JP3887810B2 - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- JP3887810B2 JP3887810B2 JP25667198A JP25667198A JP3887810B2 JP 3887810 B2 JP3887810 B2 JP 3887810B2 JP 25667198 A JP25667198 A JP 25667198A JP 25667198 A JP25667198 A JP 25667198A JP 3887810 B2 JP3887810 B2 JP 3887810B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- display
- screen
- display magnification
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP25667198A JP3887810B2 (ja) | 1997-09-12 | 1998-09-10 | ゲーム装置 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP24808197 | 1997-09-12 | ||
| JP9-248081 | 1997-09-12 | ||
| JP25667198A JP3887810B2 (ja) | 1997-09-12 | 1998-09-10 | ゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH11146979A JPH11146979A (ja) | 1999-06-02 |
| JPH11146979A5 JPH11146979A5 (enExample) | 2005-11-10 |
| JP3887810B2 true JP3887810B2 (ja) | 2007-02-28 |
Family
ID=26538575
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP25667198A Expired - Lifetime JP3887810B2 (ja) | 1997-09-12 | 1998-09-10 | ゲーム装置 |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP3887810B2 (enExample) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3126944B2 (ja) | 1997-10-24 | 2001-01-22 | コナミ株式会社 | ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3185795B2 (ja) * | 1999-09-08 | 2001-07-11 | 株式会社ナムコ | スポーツゲーム装置 |
| JP3345600B2 (ja) | 2000-04-10 | 2002-11-18 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
| JP3878426B2 (ja) * | 2001-03-30 | 2007-02-07 | 本田技研工業株式会社 | ライディングシミュレーション装置 |
| US7614954B2 (en) | 2002-11-20 | 2009-11-10 | Sega Corporation | Game image display control program, game device, and recoding medium |
| JP4420730B2 (ja) * | 2004-05-10 | 2010-02-24 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び電子機器 |
| AU2005202727A1 (en) * | 2004-07-01 | 2006-01-19 | Aruze Corp. | Game system |
| JP5072320B2 (ja) * | 2006-11-02 | 2012-11-14 | 株式会社タイトー | ブレーキポイント縮小マップを表示するゲーム装置 |
| JP2013013557A (ja) * | 2011-07-04 | 2013-01-24 | Sophia Co Ltd | 遊技機 |
| JP5950701B2 (ja) * | 2012-06-11 | 2016-07-13 | 任天堂株式会社 | 画像表示システム、パズルゲームシステム、画像表示方法、パズルゲーム方法、画像表示装置、パズルゲーム装置、画像表示プログラム、および、パズルゲームプログラム |
| CN112245920A (zh) * | 2020-11-13 | 2021-01-22 | 腾讯科技(深圳)有限公司 | 虚拟场景的显示方法、装置、终端及存储介质 |
| JP7622140B2 (ja) * | 2023-06-08 | 2025-01-27 | 任天堂株式会社 | ゲームプログラム、ゲーム処理方法、およびゲームシステム |
-
1998
- 1998-09-10 JP JP25667198A patent/JP3887810B2/ja not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH11146979A (ja) | 1999-06-02 |
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