JP2021029658A5 - - Google Patents
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Description
この種の遊技機において、複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なもの等があった(例えば、特許文献1参照)。 In this type of gaming machine, there are some that can be set to any of a plurality of set values and can execute control of an advantageous state that is advantageous to the player based on the set set values (for example). , Patent Document 1).
上記特許文献1に記載の遊技機では、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することができないという問題があった。 In the gaming machine described in Patent Document 1, when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. was there.
本発明は、このような問題点に着目してなされたもので、好適に設定確認作業を実行することができる遊技機を提供することを目的とする。 The present invention has been made by paying attention to such a problem, and an object of the present invention is to provide a gaming machine capable of suitably performing a setting confirmation work .
手段Aの遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
所定領域を遊技媒体が通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
普通識別情報の可変表示が停止した後から次の普通識別情報の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、
前記有利状態が終了したことに応じて報知演出を実行可能な報知演出実行手段と、
前記報知演出が実行される報知期間を計時する報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開され、
前記報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御されたときに、該設定確認状態が終了するまで前記報知期間の計時が中断され、該設定確認状態が終了したときに前記報知期間の計時が再開される、
ことを特徴とする。
この特徴によれば、好適に設定確認作業を実行することができる。
手段1の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能であり、有利度が異なる複数の設定値(大当り判定用乱数の範囲が異なる設定値1~6)のうちのいずれかの設定値に設定可能な遊技機(パチンコ遊技機1)であって、所定表示(例えば、第1タイマ画像Z11(第1タイマ)や第2タイマ画像Z12(第2タイマ))の更新表示を行う所定演出(例えば、タイマ予告)を実行可能であるとともに、前記有利状態に制御される可能性を示唆する示唆演出(例えば、擬似連演出、セリフ予告/スーパーリーチ演出、カットイン予告など)を実行可能な演出実行手段(例えば、演出制御用CPU120)を備え、
前記演出実行手段は、
前記所定表示として、第1所定表示(例えば、第1タイマ画像Z11)と該第1所定表示とは異なる第2所定表示(例えば、第2タイマ画像Z12)とを表示可能であり、
前記所定演出として、前記第1所定表示として表示した数値(例えば、「15:00」など)を減少させる更新表示を行う第1更新表示と、前記第1所定表示の数値とは異なる数値であって前記第2所定表示として表示した数値(例えば、「10:00」など)を減少させる更新表示を行う第2更新表示とを、各々の更新表示期間の少なくとも一部が重複するように実行可能であり(図8-20(D)参照)、
前記第1更新表示において前記第1所定表示が0を示す数値となったときに前記示唆演出を実行可能であり(例えば、演出制御用CPU120が、タイミングTa3にて第2更新表示を終了した後、第1タイマ画像Z11の数値を「0:00」まで変化させたタイミングTa4で、第1タイマ画像Z11を拡大表示してその周囲にエフェクト画像Z15を表示し、全ての飾り図柄表示エリア5L、5C、5Rの飾り図柄を仮停止表示させた後、タイミングTa4から所定時間が経過したタイミングTa5で、飾り図柄表示エリア5L、5C、5Rに仮停止表示していた飾り図柄の可変表示を再開して擬似連演出を開始する部分。図8-24、図8-25参照)、
前記第2更新表示において前記第2所定表示が0とは異なる特定の数値となったときに前記示唆演出を実行可能であり(例えば、演出制御用CPU120が、第2タイマ画像Z12の数値を「1:00」まで変化させたタイミングTa3で、第2更新表示を停止するとともに、第2タイマ画像Z12を拡大表示してその周囲にエフェクト画像Z16を表示した後、セリフ予告を開始する部分。図8-24、図8-25参照)、
前記示唆演出として、第1示唆演出と、該第1示唆演出よりも前記有利状態に制御される割合が高い第2示唆演出を実行可能であり(例えば、演出制御用CPU120が、可変表示結果が大当りになるときに、はずれのときよりも高い割合で擬似連演出(2回)やセリフ予告のパターンSY-3、SY-4を決定する部分)、
前記第2示唆演出が実行される割合は、前記第2所定表示が0とは異なる特定の数値となったときの方が、前記第1所定表示が0を示す数値となったときよりも高く(例えば、第2タイマ画像Z12の数値が特定の数値(「1:00」)となる場合は、第2タイマ画像Z12の数値が特定の数値にならずに第1タイマ画像Z11の数値のみが「0」を示す数値(「0:00」)となる場合よりも高い割合で、信頼度が高いパターンSY-3、SY-4のセリフ予告の実行が決定される部分)、
さらに、
可変表示(変動表示)を実行可能な可変表示手段(遊技制御用マイクロコンピュータ100、演出制御用CPU120)と、
遊技状態を制御する遊技状態制御手段(CPU103)と、を備え、
前記遊技状態制御手段(CPU103)は、
有利状態(大当り遊技状態)と、前記有利状態とは異なる遊技状態であって遊技者にとって有利な特別状態(高確/高ベース状態(確変状態)、高確/第2KT状態(小当りRUSH状態))と、に制御可能であり、
可変表示パターン(変動パターン)の選択割合が設定値によらず共通であり(図12-6に示すように、変動パターン判定テーブルの判定値は設定値によらず共通であり)、
前記特別状態(高確/高ベース状態(確変状態))には、第1期間(遊技状態が高確/高ベース状態(確変状態)に移行してから、所定回数(50回又は100回)の特図ゲームが実行されるまで、或いは該所定回数の特図ゲームが実行される前に大当り遊技状態となるまでの期間)と、該第1期間の後の第2期間(遊技状態が高確/高ベース状態に移行してから、大当り遊技状態となることなく所定回数(50回又は100回)の特図ゲームが実行された後の期間(51回以降又は101回以降))とがあり、
前記第1期間では、所定期間よりも可変表示期間が長い可変表示パターンの選択割合が前記第2期間よりも高く(図12-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第1期間[最終変動を除く]では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも長い変動表示期間である「ノーマルリーチはずれ」(変動表示期間が30秒)又は「スーパーリーチはずれ」(変動表示期間が60秒)が選択される割合が第2期間よりも高くなっており)、
前記第2期間では、前記所定期間よりも可変表示期間が短い可変表示パターンの選択割合が前記第1期間よりも高い(図12-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第2期間では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも短い変動表示期間である「非リーチはずれ(高速変動)」(変動表示期間が1秒)が選択される割合が第1期間[最終変動を除く]よりも高くなっている)
ことを特徴とする。
この特徴によれば、第1所定表示と第2所定表示とで示唆演出が実行されるときの数値が異なることで意外性が高まるため、興趣が向上する。遊技状態が特別状態であるときに健全な遊技性を実現するとともに遊技の興趣を向上させることができる。
The gaming machine of means A is
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
An ordinary variable display means that displays a variable display of ordinary identification information based on the passage of a game medium through a predetermined area and derives and displays a display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information, and ordinary variable display timekeeping means.
A stop period timing means that measures the variable display stop period from the stop of the variable display of the normal identification information to the start of the next variable display of the normal identification information.
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and a means for executing the advantageous state notification effect.
The advantageous state notification measuring means for measuring the advantageous state notification period in which the advantageous state notification effect is executed, and the advantageous state notification measuring means.
A notification effect execution means capable of executing a notification effect according to the end of the advantageous state, and a notification effect execution means.
A notification timing means for measuring the notification period in which the notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the normal variable display period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the normal variable display period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the variable display stop period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and when the setting confirmation state ends, the time counting of the advantageous state notification period is restarted.
When the notification period is timed, the power supply to the gaming machine is stopped, and then when the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timing of the notification period is interrupted until, and when the setting confirmation state ends, the timing of the notification period is restarted.
It is characterized by that.
According to this feature, the setting confirmation work can be preferably executed.
The gaming machine of means 1 is
It is possible to control an advantageous state (for example, a jackpot gaming state) that is advantageous to the player, and one of a plurality of setting values (setting values 1 to 6 having a different range of random numbers for jackpot determination) having different advantages is set. A gaming machine (pachinko gaming machine 1) that can be set to a value, and is a predetermined display for updating a predetermined display (for example, a first timer image Z11 (first timer) or a second timer image Z12 (second timer)). It is possible to execute an effect (for example, timer notice) and a suggestion effect (for example, pseudo-continuous effect, dialogue advance / super reach effect, cut-in advance, etc.) that suggests the possibility of being controlled to the advantageous state. Equipped with various effect execution means (for example, effect control CPU 120)
The effect executing means is
As the predetermined display, a first predetermined display (for example, the first timer image Z11) and a second predetermined display different from the first predetermined display (for example, the second timer image Z12) can be displayed.
As the predetermined effect, the first update display for reducing the numerical value displayed as the first predetermined display (for example, "15:00") and the numerical value different from the numerical value of the first predetermined display are used. It is possible to execute the second update display that reduces the numerical value displayed as the second predetermined display (for example, "10:00") so that at least a part of each update display period overlaps. (See Fig. 8-20 (D)).
The suggestion effect can be executed when the first predetermined display becomes a numerical value indicating 0 in the first update display (for example, after the effect control CPU 120 ends the second update display at the timing Ta3). At the timing Ta4 in which the numerical value of the first timer image Z11 is changed to "0:00", the first timer image Z11 is enlarged and displayed, and the effect image Z15 is displayed around it. After the decorative symbols of 5C and 5R are temporarily stopped and displayed, the variable display of the decorative symbols temporarily stopped and displayed in the decorative symbol display areas 5L, 5C and 5R is resumed at the timing Ta5 when a predetermined time has elapsed from the timing Ta4. The part that starts the pseudo-continuous production. See Fig. 8-24 and Fig. 8-25),
The suggestion effect can be executed when the second predetermined display becomes a specific numerical value different from 0 in the second update display (for example, the effect control CPU 120 sets the numerical value of the second timer image Z12 to ". A portion where the second update display is stopped at the timing Ta3 changed to "1:00", the second timer image Z12 is enlarged and displayed, and the effect image Z16 is displayed around the second timer image Z12, and then the dialogue notice is started. 8-24, see Figure 8-25),
As the suggestion effect, it is possible to execute the first suggestion effect and the second suggestion effect in which the ratio of being controlled to the advantageous state is higher than that of the first suggestion effect (for example, the effect control CPU 120 has a variable display result. When it becomes a big hit, the part that determines the pseudo-continuous production (twice) and the dialogue notice patterns SY-3 and SY-4 at a higher rate than when it is off),
The rate at which the second suggestion effect is executed is higher when the second predetermined display has a specific numerical value different from 0 than when the first predetermined display has a numerical value indicating 0. (For example, when the numerical value of the second timer image Z12 becomes a specific numerical value (“1:00”), the numerical value of the second timer image Z12 does not become a specific numerical value and only the numerical value of the first timer image Z11 is used. The part where the execution of the dialogue notice of the patterns SY-3 and SY-4 with high reliability is determined at a higher rate than the case where the numerical value indicating "0"("0:00") is determined),
moreover,
Variable display means (microcomputer 100 for game control, CPU 120 for effect control) capable of executing variable display (variable display), and
A game state control means (CPU103) for controlling a game state is provided.
The game state control means (CPU103) is
An advantageous state (big hit game state), a special state (high accuracy / high base state (probability change state)), and a high accuracy / second KT state (small hit RUSH state) that are different from the advantageous state and are advantageous to the player. )) And can be controlled,
The selection ratio of the variable display pattern (variation pattern) is common regardless of the set value (as shown in FIG. 12-6, the determination value of the variation pattern determination table is common regardless of the set value).
In the special state (high probability / high base state (probability change state)), a predetermined number of times (50 times or 100 times) after the first period (the game state shifts to the high probability / high base state (probability change state)). (The period until the special figure game is executed, or until the big hit game state is reached before the predetermined number of special figure games are executed), and the second period after the first period (the game state is high). The period (51 times or more or 101 times or more) after the special figure game is executed a predetermined number of times (50 times or 100 times) without becoming a big hit game state after shifting to the certain / high base state. can be,
In the first period, the selection ratio of the variable display pattern having a longer variable display period than the predetermined period is higher than that in the second period (as shown in FIGS. 12-6 (A1) and (C1), the display result is ". When it becomes "out of reach", in the first period [excluding final fluctuation], "normal reach out of reach" (variation display) is a longer fluctuation display period than "non-reach loss (shortened fluctuation)" (variation display period is 5 seconds). (Period is 30 seconds) or "Out of Super Reach" (variable display period is 60 seconds) is selected at a higher rate than the second period),
In the second period, the selection ratio of the variable display pattern having a shorter variable display period than the predetermined period is higher than that in the first period (as shown in FIGS. 12-6 (A1) and (C1), the display result is When it becomes "off", in the second period, "non-reach off (high-speed fluctuation)" (variation display), which is a fluctuation display period shorter than "non-reach loss (shortening fluctuation)" (variation display period is 5 seconds). The rate at which the period is 1 second) is higher than the 1st period [excluding the final fluctuation])
It is characterized by that.
According to this feature, the first predetermined display and the second predetermined display have different numerical values when the suggestion effect is executed, which enhances the unexpectedness and thus enhances the interest. When the game state is a special state, sound playability can be realized and the interest of the game can be improved.
Claims (1)
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
所定領域を遊技媒体が通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
普通識別情報の可変表示が停止した後から次の普通識別情報の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、
前記有利状態が終了したことに応じて報知演出を実行可能な報知演出実行手段と、
前記報知演出が実行される報知期間を計時する報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開され、
前記報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御されたときに、該設定確認状態が終了するまで前記報知期間の計時が中断され、該設定確認状態が終了したときに前記報知期間の計時が再開される、
ことを特徴とする遊技機。 A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
An ordinary variable display means that displays a variable display of ordinary identification information based on the passage of a game medium through a predetermined area and derives and displays a display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information, and ordinary variable display timekeeping means.
A stop period timing means that measures the variable display stop period from the stop of the variable display of the normal identification information to the start of the next variable display of the normal identification information.
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and a means for executing the advantageous state notification effect.
The advantageous state notification measuring means for measuring the advantageous state notification period in which the advantageous state notification effect is executed, and the advantageous state notification measuring means.
A notification effect execution means capable of executing a notification effect according to the end of the advantageous state, and a notification effect execution means.
A notification timing means for measuring the notification period in which the notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the normal variable display period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the normal variable display period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the variable display stop period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and when the setting confirmation state ends, the time counting of the advantageous state notification period is restarted.
When the notification period is timed, the power supply to the gaming machine is stopped, and then when the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timing of the notification period is interrupted until, and when the setting confirmation state ends, the timing of the notification period is restarted.
A gaming machine characterized by that.
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