JP2024519470A - レーシングイベントに仮想参加することを容易にするためのシステムおよび方法 - Google Patents

レーシングイベントに仮想参加することを容易にするためのシステムおよび方法 Download PDF

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Publication number
JP2024519470A
JP2024519470A JP2023566508A JP2023566508A JP2024519470A JP 2024519470 A JP2024519470 A JP 2024519470A JP 2023566508 A JP2023566508 A JP 2023566508A JP 2023566508 A JP2023566508 A JP 2023566508A JP 2024519470 A JP2024519470 A JP 2024519470A
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JP
Japan
Prior art keywords
event
racing
user
virtual environment
dimensional virtual
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Pending
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JP2023566508A
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English (en)
Japanese (ja)
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JP2024519470A5 (enExample
Inventor
べイリー,グラント
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sage Entertainment Pty Ltd
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Sage Entertainment Pty Ltd
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Priority claimed from AU2021901407A external-priority patent/AU2021901407A0/en
Application filed by Sage Entertainment Pty Ltd filed Critical Sage Entertainment Pty Ltd
Publication of JP2024519470A publication Critical patent/JP2024519470A/ja
Publication of JP2024519470A5 publication Critical patent/JP2024519470A5/ja
Pending legal-status Critical Current

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    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482—Interaction with lists of selectable items, e.g. menus
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842—Selection of displayed objects or displayed text elements
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • G06T15/10—Geometric effects
    • G06T15/20—Perspective computation
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003—Navigation within 3D models or images
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006—Mixed reality
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082—Virtual reality
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10—Services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
JP2023566508A 2021-05-12 2022-05-12 レーシングイベントに仮想参加することを容易にするためのシステムおよび方法 Pending JP2024519470A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2021901407A AU2021901407A0 (en) 2021-05-12 System and method for faciliating virtual participation in a racing event
AU2021901407 2021-05-12
PCT/AU2022/050449 WO2022236372A1 (en) 2021-05-12 2022-05-12 System and method for facilitating virtual participation in a racing event

Publications (2)

Publication Number Publication Date
JP2024519470A true JP2024519470A (ja) 2024-05-14
JP2024519470A5 JP2024519470A5 (enExample) 2025-05-07

Family

ID=84027787

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023566508A Pending JP2024519470A (ja) 2021-05-12 2022-05-12 レーシングイベントに仮想参加することを容易にするためのシステムおよび方法

Country Status (9)

Country Link
US (1) US12528021B2 (enExample)
EP (1) EP4338132A4 (enExample)
JP (1) JP2024519470A (enExample)
KR (1) KR20240018476A (enExample)
CN (1) CN117651974A (enExample)
AU (1) AU2022275079A1 (enExample)
CA (1) CA3218608A1 (enExample)
SA (1) SA523451462B1 (enExample)
WO (1) WO2022236372A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20240428525A1 (en) * 2023-06-22 2024-12-26 Toyota Motor North America, Inc. Systems and methods for generating virtual environments including vehicles
JP2025010728A (ja) * 2023-07-10 2025-01-23 トヨタ自動車株式会社 生成装置
US20260097301A1 (en) * 2024-10-07 2026-04-09 Lenovo (United States) Inc. Dynamic real-time wind simulation for virtual racing

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11503046A (ja) * 1995-04-06 1999-03-23 ベンケル,ジェラール 電子的競技システム及びその使用方法
JP2000308757A (ja) * 1999-04-27 2000-11-07 Namco Ltd ゲーム装置、ホスト装置および情報記憶媒体
WO2019168638A1 (en) * 2018-02-28 2019-09-06 Sony Interactive Entertainment LLC Creation of winner tournaments with fandom influence
JP2019216405A (ja) * 2018-02-23 2019-12-19 ソニー インタラクティブ エンタテインメント ヨーロッパ リミテッド ビデオを記録および再生するシステムおよび方法
JP2020527432A (ja) * 2017-07-07 2020-09-10 バクストン グローバル エンタープライゼス インコーポレイテッド レーシングシミュレーション

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US7106360B1 (en) 1999-08-10 2006-09-12 U'r There! Entertainment, Ltd. Method for distributing sports entertainment
US8730156B2 (en) 2010-03-05 2014-05-20 Sony Computer Entertainment America Llc Maintaining multiple views on a shared stable virtual space
JP2009045336A (ja) 2007-08-22 2009-03-05 Aruze Corp 競走型のレースゲームに参加する複数のキャラクタのうち一部のキャラクタを指定した視点からの3次元画像で表示できるゲーミングマシン及びその制御方法
US20090262194A1 (en) 2008-04-22 2009-10-22 Sony Ericsson Mobile Communications Ab Interactive Media and Game System for Simulating Participation in a Live or Recorded Event
DE102012224321B4 (de) 2012-12-21 2022-12-15 Applejack 199 L.P. Messvorrichtung zum Erfassen einer Schlagbewegung eines Schlägers, Trainingsvorrichtung und Verfahren zum Training einer Schlagbewegung
US11058945B2 (en) 2016-10-18 2021-07-13 Roblox Corporation Virtual reality environment observation system and network
US10967266B2 (en) 2018-02-21 2021-04-06 Roblox Corporation Cinematic game camera in a gaming platform
US20190354099A1 (en) * 2018-05-18 2019-11-21 Qualcomm Incorporated Augmenting a robotic vehicle with virtual features
KR102534464B1 (ko) * 2021-05-27 2023-05-30 주식회사 인반트 실제 골프장 그린의 지형정보를 적용한 가상 골프장 생성 시스템 및 이를 이용한 퍼팅 연습 제공 방법

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11503046A (ja) * 1995-04-06 1999-03-23 ベンケル,ジェラール 電子的競技システム及びその使用方法
JP2000308757A (ja) * 1999-04-27 2000-11-07 Namco Ltd ゲーム装置、ホスト装置および情報記憶媒体
JP2020527432A (ja) * 2017-07-07 2020-09-10 バクストン グローバル エンタープライゼス インコーポレイテッド レーシングシミュレーション
JP2019216405A (ja) * 2018-02-23 2019-12-19 ソニー インタラクティブ エンタテインメント ヨーロッパ リミテッド ビデオを記録および再生するシステムおよび方法
WO2019168638A1 (en) * 2018-02-28 2019-09-06 Sony Interactive Entertainment LLC Creation of winner tournaments with fandom influence

Also Published As

Publication number Publication date
EP4338132A4 (en) 2025-08-20
SA523451462B1 (ar) 2025-05-18
WO2022236372A1 (en) 2022-11-17
US20240269572A1 (en) 2024-08-15
EP4338132A1 (en) 2024-03-20
KR20240018476A (ko) 2024-02-13
CA3218608A1 (en) 2022-11-17
US12528021B2 (en) 2026-01-20
AU2022275079A1 (en) 2023-11-30
CN117651974A (zh) 2024-03-05

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