JP2020199063A5 - - Google Patents

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JP2020199063A5
JP2020199063A5 JP2019107823A JP2019107823A JP2020199063A5 JP 2020199063 A5 JP2020199063 A5 JP 2020199063A5 JP 2019107823 A JP2019107823 A JP 2019107823A JP 2019107823 A JP2019107823 A JP 2019107823A JP 2020199063 A5 JP2020199063 A5 JP 2020199063A5
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そのような遊技機において、遊技者にとって有利度が異なる複数の設定値のうちのいずれかの設定値に設定可能である遊技機がある(特許文献1)このような遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった。 In such a gaming machine, there is a gaming machine that can be set to any one of a plurality of setting values having different advantages for the player (Patent Document 1) . In such a gaming machine, in the setting confirmation process for confirming the set value, it is possible to move to the next process only when all the main processes being executed are completed.

特開2010-200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかし、特許文献1のような遊技機の場合、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することができなかった。However, in the case of a gaming machine such as Patent Document 1, when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work can be appropriately executed. There wasn't.

この発明は、上記の実状に鑑みてなされたものであり、設定確認をすぐに行うことができる遊技機を提供することを目的とする。 The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of immediately confirming settings.

手段1の遊技機は、
装飾識別情報の可変表示と該装飾識別情報と異なる所定識別情報の可変表示とを始動領域に遊技媒体が通過したことに基づいて行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
遊技機が前記設定確認状態に制御された旨を報知する状態報知手段と、
前記有利状態に制御される期待度を示唆する予告演出を実行可能な演出実行手段と、を備え、
前記予告演出として、演出操作手段への操作を伴う操作演出を含み、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が許可される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了したときに前記割込処理が許可され、該割込処理が許可された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されている間に遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記設定確認状態に制御された場合に、所定識別情報の可変表示及び前記操作演出は、実行されない、
ことを特徴とする遊技機。
手段A1の遊技機は、
遊技状態を制御する遊技状態制御手段(CPU103)と、演出を制御する演出制御手段(演出制御用CPU120)とを備え、有利度が異なる複数の設定値(大当り判定用乱数の範囲が異なる設定値1~6)のうちのいずれかの設定値に設定可能な遊技機(パチンコ遊技機1)であって、
前記遊技状態制御手段(CPU103)は、
遊技者にとって有利な有利状態(大当り遊技状態)と、前記有利状態とは異なる特殊状態(小当り遊技状態)と、前記特殊状態により遊技価値が付与されやすい特別状態(高確/第2KT状態)と、に制御可能であり、
前記演出制御手段(演出制御用CPU120)は、
前記特別状態(高確/第2KT状態)において遊技者の動作(遊技者によりプッシュボタン31Bを操作されたこと)に基づいて、複数種類の演出モード(曇りモード、雨モード、及び台風モード)のうちのいずれかの演出モードに制御可能であり、
演出モードに応じて、前記特殊状態の制御に対応した所定演出と装飾識別情報の可変表示の態様と、を異ならせることが可能であり(図11-3(A1)~(A3)に示すように、演出モードが曇りモードである場合には、第2特別図柄の変動表示結果が「小当り」となるときに、図柄表示エリア5Cに特殊図柄18TM050(楕円形のオブジェクトに「OPEN」の文字が示された小当り図柄)を確定停止させており、図11-4(B1)~(B3)に示すように、演出モードが雨モードである場合には、第2特別図柄の変動表示結果が「小当り」となるときに、図柄表示エリア5L、5C、5Rに奇数図柄の順目となる飾り図柄の組み合わせ(本例では、「135」)を確定停止させており、図11-5(C1)~(C3)に示すように、演出モードが台風モードである場合には、第2特別図柄の変動表示結果が「小当り」となるときに、図柄表示エリア5L、5C、5Rにエフェクト画像18TM060(本例では、音符型の画像)が重畳表示された飾り図柄の組み合わせを確定停止させている)、
さらに、
可変表示パターン(変動パターン)の選択割合が設定値によらず共通であり(図18-6に示すように、変動パターン判定テーブルの判定値は設定値によらず共通であり)、
前記特別状態(高確/高ベース状態(確変状態))には、第1期間(遊技状態が高確/高ベース状態(確変状態)に移行してから、所定回数(50回又は100回)の特図ゲームが実行されるまで、或いは該所定回数の特図ゲームが実行される前に大当り遊技状態となるまでの期間)と、該第1期間の後の第2期間(遊技状態が高確/高ベース状態に移行してから、大当り遊技状態となることなく所定回数(50回又は100回)の特図ゲームが実行された後の期間(51回以降又は101回以降))とがあり、
前記第1期間では、所定期間よりも可変表示期間が長い可変表示パターンの選択割合が前記第2期間よりも高く(図18-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第1期間[最終変動を除く]では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも長い変動表示期間である「ノーマルリーチはずれ」(変動表示期間が30秒)又は「スーパーリーチはずれ」(変動表示期間が60秒)が選択される割合が第2期間よりも高くなっており)、
前記第2期間では、前記所定期間よりも可変表示期間が短い可変表示パターンの選択割合が前記第1期間よりも高い(図18-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第2期間では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも短い変動表示期間である「非リーチはずれ(高速変動)」(変動表示期間が1秒)が選択される割合が第1期間[最終変動を除く]よりも高くなっている)
ことを特徴とする遊技機。
このような構成によれば、遊技状態が特別状態であるときに健全な遊技性を実現するとともに遊技の興趣を向上させることができる。さらに、遊技者の動作により演出モードを選択可能となるため、特別状態における遊技の興趣を向上させることができる。
The gaming machine of means 1 is
It is a gaming machine that can perform variable display of decorative identification information and variable display of predetermined identification information different from the decorative identification information based on the passage of the gaming medium through the starting region, and can control the advantageous state to be advantageous to the player. hand,
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
A state notification means for notifying that the gaming machine has been controlled to the setting confirmation state, and
The effect execution means capable of executing the advance notice effect suggesting the degree of expectation controlled in the advantageous state is provided.
The advance notice effect includes an operation effect that involves an operation on the effect operation means.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is permitted.
When the setting confirmation state is completed, the interrupt processing is permitted, and after the interruption processing is permitted, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped while the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When controlled to the setting confirmation state, the variable display of the predetermined identification information and the operation effect are not executed.
A gaming machine characterized by that.
The gaming machine of means A1 is
A plurality of setting values having different advantages (setting values having different ranges of random numbers for jackpot determination) including game state control means (CPU103) for controlling the game state and effect control means (effect control CPU120) for controlling the effect. A gaming machine (pachinko gaming machine 1) that can be set to any of the set values 1 to 6).
The game state control means (CPU103) is
An advantageous state (big hit game state) that is advantageous to the player, a special state (small hit game state) that is different from the advantageous state, and a special state (high accuracy / second KT state) in which the game value is easily given by the special state. And can be controlled,
The effect control means (effect control CPU 120) is
In the special state (high accuracy / second KT state), a plurality of types of effect modes (cloudy mode, rain mode, and typhoon mode) are selected based on the player's operation (the push button 31B is operated by the player). It is possible to control to one of the production modes,
Depending on the effect mode, it is possible to make the predetermined effect corresponding to the control of the special state and the mode of variable display of the decoration identification information different (as shown in FIGS. 11-3 (A1) to (A3)). In addition, when the effect mode is the cloudy mode, when the variation display result of the second special symbol is "small hit", the special symbol 18TM050 ("OPEN" character on the elliptical object is displayed in the symbol display area 5C. (Small hit symbol) is fixedly stopped, and as shown in FIGS. 11-4 (B1) to (B3), when the effect mode is the rain mode, the variation display result of the second special symbol is displayed. When becomes a "small hit", the combination of decorative symbols ("135" in this example), which is the order of odd-numbered symbols, is fixedly stopped in the symbol display areas 5L, 5C, and 5R. As shown in (C1) to (C3), when the effect mode is the typhoon mode, when the variation display result of the second special symbol is "small hit", the symbol display areas 5L, 5C, and 5R are displayed. Effect image 18TM060 (in this example, a note-shaped image) is superimposed and displayed, and the combination of decorative patterns is fixedly stopped),
moreover,
The selection ratio of the variable display pattern (variation pattern) is common regardless of the set value (as shown in FIG. 18-6, the determination value of the variation pattern determination table is common regardless of the set value).
In the special state (high probability / high base state (probability change state)), a predetermined number of times (50 times or 100 times) after the first period (the game state shifts to the high probability / high base state (probability change state)). (The period until the special figure game is executed, or until the big hit game state is reached before the predetermined number of special figure games are executed), and the second period after the first period (the game state is high). The period (51 times or more or 101 times or more) after the special figure game is executed a predetermined number of times (50 times or 100 times) without becoming a big hit game state after shifting to the certain / high base state. can be,
In the first period, the selection ratio of the variable display pattern having a longer variable display period than the predetermined period is higher than that in the second period (as shown in FIGS. 18-6 (A1) and (C1), the display result is ". When it becomes "out of reach", in the first period [excluding final fluctuation], "normal reach out of reach" (variation display) is a longer fluctuation display period than "non-reach loss (shortened fluctuation)" (variation display period is 5 seconds). (Period is 30 seconds) or "Out of Super Reach" (variable display period is 60 seconds) is selected at a higher rate than the second period),
In the second period, the selection ratio of the variable display pattern having a shorter variable display period than the predetermined period is higher than that in the first period (as shown in FIGS. 18-6 (A1) and (C1), the display result is When it becomes "off", in the second period, "non-reach off (high-speed fluctuation)" (variation display), which is a fluctuation display period shorter than "non-reach loss (shortening fluctuation)" (variation display period is 5 seconds). The rate at which the period is 1 second) is higher than the 1st period [excluding the final fluctuation])
A gaming machine characterized by that.
According to such a configuration, it is possible to realize sound playability and improve the interest of the game when the game state is a special state. Further, since the effect mode can be selected by the action of the player, it is possible to improve the interest of the game in the special state.

Claims (1)

装飾識別情報の可変表示と該装飾識別情報と異なる所定識別情報の可変表示とを始動領域に遊技媒体が通過したことに基づいて行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
遊技機が前記設定確認状態に制御された旨を報知する状態報知手段と、
前記有利状態に制御される期待度を示唆する予告演出を実行可能な演出実行手段と、を備え、
前記予告演出として、演出操作手段への操作を伴う操作演出を含み、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が許可される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了したときに前記割込処理が許可され、該割込処理が許可された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されている間に遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記設定確認状態に制御された場合に、所定識別情報の可変表示及び前記操作演出は、実行されない、
ことを特徴とする遊技機。
It is a gaming machine that can perform variable display of decorative identification information and variable display of predetermined identification information different from the decorative identification information based on the passage of the gaming medium through the starting region, and can control the advantageous state to be advantageous to the player. hand,
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
A state notification means for notifying that the gaming machine has been controlled to the setting confirmation state, and
The effect execution means capable of executing the advance notice effect suggesting the degree of expectation controlled in the advantageous state is provided.
The advance notice effect includes an operation effect that involves an operation on the effect operation means.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is permitted.
When the setting confirmation state is completed, the interrupt processing is permitted, and after the interruption processing is permitted, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped while the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When controlled to the setting confirmation state, the variable display of the predetermined identification information and the operation effect are not executed.
A gaming machine characterized by that.
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