KR20240018476A - 레이싱 이벤트의 가상 참가를 용이하게 하기 위한 시스템 및 방법 - Google Patents
레이싱 이벤트의 가상 참가를 용이하게 하기 위한 시스템 및 방법 Download PDFInfo
- Publication number
- KR20240018476A KR20240018476A KR1020237042375A KR20237042375A KR20240018476A KR 20240018476 A KR20240018476 A KR 20240018476A KR 1020237042375 A KR1020237042375 A KR 1020237042375A KR 20237042375 A KR20237042375 A KR 20237042375A KR 20240018476 A KR20240018476 A KR 20240018476A
- Authority
- KR
- South Korea
- Prior art keywords
- event
- user
- racing
- virtual environment
- race
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2021901407 | 2021-05-12 | ||
| AU2021901407A AU2021901407A0 (en) | 2021-05-12 | System and method for faciliating virtual participation in a racing event | |
| PCT/AU2022/050449 WO2022236372A1 (en) | 2021-05-12 | 2022-05-12 | System and method for facilitating virtual participation in a racing event |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20240018476A true KR20240018476A (ko) | 2024-02-13 |
Family
ID=84027787
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237042375A Pending KR20240018476A (ko) | 2021-05-12 | 2022-05-12 | 레이싱 이벤트의 가상 참가를 용이하게 하기 위한 시스템 및 방법 |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US12528021B2 (https=) |
| EP (1) | EP4338132A4 (https=) |
| JP (1) | JP2024519470A (https=) |
| KR (1) | KR20240018476A (https=) |
| CN (1) | CN117651974A (https=) |
| AU (1) | AU2022275079A1 (https=) |
| CA (1) | CA3218608A1 (https=) |
| SA (1) | SA523451462B1 (https=) |
| WO (1) | WO2022236372A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20240428525A1 (en) * | 2023-06-22 | 2024-12-26 | Toyota Motor North America, Inc. | Systems and methods for generating virtual environments including vehicles |
| JP2025010728A (ja) * | 2023-07-10 | 2025-01-23 | トヨタ自動車株式会社 | 生成装置 |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
| US7106360B1 (en) | 1999-08-10 | 2006-09-12 | U'r There! Entertainment, Ltd. | Method for distributing sports entertainment |
| US8730156B2 (en) * | 2010-03-05 | 2014-05-20 | Sony Computer Entertainment America Llc | Maintaining multiple views on a shared stable virtual space |
| JP2009045336A (ja) * | 2007-08-22 | 2009-03-05 | Aruze Corp | 競走型のレースゲームに参加する複数のキャラクタのうち一部のキャラクタを指定した視点からの3次元画像で表示できるゲーミングマシン及びその制御方法 |
| US20090262194A1 (en) | 2008-04-22 | 2009-10-22 | Sony Ericsson Mobile Communications Ab | Interactive Media and Game System for Simulating Participation in a Live or Recorded Event |
| DE102012224321B4 (de) | 2012-12-21 | 2022-12-15 | Applejack 199 L.P. | Messvorrichtung zum Erfassen einer Schlagbewegung eines Schlägers, Trainingsvorrichtung und Verfahren zum Training einer Schlagbewegung |
| US11058945B2 (en) * | 2016-10-18 | 2021-07-13 | Roblox Corporation | Virtual reality environment observation system and network |
| US10357715B2 (en) | 2017-07-07 | 2019-07-23 | Buxton Global Enterprises, Inc. | Racing simulation |
| US10967266B2 (en) * | 2018-02-21 | 2021-04-06 | Roblox Corporation | Cinematic game camera in a gaming platform |
| US20190354099A1 (en) * | 2018-05-18 | 2019-11-21 | Qualcomm Incorporated | Augmenting a robotic vehicle with virtual features |
| KR102534464B1 (ko) * | 2021-05-27 | 2023-05-30 | 주식회사 인반트 | 실제 골프장 그린의 지형정보를 적용한 가상 골프장 생성 시스템 및 이를 이용한 퍼팅 연습 제공 방법 |
-
2022
- 2022-05-12 WO PCT/AU2022/050449 patent/WO2022236372A1/en not_active Ceased
- 2022-05-12 EP EP22801002.1A patent/EP4338132A4/en active Pending
- 2022-05-12 CN CN202280034255.2A patent/CN117651974A/zh active Pending
- 2022-05-12 KR KR1020237042375A patent/KR20240018476A/ko active Pending
- 2022-05-12 JP JP2023566508A patent/JP2024519470A/ja active Pending
- 2022-05-12 US US18/559,813 patent/US12528021B2/en active Active
- 2022-05-12 AU AU2022275079A patent/AU2022275079A1/en active Pending
- 2022-05-12 CA CA3218608A patent/CA3218608A1/en active Pending
-
2023
- 2023-11-08 SA SA523451462A patent/SA523451462B1/ar unknown
Also Published As
| Publication number | Publication date |
|---|---|
| WO2022236372A1 (en) | 2022-11-17 |
| CN117651974A (zh) | 2024-03-05 |
| JP2024519470A (ja) | 2024-05-14 |
| EP4338132A4 (en) | 2025-08-20 |
| EP4338132A1 (en) | 2024-03-20 |
| SA523451462B1 (ar) | 2025-05-18 |
| US12528021B2 (en) | 2026-01-20 |
| CA3218608A1 (en) | 2022-11-17 |
| AU2022275079A1 (en) | 2023-11-30 |
| US20240269572A1 (en) | 2024-08-15 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| A201 | Request for examination | ||
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| D13 | Search requested |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D13-SRH-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| D13-X000 | Search requested |
St.27 status event code: A-1-2-D10-D13-srh-X000 |
|
| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |