaming machine in which the opening time of the starting port is longer than usual and the symbols are variably displayed in a state advantageous to the player so that a big hit state is likely to occur, as described above when the starting condition is satisfied whether it is a favorable condition for the player is determined, when each display row in a case it is advantageous state that stops at other than the specific symbol is the last large by the stop symbol Number of start conditions after state completion enacted symbols displayed varies or is characterized in that to be displayed in the drawing pattern change indicator.
Further, according to the present invention, when the start condition is satisfied, the symbols such as numbers and symbols are variably displayed on the plurality of display columns of the symbol variation display so as to flow like a moving image, and the symbols of the respective display columns are variably stopped. its jackpot state when the stop symbols were specific symbols are generated after the jackpot state ends, by startup condition is satisfied, the probability of occurrence of the big hit a predetermined number of times as the limit raised or starting from normal In pachinko machines where the opening time of the mouth is longer than usual and the symbols are displayed in a variable manner in an advantageous state for the player, and a big hit state is likely to occur, as described above when the start condition is satisfied it is determined whether the advantageous state for the player, temporarily stops the variable display of figure pattern upon start condition in the case it is advantageous state is established symbols are variably displayed, its The remaining number, characterized in that to be displayed in the drawing pattern change indicator symbol in a favorable state even after when I RiHajime dynamic conditions when stop symbols is satisfied may display variations.
[0009]
DETAILED DESCRIPTION OF THE INVENTION
Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 shows a front view of a game board 1 in this pachinko machine. In the figure, 2 is a symbol variation display composed of a color liquid crystal display provided on the game board 1, 3 is a normal winning opening, and 4 is a pass gate. Reference numeral 5 denotes a starting port. A pair of blades 6 are provided at the start port 5, and when the hit ball passes through the passage gate 4, the number of the normal symbol variation display device (digital display) 10 varies and the number is an odd number. When stopped by numbers, the solenoid 6 can open and close the blade 6 to obtain many opportunities for hitting balls. Reference numeral 7 denotes a variable winning device comprising a large rectangular large winning opening provided below the starting opening 5, and the variable winning device 7 is provided with an opening / closing door 8 which is opened and closed by the operation of a solenoid. Reference numeral 9 denotes a continuous winning opening formed in the center of the variable winning device 7.
[0010]
On the other hand, FIG. 2 is a block diagram showing a main part of the game control board 100 related to the present invention of this pachinko gaming machine, wherein 12 is a gate switch for detecting a hit ball that has passed through the passing gate 4, and 13 is the starting port. 5 is a start switch for detecting a winning ball, 5 is a switch for counting the winning balls to the variable winning device 7, and 15 is a switch for detecting a winning ball to the continuous winning port 9. The game control board 100 includes a CPU, a RAM, and a ROM, and a symbol control means and a jackpot control means are configured to drive the symbol variation display 2 and the normal symbol variation display device 10 and to provide a solenoid for the start port 5. And it is comprised so that the solenoid of the variable prize-winning apparatus 7 may be driven.
[0011]
Next, a specific operation of the pachinko gaming machine according to the present invention described in claim 1 will be described according to the flowchart of FIG. When a hit ball that has won the starting hole 5 is detected by the start switch 13 in step s1, the process proceeds to step s2 where random numbers relating to the jackpot are acquired, and the left, middle, and right columns of the symbol variation display 2 are displayed. It is displayed in a moving image shape so that symbols of 0 to 9 and A and B flow downward from above. Then, in step s3, it is determined whether or not the current state is in an advantageous state for the player. If the current state is in an advantageous state, after subtracting one from the advantageous remaining number in step s4, the advantageous remaining number in step s5 = 0? When the remaining advantageous number of times = 0, the advantageous state is canceled in step s6.
[0012]
Then, in step s7, it is determined whether or not the acquired random number is a jackpot. If it is a jackpot, a specific symbol (jackpot symbol) in which three columns such as “777” are the same symbol as a stop symbol in step s8. After setting, the process proceeds to step s9, and the symbol variation is stopped in the order of the left column, the right column, and the middle column, and after reaching the reach state, the process proceeds to step s10 and all symbols are stopped. If it is determined in step s7 that the acquired random number is not a big hit, a lost symbol such as “757” or “739” is set as a stopped symbol in step s11. In step s12, it is determined whether or not the left column and the right column are the same, such as “757”, that is, the reach state is reached, and the reach state is reached. In this case, the process proceeds to step s9, and after reaching the reach state, the process proceeds to step s10. If it is not a reach state such as “739”, the process proceeds to step s13 and it is determined whether or not the current state is in an advantageous state. If it is in an advantageous state, it remains as a stop symbol in step s14. The number of times is set, and the process proceeds to step s10.
[0013]
Then, as a result of stopping all symbols in step s10, it is determined in step s15 whether or not this stopped symbol is a specific symbol aligned with “222”, “777” or the like. If it is a specific symbol, step s16 A big hit state is generated, and the big win operation is executed, and the variable winning device 7 is repeatedly opened to make it easy to win a hit to the variable winning device, so that a large number of prize balls can be paid out at a time. When the jackpot state is over, it is determined in step s17 whether the stop symbol is an odd number such as “333” and “777”. In this case, the player is in an advantageous state, that is, the jackpot probability is determined. The design is such that it is raised from the normal 1/250 to 1/50, or the opening time of the start port 5 is changed from the normal 1 second to 3 seconds, and the advantageous state is continued in step s18. The number of times of change (for example, 100 times after the jackpot ends) is set.
[0014]
FIG. 4 is a flowchart showing the operation of the pachinko gaming machine according to the second aspect of the present invention. In this embodiment, when the starting condition is satisfied and the symbols in each column of the symbol variation indicator 2 start to fluctuate and it is determined through steps s3 to s5 that the symbol is in an advantageous state, the symbol is changed in step s20. The fluctuation display is paused, and the number of remaining fluctuations in an advantageous state is displayed by the pause symbol. Then, the symbol variation is started again, the jackpot random number is acquired, and step s7 and subsequent steps are executed. FIG. 5 exemplifies the transition of the symbol display in this case. In this example, “099” is displayed by the temporary stop, thereby informing the player that the advantageous remaining number is 99 times. This number is decremented once by the above step s4 every time the starting condition is met and the symbol starts to change. If no big hit occurs, the display will be in an advantageous state after “001” is displayed last. Is released. For this reason, the player can proceed with a sense of tension while confirming the number of displays.
[0015]
【The invention's effect】
As described above, in the pachinko machine of the present invention, when the current situation is advantageous to the player, the start condition is established after the last jackpot state is ended and the symbol is displayed in a variable manner by the stop symbol or the temporary stop symbol of the symbol variation indicator. The number of times the symbol has been changed and the remaining number of times that the symbol can be displayed in an advantageous state is displayed, so that the symbol variation number is displayed in an easy-to-read manner on the symbol variation display, without providing a dedicated indicator. by deadline of being perforated advantage state legible form on the symbol variation display is accurately transmitted to the player, the effect of increasing the interest of pachinko machines of this kind.
[Brief description of the drawings]
FIG. 1 is a front view showing an embodiment of a game board of a pachinko gaming machine according to the present invention.
FIG. 2 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 3 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 4 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 5 is a transition diagram of symbol variation of the symbol variation indicator.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 Game board 2 Symbol change display 4 Passing gate 5 Start opening 7 Variable winning apparatus 13 Start switch 100 Game control board

Claims (2)

始動条件が成立することにより、図柄変動表示器の複数の表示列に数字,記号等の図柄が動画状に流れる如くに変動表示され、該各表示列の図柄が変動停止しその停止図柄が特定図柄であった場合に大当たり状態が発生し、その大当たり状態終了後は、始動条件が成立することにより、所定回数を限度として大当たりの発生確率が通常時より上昇したり始動口の開放時間が通常時より長くなることで遊技者にとって有利な状態で図柄が変動表示され大当たり状態が発生し易いようにしたパチンコ遊技機において、
始動条件が成立したときに上記のように遊技者にとって有利な状態であるかどうかが判定され、有利状態である場合であって各表示列が前記特定図柄以外にて停止する際にはその停止図柄により前回の大当たり状態終了後に始動条件が成立し図柄が変動表示した回数が該図柄変動表示器に表示されるようにしたことを特徴とするパチンコ遊技機。
When the start condition is satisfied, symbols such as numbers and symbols are variably displayed on a plurality of display columns of the symbol variation display as if moving in a moving image, and the symbols of each display column are suspended and specified. and jackpot status occurs when a was the symbol, after the jackpot state ends, by startup condition is satisfied, the probability of occurrence of the big hit a predetermined number of times as the limit is opening time of the rise or start-up hole than the normal In a pachinko gaming machine in which the symbols are variably displayed in a state advantageous to the player by being longer than usual , and a big hit state is likely to occur,
Whether an advantageous state for the player as described above is determined when the start condition is satisfied, when each display row in a case it is advantageous state that stops at other than the specific symbol is A pachinko gaming machine characterized in that the number of times that the start condition is satisfied after the end of the previous jackpot state by the stop symbol and the symbol is variably displayed is displayed on the symbol variation display.
始動条件が成立することにより、図柄変動表示器の複数の表示列に数字,記号等の図柄が動画状に流れる如くに変動表示され、該各表示列の図柄が変動停止しその停止図柄が特定図柄であった場合に大当たり状態が発生し、その大当たり状態終了後は、始動条件が成立することにより、所定回数を限度として大当たりの発生確率が通常時より上昇したり始動口の開放時間が通常時より長くなることで遊技者にとって有利な状態で図柄が変動表示され大当たり状態が発生し易いようにしたパチンコ遊技機において、
始動条件が成立したときに上記のように遊技者にとって有利な状態であるかどうかが判定され、有利状態である場合であって始動条件が成立し図柄が変動表示される際に該図柄の変動表示を一時停止させ、その一時停止図柄により始動条件が成立した際に以降も有利状態で図柄が変動表示し得る残り回数が該図柄変動表示器に表示されるようにしたことを特徴とするパチンコ遊技機。
When the start condition is satisfied, symbols such as numbers and symbols are variably displayed on a plurality of display columns of the symbol variation display as if moving in a moving image, and the symbols of each display column are suspended and specified. and jackpot status occurs when a was the symbol, after the jackpot state ends, by startup condition is satisfied, the probability of occurrence of the big hit a predetermined number of times as the limit is opening time of the rise or start-up hole than the normal In a pachinko gaming machine in which the symbols are variably displayed in a state advantageous to the player by being longer than usual , and a big hit state is likely to occur,
Whether an advantageous state for the player as described above when the start condition is satisfied is determined, and start condition in the case it is advantageous state is established symbols of figure pattern when displayed variation pause the variable display, the remaining number of times the symbol may display vary favorable state even after when I RiHajime dynamic condition is satisfied that the pause symbol is to be displayed in the drawing pattern change indicator A pachinko machine characterized by
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