JP2024519470A - レーシングイベントに仮想参加することを容易にするためのシステムおよび方法 - Google Patents

レーシングイベントに仮想参加することを容易にするためのシステムおよび方法 Download PDF

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Publication number
JP2024519470A
JP2024519470A JP2023566508A JP2023566508A JP2024519470A JP 2024519470 A JP2024519470 A JP 2024519470A JP 2023566508 A JP2023566508 A JP 2023566508A JP 2023566508 A JP2023566508 A JP 2023566508A JP 2024519470 A JP2024519470 A JP 2024519470A
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JP
Japan
Prior art keywords
event
racing
user
virtual environment
dimensional virtual
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Pending
Application number
JP2023566508A
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English (en)
Japanese (ja)
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JP2024519470A5 (https=
Inventor
べイリー,グラント
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sage Entertainment Pty Ltd
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Sage Entertainment Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2021901407A external-priority patent/AU2021901407A0/en
Application filed by Sage Entertainment Pty Ltd filed Critical Sage Entertainment Pty Ltd
Publication of JP2024519470A publication Critical patent/JP2024519470A/ja
Publication of JP2024519470A5 publication Critical patent/JP2024519470A5/ja
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
JP2023566508A 2021-05-12 2022-05-12 レーシングイベントに仮想参加することを容易にするためのシステムおよび方法 Pending JP2024519470A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2021901407 2021-05-12
AU2021901407A AU2021901407A0 (en) 2021-05-12 System and method for faciliating virtual participation in a racing event
PCT/AU2022/050449 WO2022236372A1 (en) 2021-05-12 2022-05-12 System and method for facilitating virtual participation in a racing event

Publications (2)

Publication Number Publication Date
JP2024519470A true JP2024519470A (ja) 2024-05-14
JP2024519470A5 JP2024519470A5 (https=) 2025-05-07

Family

ID=84027787

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023566508A Pending JP2024519470A (ja) 2021-05-12 2022-05-12 レーシングイベントに仮想参加することを容易にするためのシステムおよび方法

Country Status (9)

Country Link
US (1) US12528021B2 (https=)
EP (1) EP4338132A4 (https=)
JP (1) JP2024519470A (https=)
KR (1) KR20240018476A (https=)
CN (1) CN117651974A (https=)
AU (1) AU2022275079A1 (https=)
CA (1) CA3218608A1 (https=)
SA (1) SA523451462B1 (https=)
WO (1) WO2022236372A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20240428525A1 (en) * 2023-06-22 2024-12-26 Toyota Motor North America, Inc. Systems and methods for generating virtual environments including vehicles
JP2025010728A (ja) * 2023-07-10 2025-01-23 トヨタ自動車株式会社 生成装置

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US7106360B1 (en) 1999-08-10 2006-09-12 U'r There! Entertainment, Ltd. Method for distributing sports entertainment
US8730156B2 (en) * 2010-03-05 2014-05-20 Sony Computer Entertainment America Llc Maintaining multiple views on a shared stable virtual space
JP2009045336A (ja) 2007-08-22 2009-03-05 Aruze Corp 競走型のレースゲームに参加する複数のキャラクタのうち一部のキャラクタを指定した視点からの3次元画像で表示できるゲーミングマシン及びその制御方法
US20090262194A1 (en) 2008-04-22 2009-10-22 Sony Ericsson Mobile Communications Ab Interactive Media and Game System for Simulating Participation in a Live or Recorded Event
DE102012224321B4 (de) 2012-12-21 2022-12-15 Applejack 199 L.P. Messvorrichtung zum Erfassen einer Schlagbewegung eines Schlägers, Trainingsvorrichtung und Verfahren zum Training einer Schlagbewegung
US11058945B2 (en) 2016-10-18 2021-07-13 Roblox Corporation Virtual reality environment observation system and network
US10357715B2 (en) 2017-07-07 2019-07-23 Buxton Global Enterprises, Inc. Racing simulation
US10967266B2 (en) 2018-02-21 2021-04-06 Roblox Corporation Cinematic game camera in a gaming platform
US20190354099A1 (en) * 2018-05-18 2019-11-21 Qualcomm Incorporated Augmenting a robotic vehicle with virtual features
KR102534464B1 (ko) * 2021-05-27 2023-05-30 주식회사 인반트 실제 골프장 그린의 지형정보를 적용한 가상 골프장 생성 시스템 및 이를 이용한 퍼팅 연습 제공 방법

Also Published As

Publication number Publication date
CA3218608A1 (en) 2022-11-17
US20240269572A1 (en) 2024-08-15
CN117651974A (zh) 2024-03-05
US12528021B2 (en) 2026-01-20
EP4338132A4 (en) 2025-08-20
AU2022275079A1 (en) 2023-11-30
WO2022236372A1 (en) 2022-11-17
SA523451462B1 (ar) 2025-05-18
EP4338132A1 (en) 2024-03-20
KR20240018476A (ko) 2024-02-13

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