SA523451462B1 - نظام وطريقة لتسهيل المشاركة الافتراضية بحدث سباق - Google Patents

نظام وطريقة لتسهيل المشاركة الافتراضية بحدث سباق

Info

Publication number
SA523451462B1
SA523451462B1 SA523451462A SA523451462A SA523451462B1 SA 523451462 B1 SA523451462 B1 SA 523451462B1 SA 523451462 A SA523451462 A SA 523451462A SA 523451462 A SA523451462 A SA 523451462A SA 523451462 B1 SA523451462 B1 SA 523451462B1
Authority
SA
Saudi Arabia
Prior art keywords
racing event
event
participation
facilitating virtual
facilitating
Prior art date
Application number
SA523451462A
Other languages
Arabic (ar)
English (en)
Inventor
غرانت بيلي،
Original Assignee
ساج إنترتينمنت بي تي واي ليمتد
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2021901407A external-priority patent/AU2021901407A0/en
Application filed by ساج إنترتينمنت بي تي واي ليمتد filed Critical ساج إنترتينمنت بي تي واي ليمتد
Publication of SA523451462B1 publication Critical patent/SA523451462B1/ar

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
SA523451462A 2021-05-12 2023-11-08 نظام وطريقة لتسهيل المشاركة الافتراضية بحدث سباق SA523451462B1 (ar)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2021901407A AU2021901407A0 (en) 2021-05-12 System and method for faciliating virtual participation in a racing event
PCT/AU2022/050449 WO2022236372A1 (en) 2021-05-12 2022-05-12 System and method for facilitating virtual participation in a racing event

Publications (1)

Publication Number Publication Date
SA523451462B1 true SA523451462B1 (ar) 2025-05-18

Family

ID=84027787

Family Applications (1)

Application Number Title Priority Date Filing Date
SA523451462A SA523451462B1 (ar) 2021-05-12 2023-11-08 نظام وطريقة لتسهيل المشاركة الافتراضية بحدث سباق

Country Status (9)

Country Link
US (1) US12528021B2 (https=)
EP (1) EP4338132A4 (https=)
JP (1) JP2024519470A (https=)
KR (1) KR20240018476A (https=)
CN (1) CN117651974A (https=)
AU (1) AU2022275079A1 (https=)
CA (1) CA3218608A1 (https=)
SA (1) SA523451462B1 (https=)
WO (1) WO2022236372A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20240428525A1 (en) * 2023-06-22 2024-12-26 Toyota Motor North America, Inc. Systems and methods for generating virtual environments including vehicles
JP2025010728A (ja) * 2023-07-10 2025-01-23 トヨタ自動車株式会社 生成装置

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US7106360B1 (en) 1999-08-10 2006-09-12 U'r There! Entertainment, Ltd. Method for distributing sports entertainment
US8730156B2 (en) * 2010-03-05 2014-05-20 Sony Computer Entertainment America Llc Maintaining multiple views on a shared stable virtual space
JP2009045336A (ja) * 2007-08-22 2009-03-05 Aruze Corp 競走型のレースゲームに参加する複数のキャラクタのうち一部のキャラクタを指定した視点からの3次元画像で表示できるゲーミングマシン及びその制御方法
US20090262194A1 (en) 2008-04-22 2009-10-22 Sony Ericsson Mobile Communications Ab Interactive Media and Game System for Simulating Participation in a Live or Recorded Event
DE102012224321B4 (de) 2012-12-21 2022-12-15 Applejack 199 L.P. Messvorrichtung zum Erfassen einer Schlagbewegung eines Schlägers, Trainingsvorrichtung und Verfahren zum Training einer Schlagbewegung
US11058945B2 (en) * 2016-10-18 2021-07-13 Roblox Corporation Virtual reality environment observation system and network
US10357715B2 (en) 2017-07-07 2019-07-23 Buxton Global Enterprises, Inc. Racing simulation
US10967266B2 (en) * 2018-02-21 2021-04-06 Roblox Corporation Cinematic game camera in a gaming platform
US20190354099A1 (en) * 2018-05-18 2019-11-21 Qualcomm Incorporated Augmenting a robotic vehicle with virtual features
KR102534464B1 (ko) * 2021-05-27 2023-05-30 주식회사 인반트 실제 골프장 그린의 지형정보를 적용한 가상 골프장 생성 시스템 및 이를 이용한 퍼팅 연습 제공 방법

Also Published As

Publication number Publication date
WO2022236372A1 (en) 2022-11-17
CN117651974A (zh) 2024-03-05
JP2024519470A (ja) 2024-05-14
EP4338132A4 (en) 2025-08-20
EP4338132A1 (en) 2024-03-20
US12528021B2 (en) 2026-01-20
CA3218608A1 (en) 2022-11-17
AU2022275079A1 (en) 2023-11-30
KR20240018476A (ko) 2024-02-13
US20240269572A1 (en) 2024-08-15

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