JP3887810B2 - ゲーム装置 - Google Patents

ゲーム装置 Download PDF

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Publication number
JP3887810B2
JP3887810B2 JP25667198A JP25667198A JP3887810B2 JP 3887810 B2 JP3887810 B2 JP 3887810B2 JP 25667198 A JP25667198 A JP 25667198A JP 25667198 A JP25667198 A JP 25667198A JP 3887810 B2 JP3887810 B2 JP 3887810B2
Authority
JP
Japan
Prior art keywords
game
display
screen
display magnification
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP25667198A
Other languages
English (en)
Japanese (ja)
Other versions
JPH11146979A5 (enExample
JPH11146979A (ja
Inventor
康裕 林田
淳 上野
大志 安田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP25667198A priority Critical patent/JP3887810B2/ja
Publication of JPH11146979A publication Critical patent/JPH11146979A/ja
Publication of JPH11146979A5 publication Critical patent/JPH11146979A5/ja
Application granted granted Critical
Publication of JP3887810B2 publication Critical patent/JP3887810B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
JP25667198A 1997-09-12 1998-09-10 ゲーム装置 Expired - Lifetime JP3887810B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP25667198A JP3887810B2 (ja) 1997-09-12 1998-09-10 ゲーム装置

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP24808197 1997-09-12
JP9-248081 1997-09-12
JP25667198A JP3887810B2 (ja) 1997-09-12 1998-09-10 ゲーム装置

Publications (3)

Publication Number Publication Date
JPH11146979A JPH11146979A (ja) 1999-06-02
JPH11146979A5 JPH11146979A5 (enExample) 2005-11-10
JP3887810B2 true JP3887810B2 (ja) 2007-02-28

Family

ID=26538575

Family Applications (1)

Application Number Title Priority Date Filing Date
JP25667198A Expired - Lifetime JP3887810B2 (ja) 1997-09-12 1998-09-10 ゲーム装置

Country Status (1)

Country Link
JP (1) JP3887810B2 (enExample)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3126944B2 (ja) 1997-10-24 2001-01-22 コナミ株式会社 ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3185795B2 (ja) * 1999-09-08 2001-07-11 株式会社ナムコ スポーツゲーム装置
JP3345600B2 (ja) 2000-04-10 2002-11-18 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
JP3878426B2 (ja) * 2001-03-30 2007-02-07 本田技研工業株式会社 ライディングシミュレーション装置
US7614954B2 (en) 2002-11-20 2009-11-10 Sega Corporation Game image display control program, game device, and recoding medium
JP4420730B2 (ja) * 2004-05-10 2010-02-24 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び電子機器
AU2005202727A1 (en) * 2004-07-01 2006-01-19 Aruze Corp. Game system
JP5072320B2 (ja) * 2006-11-02 2012-11-14 株式会社タイトー ブレーキポイント縮小マップを表示するゲーム装置
JP2013013557A (ja) * 2011-07-04 2013-01-24 Sophia Co Ltd 遊技機
JP5950701B2 (ja) * 2012-06-11 2016-07-13 任天堂株式会社 画像表示システム、パズルゲームシステム、画像表示方法、パズルゲーム方法、画像表示装置、パズルゲーム装置、画像表示プログラム、および、パズルゲームプログラム
CN112245920A (zh) * 2020-11-13 2021-01-22 腾讯科技(深圳)有限公司 虚拟场景的显示方法、装置、终端及存储介质
JP7622140B2 (ja) * 2023-06-08 2025-01-27 任天堂株式会社 ゲームプログラム、ゲーム処理方法、およびゲームシステム

Also Published As

Publication number Publication date
JPH11146979A (ja) 1999-06-02

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