JP2020195723A5 - - Google Patents

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JP2020195723A5
JP2020195723A5 JP2019105304A JP2019105304A JP2020195723A5 JP 2020195723 A5 JP2020195723 A5 JP 2020195723A5 JP 2019105304 A JP2019105304 A JP 2019105304A JP 2019105304 A JP2019105304 A JP 2019105304A JP 2020195723 A5 JP2020195723 A5 JP 2020195723A5
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setting confirmation
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特許文献1に示すように、遊技者にとって有利度が異なる複数の設定値のうちのいずれかの設定値に設定可能である遊技機が提案されている。このような遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった。 As shown in Patent Document 1, a gaming machine that can be set to any one of a plurality of setting values having different advantages for the player has been proposed. In such a gaming machine, in the setting confirmation process for confirming the set value, it is possible to move to the next process only when all the main processes being executed are completed.

特開2010-200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかし、特許文献1のような遊技機の場合、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することができなかった。However, in the case of a gaming machine such as Patent Document 1, when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work can be appropriately executed. There wasn't.

この発明は、上記の実状に鑑みてなされたものであり、設定確認をすぐに行うことができる遊技機を提供することを目的とする。 The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of immediately confirming settings .

手段1の遊技機は、
始動領域に遊技媒体が通過したことに基づいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
遊技機が前記設定確認状態に制御された旨を報知する状態報知手段と、
特定の発光手段が発光して特定の音が出力される特定演出を遊技媒体が始動領域を通過したことに基づいて実行可能な演出実行手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が許可される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了したときに前記割込処理が許可され、該割込処理が許可された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されている間に遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記設定確認状態に制御された場合に、前記特定演出は、実行されない、
ことを特徴とする遊技機。
手段A1の遊技機(パチンコ遊技機1)は、
遊技者にとって有利度が異なる複数の設定値のうちのいずれかの設定値(大当り判定用乱数の範囲が異なる設定値1~6)のうちのいずれかの設定値に設定可能な設定手段(遊技制御用マイクロコンピュータ100)と、
遊技者にとって有利な有利状態に制御可能な有利状態制御手段と、
演出を制御する演出制御手段(演出制御用CPU120)と、
表示手段(演出制御用CPU120、画像表示装置5)と、を備え、
前記演出制御手段は、設定示唆に関する第1設定示唆演出を前記表示手段の表示領域のうちの特定表示領域で実行可能(画像表示装置5の画面下部でミニスロット16TM030のミニスロット図柄表示エリア5L1、5C1、5R1において、同一図柄の組合せとして[ベル]、[ベル]、[ベル]のミニスロット図柄の組合せを停止表示させることにより、「ベル」の役成立とする演出を実行可能)であるとともに、設定示唆に関する第2設定示唆演出を前記表示手段の表示領域のうちの所定表示領域で実行可能(画像表示装置5の画面左下部で変動回数表示16TM040を設定示唆態様で表示する演出を実行可能)であり、
前記第1設定示唆演出及び前記第2設定示唆演出では、実行割合が互いに異なり(図9-6(G)に示すように、第1設定示唆演出の実行割合が、3%(設定値1)~8%(設定値6)であるのに対して、図9-7(M)に示すように、第2設定示唆演出の実行割合は、10%(設定値1)~20%(設定値6)である)、
さらに、
可変表示(変動表示)を実行可能な可変表示手段(遊技制御用マイクロコンピュータ100、演出制御用CPU120)と、
遊技状態を制御する遊技状態制御手段(CPU103)と、を備え、
前記遊技状態制御手段(CPU103)は、
遊技者にとって有利な有利状態(大当り遊技状態)と、前記有利状態とは異なる遊技状態であって遊技者にとって有利な特別状態(高確/高ベース状態(確変状態)、高確/第2KT状態(小当りRUSH状態))と、に制御可能であり、
可変表示パターン(変動パターン)の選択割合が設定値によらず共通であり(図13-6に示すように、変動パターン判定テーブルの判定値は設定値によらず共通であり)、
前記特別状態(高確/高ベース状態(確変状態))には、第1期間(遊技状態が高確/高ベース状態(確変状態)に移行してから、所定回数(50回又は100回)の特図ゲームが実行されるまで、或いは該所定回数の特図ゲームが実行される前に大当り遊技状態となるまでの期間)と、該第1期間の後の第2期間(遊技状態が高確/高ベース状態に移行してから、大当り遊技状態となることなく所定回数(50回又は100回)の特図ゲームが実行された後の期間(51回以降又は101回以降))とがあり、
前記第1期間では、所定期間よりも可変表示期間が長い可変表示パターンの選択割合が前記第2期間よりも高く(図13-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第1期間[最終変動を除く]では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも長い変動表示期間である「ノーマルリーチはずれ」(変動表示期間が30秒)又は「スーパーリーチはずれ」(変動表示期間が60秒)が選択される割合が第2期間よりも高くなっており)、
前記第2期間では、前記所定期間よりも可変表示期間が短い可変表示パターンの選択割合が前記第1期間よりも高い(図13-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第2期間では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも短い変動表示期間である「非リーチはずれ(高速変動)」(変動表示期間が1秒)が選択される割合が第1期間[最終変動を除く]よりも高くなっている)
ことを特徴とする遊技機。
このような構成によれば、第1設定示唆演出及び第2設定示唆演出の実行割合が異なるため第1設定示唆演出及び第2設定示唆演出の複合した遊技者による設定推測が可能となり、興趣を向上できる。さらに、遊技状態が特別状態であるときに健全な遊技性を実現するとともに遊技の興趣を向上させることができる。
The gaming machine of means 1 is
It is a gaming machine that can be controlled to an advantageous state that is advantageous to the player by performing variable display based on the passage of the gaming medium through the starting area.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
A state notification means for notifying that the gaming machine has been controlled to the setting confirmation state, and
It is provided with an effect executing means capable of executing a specific effect in which a specific light emitting means emits light and a specific sound is output based on the fact that the game medium has passed through the starting area.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is permitted.
When the setting confirmation state is completed, the interrupt processing is permitted, and after the interruption processing is permitted, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped while the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When controlled to the setting confirmation state, the specific effect is not executed.
A gaming machine characterized by that.
The gaming machine of means A1 (pachinko gaming machine 1) is
A setting means (game) that can be set to any one of a plurality of setting values having different advantages for the player (setting values 1 to 6 having a different range of random numbers for jackpot determination). Control microcomputer 100) and
An advantageous state control means that can control an advantageous state that is advantageous to the player,
The effect control means (CPU 120 for effect control) that controls the effect,
A display means (CPU 120 for effect control, image display device 5) is provided.
The effect control means can execute the first setting suggestion effect regarding the setting suggestion in a specific display area in the display area of the display means (mini slot symbol display area 5L1 of the mini slot 16TM030 at the lower part of the screen of the image display device 5). In 5C1 and 5R1, by stopping and displaying the combination of [bell], [bell], and [bell] mini-slot symbols as the same symbol combination, it is possible to execute the effect of establishing the role of "bell"). , The second setting suggestion effect regarding the setting suggestion can be executed in a predetermined display area in the display area of the display means (the effect of displaying the variation number display 16TM040 in the setting suggestion mode at the lower left of the screen of the image display device 5 can be executed. ) And
In the first setting suggestion effect and the second setting suggestion effect, the execution ratios are different from each other (as shown in FIG. 9-6 (G), the execution rate of the first setting suggestion effect is 3% (setting value 1). While it is ~ 8% (set value 6), as shown in FIG. 9-7 (M), the execution rate of the second setting suggestion effect is 10% (set value 1) to 20% (set value). 6)),
moreover,
Variable display means (microcomputer 100 for game control, CPU 120 for effect control) capable of executing variable display (variable display), and
A game state control means (CPU103) for controlling a game state is provided.
The game state control means (CPU103) is
An advantageous state (big hit game state) that is advantageous to the player, and a special state (high accuracy / high base state (probability change state), high accuracy / second KT state) that is different from the advantageous state and is advantageous to the player. (Small hit RUSH state)) and controllable,
The selection ratio of the variable display pattern (variation pattern) is common regardless of the set value (as shown in FIG. 13-6, the determination value of the variation pattern determination table is common regardless of the set value).
In the special state (high probability / high base state (probability change state)), a predetermined number of times (50 times or 100 times) after the first period (the game state shifts to the high probability / high base state (probability change state)). (The period until the special figure game is executed, or until the big hit game state is reached before the predetermined number of special figure games are executed), and the second period after the first period (the game state is high). The period (51 times or more or 101 times or more) after the special figure game is executed a predetermined number of times (50 times or 100 times) without becoming a big hit game state after shifting to the certain / high base state. can be,
In the first period, the selection ratio of the variable display pattern having a longer variable display period than the predetermined period is higher than that in the second period (as shown in FIGS. 13-6 (A1) and (C1), the display result is ". When it becomes "out of reach", in the first period [excluding final fluctuation], "normal reach out of reach" (variation display) is a longer fluctuation display period than "non-reach loss (shortened fluctuation)" (variation display period is 5 seconds). (Period is 30 seconds) or "Out of Super Reach" (variable display period is 60 seconds) is selected at a higher rate than the second period),
In the second period, the selection ratio of the variable display pattern having a shorter variable display period than the predetermined period is higher than that in the first period (as shown in FIGS. 13-6 (A1) and (C1), the display result is When it becomes "off", in the second period, "non-reach off (high-speed fluctuation)" (variation display), which is a fluctuation display period shorter than "non-reach loss (shortening fluctuation)" (variation display period is 5 seconds). The rate at which the period is 1 second) is higher than the 1st period [excluding the final fluctuation])
A gaming machine characterized by that.
According to such a configuration, since the execution ratios of the first setting suggestion effect and the second setting suggestion effect are different, it is possible for the player to guess the setting by combining the first setting suggestion effect and the second setting suggestion effect. Can be improved. Further, when the game state is a special state, sound playability can be realized and the interest of the game can be improved.

Claims (1)

始動領域に遊技媒体が通過したことに基づいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
遊技機が前記設定確認状態に制御された旨を報知する状態報知手段と、
特定の発光手段が発光して特定の音が出力される特定演出を遊技媒体が始動領域を通過したことに基づいて実行可能な演出実行手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が許可される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了したときに前記割込処理が許可され、該割込処理が許可された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されている間に遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記設定確認状態に制御された場合に、前記特定演出は、実行されない、
ことを特徴とする遊技機。
It is a gaming machine that can be controlled to an advantageous state that is advantageous to the player by performing variable display based on the passage of the gaming medium through the starting area.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
A state notification means for notifying that the gaming machine has been controlled to the setting confirmation state, and
It is provided with an effect executing means capable of executing a specific effect in which a specific light emitting means emits light and a specific sound is output based on the fact that the game medium has passed through the starting area .
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is permitted.
When the setting confirmation state is completed, the interrupt processing is permitted, and after the interruption processing is permitted, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped while the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When controlled to the setting confirmation state, the specific effect is not executed.
A gaming machine characterized by that.
JP2019105304A 2019-06-05 2019-06-05 Game machine Pending JP2020195723A (en)

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